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Text File | 1993-03-01 | 47.8 KB | 1,176 lines |
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- FONT MANIA │
- ShareWare Version │ ▀▀▀▀▀▀▀▀▀█
- EGA/VGA TEXT FONT EDITOR │ ▄▀
- BY Ut... │ ▄▀
- COPYRIGHT (C) 1991 REXXCOM SYSTEMS │ ▀▄
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- ───────────────────────────────────
- T A B L E O F C O N T E N T S
- ───────────────────────────────────
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- Requirements..................................................1
- Overview......................................................1
- Quick Tour....................................................2
- Using FONT MANIA..............................................3
- Editing commands..............................................4
- Using menus...................................................7
- Saving Fonts..................................................9
- Loading Fonts................................................1O
- Using COM Font Files.........................................1O
- Using Other File Formats.....................................11
- Special Effects..............................................11
- Letters "Running Together"...................................15
- Registration.................................................16
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- Illustrations.....................................6,12,13,14,15
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- ────────── * ─────────
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- Requirements:
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- IBM computer or 1OO% compatible "clone"
- DOS 2.O or higher
- EGA, VGA, or 1OO% compatible video system
- At least 5Ok of free memory
-
-
- Overview:
-
- Are you tired of the letter style of your computer? Are you
- looking for a change? Maybe you simply would like to have some fun?
- FONT MANIA might just be the answer.
-
- FONT MANIA is designed for editing EGA and VGA fonts with ease.
- It incorporates a user-friendly menu-driven sytem which makes using
- FONT MANIA incredibly easy. It is also packed with powerful tools for
- easy editing of fonts. Here are just a few examples of applications
- and uses for FONT MANIA:
-
- - Edit your computer's default text font, or create a
- completely new font-set.
-
- * - Save the font in a COM file which you can easily activate
- from the DOS prompt or from any BATCH file, including your
- AUTOEXEC.BAT
-
- - If you are a programmer, you can incorporate your redesigned
- fonts into your programs.
-
- - Use custom fonts to create special effects and more
-
- DEMO.EXE included with this package demonstrates several incredible
- uses of FONT MANIA. To run the DEMO, type the following:
-
- DEMO
-
- and press <ENTER>. The demo will run and you can print this manual,
- or the registration form at the end of the DEMO.
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- * "SAVE" option available only with REGISTERED VERSION of FONT MANIA
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- QUICK TOUR:
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- Type the following at DOS prompt:
-
- FM
-
- then press <ENTER>. FONT MANIA's editing screen should appear on the
- monitor. If not, check to make sure you are in the right drive and
- path, and the program file is there, then try again.
-
- You will see a giant 'A' in a blue area on left side of the screen.
- This is the editing area. To the right of the editing area are two
- boxes, one labeled STATUS, and the other labeled KEY.
-
- The STATUS box shows the current status of FONT MANIA. The KEY box
- shows the listing of the valid keys or key-combinations you may use.
-
- Try moving the cursor by pressing right arrow key. You will observe
- the cursor moving one space to the right. Try pressing other arrow
- keys. The cursor will move according to the arrows. Try pressing
- PgDn (Page Down), and you will see a huge 'B'. Press PgUp (Page Up)
- to return 'A' to the screen. Now press Space bar once. The pixel un-
- der the cursor will toggle on or off. Notice the change in the 'A' in
- the status box.
-
- Now, let's try loading a font. Press F3 and FONT MANIA will prompt
- you for a filename. Type the following:
-
- COM_DEMO
-
- then press <ENTER>. FONT MANIA will load the font. If there is an
- error, make sure you have the file COM_DEMO.COM in your current di-
- rectory.
-
- After FONT MANIA finishes loading the font, you will notice a change
- in the pattern of the huge 'A'. Let's try some other tools. Press
- and hold the ALT key; then press I. The whole character will be in-
- verted! Again, notice the change in the 'A' in the status box. You
- are encuraged to try all the commands listed in the KEY box.
-
- Now Press and hold ALT-A to save the font in COM file format. (NOTE:
- If you have the shareware version of FONT MANIA, this will generate
- an error message.) You will be prompted for a filename. Type:
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- MYFONT
-
- Press <ENTER>. The font is saved with the name MYFONT.COM. (The COM
- extension is automatically added to your filename.)
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- Press ESC to exit the program. Press 'Y' when asked if you really
- want to exit. That's it!!!, you just learned how to use FONT
- MANIA!!! Pretty painless, wasn't it?!
-
-
- USING FONT MANIA:
-
- To run FONT MANIA from DOS, just type the following:
-
- FM [filename]
-
- and press <ENTER>. Where [filename] is the optional file name of a
- font file previously made with FONT MANIA. If the filename is inclu-
- ded, the font will load. If you do not specify a font filename
- FONT MANIA will use whichever font is already active, usually your
- computer's default ROM BIOS font. For more information on loading
- a font, see LOADING FONTS.
-
- FONT MANIA's editing screen will appear. There are many different
- area of this screen which serve different functions. It really is not
- confusing - just extremely comprehensive!
