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- 04/18/95 Version 2.91
- - Minor code changes.
- - Corrected the Setup.exe to correctly modify the .cfg and .key files.
- - Now with instuctions for local play without a BBS!
-
- 02/15/95 Version 2.90
- - Added the Setup.exe for easier configuration.
- - Minor code changes.
-
- 07/17/94 Version 2.71
- - Thanks to Gary Figg, we descovered that the following fills had been
- removed from the original zip:
-
- OPEN.FIL, MAZEDATA.ZIP, MONSTER.FIL and SCORE.FIL
-
- These are now back in. Sorry!
-
- 07/14/94 Version 2.62
- - Added a routine to remove trailing spaces from the Registration # and BBS
- Name.
- - Removed the /FD on the command line for Fossil Drivers.
- - Added Angi of C'mon Inn BBS as a Distribution Site in the Sysop.doc.
- - Added Betty of Dragon BBS as a Distribution and Registration Site.
-
- 07/13/94 Version 2.61
- - Corrected the demo .cfg file to have 6 0's.
-
- 07/08/94 Version 2.60
- - Added the ability to get a temperary registration number while waiting
- for your real number so as not to interupt the game.
-
- 05/01/94 Version 2.53
- - Corrected the score board showing a registered version as a non-registered
- one.
-
- 04/18/94 Version 2.52
- - Changed the ANSI screens so that the screens are properly displayed
- under DOS's ANSI.
-
- 03/10/94 Version 2.51
- - Corrected the benefits screen so that it is only displayed on a non-
- registered version.
- - Corrected the display when purchasing a potion. Removed the "TIME
- REMAINING" above the input line and corrected the problem with the
- over writting of the 8th potion. Thanks to Buck Wheat of The GAMES
- BOARD.
-
- 03/07/94 Version 2.50
- - Removed the time delay upon leaving this door.
- - Added a screen to display to the user the benefits of registering it.
- - Added another distribution site: East Coast of USA.
- - Added the ability to register this door on-line on Prime Base.
-
- 02/23/94 Version 2.42
- - Added another registration site in CA. and 2 more distribution sites:
- Canada and Europe.
-
- 01/13/94 Version 2.41
- - The Pit and the Well now move again. (As they are designed too!)
- - Added "Time Remaining:" to online display.
- - After dying, character return to the merchant (Again, as it is
- designed to do!)
-
- * These changes require the replacement of:
- AMDAILY.exe
- MAZE.exe
-
- 11/21/93 Version 2.40
- - Found and Corrected a problem when selling a +3 magical weapon.
-
- 11/14/93 Version 2.35
- - Added a more indept explaination on how to upgrade in the Sysop.doc.
- - Added a European Support BBS.
-
- 10/3/93 Version 2.34
- - Thanks to John Hardesty of The Space Port Bbs, I found out that I
- failed to include a file: SCORES.FIL This did not affect sysops
- upgrading, but will prevent a totally new installation.
- - Included a file: SCORES.MTR and changed the RESET.BAT.
-
- 9/15/93 Version 2.33
- - Corrected a problem when repairing armor at a high experience level
- the cost would actually add to a players credits instead of subtracting.
- - Corrected the display update when drinking more than 1 potion.
- - Corrected what the merchant say's when a character is selling
- a potion.
-
- 9/12/93 Version 2.32
- - Corrected the Display of a Weapon when it breakes...part of the
- flashing DAMAGED was still present.
- - Corrected a problem with the amscore.exe.
- - Added Error routine to Amscore.exe and mazeansi.exe.
-
- 9/3/93 Version 2.31
- - Corrected the Display of a Weapon when it breaks and is replaced
- with Hands.
- - Removed the total log, now only today's log and yesterday's are kept.
- - Added a random Wizard that appears and neutralizes a magic
- enhansed ability.
-
- 8/24/93 Version 2.30
- - Now using the REGISTERED verson of DoorFrame for QB.
- - Improved the speed of the purchase potion screens.
- - Improved the speed of the drink potions screens.
- - Added status messages while starting a new character after having one
- killed.
- - Created a new display when running from a monster.
- - Added a log of events. Daily is online. Yesterday's and
- total are kept, so that the sysop can display them if he/she so wishes.
- - Improved the speed of the score generating routine.
- - Found and corrected a problem in the score genereating routine.
- - When the DRAGON is found the picture was printed over top the
- maze screen, the screen is now cleared first.
- - Limited your options when running from a monster.
- - Corrected the display after dying and resurecting the character.
- - Now a player can only surrender once to a monster.
- - Corrected some of the minor text not cleared.
- - Changed the character & monster stats to same color.
- - Corrected the problem with picking up & replaceing a non-magical weapon.
- - Corrected the problem with a player pressing "A" for attack and
- then "T" Till death and becoming locked in a endless loop.
- - Corrected a problem when reseting the game, SCORE.FIL is deleted.
