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- ▒▒ JNS Software Presents: I D I O T 'S D E L I G H T ▒▒
- ▒▒ Game Release Version 1.3 - 06/03/1993 ▒▒
- ▒▒ By: Rusty Johnson (C)opyright 1993 ▒▒
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- ▒▒▒ BBS Support For: ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
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- Wildcat! BBS 3.X, 2.X PCBoard BBS 14.X Quick BBS Remote Access
- Spitfile BBS GAP BBS RBBS-PC BBS T.A.G. BBS
- WWIV Telegard Synchronet TriBBS
- VBBS Ultra BBS PowerBBS Powerboard
- Renegade
-
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- ▒▒▒ Warranty ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
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- This product is provided "as is" without warranty of any kind. The entire
- risk as to the results and performance of the program is assumed by you.
- Furthermore, I the author do not warrant, guarantee, or make any represent-
- tions regarding the use of, or the results of the use of the program, and you
- rely on the program and results solely at your own risk. I the author cannot
- accept responsibility for system damage, loss of profit, or any other special,
- incidental, or consequential damages resulting from the use or inability to
- use this product.
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- ▒▒▒ Licensing ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
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- Upon registering you are granted a licensed IDELIGHT.KEY, which gives you
- certain limited rights to use the Idiot's Delight door game.
-
- You are granted rights to use Idiot's Delight on a single BBS System.
- It may be used on several CPU's in a Networking or Multi-Tasking environment
- where the BBS System has more than one node.
-
- You do not become an owner of Idiot's Delight. JNS Software retains all
- Rights to all the software, copies of the software and related materials.
- Also upon registering, you agree to use reasonable efforts to protect the
- registered IDELIGHT.KEY file from unauthorized use, reproduction and
- distribution. All rights not specifically granted in this license is
- reserved by JNS Software.
-
- Failure to comply with this License can and will result in suspension
- and removal of the License without refund.
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- ▒▒▒ (C)opyright ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
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- The Idiot's Delight door game is distributed under the SHAREWARE concept.
- Under this concept you may use the SHAREWARE (unregistered evaluation) version
- for a reasonable period of time, which is thirty days. At this time the door
- will stop allowing play until it is registered or reset. Resetting the game
- without permission from JNS Software is prohibited and in violation of the
- Shareware concept.
-
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- ▒▒▒ Door Operation ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
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- ▒▒▒ Running Locally ▒▒▒
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- To run locally just run IDELIGHT.EXE with the parameter SETUP to create
- a IDELIGHT.CFG file, (ie. IDELIGHT SETUP). Then to run type:
-
- IDELIGHT LOCAL
-
- at the dos prompt. The game will then execute in local mode using the sysop
- name supplied in the IDELIGHT.CFG file as the player.
-
- NOTE: Only use the LOCAL parameter to run the door from the DOS command
- line. Never use the LOCAL parameter in a batch file called by the
- Bulletin Board System. This parameter is merely here to allow you
- a quick look at the door before installation to your BBS.
-
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- ▒▒▒ Running On BBS For Evaluation ▒▒▒
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- JNS Software as made the decision to discontinue the use of evaluation
- KEY files. This will allow the BBS Sysop's to evaluate the doors without
- the need of making a long distance call to attain a KEY. Using this new
- method the game will operate for 30 days from the time of installation.
- At this time when ran it will send a message that the game is expired
- and return the caller to the BBS. See Features below for a listing of
- features not available during the evaluation. The game will stop keeping
- and reset scores after 21 days. The game can continue uninterrupted by
- purchasing a registered key before the 21 day period is up.
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- ▒▒▒ Running as A Registered Door ▒▒▒
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- Running as a registered door requires a registered key file. See below for
- registration information. The registered version of this door enables the
- Make-Up and Play Ahead Features. Without a registered KEY file these great
- features stay dormant. See Features for more information. Upon registering
- you will receive a registered KEY file which will not expire.
-
- Also, as a registered door the program enables a built-in editor that
- will allow you to edit the doors .DAT file. This is handy for those times
- when a user may be disconnected from the BBS prematurely while playing, and
- you will be able to edit that users game record to allow them to continue
- or replay the games for that day.
