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- └──┘ └───────┘ └───────┘ └──────┘
- *
-
- The Virtual BBS/NET
- Version 6.00
-
- (C) Roland De Graaf 1990, 1991, 1992, 1993
-
- 4246 Elisabeth Ave.
- Holland, MI 49424
-
- *
- ╔════════════════════════════════════════════════════════════════╗
- ║ VBBS Doors Documentation ║
- ╠════════════════════════════════════════════════════════════════╣
- ║ Written By: Kevin Klunk, aka Lord Doomslayer 2@5081 VirtualNET ║
- ║ Edited By: Thom Harris, aka Da'Chief 1@6171 VirtualNET ║
- ║ Format By: Sam Fleming, aka O. F. 1@2056 VirtualNET ║
- ╚════════════════════════════════════════════════════════════════╝
-
- TABLE OF CONTENTS
-
- (1) General Information
- 1.1 - Dropfiles
- 1.2 - FOSSIL Drivers
-
- (2) Preparation, Installation, and Execution
- 2.1 - Game Files
- 2.2 - Batch Files
- 2.21 - Game Batch Files
- 2.22 - Maintenance Batch Files
- 2.3 - Interfacing with the BBS
- 2.31 - VBBS Door Configuration Menu
- 2.32 - Script Installation
- 2.33 - Function Block Installation
-
- (3) Programs and Utilities
- 3.1 - DoorWay
- 3.2 - DoorMaster
- 3.3 - VReturn/WWIVDoor
- 3.4 - Virtual ToolKit
-
- (4) Miscellaneous Information
- 4.1 - Enhancements
- 4.2 - Copyright Information & Distribution Sites
- 4.3 - Final Comments
-
- NOTE: The words DOOR and GAME are used interchangeably throughout this
- document.
-
-
-
-
-
-
-
-
-
- VBBS Doors Documentation -- 2
-
-
- ╔════════════════════════════════════════════════════════════════╗
- ║ (1) GENERAL INFORMATION ║
- ╚════════════════════════════════════════════════════════════════╝
-
- 1.1 - Dropfiles
- ═══════════════
-
- Dropfiles (DF) are the link between the BBS and the game
- itself. A DF contains all of the required info for the game to
- operate properly. This includes the user's "handle" (so he al-
- ways uses the same slot in the game), the user's COM port & speed
- (so the game knows where to send the data), and other miscellan-
- eous info - the BBS name, sysop name, user's time remaining (on
- the BBS), etc.
-
- Here is a list of many of the common dropfile formats:
-
- Types Original BBS format VBBS Supported?
- ----------------- ---------------------- ---------------
- CALLINFO.BBS Wildcat! 2.x No
- CHAIN.TXT WWIV Yes
- DOOR.SYS Wildcat! 3.x & Others Yes
- DORINFOx.DEF QBBS / RBBS Yes
- PCBOARD.SYS PC Board No
- SFDOORS.DAT Spitfire No
-
- At the present time VBBS supports the CHAIN.TXT,
- DORINFOx.DEF and DOOR.SYS dropfiles. They are fairly simple to
- use; the only one needing an extended explanation is the
- DORINFOx.DEF. All the dropfiles are created in your \VBBS di-
- rectory.
-
- The 'x' in DORINFOx.DEF is the node number that the user is
- logged in on. On a single-line system this will always be a '1',
- the normal local node would be a '0', and node 2 would be a '2'.
- Many of the newer games that are coming out allow for multiple
- players in the game at the same time, and some even allow inter-
- action between the players. Almost all of these games require
- the DORINFOx.DEF dropfile.
-
- The DOOR.SYS dropfile is a fairly generic dropfile accessible to
- many games and is VERY common. It requires no special work to
- use with a game. The CHAIN.TXT dropfile is used predominantly by
- WWIV-based doors, and most can be used with VBBS (see section 3.3
- for more information.)