- It was never recreated again, now it is.
- - Corrected the description of each line of the .cfg examples.
- - Corrected the displayed message when attempting to cast a spell
- which exceeds the amount of spell units a character currently has.
- - Corrected the problem when purchasing armor and trading old armor in.
- If you answered "N" to trade, then it would upgrade armor without selling
- old.
- - Corrected the problem with the mazegen.exe creating a user.maz
- file in the wrong format.
-
- 8/10/93 Version 2.20
- - I've decided to only use the Quick Basic version even though
- that version of DoorFrame is not registered yet. If the problems
- with the Visual Basic DoorFrame are not solved soon, I will
- register this version also.
- - Corrected a problem with the score routine if a player finished
- or died and quit.
- - Added a new rountine: MAZEANSI.exe. This creates a ANSI score
- board.
- - Corrected the character's weapon displayed after breakage, buying,
- and selling.
- - Have decided to switch to Quick Basic due to the fact that DOOR.SYS
- will not work for a local sysop.
- - Added a message to inform players when there exists a chance of
- there weapon breaking.
- - Corrected the pit and well so that they are in a different location
- every day.
- - Now every first letter of the character's name will be capatilized.
- - Added a message informing users that have not played for a while
- and their characters have been removed of this and that they are
- starting over at 1st level.
-
- 8/3/93 Version 2.11
- - Corrected a problem that when you picked up a better weapon, it
- replaced your enchanted one leaving the enchantments. Now if you
- have an enchanted weapon, the weapon picked up will only replace
- "HANDS"
- - Increased the cost of both buying and repairing enchanted weapons.
- - Corrected a problem with trading a large amount of treasure.
- - Corrected a problem with "SPD" point being worth 5 instead of 2.5.
-
- 7/30/93 Version 2.10
- - Added another ability to weapons: Spell Defense.
- - Removed Option for # of Players in the .CFG files, default is now 50.
- - Corrected a problem with too many modifications to weapons.
- - First Letter of the Character's Name is now capitalized.
- While the rest is in lower case.
- - Revised the Player.doc file.
-
- 7/27/93 Version 2.04
- - Added the ability of Non-Ansi user to switch ANSI on without
- having to exit the door.
- - Fixed a problem with fighting a Demon.
-
- 7/24/93 Version 2.03 (Yes, 2 in one day!)
- - Specifically for Wilcat Sysops! Found a way around the Non-working
- local logon. Read WILDCAT.!
-
- 7/24/93 Version 2.02
- - Correct the problem with an overflow error upon a character
- reaching 11th level.
- - Added a couple lines to the mazedata.fil.
- - Added the message to Wildcat Sysops.
- - Correct the input routine when repairing a weapon.
- - Support for Chain.txt has been removed.
-
- 7/22/93 Version 2.01 (Minor Changes)
- - Corrected the routine that limited the inputs from the keyboard.
- - Corrected the message for the non-registered version.
- - Added the ability to repair damage to a weapon.
- - Lowered the cost for +1 Damage to a Weapon.
- - Lowered the cost for +1 Attact Advantage to a Weapon.
- - Lowered the cost for +1 Attact Defense to a Weapon.
- - Added description of sysop keys to sysop.doc file.
-
- 6/19/93 Version 2.00 (Major Overhaul!)
- - Converted to DoorFrame Communications Library
- Non-Standard IRQ's & Comm Ports now work.
- Supports Speeds past 57600.
- Sysop Chat Works!
- Viewing online Docs now works correctly!
- Support Fossil Drivers!
- - Changed the name of the Player.ins file to player.doc.
- - Changed the format of the player files, so this makes this
- version non-compatable with previous versions.
- - Added the capability to Enchant Weapons.
- Attack Advantage
- Attack Defense
- Additional Damage per hit
- - Added the ability to display who sponsored the door.
- - (Non-Registered) Merchant now closes up shop after a user has
- played 10 days instead of 20.
- - (Non-Registered) Character is restarted at beginning after 15
- days of play instead of 30.
-
- 5/22/93 Version 1.60 (Maintance Release)
- - New ANSI screens with new phone numbers for Prime Base.
- - New Voice support phone number in Sysop Doc.
- - Changed the File_id.diz file.
-
- 5/2/93 Version 1.52
- - Corrected the Processing maintance print to screen.
- - Corrected the spelling of expired.
- - Added a routine to ensure a user enters a valid choose for
- the race of his character.
- - Added a routine to ensure a user enters a character name.
- (Thanks to Wendell Meek of Swords of Bronze BBS)
-
- 4/8/93 Version 1.51
- - Corrected the version # displayed at the bottom of the sysop's
- screen. Thanks to Jens Neuman, Sysop of JENS in Germany!
- - Fixed a bug to remove a character from the game after finishing
- the maze. This allows a player to start another character to play again.
