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-
- #include "advent.h"
-
-
- /* WARNING: A binary search is performed on this array. If you add new */
- /* vocabulary entries be sure they are in alphabetical order. */
-
- VOCABTAB VocabTab[] =
- {
- { "\"spelunker today\"", MAGAZINE + VOCAB_OBJECT },
- { "?", 51 + VOCAB_MSG },
- { "above", 29 },
- { "abra", 50 + VOCAB_MSG },
- { "abracadabra", 50 + VOCAB_MSG },
- { "across", 42 },
- { "ascend", 29 },
- { "attack", KILL + VOCAB_VERB },
- { "awkward", 26 },
- { "axe", AXE + VOCAB_OBJECT },
- { "back", 8 },
- { "barren", 40 },
- { "bars", SILVER + VOCAB_OBJECT },
- { "batteries", BATTERIES + VOCAB_OBJECT },
- { "battery", BATTERIES + VOCAB_OBJECT },
- { "beans", PLANT + VOCAB_OBJECT },
- { "bear", BEAR + VOCAB_OBJECT },
- { "bed", 16 },
- { "bedquilt", 70 },
- { "bird", BIRD + VOCAB_OBJECT },
- { "blast", BLAST + VOCAB_VERB },
- { "blowup", BLAST + VOCAB_VERB },
- { "bottle", BOTTLE + VOCAB_OBJECT },
- { "box", CHEST + VOCAB_OBJECT },
- { "break", BREAK + VOCAB_VERB },
- { "brief", BRIEF + VOCAB_VERB },
- { "broken", 54 },
- { "building", 12 },
- { "cage", CAGE + VOCAB_OBJECT },
- { "calm", CALM + VOCAB_VERB },
- { "canyon", 25 },
- { "capture", TAKE + VOCAB_VERB },
- { "carpet", CARPET + VOCAB_OBJECT },
- { "carry", TAKE + VOCAB_VERB },
- { "catch", TAKE + VOCAB_VERB },
- { "cave", 67 },
- { "cavern", 73 },
- { "chain", CHAIN + VOCAB_OBJECT },
- { "chant", SAY + VOCAB_VERB },
- { "chasm", CHASM + VOCAB_OBJECT },
- { "chest", CHEST + VOCAB_OBJECT },
- { "clam", CLAM + VOCAB_OBJECT },
- { "climb", 56 },
- { "close", LOCK + VOCAB_VERB },
- { "cobbl", 18 },
- { "cobblestone", 18 },
- { "coins", COINS + VOCAB_OBJECT },
- { "continue", WALK + VOCAB_VERB },
- { "crack", 33 },
- { "crap", 79 + VOCAB_MSG },
- { "crawl", 17 },
- { "cross", 69 },
- { "d", 30 },
- { "damn", 79 + VOCAB_MSG },
- { "damnit", 79 + VOCAB_MSG },
- { "dark", 22 },
- { "debris", 51 },
- { "depression", 63 },
- { "descend", 30 },
- { "describe", 57 },
- { "detonate", BLAST + VOCAB_VERB },
- { "devour", EAT + VOCAB_VERB },
- { "diamonds", DIAMONDS + VOCAB_OBJECT },
- { "dig", 66 + VOCAB_MSG },
- { "discard", DROP + VOCAB_VERB },
- { "disturb", WAKE + VOCAB_VERB },
- { "dome", 35 },
- { "door", DOOR + VOCAB_OBJECT },
- { "down", 30 },
- { "downstream", 4 },
- { "downward", 30 },
- { "dragon", DRAGON + VOCAB_OBJECT },
- { "drawing", DRAWING + VOCAB_OBJECT },
- { "drink", DRINK + VOCAB_VERB },
- { "drop", DROP + VOCAB_VERB },
- { "dump", DROP + VOCAB_VERB },
- { "dwarf", DWARF + VOCAB_OBJECT },
- { "dwarves", DWARF + VOCAB_OBJECT },
- { "e", 43 },
- { "east", 43 },
- { "eat", EAT + VOCAB_VERB },
- { "egg", EGGS + VOCAB_OBJECT },
- { "eggs", EGGS + VOCAB_OBJECT },
- { "emerald", EMERALD + VOCAB_OBJECT },
- { "enter", 3 },