-
-
- 1.2 - FOSSIL Drivers
- ════════════════════
-
- FOSSIL drivers are external TSR's that handle carrier de-
- tection routines for programs that cannot do it themselves. You
- do not HAVE to use a FOSSIL driver for all games, so you do not
- have to load one at start-up (unless your modem configuration
- requires one.) Sometimes they are required if you are using a
- high-speed modem, but this DOES vary.
-
-
-
-
-
-
-
- VBBS Doors Documentation -- 3
-
-
- The two most commonly used FOSSIL drivers are BNU and X00. Both
- allow installation before running a door and removal afterwards.
- See section 4.2 for information or where you can get these pro-
- grams. You will want to go through the documentation files on the
- FOSSIL driver for specific installation information, as the setup
- varies widely based on the hardware used.
-
- ╔════════════════════════════════════════════════════════════════╗
- ║ (2) Preparation, Installation, and Execution ║
- ╚════════════════════════════════════════════════════════════════╝
-
- 2.1 - Game Files
- ════════════════
-
- Installing the game onto your system is the first step to-
- wards getting it to work. The first thing you should do when you
- get a new game is unZIP/deARJ/unPAK/whatever the compressed file
- is into its own directory. Then load up your favorite text edi-
- tor/viewer and read the sysop documentation. Almost all ques-
- tions can be answered with the docs included with the games.
- While you are reading, take note of the following information:
-
- Installation - does this program self-install?
- - does this program need to be in a special
- directory to run?
- - does this program have a configuration file
- that needs to be made / altered?
- - how do you initialize the game files?
- Dropfiles - does it use one of the 3 supported by VBBS
- or does it require a special dropfile?
- FOSSIL Driver- Is one needed for this program to run?
- Command Line - Quite often there are MANY switches that
- can be used on the command line. Make SURE
- that you note ALL the possible switches.
- - Major switches to look for are:
- Dropfile Type Dropfile Path
- FOSSIL (Y/N) Node Number Info.
- Configuration Filename Local Play Mode
-
- Before you continue, make sure the game will support one
- of the three dropfiles that VBBS supports (either DOOR.SYS,
- DORINFOx.DEF, or CHAIN.TXT.) If it does not then there are two
- other ways you can get the game to run with your BBS.
-
- 1> Get a Door Converter program - these programs allow you to
- take a dropfile that you already have (ie DOOR.SYS) and run
- it through the converter to produce a different dropfile for-
- mat (see section 3.2 for more detailed information).
-
- 2> Some games allow you to create your own dropfile for use with
- the game. If it is possible to do so then all you need to do
- is write down the information that has to appear in the file
- and the order it must appear. You can then either write up a
- script or a batch file to create the new dropfile for the game.
-
-
-
-
-
-
-
-
-
- VBBS Doors Documentation -- 4
-
-
- If neither of these options are available then place the game on
- a floppy for storage and check to see if any local (or network)
- sysops can give you a hand. The most important rule when setting
- up a game is 'Ask Lots Of Questions.' If you cannot find the an-
- swers in the docs, then you NEED to ask someone else. Do not give
- up on the game if it does not seem to work when it is first in-
- stalled, many games require a bit of fine-tuning to match your
- specific system setup.
-
- At this point run any installation program (if supplied)
- and fill in the required information. Remember to write down any
- information that the program gives you during the installation.
-
- Most doors require you to modify a configuration file. You can
- do this with your favorite text editor and make any changes re-
- quired. Note: Make a back-up copy of this file before you make
- the changes! These changes normally entail inserting your BBS's
- name, the sysop's name, any file paths that don't match the de-
- faults, etc. If the program allows multi-line use and requires a
- separate file for the configuration of each line, then make sure
- to make as many copies as you need (changing the filename) and
- then edit in the information that needs to be different between
- each configuration file.
