home *** CD-ROM | disk | FTP | other *** search
- STORY BRAIN
- (C) Copyright 1992 by Stanley Sheff
- Support BBS: The Brainex System
- (310) 275-2344
- (310) 273-5234
-
- An Interactive Never Ending Story
- ---------------------------------
-
- The Adventure Brain is an interactive adventure game in which YOU
- the user, get to actively make decisions that will lead you through
- adventures created by other players. Each time you enter The Adventure
- Brain, you can take a different path, and experience different outcomes.
- When you reach the end of an adventure, you have the ability to add to it,
- creating more, so that the next person may go a bit farther.
- Choices can be made by using these commands:
-
- [A] - Follow the action described.
-
- [B] - Follow the action described.
-
- [P] - Go back one step in the adventure. This is useful
- if you make a bad choice, and want to choose a different
- path. You are allowed to go back one level. This option
- only appears if there is a previous scene.
-
- [S] - Save your game position for later.
-
- [L] - Load a previously saved scene from from any game.
- Select from any active game that you have saved data.
-
- [Q] - Quit the current adventure and choose another, or
- exit the game and return to the BBS.
-
-
- Here is an example of an adventure:
-
- You are in a dark room. After some inspection, you manage to locate
- a candle. Lighting it, you shiver rapidly, and yawn from exhaustion
- which was caused by lack of sleep. You are too afraid to go to
- sleep because it is rumored that Norman Bates is near bye, and is
- as crazy as ever, and ready to kill! Suddenly, you hear a slowly
- tapping footstep outside of the door. It must be Norman!
-
- What will you do?
-
- [A] Attack the person behind the door, as soon as he opens it.
- [B] Hide behind the old card table.
-
- [P]revious scene
- [S]ave this position
- [L]oad a saved game
- [Q]uit this adventure
-
- At this point, you make your move, and continue on to the next scene.
- However, if this was the last scene in the adventure, you could add
- your own scene! This is very easy to do, and can be lot's of fun.
- When entering a scene you should use common sense, and make sure that it
- is not derogatory to anyone. The game logs all scenes entered, and the
- sysop could become rather angry with you if you were to leave an awful
- scene! When you enter a scene, you have up to six lines for the
- description. When done entering the description, The Adventure Brain
- will ask if the player will DIE in this scene. If you you answer yes,
- this will end the game for the player! If the player does not die in this
- scene, you can then enter the two choices available in the scene.
-
-
- The Use Of Variables
-
- Variables are special commands The Adventure Brain understands, and will
- make it perform certain functions. Here is a list of available variables...
-
- *player name* - This Variable will insert the player's name within
- the scene description.
-
- *question* - This causes the Adventure Brain to pause the game, and
- ask the player to answer a question. Example:
-
- As you shut the door, a voice behind you says
- "Don't turn around or else. So matey, what be
- your name?" *question*
-
- This scene would allow the user to type in some-
- thing, such as his name, etc.. No text should
- follow *question* on the same line. For instance.
-
- 3 >"Who are you, kind sir?"*question*
-
- No text should follow *question*.
-
- 4 >"You say you're who?"
-
- *answer* - Use this Variable with *question*. It will
- display whatever was typed during the last
- *question* input. For example:
-
- 2 >What do they call ya, dude?*question*
- 3 >Cool, your name is *answer*, heh?
-
-
- This shareware version of STORY BRAIN does not come with any stories,
- so to get started, just run the game and select [A]dd a Story...
- Follow the prompts and away you go!
-
- Once you have created a story, you can use the [E]ditor to perform
- many editing tasks. Some options include:
-
- Change a Story Title
- Search for words in a scene
- Display Scenes
- Go to Specfic Scenes
- Search and Replace words
- Add or Delete lines in a scene
-
- Once inside the editor, you may also [R]emove an entire story file.
- The limit of scenes you may add to a story, and the number of stories
- is only determined by the available disk space!
-
- NOTE: The unregistered version is limited to 50 scenes, and one story.
-
- Registration will allow you to call The Brainex BBS and download
- all the latest STORY files, so you can add them to your game.
-
- Story Brain supports com ports opened up to 115200 and as many of them as
- you can fit in the machine. This makes Story Brain easy to set up on a
- multi-node system with GAP.
