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File List | 1997-10-03 | 12.8 KB | 242 lines |
- ====================
- Demo sources
- ====================
- 3DROTSCP.ZIP rotatin' Scope (TP7 source), SB/Pro, VGA required
- 4GE-FRAC.ZIP 4ge's Xmas 94 Intro fractalzoom source
- 4KLESS.ZIP Paranoid 4k intro source (C++/Asm)
- ACGSTRS.ZIP Stars Effect Source Code For TP
- AMNESSRC.ZIP This is the virtual reality source from the Amnesia demo.
- ARAIDSRC.ZIP SourceCode for cool tunneleffect like in Stars/Nooon or in
- Paimen/Coma , pure ASM
- ASBBSS.ZIP Source 4 Blue Steal bbz Intro by ACME...
- ASCIISRC.ZIP Full sources of ASCII demo released at Scenario'95
- C-source by (by Paranoids)
- ASMINTRO.ZIP JUP! A fine source to a little INTRO with scrolling Stars...
- AUK2SRC.ZIP KUKOO II -- by Type One / TFL member v.2.43
- Large with SOURCE CODE An Advertising Intro for -= Pleasure
- Access BBS =- 29k ASM pure juice !!! Source Code included...
- Enjoy IT !!!
- BARS.ZIP Copper bars
- BIRTHSRC.ZIP Demosourcecode for the Birthday card demo
- BITS93.ZIP Fresh week 1993 for Bits Demosourcecode
- BKISSSRC.ZIP Bytes & Kisses: The Source!
- BLA2SRC.ZIP BlasterSound Intro #2
- Works on XT/AT/++, VGA required AdLib/Roland Music - 8379 bytes
- Full sources included!!
- BOARDZ.ZIP Little VGA intro-source code.
- This program scrolls a text and displays a 3d-starfield. Well,
- here's another contribution to the large number of source-codes
- available. It's a very simple little VGA intro including a 3D
- starfield, a horizontal scroller and a palette fading. Enough
- for the beginning demo coder to get started
- BOBS.ZIP Shadebobs (asm soruce)
- In "Unreal", "Amnesia", "Delusion" and others there is a sort
- of shadebob technique that is used. This technique is pretty
- simple, any demo maker knows much slicker routines than this
- one, but this will give everyone else some ideas on how it's
- done.
- CDMSRC.ZIP Full source code for the Condom HQ BBS Intro.
- CHAOS.ZIP Chaos Board intro with full ASM source
- CHECKSRC.ZIP UNICORN UTM 1994
- The source of our checker intro fururing a multidirectional
- checkerboard and a hardware scrolly..
- CIRCLES.ZIP Unicorn, demosource
- CONTRSRC.ZIP Source code pack of the first tfl-tdv *demo*
- CYDR_SRC.ZIP CyberDrunk BBStro #1
- Sourcepack including all ASM-sources with ADLIB-Music and a
- useful GFX-conv (with C-source)...
- DEMOSTU3.ZIP Demo source codes written in tp/asm by bjarke viksoe! USEFULL!
- DEMOSTUF.ZIP Demosource with fast vector-box, wildly rotating full-screen
- pictures and a nifty starwars scroller.
- DFC-3SRC.ZIP Hallucinogen BBS intro III source code
- DUNESRC.ZIP Pascal-source for backfeed effect, as in DUNE!.COM
- DVECTOR.ZIP Vectorsdemo source
- ELDR_BBS.ZIP Eldritch BBS intro
- Just a short BBS intro I - ASM sources included..
- FEEDBACK.ZIP Pascal-source for backfeed effect (Pascal source)
- FIREEFF.ZIP UNICORN UTM 1994
- A little source explaining the well known fire effect...
- FIREWALL.ZIP this is a wonderfully boring foray into the field of fire
- algorithms.
- FLAG.ZIP flag.asm - Runtime Flag Demostration.
- This file implements a runtime flag movement using plasma like
- sinus overlapping waves in the VGA 320x200x256 graphics mode.
- FLAME.ZIP FLAME, Fire-flame demo with Asm source
- FLAME1.ZIP Fire v1.0
- The basics of the flame effect are to choose as many of the 8
- pixels ( you could use others ) arround the pixel, you are
- trying to finds colour, as you want. Then find the average (
- add up all the values and divide by the ammount of values you
- added ) of the pixels and then use this as the pixel's colour.
- You have to do this for every one of the pixels in your pixel
- array.
- FLC-BUMP.ZIP The method used to produce the bump in Orion Includes a Turbo
- Pascal source!
- FLUID.ZIP Fluid, how to make water-effects (C source), great!
