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- NEWBIE
-
- Welcome to Axe & Fang. Some simple commands you will want to know are:
-
- commands <- gives you a complete list of commands
- help <- shows you a quick list of commands
- help <topic> <- supply a topic, and if it's in help, it will be shown
- rent <- very important to rent at an inn or lodge to have
- your items saved. Items will not be saved unless you rent
- score <- gives you your players status
- inventory <- list of carried items
- equipment <- list of worn, held, wielded items
- who <- list of all players in the game
- sizeup <name> <- VERY important, will give you an idea how combat with the
- target name would go
-
- The whole trick to playing Axe, is to explore the world, try new commands and
- have fun.
-
- #
- AREAS
- List of Active Areas, their levels and direction from Tooth
-
- Area Levels Rooms Location
-
- Graveyard 1-5 35+ Down back ally in Tooth
- Goblin Stronghold 5-10 50+ West of Tooth in mountains
- Troll Den 3-12 4 East of Tooth in South Forest
- Culhaven 7-15 40+ Far east of Tooth
- Tooth 1-25 40+ Here
- Dulnar Forest 1-5 15+ East of Tooth
- Goblin Range Mts. 3-7 14 North of Tooth
- Lake/Rivers 3-8 50+ North of Tooth (need raft)
- Dark Anar 5-7 16+ North of Culhaven
- WolfFang Mts. 5-15 26+ North of Culhaven
- ShadowLands 8-20 13+ North of Culhaven
- Underground Lake 6-10 35+ North of Culhaven
- #
- PICK LOCKS
- LOCKS
- Used to get through those doors you just can't find the key to or to
- open a chest etc.
-
- Ex: pick north door
- pick door
-
- See Also : OPEN, CLOSE, LOCK, UNLOCK
- #
- SNEAK
-
- When you sneak, and sneak successfully, you will not be seen entering or
- exiting a room. Mobs and players that can't sense life or detect invis
- or detect evil (if you are evil) will not see you.
-
- ex: sneak
-
- See Also : HIDE
-
- #
- HIDE
-
- When you hide successfully in a room, you can only be seen with a sense life
- spell. This is very useful when low on hit points or moves or mana in an
- aggressive area.
-
- ex: hide
- #
- LOOK
-
- Used to take a look around.
-
- look <- Will re-display the room you are in.
- look angel <- Will show you a description of a person, if there is one.
- look south <- Will give you a little information on that direction.
-
- #
- AC
- ARMOR CLASS
-
- Is your armor class, it is defined roughly as follows:
-
- 100 The worst you can be.
- 0 Very Heavily armored.
- -100 The best you can get.
-
- #
- OPEN
- CLOSE
- LOCK
- UNLOCK
-
- Used to deal with exits and items, such as doors and chest.
-
- Ex: open grate
- open down grate
- #
- NORTH
- SOUTH
- EAST
- WEST
- UP
- DOWN
-
- To travel in a given direction.
- #
- EAT
- DRINK
-
- At times you will become hungry and thirsty. It is very important to eat
- and drink if you wish to remain healthy at all.
- #
- WHO
-
- Lists the people currently in the game, and where they are located.
- #
- GIVE
-
- If is used to hand an item or coin(s) to another person in the world.
-
- Ex: give grim 100 coins
- give grim blade
-
- #
- INVENTORY
-
- Gives you a list of all items your are carrying; if you can see them that
- is.
-
- See also: EQUIPMENT
- #
- EQUIPMENT
-
- Gives you a list of all items worn, held or wielded; if you can see them that
- is.
-
- See also: INVENTORY
- #
- WEAR
-
- To put on the items you find in the world to better protect your flesh, use
- this command. Understand, items have key words. What this means is an item
- named The Blade of Death may just have a keyword of blade. It's up to
- you to figure it out.
-
- Ex: wear boots
-
- See also: REMOVE, EQUIPMENT
- #
- WIELD
-
- To equip a weapon for combat, use this command.
-
- Ex: wield axe
-
- See also: REMOVE, EQUIPMENT
- #
- SCORE
-
- Score gives you a small list of info on your player. Abilities, gold, level
- and exp are just a few of the things shown.
- #
- SAY
- TELL
- SHOUT
-
- If you wish to chat among other players in the world, then you have these 3
- commands available to you. Say is visible only in the room you are in. Tell is
- visible only the person you are telling, and shout can be heard the world over.
-
- Ex : say hello all.
- tell grim, Axe is a cool game
- shout kiss my butt you goblin scum
-
- the char ' is a short cut for the say command.
