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- History of Aladdin's Palace :
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- Version 1.25
- o Re-worked the configuration menu in APCFG.EXE
- o Added option for SysOp to disable the Fairies-R-Us
- shop in Aladdin's Palace (some problems reported...)
- o Toned down default variables
- o Added check to see if Skills Variables spill over
- when rewarding skills to users in events in Caverns.
- o At long last, as per many people's requests, added
- an option for the SysOp to set the maximum number of
- random events a user can have in one day
-
- Version 1.20
- o Fixed the level bug in the Cavern of Doom. *VERY*
- elusive bug, but thanks to Vicki Fletcher, I've found it,
- and squashed it! (it was in the Wizard event)
-
- Version 1.15
- o Added a new menu in APCFG.EXE which lets you read
- AP.DOC, HISTORY.DOC, and WHATSNEW.<Version> files directly
- from the configuration, instead of having to read it from
- your O.S. You can cycle through all three files using the
- arrow keys, home/end, and pageup/pagedown.
- o Players can now hear jokes from Dapo, the court jester.
- o Added the Gypsies of Wisdom in the Inn of Krondos. They
- give the players information on the Top 10 players in
- Eight different ranking categories.
- o Fixed most of the bugs in the Caverns, hopefully. There
- was on major bug that happened only to level 12 characters
- fighting in the caverns - it has been fixed.
- o If Lord is in CLEAN MODE, Aladdin's Palace will also be in
- CLEAN MODE. This means that players cannot grab or sleep
- with Aladdin or Jasmine.
- o Players can now go directly to the Imp Tavern in the Cavern
- of Doom with a horse. (Taken from the Lord forest where a
- player can go directly to the Dark Cloak Tavern with a horse)
- If a player doesn't have a horse, they'll have to wait for
- and see if it comes up as one of the many random events in
- the Cavern.
- o Corrected word in the random event with Merlin (Magicians
- only) in the Caverns. When he asked you to summon an
- elemental from one of three plains of existence, whatever
- option you picked, it would always be the Etheral plain.
- Fixed now.
- o Corrected number of Magician Skill points needed to go
- on the quest for the Staff of Merlin (Magicians only) in
- the Caverns. I had it as if your use points are greater
- than two, you can't go on it (it should have been less
- than two). Fixed now.
- o Completed what the Bartendar tells you about Class
- specificational random events in the Imp Tavern.
-
- Version 1.10
- o Re-wrote User Records to process User Information by
- the REAL NAME, not the Alias (Reason is because if the
- user changed his/her name, they could enter Aladdin's
- Palace over and over again, getting big quick). Fixed!
- o Added a Universal Bank of Riches, Gems, & More. See
- the WHATSNEW.110 file for more information.
- o Added a Fairy Deposit option in the Fairy Shop.
- o Added a Horse Deposit option in the Horse Stables.
- o The Maximum amount of the bank, horses, and fairie's
- that a user can have in their account is SysOp Configurable.
- o Moved Buy/Sell Fairy from the Miscellaneous Shop into a
- seperate shop, which includes the deposit/withdraw.
- o Moved Buy/Sell Children from the Miscellaneous Shop into a
- seperate shop.
- o Several Typo's fixed.
- o Added Commas in all the places where they should have been in
- the previous version. This makes the numbers easier to read.
- o Users can now have Cavern Fights in the Cavern of Doom. The
- number of Cavern Fights per day is SysOp Configurable in
- APCFG.EXE.
- o Added a Healer's Health Hut for the Cavern of Doom.
- o A couple Menu touchups. Made a few things easier to read.
- o Put in an option in the Training Center that if you are over
- 40 Skill Points in a Class, it would not let you get anymore.
- (Thanks to Charlie Wardick for point this out!)
- o Added ** ELEVEN ** Random Events in the Caverns! See the
- Random Events section in AP.DOC for complete information!
- o Re-did how much experience the player receives for each thing
- when flirting with Aladdin/Jasmine. (Thanks to the Lord FAQ
- file for telling me how Lord does it!)
- o Including in an archive MONEDIT.ZIP, is a Monster Editor
- created by Curtis Vargo. There is a C++ Source Code included
- for the Editor, so this could help out any budding C++ Programmers.
- The Editor works with LENEMY.DAT file, which is Lord's Monster
- File. The Monsters in the Caverns are from the Monsters in Lord's
- forest, so if you edit Lord's, you're editting the Cavern Monsters
- as well.
-
- Version 1.0
- o Initial Release of Aladdin's Palace.
-