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File List | 1997-10-03 | 20.6 KB | 366 lines |
- =======================================
- Graphics information and theory
- =======================================
- CLIPPING.ZIP Polygon clipping
- DOS32VBE.ZIP DOS32VBE - Small doc on using SVGA with DOS32.
- FRUSTUM.ZIP Frustum Clipping
- Is a vital, yet neglected subject. I haven't read any documents
- on it yet on the web. So, now I will show you my findings on
- the subject, which should prove to be enough for you to
- implement frustum clipping in your engine.
- GRAPHICS.ZIP Explanation of VGA and VESA programming using c/c++
- MADVDOC.ZIP Document about some basic vector things with Asm src
- MCGA_TUT.ZIP Mcga graphics tutorial
- MODEX.ZIP Introduction to mode x
- NURBS.ZIP About Nonuniform Rational B-Splines - NURBS
- OTMPOLY.ZIP Complete HOW TO of polygons
- POLYCOLL.ZIP How to do Collision point of two non-rotating polygons
- TB_XMODE.ZIP A trainer/tutor to the 320x400x256 xmode.
- SOurce code displaying a picture in this mode is included.
- TWEAKDOX.ZIP Tweaking the videomode 13h into modex
- UNIFAQ.ZIP Unisys lzw patent frequently asked questions
- WATER.ZIP Water
- Water is a really nice effect, one of the better tricks around.
- Its also pretty simple to code, should take no more than an
- afternoons work to get a good water routine.
- VGATUT1.ZIP VGA Tutorial, Demonstrates 3 different methods of writing
- pixels to a VGA screen.
- VGATUT2.ZIP VGA Tutorial part 2
- This tutorial is about lines, circles & how to draw them.
- VGATUT3.ZIP Vga tutorial part 3 , the palette
- VGATUT4.ZIP Vga tutorial part 4, polygons
-
-
- =======================================
- Color/Palette programming files
- =======================================
- COLORQ_1.ZIP Perform variance-based color quantization on a "full color"
- image.
- EXPODUS.ZIP PaletteTricks in pascal
- FADE2.ZIP FADE2 -- Turbo Pascal Fade Unit
- Includes: GrabPal, Blackout, FadeIn, FadeOut, and ResetTextMode
- procedures! SOURCE CODE INCLUDED
- FADECODE.ZIP FADECODE
- ASM and C source codes for fade out, fade in, palette morphing
- palette rotation, etc.
- FADER.ZIP Simple color-fader in Pascal
- FADERCOT.ZIP Fader, asm source
- FAKE_MOD.ZIP The official fakemode documentation
- source code included experience 3840 colors on standard vga !!!
- FD2BLK.ZIP Fading example in pascal
- INTENSE.ZIP High Intense Colors in Pascal
- UltImate Force presents a SOURCE CODE of a Turbo Pascal
- utility! Now you can use High Intense Background Colors.
- MEDCUT.ZIP MEDCUT , Median Cut Algorithm, Reduces True Color Images to
- Palette based Images Turbo Pascal Version 5 and up.
- NLB-FADE.ZIP Fade routine explanation , full source code included!
- PALETTE.ZIP Palette.C - VGA mode13h palette manipulation (v1.0)
- PALETTE1.ZIP palette.cpp
- C++ functions for blend, map, and set palette.
- PALETTE4.ZIP PaletteTricks in Pascal
- PALROT.ZIP Palette rotate
- Well, here's a file that shows how a palette rotate could be
- done. The advantage of this way is that it's just as easy to
- rotate both directions, and it doesn't require any additional
- memory, like backup copies of the palette or the such...
- RGBHSL.ZIP Pascal code to convert between RGB and HSL colorspace.
- VGA-VUL2.ZIP Palette tricks in assembler.
- Well, here's another fine source-code by Vulture. This time I
- will cover the palette. I have used a copple of these routines
- before (VGA-VUL1.ZIP) but I thought it might be usefull to
- explain things in detail. As always the code is documented but
- there are a few things that may need sum more explanation. That
- is what I am gonna do in this file...
