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- 0 ifa=.thenpoke53280,.:poke53281,.
- 1 ifa=.thenprint"[147] [154]loading [158]battleship..."
- 2 ifa>2then131
- 10 ifa=.thena=1:load"unpacker",8,1
- 20 ifa=1thena=2:load"ship.shp",8,1
- 50 poke53280,.:poke53281,.
- 60 bm=40960:co=35840
- 70 poke249,bm/256:rem bitmap memory
- 80 poke250,co/256:rem color memory
- 90 poke251,0 :rem low byte of shp
- 100 poke252,64 :rem high byte of shp
- 105 print"[147]";:poke53280,6:poke53281,1
- 110 poke253,.:poke254,.
- 120 sys51456 :rem unpack that shape!
- 130 sys51459 :rem show that shape!
- 131 ifa=2thena=3:load"b.main",8,1
- 132 ifa=3thena=4:load"b.instr.",8,1
- 133 ifa=4thena=5:load"b.sprites",8,1
- 140 sys51459:sys1024*16
- 200 print"load"chr$(34)"hello connect"chr$(34)",8"
- 210 print"run"
- 220 poke631,13:poke632,13:poke198,2:end
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