-
- Ex: ' hello there.
- #
- KILL
- HIT
-
- You want to draw first blood then type kill <name of target>.
- #
- KICK
-
- Kick is a combat skill reserved for certain classes. While in combat and
- if you know the skill, you can type kick to sneak in a extra attack against
- your foe.
-
- Fighters See Also : Rescue, Bash
- #
- BASH
-
- Bash is a skill known by very few. It is a combat skill which allows the
- user to throw their shoulder and shield into their opponent. You must be
- using a shield to perform this skill.
- #
- RESCUE
-
- Rescue is known by knights alone. This skill allows them to pull someone
- from combat that is taking damage. They then become the one the monsters
- beat upon and the other may help out the knight in killing the foes.
- #
- STEAL
-
- Use steal to steal gold or items from people. The chance of not getting
- caught depends on how well you have practiced steal, and if the person
- is asleep. Only thieves have this skill.
-
- Ex: steal gold drunk
- steal sword mercenary <- works only if it's in inventory
-
- #
- BACKSTAB
-
- Backstab is a nasty skill known only by assassins. It allows them to sneak up
- and plant their weapon deep in the back of the victim. Backstabs do greater
- damage each level you increase.
-
- Ex: backstab goblin
- #
- CAST
-
- Cast is used by all spell using classes. To cast a spell you must enclose
- the spell name in single quotes.
-
- Ex: cast 'heal' <name>
-
- Note: In combat damage spells are directed against your foe if no name is
- supplied.
- #
- DROP
-
- Drop allows you to discard unwanted items. If the item can be dropped that
- is.
-
- Ex: drop leather
- See also: GET
- #
- LIST
- BUY
- SELL
-
- To use these commands you must be in the same room as a shop keeper.
-
- List <- will give you a list of all the shop keeper has to sell.
- buy <name> <- to purchase a item.
- sell <name> <- to sell a item
- #
- REMOVE
-
- This command allows you to remove items you no longer want to use, if
- they are removable or not cursed!
-
- remove <name>
-
- #
- SHOPS
-
- There are shops all throughout AXE. Some sell or buy only certain types
- of items, others will deal in all items.
-
- See also: BUY, SELL, LIST
- #
- COMMANDS
-
- A listing of all command in AXE.
- #
- WARRIOR
-
- Warriors are the stock fighting class of AXE. They have above average
- strength and can carry and wield large weapons and armor. They are able
- to learn to kick the foes in combat.
-
- See also: PRACTICE
- #
- KNIGHT
-
- Knights are a class above fighters. They have equal strength and can use
- all the same items as a fighter, but have the added skill of rescue. When
- in combat, and a friend is taking a lot of damage, a knight may have a chance
- with rescue to pull his friend free of the melee and take the damage himself.
-
- See also: PRACTICE
- #
- BARBARIAN
-
- Barbarians are just that, brute force fighters. They have above average
- strength, and if they are an ogre or troll, have even higher strength.
- They have the ability to bash opponents in combat, if they are using a shield.
- If you are new to AXE and want to explore the world some, with little fear
- of monsters of your level, then become a ogre barbarian for a time. Once you
- know the layout of the world, then make yourself a new player if you wish a
- spell caster.
-
- See also: PRACTICE
- #
- THIEF
-
- Thieves are a cunning class with the ability to steal from others in the game.
- They can sneak around unseen and peer at the belongings of other in their
- never ending quest to fill their own pockets with the gold of others.
-
- See also: PRACTICE
- #
- MONK
-
- Monks are similar to thieves in that they can sneak. Instead of stealing,
- they practice the arts of hand to hand combat. Monks have the ability to sneak
- around and to throw kicks in combat.
-
- See also: PRACTICE
- #
- ASSASSIN
-
- The assassin is a nasty class dedicated to planting their daggers in the
- backs of others. They can sneak, hide and backstab. It's not to wise to
- trust an assassin when you are his level or lower. You just might feel a sudden
- pain in your spine if you do. These guys are not to be trusted.
-
- See also: PRACTICE
- #
- CLERIC
-
- Clerics are the healers of the world. They study the arts of spiritual spells
- and learn many ways to cure and remove many affects you can suffer from in
- your travels. It's always wise to have a cleric around.
-
- See also: PRACTICE
- #
- MAGIC USER
-
- Magic users study the black arts. They gain very potent combat spells and
- many spells in the art of detection. But they have no spells in the art of
- healing.