- VLAMODEX.ZIP 256 colour cycling by vla (asm only)
-
-
- ==========================================
- GIF/PNG/JPG/TIFF/PCX/AVI/FLI files
- ==========================================
- BGIF17.ZIP Graphics file dumper 1.7 (C Source only)
- Handles GIF, PCX, LBM, TGA
- BOBPCX.ZIP This C code shows a 320x200 256 color MCGA/VGA PCX file
- CAVI32.ZIP CAVI: Creates AVI video from static bitmap images (C source+exe)
- DISPCX.ZIP This program displays a pcx with a resoultion of 320x200
- DUMPING4.ZIP This is the DOS executable and BPascal source of DUMPING.
- DUMPING checks a PNG file and dumps its content to the screen.
- It conforms to the PNG (Portable Network Graphics)
- Specification, 9th Draft, and it should be able to detect any
- errors in a given PNG file.
- FLIP3206.ZIP FLIP32 v0.6B
- FLIP32 is a WATCOM C/C++ package which demonstrate you how to
- play Autodesk Animator's FLI files under flat 32-bit protected
- mode environment. 32-bit protected mode FLI animation player.
- gives you all the basics to code the superb animation player of
- your fooliest dreams :) source code for TASM+WATCOM+WLINK
- GIF.ZIP GIF loader and decompressor in basic
- LBPNG080.ZIP libpng 0.8, PNG graphics format library in C
- LPNG089C.ZIP libpng 1.0 beta 3 -
- Version 0.89, header file for png reference library. This is a
- C library to help you implement PNG support in your programs.
- PCXSEE.ZIP This unit reads a pc paintbrush pcx file and shows it on the
- screen. } the picture may have 2,4 16 or 256 colors and be cga,
- ega, mcga or vga. } the picture will be displayed until a key
- is pressed.
- PCXVIEW.ZIP PCX loading and displaying program (C source)
- PNGCHE_1.ZIP authenticate a PNG file
- This program checks the PNG identifier with conversion checks,
- the file structure and the chunk CRCs. In addition, relations
- and contents of most defined chunks are checked, except for
- decompression of the IDAT chunks.
- PNGSUITE.ZIP Example PNG graphics files
- PTOT.ZIP Ptot.c
- Convert PNG (Portable Network Graphic) file to TGA (Truevision
- TGA File Format). Takes a filename argument on the command
- line.
- SFLI10.ZIP SFLI v1.0 A nice FLI player with 100% ASM source and dox
- SVGAPCX.ZIP SVGA Vesa PCX Loader 640x480x256
- TIF256.ZIP Tiff256 graphics library extensions for c programmers version 4.0
- Is a library of C routines which extend the capabilities of the
- VSA256 Graphics Library. With TIFF256 the C programmer has the
- tools necessary to read, display, and write Tagged Image File
- Format (TIFF) images using a 256 color video adapter running
- with the VESA BIOS Extensions. Support is provided for both
- Microsoft C and Borland C products. The name "TIFF256" reflects
- the fact that this library supports the 256 color video modes
- defined within the VESA standard.
- TWEAKFLC.ZIP Flic player with source included. Can play both 320x200 and
- 320x400 .FLI and .FLC animation files. Written in Pascal + ASM.
-
-
- ==================================
- Graphics Scrolling/Panning
- ==================================
- EXPLAIN.ZIP Hardware Scrollies .... Everything You Might Dream Of
- FASTSCRL.ZIP Fast Scrolling in Mode X
- MODEXPAN.ZIP Some panning routines! (Asm src)
- MWSTAR.ZIP Tiny Parallax Starfield
- These files are a modification of my winning entry to the
- small, randomized ~200 star 4+ speed parallax scroller speed
- competition. The code delivers multicolor stars at many
- different scroll rates, exceeding the specifications of the
- competition. (asm source)
- PANING.ZIP Panning sourcecode in asm
- SCROLL.ZIP Asm scrollsource
- SCROLL2.ZIP This is a simple program to demonstrate one way to scroll a
- Page up or down using mode X. (c source)
- SLUG.ZIP Pixelpan.aSm -- ega/vga pixel panning routines
- SMOOTH.ZIP Smooth scrolling for the EGA/VGA
- SOURCE.ZIP This is the sourcecode for a simple 8-way scrolling demo. It
- includes everything except the low-level pixel copying
- functions, which were written in assembly and gathered in the
- modexc.Lib file. I expect that these are pretty standard
- functions, although your library no doubt uses different names
- and perhaps slightly different arguments.
