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- 10 rem swat q&d options maker
- 20 rem change lines 40-193 then run
- 30 rem
- 40 jp=5000: rem jackpot (100000 max)
- 50 b=10: rem coins per line (1-10)
- 60 cu=3: rem cutoff number (1-5)
- 70 fl=2: rem game type (1-9 only)
- 80 : rem 1=no r/b 2=r/b 3 3=r/b 5 4=race 3
- 90 : rem 5=race 5 6=bonus 3 7=bonus 5 8=910jqka
- 100 : rem 9=910jqka with wild
- 110 mu=1: rem race/bonus tie breaker (0=races 1=bonus)
- 120 pl=13: rem number of lines played (5 or 13 only)
- 130 ar=0: rem arrow animation (0=off 1=on)
- 140 c1=6: rem car 1 color (1-15)
- 150 c2=3: rem car 2 color (1-15)
- 160 c3=7: rem car 3 color (1-15)
- 170 c4=2: rem car 4 color (1-15)
- 180 c5=5: rem car 5 color (1-15)
- 190 cr=1000: rem credits
- 191 b1=5000: rem bonus high number
- 192 b2=2500: rem bonus middle number
- 193 b3=1000: rem bonus low number
- 200 rem
- 210 rem simple error checking of data
- 220 rem
- 230 rem if program stops with a break
- 240 rem in xxxx, re-list program and
- 250 rem fix data that is out of range
- 260 rem
- 270 ifjp<1orjp>100000thenstop
- 280 ifb<1orb>10thenstop
- 290 ifcu<1orcu>5thenstop
- 300 iffl<1orfl>9thenstop
- 310 ifmu<>0andmu<>1thenstop
- 320 ifpl<>5andpl<>13thenstop
- 330 ifar<>0andar<>1thenstop
- 340 ifc1<1orc1>15thenstop
- 350 ifc2<1orc2>15thenstop
- 360 ifc3<1orc3>15thenstop
- 370 ifc4<1orc4>15thenstop
- 380 ifc5<1orc5>15thenstop
- 390 ifcr<1thenstop
- 391 ifb1<1thenstop
- 392 ifb2<1thenstop
- 393 ifb3<1thenstop
- 400 rem
- 410 rem scratch old file
- 420 rem
- 430 dv=peek(186):ifdv<8thendv=8
- 440 open15,dv,15,"s0:swat.options":close15
- 450 rem
- 460 rem write new file to active drive
- 470 rem
- 480 open2,dv,2,"swat.options,p,w"
- 490 print#2,jp
- 500 print#2,b
- 510 print#2,cu
- 520 print#2,fl
- 530 print#2,mu
- 540 print#2,pl
- 550 print#2,ar
- 560 print#2,c1
- 570 print#2,c2
- 580 print#2,c3
- 590 print#2,c4
- 600 print#2,c5
- 610 print#2,cr
- 611 print#2,b1
- 612 print#2,b2
- 613 print#2,b3
- 620 close2
- 630 end
- 10000 open15,8,15,"s0:swat.opts.maker":close15:save"swat.opts.maker",8:end
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