-
- See also: PRACTICE
- #
- NECROMANCER
-
- This class is rather special. They learn all spells of both cleric and
- magic user, but because of their power they gain levels at twice the exp
- cost of either magic users or clerics alone. You can improve your spells
- with the practice command. Good class, but takes longer to get to higher
- levels.
-
- See also: PRACTICE
- #
- PRACTICE
-
- Practice has two functions. One, if typed alone, it will display all your
- known skills and spells. If you are at your guild master, then you can practice
- your skills. To practice a skill type practice followed by the skill name.
-
- Ex: practice
- practice backstab
- #
- EXITS
-
- When you type exit, a list of visible exits from the room you are in will
- be shown. Understand, all closed doors will not show. To find close, hidden,
- or secret exits, try moving in all directions, or looking in all directions.
-
- Ex: exits
- #
- QUIT
-
- When you get tired of playing, you can leave the game by typing 'quit'. Note
- that whatever stuff you might be carrying with you, is simply lost to you.
- If you wish to have your equipment put away until you are able to come
- back, you'll have to find an inn and rent for the night.
-
- See also: INN
- #
- INNS
-
- Inns are safe havens from the troubles of the world. For a modest cost in
- gold, one can rent a room for the night and have all your goods stored.
- Some items such as food, potions, keys can not be saved by renting.
-
- See also: RENT
- #
- RENT
-
- By typing rent in an inn, you will be given a short list of all items you
- have, that can't be rented (kept with you when you sleep) and are left behind.
- You will also be told how much it will cost to rent for the night. If you don't
- have enough gold, then lose some items, or go get more gold. Renting is the only
- way to save your items.
-
- See also: INN
- #
- GET
-
- If you are walking along and see an item you wish to take, then simply type
- get name. If you have died, or killed a foe, and wish to take items from them,
- then you must type get item object.
-
- Ex: get sword
- get all
- get sword corpse
- get coin corpse
- get all corpse
- get all bag
-
- See also: DROP
- #
- SLEEPING
- REST
- SIT
- STAND
-
- At any point in the game, you may sit, rest or sleep. Each will speed the
- amount of healing you gain per game hour. Understand, while sleeping you
- will not see or hear anything, so don't sleep in dangerous areas like the
- graveyard.
-
- #
- FLEE
-
- If you find yourself losing, or about to die in a fight, simply type flee.
- You will, if successful, run out in a random direction. Be careful you
- might just run into a even more deadly monster in the next room.
-
- #
- GUILD
-
- The Guild house is the place where mortals may go to escape the troubles and
- perils of a cruel world. Each has a guild master, so that only members
- may practice their skills and spells. Non members will be rudely told to
- bug off.
-
- See also: PRACTICE
- #
- SIZEUP
-
- Usage : sizeup <monster>
-
- This command will compare your Level with the <monsters> level. You will then
- receive a rough estimate, which is by no means exact. Sizeup does not take
- hit points/special attacks/damage into account.
-
- Example:
- > sizeup dirty
- #
- EXPERIENCE
- XP
-
- Experience is a way to measure your growth in the game. As you gain exp you
- will raise in levels, gain practice points, improve in your base ability
- to hit and the amount of damage you do. You gain exp for each point of damage
- you do, along with killing your foes.
-
- #
- QUAFF
- POTIONS
-
- In your travels you will come across many strange and powerful potions which
- may or may not help you in your quest. To use these potions simply quaff them.
-
- Ex: quaff potion
-
- #
- RECITE SCROLL
- SCROLLS
-
- To use a scroll simply type recite the name of the scroll. The scroll only
- needs to be in your inventory. You can recite scrolls in combat.
-
- Ex: recite scroll
-
- #
- USE
- WANDS
- STAFFS
- RODS
-
- You will for sure run across many forms of wands, staffs and rods in your
- exploration of the world. To use these spell imbedded items you must be
- holding it.
-
- Ex: use wand
- use rod
- use staff
- #
- HELP
-
- Following help is available:
-
- HELP <topic> - Retrive help on a given topic.
- HELP - List the commonly used commands.