- VERTSCR.ZIP Verticla Scroller by Dreaden / VLA [Full ASM source code included]
-
-
- ======================
- Plasma effects
- ======================
- 200PLASM.ZIP Highly optimized PLASMA Size : 200 bytes ASM Source incld
- 4KAPSINI.ZIP Interference Plasmademo with Asm src
- CPLASMA.ZIP cplasma - Real Color plasma clouds demo
- This file implements the real color plasma demostration using
- the plasma routines and palette rotation using the VGA
- 320x200x256 mode.
- ESCPLASM.ZIP Plasma demo with asm src
- FRACTALS.ZIP Plasma in Pascal
- ONLY394.ZIP ONLY394 - Plasma demo
- The worlds smallest plasma effect This plasma effect is based
- on the code Sten Roger Sandvik from X3M Productions made. BUT
- THIS ONE IS ONLY 394 BYTES BIG. FULL source code in assembler.
- PLASMA.ZIP Alan's Plasma Version 5.0 (Basic source)
- PLASMA3.ZIP MORE Plasma - btf '95 Uses hi-res VGA modex stuff to get a nice
- output Full code, exe & some palettes to try
- QPLASMA.ZIP QPlasma 1.0 in Quick Basic
- QUADPLAS.ZIP Quadratic Plasma (Qbasic source)
- TERRAFOR.ZIP Terraforming , The Plasma Algorithm
- WPLASMA.ZIP Wplasma - Runtime Sinus Wave Plasma Demostration.
- This file implements a runtime real plasma using sinus
- overlapping waves at random speeds using the VGA 320x80x256
- mode.
-
-
- =======================
- Vector Graphics
- =======================
- CIRCLE.ZIP Circle routine in assembly (PC)
- CIRCLE1.ZIP Fast Circle drawing program , with C source
- CIREL.ZIP Couple good simple routines Circle, Ellipse, Hyperbol Very good
- if you want to make clear code Src: C++ 3.1 and little asm
- CMLINE10.ZIP Heavly optimized line drawing algorithm, with inner loop faster
- than Bresenham. (asm)
- FPOLY256.ZIP This is a y mode (320x200x256 colors, 4 pages) polygon and line
- blitter package.
- LINEDRW.ZIP Line-drawing routine in assembly
- POLY.ZIP A fast C polygon drawing demonstration (Borland code)
- RASPOLY.ZIP C polygon drawing demonstration (Borland code)
- TIRFI3.ZIP A little triangle fill routine with Asm src
- TURBOCRC.ZIP Circle drawing routine in asm to be called from turbo pascal
- VECTORCN.ZIP Programs For Calculating New Vectors By Combining Old Vectors.
- with C++ source
-
-
- ===========================
- PC Graphics sources
- ===========================
- 360X480.ZIP Since i received a large number of requests for code examples
- on how to set and use the 360x480x256 color mode on the vga
- card i am posting some turbo pascal code routines and code
- fragments that demonstrate the use of this mode.
- 3DSTARS.ZIP 3D-stars (pascal source)
- 640X32.ZIP How to do 640x32x256c graphix in mode 13H Full TP source included.
- ALIAS.ZIP Short: Bitmap Scaling/Rotating/Antialiasing Filter prototyper
- C/PASCAL/ASM This program is a prototyper designed for at least
- the 486 processors. Preferably pentiums. It provides lots of
- code with a couple strategies in two to three languages for
- rotating and scaling a bitmap texture. It has has grayscale
- bilinear, trilinear, etc post antialiasing filtering as well as
- real-time color bilinear filtering through a lookup matrix.
- ALIASPAS.ZIP This is an scaling/rotation/antialiasing prototyping program (pascal)
- BEZIER.ZIP Forward Difference Long Integer Bezier Draw
- BLOBS.ZIP blobs experiments (C source)
- CIRBOOST.ZIP Cirrus 542x Booster! with Asm source
- COLLIDE.ZIP sample code for very fast pixel-precision collision detection.