-
- Once the program is installed, you should perform initial-
- ization of the game files (if that is required) before continuing
- on to the next step. This will allow you to immediately go into
- the game to see if you have everything set up properly. If the
- game has a 'LOCAL' mode, try to run it at this point. This will
- allow you to test for any bugs in the configuration as far as the
- game files are concerned. After the 'local' bugs are taken care
- of you will then want to move on to the next section. It is re-
- commended that you do not make the door open to all your users
- until you have had a friend (or fellow sysop) call from remote
- to test the modem end of it.
-
-
- 2.2 - Batch Files
- ═════════════════
-
- The single most important part of getting a door to run is
- having the correct batch file setup. Not all games require a
- batch file to run, but we strongly recommend that you do use them
- for every door. It makes it easier to find problems, and allows
- far more versatility. You may also be required to create batch
- files for running the nightly maintenance for the game. Both
- files are covered here.
-
- 2.21 - Game Batch Files
- ───────────────────────
-
- This is where the information you took down on the command
- line comes in handy. You need to determine what switches will be
- required, and you will also have to discern if you need more than
- one batch file.
-
-
-
-
-
-
-
-
- VBBS Doors Documentation -- 5
-
-
- Here is an example batch file (most will be similar in format):
-
- DUMBGM.BAT
-
- Line 1-> @echo off
- Line 2-> c:
- Line 3-> cd c:\vbbs\games\dumbgame
- Line 4-> dumbgame /pc:\vbbs\ dumbgm1.cfg
- Line 5-> cd c:\vbbs
-
- Line 1 -> Not required, turns off screen output of the batch
- file. Note: If you are not using DOS 5.0 you cannot
- use the @ symbol (so the line would read 'echo off')
-
- Line 2/3->Just a precaution to make absolutely SURE you are on
- the correct drive and in the right directory. Not
- required, but a GOOD thing to do in ALL batch files.
-
- Line 4 -> Actual game command line. This game requires the
- program name followed by a '/p' and the path to your
- dropfile (which is ALWAYS the \VBBS directory.) and
- then the name of the configuration file it is going
- to use (if this game was run on node 2 the config file
- would be dumbgm2.cfg)
-
- Line 5 -> This is just another 'make sure' line to restore the
- system to the right directory. If you do NOT return to
- the \VBBS directory after running an external program
- you will have empty files and CONTROL.DAT files popping
- up all over your hard drive. These files are harmless
- and can be deleted, but they are a pain.
-
- While most batch files will contain more 'meat' they will usually
- follow the same basic structure. Again, refer to your sysop docs
- that came with the game for more detailed information.
-
- A final note on batch files. If a door requires a differ-
- ent command line when being run off of different nodes (hence
- multiple batch files) you should give the batch file a name of 1
- to 7 characters followed by the number of the node that the batch
- file is for. The command to run the game would then be the file-
- name followed by a %1. For example, the command line
-
- 'C:\VBBS\DUMBGM%1'
-
- would run the files as follows:
-
- User on Node 0 --- Filename: DUMBGM0.BAT
- User on Node 1 --- Filename: DUMBGM1.BAT
- User on Node 4 --- Filename: DUMBGM4.BAT
-
- Some games that require you to use a FOSSIL driver and have a
- 'local' switch will require a different batch file for remote and
- local play. If a game does require a separate file for local
- play (and it does NOT use a dropfile to do so) you may NOT be
-
-
-
-
-
-
-
-
- VBBS Doors Documentation -- 6
-
-
- able to do a <L>og-in Local from the WFC screen because the pro-
- gram will not detect a carrier and then exit. That style of game
- will require you to use the local node (Node 0) to play.
-
-
- 2.22 - Maintenance Batch Files
- ──────────────────────────────
-
- Some games require that you run a special program at the
- end of each day. These programs do things like updating high
- score files, maintenance on the game universe, and sometimes
- making backups of the data files. Any game that requires such
- maintenance will list the command line information in their re-
- spective doc files. All you need to do is create a batch file
- resembling your game batch file, except that it will contain the
- maintenance command line. At this point you have two ways to
- implement the nightly maintenance: either set it up as an indi-
- vidual nightly event or make a master batch file that runs all of
- your nightly maintenance at one time.
