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- id room
- short Total darkness
- action look
- pgot? 4
- goto see
- ptell Total darkness
- action north
- alias n
- pgot? 4
- goto nort
- ptell Total darkness
- return
- label nort
- pmove 4
- action south
- alias s
- pgot? 4
- goto sout
- ptell Total darkness
- return
- label sout
- pmove 5
- action east
- alias e
- pgot? 4
- goto twenthre
- ptell Total darkness
- return
- label twenthre
- pmove 23
- action west
- alias w
- alias up
- alias u
- alias down
- alias d
- pgot? 4
- goto can't
- ptell Total darkness
- action get candle
- pgot? 1
- goto gotit
- ptell Get a candle from where?
- return
- label gotit
- ptell You got it.
- pgive 3
- action use candle with match
- alias use match with candle
- alias use matches with candle
- alias use candle with matches
- pgot? 3
- goto okay
- ptell You have to get the candle before you
- can light it. You really don't want to
- light it while it's in that knapsack.
- return
- label okay
- pgive 4
- ptell A light! You can see!
- pgot? 4
- goto see
- return
- label see
- ptell It's a huge room, with a ceiling
- arching high above your head. North a
- passage rises out out of the light.
- South a very narrow tunnel disappears
- into the darkness. East, a crawlspace
- twists out of sight. A song from
- childhood summer camp keeps repeating
- in your head, "There were three jolly
- fishermen, there were three jolly
- fishermen, fisher-fisher-men-men-men,
- fisher-fisher-men-men-men, there were
- three jolly fishermen." Over and over,
- it's driving you crazy. You wonder why
- your subconscious mind picked THAT
- song.
- return
- label can't
- ptell You can't go that way.
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