- { "entrance", 64 },
- { "examine", 57 },
- { "excavate", 66 + VOCAB_MSG },
- { "exit", 11 },
- { "explore", WALK + VOCAB_VERB },
- { "extinguish", OFF + VOCAB_VERB },
- { "fee", FOO + VOCAB_VERB },
- /* { "fee", 1 + VOCAB_MSG }, */
- { "feed", FEED + VOCAB_VERB },
- { "fie", FOO + VOCAB_VERB },
- /* { "fie", 2 + VOCAB_MSG }, */
- { "fight", KILL + VOCAB_VERB },
- { "figure", FIGURE + VOCAB_OBJECT },
- { "fill", FILL + VOCAB_VERB },
- { "find", FIND + VOCAB_VERB },
- { "fissure", FISSURE + VOCAB_OBJECT },
- { "floor", 58 },
- { "foe", FOO + VOCAB_VERB },
- /* { "foe", 3 + VOCAB_MSG }, */
- { "follow", WALK + VOCAB_VERB },
- { "foo", FOO + VOCAB_VERB },
- /* { "foo", 4 + VOCAB_MSG }, */
- { "food", FOOD + VOCAB_OBJECT },
- { "forest", 6 },
- { "fork", 77 },
- { "forward", 7 },
- { "free", DROP + VOCAB_VERB },
- { "fuck", 79 + VOCAB_MSG },
- { "fum", FOO + VOCAB_VERB },
- /* { "fum", 5 + VOCAB_MSG }, */
- { "get", TAKE + VOCAB_VERB },
- { "geyser", VOLCANO + VOCAB_OBJECT },
- { "giant", 27 },
- { "go", WALK + VOCAB_VERB },
- { "gold", NUGGET + VOCAB_OBJECT },
- { "goto", WALK + VOCAB_VERB },
- { "grate", GRATE + VOCAB_OBJECT },
- { "gully", 13 },
- { "h2o", WATER + VOCAB_OBJECT },
- { "hall", 38 },
- { "headlamp", LAMP + VOCAB_OBJECT },
- { "help", 51 + VOCAB_MSG },
- { "hill", 2 },
- { "hit", KILL + VOCAB_VERB },
- { "hocus", 50 + VOCAB_MSG },
- { "hole", 52 },
- { "hours", HOURS + VOCAB_VERB },
- { "house", 12 },
- { "i", INVENTORY + VOCAB_VERB },
- { "ignite", BLAST + VOCAB_VERB },
- { "in", 19 },
- { "info", 142 + VOCAB_MSG },
- { "information", 142 + VOCAB_MSG },
- { "inside", 19 },
- { "inven", INVENTORY + VOCAB_VERB },
- { "inventory", INVENTORY + VOCAB_VERB },
- { "inward", 19 },
- { "issue", MAGAZINE + VOCAB_OBJECT },
- { "jar", BOTTLE + VOCAB_OBJECT },
- { "jewel", JEWELS + VOCAB_OBJECT },
- { "jewelry", JEWELS + VOCAB_OBJECT },
- { "jewels", JEWELS + VOCAB_OBJECT },
- { "jump", 39 },
- { "keep", TAKE + VOCAB_VERB },
- { "key", KEYS + VOCAB_OBJECT },
- { "keys", KEYS + VOCAB_OBJECT },
- { "kill", KILL + VOCAB_VERB },
- { "knife", KNIFE + VOCAB_OBJECT },
- { "knives", KNIFE + VOCAB_OBJECT },
- { "l", 57 },
- { "lamp", LAMP + VOCAB_OBJECT },
- { "lantern", LAMP + VOCAB_OBJECT },
- { "leave", 11 },
- { "left", 36 },
- { "light", ON + VOCAB_VERB },
- { "lock", LOCK + VOCAB_VERB },
- { "log", LOG + VOCAB_VERB },
- { "look", 57 },
- { "lost", 68 + VOCAB_MSG },
- { "low", 24 },
- { "machine", VEND + VOCAB_OBJECT },
- { "magazine", MAGAZINE + VOCAB_OBJECT },
- { "main", 76 },
- { "message", MESSAGE + VOCAB_OBJECT },
- { "ming", VASE + VOCAB_OBJECT },
- { "mirror", MIRROR + VOCAB_OBJECT },
- { "mist", 69 + VOCAB_MSG },
- { "moss", CARPET + VOCAB_OBJECT },
- { "mumble", SAY + VOCAB_VERB },
- { "n", 45 },
- { "ne", 47 },
