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- ADVENTURE HELP
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-
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- Selmi 33472
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- In Vol. 6 Lucier (09523) asked for
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- help with Zork. There is a book - or
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- set of books - that tells you how to
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- win these games and one volume is
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- devoted to Infocom. I got mine from my
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- software dealer and loaned it out so
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- I don't know who publishes them.
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- Incidentally, I still couldn't beat
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- Starcross with the book, but I sure
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- got a lot farther.
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- --------------------------------------
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- Lucier 08723
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-
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- That 'Jump' game was fairly easy
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- at play but some of the features were
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- quite weird.
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- For all those who need to know how
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- to escape the maze, just read on.
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- >We at LOADSTAR decided to crytomatize
- Lucier's hints because we feel that
- it's not much fun to play a game when
- you KNOW how to win.
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-
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- 1) While on your way to becoming
- rich, don't end up in a black
- box.
-
-
- 2) You may have done this when you
- were a small child.
-
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- 3) Strange things are supposed to
- happen during eclipses.
-
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- 4) Listen and you will hear.
-
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- 5) When things are not,
- take your best shot.
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- 6) It's not always bad to go down.
-
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- 7) This step is amazing. Go to
- the place which is not closed.
-
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- 8) Good things come in small
- packages.
-
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- 9) Follow your bread crumbs and
- think thin.
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- 10) YOU HAVE ESCAPED!!!
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-
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- >For the REAL steps to winnning,
- please write to: <send SASE>
-
-
- Corey Lucier
- HC - 4 Paraloft
- FPO New York, NY 09523
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- ---------- End of Article ------------
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