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- │ │ ││ │╘══╕ │ ││ ││ ││ ver 1.7 │
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- │ ──────── ─────────────── ─────── ▄██▀███ │
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- │ ──── ─ ───────────── ───── ▀███▀▄███▀▄▀▀ │
- └─────────────────────────────────────────────────────┘
- Written by: James Fair
- Compiled in Turbo Pascal v5.5
-
- BBS Door game written for
- ───────────────────────────
- RA/QBBS/RBBS - Spitfire - PCB12.x
- PCB14.x - Wildcat v2.x - Wildcat3.x
- ───────────────────────────
- (c)Copyright 1991,1992
-
-
- ╔════════════════════════════════════════════════════════════════════════╗
- ║ ■ BBS Bowl Overview and Instructions ■ ║
- ╚════════════════════════════════════════════════════════════════════════╝
- ═ Overview ═
- BBSBowl is my latest On-Line Game in the "FairWare" series. I have attempted
- to make this game as realistic as possible. The pin action and ball action is
- all controlled by you. BBSBowl was written and compiled in Turbo Pascal v5.5
- and the .EXE file was compressed using PKLite v1.14 to hold the size down to
- only 38k. I spent a great deal of time and effort into this game and I hope
- you all appreciate another great "FairWare" game. Throughout the rest of this
- document, anything preceeded by a "(+)" denotes a registered feature.
-
- ═ Instructions ═
- Most of the controls in the game are done using the SPACEBAR and the ARROW
- keys on your 10-key pad (NUMLOCK ON). When you start the game you will have
- 4 options.
- (S)tart - Quite obviously this will start the game for you.
- (Q)uit - This will quit the game immediately (you may press "Q" to quit at
- any time in the game. However, if you have a game in progress it
- will use your current score regardless of where you are in the game)
- (H)igh Scores - Will show you the high scores (Up to the top 50 scores)
- (I)nstructions - Will display the game instructions to the user and give them
- 4 practice rolls. They may enter "I" as many times as they
- wish and get the practice rolls each time.
- Once you (S)tart the game the user information (time remaining, high game etc)
- will be displayed in the bottom right block. The ball will be displayed at the
- bottom center of the alley. The user simply uses the "4" and "6" keys (arrow
- keys with NumLock ON) to move the ball to the desired starting location. Once
- he/she has the ball placed simply hit the SPACEBAR to start the "Curve Bar".
- It looks something like:
- Left Straight Right
- ┌────────┼────────┐
- │▓▓▓ │
- └────────┼────────┘
-
- As soon as you hit the SPACEBAR a '▓' character starts moving from left to
- right. To STOP the CurveBar hit SPACEBAR again. The more to the left you stop
- the CurveBar, the more left hook the ball will have rolling down the alley.
- The more to the right you stop it the more right hook the ball will have.
- And obviously, if you stop it in the center the ball will roll straight.
-
- **Warning**
- Be careful not to "hold down" the spacebar or hit it more than once to start
- and stop each time or it will take off for your next turn before you are
- ready. I have put in a "Com_Flush_Rx" to try to prevent this but I can't
- anticipate when or how long you might hold the spacebar down each time so just
- be careful not to hold it down.
- ***********
-
- Once you stop the CurveBar sit back and watch the ball roll and the pin action.
- I have done my best to simulate all of the true pin action. There are literally
- hundreds of possibilities and I think I got 'em all..whew! - All scoring etc is
- taken care of for you.
- There are comments built into the game also. You may hit "C"omments ON/OFF at
- any time to toggle the comments off and on. There is also a "R"edraw option
- which allows you to redraw the screen in case of line noise or garbage on the
- screen for any other reason. Once you finish a game your score and average are
- caculated and given for you.
-
-
- ╔════════════════════════════════════════════════════════════════════════╗
- ║ ■ BBS Bowl Features ■ ║
- ╚════════════════════════════════════════════════════════════════════════╝
- BBSBowl v1.7 has many nice features built into the .EXE file. They are:
-
- ■ Only need three files to start the game! All other files are created
- or updated for you.