-
- Menu Bar:
-
- Across the top of the screen locate the menu bar. This menu
- bar shows menu titles. To "pull down" a menu, hold down the ALT key
- while pressing a key corresponding to one of the highlighted char-
- acters in the menu titles.
-
- Status Box:
-
- The box labeled STATUS provides the current status of FONT
- MANIA.
-
- LINES shows how many lines of text will fit into the current
- screen. The number of lines which may be displayed on the screen
- at one time varies depending on the number of scanlines and the
- height of the font.
-
- VDO shows the current video adapter in use in your system.
-
- SCANLINE shows how many horizontal scanlines are currently
- active. On EGA systems, this SCANLINE is always 35O. On VGA, the
- scanline may be set to one of the following values: 2OO, 35O, or 4OO.
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- FILENAME shows the current font filename. If FILENAME shows
- NONE, that means the font has not yet been given a filename.
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- At the top of the box may be seen 2 smaller boxes. The first
- will display the current character being edited, and the second box
- will show the ASCII decimal value of that character.
-
- At the bottom of the box you will find 2 numbers separated by a
- colon (:). This is the current X:Y position of the cursor in the
- editing area.
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- Key Box:
-
- This is the large box labeled KEY. This always shows the
- valid keyboard commands. It will show the key combination which per-
- form each function.
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- Status Line:
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- This line is located at the bottom of the screen. It will
- report what is currently happening.
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- Editing Area:
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- This is the middle left hand side of the screen. When the
- program is first excuted it will display a huge 'A' in a blue
- rectangle area with blinking cursor (yellow on red.) This is the
- area in which each character of the font-set will be edited.
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- EDITING COMMANDS:
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- All editing commands are displayed in the KEY box. Press F1 for
- the "second page."
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- This is the list of commands and their functions:
-
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- Up, Down, Left and Right arrow keys will move the cursor.
- Hold either Shift key in combination with one of the
- arrow keys to "drag" the pixel. (Some computers need
- the Num Lock key pressed first. If so, be certain
- to press Num Lock again when finished.)
-
- PgUp, PgDn - Change the editing character to the previous
- character or the next one.
-
- Space - The Space Bar toggles the pixel at the
- current cursor position on or off.
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- CTRL-H, V - Blank the Horizontal line or Vertical line.
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- ALT-H, V - Fill (turn all pixels on) the Horizontal or
- Vertical line.
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- CTRL-T, TAB - Select a character from the character set. The
- character table will appear. Use arrow keys to
- move the cursor to the character you want, then
- press <ENTER>.
-
- CTRL-D - Copy the default character, i.e.: If you have begun
- to edit a character you may cancel your editing with
- this command.
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- ALT-X, Y - Insert a blank column or a row.
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- CTRL-X, Y - Delete a column or a row.
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- CTRL-A, S - Rotate the whole character Left or Right.
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- CTRL-W, Z - Scroll the whole character Up or Down.
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- * ALT-S - Save font. (COM format) See SAVING FONT.
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- * ALT-A - Save as... (Permits entering a [new] filename)
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- ALT-L - Load font. (COM format only) See LOADING FONT.
-
- CTRL-C - Clear the current character. (Blank the character)
-
- ALT-C - Copy a character to another location. You must
- start with the character which occupies your TARGET
- location in the editing area. When you press ALT-C
- the character table will appear. Use arrow keys to
- move the red cursor to the SOURCE character (which
- you want copied to the TARGET location). Press <EN-
- TER> to copy that character to your TARGET location.
-
- ALT-I - Invert the character. All of the pixels are
- reversed. Pixels which are on will turn off, and
- the pixels which are off will turn on.
-
- Insert - Insert a blank pixel at the current cursor
- position. All pixels to the right are shifted to
- the right one column-space.
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- Delete - Delete pixel at the current cursor position. All
- pixels to the right are shifted to the left.
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- * F2 - Save font. (Same as ALT-S) See SAVING FONT
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- * "SAVE" option available only with REGISTERED VERSION of FONT MANIA
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- F3 - Load font. (Same as ALT-L) See LOADING FONT.
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- F5 - Flip vertical. Directly inverts character, but
- does not reverse it horizontally.
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- F6 - Flip Horizontal. Creates a "mirror image."
-
- F7 - Copy row. All pixels below the cursor are shifted
- down one row.
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- F8 - Copy column. All pixels to the right of the cursor
- are shifted to the right once.
-
- ESC - Exit FONT MANIA. The font you edited will be left
- active. Type, and text will appear onscreen in
- its altered (custom) form. To reset the font, type
- the following DOS command:
-
- MODE CO80 (Note: 2nd character is
- letter O, last is zero.)
-
- then press <ENTER>.
-
- You are encouraged to try all of these commands. After all, it is
- the best way to learn how to use FONT MANIA.
-
- Notice that CTRL commands will usually delete something, and ALT
- commands usually add something to the editing character. CTRL-A, S,
- W, and Z are easy to remember. Notice where A, S, W, and Z are
- placed on the keyboard.