- FRACT.ZIP 4ge's Xmas 94 Intro fractalzoom source
- FREE_SRC.ZIP Freedom CD Intro demo source in C++/Asm
- FUZZY.ZIP Fuzzy! A small scrolling ansi bbs advert, asm source
- GALLERY.ZIP Source code for inconexia's art-gallery sequence
- Well, Jare & JCAB beat me to it, but here's the rest of the
- source code for Iguana's Inconexia :-) After hours and hours of
- and moving and deleting files, I think I've managed to neatly
- sort out all this mess into subdirectories, with makefiles that
- make it easy to apply changes, rebuild, and run the program to
- see what they do. (asm)
- GGOURO2.ZIP Five tiny demos featuring : (Executable files + ASM source codes)
- - 3D rotations without any matrix
- - Generic gouraud shading
- - Funny logical effects
- - Motion blur
- GIANT.ZIP Source Codes for GIANT. The Ultimate 4KB-Intro! (asm)
- GIANTSRC.ZIP GIANT
- the UlTimate 4KB-Intro released at Assembly '94 the SOURCE
- included! 100 % assembler
- GLOBECOD.ZIP Demoscroller in asm
- GTC-LM11.ZIP the Liquid Metal BBS adv v1.10, full Source included [ASM]
- HELLSRC.ZIP Hell, Full Assembly Source Code!
- Requires The Original Hell Demo Which Contains Required Data.
- HFTUBE.ZIP Sources of TAM demo tunnel
- HQ_WATER.ZIP "Water/credits" effect from Iguana's "Heartquake" demo
- ILINKV30.ZIP DeathStar's intro linker v3.0
- ILINK is the first Italian public intro linker, released to all
- Italian (and not) groups to allow them to spend more time in
- coding, without wasting time with the annoying trouble of the
- linking. ILINK is designed to be as fast as possible to use:
- the basic principle on which ILINK is based is the emulation of
- a 720kB diskette in RAM. So you've to split the demo into
- several 720kB disks, then to write a special loader (we made
- this loader with the modplayer inside) calling a special
- interrupt to "swap" disks in memory.
- INTRO.ZIP TPP's intro #1, Asm source
- INVITESC.ZIP Inbloom! party invitation by tsi (Asm src)
- ISAD2SRC.ZIP Immortal Syndicate BBS Loader #2 Version 2.0
- Full Turbo Assembler Source code! Vga/Adlib
- ITP_SRC.ZIP The Pentagram demo sources by Paradise (Pascal src)
- KEWL.ZIP Bytes To The People intro asm src
- KS_CWARP.ZIP Circle xor warp
- KUK2SRC.ZIP KUKOO II demo v.2.43 with src
- An Advertising Intro for -= Pleasure Access BBS =- 29k ASM pure
- juice !!! Source Code included...
- LENS.ZIP This is some info on how one could implement a lens effect
- with Asm source
- LENSSRC.ZIP This package contains example source to do a lens effect.
- LSJDOTS.ZIP Lissajou Dot Patterns... old effect but this one is designed to
- learn more about 387+ fpu so it's only based on hardware. asm
- src included... coded by brioche!
- LWGTRSRC.ZIP Lawgator v1.Oo source
- For all you freaking dewds out there, the source to lawgator is
- hereby released to the public domain!
- MADSTAR.ZIP Horizontal starfield
- MADVECT.ZIP 3D vector demo with Asm src
- MICACO.ZIP Micaco BBS v4.1 intro sources
- MOTIONRD.ZIP Smooth vertical scroller by patch made for the intro motion by
- avalanche
- MWSTAR.ZIP Matt Wilhelm's Tiny Starfield
- A multilayer parallax starfield in... 28 bytes!nSource and
- length discussion of algorithm included.
- NEWINC.ZIP Intro source in asm
- NX2NDSRC.ZIP intro/demo NIX 2ND DEMO incl. asm src
- PBSOURCE.ZIP The Source Code of the PointBreakBBS-Ad.
- Feel free to change,to modify,to rip out, to steal or to shit
- on this ASM-source.
- PGLOADER.ZIP This is a loader for the PowerGrid. It's fairly simple, but
- looks pretty ; decent... Because I'm such a damn nice guy, I
- figgered I'd release this ; source to the public. ;
- PGRID.ZIP PowerGrid Loader Source
- PLP_SMTH.ZIP Smooth Motion
- An ASSEMBLY '95 4Kb-intro by PULP with all the effects you
- thought were old at ASM '92! Includes full sources for TASM and
- an compiled executable.
- POTIONRD.ZIP Smooth vertical scroller by Patch Made for the intro Motion by
- Avalanche
- PUMBSRC.ZIP Pump The Source Code (iGUANA)
- RAIN.ZIP Rain Effect
- REN-93.ZIP Demosource by Renaissance, asm src
- RETVEC10.ZIP Retarded vector demosource
- ROTATEAS.ZIP Realtime Bitmap Rotation Routine DEMO + SOURCE Great for People
- who program Graphics and animations !