- { "nest", EGGS + VOCAB_OBJECT },
- { "north", 45 },
- { "nothing", NOTHING + VOCAB_VERB },
- { "nowhere", 21 },
- { "nugget", NUGGET + VOCAB_OBJECT },
- { "null", 21 },
- { "nw", 50 },
- { "off", OFF + VOCAB_VERB },
- { "office", 76 },
- { "oil", OIL + VOCAB_OBJECT },
- { "on", ON + VOCAB_VERB },
- { "onward", 7 },
- { "open", OPEN + VOCAB_VERB },
- { "opensesame", 50 + VOCAB_MSG },
- { "oriental", 72 },
- { "out", 11 },
- { "outdoors", 32 },
- { "outside", 11 },
- { "over", 41 },
- { "oyster", OYSTER + VOCAB_OBJECT },
- { "passage", 23 },
- { "pause", SUSPEND + VOCAB_VERB },
- { "pearl", PEARL + VOCAB_OBJECT },
- { "persian", RUG + VOCAB_OBJECT },
- { "peruse", READ + VOCAB_VERB },
- { "pillow", PILLOW + VOCAB_OBJECT },
- { "pirate", PIRATE + VOCAB_OBJECT },
- { "pit", 31 },
- { "placate", CALM + VOCAB_VERB },
- { "plant", PLANT + VOCAB_OBJECT },
- { "plant", PLANT2 + VOCAB_OBJECT },
- { "platinum", PYRAMID + VOCAB_OBJECT },
- { "plover", 71 },
- { "plugh", 65 },
- { "pocus", 50 + VOCAB_MSG },
- { "pottery", VASE + VOCAB_OBJECT },
- { "pour", POUR + VOCAB_VERB },
- { "proceed", WALK + VOCAB_VERB },
- { "pyramid", PYRAMID + VOCAB_OBJECT },
- { "quit", QUIT + VOCAB_VERB },
- { "rations", FOOD + VOCAB_OBJECT },
- { "read", READ + VOCAB_VERB },
- { "release", DROP + VOCAB_VERB },
- { "reservoir", 75 },
- { "restore", RESTORE + VOCAB_VERB },
- { "retreat", 8 },
- { "return", 8 },
- { "right", 37 },
- { "road", 2 },
- { "rock", 15 },
- { "rod", ROD + VOCAB_OBJECT },
- /* { "rod", ROD2 + VOCAB_OBJECT }, */
- { "room", 59 },
- { "rub", RUB + VOCAB_VERB },
- { "rug", RUG + VOCAB_OBJECT },
- { "run", WALK + VOCAB_VERB },
- { "s", 46 },
- { "save", SAVE + VOCAB_VERB },
- { "say", SAY + VOCAB_VERB },
- { "score", SCORE + VOCAB_VERB },
- { "se", 48 },
- { "secret", 66 },
- { "sesame", 50 + VOCAB_MSG },
- { "shadow", FIGURE + VOCAB_OBJECT },
- { "shake", WAVE + VOCAB_VERB },
- { "shard", VASE + VOCAB_OBJECT },
- { "shatter", BREAK + VOCAB_VERB },
- { "shazam", 50 + VOCAB_MSG },
- { "shell", 74 },
- { "shit", 79 + VOCAB_MSG },
- { "silver", SILVER + VOCAB_OBJECT },
- { "sing", SAY + VOCAB_VERB },
- { "slab", 61 },
- { "slit", 60 },
- { "smash", BREAK + VOCAB_VERB },
- { "snake", SNAKE + VOCAB_OBJECT },
- { "south", 46 },
- { "spelunker", MAGAZINE + VOCAB_OBJECT },
- { "spice", SPICES + VOCAB_OBJECT },
- { "spices", SPICES + VOCAB_OBJECT },
- { "stairs", 10 },
- { "stalactite", STALACTITE + VOCAB_OBJECT },
- { "steal", TAKE + VOCAB_VERB },
- { "steps", 34 },
- { "steps", STEPS + VOCAB_OBJECT },
- { "stop", 139 + VOCAB_MSG },
- { "stream", 14 },
- { "strike", KILL + VOCAB_VERB },
- { "surface", 20 },
- { "suspend", SUSPEND + VOCAB_VERB },
- { "sw", 49 },
- { "swim", 147 + VOCAB_MSG },
- { "swing", WAVE + VOCAB_VERB },
- { "tablet", TABLET + VOCAB_OBJECT },