-
- ILLUSTRATION SHOWING HOW FONTS MAY BE EDITED TO ALTER THEIR STYLE:
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
- █▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█ █▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█ █▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█ █▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█
- █▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█ █▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓█ █▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█ █▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█
- █▓▓▓▓ ▓▓▓▓▓▓█ █▓▓▓▓ ▓▓ ▓▓▓▓▓▓█ █▓ ▓▓▓▓█ █▓ ▓▓▓▓█
- █▓ ▓▓ ▓▓▓█ █▓▓ ▓▓▓▓▓▓ ▓▓▓▓█ █▓ ▓▓▓▓▓▓▓ ▓▓█ █▓▓ ▓▓▓▓▓▓▓ ▓▓▓█
- █ ▓▓▓▓▓▓▓▓ ▓▓█ █▓ ▓▓▓▓▓▓▓▓ ▓▓▓█ █▓ ▓▓▓▓▓▓▓ ▓▓█ █▓▓ ▓▓▓▓▓▓▓ ▓▓▓█
- █ ▓▓▓▓▓▓▓▓ ▓▓█ █▓ ▓▓▓▓▓▓▓▓ ▓▓▓█ █▓ ▓▓▓▓▓▓▓ ▓▓█ █▓▓ ▓▓▓▓▓▓▓ ▓▓▓█
- █ ▓▓▓▓▓▓▓▓ ▓▓█ █▓ ▓▓▓▓▓▓▓▓ ▓▓▓█ █▓ ▓▓▓▓█ █▓▓ ▓▓▓▓▓▓▓ ▓▓▓█
- █ ▓▓█ █▓ ▓▓▓█ █▓ ▓▓▓▓▓▓▓ ▓▓█ █▓▓ ▓▓▓▓█
- █ ▓▓▓▓▓▓▓▓ ▓▓█ █▓ ▓▓▓▓▓▓▓▓ ▓▓▓█ █▓ ▓▓▓▓▓▓▓ ▓▓█ █▓▓ ▓▓▓▓▓▓▓ ▓▓▓█
- █ ▓▓▓▓▓▓▓▓ ▓▓█ █▓ ▓▓▓▓▓▓▓▓ ▓▓▓█ █▓ ▓▓▓▓▓▓▓ ▓▓█ █▓▓ ▓▓▓▓▓▓▓ ▓▓▓█
- █ ▓▓▓▓▓▓▓▓ ▓▓█ █▓ ▓▓▓▓▓▓▓▓ ▓▓▓█ █▓ ▓▓▓▓▓▓▓ ▓▓█ █▓▓ ▓▓▓▓▓▓▓ ▓▓▓█
- █ ▓▓▓▓▓▓▓▓ ▓▓█ █▓ ▓▓▓▓▓▓▓▓ ▓▓▓█ █▓ ▓▓▓▓█ █▓▓ ▓▓▓▓▓▓▓ ▓▓▓█
- █▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█ █▓ ▓▓▓▓▓▓▓▓ ▓▓▓█ █▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█ █▓▓ ▓▓▓▓▓▓▓ ▓▓▓█
- █▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█ █▓ ▓▓▓▓▓▓▓▓ ▓▓▓█ █▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█ █▓ ▓▓▓▓█
- █▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█ █▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█ █▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█ █▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█
- █▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█ █▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█ █▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█ █▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- ┌────────┐ ┌───────┐ ┌────────┐ ┌───────┐
- │ORIGINAL│ │ALTERED│ │ORIGINAL│ │ALTERED│
- └────────┘ └───────┘ └────────┘ └───────┘
- Create a new font style by altering your default font to a taller, thinner
- font by deleting some pixels and adding others. Do the same to each letter
- of the alphabet. Save, and you have a brand new letterstyle! Once you are
- "in the swing of it" each letter takes less than 1 minute to revise.
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- USING MENUS:
-
- FONT MANIA has been written as a menu-driven program to make
- it easier to learn and use. FONT MANIA has 5 different menus: FILE,
- SCAN LINE, FONT, HEIGHT, and GLOBAL. To activate a menu, press and
- hold the ALT key, then press a key corresponding to the highlighted
- letter in a menu title. Use arrow keys to select the items in the
- menu or to change to another menu once you have accessed one of them.
-
- FILE menu:
-
- Contains 8 items: Save, Save As..., Save ASM, Save PAS, Save C,
- Save BIN, Load, About, and Exit. Selecting from among these items
- will permit the use of the following functions:
-
- Save:
- Selecting this item is the same as using ALT-S or F2 command.
- Font Mania will save the font in COM format. See SAVING FONT for
- more information.
-
- Save As...:
- Selecting this tiem is the same as using ALT-A. Font Mania
- will prompt you to enter a filename for the font. See SAVING FONT
- for more information.
-
- Save ASM:
- Save the font in ASSEMBLY text file format. See SAVING
- FONT for more information.
-
- Save PAS:
- Save the font in PASCAL format. See SAVING FONT for more
- information.
-
- Save C:
- Save the font in C header file format. See SAVING FONT for
- more information.