-
- USAGE: IDELIGHT EDIT
-
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- ▒▒▒ Ways Of Registering ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
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- JNS Software accept's Visa, Mastercard, Money Orders & Checks in U.S.
- currency and will ship C.O.D. You can register several ways:
-
- 1.Print-out or copy the contents of the REGISTER.FRM file provided in this
- archive. Fill it out with the requested information and send the appropriate
- payment to the address on the form or at the end of this documentation.
-
- 2. Netmail the order form using Fido Net. Send to Rusty Johnson, JNS Software
- Support BBS 1:262/28. You can request your keys be returned by Net Mail file
- attachment or other ways mentioned below.
-
- 3. Call JNS Software Support BBS and order online using the online order
- questionnaire. Select the [Q]uestionnaire option at the Main Room Menu then
- select Questionnaire #1. Your order will be filled and ready for pickup
- normally within 24 hours or Mailed if you choose so.
-
- 4. Call voice at (304)733-0113 between 8 am and 11 pm seven days a week. If
- you happen to get the answering machine then leave a message and your call
- will be returned as soon as possible.
-
- NOTE: When placing an order for at least one door, if you select the U.S.
- Mail option to receive your registration, you will receive your registered
- door plus the latest versions of all JNS Software Door Games. You will also
- receive evaluation key files, if required, for all doors not registered
- with this order.
-
- If you would like to receive all of JNS Software Door Games without first
- registering any door games, then please check that option on the enclosed
- REGISTER.FRM file and mail it plus $5 for shipping and handling to the
- address on the form.
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- ▒▒▒ Receiving Your Order ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
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-
- All orders are shipped U.S. Mail unless you specify otherwise. KEY files
- may be downloaded from JNS Software Support BBS. The KEY files will be
- attached to a private message to you with directions for downloading. We
- will also send KEY files via Net Mail file attachment when available. All
- C.O.D. orders will be sent U.S. Mail.
-
- I just want to ensure those that decide to register this door that shipment
- of the registered key will be sent promptly. I want to make it clear that all
- my door games are supported by me to the best of my ability. If you have any
- problems at all with any of my doors, I will try to solve your problem as
- best as I can and also as quick as possible.
-
- Support can be obtained by calling JNS Software Support BBS, calling
- voice or by mail. Please see the last page of this document for phone
- numbers and mailing address.
-
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- ▒▒▒ Features ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
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- * Supports Wildcat 3.x 2.X & 1.13, QuickBBS, PCBoard 14.X, Gap, Spitfire
- RBBS-PC, RemoteAccess, T.A.G., WWIV, Telegard, Synchronet, TriBBS, VBBS,
- Ultra BBS, PowerBBS, Powerboard & Renegade without the use of converters.
-
- * Detects & Adjust Screen For RIP Graphics. Stops The Scrunching Look.
-
- * Supports Comm Ports 1, 2, 3 & 4, Non-Standard Ports & 15 IRQ's.
-
- * Supports Locked DTE Rate from 300 to 115,200 Baud.
-
- * Fossil Driver Support. (See FOSSIL.TXT file)
-
- * File Sharing & Record Locking for Networks & Multi-Tasking Systems.
- (Feature requires Registered Multi-Node Key File.)
-
- * Supports environment variables in configuration file.
-
- * Make-Up Day Feature. (Requires Registered Key File)
-
- * Play Ahead Feature. (Requires Registered Key File)
-
- * Supports Alias Name usage for BBS Software supporting DOOR.SYS.
-
- * DESQview Detection & Awareness, which speeds program execution.
-
- * Setup Program to create configuration file.
-
- * Full ANSI Game.
-
- * Enhanced Mini Spilt-Screen Chat For Quicker Game Return.
-
- * Add or Decrease Time allowed in door with function keys.
-
- * Force user back to BBS with function key.
-
- * Mono selected colors for sharp picture when played in Mono Mode.