- { "take", TAKE + VOCAB_VERB },
- { "tame", CALM + VOCAB_VERB },
- { "throw", THROW + VOCAB_VERB },
- { "toss", THROW + VOCAB_VERB },
- { "tote", TAKE + VOCAB_VERB },
- { "touch", 57 },
- { "travel", WALK + VOCAB_VERB },
- { "treasure", CHEST + VOCAB_OBJECT },
- { "tree", 64 + VOCAB_MSG },
- { "trees", 64 + VOCAB_MSG },
- { "trident", TRIDENT + VOCAB_OBJECT },
- { "troll", TROLL + VOCAB_OBJECT },
- { "troll", TROLL2 + VOCAB_OBJECT },
- { "tunnel", 23 },
- { "turn", WALK + VOCAB_VERB },
- { "u", 29 },
- { "unlight", OFF + VOCAB_VERB },
- { "unlock", OPEN + VOCAB_VERB },
- { "up", 29 },
- { "upstream", 4 },
- { "upward", 29 },
- { "utter", SAY + VOCAB_VERB },
- { "valley", 9 },
- { "vase", VASE + VOCAB_OBJECT },
- { "velvet", PILLOW + VOCAB_OBJECT },
- { "vending", VEND + VOCAB_OBJECT },
- { "verbose", VERBOSE + VOCAB_VERB },
- { "view", 28 },
- { "volcano", VOLCANO + VOCAB_OBJECT },
- { "w", 44 },
- { "wake", WAKE + VOCAB_VERB },
- { "walk", WALK + VOCAB_VERB },
- { "wall", 53 },
- { "water", WATER + VOCAB_OBJECT },
- { "wave", WAVE + VOCAB_VERB },
- { "west", 44 },
- { "xyzzy", 62 },
- { "y2", 55 },
- };
-
- SHORT sVocabCount = MAXDIM(VocabTab);
-
- static TRAV Trav001[] =
- {
- { 2, 2, 0 },
- { 2, 44, 0 },
- { 2, 29, 0 },
- { 3, 3, 0 },
- { 3, 12, 0 },
- { 3, 19, 0 },
- { 3, 43, 0 },
- { 4, 5, 0 },
- { 4, 13, 0 },
- { 4, 14, 0 },
- { 4, 46, 0 },
- { 4, 30, 0 },
- { 5, 6, 0 },
- { 5, 45, 0 },
- { 5, 43, 0 },
- { 8, 63, 0 },
- };
-
- static TRAV Trav002[] =
- {
- { 1, 2, 0 },
- { 1, 12, 0 },
- { 1, 7, 0 },
- { 1, 43, 0 },
- { 1, 45, 0 },
- { 1, 30, 0 },
- { 5, 6, 0 },
- { 5, 45, 0 },
- { 5, 46, 0 },
- };
-
- static TRAV Trav003[] =
- {
- { 1, 3, 0 },
- { 1, 11, 0 },
- { 1, 32, 0 },
- { 1, 44, 0 },
- { 11, 62, 0 },
- { 33, 65, 0 },
- { 79, 5, 0 },
- { 79, 14, 0 },
- };
-
- static TRAV Trav004[] =
- {
- { 1, 4, 0 },
- { 1, 12, 0 },
- { 1, 45, 0 },
- { 5, 6, 0 },
- { 5, 43, 0 },
- { 5, 44, 0 },
- { 5, 29, 0 },
- { 7, 5, 0 },
- { 7, 46, 0 },
- { 7, 30, 0 },
- { 8, 63, 0 },
- };
-
- static TRAV Trav005[] =
- {
- { 4, 9, 0 },
- { 4, 43, 0 },
- { 4, 30, 0 },
- { 5, 6, 50 },
- { 5, 7, 50 },
- { 5, 45, 50 },
- { 6, 6, 0 },
- { 5, 44, 0 },
- { 5, 46, 0 },
- };
-
- static TRAV Trav006[] =
- {
- { 1, 2, 0 },
- { 1, 45, 0 },
- { 4, 9, 0 },
- { 4, 43, 0 },
- { 4, 44, 0 },
- { 4, 30, 0 },
- { 5, 6, 0 },
- { 5, 46, 0 },
- };
-
- static TRAV Trav007[] =
- {
- { 1, 12, 0 },
- { 4, 4, 0 },
- { 4, 45, 0 },
- { 5, 6, 0 },
- { 5, 43, 0 },
- { 5, 44, 0 },
- { 8, 5, 0 },
- { 8, 15, 0 },
- { 8, 16, 0 },
- { 8, 46, 0 },
- { 595, 60, 0 },
- { 595, 14, 0 },
- { 595, 30, 0 },
- };
-
- static TRAV Trav008[] =
- {
- { 5, 6, 0 },
- { 5, 43, 0 },
- { 5, 46, 0 },
- { 5, 44, 0 },
- { 1, 12, 0 },
- { 7, 4, 0 },
- { 7, 13, 0 },
- { 7, 45, 0 },
- { 9, 3, 303 },