-
- Save BIN:
- Save the font in raw BINARY format. See SAVING FONT for more
- information.
-
- Load:
- Selecting this item is identical to using ALT-L. FONT MANIA
- loads the saved font file (COM format only) and reinitializes
- itself. See LOADING FONT for more information.
-
- About...:
- Displays information about FONT MANIA.
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- Exit:
- Selecting this item is the same as pressing ESC. FONT MANIA
- will ask if you really want to exit the program. If the font
- has been modified after the last saving of the font in COM file
- format, FONT MANIA then ask if you want to save the font.
-
-
- SCAN LINE menu:
-
- Contains 3 items: 2OO, 35O, and 4OO. Each of the numbers cor-
- responds to the number of scan lines on your monitor screen. This
- scan line changing feature is operable only on VGA systems. If you
- have EGA and try to change the scan line, FONT MANIA will display an
- ERROR message. EGA always has 35O scan lines.
-
- FONT menu:
-
- Contains 3 items: 8, 14, and 16 points. Each of the items cor-
- responds to your computer's ROM BIOS font. EGA systems have only 8 or
- 14 point fonts. 16 point font is available on VGA systems. Once you
- select a font, FONT MANIA loads the corresponding font into the edit-
- ting buffer and resets itself.
-
- WARNING: When a font is selected from the FONT menu, if
- you have been editing another font your changes
- will be lost unless you first save your revised
- font for future use.
- HEIGHT menu:
-
- Contains 16 numbers which correspond to the height to which
- a font may be changed. The font being edited is NOT lost when this
- option is used. If the height selected from this menu is greater than
- the height of the current font, the current font will "STRETCH" to the
- height selected. If the height selected is shorter than the current
- height, one or more lines at the bottom of the block will be lost. If
- this occurs there is no command which will restore the missing part.
- If characters are moved up (global CTRL-W) leaving blank lines at the
- bottom of the font block, a lesser height may then be selected without
- causing destruction of the lowermost pixels of the characters.
-
- WARNING: Selection of a short height may cause characters to
- be so truncated that the program's menu will be il-
- legible! Should this occur, you must immediately
- press these keys in sequence: ESC/Y/N/SPACE and type
- MODE CO80. If done right, rebooting is not needed.
-
- IMPORTANT: SCANLINE and FONT HEIGHT must "match" in order to
- make a perfect 25-line display when the font is
- used. The following chart indicates the corre-
- sponding values for SCANLINE and FONT HEIGHT:
-
- SCANLINE FONT HEIGHT
-
- 2OO 8
- 35O 14
- 4OO 16
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- GLOBAL menu:
-
- This menu contains some of the editing commands which are
- likely to be used for all characters simultaneously. Each of the
- functions listed in the GLOBAL menu perform the same function as the
- editing commands, but on the complete set of characters rather than
- only one character.
-
- By using different combinations of HEIGHT, FONT and SCAN
- LINES, you can create a screen which can display, almost anywhere,
- between 12 and 4OO lines on a VGA system!!!
-
-
- SAVING A CUSTOM EDITED FONT:
-
- FONT MANIA offers many saving formats: COM, ASSEMBLY, PASCAL,
- C, and BINARY. The standard format is COM file. This is also the
- only format which FONT MANIA can load.
-
- COM:
- Saving in COM format is very simple. You can press ALT-S, ALT-
- A, or F2 while the editing screen is visible. If you use ALT-S or
- F2, and the font file already has a name, FONT MANIA will save the
- file using that name and overwrite the old file. If the font
- has not yet been named, or if you use ALT-A, FONT MANIA will ask
- if you want to save it in 4O column mode. If you press 'Y', the
- resultant COM file will change the screen mode to 4O columns when
- excuted, rather than 8O columns otherwise. Then FONT MANIA will
- prompt you for the name of the file. Enter the file name of your
- choice, including path if desired, with no extension. The exten-
- sion COM will be added automatically. After saving you will be re-
- turned to the editing screen.
-
- ASSEMBLY:
- To save in ASSEMBLY format, you must select Save ASM from the
- FILE menu. You will be asked for the filename. Again, no
- extension is needed. The extension ASM will be automatically
- added to the end of the file name. After the name is entered you
- will be prompted for a reference to be used. This is the name
- used as the label for the font data. You will be returned to the
- editing screen after FONT MANIA has completed these two saves.
-
- PASCAL:
- To save in PASCAL format, select Save PAS from the FILE menu.
- You will be asked for the filename. Again, no extension is needed.
- The extension PAS will be automatically added. When prompted for a
- reference, enter a name to be used as the label for the font data.
- You will be returned to the editing screen after the save.
-
-
-
-
-
-
- 9
-
-
-
-
-
-
-
-
-
-
- C:
- To save in C Header format, select Save C from the FILE menu.
- You will be asked for the filename. Again, no extension is
- needed. Extension H will be automatically added to the end of
- the file name. After the file name is entered, you will be
- prompted for a reference. This is the name to be used as the
- label for the font data. You will be returned to the editing
- screen after FONT MANIA saves the file.