-
- No matter which way you choose to do it, you must first
- create the maintenance file. All you have to do is create a
- batch file following the same structure as your game batch, but
- using the command line that the game docs require for the main-
- tenance portion. If you are going to run each individually then
- you are done with file work at this point.
-
- If you wish to run all of your maintenance at once, then you
- should take all of your maintenance batch files and place them
- all into one BIG batch file.
-
- At this point you need to go to your \VBBS directory and run the
- VCONFIG program. Select option '8. Events Configuration' and you
- will be shown a screen like this:
-
- ## Time Last Run Command line
-
- A)dd Event E)dit Event Esc) Quit
-
- Select [A]dd Event and the cursor will be placed under the Time
- section of the first blank line. Enter the time that you wish to
- run the batch file and remember it is in Military Time (00:01 to
- 23:59.) The last run section should be left blank by just hit-
- ting [Enter] at this point. The command line is where you type
- the complete path and filename to the batch file you wish to run.
- If you are running each file individually you will need to add
- one new event for each file, although it is best to only use one
- large file for maintenance because each time it runs an event it
- has to reload the BBS and initialize the modem, which is just
- extra work for the system to do. If you have any questions on
- events then just see VBBS560.DOC - EVENTS Configuration for more
- information.
-
-
-
-
-
-
-
-
-
-
-
- VBBS Doors Documentation -- 7
-
-
- 2.3 - Interfacing with the BBS
- ══════════════════════════════
-
- And now we get to the fun part -- actually installing the
- games into your BBS. There are 3 different ways you can load a
- door; from the VBBS door config, from a script, or from a func-
- tion block. Each has its own merits and each will be covered in
- turn.
-
- 2.31 - VBBS Door Configuration Menu
- ───────────────────────────────────
-
- VBBS comes complete with a built-in door handling area.
- The door area places all the games in one section, allows you to
- place certain restrictions on access, and gives the option for
- using a credit system. It also offers the easiest setup of the
- three methods:
-
- Load up VCONFIG.EXE from the \VBBS directory.
- Enter the VCONFIG section 'A. Doors Configuration.'
- Select [F1] to add a 'New Game' line to the menu.
- Move the highlight bar over the 'New Game' line and hit
- [ENTER].
-
- You will now see the following screen:
-
- 1. Program Name: New Game
- 2. Command Line:
- 3. Security Lvl: 255
- 4. Access Flag:
- 5. Single User: Yes
- 6. Credit Cost: 0
-
- D)elete This Entry
-
- [ESC] to quit
-
- 1. Program Name: -> This is what the user will see when he enters
- your doors area.
- 2. Command Line: -> This is what you will use to run the game. If
- you are using a batch file, all you need to
- have is the COMPLETE path to the batch file
- and the batch filename (no extension). If
- the program has a different batch file for
- each NODE on your BBS then the batch file
- name would be listed like this:
-
- C:\VBBS\BATCH\DUMBGM%1
-
- The %1 tells VBBS to place the node # at the
- end of the filename, thereby using the proper
- batch file for each node.
- 3. Security Lvl: -> This is the minimum security level (SL) nee-
- ded to play this game. It is set to 255 by
- default. You should leave it at that until
-
-
-
-
-
-
-
-
- VBBS Doors Documentation -- 8
-
-
- you are ready to have it tried from remote.
- See VBBS560.DOC for more info on security
- levels.
- 4. Access Flag: -> This is the access flag required to play this
- game. NOTE: Access flags (also called "H
- flags") are the flags that are set in the
- user editor by pressing the [H] key. They
- are NOT the general flags. If this field
- is blank then anyone with the proper SL (or
- higher) can access this game. If this has a
- letter in it (and it can use from A to Z)
- then the user must ALSO have the flag ON
- (listed in his Uedit screen). This is use-
- ful for games that you only want certain
- people to have access to, including game edi-
- tors and such. See VBBS560.DOC for more info
- on access flags.
