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- C H A L L E N G E C R A P S!
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- RULES
- ~~~~~
- TABLE LIMIT. The total of all bets on the table cannot exceed $500.
-
- BANKROLL. Each player begins a gaming session with $50. Your current bankroll
- is displayed at the bottom of the screen. Option H (High Bankroll) from the
- main menu allows you to view the player with the highest bankroll so far. This
- is the amount to beat! Your bankroll does not decrease at the time you make
- your bets (since the money is still yours!) even though some bets, like the
- pass line, cannot be picked up once they are placed on the table. The bankroll
- will be adjusted after the results are calculated following each throw of the
- dice.
-
- SCREEN REDRAW. The screen redraw feature can be used at any time without
- disturbing current betting statistics. It is commonly used to correct
- erroneous screen characters that may appear occasionally, due to telephone
- line noise.
-
- THE BASICS. A craps table has two duplicate betting areas, one at each end of
- table, separated by a single layout where proposition bets are made. Challenge
- Craps! faithfully displays one of these duplicate betting areas and provides a
- status chart for proposition bets.
-
- The various bets on a craps table include Pass Line Bets, Don't Pass Bets, Come
- Bets, Place Bets, Buy Bets, Lay Bets, Field Bets, Big 6 and Big 8 Bets, and
- Proposition Bets. Two dice are thrown to determine the results of these bets.
- The player who is currently throwing the dice is called the shooter. In
- Challenge Craps!, you are always the shooter. Nearly all casinos require that
- the shooter bet the Pass Line or Don't Pass, as a minimum. This condition is
- also required by Challenge Craps!.
-
- PASS LINE BETS. Pass Line bets are made when the dice are "coming out." This
- means a new gambling round is about to begin. Pass Line bets wins if the
- shooter rolls a 7 or 11 on the first (come out) roll. Pass Line bets lose if
- the shooter rolls a 2, 3, or 12 (craps). If the shooter rolls a 4, 5, 6, 8, 9,
- or 10, the number becomes the shooter's point. A white puck marks this point
- on the craps table layout. The puck flashes in Challenge Craps!. The shooter
- continues to roll the dice. If the point number is repeated before a 7 is
- rolled, the Pass Line wins. If the 7 shows first, the Pass Line loses. You
- are not allowed to pick up your Pass Line bet once it has been made. Instead,
- you must wait for the win/loss decision. The house percentage on a Pass Line
- bet is 1.4% which is a pretty good deal for the player. Pass Line bets pay
- even money. When you make a Pass Line bet in Challenge Craps!, a small square
- is displayed in the proper area to indicate the bet.
-
- PASS LINE ODDS. Once a point is established, you are allowed to make an odds
- bet that is extremely generous to the player because the house has no
- advantage! You can't make an odds bet unless you have a basic Pass Line bet
- already on the table. Odds can be taken (or removed) at any time after a
- point is established. Challenge Craps! offers single odds. This means the
- amount of your odds bet cannot exceed the amount of the main bet. The odds
- win or lose with the Pass Line. Pass Line odds pay true odds, based on the
- point number. The 4 or 10 pays 2 to 1. The 5 or 9 pays 3 to 2. The 6 or 8
- pays 6 to 5 (read the note on casino change later in this documentation). When
- you make an odds bet, a small 'x' appears to the right of the main bet marker
- to indicate the bet.
-
- DON'T PASS BETS. These bets are the opposite of Pass Line bets. You win if
- the shooter rolls a 2 or 3 (Challenge Craps!, like standard casinos, bars the
- 12 to give the house an advantage). You lose if the shooter rolls a 7 or 11.
- If a point is established, you win if a 7 rolls before the point. You lose if
- the point rolls before the 7. Don't Pass bets pay even money. A small square
- is displayed in the proper area to indicate the bet.
-
- DON'T PASS ODDS. When you take odds on a Don't Pass bet, you act as "the
- house" and are expected to lay the true odds. For example, if the point is 4
- or 10, you would bet $2 to win $1. This is because the odds are in your favor
- after the come out roll (a 7 is more likely to show than any other number!).
- Like Pass Line odds, you can take Don't Pass odds at any time after the come
- out roll and remove them at any time (not smart!). A small 'x' appears to the
- right of the main bet marker when you make a Don't Pass odds bet.
-
- COME BETS. Once a point is established, you can make Come bets. A Come bet
- acts exactly like a Pass Line bet on the next roll of the dice. If a 7 or 11
- is thrown, you win. If a 2, 3, or 12 is thrown, you lose! If a point number
- is thrown, that number becomes your Come bet point and the bet itself is moved
- to the number rolled. In Challenge Craps!, a Come bet is initially identified
- by a square in the proper area of the layout. If a Come bet point is
- established, a 'C' appears in the applicable number box. Come bets pay even
- money. All Come bet payoffs are placed in the COME area of the craps table
- layout and continue to act as a valid bet. If you don't pick up all or part of
- the money before the next roll of the dice, the money is treated as another
- Come bet!
-
- COME BETS WITH ODDS. Once a Come bet point, marked with a 'C' in one of the
- number boxes on the layout, is established, you can make an odds bet just like
- Pass Line odds. The payoffs are the same as Pass Line odds. When you make an
- odds bet, a small 'x' appears to the right of the 'C' to indicate the bet.
-
- DON'T COME BETS. Once a point is established, you can make Don't Come bets.