-
- BINARY:
- To save in raw BINARY format, select Save BIN. No extension is
- needed; extension BIN is automatically added to the end of the
- file name. After entering the file name, you will be asked for
- a reference. This is the name to be used as the label for the
- font data. You will be returned to the editing screen after
- FONT MANIA saves the files. This format is for use with langua-
- ges other than the languages above.
-
- NOTE: SAVE options are available with REGISTERED VERSION of FONT MANIA ONLY
-
- LOADING A FONT:
-
- There are 3 ways to load a font for editing. Because FONT
- MANIA will use whichever font is active at the time FONT MANIA is
- loaded, you may first load a font (COM file) and then run FONT
- MANIA. This method is somewhat unreliable, especially if the cur-
- rent screen mode is 4O columns. It is preferable to use the com-
- mand line method to effect loading of the font and FONT MANIA
- together. To load a font using the command line method, type the
- following at the DOS prompt and then press <ENTER>.
-
- FM [filename]
-
- In the above command "filename" is the name of a FONT MANIA COM
- file. The file will be loaded automatically. To load a different
- font while FONT MANIA is in operation, use ALT-L or choose "Load"
- from the filemenu which is accessed with ALT-F. You will be prompted
- for a filename. After entering the filename FONT MANIA will load
- the font and reinitialize itself.
-
-
- USING COM FONT FILES:
-
- COM files are easiest to use. Just type the name of the COM
- file at the DOS prompt; font will be loaded and the SCAN LINE will be
- set (on VGA systems). For example, to load the font file named
- COM_DEMO.COM type the following command and press <ENTER>:
-
- COM_DEMO
-
-
-
-
-
- 1O
-
-
-
-
-
-
-
- As the file is loaded the scan line will be set to the correct scan
- line setting (VGA systems only). The font will be active as long as
- there is no change in video mode and no other font is loaded. If it
- is desired to have a particular font remain active, it may be loaded
- as a memory-resident program with the use of the R option. For ex-
- ample, type this at the DOS prompt followed by <ENTER>:
-
- COM_DEMO R
-
- The font will be loaded and remain resident in memory until the compu-
- ter is reset or turned off. Such a memory-resident font will reload
- whenever a change occurs in video mode, but graphics will not be af-
- fected. To see how much memory is used by a font file, run ZMEM.EXE
- (Comes with the REGISTERED VERSION of FONT MANIA).
-
-
- USING OTHER FONT FILE FORMATS:
-
- In general a program must use the ROM BIOS interrupt 1OH (16), the
- screen control interrupt, function 11H sub-function 1OH to load the
- font. The following are the parameters needed to call the interrupt:
-
- AH = 11H
- AL = 1OH
- BH = points (bytes per character)
- BL = block (use O)
- CX = number of character defined by table (256)
- DX = first character code in table (use O)
- ES = segment of the table
- BP = offset of the table
-
- For PASCAL, ASSEMBLY and C see the following files for examples of
- the above. These may be typed to the screen or printed:
-
- PAS_DEMO.PAS
- ASM_DEMO.ASM
- C_DEMO.C
-
- For other languages, a programmer might use the COM file format by
- shelling out to DOS to load the COM file. For example, in Quick Basic
- the following command may be utilized:
-
- SHELL "COM_DEMO.COM"
-
- Alternately, the BINARY format may be used by loading the content of
- the file into a memory buffer, putting the memory address of that
- buffer into ES:BP, filling in the parameters, and then calling inter-
- rupt 1OH. Do not use the R command line when shelling out to run a
- font COM file. This action will generate a fatal error which will
- halt the system.
-
- NOTE: The compiled programs PAS_DEMO.EXE, ASM_DEMO.COM & C_DEMO.COM
- are also enclosed. Can not be loaded into FM because they are
- not FM COM files. They may be converted to FM COM files with
- the registered edition of Font Mania.
