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-
- ROTATION TAG FOR THE C-128
- by
- Bruce Jaeger
-
-
- COMMODORE MICROCOMPUTERS MAGAZINE
- May/June, 1986
- p.86
-
-
- **************************************
- NOTE: This program is written for the
- Commodore 128. Because of this, you
- cannot run it directly from LOADSTAR.
- To run the program, simply turn your
- 128 off, then back on. This should
- put you in 128 mode. After this,
- all you need to do is type
- DLOAD"TAG.128". When the READY
- prompt appears, type RUN and press
- RETURN.
- **************************************
-
-
- Playing ROTATION TAG seems simpler
-
- than it is. But you should expect a
-
- few curve balls when playing a game
-
- that combines features from the game
-
- of tag with some of the rules of pool.
-
-
- Seven numbered billiard balls. No
-
- problem. The seven balls move at
-
- random across your screen. Piece of
-
- cake. You must maneuver your white
-
- cue ball with your joystick to touch
-
- each of the balls-- in numerical
-
- order in the two minutes allotted.
-
- Hmm... sounds a little tricky. If you
-
- hit a ball out of order, you are
-
- penalized points. Negative scores ARE
-
- possible. Sound hopeless yet?
-
-
- ROTATION TAG may be hopeless, but
-
- it is certainly challenging and
-
- entertaining. And you DO have some
-
- things going for you. For example,
-
- the number of the next ball you should
-
- hit is displayed at the top of the
-
- screen while you are playing, as well
-
- as the time remaining and your point
-
- totals.
-
-
- To begin the game, make sure you
-
- have your joystick plugged in and
-
- press "P". Pressing "Q" will quit
-
- the game. Also, ROTATION TAG will
-
- record the name and score of the
-
- highest scoring player.
-
-
- FILES REQUIRED:
-
- TAG.128 TAG.SCORE
-
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-
-