-
- * Redraw Option In Case Of Line Noise, etc.
-
- * Built in Bulletin Generator for ANSI and ASCII bulletins.
- (Requires Registered Key File)
-
- * Selectable Indepth Log File capability.
-
- * Carrier Drop Detection, No Input In 5 Minutes, Time Out Detection.
-
- * Full BBS and Voice Support (Demo or Registered)
-
- * Built-In Edit program allows editing DAT file.
- (Requires Registered Key File)
-
- * Free Upgrades Of Later Releases. (Unless Major Rewrite Then Small Charge)
-
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
- ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ PAGE 4 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
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- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
- ▒▒▒ How To Play ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
-
- Please see the IDELIGHT.HPS file for description and instructions. This is
- the online help file and to conserve space it is not repeated here.
-
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
- ▒▒▒ Files In Archive ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
-
- The following files are found either in the IDELIGHT.ZIP or will be
- created during execution.
-
- IDELIGHT.EXE <--- Executable Program.
-
- IDELIGHT.SLB <--- Game Screen Library.
-
- IDELIGHT.CFG * <--- Configuration File Created By Setup.
-
- IDELIGHT.DAT * <--- Store User's Name, Last Play Date, Scores, etc.
-
- IDELIGHT.HPS <--- Instructions Used By Program.
-
- IDELIGHT.DOC <--- This File.
-
- IDELIGHT.CHP * <--- Last Months Champion File.
-
- IDELIGHT.LOG * <--- Game Activity Log.
-
- IDELIGHT.HND * <--- Holds The Shuffled Hands For The Month.
-
- IDELIGHT.ASC ** <--- ASCII MONO Mode Opening Screen.
-
- IDELIGHT.ANS ** <--- ANSI COLOR Mode Opening Screen.
-
- JNSCHAMP.EXE <--- Edits All JNS Software Door Game Champion (.CHP) File.
-
- DOOR.BAT <--- Simple Sample Batch File For Door Execution.
-
- REGISTER.FRM <--- Registration Form For This And Other Doors.
-
- SUPPORT.TXT <--- List Of JNS Software Distribution BBS's for Demo Keys.
-
- UPDATE.TXT <--- If found contains update, fixes & change information.
-
- FOSSIL.TXT <--- Information On Using Fossil Support.
-
-
- * DENOTES that file is created during RUN-TIME.
-
-
- ** DENOTES that these files are optional and are not part of the archive.
- These allow you to add any screen of your choice to the beginning of the
- game. This file will be displayed directly after the registration screen.
-
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
- ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ PAGE 5 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
-
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- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
- ▒▒▒ About The Configuration File ▒▒▒
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- This is the Champion Data file. It contains the data to keep track of the
- Last Month's Champion and other data needed by the game. This file is auto-
- matically created when the game is first executed.
-
- NOTE: Deleting the IDELIGHT.CHP file will cause the game to reinitialize
- itself starting the game over from scratch.
-
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
- ▒▒▒ Setup & Installation ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
-
- Installation procedures are very simple if you have setup a door program
- in the past. First create a Sub-Directory for the door game and copy all the
- files from the IDELIGHT.ZIP file into this directory.
-
- Now execute the SETUP program by entering:
-
- IDELIGHT SETUP
-
- This will run the games setup feature that will create a IDELIGHT.CFG
- file. The setup program has complete on-line help so I will not duplicate
- it here.
-
-
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
- ▒▒▒ Inside The File ▒▒▒
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
-
- This is what the IDELIGHT.CFG contains when created (less the comments).
-
- 1 <-- COM PORT 1, 2, 3, 4 or &H###/# or %JNSPORTID%
- Y <-- Multi-Node 'Y' or 'N'
- JNS Software Support BBS <-- Name Of BBS
- Rusty Johnson <-- Sysop's Full Name
- DOOR.SYS <-- BBS Drop File
- C:\WILDCAT\ <-- Drive & Path Of Systems Caller File
- LOG <-- LOG to keep user log or NOLOG to disable
- C:\BULLETIN\BULL99.BBS <-- Drive\Path\BulletinName For Ascii Scores
- C:\BULLETIN\BULL99.SCR <-- Drive\Path\BulletinName For Ansi Scores
- Wildcat <-- Type of BBS System Your Running
- COMMENT LINE <-- 50 Character Comment Line
- 3 <-- Hands Allowed Per Day (1 to 5)
- 2 <-- Extra Days Allowed Per Day
- 25 <-- Start Day To Allow Play Ahead
-
-
- Below is detailed descripions for each line contained in the configuration
- file.
