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-
- ~12Farmers and Kings ~9is a part BBS and part Role-playing game. You must
- compete with other players as well as the king and his cruel soldiers. The
- object of the game is to kill the king before anyone else does. You may
- talk to many characters around the world to get clues about how to get to
- the king's castle then you are on your own.
- The Land of Trimmail has seven towns. The capitol town, Trimmail, is
- where the castle sits. You start playing in a small island town where
- farming is the main income. If the game is unregistered, you will not be
- able to leave the town, but you will be able to understand how the game
- works by just looking around. If you like the game and would like to see
- the rest of the land, help your sysop to register.
-
- ~15Characters~12:~9 The characters of the land can usually be found in taverns and
- inns. Some don't like to talk much and will say very little. Others will
- carry on a long conversation. You type a word symbolizing the question you
- would like to ask them. For example: if you would like to ask for someone's
- name, you would type "name". You must type out the entire word and can't add
- any letters after it. Remember: On all characters, typeing ~15bye~9 will get
- you out of conversation with them.
-
- ~15Weapons~12:~9 You must have a weapon to live. Therefore, you will always have a
- dagger which is the weapon you start with. Noone will buy a dagger from
- you. You can't own two other weapons at the same time.
- Short-range: The short-range weapons are your most important. Try
- to get the best weapon you can.
-
- Long-range: Long-range weapons can inflict much more damage than
- short-range but are much harder to aim. When you first start your
- fight, you can shoot your long-range weapon at your opponent. If
- you opponent has a long-range weapon, though, he can shoot it at
- you, too.
-
- ~15Armour~12:~9 ("Armour" is the british spelling for armor) There is an important
- reason to have armour. That reason you must figure out for yourself.
- Besides that, armour helps lessen the effects of attacks from your enemy.
-
- ~15Player attributes~12:~9 Strength, Dexterity, Aim, and Hit points are
- representations of your physical ability. Trainers can help you to increase
- your abilities in each area but for a price. Skill levels represent your
- experience in combat. In order to increase your attributes, you must first
- increase your skill level.
-
- ~15Special Attacks~12:~9 Many strange events happen in the land of Trimmail.
- Many times, a person is infused with mystical or physical abilities far
- more powerful than the standard attacks. The easiest one to obtain is
- in the first city of Hayward in the forest. Press H.
-
- ~15Food~12:~9 To stay alive, you must eat. The best way to eat is to go fishing and
- eat the fish in the fields. You can go to the farms and slaughter some
- cows for meat, or if you are not feeling patient, you can go straight to the
- market and buy some food. Another thing you can do with food is sell it.
- You don't need to eat meat all day to stay alive so if you slaughter some
- cows, you may go to the market and sell it for money.
-
- ~15Skins~12: ~9 If the game is registered, you may sell skins to make money. You
- cut skins from animals you kill in the forest or mountains. The skins can
- be sold for much money.
-
- ~15Moving~12: ~9There are two ways to move from town to town. The first way you
- will have to use is the docks. Go there and if the game is registered, the
- sailor will take you anywhere you would like to go. The other way is buying
- a horse from the stables and then moving from the stables to any town on the
- mainland. Don't worry, you will take your horse with you if you move by the
- docks.
-
- ~15Guild~12:~9 Once you start playing, you automatically become a member of the Guild.
- There are many options to take advantage of in the guild.
- List players: This will list all players and their locations.
-
- Read Logbook: The logbook keeps track of all the events that happen
- during the game.
-
- Write Logbook: If you have a message you would like to give to
- everyone, just write it in the logbook and anyone who reads it,
- which should be a daily action, will see your message.
-
- Handle personal log: This is where everyone writes messages to you
- and how to know what happened to you overnight. You can also write
- notes to yourself in it if there is something you would like to
- remember.
-
- ~15Monsters~12:~9 Monsters from presidents to dragons roam the land. Your location
- will determine what kind of monsters are available to fight. Every town has
- either a forest or mountains. Some monsters will carry money that you can
- take after defeating them and some will give you a fine skin to cut off.