- ROTOZOOM.ZIP Cache optimized roto-zoomer
- RT_AZ.ZIP Real-Time Coders Compo
- SBOBS.ZIP Shaded bob demo with Asm source
- SCLASM.ZIP Cool Scroller + Own Font... Including Assembly Source...
- SEA_CODE.ZIP ASM - Source Code to SEASICK /VLA
- SINE-SRC.ZIP ASM sinus trough logo..
- SOURC666.ZIP Source Code for 666 Byte Intro Includes music,stars, and letter
- writer. Not bad for such a size I guess.
- SP2.ZIP StarPort Intro II V1.0 with asm src
- SQD1_SRC.ZIP squid1.Com asm source
- 1899-byte bbs addy by cld & the doctor includes: -char smoother
- -mini-player for adlib -8x16 charset -incomprehensible comments ;-)
- STAR.ZIP Stars, asm source
- STARF.ZIP Stars, asm source
- STARS.ZIP Star field
- A star field is just a series of 3d point plotted onto a 2d
- plane (your screen). The movement effect is achieved by simply
- decreasing the Z cordinate and redisplaying the
- SUN_RSC.ZIP Superunknown
- complete c++/assembly source of the megademo
- TEXTBALL.ZIP ASM - Smooth Bouncing Text Ball by Draeden /VLA
- THE_SHED.ZIP BBS Advert #1 demosource in asm
- TIMESRC.ZIP Full source code to Timeless by Tran
- TIRFI2.ZIP Demo with asm src
- TRIAD.ZIP OUTLAW TRIAD
- An OUtlaw Triad Intro Including Sourcecode! Check Thiz Out If
- You Wanna Learn About Sum Hires Coding In 100% Assembler. Cu
- Later!
- TSZSRC.ZIP ASM-source of SoundZone addie..
- WATER.ZIP Water intr0'95 (asm src)
- VGA-VUL1.ZIP OUTLAW TRIAD
- A fine asm source-code to a vga intro. Thiz means a
- 3dstarfield, a scroller and a palette fading. Check it out!
- WORMLENZ.ZIP Worm.Asm - worm hole palette demostration. (Asm)
- This file demostrates a palette animation routine, the main
- piccy was created using the pascal source file. This one uses
- the VGA card in 320x200x256 graphics
- XANADU.ZIP Demosource by Xanadu
- XP-XCP13.ZIP Experience the
- XcEption 13 advertisement, Sources included
- ZOMOROTO.ZIP Double zoomrotator with fadin (asm source)
-
-
- ====================================
- Demo tutorials and textfiles
- ====================================
- ALLTUTS.ZIP Adam's Assembler Tutorial 1.0
- ANUTUT1.ZIP ANuBiS DeMo TUtORS #Issue 1 : Plasmas
- Learn how to do your own plasmas using Tweaked mode and mode
- 13H. Full sources in Watcom C/C++ 10+ included in this archive!
- FIRE-TUT.ZIP Fire Tutorial
- The tutorial and demo program were written for the X2FTP
- programming contest. It is entered into catagory 1, "Tutorials
- or Magazine Articles."
- OTEFFEX1.ZIP OUTLAW TRIAD
- The New Outlaw Triad Demo Series, Part 11. 3D EFFECTS #1
- OTFACE.ZIP Outlaw triad
- the new outlaw triad demo series, part 10. Face sorting
- OTFIRE.ZIP OUTLAW TRIAD
- The New Outlaw Triad Demo Series, Part 1. FIRE-ROUTINES
- OTHIRES.ZIP OUTLAW TRIAD
- The NeW Outlaw Triad Demo Series, Part 4. HIGH RESOLUTION
- OTLIGHT.ZIP OUTLAW TRIAD
- The NEw Outlaw Triad Demo Series, Part 12. IMPROVED LIGHTSOURCING
- OTMORPH.ZIP OUTLAW TRIAD
- THe New Outlaw Triad Demo Series, Part 6. 3D MORPHING
- OTPCX.ZIP OUTLAW TRIAD
- The NeW Outlaw Triad Demo Series, Part 5. PCX DECODING
- OTPLASMA.ZIP OUTLAW TRIAD
- The New Outlaw Triad Demo Series, Part 7. PLASMAS
- OTPOLY.ZIP OUTLAW TRIAD
- The New Outlaw Triad Demo Series, Part 9. POLYGONS
- OTSAMPLE.ZIP OUTLAW TRIAD
- THe New Outlaw Triad Demo Series, Part 8. SOUND SAMPLES
- OTSTARS.ZIP OUTLAW TRIAD
- The New Outlaw Triad Demo Series, Part 2. 3D STARFIELDS
- X3MDMO01.ZIP Demo programming series part I - how to create plasma effects
- this is the first demo programming tutorial in the x3m demo
- programming series, and covers how to create plasma effects.
- Not that static plasma, but realtime plasma effects that makes
- you sea sick!
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