-
- Ex: help backstab
- help
- help help
-
- #
- SPELLS
-
- To see a list of spells type SPELLS <Class name>
-
- Ex: SPELLS MAGIC USER
-
- #
- SPELLS MAGIC USER
-
- 1) Fire Bolt
- 1) Invisibility
- 2) Minor Shield
- 2) Ice Bolt
- 3) Sparks
- 3) Fumble Fingers
-
- #
- SPELLS NECROMANCER
-
- 1) Shake
- 1) Mind Thrust
- 2) Mend Flesh
- 2) Tough Skin
- 3) Weaken
- 3) Burst Vains
-
- #
- SPELLS CLERIC
-
- 1) Lesser Armor
- 1) Minor Bless
- 2) Minor Cure
- 2) Detect Evil
- 3) Lesser Curse
- 3) Cure
-
- #
- HUMAN
-
- Human PC's are not given subtractions or additions to their abilities. They
- are considered the norm from which all others racial stocks are based. They
- normally have run of the mill abilities and can be any class.
-
- Classes : any
-
- #
- ELF
-
- Elves can be any class they wish. They have a bonus to saves against sleep and
- charm spells. They gain a bonus to thrown weapons and a bonus of +2 to
- intelligence. Elves have infra-red vision and can detect creatures in the
- dark with it. Elves have a minus 2 to strength.
-
- Classes : any
-
- #
- HALF ELF
-
- Very much like Elves, half elves gain a small bonus to saves against sleep and
- charm spells. They gain a +1 to intelligence and have infra-red vision. Half
- elves can detect monsters in the dark. Half elves have a minus 1 to strength.
-
- Classes : any
-
- #
- DWARF
-
- Dwarfs are a sturdy war toughened race. By their very nature Dwarfs are non
- magical. They can be all classes, except those that use magic spells and gain
- bonus to saves against spells. Dwarfs have a bonus to strength and constitution.
- For every 3 points of constitution they gain +1 to save against spells.
-
- Classes : Warrior Barbarian Knight Thief Assassin Monk Cleric
-
- #
- ORC
-
- Orcs are by nature evil and as such start the game with a -1000 alignment.
- They are cruel and take pleasure in death. They gain a +2 strength and a +2
- constitution. They have a -2 to intelligence.
-
- Classes : Warrior Thief Assassin Cleric
-
- #
- HALF ORC
-
- Half Orcs are looked upon by the other human races with dislike. Unlike true
- Orcs, they are not totally evil and have no alignment penalty at the start of
- the game. Like Orcs though they gain a +1 strength and a +1 constitution.
- They have a -1 to intelligence.
-
- Classes : Warrior Barbarian Thief Assassin Monk Cleric
-
- #
- DROW
-
- Drows are a race of Elves that moved underground thousands of years in the past.
- They became very nocturnal and studied the necromantic arts. They are normally
- evil in nature and have just recently returned to the surface world in small
- groups. Drow gain a +2 to intelligence and have a -2 to strength.
-
- Classes : Necromancer Thief Assassin Warrior
-
- #
- GNOME
-
- Gnomes are a small race of creatures, that normally live in mountain regions.
- Over the years, some have come down to make their way in the world of man. and
- have discovered they posses a greater dexterity than the normal man. Gnomes
- gain a + 4 on dexterity but have a -2 to strength and constitution. They make
- great thieves and gain a + 10% to all thief skills.
-
- Classes : Thief Assassin Monk Cleric
-
- #
- GIANT
-
- Giants are huge humanoids. They are very strong. Average strength ranges
- from 19 to 21. Giants are not considered very bright though and have a max
- intelligence of 10.
-
- Classes : Warrior Barbarian
-
- #
- TROLL
-
- Trolls are huge humanoids. They are very strong. Average strength ranges
- from 18 to 20. Trolls are considered to be very stupid, and have a max
- intelligence of 5. Trolls have the ability to regenerate hit points faster than
- all other races.
-
- Classes : Warrior Barbarian
-
- #
- OGRE
-
- Ogres are massive brutes that have no concept of weakness. They are so stupid
- the thought that something can't be picked up and eaten never enters their
- minds. Due to this fact, Ogres can consume any items as food and have a natural
- strength in the range of 20 to 25. They on the other hand have a 4 intelligence.
-
- Classes : Barbarian
-
- #
- FOLLOW
-
- Used to follow another player or NPC in the world. If you are standing when
- the person leaves you will follow after them.
-
- ex: follow <name> To follow player, NPC.
-
- ex: follow <your name> Makes you stop following a player or NPC.
- #
- PARTY
-
- Used to form parties of players to wonder the world and share exp in combat.
-
- ex: party <name> If not in your party, and they are following you they will
- join. If they are already in the party they will be
- kicked out.
-
- ex: party Displays a list of those in your party and their status.
- #
- SYNC
-
- At times your character might become out of sync on another node. If this
- seems to happen to you, just type sync to once again have your character
- in the same spot on all nodes.
- #
-