-
-
- 11
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- CREATING SPECIAL EFFECTS
-
- The spceial effects used in the DEMO program are quite easy to
- make with FONT MANIA. Some effects are done by combining two or
- more characters. Here are several examples showing how you may
- create special effects with FONT MANIA:
-
- INITIALS:
-
- In this effect, once the COM file is loaded, typing one key will
- produce a word, name or initials in miniature letters. It is
- quite easy to alter a character (or more than one, if you like) to
- achieve this effect. Pick any character you want to convert to its
- new use. You might select characters such as < and > for example,
- and totally change each of them:
-
-
-
- "<" ">"
-
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
- █ ▓▓▓▓▓▓ ▓▓▓▓▓▓█ █ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓█
- █ ▓▓▓▓▓▓ ▓▓▓▓▓▓█ █ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓█
- █ ▓▓▓▓▓▓ ▓▓▓▓▓▓█ █ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓█
- █ ▓▓▓▓▓▓ ▓▓▓▓▓▓█ █ ▓▓▓▓▓▓▓▓▓▓█
- █ ▓▓▓▓▓▓ ▓▓▓▓▓▓█ █▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█
- █ ▓▓▓▓▓▓█ █▓▓▓▓ ▓▓▓▓█
- █▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█ █▓▓▓▓ ▓▓▓▓ ▓▓▓▓█
- █▓▓▓▓▓▓ █ █▓▓▓▓ ▓▓▓▓ ▓▓▓▓█
- █▓▓▓▓▓▓▓▓▓▓ ▓▓▓▓█ █▓▓▓▓ ▓▓▓▓█
- █▓▓▓▓▓▓▓▓▓▓ ▓▓▓▓█ █▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█
- █▓▓▓▓▓▓▓▓▓▓ ▓▓▓▓█ █▓▓▓▓▓▓▓▓ ▓▓▓▓ █
- █▓▓▓▓▓▓▓▓▓▓ ▓▓▓▓█ █▓▓▓▓▓▓▓▓ ▓▓▓▓ █
- █▓▓▓▓▓▓▓▓▓▓ ▓▓▓▓█ █▓▓▓▓▓▓▓▓ ▓▓▓▓ █
- █▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█ █▓▓▓▓▓▓▓▓ █
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
-
-
-
- Whenever the font containing these 2 designs is active, typing
- "<" will create a small "UT" initial, and printing ">" will
- create "LOU". These are just sample letters and designs. You may
- use any letter, numeral or character you wish.
-
-
-
-
-
-
-
- 12
-
-
-
-
-
- BUTTONS:
-
- One way to create "buttons" is to modify any 4 characters to
- the following designs:
-
- "{" "|" "}" "*"
-
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
- █▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█▓▓ ▓▓█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█▓▓ ▓▓█
- █▓▓▓▓▓▓▓▓▓▓▓▓▓▓ █ ▓▓▓▓▓▓▓▓▓▓▓▓ █ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓█ ▓▓▓▓▓▓▓▓▓▓▓▓ █
- █▓▓▓▓▓▓▓▓▓▓▓▓ ▓▓█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓█▓▓▓▓ ▓▓▓▓█
- █▓▓▓▓▓▓▓▓▓▓ ▓▓▓▓█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓█▓▓ ▓▓█
- █▓▓▓▓▓▓▓▓▓▓ ▓▓▓▓█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓█ █
- █▓▓▓▓▓▓▓▓ ▓▓▓▓▓▓█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓█ █
- █▓▓▓▓▓▓▓▓ ▓▓▓▓▓▓█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓█ █
- █▓▓▓▓▓▓▓▓ ▓▓▓▓▓▓█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓█ █
- █▓▓▓▓▓▓▓▓▓▓ ▓▓▓▓█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓█ █
- █▓▓▓▓▓▓▓▓▓▓ ▓▓▓▓█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓█▓▓ ▓▓█
- █▓▓▓▓▓▓▓▓▓▓▓▓ ▓▓█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓█▓▓▓▓ ▓▓▓▓█
- █▓▓▓▓▓▓▓▓▓▓▓▓▓▓ █ ▓▓▓▓▓▓▓▓▓▓▓▓ █ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓█ ▓▓▓▓▓▓▓▓▓▓▓▓ █
- █▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█▓▓ ▓▓█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█▓▓ ▓▓█
- █▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
-
- For the example, use the characters shown above the designs
- to create the buttons. The above is just a sample design for 14-
- point fonts. You are not limited to this design, of course.
-
- It is not difficult to see how these redesigned characters may
- be put together to make buttons. When the font COM file contain-
- ing these designs is active, typing "{|}" will create an unselect
- button, and "{*}" will create a select button, Just as in the DEMO.
-
-
- GUIDED MISSILE:
-
- The missile used in the demonstration was constructed of four
- characters strung together. Below are the designs and the char-
- acters used to make a guided missile:
-
- "=" "]" "-" ">"
-
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
- █▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█
- █▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█ ▓▓▓▓▓▓▓▓█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█
- █▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓█ ▓▓▓▓▓▓█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█
- █▓▓▓▓ ▓▓ ▓▓▓▓▓▓█ ▓▓▓▓█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█
- █ ▓▓ ▓▓ █ █ █ ▓▓▓▓▓▓▓▓▓▓▓▓█
- █▓▓▓▓▓▓▓▓▓▓▓▓ █ █ █ ▓▓▓▓▓█
- █▓▓ ▓▓ █ █ █ ▓▓█
- █▓▓▓▓ ▓▓▓▓▓▓▓▓ █ █ █ █
- █▓▓ ▓▓ █ █ █ ▓▓█
- █▓▓▓▓▓▓▓▓▓▓▓▓ █ █ █ ▓▓▓▓▓█
- █ ▓▓ ▓▓ █ █ █ ▓▓▓▓▓▓▓▓▓▓▓▓█
- █▓▓▓▓ ▓▓ ▓▓▓▓▓▓█ ▓▓▓▓█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█
- █▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓█ ▓▓▓▓▓▓█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█
- █▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█ ▓▓▓▓▓▓▓▓█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
-
- 13
-
-
-
- In the preceding example the equals sign (=) has been rede-
- signed to be the flame, the bracket (]) becomes the tail piece,
- the minus sign (-) is the body of the missile, and the greater-
- than symbol (>) the head of the missile. When the font contain-
- ing this design is active, typing (or having a program "print")
- this string: "=]--->" will create a missile pointing to the right.
