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- CARD PROGRAMS FROM KITTENSOFT
-
- POKER and BLACKJACK run on IBM or compatible computers, CGA, EGA, or
- monochrome.
- --------------------------------------------------------------------
-
- BLACKJACK
-
- Rules of blackjack, in brief:
-
- You must place a bet before your cards are dealt.
-
- You are dealt two cards. The dealer is dealt two cards. You can see both of
- your own cards, but only one of the dealer's cards. You may "hit" (take
- another card) or "stand" (not take any more cards.)
-
- Face cards count 10 points. Aces may be counted as either 1 point or eleven
- points. Other cards are worth their face value. If you go over 21 points you
- "bust" and lose the hand immediately. The dealer does not draw any cards if
- you bust.
-
- After you "stand", the dealer has his turn. The dealer must draw if his total
- is 16 or less. He must stand if his total is 17 or more.
-
- The winner is whoever comes closest to 21 without going over. "Blackjack" is
- EXACTLY 21 points in EXACTLY two cards. "Blackjack" beats any other hand of 21
- points. Otherwise, the number of cards in a hand has no significance.
-
- The dealer wins all ties.
-
- TO PLAY THIS VERSION
-
- When the program asks for your bet, type a number between 0 and 999, and then
- press the "ENTER" or "RETURN" key. (999 is the maximum bet. You may bet zero
- if you wish.) If you press the ENTER or RETURN key without typing a number,
- the amount of your previous bet will be repeated.
-
- When the program asks "(H)it or (S)tand" press either H or S. When the program
- asks "Do you wish to play another hand?" press either Y or N.
-
- You can improve your chances of winning by keeping track of which cards have
- been played. This way you know how likely you are to be dealt a high or a low
- card. When the deck becomes low all the cards are gathered together and
- shuffled, and the program will announce "New deck."
-
- --------------------------------------------------------------------
-
- POKER
-
- For the complete rules of poker I suggest you see Hoyle's Rules of Games. What
- follows is a summary:
-
- This program plays five-card-draw poker. The program plays 4 hands, thus
- simulating the effect of a full table of 5 players.
-
- Before every hand, every player must put an ante of 10 in the pot. After that
- you are dealt 5 cards. There is a round of betting, after which each player
- may discard any number of cards. You are then dealt as many cards as you have
- discarded, and there is a final round of betting. There is a showdown of the
- hands only if two or more hands remain in the play. If all but one have
- folded, there is no showdown, and the one remaining player collects the pot.
- Only those hands that are still in the play are shown.
-
- There is no minimum requirement to open. If no player opens, everyone antes
- another 10 and new cards are dealt. The chance to open the betting rotates
- from player to player as successive hands are played. The player who opens in
- the first round of betting has the first chance to bet in the second round of
- betting.
-
- POKER HANDS:
-
- Straight-flush. The highest hand is a straight-flush, which is a straight all
- of the same suit. In the event of two straight-flushes, the one with the
- highest top card wins.
-
- Four-of-kind. Four cards all of one rank. Between two fours-of-a-kind the one
- of the higher rank wins.
-
- Full house. Three-of-a-kind and a pair. The rank of the 3 cards takes
- precedence over the rank of the pair in deciding between two full houses.
-
- Flush. Five cards all of the same suit. Between two flushes, the one with the
- highest top card wins. If the top cards are the same rank, the next card
- decides, and so on.
-
- Straight. Five cards, each one exactly one rank above its neighbor, such as
- 7,8,9,10,Jack. The suit is of no matter. The ace may be counted either high or
- low. Between two straights, the one with the highest top card wins. An ace-
- high straight is the highest straight. An ace-low straight is the lowest
- straight.
-
- Three-of-a-kind. Three cards all of one rank. Between two threes-of-a-kind the
- one of the higher rank wins.
-
- Two pair. Between two two-pair's, the one with the highest high-pair wins. If
- those are equal, the one with the highest low-pair wins. If those are the
- same, the one with the highest remaining card wins.
-
- Pair. Two cards both of the same rank. Between two pairs, the higher one wins.
- If they are the same rank, the highest top unmatched card wins. If those are
- the same, the highest second unmatched card wins, and so on.
-
- If no hand has any of the above, the one with the highest card wins. In the
- event of a match in high cards, the next highest card decides, and so on.
-
- In the event of a draw, the pot is split evenly. If the pot is not evenly
- divisible among the drawing players, one or more chips may remain in the pot
- for the next hand.
-
- There is no precidence between suits. Thus a queen-high straight-flush in
- hearts is the equal of a queen-high straight-flush in spades.
-
- USING THIS PROGRAM:
-
- Context-sensitive help is available all through this program. The bottom line
- on the screen asks you for input. The prompt box at the top of the screen
- summarizes what is wanted. You can press the question mark key at any time for
- further help. You will get an explanation appropriate to the present stage of
- the game. Press "H" after the question mark to see the order of precedence of
- the hands.
-
- When the program asks you to discard, use the numerals in the top row of the
- keyboard to indicate which cards you wish to discard. The numeral 1 indicates
- the card farthest to the left. The 2 is the next card over, and so on, up to
- the 5 which indicates the card farthest to the right. Indicate ALL the cards
- you wish to discard before you press the ENTER key (which is marked RETURN on
- some keyboards). For each key you press, an arrow will show you the card you
- have indicated. If you press a wrong key by accident, press the DEL key, and
- you will be able to start over. You may discard as many card as you like, up
- to all 5. If you wish to keep all your cards, press ENTER without indicating
- any cards. New cards are dealt only after all players have discarded, so you
- will not always see your new cards immediately after you have discarded.
-
- Occasionally during play the program will pause to allow you to read what the
- other players have done. You will be asked to press the space bar to continue.
- At these times nothing is required of you but to press the space bar. These
- pauses are for your benefit so you can decide your strategy based on the
- betting or discarding of the other players.
- --------------------------------------------------------------------
-
- Shareware notice: BLACKJACK and POKER are shareware. Both programs are
- copyright (c) 1978 and 1988 by Dan Schechter. You may make as many copies of
- them as you like, and you may pass them along to your friends freely, as long
- as you keep the set intact: BLACKJACK, POKER, and this document file should
- all be passed on together. If you enjoy them, I encourage you to send a $5
- contribution (which covers both programs). You will be supporting the concept
- of play-before-you-pay software. In addition, if you find bugs in either
- program, I would appreciate your detailed reports.
-
- Thanks and good luck!
-
- Dan Schechter
- Route 1, Box 19
- Amenia, North Dakota 58004
-
- --------------------------------------------------------------------
-
- Disclaimer: Neither I nor Kittensoft nor my cat will be responsible for the
- gambling debts incurred by these programs.
-
- Kittensoft ABSOLUTE UNCONDITIONAL no-bugs guarantee: I guarantee
- unconditionally that I will be surprised if these programs have absolutely no
- bugs in them.