- ■ Small .EXE file - BBSBowl.exe only takes 38kbytes because it has been
- PKlite'd using PKlite v1.14.
- ■ Built-in Comments in the game. Some of you may love these comments and
- then some of you may not. You may Enable/Disable the comments at any
- time by hitting "C".
- ■ Built-in Configuration Utility. Simply run Bowlcfg.exe first and
- answer the questions. "BBSBowl.cfg" written for you.
- ■ Full Carrier Checking built-in. Will detect loss of carrier and return
- to the bbs immediately. Also writes "BBSBowl.log" indicating when and
- who dropped carrier.
- ■ It's own comm routines. Supports COM1 through COM4 and locked bauds up
- to 38400 (I recommend NOT locking bauds for games but if you must...)
- ■ Direct support for RA/QBBS/RBBS (any that write "dorinfo1.def") and
- Spitfire, PCBoard v12.x, PCBoardv14.x, Wildcat 2.x, Wildcat 3.x (any
- that write the generic Door.sys file used by Wildcat v3.0), and WWIV.
- ■ BBSBowl has a built in feature to make all of the "Curve Bar" action
- and ball/pin action run at the same speed no matter what baud rate you
- are connected at. That is, if you are connected at 1200 baud you have
- no better chance (considering response time to curve bar) that a caller
- at 9600 and vice-versa. A very Nice Feature. This is also true for
- playing at the local keyboard.
- ■ TimeOut feature (5 minutes) - When a user falls asleep at the keyboard
- for more than 5 minutes it will exit the game and go directly back to
- the BBS. (This game is not counted against the user).
- ■ If a user runs out of time before finishing the current game (warning
- message and beep at 3, 2, and 1 minutes) It will force them back to the
- board but will NOT count the current game against them.
- ■ Built in check for ANSI capability. Due to the graphic nature of the
- game, BBSBowl supports only systems with ANSI graphics capability. If
- a "non ANSI" systems attempts to play the game it will prompt them first
- to make sure they can see the ANSI characters. At that time the user must
- answer "Y"es or "N"o to continue or abort the game.
- ■ Creates an ANSI and ASCII top 10 bulletin in the path and filename of
- your choice.
- ■ Built-In Chat - Great little Chat window in the lower (User Information)
- block. Enter Chat using "Alt-C" and exit with "Alt-X". When Chat is exited
- User Information block returns and bowling continues.
- ■ Ver 1.6 has a sysop configurable "Straight Roll" key function. Uses
- the "5" key on the 10-key pad. This allows the user to hit the "5"
- key to roll a straight ball for some of those tough spares.
- (+)■ Support for up to 99 players. In UnRegistered mode only supports 10
- players.
- (+)■ Fully featured "Make-Up Days" (Not supported at all in unregistered ver).
- If days are missed a user may select any previous un-played day. Up to
- 3 make-up days allowed per day. (A user may play their game for the day,
- plus three make-up days - Exit to the board and then come back and play
- three more make-up days etc until all days are made up). I did not
- publicize this feature on purpose. If you want your users to know then you
- may note it in your opening screen or whatever. If you don't wish to allow
- someone to spend all their time playing make-up days and allow only 3 per
- day then you may not want to publicize this feature.
- (+)■ Your name and (optional) Board name in the closing screen. This not only
- gives you that good "Warm feeling" knowing that you registered this great
- game, but let's all of your games players know that you support "FairWare"
-
-
- ■ *** New in version 1.2 ***
- Added a sysop configurable games-per-day option in the bowlcfg.exe. Please
- note - you must delete the existing bbsbowl.dat file due to new data file
- structure to support this new feature.
-
- Added feature that when bowlwin.dat file is corrupt or missing (file with
- last month's winner information" will create a new one with "The Champion"
- and "5000" points. Before ver 1.2 would end with run-time error and exit
- back to the BBS. Also bbsbowl.log is appended with this information.