- Notice the use of more than one minus sign in the string. By in-
- cluding more than 1 body character the missile becomes as long as
- desired.
-
- To create left-to-right movement, your program must print the
- missile with a leading space: " =]--->". First print the string at
- the far left edge of the screen, beginning in column 1. Then re-
- print the same string 1 character to the right of the first string
- so it overlaps the original. The leading space will automatically
- erase the unwanted part of the first missile-image on the screen.
-
- AN ANIMATED CHARACTER:
-
- As in other simulated animations, the secret behind creating an
- animated character is the display of a sequence of slightly differ-
- ent characters at one location. For example, you may create these
- designs with the 1-through-5 numeral characters:
-
- "1" "2" "3"
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
- █▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█ █▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█ █▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█
- █ ▓▓█ █ ▓▓█ █ ▓▓█
- █ ▓▓█ █ ▓▓▓▓▓▓▓▓▓▓ ▓▓█ █ ▓▓▓▓▓▓▓▓▓▓ ▓▓█
- █ ▓▓█ █ ▓▓█ █ ▓▓▓▓▓▓ ▓▓█
- █ ▓▓█ █ ▓▓█ █ ▓▓█
- █▓▓ ▓▓▓▓█ █▓▓ ▓▓▓▓█ █▓▓ ▓▓▓▓█
- █▓▓▓▓ ▓▓▓▓▓▓█ █▓▓▓▓ ▓▓ ▓▓▓▓▓▓█ █▓▓▓▓ ▓▓▓▓▓▓█
- █▓▓▓▓ ▓▓ ▓▓▓▓▓▓█ █▓▓▓▓ ▓▓▓▓▓▓█ █▓▓▓▓ ▓▓ ▓▓▓▓▓▓█
- █▓▓ ▓▓▓▓▓▓ ▓▓▓▓█ █▓▓ ▓▓▓▓▓▓ ▓▓▓▓█ █▓▓ ▓▓ ▓▓ ▓▓▓▓█
- █ ▓▓▓▓▓▓▓▓▓▓ ▓▓█ █ ▓▓▓▓▓▓▓▓▓▓ ▓▓█ █ ▓▓▓▓▓▓▓▓▓▓ ▓▓█
- █ ▓▓▓▓▓▓▓▓▓▓ ▓▓█ █ ▓▓▓▓▓▓▓▓▓▓ ▓▓█ █ ▓▓▓▓ ▓▓▓▓ ▓▓█
- █ ▓▓▓▓▓▓▓▓▓▓ ▓▓█ █ ▓▓▓ ▓▓▓ ▓▓█ █ ▓▓ ▓▓ ▓▓█
- █ ▓▓█ █ ▓▓█ █ ▓▓█
- █▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█ █▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█ █▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
-
- "4" "5"
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
- █▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█ █▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█
- █ ▓▓█ █ ▓▓█
- █ ▓▓▓▓▓▓▓▓▓▓ ▓▓█ █ ▓▓▓▓▓▓▓▓▓▓ ▓▓█
- █ ▓▓▓▓▓▓▓▓▓▓ ▓▓█ █ ▓▓▓▓▓▓▓▓▓▓ ▓▓█
- █ ▓▓ ▓▓█ █ ▓▓▓▓▓▓▓▓▓▓ ▓▓█
- █▓▓ ▓▓▓▓█ █▓▓ ▓▓▓▓▓▓ ▓▓▓▓█
- █▓▓▓▓ ▓▓▓▓▓▓█ █▓▓▓▓ ▓▓ ▓▓▓▓▓▓█
- █▓▓▓▓ ▓▓ ▓▓▓▓▓▓█ █▓▓▓▓ ▓▓ ▓▓▓▓▓▓█
- █▓▓ ▓▓▓▓▓▓ ▓▓▓▓█ █▓▓ ▓▓▓▓█
- █ ▓▓▓▓ ▓▓▓▓ ▓▓█ █ ▓▓█
- █ ▓▓█ █ ▓▓█
- █ ▓▓█ █ ▓▓█
- █ ▓▓█ █ ▓▓█
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- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
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- Because each character differs just slightly from the first one,
- simply create the first one "pixel by pixel" in Font Mania. Then
- use the ALT-C "copy" command to create 4 copies; modify the copies
- as shown here. By displaying these five characters in sequence at
- one location on the screen, the illusion of an hourglass with fall-
- ing sand is created. With a time-delay after each character's dis-
- play, plus a loop, the animation of a character which is no larger
- than one uppercase letter is easily created!
-
- These few examples of special effects which may be made with
- FONT MANIA provide a mere hint of possibilities. There is no
- limit to effects which may be created with altered fonts made by
- FONT MANIA.
