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File List | 1997-02-25 | 10.0 KB | 156 lines
DESCRIPTION OF PROGRAMS ON THE C/C++ 3D GAME TOOLS ************************************************************************** 386int.txt Complete 80386 CPU instruction set 3dlib.zip 3D Transforms 1.0 - manipulate/display 3d objects (turbo C) 3dlib30a.zip 3dLIB 3.0 - 3D graphic object library (pascal/C++) 3dlib30b.zip 3dLIB 3.0 - 3D graphic object library (C++/pascal) 3dtoshi2.zip 3D Engine Demo Program v2.0 by Toshiaki Tsuji3dworld.zip 3D-World of Objects - by I.Frits, fly in small 3D world 4dxdemo.zip 4DX 1.1 - 3D rendering engine,WAD,DOS/Win,32-bit,Watcom (C++) ackkit.lzh ACK3D Animation Construction Kit 3D - 3D engine, 286+ (C) ackwin.zip FD 1.4 - ACK 3-D for Windows by J.Lundy, 3D/WinG/MIDI/WAVE (C) allis.zip Allis' Ph.D. thesis: Searching for Solutions in Games and AI alnalley.zip Alien Alley 1.0 - PC Game Programming Explorer game D.Roberts alogrith.txt Faq's on computer graphic alogrithms asm.txt Assembly language primer and tutorial avril20.zip AVRIL 2.0 - Virtual Reality Interface Lib, 3D polygon graphics bgi28fnt.zip Collection of BGI fonts carhack.zip See DOOM rendering engine in progress! v1.0 ccard15.zip Christmas card demo - plasma + starfield, DJGPP(C/C++) sourcecfont100.zip ColorFont 1.00 - mode 13h color font library + demo (C++) cgdtalk.txt Discussion on the quake 3d graphic engine collide.zip Pixel-Precision Method for Detecting Sprite Collision 1.0 colorclp.zip Color Bits Volume I version 1.1 - PCX clipart (95 pics) dcc_3de.zip 3D engine with full sources by Z-Jack (TASM 3.1 and TP 6.0)dcg407.zip DCGAMES v4.07 (Dec 96) Game Development System deckauf.zip Find matching cards game doomproj.zip Doom-like rendering engine by Steve Larsen doomtech.txt Technical discussion on the doom game engine dpmi100.zip Dos Protected Mode Interface (DPMI) specification 1.0 dview.zip View - BSP based rendering engine for Id WADs - (C++) dwu.zip 3D dynamics/graphics engine by David Wu ed3deng3.zip Ed's 3D (game) Engine - version 3 evolutio.zip Intelligent Behavior Without AI: Evolutionary Approach - Kirby firekit.zip Adjustable Fire demo with full src v1.0 - by JW Ractliff (C)fire-tut.zip Tutorial of fire effects firewall.zip Yet another fire program by Austin Appleby (C/asm)flame184.zip 184 byte fire routine by Gaffer/PRoMETHEUS'96flamer.zip VGA animated flame demo with full assembler source code (asm)flilib.zip FLI.LIB - create and play FLI animations w/source (C) floormap.txt Technical discussion on floor mapping techniques ftexture.zip Collection of game textures gdm001.zip Game Developers Magazine - Issue 1 gdm002.zip Game Developers Magazine - Issue 2 gdm003.zip Game Developers Magazine - Issue 3 gdm004.zip Game Developers Magazine - Issue 4 gfx_demo.zip VGA/SVGA vector graphics demo - lambert,texture,gouraud,phong ghm01.exe Game Hack Magazine #1 - buttons,coll.detect,tiles,perspective ghm021.exe Game Hack Magazine #2 - C++ basics,AI,copyright,music,3D tiles gvects.zip Gouvard vector generators with source for lengine hashtut1.zip Doom-wall tuturial by Telemachos / HASH hcsvga13.zip HiColor SuperVGA Library 1.3b - Borland C, Tseng/VESA HiColor hdscr.zip Hozidoom source code height.zip height-field terrain rendering demo by Mike Gardi - 386, 5M hobbspr2.zip horiz