-
-
-
-
-
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
- ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ PAGE 6 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
-
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-
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
- ▒▒▒ Line #1 Com Port ▒▒▒
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
-
- If your using Standard Addressing for the Com Port & IRQ or using a FOSSIL
- then put a 1, 2, 3 or 4 on this line indicating the com port your using.
- NOTE: DO NOT use the word COM ahead of the number.
-
- NOTE: See FOSSIL.TXT for more information when using a Fossil Driver.
-
- If your using non-standard addressing then you must supply the HEX address
- for the com port and the IRQ number 1 thru 15. Do this using the form below:
- &H3F8/5
- This would use COM 1 on IRQ 5. For easy access here is the HEX addresses
- for all four com ports: COM 1 (&H3F8), COM 2 (&H2F8), COM 3 (&H3E8) and
- COM 4 (&H2E8). Others may be needed for special equipment. Read the equipment
- manual for specific help on com port addressing.
-
- Setting Ports using Environment Variables: If your running a Multi-Node
- BBS system then you need to use enviroment variables. The game allows any
- variable name to be used, but I will use the name JNSPORTID just for
- clarity. To specify the port using an environment variable you place the
- name of the variable on this line wrapped in percent signs, ie %JNSPORTID%.
- This will tell the game to read this variable from the environment to get
- the com port information. One limit to this is the syntax which must keep in
- context when not using variables and this is when using non-standard port
- addressing. When using non-standard port addressing the syntax must be the
- same as explained above (ie. &H3F8/5). Some BBS packages use a different
- variable for each of these. If this is your case then merely create another
- by adding SET JNSPORTID=&H3F8/5 to your BBS starting batch file and then use
- %JNSPORTID% as the com port of the configuration file. See Multi-Node Setup
- below for more information.
-
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
- ▒▒▒ Line #2 Multi-Node ▒▒▒
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- If your running a Multi-Node BBS and will be allowing more than a single
- node to access this game then you must answer 'Y'es to this question. By
- answering 'N'o this will disable the games ability to read enviromnent
- variables which is now required in Multi-Node Setups.
-
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
- ▒▒▒ Line #3 BBS Name ▒▒▒
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- This line is for your BBS Name. Your BBS name must be entered exactly as
- it is in the key file except for case. The case of this line overides the
- KEY file so you can adjust the case if need be.
-
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
- ▒▒▒ Line #4 Sysop Name ▒▒▒
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- This line is for your Name. Your name must be entered exactly as it is in
- the key file except for case. The case of this line overides the KEY file
- so you can adjust the case if need be.
-
-
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
- ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ PAGE 7 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
-
-
-
-
-
-
-
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
- ▒▒▒ Line #5 BBS Drop File ▒▒▒
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
-
- This line is for the BBS Drop File your BBS creates. Below is a cross
- reference of BBS Systems directly supported.
-
- BBS's Supporting DOOR.SYS:
- Wildcat 3.X BBS System T.A.G. BBS System PCBoard BBS System
- Gap BBS System Telegard BBS System Synchronet BBS System
- TriBBS System VBBS System Ultra BBS System
- PowerBBS System Powerboard BBS System Renegade BBS System
-
- BBS Supporting CALLINFO.BBS:
- Wildcat! 1.X & 2.X BBS System
-
- BBS's Supporting DORINFOx.DEF:
- QuickBBS System RBBS-PC BBS System RemoteAccess BBS System
-
- BBS Supporting SFDOORS.DAT:
- Spitfire BBS System
-
- BBS Supporting CHAIN.TXT:
- WWIV BBS System
-
- If you use another BBS System besides what is listed then you must use a
- conversion utility to convert to one of the above caller file formats.
