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- C Code From Graphics Gems III, Academic Press, Inc.
- ==================================================
-
-
- This is a list of the files and directories containing the C code for Graphics Gems III.
- They are listed in order of their appearance in the book. Beside each file name is the
- Gem number, author's name, and Gem title to help you find what you're looking for.
- Unfortunately, not all of the code listed in the appendix of the book is here (for various
- reasons). The missing ones will be added as they turn up. Changes will be listed at the
- bottom of this file.
-
-
-
- File or Gem
- Directory Number Author and Title of Gem
- --------- ------ -----------------------
-
- I. Image Processing
-
- fastBitmap.c I.1 Tomas Moller, "Fast Bitmap Stretching" (doesn't compile)
- comments: ANSI C
-
- filter.c I.2 Dale Schumacher, "General Filtered Image Rescaling"
-
- bitmap.c I.3 Dale Schumacher, "Optimization of Bitmap Scaling Operations"
-
- rgbvary.c I.4 Bragg, "A Simple Color Quantization Pre-processor"
- comments: ANSI C
-
- contour.c I.6 Tim Feldman, "Generating Iso-Contours from a Pixmap"
-
- scallops8.c I.9 Eric Furman, "A Fast Boundary Generator for Composited Regions"
-
- II. Numerical & Programming Techniques
-
- sqrt.c II.1 Steve Hill, "IEEE Fast Square Root"
-
- alloc/ II.2 Steve Hill, "A Simple Fast Memory Allocator"
- alloc.c
- alloc.h
-
- 3d.c II.3 Steven Hanson, "The Rolling Ball"
- defs.h
-
- interval.C II.4 Jon Rokne, "Interval Arithmetic"
- comments: C++
-
- cyclic.c II.5 Alan Paeth, "Fast Generation of Cyclic Sequences"
- comments: macros only, no procedures
-
- ndline.c II.9 Badouel / Wuethrich, "Face Connected Line Segment Generation in an N-dimensional Space"
-
- III. Modeling and Transformations
-
- quatspin.c III.1 Jack Morrison, "Quaternion Interpolation with Extra Spin"
-
- rand_rotation.c III.4 James Arvo, "Fast Random Rotation Matrices"
- comments: ANSI C
-
- urot.c III.6 Ken Shoemake, "Uniform Random Rotations"
- comments: ANSI C
-
- bzinter.c III.7 Gershon Elber, "Interpolation using Bezier Curves"
-
- sqfinal.c III.8 Alan Barr, "Physically Based Superquadrics"
-
- IV. 2D Geometry and Algorithms
-
- parelarc.c IV.1 VanAken / Simar, "A Parametric Elliptical Arc Algorithm"
-
- con2d.c IV.2 Claudio Rosato, "A Simple Connection Algorithm for 2D Drawing"
-
- circlexc.c IV.3 Srinivasen, "A Fast Circle Clipping Algorithm"
- comments: ANSI C
-
- Polyintr.c IV.4 Shaffer, "Exact Computation of Cascaded 2D Intersections"
- comments: ANSI C
-
- fillet.c IV.5 Robert Miller, "Joining two Lines with a Circular Arc Fillet"
-
- insectc.c IV.6 Franklin Antonio, "Faster Line Segment Intersection"
-
- V. 3D Geometry and Algorithms
-
- partition3d V.2 Chin, "Partitioning a 3D Convex Polygon with an Arbitrary Plane"
- main.c
- partition.c
- partition.h
-
- pt2plane.c V.3 Primos Georgiades, "Signed Distance from Point to Plane"
- comments: ANSI C
-
- planeSets.c V.4 David Salesin, Filippo Tampieri,
- "Grouping Nearly Coplanar Polygons into Coplanar Sets"
-
- newell.c V.5 Filippo Tampieri, "Newell's Method for Computing the Plane Equation of a Polygon"
-
- pl2plane.c V.6 Primos Georgiades, "Plane to Plane Intersection"
- comments: ANSI C
-
- trianglecube.c V.7 Douglas Voorhies, "Triangle-cube Intersection"
- comments: ANSI C
-
- exttest/ V.8 Len Wanger, Mike Fusco, "Fast N-Dimensional Extent Overlap Testing"
- exthit.C
- exthit.h
- ehtest1.C
- comments: C++
-
- simplex/ V.9 Moore, "Subdividing Simplices"
- recur.C
- symm.C
- comments: C++
-
- bezierTri.C V.11 Dani Lischinski, "Converting Bezier Triangles into Rectangular Patches"
- comments: C++
-
- VI. Ray Tracing & Radiosity
-
- bsp.c VI.1 Sung, "Ray Tracing with the BSP Tree"
-
- intqdr.c VI.2 Joseph Cychosz, "Intersecting a Ray with a Quadric Surface"
- intell.c
-
- panorama.c VI.4 Ken Musgrave, "A Panoramic Virtual Screen for Ray Tracing" (doesn't compile)
-
- bounding_volumes.c VI.5 Ben Trumbore, "Rectangular Bounding Volumes for Popular Primitives"
-
- luminaire/ VI.7 Changyaw Wang, "Physically Correct Direct Lighting for Distribution Ray Tracing"
- geometry_object.C
- geometry_object.h
- sphere_luminaire.C
- sphere_luminaire.h
- triangle_luminaire.C
- triangle_luminaire.h
- utility.h
- special_instruction
- comments: C++
-
- hemis.c VI.8 Buming Bian, "Hemisphere Projection of a Triangle"
-
- forfac.c VI.10 Koehn / Pavicic, "Delta Form Factor Calculation for the Cubic Tetrahedral Algorithm"
-
- accForm.c VI.11 Filippo Tampieri, "Accurate Form Factor Computation"
-
- VII. Rendering
-
- zdepth.c VII.1 Andrew Woo, "The Shadow Depth Map Revisited"
-
- fastLinear.c VII.2 Russell Cheng, "Fast Linear Color Rendering"
-
- edgeCalc.c VII.3 Russell Cheng, "Edge and Bitmask Calculations for Anti-aliasing"
-
- fastSpan.c VII.4 Thom Grace, "Fast Span Conversion: unrolling short loops"
- comments: ANSI C
-
- PIR.c VII.5 Steve Hollasch, "Progressive Image Refinement via Gridded Sampling"
-
- accurate_scan/ VII.6 Kurt Fleischer
- "Accurate Polygon scan Conversion using half-open Intervals"
- makefile
- dblfixpoint.c
- exhaust.c
- fixpoint.c
- fixpoint.h
- test.c
- tri.c
-
- motblur.c VII.9 John Snyder, Ronen Barzel, "Motion Blur on Graphics Workstations"
-
-
-
- Changes
- -------------------------------------
-
- 5/26/93 Errata changes [by Eric Haines]
- 5/26/93 Added rgbvaryW.c, integer math version of rgbvary.c
- 8/25/93 Errata changes (SGN, ROUND, FLOOR, CEILING) [by Eric Haines]
-