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- ----------------------------------------------------------------------------
- Farmers and Kings version 2.01
- ----------------------------------------------------------------------------
-
- NOTE: Upgrading from 1.7 or higher requires running 17to2.exe
-
- For up-to-date information on the World Wide Web:
- http://www.azalea.net/personal/lk/fk.htm
-
- ** Check my web page for information on a free bulletin board on the net **
- ** coming soon **
- Ways to contact me:
- Email: guardian@ok.azalea.net
- Mail : POB 1805
- Fort Gibson, OK 74434
-
- Please give me feedback on what bbs platform you think a 32-bit version
- should be made for. I am considering these at the moment:
- Worldgroup (Galacticomm)
- MetaWorlds (Clark Devolpment)
- Wildcat! 5 (Mustang Software)
- (I may be able to use both, I haven't researched yet)
-
- --------------------------------------------------------------------------
- | There is a nice multi-node teleconference-style chat in the door that |
- | can be ran individually from the main game. Read chat.doc. |
- --------------------------------------------------------------------------
-
- Designed and Programmed by,
- Jeb Dunn
-
- Programmed with Opendoors Door Programming Toolkit v6.0
-
- I would like to thank DALE DEWOODY and ALAN THIESSAN for their ideas and
- the ANSI screens of Sussenex and Burkshire.
-
- I would also like to thank these people for playtesting. (Whether they knew
- thats what they were doing or not):
-
- Jerod Rentfrow Scott Scenter Mike Deturk
- Trena James Tony Harrison
-
- Farmers and Kings was written using Turbo C++ and Opendoors Door Programming
- Toolkit. FK supports RemoteAccess, QuickBBS, PC-Board, Maximus, Opus,
- Wildcat!, WWIV, Spitfire, SuperBBS, Telegard, RBBS-PC, TriTel, GAP, and
- others.
-
- Fk supports any boards with the following dropfiles: CHAIN.TXT,
- DORINFO1.DEF, EXITINFO.BBS, DOOR.SYS, SFDOORS.DAT, CALLINFO.BBS
-
- Even though I have spent months and months testing this game, and I'm
- sure it is safe, I will not hold any responsibility for damage done by
- use of this game.
-
- ----------------------------------------------------------------------------
- Advertising
- ----------------------------------------------------------------------------
- Be sure to advertise the game on your bulletin board. Once users know it
- is there and begin to play it, they will love it.
- bbsintro.ans -- An ANSI file for your login screens.
- Feel free to edit the text under the graphics.
- f&kwlogo.gif -- A gif image for web pages or client/server bbs systems.
- Please do not edit it without permission.
-
- ----------------------------------------------------------------------------
- Now on to INSTALLATION!
- ----------------------------------------------------------------------------
-
- V2DATA.EXE should have contained the following files:
- Install.exe - Used to setup game
- King.exe - Main playing file
- fkedit.exe - Player and settings editor
- Maintain.exe - Runs maintenance
- 3rdparty.exe - Used to add game modules
-
- Fksysop.doc - This file: explains everything
- 3rdparty.doc - Explains use of 3rdparty.exe
- chat.doc - Explains use of external chat
-
- Order.frm - To send in for registration
-
- 22 *.ANS files
- 30 *.DAT files
- 10 *.ASC files
-
- ----------------------------------------------------------------------------
- 1. Setup
- ----------------------------------------------------------------------------
- The first step in setting up the game is running INSTALL.EXE.
- It will set up a single node for use with fk.bat. For multi-node
- systems, use fkedit.exe to setup all other nodes.
- The reason for this batch file is to change the directory to where
- Farmers and Kings is located. Now the game is ready to play locally.
- Run king.exe with the command-line parameter of -l.
-
- FK.BAT must receive the node number as a parameter.
-
- IMPORTANT:
- You may want to check fk.bat out and make sure it fits your board's
- needs.
-
- ----------------------------------------------------------------------------
- 2. Run it local
- ----------------------------------------------------------------------------
-
- KING /L
-
- The game should work perfectly. Take time to look through the game
- and see whether or not this game is worthy for your BBS. If the game is
- unregistered, notice how you cannot move to another town from the docks.
- This is the only way the game is crippled while not registered. But 80
- percent of the STORY is across the seas.
-
- ----------------------------------------------------------------------------
- 3. Setup for BBS
- ----------------------------------------------------------------------------
-
- FK [nodenumber]
-
- Run fk.bat from the BBS. Or if your BBS uses its own batch files to
- run doors, feel free to bypass fk.bat and run king.exe directly. But be
- sure to run king.exe with the node number as a parameter.
-
- EXP (for single node systems using fk.bat)
- fk 1
-
- EXP (for single node systems bypassing fk.bat)
- cd\fk
- king 1
-
- ----------------------------------------------------------------------------
- 4. DON'T FORGET THIS STEP: Maintenance
- ----------------------------------------------------------------------------
-
- I made MAINTAIN.EXE a seperate file so that the sysop could run
- it anytime preferred. Also so that playing the game locally would not
- be such a hassle. Just run the file from your nightly batch file or
- whenever you prefer to do it.
-
- HOWEVER: You must change the directory to where FK is located. Sorry
- for the trouble.
- EXP:
-
- C:
- CD\FK
- MAINTAIN
-
- DO NOT run maintain.exe just before king.exe unless you want to start a
- new playing day everytime someone plays.