-
- LETTERS "RUNNING TOGETHER":
-
- Characters which are the full width of the block will be correct
- when used with a VGA monitor, but the letters will "run together" on
- an EGA monitor. The enclosed sample font file POOTER.COM is in this
- category. Wide fonts may be made narrower for use on EGA systems by
- reducing their width, as we did by narrowing the POOTER font and
- saving it as POOTER2.COM. To make the letters and numerals narrower,
- we used Font Mania to remove one vertical column from each character
- with CTRL-X. In some cases we added a pixel or two to improve a let-
- ter's appearance. If we made an error, we restored the original font
- with CTRL-D and tried again. The conversion of POOTER to POOTER2 was
- accomplished in less than 1O minutes. Try not to lose sight of the
- possibility of your fonts being used on an EGA system.
-
- ILLUSTRATION SHOWING HOW THE POOTER FONT WAS EDITED TO MAKE POOTER2:
- ~~~~~~ ~~~~~~~
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
- █▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█ █▓▓▓▓▓▓▓▓x▓▓▓▓▓▓▓█ █▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█
- █▓▓▓▓ ▓▓█ █▓▓▓▓ x ▓▓█ █▓▓▓▓ ▓▓▓█
- █▓▓▓▓ ▓▓▓▓▓ █ █▓▓▓▓ ▓x▓▓▓ █ █▓▓▓▓ ▓▓▓▓ ▓█
- █▓▓▓▓ ▓▓▓▓▓ █ █▓▓▓▓ ▓x▓▓▓ █ █▓▓▓▓ ▓▓▓▓ ▓█
- █▓▓▓▓ ▓▓▓▓▓ █ █▓▓▓▓ ▓x▓▓▓ █ █▓▓▓▓ ▓▓▓▓ ▓█
- █▓▓ ▓▓▓▓▓ █ █▓▓ ▓x▓▓▓ █ █▓▓ ▓▓▓▓ ▓█
- █ █ █ x █ █ ▓█
- █ ▓▓▓▓▓▓ █ █ ▓▓x▓▓▓ █ █ ▓▓▓▓▓ ▓█
- █ ▓▓▓▓▓▓ █ █ ▓▓x▓▓▓ █ █ ▓▓▓▓▓ ▓█
- █ ▓▓▓▓▓▓ █ █ ▓▓x▓▓▓ █ █ ▓▓▓▓▓ ▓█
- █ ▓▓▓▓▓▓ █ █ ▓▓x▓▓▓ █ █ ▓▓▓▓▓ ▓█
- █ ▓▓▓▓▓▓ █ █ ▓▓x▓▓▓ █ █ ▓▓▓▓▓ ▓█
- █▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█ █▓▓▓▓▓▓▓▓x▓▓▓▓▓▓▓█ █▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█
- █▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█ █▓▓▓▓▓▓▓▓x▓▓▓▓▓▓▓█ █▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█
- █▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█ █▓▓▓▓▓▓▓▓x▓▓▓▓▓▓▓█ █▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█
- █▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█ █▓▓▓▓▓▓▓▓x▓▓▓▓▓▓▓█ █▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- ORIGINAL "A" EDITED "A"
- FILLS WIDTH OF BLOCK ONE COLUMN REMOVED PIXELS AUTOMATICALLY
- (TOO WIDE FOR EGA) RELOCATE LEFT AS SHOWN
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- The font files POOTER.COM, POOTER2.COM and JULIE.COM are enclosed
- for you to load, experiment with, and use.
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- REGISTRATION:
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- This document is part of the ShareWare Version of FONT MANIA.
- Feel free to make copies for distribution to friends and colleagues.
- Shareware Font Mania may be freely posted on BBSes so long as the
- complete package of files is kept together in unaltered form. Be
- aware of the fact that the shareware version of Font Mania cannot
- create a font COM file or save the font in any format. However, any
- altered font made with the shareware version will remain in effect on
- the computer after you exit the program. It will be lost if the
- video mode is reset, as may occur if another program is loaded. If
- it is desired to reset the video mode to the default font of your
- computer, type the following command at the DOS prompt and press
- <ENTER>:
-
- MODE CO80
-
- To be able to save your creations, send for the registered ver-
- sion of FONT MANIA. The registration fee is $1O.OO. Add $2.OO per
- order for shipping and handling ($4.OO outside North America). Add
- $1.OO if a 3.5" diskette is needed. To register, print the registra-
- tion form which is included as REG.FRM. To print this form, turn on
- your printer, set your paper to begin printing at the top edge, and
- type the following command at the DOS prompt, followed by <ENTER>:
-
- COPY REG.FRM PRN
-
- All orders for the registered version of FONT MANIA must be sent to
- the following address with payment in full (cash, check or money
- order):
-
- REXXCOM SYSTEMS
- P.O. BOX 111
- SCHOOLEY'S MTN., NJ O787O
- USA
-
- Remember to include your name, address, zip code, and phone number.
- Sorry, no credit card or C.O.D. Make checks payable to:
-
- REXXCOM SYSTEMS
-
- Thank you.
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