- This bet is the same as a Don't Pass bet after the come out roll. If a 2 or 3
- is thrown, you win (the 12 is barred just like the Don't Pass bet). If a 7 or
- 11 is thrown, you lose. If a point number is thrown, your Don't Pass bet is
- moved to the number rolled and becomes your Don't Come point. The Don't Come
- bet is initially identified by a square in the proper area of the layout. If
- a Don't Come point is established, a 'D' appears in the applicable number box.
- Don't Come bets pay even money. Like Come bets, Don't Come bet payoffs are
- returned to the Don't Come betting area and will act as a new bet if you don't
- pick some or all of the bet up.
-
- DON'T COME BETS WITH ODDS. Once a Don't Come point, marked with a 'D' in one
- of the number boxes on the layout, is established, you can make an odds bet.
- You lay the true odds just like odds on a Don't Pass bet. For example, if the
- Don't Come point is a 5 or 9, you would bet $3 to win $2. When you make an
- odds bet, a small 'x' appears to the right of the 'D' to indicate the bet.
-
- PLACE BETS. Place bets are direct bets made on the 4, 5, 6, 8, 9, or 10.
- Place bets can be made or removed at any time. Place bets win when the number
- or numbers you have "placed" are thrown. They lose when a 7 is thrown. Place
- bets do not pay true odds. Instead, the house gains an advantage by paying
- house odds. The 4 and 10 pays 9 to 5. The 5 and 9 pays 7 to 5. The 6 and 8
- pays 7 to 6. Place bets do not work on the come out roll (you neither win or
- lose). Each time one of your Place bets wins, you must make a decision. You
- can choose to gamble with the "Same Bet" (the payoff is returned to you),
- "Press" the bet (double your bet and return what's left of the payoff to you),
- or take the bet "Down" (all money for this bet is returned to you). Place bets
- are identified by a 'P' in the applicable number box.
-
- BUY BETS. Buy bets are similar to Place bets except they pay true odds. But
- there's a catch! The house charges you 5% of the bet for the privledge of true
- odds. Buy bets can be made or removed at any time. They do not work on come
- out rolls. Buy bets are identified by a 'B' in the applicable number box.
-
- LAY BETS. Lay bets are the opposite of Buy bets. You win when a 7 is thrown
- and lose if the number you bet against is thrown. You lay the true odds when
- making a Lay bet and pay a 5% charge on the amount you can win. For example,
- if you didn't think the 10 was going to be thrown before a 7 and laid $40
- against the 10, the house would charge you $1 because your true odds payoff
- would be $20. Lay bets work on every roll of the dice, including the come out
- roll. They are identified by a 'L' in the applicable number box.
-
- FIELD BETS. Field bets are one roll bets. When you bet the field, you win
- when the next roll of the dice is 2, 3, 4, 9, 10, 11, or 12. In Challenge
- Craps!, the 2 pays double, the 12 pays triple, and the remaining numbers pay
- even money. Field bets can be made at any time. The bet is identified by a
- square in the proper area of the layout.
-
- BIG 6 AND BIG 8. These simple bets pay even money and can be made at any time.
- You win if the 6 or 8 (depending on which one you bet) is thrown before a 7.
- You lose if the 7 shows first! Big 6 and Big 8 bets are identified by squares
- in the proper area of the layout.
-
- PROPOSITION BETS. The Proposition bets are located at the center of a craps
- table (lower left corner in Challenge Craps!). Each bet has specific odds
- listed to the right of the bet. It is important to note that the odds are
- represented differently on the Proposition bet layout. For example, in this
- area, the odds 5/1 or 10/1 mean 5 for 1 and 10 for 1, respectively. This
- meaning is true for all Proposition bets. 5 for 1 is really 4 to 1! The house
- earns a hefty percentage on Proposition bets! All Proposition bets are one
- roll bets except for the hardway bets. The hardway bets continue to work until
- you win (the dice indicate the applicable pair) or you lose (a 7 is thrown or
- the easy way total of your bet is thrown). An easy way is the same total on
- the dice but without matching pairs. The horn bet is a Proposition bet which
- includes the numbers 2, 3, 11, and 12. In Challenge Craps!, this bet requires
- a minimum bet of $4. All Proposition bets are identified by squares that
- appear to the right of the odds for each bet.
-
- CASINO CHANGE. Casinos are not in the habit of returning change as a part of
- a bet payoff, just to ensure you received your "fair return" on a bet that
- involves fractional math! For example, if the house odds for a given bet are
- 9 to 5, the house expects you to know the odds and bet in increments of $5 to
- maximize your return. That way, it's easy for the dealer (and you) to quickly
- determine what's owed to you. In the example, a $5 bet would pay $9. On the
- other hand, if you bet $3 with the same payoff odds, the dealer is not going
- to take the time to calculate (and pay out) the $5.40 that you would actually
- be owed. Instead, the house will pay you $5. The house always rounds down
- (their favor), even on amounts above 50 cents. The lesson is simple. Know
- what the payoff odds are and make sure the amount of your bet will force the
- house to give you what you are truly owed!
-
- DEALER CHATTER. Challenge Craps! offers feedback to the shooter throughout
- the game. General bet results and informational messages will appear across
- the bottom of the screen in the area where the bankroll and total table bet are
- displayed.
-
- NEW PLAYERS. If you are unfamiliar with the game of craps, you should start
- with a simple Pass Line bet. Then add one additional bet and stick with it
- until you understand how it wins and loses. Finally, you can invite Lady Luck
- to dinner by spreading a variety of your computer cash across the table and
- hoping that she'll stay around for dessert!