-
- Story Brain Files
- ----------------
- STORY.EXE <---------------- Story Brain Program
- STORY.DOC <---------------- Sysop's Information
- UPGRADE.DOC <---------------- Upgrade news
- SETUP.BAT <---------------- Automatic setup batch file
- REGISTER.DOC <---------------- Registration information
- CONVERT.EXE <---------------- Create an Advevnture Conversion Program.
-
- All of these files should be in this ZIP, if they are not, don't
- take a chance! Call The Brainex System and get a good copy or view the
- file on a few local boards to see if you can find a complete copy.
-
- The setup of Story Brain is simple, all you need to do is type:
-
- SETUP
-
- STORY.EXE will be copied to your BRAINEX directory, and
- the other story files will be copied to BRAINEX\STORY.
-
-
- Use the CA2SB.EXE to convert Create an Adventure format story files
- to Story Brain format. Just copy all your CREATEx.DAT and CREATEx.NAM
- files to the BRAINEX\STORY directory and run CA2SB. You may then delete
- the CREATEx files from the BRAINEX\STORY directory.
-
- Once you have setup the door, you must then create a a batch
- file to call the door. A batch file for a GAP BBS might look like this:
-
- @ECHO OFF
- STORY
-
- If you run a multinode BBS, use the NODE= command. Running story on
- node 2 would look like:
-
- STORY NODE=2
-
- The file BRAINEX\STORY\NODELOCK.DAT will be created to shut out
- other nodes while the door is in use. If for some reason the
- program does not exit normally, the file NODELOCK.DAT will be left
- in the BRAINEX\STORY directory. Delete this file to allow normal
- operation.
-
-
- You will also need to modify your doors menu files and the data
- file that tells the BBS what your doors are and the security
- level needed to access them. For GAP, these are respectively:
-
- DOORM
- DOORMG
- DOORS.DAT
-
- Please refer to your BBS documentation for details on
- setting up these files.
-
-
- The Following sysop functions are available while awaiting
- keyboard input :
-
- F5 - Shell to DOS.
- F8 - Twit user and return to BBS.
- F10 - Initiate chat with user.
- CF10 - Answer user page bell.
- Home - Main user stats.
- End - Displays sysop keys available.
- PgDn - Secondary user stats.
- Up Arrow - Increase user's time remaining by 5 minutes.
- Dn Arrow - Decrease user's time remaining by 5 minutes.
-
- One of the nicer features about using the TWIT key, is the user
- is not told that "the sysop wants them to return to the BBS".
- Instead, a very plain and simple message of "returning you to the
- BBS" is displayed. This way, the user is given no indication
- that the sysop is hovering about.
-
- When using the F5 shell to DOS key, to return to the door
- program, simply type EXIT at the DOS command prompt. It is not
- necessary to change directories back to the door directory.
- STORY is smart enough to know which drive and directory the
- door program is in and will reset the defaults upon return from
- DOS.
-
- The Up and Down Arrow keys increase and decrease the user's time
- respectively by 5 minutes for each press of the key. There is no
- indication of what is occurring (except by the fact the user's
- time remaining will change), so the sysop should try not to have
- a lead finger. The increase or decrease is effective only while
- the user is in Story Brain.
-
-
- This version of Story Brain is a DEMO VERSION. Keep a few things
- in mind though while you're at it. This door is released "As Is" and
- there is *NO* warranty or guarantee that it will work for you and
- not cause any problems. You have chosen to use this door, YOU are
- responsible for any unfortunate problems that may develop from its
- use or misuse. I will gladly listen to any suggestions or
- problems you may have, and I will do my best to fix whatever
- needs to be fixed. I can not be held responsible for any problems
- you may have, whether directly or indirectly due to the use of the
- door or its utilities or associated files.
-
- Please read REGISTER.DOC for information on how you can register
- your copy of Story Brain. The Questions Utility will only work on
- a registered version, and only one story may be accessed.
-
-
- For complete support, contact me on The Brainex System.
- Your questions will be quickly and cheerfully answered!
-
- Many thanks to Carey Nash, whose inspiration made this game possible!
-
- Have Fun!
- Stanley Sheff
- The Brainex System
- 310-275-2344
- 310-273-5234
-
-
-