scrolling with Hobbes library (C++) hozidoom.zip 3D doom like game i3d_21.zip I3D 2.1 demo - 32-bit 3D raycasting engine for dos/windows icollide.zip I_COLLIDE 1.0 - collision detection library, n-body etc. (C) ieee_vr.zip Interactive Collision Detection - Philip Hubbard (8p) j3d2801.zip Jaws 3d model viewer knowhow4.zip Know-How 4.x toolkit - GUI,font,PCX,graphics,vector (BC++) ks_mars.zip mars landscape flythrough by keith sibson (c++/asm) land3d.zip 3D Landscape 0.8 - realtime landscape simulator by A.Moeller lengine 3D landscape rendering engine with source lenssrc.zip lens effect sample, code and info mapedit.zip Map editing utility for lengine melt.zip Source code to melting screen on doom mgl11.zip MegaGraph Graphics Library 1.1 - 386+, VESA/SVGA, C/C++ mgld11.zip MegaGraph Graphics Library 1.1 demos mgld3d01.zip MegaGraph Graphics Library 3D Extensions demo moonbas2.zip Moonbase 2 - voxel landscape, 386+, pmode, watcom (C++) mphong.zip Real-time Transparent Motion-blurred phong environment mapping mscdex21.zip Microsoft MS-DOS CD-ROM Extensions 2.1 specification nackeng.zip New ACK3D Animation Construction Kit 3D engine - 386+ (asm/C) nackexp.zip ACK3D example - move around in 3D world (C) ntech26.zip Nanotech 3d game engine otm3d095.zip 3DTOOLS 0.95 - C++ 3D engine,Lambert,Gouraud,z-buf (asm/C++) paradise.zip Paradise 3D engine demo by R.Elias pcgpe10.zip The PC Games Programmers Encyclopedia 1.0 pct.zip Perspective texture mapping engine by helge forster pcx2img.zip PCX -> IMG (ack3d) files (graphics) pcxanim.zip Program to demonstrate pcx animations pixmorph.htm Html document on jazz jackrabbit pixel morphing pixpack.zip A collection of demo effects w/ source (C/asm)plaswarp.zip Full Source Cods for Transparent Plasma (C++) poly.zip Poly doom like engine demo rdbmp.zip Demo of texture mapped sphere with Phong shading (lens) rtmx20.zip Suppa 3D Engine - IBB Real-Time 3D Engine demo scrasm.zip smooth fullscreen tile scroll - modex, 386+ by Steve Eisner scroll.htm Html document on jazz jackrabbit scrolling tecnique sjs_wolf.zip 3D lightsourced raycasting engine, with full source. Watcom C/C++ smfont01.zip TP7-units to put fonts on the screen in graphic modes smfont02.zip TP7-units to put fonts on the screen in graphic modes smfont03.zip TP7-units to put fonts on the screen in graphic modes smfont04.zip TP7-units to put fonts on the screen in graphic modes smfont05.zip TP7-units to put fonts on the screen in graphic modes smfont06.zip TP7-units to put fonts on the screen in graphic modes smfont07.zip TP7-units to put fonts on the screen in graphic modes smfont08.zip TP7-units to put fonts on the screen in graphic modes smfont09.zip TP7-units to put fonts on the screen in graphic modes smfont10.zip TP7-units to put fonts on the screen in graphic modes smfont11.zip TP7-units to put fonts on the screen in graphic modes smfont12.zip TP7-units to put fonts on the screen in graphic modes smfont13.zip TP7-units to put fonts on the screen in graphic modes smfont14.zip TP7-units to put fonts on the screen in graphic modes smfont15.zip TP7-units to put fonts on the screen in graphic modes smfont16.zip TP7-units to put fonts on the screen in graphic modes smfont17.zip TP7-units to put fonts on the screen in graphic modes smfont18.zip TP7-units to put fonts on the