-
- ■ *** New in version 1.3 ***
- Version 1.3 adds full support for Multi-node systems. Nodes 1 through 9
- are supported. The new bowlcfg.exe file now asks for which node the
- current bbsbowl.cfg is for and writes "BBSBowl#.cfg" (# = 1-9) for which-
- ever node the current config file is going to be written for. Then on the
- command line simply write "BBSBowl 1" for node 1 configuration (using
- BBSBowl1.cfg) or "BBSBowl 2" for node 2 configuration (using BBSBowl2.cfg)
- etc. For single node systems Please put 1 in bowlcfg.exe when it asks for
- which node.
-
- ■ *** New in version 1.4 ***
- Version 1.4 in addition to Multi-node support also has complete file
- locking/sharing for Novell/LAN type systems for protection of bbsbowl.dat
- and other file used by the game. Ver 1.4 now directly supports WWIV BBS
- software-Will read the "chain.txt". Ver 1.4 should also have all of the
- little bugs I (and several users) have found FIXED!!
-
- ■ *** New in version 1.5 ***
- Version 1.5 is quite simply some clean-up fixes and/or cosmetic changes
- with the exception of the following.
- On the WWIV "Chain.txt" userfile I was picking up the user name instead
- of the alias. I was told that it was best to use the alias so ver 1.6
- will now pick that up. I have also fixed a little bug that would sometimes
- write the score one space to the left or right on the scoreboard in a
- couple of scenarios. That is FIXED! Also cleaned up the boo boo where it
- would put two commas in last month's winner's High Score. FIXED! That's
- about it.
-
- ■ *** Added in Ver 1.6 ***
- The biggest problem I have had reported since ver 1.5 came out was that
- someone got a new modem and locks their comport, and now when a user
- plays the game the curve bar moves so fast that they cannot respond
- quickly enough. Therefore, Ver 1.6! - I have added support for a file
- called "delay.dat". This file is sysop configurable to allow you to set
- the delay you want for the Curve Bar and Ball Speed for each baud rate
- (1200 to 38400). Please read the details below in the docs.
-
- ■ *** Added in Ver 1.7 ***
- I made a boo boo and forgot to put support in for 16,800 connects. So
- version 1.7 added full support for 16.8k connects. This support is
- directly in the game and added in the optional Delay.dat file.
-
-
- ╔════════════════════════════════════════════════════════════════════════╗
- ║ ■ BBS Bowl Necessary Files ■ ║
- ╚════════════════════════════════════════════════════════════════════════╝
- Your BBSBowl.zip file should contain the following files:
-
- BBSBowl.exe -> The executable file
- BowlCfg.exe -> Configuration file utility (Run This first)
- BowlWin.dat -> Last month's winner information
- *Delay.dat -> (New in Ver1.6) Sysop Configurable Delay info for
- ball speed and curve bar speed.
- BBSBowl.frm -> BBSBowl Registration Form
- BBSBowl.doc -> This documentation File
- Bowlogo.exe ┬> 640x480x16 .pcx logo file for the new BBSBowl. Check it out!
- Bowlogo.pcx ┘
- Bowlad .ans -> Just a little ANSI file YOU MAY MODIFY announcing BBSBowl
- Whats.new -> Fixes and enhancements in BBSBowl all versions and updates.
-
-
- Let's take a quick look at each file.
-
- BBSBowl.exe - This file has been PKlite'd with PKlite ver1.14. The executable
- file is only 38k. If you desire another compression method or
- do not want a compressed .EXE file I will be happy to give you
- an Un-Compressed version. Approx 100Kbytes.
-
- BowlCfg.exe - This is the configuration file utility. You must run this first
- before running the game. It is a nice graphical setup utility
- in which you tell the game where to find your user files, where
- and what name to give the high score bulletins, your comm port,
- and more. This is also where you put in your Name and your
- Registration key. Please answer all questions each time you run
- this .EXE file. I make no assumption from previous times run and
- re-write the file each time you run the utility. Therefore, BE
- SURE TO ANSWER ALL QUESTIONS EACH TIME.