-
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
- ▒▒▒ Line #6 BBS Drop File Drive & Path ▒▒▒
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
-
- This line must contain the Drive and Path (ONLY) of the BBS Drop File.
- On a single line system this is normally in your BBS home directory. On
- a Multi-Node System it is normally in a Node Directory off of the Home
- directory. This line MUST end with a '\' backslash.
-
- If you are unsure of where your BBS places this file, then please consult
- your BBS manual.
-
- On a Multi-Node BBS this line will also contain the nodes environment
- variable. This will make sure the game reads from the correct directory
- for each active node. See Multi-Node Setup below for more information on
- specifying the environment variable.
-
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
- ▒▒▒ Line #7 Log File ▒▒▒
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
-
- This line determines if the game will create a LOG file of it's activity.
- By placing a 'Y' (Yes) on this line the game will create and keep a log
- of persons entering and exiting the game along with other information.
-
-
-
-
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
- ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ PAGE 8 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
-
-
-
-
-
-
-
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
- ▒▒▒ Line #8 & Line #9 Bulletin Drive\Path\Names ▒▒▒
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- These two lines are for generating score card bulletins. Line #8 is for the
- ASCII (Mono) version and Line #9 is for the ANSI (Color) version. If you wish
- the game to create these files then enter the Drive:\Path\Filename for each
- file. If you choose to create bulletins BOTH lines have to be used. You can-
- not create just a single bulletin. If you choose not to create bulletins then
- leave these lines blank. The lines must be present, just leave them blank.
-
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
- ▒▒▒ Line #10 BBS Type ▒▒▒
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- This line is for your BBS type. This line is merely used for the closing
- line of the game and can be any name. This allows BBS Systems not supported
- directly to have their BBS type printed when the door is closing.
-
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
- ▒▒▒ Line #11 Comment Line ▒▒▒
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- This line is a comment line that is displayed above the bottom bar on the
- opening registration screen. It is meant for those who want to display the
- name of the donating user or to ask for donations to register the door. Or
- you can put anything else here such as 'Brought To You By JNS Software'
- which is the default.
-
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
- ▒▒▒ Line #12 Number Of Hands Allowed Per Day ▒▒▒
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- This line is for the number of Hands allowed per day. If set to 3 (three),
- recomended, then the game will allow the player to play three hands per day.
- This can be a number of 1 to 5.
-
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
- ▒▒▒ Line #13 Number Of Extra Days Per Day ▒▒▒
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- This line is for the number of extra days allowed per day. This feature is
- only available in the Registered Version but this line must be set all the
- same. This number is for the Make-Up and Play Ahead Features. It determines
- how many extra days may be played on a single day. This will accept a value
- between 0 (Disable) to 31 (No Restrictions).
-
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
- ▒▒▒ Line #14 Day To Allow Play Aheads ▒▒▒
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- This line lets you determine which day to start allowing Play Aheads. This
- feature is only available in the registered version but this line must be
- present. The purpose of this line is intended to allow users to play out the
- end of the month so everyone won't have to log in the last day. Also, it is
- intended for those that may work out of town and need to play out the month
- a few days early. The 25th is the recomended setting. This line should be
- set from 1 (No Restrictions) to 31 (Disable).
-
-
-
-
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
- ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ PAGE 9 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
-
-
-
-
-
-
-
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
- ▒▒▒ Execution ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- Some BBS Systems call batch files and some run doors direct. So if you
- don't know how to install a door on your particular BBS System then please
- see your BBS manual. The game merely needs it's directory to be active and
- then executed by running the IDELIGHT.EXE. See the sample DOOR.BAT file in
- this archive for an example of how the door may be executed.
-
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
- ▒▒▒ Multi-Node Setup ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- Setting up a JNS Software door game has changed a lot for Multi-Node
- users. We now support and require the use of Environment Variables to
- supply the game with the Com Port and Node Directory information. The game
- will read any environment variable that you supply so names are not
- important.