- This code should be easy to add to any existing sprite engine
- that uses bounding-box collision detection. The one limitation
- is that sprites are assumed to be of less than 32 pixels in
- width (although it would be reasonably easy to extend the code
- to allow 64-pixel wide sprites). See the file COLLIDE.DOC for
- more information.
- EXPLO203.ZIP Eexplod 2.03, A free fireworks program supporting
- vga/ega/hercules/cga graphics. Many parameters can be given to
- alter the shape, size, density, number, and the speed of the
- explosions. C source
- FADERS.ZIP Fast wreal fadecodes
- for asm, turbo pascal & quick-basic. Understandable sourcecodes
- included fade-out and fade-in (without buffers only for txt
- mode but easy changeable to grafix mode.
- FEPSTAR2.ZIP 2D Star Effect with shadin (c++ source)
- FIRE.ZIP Firedemo with C++ source
- FIREASM.ZIP Firedemo with Asm source
- FIREKIT.ZIP FIREKIT v1.0 (Realistic!)
- Is an assembly language routine which generates a series of
- images which simulates fire. Through the use of a single data
- structure the application programmer can effect almost every
- single variable in the flame routine providing a wide array of
- visual effects. The FIREKIT application program, FLAME.EXE,
- allows you to manipulate all of these variables in real time
- with the keyboard.
- FLAG.ZIP Program to model a waving flag with asm src
- FLAG1.ZIP Flag demo with Pascal source
- FLAMOOT.ZIP FLamoot VGA SetUp 1.0
- Coded by Type One / TFL-TDV for VGA settings in -= CONTRAST =-
- demo. supports HARDWARE 160x100 256 col (4 gfx pages chained
- !!!!) * the way to do the fastest rotative zoomers ever seen on C !!!!
- FULLR_1.ZIP Full Screen Rotation ,C source
- This code demonstrates a number of things:
- - Full screen image rotation/scaling using a reverse transformation algorithm.
- - Simple fixed point math.
- - Loading 320X200X256 PCX files.
- - Palette manipulation.
- - How to get into a square aspect ratio, in 320X200X256 CHAINED mode.
- GCCSRC.ZIP A DOS MPEG player, based on the Berkeley decoder. Includes full
- sources, compilable by GCC. C source.
- HANDYVGA.ZIP Very usefull vga-routines (if ya wanna learn ASM)...
- IMAGSTUF.ZIP Here are some simple image manipulation functions for
- 320x200x256 mode graphics. (C/asm)
- JVESA10.ZIP JVESA 1.0
- A unit for TP 7.0 that uses the 256 color VESA modes and
- provides mouse support for them.
- LENS.ZIP Lens effect (magnifying glass) effect code
- LENS1.ZIP Lens effect in Asm/Basic
- LFBPROF.ZIP VBE 2.0 Linear Framebuffer Profiler
- Simple program to profile the speed of screen clearing and full
- screen BitBlt operations using a VESA VBE 2.0 linear
- framebuffer from 32 bit protected mode. For simplicity, this
- program only supports 256 color SuperVGA video modes that
- support a linear framebuffer.
- LIKTWK17.ZIP LikTwiik v1.7ß
- Videomodes up to your ears! (ASM)
- LSPSPR.ZIP Linear Space Partitioning Sprite, for Game Programming
- LVGAPCX.ZIP This file contains a set of unit written in pascal wich alow
- the loading of 640x480 x 256 color files in vga mode. The image
- is stored in the 0 page. This program is intended to be used as
- a development tool for programmers needing to load hi
- resolution pcx images into their programs.
- MATRIX.ZIP matrix demo source
- A simple little animation, like flying over an infinite tiled
- plane. Basically this is the floor effect from Doom (though I'd
- just like to point out that the original implementation of this
- (on an Acorn Archimedes) was done long before anyone ever
- realised you could use a PC for playing games, let alone
- writing Doom!)
- MODES.ZIP MODES.ASM -
- To switch from mode 03h (80x25x16 text) to mode 013h
- (320x200x256 graphics) without using the VGA BIOS. This sample
- also demonstrates the setting of the text mode font, and the
- use of a custom palette.