- (More on this file in the Installation section)
-
- BowlWin.dat - This is a simple two-line ASCII text file holding last month's
- winners Name and Score.
-
- *Delay.dat - This is New for version 1.7. I have had some complaints from
- sysops that when the changed to a new modem, or lock with very
- high speed modems that the curve bar and/or ball go to quickly.
- Well, ver 1.6 now has sysop configurable delay for ball and
- curve bar speed. We need to take a close look that the file
- below. If this file is not present, then BBSBowl will operate
- normally with the default values as in all previous versions.
- If "Delay.dat" exists in the BBSBowl Directory then it will use
- the information given in that file for the delay for each baud
- rate from 1200 to 38400. Look at the installation section for
- details.
-
- BBSBowl.frm - This is the BBSBowl Registration form. Please refer to the
- section below for more information on registration procedures.
-
- Whats.new - This is quite simply a text files explaining the new features
- of BBSbowl version 1.7 - Please take a mintue to read through
- this file. All update information and instructions for upgrading
- to the latest version is in this file.
-
- Bowlogo.exe - This is a neat little 640x480x16 pcx file I wrote for the logo
- Bowlogo.pcx - for bbsbowl ver 1.7 - Please be sure to check it out. Just type
- "bowlogo" at the dos prompt!
-
- Bowlad.ans - This is just a little ANSI file (which you may modify) to use
- on your opening screens, or whatever, to announce BBSBowl on
- your system.
-
- = Files Created during Runtime =
-
- BBSBowl.dat - High score data file created after each game. This file contains
- all of the users scores, high game, average, and make-up day
- information. DO NOT EDIT OR MODIFY THIS FILE IN ANY WAY OR
- THE FILE WILL CORRUPT. In other words, any attempt to modify
- this file will result in corruption of bbsbowl.dat and when the
- next player plays a game it will be re-written or possibly
- garbaged!
-
- BBSBowl.log - Should a user drop carrier or a related error occur a file
- called "bbsbowl.log" will be created or appended showing this
- information. Also new in ver 1.4 - If the file bowlwin.dat is
- corrupt or missing it will re-create this file with "The
- Champion and 5000 points" and note this in the bbsbowl.log.
- Earlier version would quit back to the board with a run-time
- error.
-
-
- ╔════════════════════════════════════════════════════════════════════════╗
- ║ ■ BBS Bowl Installation Instructions ■ ║
- ╚════════════════════════════════════════════════════════════════════════╝
- Installation of BBSBowl is quite simple.
-
- = BowlCfg.exe =
- First Copy all files to a subdirectory of your choice: C:\Doors\BBSbowl for
- example. Next run the Bowlcfg.exe file and answer all questions as explained
- above. I'll run quickly through all of the questions in Bowlcfg.exe:
-
- 1) The first screen to come up will ask for your BBS type. Enter the number
- next to your BBS type. Below is a list of the BBStype and the userfile(s)
- written by each which is used by BBSBowl for all user information:
-
- 1) QBBS/RA/RBBS --> Dorinfo1.def
- 2) PCBoard v12.x --> PCBoard.sys/PCBoard.dat/User
- 3) PCBoard v14.x --> PCBoard.sys/PCBoard.dat/User
- 4) Wildcat v2.x --> Callinfo.bbs
- 5) Spitfire --> SFDoors.dat
- 6) Wildcat v3.x --> Door.sys/Sysinfo.dat
- 7) WWIV --> Chain.txt
-
- 2) The second screen will ask for which node the current config file is for.
- For single node systems enter a "1" here. For multi-node systems you need
- to run the Bowlcfg.exe file once for each node and change this number for
- the node for which this config file will be used. For instance, if you
- are running this one for node 1 put a "1" here and bowlcfg.exe will write
- the information given in a file called bbsbowl1.cfg. Run bowlcfg again for
- a second node and put a "2" here. Bowlcfg.exe will write bbsbowl2.cfg with
- the information given this time with the new comm port, userfile path, and
- other information for the second node. Continue this process for each node.