-
- ~15Battle scene~12:~9 When fighting other players or monsters, there is a common
- battle scene with four options:
- Attack: To lunge forward and strike at your opponent with whatever you
- are carrying. Your enemy will strike at you either before or after
- you strike them. A message about the attack will be displayed
- above the command bar, the info about your strike is on bottom and
- the info about the monster's strike is on top.
- Defend: This is when you kneel down and hide your entire body behind
- your shield (or your arms if you do not carry a shield). There is
- a specific advantage to doing this which you must figure out for
- yourself. When you are defending, your enemy rarely misses.
- Run: Reckless abandon of battle. This is when you drop your guard,
- turn around, and run for your life.
- Stats: To display complete status of your player. The battle scene
- will give partial status.
- Redraw: If line noise clutters up the battle scene, this will redraw
- the scene.
- Note: If you do not have ANSI enabled, the battle scene will be scrambled
- and unreadable. Choose ~15Quick Fight~9 mode from the hunting menu to correct
- this.
-
- ~15Farms~12: ~9 You are a desperate adventurer with no home. Why not fracture a
- small law that will probably be overlooked anyway? Well, this is your
- chance. The farms have a nice farmhouse that usually has money hidden
- away somewhere. If you want meat to feed yourself or to bring some money
- from the market area, you can slaughter some of the cows. If you can
- manage to succeed in doing one of these, this is the most profitable way
- to get money. Note: That is only in this game and not in real life.
-
- ~15Getting started~12:~9 If you would like a little help in getting started, read
- this section. It tells some of the tips to making a living.
-
- Your very first move in playing the game should be to check out the
- tavern. As in every tavern of the realm, there should be some friendly bar
- patrons just sitting around. The bartender usually has some helpful advice,
- too. Then there is the innkeeper who really can do nothing but say some
- non-helpful things. By now, you should be pretty much decided on what you
- need to do after Hayward. But don't get impatient and try to cross the seas
- yet. Go to the market and talk to the merchant and go to the weapon shop to
- talk to the weaponsmith. They can give you some helpful advice and tips
- about the game. Now it's time to spend some turns! Go to the beach and try
- your luck with fishing. If you catch some fish, you can sell them to the
- market for a few coins. Now go to the Training hall and go ahead and pay
- the ten coins just to talk to the trainer. If you have enough coins, get
- some training by sparring with him. It may be a good idea to remember
- what he said by writing it in your personal log in the guild. Your personal
- log should be used as a diary. Clear it only when it gets too long or when
- you have already carried out anything you had written in it. If you did
- get your training, go to the forest and fight some animals.
- In the Hayward Forest, any of the Red animals, especially the squirrel,
- would be easy prey for you. During battle, if your hit points fall below 5,
- then it would be a good idea to run. Spend your next bit of cash on armour
- and then get a better weapon. When you are equiped with at least a Morning
- Star and at least leather armour, and preferrably your strength and dexterity
- to be at least 4, it is time to leave town. There is something better
- waiting for you somewhere. If you need some hit points refreshed, try the
- healing well or the ale in the pubs.
- ~15TIP~12:~9 The easiest monsters besides the ones in Hayward are in The Den.
- The Den is a fun place to visit anyway. You can visit Trimmail, Sussenex,
- or Pomdirgunua before, but the monsters in these towns are much more
- diffucult then those you would have been used to.
- ~15TIP~12:~9 After increasing skills in The Den, the next place to go is Pomdirgunua,
- it is time to track down the king.
- ~15TIP~12:~9 The Axe may seem extremely strong, but is not nearly the strongest
- weapon in the game. Talk to people in Hayward to find the trail of some
- powerful weapons. One of which is twice as strong as the Axe. However,
- that weapon, only one player may weild and the only way to get it from
- him is to steal it.
- ~15TIP~12:~9 Hayward is boring and but a small part of the entire land of Trimmail.
- Help your sysop to register if the game is not already registered.
-
- Good luck in your journeys! Kill the King!
-