- 5. Single User: -> Set to YES if only one person can be playing
- at once, set to NO if it is a multi-player
- game. Most multi-player games require that
- DOS's SHARE is loaded into memory before they
- can be run. If this is the case you will
- need to add it to your AUTOEXEC.BAT file.
- 6. Credit Cost: -> This allows you to set an individual cost in
- credits per game. See VBBS560.DOC and
- VSCRIPT.DOC for more info on the credit sys-
- tem.
-
- 2.32 - Script Installation
- ──────────────────────────
-
- Script : Any program created using VBBS' script language.
- All scripts have the .V extension, are located in the
- script directory (see VBBS560.DOC - PATHS Configuration)
- and are compiled with VCOM.EXE (see VSCRIPT.DOC for
- more info.) Remember that any time you make changes
- to a script, you MUST recompile it.
-
- Installing in a script can be simple or complex, depending
- on the type of setup you would like to have. Due to space con-
- straints, only the actual running of a single door from within a
- script will be covered.
- For running more than one door, you would need a script
- for each door.
-
- *** Special Note ***
-
- Before you attempt to create the script you SHOULD read through
- the VSCRIPT.DOC to become familiar with the script commands.
-
- When setting up a door from within a script you need to decide
- how you would like to run, for lack of a better term, the 'loop
- stop'. When you exit a door that was loaded from a script, the
- system returns to the first line of the script, thereby creating
- an endless loop. To avoid this, you have one of two options:
-
-
-
-
-
-
-
-
- VBBS Doors Documentation -- 9
-
-
- use either an $Extra variable or a $Flag. Both formats will be
- covered here.
-
- When using an $Extra variable:
- ------------------------------
-
- DUMBGAME.V
- ----------
-
- test $extra2 = DumbGame exitgame <--- This line tests to
- see if they just re-
- turned from the game.
- setextra 2 "DumbGame" <--- This sets the 'loop
- stop'.
- $gametoplay = "c:\vbbs\batch\dumbgm%1" <-These lines run the ac-
- tual door.
- door $gametoplay <-Remember that the %1 is
- the node number VBBS adds
- to the command line. If
- you do NOT need to have
- multiple batch files,
- then do not use the %1.
- # exitgame <--- These last lines turn
- $blnk = " " off the 'loop stop'
- setextra 2 $blnk so the user can play
- the game again.
- exit start <--- This is the line that
- sends the user back to
- the function block
- that he/she came from.
-
- When using a $Flag
- ------------------
-
- $q = $flags instr N <--- These two lines do the same
- testval $q <> 0 exitgame thing that the 'test' line
- above does.
- setflags N on <--- This turns on the 'loop
- stop'
- $gametoplay = "c:\vbbs\batch\dumbgm%1" <--- as same commands above
- door $gametoplay <---
- # exitgame
- setflags N off <--- Turns 'loop stop' off
- exit start <--- as same command above
-
- You will need to run VCOM to compile the scripts you have written
- into code that VBBS can use. You compile by using the command
- line
-
- VCOM <script name>
-
- while at the DOS prompt and in your scripts directory. If there
- are any errors it will let you know. The compiler aborts after
- the first error, so there may be more than one. Lastly, go into
-
-
-
-
-
-
-
-
-
- VBBS Doors Documentation -- 10
-
-
- your function block (START.FB in the examples above) and add the
- following line on any but the first two lines in the .FB file:
-
- Z 001 2 Dumbgame
- | | | ^------This is the script name, NO extension
- | | ^----------This is the code to tell VBBS it is run-
- | | ning a script
- | ^-------------This is the SL to be able to use the key
- | (and run the script).
- ^----------------This is the key to press at the menu to
- load and run the script.
-
- 2.33 - Function Block Installation
- ──────────────────────────────────
-
- Function Block: File containing the commands for each menu of the
- BBS. All FB's have the extension .FB and are
- placed in the script directory (see VBBS560.DOC
- -- PATHS Configuration and VSCRIPT.DOC for more
- info.)
