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- PAROLE Software Trivia Series
- Copyright 1992-95, PAROLE Software
- FIDO: 1:151/185
- InterNet: dmaidon@cris.com
- All rights reserved
- (919) 965-4696
-
-
- ==============================================================================
- This document covers all of the PAROLE Software Trivia series doors.
- that includes:
-
- CELEBRITY TRIVIA
- MOVIETIME TRIVIA
- DIAMOND TRIVIA
- ENTERTAINMENT AWARDS TRIVIA
- NCAA SPORTS TRIVIA
- STAR TREK TRIVIA
- AMERICAN HISTORY TRIVIA
-
- Please substitute the proper name for the particular door you are
- running.
- ==============================================================================
-
- 1.0 04/04/1992 Initial release.
-
- 1.1 04/14/1992 Move the game screen external to the EXE
- file. This vastly improved the overall looks
- of the door. Worked on a few of the routines
- to optimize them a bit. SysOps may now
- specify the number of times a user can play
- the door each day. This is accomplished by
- entering the number of times allowed on the
- 11th line of the CFG file. You *MUST* add
- this line to the CFG. file. Line 10 has
- changed in that the door now has the ability
- to create PCBoard specific color coded
- bulletins. Place "PCB" on line 10 for
- PCBoard bulletins and "WC" for WC!3.x
- specific color bulletins. Anything else or
- blank will create ANSI & ASCii bulletins.
-
- 2.0 11/08/1992 MAJOR UPGRADE!
- A complete reinstallation is required. The
- database is no longer encrypted. Several of
- the screens have changed. Display routines are
- much faster now. I've also added several
- options to the Game Screen instead of asking
- them before the user gets there. Users may now
- view the instructions or change their color
- selections at any time during the game. This
- release was also compiled using the new Visual
- Basic/DOS from MicroSoft. AWARD may also be
- run locally by entering:
-
- AWARD LOCAL
-
- from the DOS prompt. If you are using the old
- MAINTAIN.EXE program, DO NOT attempt to use it
- with this release. It will corrupt the
- databases. A new version is available to
- registered sysops from The Parole Board BBS.
-
- 2.11 1/23/93 Fixed the auto reset routine.
-
- 2.2 3/6/93 Reworked the date routines. Modified the
- auto-reset routine because it wasn't working
- correctly on all systems.
-
- 2.3 5/1/93 !!! CFG FILE CHANGE !!!
- Added a 12th line to the CFG file. This one
- specifies if you wish to create RIP style
- bulletins or not. Place "RIP" if you wish RIP
- bulletins and an "N" if you do not want or need
- them.
-
- This version also supports the changes made in
- DOOR.SYS and USERINFO.DAT in WC!3.9. Optimized
- the code quite a bit to make it smaller and
- faster.
-
- Added the ability for users to [G]oodbye from
- the door.
-
- 3.0 !!! MAJOR UPDATE !!!
- Added RIPSCRIP Graphics capability. If for
- some reason you do not wish to support RIP
- graphics, create a file named "RIP.NO" and
- place it in the door directory.
-
- Fixed a bug in the monthly reset routine.
- Award Trivia should automatically reset the
- game scores at the beginning of each month.
-
- 3.1 9/29/93 Made a few minor fixes and changes. UnZIP the
- SCREENS.ZIP into your "\SCREENS" directory as
- several of the RIP screens have been slightly
- modified and RESET.RIP has been added.
- ====================
- Initial Release of "Star Trek Trivia"
-
- All updates and changes listed from here on also
- apply to "Star Trek Trivia".
- ====================
- 3.5 10/12/93 !!!!! MAJOR UPDATE !!!!! CFG FILE CHANGE !!!!!
- STT v1.5 Added a command line description to the game screen.
-
- The doors will now reject an answer selection that
- contains "N/A". This means that you can also include
- TRUE/FALSE questions in the database or even limit the
- questions to three answers.
-
- You may now create an INSTRUCT.RIP screen that will
- display when the user selects the "[I]nstructions"
- options from the game menu. If this file exists, the
- door will display it, if not, it will send a RIP
- border and then display the appropriate ANSI/ASCii
- INSTRUCT file. This applys to when a user is in RIP
- mode only.
-
- Fixed the times played counter. It was allowing users
- unlimited plays in the door.
-
- NOTE-> !!!! CFG file change !!!!
- If a user times out on a question, the door will now
- accept that as an incorrect answer instead of
- returning them to the BBS. (Peter Fuller) Add a 13th
- line to the CFG file. This line allows the SysOp to
- set the question timeout limit. The default is 10
- seconds and is the least that can be entered. This
- line *MUST* be added to the CFG file or the door will
- not operate. (Robert Ferguson)
-
- 3.6 11/7/93 I had left out the "RIGHT" and "WRONG" RIP prompts
- STT 1.6 from the RIP upgrade. You will need to add the
- "RESULT-x.RIP" prompts in the SCREENS.ZIP to your
- "\SCREENS" directory.
-
- You may now turn off the [G]oodbye function by placing
- a file named "GOODBYE.NO" in the door directory. This
- may be a "0" byte file.
-
- The Trivia Series will now display "SPECIAL.xxx" just
- after the opening screen. Place this file in the door
- directory. You may create this file with a ".RIP",
- ".ANS" and an ".ASC" extension. If you only create
- one (1) file, please use the ".ASC" extension as that
- is the default format. You can use this as an
- introduction to the door or an announcment type
- screen.
-
- 3.7 12/26/93 Recompiled using the latest DoorFrame Release. This
- STT 1.7 release fixes a few bugs concerning FOSSIL drivers so
- AHT 1.1 it should be a bit more stable on DigiBoards. The
- trivia doors will also use DOOR.SYS with a LOCAL login
- via the BBS.
-
- 3.8 10/16/94 Added the [Q]uit option to the Graphics select
- STT 1.8 function. Be sure and unZIP the SCREENS.ZIP archive
- AHT 1.2 into your "\SCREENS" directory. Several of the
- screens have changed. Added an [ENTER] prompt after
- the gamescreen appears. This will allow the slower
- modems to catch up before the game starts.
-
- 4.0 2/12/94 Reworked the scoring routines. The Trivia doors will
- STT 2.0 now keep a running total of each users score. The
- AHT 2.0 doors will still reset automatically the first play of
- QUO 2.5 each month.
-
- Reworked and optimized some of the internal game
- routines to speed gameplay up a bit.
-
- You will need to unzip the SCREENS.ZIP into your
- existing "\SCREENS" directory.
-
-