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- on mouseUp
- global gPerspective, s60, s40, s1, s5
- set the visible of sprite 25 to 0
- if gPerspective = 1 then
- set the visible of sprite 16 to 1
- animate("WINDKNOT.WAV", 16, "32F02.BMP", 2, s40, EMPTY)
- animate(EMPTY, 16, "32F02.BMP", 2, s5, EMPTY)
- animate(EMPTY, 16, "32F02.BMP", 2, s40, EMPTY)
- animate(EMPTY, 16, "32F02.BMP", 2, s1, EMPTY)
- animate(EMPTY, 16, "32F02.BMP", 2, s60, EMPTY)
- animate(EMPTY, 16, "32F02.BMP", 2, s5, EMPTY)
- animate(EMPTY, 16, "32F02.BMP", 2, s40, EMPTY)
- animate(EMPTY, 16, "32F02.BMP", 2, s1, EMPTY)
- animate(EMPTY, 16, "32F02.BMP", 2, s60, EMPTY)
- animate(EMPTY, 16, "32F02.BMP", 2, s5, EMPTY)
- animate(EMPTY, 16, "32F02.BMP", 2, s40, EMPTY)
- animate(EMPTY, 16, "32F02.BMP", 2, s1, EMPTY)
- animate(EMPTY, 16, "32F02.BMP", 2, s60, EMPTY)
- set the visible of sprite 16 to 0
- end if
- if gPerspective = 2 then
- set the visible of sprite 17 to 1
- animate("ANTANNAE.WAV", 17, "32I01.BMP", 6, s40, EMPTY)
- animate(EMPTY, 17, "32I01.BMP", -6, s40, EMPTY)
- animate(EMPTY, 17, "32I01.BMP", 6, s40, EMPTY)
- animate(EMPTY, 17, "32I01.BMP", -6, s40, EMPTY)
- set the visible of sprite 17 to 0
- end if
- if gPerspective = 3 then
- set the visible of sprite 18 to 1
- animate("MECHARM2.WAV", 18, "3-2R001.BMP", 8, s60, "3-2R001.BMP")
- animate(EMPTY, 18, "3-2R007.BMP", 1, s60, EMPTY)
- animate(EMPTY, 18, "3-2R007.BMP", 1, s60, EMPTY)
- animate(EMPTY, 18, "3-2R007.BMP", 1, s60, EMPTY)
- animate(EMPTY, 18, "3-2R007.BMP", 1, s60, EMPTY)
- set the visible of sprite 18 to 0
- end if
- set the visible of sprite 25 to 1
- end
-