-
- 4/1/93 Version 1.50
- - Changed when the dragon will challange the character.
- - Added an ansi screen for when the dragon appears.
- - Corrected bug that took character experience from >9,999,999 to 999,999.
-
- 3/31/93 Version 1.45
- - Well after 2 months at sea, I returned to find that this version
- didn't have any of the ansi screens! Thanks to Joe Wines,
- Sysop of Joe's Place: 206-373-7051 (1200-19200)
- - Now the animated arrow opening screen will no longer be displayed
- to callers that are logged on at < 9600 Baud. Thanks to Dino Meurs,
- Co-Sysop of San Diego's Know Ware BBS: 619-223-7111 (1200-38400)
- - Somehow the ending ANSI Screen never made it out....so I included on
- now! (Sorry).
-
- 1/31/93 Version 1.43
- - Since I have not been able to locate the room 101 bug, I've
- made it so that if this would happen, the character will go
- to room 55 instead. (Asprin fix!)
- - I think I've finally gotten rid of the dreaded lockup file not found bug!
- - Added an ANSI ending Screen.
-
- 1/25/93 Version 1.42
- - Fixed a bug if a player selected to through an item of
- treasure into the well and the character didn't have any,
- the system would clear the section of the screen and the
- system would only except a legal selection "B" or "D".
- - Added to Sysop.doc instructions on how to use the character editor.
-
- 1/23/93 Version 1.41
- - Moved the option to read instructions to bottom line.
- - Edited the player.ins for better viewing online.
- - Removed Ansi logon screen #5. (The Scroll)
-
- 1/18/93 Version 1.40
- - Fixed a problem with character's experience points going into
- scientific notation. Limited characters to 9,999,999 experience points.
-
- 1/8/93 Version 1.30
- - Fixed the problem with buying more points of protection for
- armor than designed for.
- - Fixed the problem with entering "Till Death" when unable to hit.
- - Added a Character Editor for REGISTERED Sysops.
- - Added protection for attempting to buy a new weapon and sell
- your old one without having enough credits.
- - Lowered the amount of experience need to gain attribute points
- at some of the high levels.
-
- 12/22/92 Version 1.23
- - Fixed the problem so that when the 1st of the year comes, the
- player's files will not be erased due to not having played for
- over 300 days!
-
- 12/21/92 Version 1.22
- - Version 1.21 didn't work...but I think this one does....
-
- 12/02/92 Version 1.21
- - fixed the problem with the removing a player after the expired
- number of days has passed. ("File not found in Module Maze2-6B
- at address 1C70:FF04")
-
- 11/30/92 Version 1.20
- - Added "Organize Equipment" routine.
- - Fixed the problem with drinking a moster's weapon and being
- transported to the merchant.
- - Fixed the problem with pressing "N" or "P" when drinking a potion
- when the option is not valid and being transported to the merchant again.
- - Modified the "Sell Potion routine to stay on the same set after
- selling a potion.
- - Modified the "Sell Monster's Weapon" routine to stay on the same
- set after selling a weapon.
- - Added routine to capitalize the first letter of the character's
- name if the player forgets to.
- - Corrected the problem with viewing the help files during the game.
- - Added a routine to save the players progress upon falling into the
- and trading at the merchant.
- - Added a routine to end the game when the player has 2 minutes
- remaing. This ensures the the players progress is saved for that period.
-
- 11/27/92 Version 1.12
- - (As requested by Chris Bowersmith from Purrrfect BBS) Added to
- the maze.cfg the capability for the sysop to turn off the beeping.
- (This, however, is only enabled in the registered version.)
- The other option is to turn off your page bell during hours that
- you would rather not hear that continuous BEEPING!
- - (Another suggestion from a sysop, sorry I don't remember who...but
- if you will remind me, I will gladly place your name here!)
- Added the ability to change the number of movements per day.
- This number must be between 15 and 45. (This, however, is only
- enabled in the registered version.)
- - Corrected the damage displayed when a monster casted a spell.
-
- 11/23/92 Version 1.11
- - Modified the equipment line to erase the previous line.
-
- 11/17/92 Version 1.1
- - Removed the V: View Rooms screen to lower the memory overhead.
- - Added the "0" option when buying/selling potions and weapons.
- This has always been the way to exit out of this, but during a
- revision, it had been removed from printing to the screen.
- - After recieving the following error:
- "Illegal Function Call in Module DS3 at Address 2C37:0057"
- Discovered that it was due to running this door on a 486/33
- using Desqview. To correct this problem, change the advanced
- Desqview setup to use your math Co-processor.
- - Added colors to spells menu
- - Colorized equipement for easier idetification.
- - Added another opening screen
- - Included in the documentation additional command line options.
- - Included in the documentation the codes necessary to use Non-Standard IRQ's.
- - Included acknowlegement to my Beta Testing BBS's and individuals
- that made contributions.
-
-