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- NOTE: Please run TO109.EXE in the Assassin Data Directory
- to update your existing version 1.08 game to version 1.09 or later.
-
- Assassin Beta 1.10 12 January 1995
- ------------------------------------
- * Corrected Invalid String Error that caused some lockups
- * Added a "Round" loop to Drinks and Food
- * Tweaked the Combat system
- * Corrected some Guild Membership problems
-
- Assassin 1.09 3 January 1995
- -------------------------------
- * Added Support for Serial Port and Digiboard (selectable in utility)
- NOTE: Digiboard is untested as I do not have access to one.
- * Added /BASE and /IRQ for support of non-standard Comm Ports
- NOTE: /BASE=### where ### is the HEXADECIMAL base address of the port
- * Added /Node to enter Node information when Drop files don't supply it
- * Added Money and Henchmen Transfer between players in the Guild
- * Added Split-Screen chat (When ANSI is Detected)
- * Added Sysop Configuration for Player Starting Money
- * Added Sysop Configuration for Skill points to training sessions
- * Added Late Guild fees and all that they entail <g>
- * Added Guild fees to Location editor
- * Updated Status line to show Node and Comm type information as follows
-
- -Game Name Comm Port- -Baud-User Time Left-
- »Assassin PC v1.09 ≈N:2 ≈FCOM1 :38400≈Kevin MacFarland ≈ 40:00«
- Node in Use- -Comm Type(S=Serial,F=Fossil,D=Digiboard)
-
- * Modified Utility so Modem access is only available from the command line
- (Does not search for a dropfile)
- * Updated the money routines to send withdrawl and payment messages
- * Completely reworked the Combat routines
- * Reworked the Message Base Routines
- * Reworked Multinode activity check
- * Fixed detection\creation routines for the Assassin Data Directory
- * Fixed /TIME= command line option.
- * Fixed Read Messages problems (only one was showed each time through)
- * Fixed News maintainance lockup problem
- * Fixed small bug in message editor
-
- Version 1.08 1 March 1994
- -----------------------------------
- * Fixed Maintainance bug that zerored out players money
- * Droptype in the configuration file is ignored when dropfile
- is passed in on the command line (Type is determined by the file)
- * Repaired Dropfile handling procedures. Priority is Command line drop
- file, Dropfile in current directory, and then the DOS PATH
- * Added Support for TRIBBS.SYS Dropfile
- * Fixed Problems Reading COM port and Baud rate from DOOR.SYS
- - Now searching for number on COMx: line vice looking at location
- - Now reading in both Baud and Locked Baud settings, using the higher
- of the two (Previously just used Locked Baud setting)
- * Fixed Problem getting user name from CHAIN.TXT
- * Fixed Problem with Search for DORINFO*.DEF.
- - Current Directory searched for DORINF*.DEF
- - Global search for DORINFO1.DEF if not found locally
- * Fixed Chat Mode Problem of word wrap on every space character
- * Fixed Turns Required display in Plan Raid
- * Fixed Rob the Bank Bug that forced the user into the robbery
- * Fixed Money disappearing bug in the shops
- * Fixed Text in several places
- * Fixed Number of guild members bug caused by ASNUTIL
- * Fixed Pay Henchmen bug when you don't have henchmen
- * Modified ASNINUSE.FLG file to hold last active Node Number to improve
- In Use checking
-
- Version 1.07 1 February 1994
- -----------------------------------
- * Rewrote low level routines
- * Added multitasker awareness
- * Added multinode compatability
- * Added many new command line options
- * Changed the menu system
- * Added local sysop keys
- * Added built-in Chat mode
- * Updated message base handling
- * Added Message editor to the Utility
- * Added (almost) full Player editor
- * Added Color Editor for menus and Chat mode colors
- * Fixed many old bugs
- * Improved Endgame yet again
- * Added Bail out from the Jail
- * Added more colors through out the game
- * Plus a whole lot more which I leave for you to find.
-
- Version 1.06 22 March 1993
- -----------------------------------
- * Fixed minor bug in endgame routines.
-
- Version 1.05 3 March 1993
- -----------------------------------
- * Fixed major bug in utility program that caused lockups
- and garbage entries in the Guild and Player data fields.
-
- Version 1.04 25 September 1992
- -----------------------------------
- * Year in the news is now correct system year, not year + 80.
- * Quick Exit option add to Guild Select Menu
- * Bank Robbery corrected. Bank money will never be less than zero.
- * Paying Henchmen endless loop fixed.
- * Pay Hench will now let henchmen go if not fully paid.
- * Negative cash flow problems fixed.
- * Platinum pieces added.
- * Level 4 and 5 Henchmen can now be hired.
- * Fixed Guild Reinforce routine.
- * Added Fossil RTS/CTS flow control for 9600 Baud and above
- * Added a few extra suprises <grin>
-