- MOUSE256.ZIP Setmouse, This example program shows how to create a
- multi-colored mouse Cursor with Fastgraph in 256-color XVGA and
- SVGA graphics modes. The program calls an assembly language
- function SETMOUSE (in the file SETMOUSE.ASM) that stores the
- mouse cursor screen and cursor masks in Fastgraph's internal
- data area.
- NTREKSRC.ZIP 3D Star Field function (C source)
- OBJECT16.ZIP Example program for 3d sprite putting with c/c++
- Puts 3d sprites as a series of vertical columns.
- PATT-SRC.ZIP Small .ASM source of a pattern. 8086 and VGA or > needed...
- PLASMA1.ZIP Plasma demo
- PSCALE.ZIP Simple asm routine to scale a bitmap either to the screen or to
- another bitmap. In terrible need of optimization, it's been
- done in borland c++ 3.1 With tasm 3.1
- QUAKE.ZIP Creates an Earthquake effect
- RASTER9.ZIP Raster Bars
- 1st try in Intel, ASM Source code included
- RAYTRACE.ZIP Test of height mapping in C
- ROTAT.ZIP Realtime Bitmap Rotation Routine
- ROTATE.ZIP A fast algorithm for rotating bitmaps
- ROTATE10.ZIP An rotating example on how to rotate a font (Asm)
- SCALE.ZIP Hi guys, here is a bit of code for bitmap scaling. I'm sure
- that it's all been seen before but it may help someone.
- SCROLL1.ZIP Scrolling example with C source
- SHADE1.ZIP Shadeline (pascal)
- SHADEBOB.ZIP This code implements bop shades using a gray palette of 64
- levels in the VGA 320x200x256 graphics mode. (asm/pas)
- SKY.ZIP SKY: fast example code to draw a sky plane, as seen in Tim
- Clarke's MARS demo. Includes 2x2 dithering of the sky map. For
- Turbo Pascal/MASM, but easily modified for C or TASM.
- SVPRTPIX.ZIP Putpixel in vesa svga mode 640x480x256 (asm)
- UNCHAIN2.ZIP UNCHAIN, Planar VGA Mode 13h Enforcer v2.1
- Aids in the debugging of planar modes, aka "Mode X" within
- IDE's such as BC, TC, BP, TP, TASM, TPROF, TD and others Also,
- Palette restoring & page viewing
- VBE20.ZIP INFO: VESA BIOS EXTENSION (VBE) Core Functions Version 2.0.
- Enclosed document contains the VESA BIOS Extension (VBE)
- specification for standard software access to graphics display
- controllers that support resolutions, color depths, and frame
- buffer organizations beyond the VGA hardware standard. It is
- intended for use by both applications programmers and system
- software developers.
- VESA.ZIP VESA graphics functions in pascal
- VID.ZIP VIDEO.ASM - Direct Video Access Routines for TASM Version 1
- This is a module of FAST direct video routines for TASM. At
- this time they are released to the public domain. Much thanks
- to Brian Foley for FASTWR.PAS (Turbo Pascal V3 Inline Assember
- Screen Routines) which gave much insight on screen positioning
- and snow suppresion (horiz retrace waiting)
- WOBBLER.ZIP Wobbler effect
- XSCALEBM.ZIP Mode-x bitmap scaling in ASM
- XTREEM01.ZIP Xtreem, nice unit for tp70
- with lots of usefull routines in it... Put y'r vga in any mode
- you want ! asm/tp source
- XV_PC17.ZIP XView-PC: Graphical User Interface for Pascal/C/C++
- The XView-PC graphical user interface attempts to be similar to
- the XView toolkit used in Sun workstations, in a simplified
- form.
- XVGA256.ZIP Pascal unit for X-Mode (VGA/MCGA 320x200 256 colors)
- Supports a variety of graphics routines, including texture
- mapping. Built mostly in assembly, and includes compression
- algorithms for it's own image, palette and font-format.
- YAK_WAVE.ZIP Water-wave-effect + documented source
- ZOOM_EX.ZIP ASM source for zooming a picture
-
-
-