-
- ----------------------------------------------------------------------------
- fkedit.exe
- ----------------------------------------------------------------------------
-
- That's all you need. You can use fkedit.exe to configure the game to your
- preferences. FKedit is a simple, quick program to edit players, change
- settings, setup nodes, or to register the game.
-
- If you run a multi-node system, be sure to setup your nodes!
-
- Well, That's it! The game is ready to be played.
-
- ----------------------------------------------------------------------------
- REGISTRATION
- ----------------------------------------------------------------------------
-
- Before the game is registered, it is completely playable. However it
- does have an annoying feature which limits the fun in the game. The Land
- of Trimmail is made of seven towns each with its own ANSI file. The player
- starts on a small island. The annoying feature is that the player cannot
- move to another town using the docks. That makes the game unwinnable and
- very boring COMPARED TO ALL THE GAME HAS TO OFFER. There is no limitation
- for the sysop unless he is a player.
-
- To register, print out the file order.frm and fill it out. Or if you
- do not have a printer, you can write out all the information.
- Send the form plus $14 to this address:
-
- Jeb Dunn
- POB 1805
- Ft. Gibson, OK 74434
- USA
-
- The $14 must be payed in US currency by cash, check, or money order.
- I am not responsible for any cash lost in the mail. But I have never lost
- any cash in the mail and that is usually the way I send in registrations.
-
- ----------------------------------------------------------------------------
- SYSOP FUNCTION KEYS:
- ----------------------------------------------------------------------------
-
- There is a variety of function keys the sysop can use while someone is
- playing the game.
-
- F9 Display help information: tells the functions of all the other
- function keys.
- [UP]/[DOWN] To increase or decrease amount of time left for user.
- ALT-C To break in for a chat with user, [ESC] will end chat
- ALT-J Allows you to shell to DOS.
- ALT-H To Hang up on the user. Will return control to BBS.
- ALT-L (Works with some info files) Hangs up on user and locks them out of
- BBS.
- ALT-D Drops user to BBS.
-
- ----------------------------------------------------------------------------
- If there is any question you want to ask, I will try to answer them in
- this section.
- ----------------------------------------------------------------------------
-
- FK does monitor carrier and checks for inactivity. It does not check
- for vulgar words used as handles but the user can be deleted or the handle
- changed by using FKedit. The maximum amount of players is 200 (which I am
- going to try to change in the next version). The game is played using turns
- as many other games do. There is no time limit except for the time left on
- the BBS. If the user's time has run out, the game will return control to the
- BBS.
-
- When the game is won by a user, noone will be able to play until
- maintenance is ran. So, if someone asks you to restart the game because
- someone has beaten it, don't worry about it. As long as maintain.exe is ran
- at midnight, no problem with restarting. If for some reason you want to
- restart the game before it is won, run install.exe.
-
- Although I tested the game as thoroughly as I could, there are probably
- still some stinken bugs hidden somewhere in the game. If you find one, I
- would really appreciate being informed. I will put your name and BBS number
- in the docs of upcoming versions somewhere.
-
- If you are having trouble with the game for any reason or would like
- to comment to me about the game, contact me.
-
-
- ----------------------------------------------------------------------------
- HISTORY
- ----------------------------------------------------------------------------
-
- First release: October '94
-
- "Farmers and Kings" originally started as "To Kill a King" but due to
- criticism and the urge for a more game-like name, it was changed.
-
- Version 1 : Started out as "To Kill a King". This was basically a quick
- release and completely full of bugs. In fact on most systems,
- the game was not operatable at all.
-
- Version 1.05 : ANSI screens were fixed, log-in crashes were fixed. Several
- misspelled words were fixed.
-
- Version 1.1 : "To Kill a King" changed to "Farmers and Kings." New ANSI
- screens. Instruction file rewritten. Sysop file rewritten.
- Several unnoticeable bugs in install.exe were fixed.
- Entire game was basically cleaned up.
-
- Version 1.5 : Colors were fixed. Now low-intensity colors are shown. Now
- FK can be used with RA 2.00+ and is aware of Windows. 3rdparty
- module support was added. Easier installation. A couple new
- ANSI screens. Several new features added. New weapon added.
- It is now easier to get started at first. Fksysop.doc rewritten
- again. Horseman tip screen added.
-
- Version 1.6 : Multi-node support is added. All text files such as log files
- are given color. Bank style treasure hole added.
-
- Version 1.65 : Multi-node bugs worked out. Quick instructions, tavern
- conversations and many other features added.
-
- Version 1.7 : More Multi-node bugs worked out. Bright hotkeys added.
- Sheild conversions added. Choice of Powerful player or Rich
- player added at beginning. 3rd party module technology update.
-
- Version 1.71 : Minor bug fixes. FILE_ID.DIZ added to zip.
-
- Version 1.72 : Minor bug fixes, mostly having to do with unavailable
- commands. New Hayward ANSI screen.
-
- Version 2.0 : Version 2.0 takes a major step in player activities and
- customization. Player is allowed to be a thief or fighter.
- Player is allowed to steal from buildings. Online battles
- finally works. Special attack skills available. Companions
- available. Game is set to run in less memory. Numerous
- cleanups made.
-
- Version 2.01 : Some minor bug fixes. Getting in touch with me is updated.
-
- I HOPE YOU ENJOY THE GAME!
-