-
- All you need to do is select the function block that you
- wish to add the game to, pull up the .FB with your text editor
- and add the command using the following format.
-
- Note: Do NOT place this command on the 1st or 2nd line of the
- function block, as those are reserved for other info.
-
- Z 001 4 c:\vbbs\batch\dumbgm%1
- | | | ^------This is the complete path to the batch file
- | | | and the filename to be run.
- | | ^----------This is the code to tell VBBS it is running a
- | | command that it needs to shrink the BBS out of
- | | memory for it to run.
- | ^-------------This is the SL to be able to use the key (and
- | run the door.)
- ^----------------This is the key to press at the menu to load
- and run the door.
-
- If you wish to create a separate function block just for
- games, then you will need to create a new set of menus for it as
- well as create the .FB file. For specific information read
- VSCRIPT.DOC and VBBS560.DOC.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- VBBS Doors Documentation -- 11
-
-
- ╔════════════════════════════════════════════════════════════════╗
- ║ (3) Programs and Utilities ║
- ╚════════════════════════════════════════════════════════════════╝
-
-
- 3.1 - DoorWay
- ═════════════
-
- DoorWay is a program written by Marshall Dudley to assist
- in the setting up and running of almost ANY program through a
- modem. There are many different ways to use DoorWay, but the
- single most common use is to access the DOS prompt from a remote
- computer. Here is a simple setup for using DOORWAY.EXE for this
- purpose. NOTE: The DoorWay files come compressed and include
- the DOORWAY.DOC file explaining all the switches used. You will
- need to do some fine-tuning with ANY program that you set up
- using the DOORWAY.EXE, so keep a copy of the doc file handy!!
-
- 1> Get a copy of DoorWay v2.05 or higher and place the main
- executable file (DOORWAY.EXE) either in your path or directly
- into your \VBBS directory. (The latter is best, however.)
-
- 2> Load up your SYSOP.FB file and add the following command line
- to it:
-
- A 255 4 SHELL.BAT
- ^------------------Use any character not already in
- the SYSOP.FB.
-
- 3> In your \VBBS directory create this batch file:
-
- SHELL.BAT
-
- Line 1 -> @echo off
- Line 2 -> DOORWAY SYS /G:ON /V:B^U /M:1000 /B:MSZ /C:DOS
-
- The program has many useful applications, and can often
- make the difference in whether you can get a game to run on your
- BBS or not. Just remember, DoorWay allows ANY program to be run
- as a door; it does not have to be a program written specifically
- for a BBS.
-
-
- 3.2 - DoorMaster
- ════════════════
-
- DoorMaster(DM) is a program written by Michael P. Otto to
- convert the various dropfile formats into any of the other for-
- mats. It supports the dropfiles created by 52 different software
- packages (see the DM docs for the actual listing.) Use of this
- program will allow you to use a game that requires a dropfile
- format that is not currently supported by VBBS directly (like
- WildCat 2.x's CALLINFO format.) You will need to read the docu-
- mentation for the actual command lines as the program has a very
- extensive set of commands available.
-
-
-
-
-
-
-
-
- VBBS Doors Documentation -- 12
-
-
- 3.3 - VReturn/WWIVDoor
- ══════════════════════
-
- DOS Interrupts: Codes required by certain games to function.
- These games were written as WWIV doors and
- cannot be run on VBBS without a program called
- VRETURN (see below for more information on
- VRETURN). NOTE: This only applies to games that
- require the CHAIN.TXT dropfile to run. VBBS
- supports many common dropfile formats and almost
- all door programs give you options for the type
- dropfile to place in the configuration during
- setup or installation.
-
-
- VRETURN is a program used to intercept the calls to the
- DOS interrupts and allow the game to run without actually using
- the interrupts. VRETURN is available to any registered WWIV
- sysop, although there is a version that is not based on the WWIV
- code that is being written at this time (check any local Vir-
- tualNet BBS for information on this program).
