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- Your Stats:
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- Name: You selected this upon starting.
- Health: This is a combination of strength and constitution. It rep-
- resents the amount of damage a character can take before
- dying. This also determines the amount of treasure that can
- be carried and effects that amount of damage inflicted
- while attacking a monster.
- Attack Adv: This represents a character's ability to hit a target in
- combat.
- Attack Def: This represents a character's ability to avoid being hit
- in combat.
- Spell Adv: This represents a character's ability to make a spell work.
- Only spells being cast against a monster use this.
- Spell Def: This represents a character's ability to avoid having a spell
- work against them. If successful, either 1/2 damage or no
- damage is sustained.
- Spell Units:The first number is the current number of spell units avail-
- able. The second number is the character's maximum. Depend-
- ing on the level of spell cast, a number of spell units is
- used. For example a 1st level spell requires 2 spell units.
- Experience: This number is an indication of how successful a character is.
- A character gains experience by defeating monsters and de-
- liering treasure to the Merchant.
- Exp. Level: Upon reaching a certain number of Experience points, a char-
- acter advances in Exp. Level. It becomes harder to advance
- as a character gains levels. For example:
- 1st level: 1000
- 2nd level: 2000
- 3rd level: 4000
- 4th level: 8000
- 5th level: 16000
- Upon advancing to a new level, the player has 8 points to
- increase his character's abilities.
- Armor: This may be purchased and repaired at the Merchant. The first
- number (When worn) indicates the amount of damage that the
- armor can withstand. The second number is the maxium amount
- of damage that that type of armor can withstand.
- Weapon: Hand weilded weapons, these may either be purchased at the
- Merchant or gained thru defeating a monster. These increase
- the amount of damage inflicted during a sucessful attack.
- Moves Left: A character is giving 30 moves each day. There is no limit
- as the number of times a player may enter this door or a time
- limit in the door.
- Credits: This is an amount that you are in good standing with the
- Merchant. Unlike treasure, credits cannot be lost only spent.
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