- Then on the command line (discussed below) put "BBSBowl #" where "#" is the
- node number and which config file it will look for.
-
- 3) The third screen will ask for the full path to the userfile. For instance
- RA/QBBS/RBBS generate the userfile "Dorinfo1.def". I need the path of where
- that file is written, or if you copy it elsewhere, the path of where it was
- copied. I need PATH ONLY - do not include the userfile name. An example
- would be "C:\RA" or "C:\WILDCAT". If you get an error when bringing up the
- game and it says userfile bad or missing, please check the path given here.
-
- 4) The next screen will ask for the number of games-per-day to allow. Version
- 1.7 of BBSBowl supports 1 to 3 games per day including make-up days. So
- please enter a 1,2 or 3 here.
-
- 5) NEXT IS A NEW FEATURE FOR VER1.1 - Allow the "Straight Roll" key. That is:
- I have had a request to make a key roll a straight ball. The "5" key (on
- the 10-key pad) will roll a straight ball. No need to hit "SpaceBar". Just
- hit the "5" key and it will roll a straight ball from your current position.
- If you answer "Y" here it will display "[5] - Straight Roll" in the user
- information area. If you answer "N" this function is not available and it
- is not displayed in the user information area. I feel this is almost like
- cheating when it is enabled so I made it sysop configurable. It's up to you!
-
- 6) Next it will ask for your COM PORT. Please enter only the Number 1,2,3,or 4
- for whichever COM port you are using.
-
- 7) The next screen will ask for a locked baud rate (If used). If you lock your
- COM port put the locked rate here. If you do not lock your baud simply hit
- the enter key. (I strongly suggest not locking the baud for games due to
- all of the problems with buffering between dissimilar modems possibly
- trashing the action in many games etc. but If you must lock your baud rate
- BBSBowl supports locked bauds up to 38400.)
-
- 8) Next it will ask for your Bulletin Board Name. Please enter your board name
- here.
-
- 9) The next Screen asks for the full path and FileName of the ANSI and ASCII
- bulletins you want generated by the game. BBSBowl will create an ANSI and
- ASCII bulletin showing the top 10 bowlers in the path and FileName of your
- choice.
-
- 10)*The next screen will ask you if you want to manually set the delay rate
- for the ball roll and Curve Bar speed. This option (starting with ver1.6)
- is optional. This is only here for those of you having trouble with high
- speed modems and locked baud rates causing jumpy or too fast motion for
- your callers to play the game well. Any number from 1 to 32767 can be
- set for each baud rate (1200,2400,9600,14400,16800,19200,38400). Please
- choose a number for each one as prompted. Lets take a look at the file
- structure for Delay.dat:
-
- ╓───────> The First number is the Delay (in clock ticks) for the Ball roll
- ║ ╓────> The Second number is the Delay (in clock ticks) for the Curve Bar
- ║ ║
- ║ ║
- 50,80 <== Local (Delay of 50 on the roll and 80 on the Curve Bar)
- 2,15 <== 1200 (Delay of 2 on the roll and 15 on the Curve Bar)
- 15,65 <== 2400 (Delay of 15 on the roll and 65 on the Curve Bar)
- 45,85 <== 9600 (Delay of 45 on the roll and 85 on the Curve Bar)
- 50,90 <== 14400 (Delay of 50 on the roll and 90 on the Curve Bar)
- 50,90 <== 16800 (Delay of 50 on the roll and 90 on the Curve Bar)
- 45,85 <== 19200 (Delay of 45 on the roll and 85 on the Curve Bar)
- 45,85 <== 38400 (Delay of 45 on the roll and 85 on the Curve Bar)
-
- *********************************************************************
- * The Default Values are shown above. These are the delays given *
- * in all previous releases and if the file delay.dat is not present *
- * All 8 lines must be present in the file if it is used! *
- *********************************************************************
-
- Any Number (from 1 to 32767) may be given for the delay on either
- the roll or curve bar. Some experimentation will be necessary for
- you to "fine tune" it on your particular system. Just increase the
- first number to "slow down" the ball roll and increase the second
- number to "slow down" the curve bar action. I hope everyone
- appreciates and can benifit from this new feature. Any comments
- or suggestions are welcome. These numbers are what allow the game
- to be fair for all baud rates by keeping the delay on the curve
- bar as similar as possible. Please help me by keeping it fair on
- your system.
