home *** CD-ROM | disk | FTP | other *** search
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- ▄▄▄▄▄▄ ▄▄▄▄▄▄ ▄▄▄▄▄▄ ▄▄▄▄▄ ▄█▄
- ▄▄ ▄▄ ▄▄ ▄▄ ▄▄ ▄▄ ▄▄
- ▄▄ ▄▄▄▄ ▄▄ ▄▄▄▄▄ ▄▄ ▄▄
- ▄▄ ▄▄ ▄▄ ▄▄ ▄▄ ▄▄▄▄▄▄▄
- ▄▄ ▄▄▄▄▄▄ ▄▄ ▄▄ ▄▄ ▄▄ ▄▄
-
-
- v1.20
-
- (c) 1991,92,93 by Prime Productions.
-
-
-
- Written and compiled by Hans Siemons using BP v7.0 and
-
- RADU v3.00, also (c) by Prime Productions.
-
-
- Original Tetra by Richard Faasen, In Fase Productions.
-
- ─────────────────────────────────────────────────────────────────────────Tetra v1.20Users manual─────────────────────────────────────────────────────────────────────────
-
-
- Table of contents
- ────────────────────────────────────────────────────────────────
-
- Welcome to Tetra v1.20!! 2
-
- Features in this version 2
-
- Legal Stuff / standard disclaimer 2
-
- The distribution package 3
-
- System requirements 3
-
- Using Tetra with highspeed modems. 3
-
- Installation of Tetra 4
-
- Support for foreign languages 4
-
- Hints on how to play Tetra 4
-
- Registering Tetra / how to contact the author 6
-
- Thanks! 7
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- - 1 -
-
- ─────────────────────────────────────────────────────────────────────────Tetra v1.20Users manual─────────────────────────────────────────────────────────────────────────
-
-
- Welcome to Tetra v1.20!!
- ────────────────────────────────────────────────────────────────
-
- Welcome to the second official release of Tetra! Tetra is an
- online variation of the well known Russian game TETRIS.
-
- Your users can play Tetra all by them self or against you, the
- Sysop!! As with the normal Tetris, you'll have to make
- horizontal lines by turning and dropping the blocks.
-
- This version is almost the same as v1.10, except that this
- version is RA 2.00 compatible.
-
- Previous versions from Tetra where released by Richard Faasen,
- and he is responsible for most of the code. He stopped the
- developing because he switched programming languages.
-
-
- Features in this version
- ────────────────────────────────────────────────────────────────
-
- ■ DESQview aware. Tetra will give timeslices back if the user
- is doing nothing;
- ■ Multiline support. Finds all configuration files and detects
- internode messages. Support for sharing and locking of files.
- (SHARE.EXE should be loaded!!);
- ■ 100% RA 2.00 compatible;
- ■ AVATAR support for FAST screen updates;
- ■ Internal ANSI and AVATAR emulation;
- ■ Monitors carrier, timelimit and keyboard inactivity timeouts;
- ■ Uses fossil for all communications;
- ■ Sysop friendly RA alike status line and RA alike sysop keys;
- ■ Uses hotkeys for both user and sysop;
- ■ User can play Tetra with the normal cursor keys. No need for
- NUMLOCK to be ON;
- ■ Support for USERON v3.0 and up ((c) 1991 Gerhard Hoogterp);
-
-
- Legal Stuff / standard disclaimer
- ────────────────────────────────────────────────────────────────
-
- ■ In no event shall Prime Productions nor Hans Siemons be
- liable to you or anyone else for any damages directly or
- indirectly caused by Tetra.
- ■ All executables, textscreens and document files are
- copyrighted 1991,92,93 by Hans Siemons and Prime Productions.
- You may however make copies of Tetra as much as you want as
- long as it is in its entire and unmodified state, and NO money
- or other compensation is asked or accepted.
- ■ Tetra is distributed under the CARDware concept. That means
- that you MUST register Tetra after a trial period of maximum
- 30 days by sending a postcard of your city or country to
-
- - 2 -
-
- ─────────────────────────────────────────────────────────────────────────Tetra v1.20Users manual─────────────────────────────────────────────────────────────────────────
-
-
- Richard Faasen, otherwise you are violating copyright laws.
- Please read the chapter about registration for details.
- ■ All brands and productnames named in this documentation are
- trademarks or registered trademarks of their respective
- holders.
-
-
- The distribution package
- ────────────────────────────────────────────────────────────────
-
- As stated earlier, you may distribute Tetra as much as you want,
- as long as you keep it in its entire and unmodified state.
-
- Tetra is distributed in a archive, containing the following
- files:
-
- Tetra.Exe -=> The main executable file.
- Tetra.Doc -=> The file you are reading.
- WhatsNew.120 -=> Changes in this version.
- English.Arj -=> Archive containing English textfiles for
- Tetra
- Dutch.Arj -=> Archive containing Dutch textfiles for
- Tetra.
- German.Arj -=> Archive containing German textfiles for
- Tetra.
-
- You may re-archive the distribution archive to any valid
- compression type, but please do NOT add any other file(s) to
- this archive!
-
-
- System requirements
- ────────────────────────────────────────────────────────────────
-
- Tetra will run on all Remote Access v2.00 Bulletin Board
- Systems. Tetra has been thoroughly tested with various system
- setups on about 20 different systems, with very good results.
- Tetra has been tested with DESQview, and should work with other
- multitaskers (like MicroSoft Windows 3.0 and DoubleDos) as well.
-
- Tetra takes up about 100 k of your precious system memory.
-
-
-
- Using Tetra with highspeed modems.