-
- The game now only reads the IDELIGHT.CFG file and will not accept any
- other name for the configuration file. So this is the file that will contain
- the enviroment variables.
-
- The game requires only two pieces of information. This is the Com Port
- and Node Directory information and these must be supplied with environment
- variables.
-
- The enviroment variables is best set by your BBS's calling batch file.
- This is the batch file that starts your BBS. If your running a Wildcat or
- PCBoard BBS system then you probably already use the WCNODEID or PCBNODE
- enviroment variables. These variables should work fine. If your using
- another BBS system then you will probably have a simular variable. If not
- just use the default ones used below in the example setup.
-
- I am going to use JNSPORTID and JNSNODEID for my example of setting up
- on a Multi-Node system. Also I will assume you need to add the environment
- variables where in fact most cases they will already be in use.
-
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
- ▒▒▒ Modifying The BBS Batch Files ▒▒▒
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- You will need to add the following lines to your batch files that start
- your BBS. These lines should be located near the top of the file ahead
- of any loop since they only need to be initialized one time:
-
- SET JNSPORTID=1 This is your com port environment variable
- and assigns the com port for each node.
-
- SET JNSNODEID=1 This is your node id environment variable
- and assigns the node number for each node.
-
- The JNSPORTID is the tricky one of the two. Where the JNSNODEID merely
- assign the node number the JNSPORTID may also have to assign a Non-Standard
- Port address and IRQ. See above 'Line #1 Com Port' for explanation of this.
-
-
-
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
- ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ PAGE 10 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
-
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-
-
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
- ▒▒▒ Modifying The BBS Batch Files Continued ▒▒▒
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
-
- I will give a few examples setting the JNSPORTID variable to try to avoid
- confusion.
-
- SET JNSPORTID=2 '--- Use Com Port #2 with IRQ 3 (standard)
-
- SET JNSPORTID=&H3E8/5 '--- Use Com Port #3 with IRQ 5
-
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
- ▒▒▒ Create Batch File To Call Door ▒▒▒
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- This is probably done different ways and different BBS Systems. By never
- the less it is quite simple. All that needs to be done to run the door is
- switch to the games sub-directory and then execute the door. Thus a sample
- batch file would look like this:
-
- @ECHO OFF '--- Turn Off Echoing To Screen
- CD\DOORS\GAME '--- Change To Games Sub Directory
- IDELIGHT.EXE '--- Execute The Game
- CD\BBS '--- Change Back To The BBS Directory
-
- Some BBS Systems require you to change back to the BBS directory and some
- do not. See you BBS documentation about this and about naming conventions
- and placement of door batch files.
-
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
- ▒▒▒ Environment Variables & The Configuration File ▒▒▒
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- The evironment variables are used on lines #1 and #6 of the configuration
- file. Below is the first 7 lines of the configuration file with the
- environment variables in place. See above if you need to see the complete
- file. (exclude the comments).
-
- %JNSPORTID% <-- COM PORT 1, 2, 3, 4 or &H###/# or %JNSPORTID%
- Y <-- Make Sure This Is 'Y'es
- JNS Software Support BBS <-- Name Of BBS
- Rusty Johnson <-- Sysop's Full Name
- DOOR.SYS <-- BBS Drop File
- C:\BBS\NODE%JNSNODEID%\ <-- Drive & Path Of Systems Caller File
- LOG <-- LOG to keep user log or NOLOG to disable
- ...etc...
-
- The game will read in these lines and will check lines #1 and #6 for
- environment variables and thus read in there information. Line #6 assumes
- the DOOR.SYS file will be placed in the C:\BBS\NODE1\ sub-directory if
- JNSNODEID equals 1.
-
- If you are already using enviroment variables with your current BBS setup
- that meet the games need you can merely use those named instead. Thats all
- there is too it.
-
-
-
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
- ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ PAGE 11 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
-
-
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-
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-
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
- ▒▒▒ Command Line Parameters ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
-
- COMMAND Line Parameters: SETUP LOCAL ALIAS FOSSIL EDIT SPLIT
-
- This door has several command line parameters listed above. Below is
- description for usage:
-
- SETUP - Run's the Idiot's Delight Setup program.