-
- WWIVDoor is an accessory program to VRETURN that allows
- easier use of all WWIV-style doors. It automatically calls on
- VRETURN to handle the DOS interrupts and also handles any local
- logins to bypass the carrier detection phase of the game being
- used. WWIVDoor is written by Scott C. Duensing and includes all
- the general information you will need to run any of the various
- WWIV-style doors using this program.
-
-
- 3.4 - Virtual ToolKit
- ═════════════════════
-
- The Virtual ToolKit is a programming assistant for use
- in the writing of single or multi-node games for use with VBBS.
- The ToolKit is presently available for VBBS-DOS and a special
- version will soon be available for use with VBBS-OS/2. There
- are very few games written specifically for OS/2, so this new
- VTK will open up some opportunities for all you game programmers
- out there. The VTK's are available only thru the VBBS author;
- please see the Registration Form for more info.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- VBBS Doors Documentation -- 13
-
-
- ╔════════════════════════════════════════════════════════════════╗
- ║ (4) Miscellaneous Information ║
- ╚════════════════════════════════════════════════════════════════╝
-
- 4.1 - Enhancements
- ══════════════════
-
- There are many different scripts and source modifications
- written to improve the versatility of the on-line games area. The
- changes that are made with these 'programs' include multiple game
- topics, special restricted areas, and other visual changes and
- improvements.
-
- Other enhancements that you can use include modifying your
- batch files to create lists of games played. You can copy the
- games' high-score files into your text directory to create entire
- bulletin sections that are made up of your game scores. See
- VBBS560.DOC for more information on text sections.
-
-
- 4.2 - Copyright Information & Distribution Sites
- ════════════════════════════════════════════════
-
- BNU FOSSIL Driver - Copyright (C) 1989; David Nugent and Unique
- Computing Pty Limited; Melbourne, Australia.
- - BNU is freeware and is available on many
- BBSes.
-
- X00 FOSSIL Driver - Copyright (c) 1990 by Raymond L. Gwinn
- 12469 Cavalier Drive, Woodbridge, Virginia
- 22192 All Rights Reserved
- - X00 is freeware and is available on many
- BBSes.
-
- DoorWay - (C)opyright 1987,1988,1989 Version 2.05 - 9-30-89
- Written by: Marshall Dudley
- 406 Monitor Lane
- Knoxville, TN 37922
- - DoorWay is shareware and is available on many BBSes as
- well as on the following official distribution BBS:
- Data World BBS - (615)966-3574
- (Sean Dudley - Sysop)
- - Registration for DoorWay is $30 and is valid for all
- future releases of the software.
-
- DoorMaster - Copyright (C) 1988,89,90,91,92 by Michael P. Otto,
- All Rights Reserved
- 213 Casalon Drive, Suite 6
- O'Fallon, MO 63366
- United States of America
- - DoorMaster is shareware and is available on many
- BBSes as well as the following official distribution
- BBS:
- DataPoint BBS - (314)281-4707
- - Registration for DoorMaster is $25 and is valid for
-
-
-
-
-
-
-
-
- VBBS Doors Documentation -- 14
-
-
- all future releases of the software.
-
- WWIVDoor - Copyright 1992 Scott C. Duensing, All Rights Reserved.
- 312 Las Olas Drive
- Belleville, IL 62221
- - WWIVDoor is freeware and is available on many BBSes as
- well as on the following official distribution BBS:
- Snafu Software BBS - (618)234-2631.
-
-
- ═════════════════════════════════════════════════════════════════
-
- Well, that is all you should need to get almost ANY game
- up and running with VBBS. Almost ALL problems you will run into
- are either an error in a command line or a software/hardware in-
- compatibility (which are usually fixable with a FOSSIL driver).
- We can not say it often enough or loud enough --
-
- ALWAYS READ THE DOCS!!!
-
- We all hate the time it takes, but it will save you LOTS of head-
- aches later on down the BBSing road. It is a good habit to have,
- and it pays out some serious dividends as well.
-
- ═════════════════════════════════════════════════════════════════
-