- ────────────────────────────────────────────────────────────────
-
- Tetra has been tested with various high speed modems such as the
- USRobotics HST and the VidiCode Stentor V32Bis. Playing Tetra
- with a high speed modem should not give any problems. However,
- if you are using a high speed modem in conjunction with a
-
-
- - 3 -
-
- ─────────────────────────────────────────────────────────────────────────Tetra v1.20Users manual─────────────────────────────────────────────────────────────────────────
-
-
- multitasker such as DESQview, and you have NOT installed a
- NS16550AN UART, you are in for some really nice problems!!
-
-
- Installation of Tetra
- ────────────────────────────────────────────────────────────────
-
- ■ Installation of Tetra is very simple:
-
- Make a directory somewhere on your harddisk, and make a type 7
- shell entry with the following parameters:
-
- Action Execute sub-program (type 7)
- Optional data C:\RA\TETRA\TETRA.EXE
- Hot Key T
- Automatic N
-
- That's all there is to do....
-
-
- Support for foreign languages
- ────────────────────────────────────────────────────────────────
-
- Tetra has support for foreign languages. There are currently
- three languages supported in this version:
-
- ■ Dutch (Dutch.Zip)
- ■ English (English.Zip)
- ■ German (German.Zip)
-
- You should unpack the textfiles into the appropriate textfiles
- directory. Tetra will automaticly use the textfiles for the
- selected language.
-
- Contact the author (see below) if you want to make screens for
- your language as well!
-
- If you take a look at the format, you see that a strange format
- is used, and only .ASC files are included.
- These strange codes will be translated on the fly when
- displaying the files, and send the fastest code depending on the
- terminal emulation.
- Full specifications of these codes will come at a later stage.
-
- Hints on how to play Tetra
- ────────────────────────────────────────────────────────────────
-
- Playing Tetra means fun! Playing Tetra is not difficult, but we
- will explain some basic rules here. If you need any help on
- playing Tetra, just type H in the Tetra main menu.
-
- The rules / basic principles:
-
- - 4 -
-
- ─────────────────────────────────────────────────────────────────────────Tetra v1.20Users manual─────────────────────────────────────────────────────────────────────────
-
-
- The goal of the game is to make horizontal lines by turning and
- dropping the blocks. Each time you make one or more horizontal
- lines, they will disappear.
-
- There are 10 levels. (0-9). Each 10 lines you will raise one
- level. Each level the game goes faster! If you drop a block, you
- will gain extra points depending on the height and the level.
-
- The more lines you remove at once, the more points per line you
- will gain. If you play against the sysop, and you remove two or
- more lines, there will go one or more lines to your opponent.
-
- If you win from the sysop you will gain some extra bonus points.
-
- While playing with the sysop, the timer is frozen.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- - 5 -
-
- ─────────────────────────────────────────────────────────────────────────Tetra v1.20Users manual─────────────────────────────────────────────────────────────────────────
-
-
- Registering Tetra / how to contact the author
- ───────────────────────────────────────────────────────────────
-
- As stated earlier, Tetra is distributed under the CARDware
- concept. That means that you MUST register Tetra after a trial
- period of 30 days.
-
- To register Tetra, send a postcard of your village or country
- to:
-
- Richard Faasen, In Fase Productions
- Koningsweer 72
- 3363 XJ Sliedrecht
- Holland.
-
- I left Richards address standing here, because he did all the
- major work on Tetra, and until the time that I make a really big
- contribution on the game itselve, I would like postcards to be
- still send to him.
-
- If you want to contact the author, (for bugreports or tips for
- future versions etc.) please use the following adress, or send a
- message by netmail:
-
- Hans Siemons, Prime Productions.
- Crogtdijk 1,
- 4815 AD, Breda.
- Holland.
-
- Fidonet 2:512/149
-
- Or logon to my BBS: +31-76-715391 (HST/DS v32b)
-
- If you are sending a postcard to Richard anyway, one to my
- address is also welcomed, but not mandatory!
-
- We thank you for your support!
-
- Note: If you report bugs, please include some information about
- your system and the software you are running. That makes
- it a lot easier for us to solve the problem / fix the bug.
- Thank you!
-
-
-
-
-
-
-
-
-
-
-
- - 6 -
-
- ─────────────────────────────────────────────────────────────────────────Tetra v1.20Users manual─────────────────────────────────────────────────────────────────────────
-
-
- Thanks!
- ────────────────────────────────────────────────────────────────
-
- These are the original thank you notes from Richard, I decided
- to leave them in:
-
- I would like to thank all those people who have helped me with
- testing, tips, bug reports etc. Without your help Tetra would
- have never been what it is nowadays. Some names in alphabetical
- order:
-
- Aki Antman, Arie Ballegooijen, Arnoel Bisschop, Bart Burkels,
- Peter van Eck, Erick van Emmerick, Ron Huiskes, Remco Kortekaas,
- Narda van Mazijk, Sandra Nooren, Jean-Paul Otto, Willem van
- Pelt, Christopher Rocksteyn, Martijn Ruygrok, Hans Siemons,
- Peter Smink, Vincent Soeurt, Joep Vullings, Fred van der Wart,
- and a lot more! THANKS!!!!
-
- Special thanks to:
-
- ■ Hans Siemons and Maurice Don for their GREAT help with testing
- the Remote Access Door Unit (RADU v1.10) (v1.10 will be
- released in a few days)
- ■ Christopher Rocksteyn for his help in designing the german
- screens which are new in this version.
- ■ Willem van Pelt for debugging this manual.
-
- My (Hans Siemons) special thanks go to Richard Faasen, and the
- people on the RADU betateam.
-
- [End of authors documentation]
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- - 7 -
-
-