-
- ********************************************************************
- * Starting with ver 1.7 of Bowlcfg.exe I have added a section that *
- * will write this file for you in the current directory. You will *
- * be prompted for the delay you wish for each of the above listed *
- * baud rates. When done it will write both the BBSBowl#.cfg and *
- * Delay.dat for you. *
- ********************************************************************
-
- 11) The Last Screen asks for your Name and Registration Key Number. Be sure to
- capitalize the First letter of your first and last name. If you have
- Registered your copy of BBSBowl I will give you a Registration Key Number
- to install at this screen. Otherwise enter any number here or leave it
- blank.
-
- That covers all questions asked in Bowlcfg.exe. This will then write the
- configuration file "bbsbowl.cfg" for you in the current directory.
-
- ╔════════════════════════════════════════════════════════════════════════╗
- ║ ■ BBS Bowl Command Line Parameters ■ ║
- ╚════════════════════════════════════════════════════════════════════════╝
- Now you have all of the necessary files written to run the game. That's it!
- The Command line, as of version 1.3, has one switch which must to be given.
- Since ver 1.7 directly supports multi-node and multiple config files you
- must give the node number on the command line. A couple of examples are show
- below:
-
- ■ Command Line for single node operation ■
-
- "BBSbowl 1" -or- "BBSBowl" -> if no node is given "node 1" is assumed
- and "BBSBowl1.cfg is used.
-
- ■ Command Line for multi-node operation ■
-
- "BBSBowl #" -> where "#" is the current node (1 - 9)
- This will use BBSBowl#.cfg for the user information and comm port etc.
- for each node.
-
-
- So to recap, Only three steps are necessary to install BBSBowl:
-
- 1) Unzip BBSBowl.zip to a subdirectory of your choice.
- 2) Run Bowlcfg.exe and answer all questions for each node.
- 3) Create any batch file and/or Update any door menu/util to run the game.
-
-
- ╔════════════════════════════════════════════════════════════════════════╗
- ║ ■ BBS Bowl Batch File Examples ■ ║
- ╚════════════════════════════════════════════════════════════════════════╝
- For RA/QBBS type systems a batch file is not even necessary, but if you run
- other bbs types the batch file would be quite simple.
-
- = Batch example for Wildcat (single node operation) =
- CD\WILDCAT\DOORS\BBSBOWL ---> (Change directory to the bbsbowl files)
- BBSBOWL 1 ---> (Run the game on Node1)
- CD\WILDCAT ---> (Change directory back to the board)
-
- = Batch example for RA (single node operation) =
- CD\DOORS\BBSBOWL ---> (Change directory to the bbsbowl files)
- BBSBOWL 1 ---> (Run the game on Node1)
- CD\RA ---> (Change directory back to the board)
-
- Another example for RA might be running it straight from a type 7 exit and
- on the Optional Data Field simply enter:
- *C /C BBSBOWL.EXE 1 *M
-
- = Batch example for RA node 2 =
- CD\DOORS\BBSBOWL ---> (Change directory to the bbsbowl files
- BBSBOWL 2 ---> (will use "bbsbowl2.cfg" for userfile information etc)
- CD\RA\NODE2 ---> (Change directory back to the second node)
-
- Just follow this example for all multi-node systems replacing "2" with the
- correct node number. Also must run bowlcfg.exe and answer the "node" question
- with the correct number and file/path/comport information.
-
- For any other bbs batch files simply change directory to the game and then
- run the game with "bbsbowl #" then change directory back to the bbs on the
- next line.