-
- LOCAL - Used in conjunction with FILENAME.CFG LOCAL for executing
- the door in local only mode. For use from the DOS prompt
- only. Never use LOCAL in a BBS batch file.
-
- ALIAS - Cause's the door to use Alias names on BBS System's
- which support the DOOR.SYS drop file.
-
- FOSSIL - Cause's the door to use a previously installed fossil.
-
- EDIT - Execute's the games Player Data file (.DAT) editor. The
- editor will display help for each option during execution.
- Please follow those instuctions when editing player's data.
-
- SPLIT - Just a toy. This will cause the game to split the opening
- registration screen from the display.
-
- In some cases more than one option will be needed such a case would be
- when using a fossil and also using alias names. The command line to execute
- the game would look like this:
-
- IDELIGHT.EXE FOSSIL ALIAS
-
- Order of the option does not matter.
-
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
- ▒▒▒ Notes Of Interest & Problem Solvers ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
-
- This game does not require any monitoring program for dropped carrier. It
- automatically detects this and exits back to the BBS.
-
-
- This door DOES NOT require any runtime modules to run. It will run as-is
- without any aid from outside utilities.
-
-
- JNS Software has several card games as doors. And a particular problem
- shows up that can be controlled by the remote user. Some Terminal programs
- have a default setting of ON for Compu-Serve B file transfers. If this is
- on, the Terminal Program will strip the ASCII Code 3, which is a CLUB
- character used on the card. Have your users set this to OFF if CLUBS fail
- to appear on the cards.
-
-
-
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
- ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ PAGE 12 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
-
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-
-
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
- ▒▒▒ JNSCHAMP Champ File Editor ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
-
- JNSCHAMP.EXE is a champion data editor. It will allow editing of the Last
- Months Champion name and score and the All Time Champion name and score. It's
- not a flashy program but it does work. Just execute the program without any
- command line parameters and it will instuct you on what to do. This program
- is mainly intended to help when updating or if you loose a .CHP file do to
- hard disk trouble. You can always read the last written bulletin for the
- current information of the file if the game is able to create one.
-
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- ▒▒▒ Technical Support ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
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- If you have problems with this, or any, JNS Software door game you can
- contact me, Rusty Johnson via JNS Software Support BBS or call me voice at
- the numbers below. Please DO NOT contact the other Distribution BBS's for
- technical support.
-
- BBS Node #1 (304) 733-4148 (USRobotics 14.4 HST)
- BBS Node #2 (304) 733-1338 (USRobotics 16.8 Dual Standard)
- BBS Node #3 (304) 733-0749 (Generic 2400)
- Voice Phone (304) 733-0113 (Orders & Technical Support)
-
- Mailing Address: JNS Software
- P.O. Box 405
- Ona, WV 25545-0405
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- ▒▒▒ Ordering Information ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
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- Please see the file REGISTER.FRM file in this package for ordering
- information.
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- ▒▒▒ Updates To JNS Doors ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
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- Updates to any JNS Software door games may be downloaded from any of the
- Distribution BBS's free of charge. My intent is always to supply updates
- free unless major revisions are made to the software wherefore a small update
- fee will be charged and may only be obtained through normal registration
- channels.
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- ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ PAGE 13 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
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- ▒▒▒ Distribution ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
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-
- You are free, in fact encouraged, to distribute the SHAREWARE IDELIGHT.ZIP
- version of the door game provided that all files contained in the original
- IDELIGHT.ZIP archive are distributed in their original unmodified state.
-
- Registered KEY's MAY NOT be distributed in any form.
-
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
- ▒▒▒ Acknowledgements ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
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-
- Wildcat BBS System - Mustang Software
- GAP Communications - The GAP Development Company
- PCBoard - Clark Development Company, Inc.
- Spitfire - Mike Woltz, Buffalo Creek Software
- QuickBBS - The QuickBBS Group, Inc
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