screen in graphic modes smfont19.zip TP7-units to put fonts on the screen in graphic modes smfont20.zip TP7-units to put fonts on the screen in graphic modes smfont21.zip TP7-units to put fonts on the screen in graphic modes snapshot.zip Snapshot 1.00 - study DOOM graphics rendering (asm/pascal) snip9503.zip Snippets Mar 95 - 38000+ lines code in 400+ files (asm/C/C++) source.zip RayDeal doom like 3d game engine sprite.zip Microsoft Word document describing method to implement sprites sprites.zip mode13h sprite engine w/source (TP6) spr_anim.zip A method for sprite animation by Richard Caners sse10.zip The Sprite & Scrolling Engine 1.0 evaluation copy strateg3.zip wargame strategy AI - Luppnow, Triemstra, Sommerlund svgacc24.zip SVGACC 2.4 - hi-res SVGA, 386+, 256 color, MSC and BC/C++ svgapix.zip PutPixel(), GetPixel() in SVGA. Optimized & non-opt.C++ C++ textmap.zip 3D-Engine with Sound-/Netsupport (BP 7.0/TASM) texture1.zip Collection of background textures tge132.zip The Graphics Engine 1.32 - VGA/SVGA/VESA C/C++ library threedom.zip 3D polygon rendering engine transpar.zip Transparency Tutorial -good effect for beginner coders (C) tr-103.zip A Genetic Algorithm Tutorial by Darrell Whitley (38p) tubesrc.zip Tubular - tube effect (asm/C) v3dt090.zip 3DTOOLS 0.90b - 386+, mode13h 3D, lambert, gouraud (C++ src) vat_v11d Varmint's audio tools for soundblaster vbe20.zip VESA BIOS Extention/Core Functions 2.0 - draft by SciTech vds.zip Virtual DMA Services (VDS) specification 1.00 (MicroSoft) vect32.zip Vect32 - interactive vector graphics thing, SVGA/SB vectball.zip source to Vector Balls by BIM - XLib (C)vesasp12.zip VESA BIOS Extension 1.2 specification vesates2.zip 640x480x256 SVGA VESA demo - graphics/sound/mouse (C++) vesavga.zip basic 256 color svga VESA routines (asm) vgakit52.zip vgakit 5.2b - programming toolkit for vga/svga cards vgascrol.zip 640x400 image link/scrolling + utils - mode X (asm/pascal) vga-vul1.zip A fine asm source-code to a vga introvga-vul2.zip Assembler source for fading palettesvga-vul4.zip Doing 3D with assemblervga-vul5.zip Source to the famous 3D-starfieldvpe63.zip Virtual Presence Engine 0.63 - Post-Doom 3D graphics engine vrkit.zip VRKIT demo - Wolf3D-like engine, full source available warpower.zip Warpower 1.0 - realtime warping, create animations wcop.zip Cloud generator MS-DOS, v2.00 by Fredrik Wangel (with source) wgraf102.zip The Warp Graphics Library 1.02 - EGA/VGA/C++ wolfdoom.zip WolfDoom demo - 3D graphics by M.Dussault woldsrc.zip Complete source code to wolfenstein 3d wt004dos.zip wt 0.04 - portable 3D game engine (32bit DOS binaries) wt004wc.zip wt 0.04 patch for Watcom C32 9.5 x1.zip generic Wolf-3D style engine (320x240) xyz_20.zip XYZ++ 2.0 - 3D graphics class lib for BC/C++ yap.zip Yet Another Pacman: lots bonus, editable Levels zeusdocs.zip Documentation for the Zeus 3d game engine zeuscode Source code for the Zeus 3d game engine zeusdemo Zeus 3d landscsape game engine zox3d15.zip wolf3D-like sample + info about library by Robert Schmidt zscaler.zip Zoomagic 1.0 - bitmap scaler and zoomer (16 x 128x128x256) _engine.exe Christians 3D game engine ============================================================================= E N D O F F I L E =============================================================================