-
-
- ╔════════════════════════════════════════════════════════════════════════╗
- ║ ■ BBS Bowl Registration Information ■ ║
- ╚════════════════════════════════════════════════════════════════════════╝
- Registration of BBSBowl reflects the concept of "FairWare".
-
- I thought about this long and hard and decided that I would charge $15.00
- for registration of this game. I feel that is a "Fair" price for this game
- and all of the long hours I spent developing BBSBowl. However, In keeping
- with the "FairWare" concept I also want to introduce a "Buddy System"
- registration package. That is, If you and a buddy want to register the game,
- I will Register two copies for $20.00 - That's $10.00 apiece for a GREAT game!
-
- Registration brings you:
- ■ 99 player support
- ■ Full featured Make-Up Days
- ■ Your Name and (optional) Board Name in the closing screen
- ■ An incredible warm feeling in your heart knowing you support "FairWare"
- ■ Direct support provided for any bugs or special applications.
-
- ══════════ Please use the File "BBSBOWL.FRM" for Registration ═══════════
-
-
- ╔════════════════════════════════════════════════════════════════════════╗
- ║ ■ BBS Bowl Warranty and Disclaimer ■ ║
- ╚════════════════════════════════════════════════════════════════════════╝
- = Warranty =
- This product is provided "as is" without warranty of any kind. The entire
- risk as to the results and performance of the program is assumed by you.
- Futhermore, I the author do not warrant, guarantee, or make any represent-
- tions regarding the use of, or the results of the use of the program, and you
- rely on the program and results solely at your own risk. I the author cannot
- accept responsibility for system damage, either directly or indirectly from
- the use of this product.
-
- = Disclaimer =
- The Author of this program, The Fishing Hole and its Co-sysop are in no
- way responsible for any damages sustained either directly or indirectly
- from the use of BBSBowl. Also if the file has been modified in any way I
- will take no responsibility for it's use Whatsoever! The .EXE file has
- been tested on several machines, from XT's to 386's and worked perfectly
- on all. If you should have any problems with this file please call the
- Fishing Hole BBS to obtain a good copy.
-
-
- ═════════════════════════ FairWare Door Games ═════════════════════════
-
- Midway ver 1.0 - MidWay Card Game. A great Card game where you bet on odds
- that the next card drawn from a deck will be "Mid-Way" of
- $10.00 the two face up cards. Lots of fun - Watch out for the
- JOKER. Many features. Supports All 8 door types mentioned
- above.
- * FileReq with Magic name "MidWay" @fidonet 1:116/43
-
- OutNumber ver 1.0- OutNumber is a great thinking game. You vs. the Computer in
- a numbers game. You may only move Horizontally. The computer
- $10.00 may only move Vertically on an 8 x 8 grid of numbers. $5 for
- every point you beat him by. Chat Mode, support for Mono and
- more!! Fun and challenging.
- * FileReq with Magic name "OutNum" @fidonet 1:116/43
-
- JFYaht ver 1.3 - A great yaht game. JFYaht ver 1.3 - A really beautiful new
- $10.00 Yahtzee door. Not like the ones you've seen before. really
- nice graphics and has many built in features. Be sure to get
- this one. It's great!
- * FileReq with Magic name "JFYaht" @fidonet 1:116/43
-
- BBSBowl ver 1.7 - My Latest and Best! BBSBowl ver 1.5 - A Beautiful Graphic
- $15.00 bowling game. Full featured. You control the ball and pin
- action yourself. Allows Curve on the ball, and realistic
- "Buddy System" pin action. You must try this one. GREAT GAME!
- $20.00 * FileReq with Magic name "BBSBowl" @fidonet 1:116/43
-
-
- Please forward any comments or suggestions to:
-
- James Fair or The Fishing Hole BBS
- 813 Bexhill Ct. N. (615)885-7763
- Hermitage, TN 37076 fido-net 1:116/43
- ║
- ╚═> Notice that I have moved since
- ver 1.5. Please use the correct new
- address for all correspondence.
-