- { 9, 19, 303 },
- { 9, 30, 303 },
- { 593, 3, 0 },
- };
-
- static TRAV Trav009[] =
- {
- { 8, 11, 303 },
- { 8, 29, 303 },
- { 593, 11, 0 },
- { 10, 17, 0 },
- { 10, 18, 0 },
- { 10, 19, 0 },
- { 10, 44, 0 },
- { 14, 31, 0 },
- { 11, 51, 0 },
- };
-
- static TRAV Trav010[] =
- {
- { 9, 11, 0 },
- { 9, 20, 0 },
- { 9, 21, 0 },
- { 9, 43, 0 },
- { 11, 19, 0 },
- { 11, 22, 0 },
- { 11, 44, 0 },
- { 11, 51, 0 },
- { 14, 31, 0 },
- };
-
- static TRAV Trav011[] =
- {
- { 8, 63, 303 },
- { 9, 64, 0 },
- { 10, 17, 0 },
- { 10, 18, 0 },
- { 10, 23, 0 },
- { 10, 24, 0 },
- { 10, 43, 0 },
- { 12, 25, 0 },
- { 12, 19, 0 },
- { 12, 29, 0 },
- { 12, 44, 0 },
- { 3, 62, 0 },
- { 14, 31, 0 },
- };
-
- static TRAV Trav012[] =
- {
- { 8, 63, 303 },
- { 9, 64, 0 },
- { 11, 30, 0 },
- { 11, 43, 0 },
- { 11, 51, 0 },
- { 13, 19, 0 },
- { 13, 29, 0 },
- { 13, 44, 0 },
- { 14, 31, 0 },
- };
-
- static TRAV Trav013[] =
- {
- { 8, 63, 303 },
- { 9, 64, 0 },
- { 11, 51, 0 },
- { 12, 25, 0 },
- { 12, 43, 0 },
- { 14, 23, 0 },
- { 14, 31, 0 },
- { 14, 44, 0 },
- };
-
- static TRAV Trav014[] =
- {
- { 8, 63, 303 },
- { 9, 64, 0 },
- { 11, 51, 0 },
- { 13, 23, 0 },
- { 13, 43, 0 },
- { 20, 30, 150 },
- { 20, 31, 150 },
- { 20, 34, 150 },
- { 15, 30, 0 },
- { 16, 33, 0 },
- { 16, 44, 0 },
- };
-
- static TRAV Trav015[] =
- {
- { 18, 36, 0 },
- { 18, 46, 0 },
- { 17, 7, 0 },
- { 17, 38, 0 },
- { 17, 44, 0 },
- { 19, 10, 0 },
- { 19, 30, 0 },
- { 19, 45, 0 },
- { 22, 29, 150 },
- { 22, 31, 150 },
- { 22, 34, 150 },
- { 22, 35, 150 },
- { 22, 23, 150 },
- { 22, 43, 150 },
- { 14, 29, 0 },
- { 34, 55, 0 },
- };
-
- static TRAV Trav016[] =
- {
- { 14, 1, 0 },
- };
-
- static TRAV Trav017[] =
- {
- { 15, 38, 0 },
- { 15, 43, 0 },
- { 596, 39, 312 },
- { 21, 7, 412 },
- { 597, 41, 412 },
- { 597, 42, 412 },
- { 597, 44, 412 },
- { 597, 69, 412 },
- { 27, 41, 0 },
- };
-
- static TRAV Trav018[] =
- {
- { 15, 38, 0 },
- { 15, 11, 0 },
- { 15, 45, 0 },
- };
-
- static TRAV Trav019[] =
- {
- { 15, 10, 0 },
- { 15, 29, 0 },
- { 15, 43, 0 },
- { 28, 45, 311 },
- { 28, 36, 311 },
- { 29, 46, 311 },
- { 29, 37, 311 },
- { 30, 44, 311 },
- { 30, 7, 311 },
- { 32, 45, 0 },
- { 74, 49, 35 },
- { 32, 49, 211 },
- { 74, 66, 0 },
- };
-
- static TRAV Trav020[] =
- {
- { 0, 1, 0 },
- };
-
- static TRAV Trav021[] =
- {
- { 0, 1, 0 },
- };
-
- static TRAV Trav022[] =
- {
- { 15, 1, 0 },
- };
-
- static TRAV Trav023[] =
- {
- { 67, 43, 0 },
- { 67, 42, 0 },
- { 68, 44, 0 },
- { 68, 61, 0 },
- { 25, 30, 0 },
- { 25, 31, 0 },
- { 648, 52, 0 },
- };
-
- static TRAV Trav024[] =
- {
- { 67, 29, 0 },
- { 67, 11, 0 },
- };
-
- static TRAV Trav025[] =
- {
- { 23, 29, 0 },
- { 23, 11, 0 },
- { 31, 56, 724 },
- { 26, 56, 0 },
- };
-
- static TRAV Trav026[] =
- {
- { 88, 1, 0 },
- };
-
- static TRAV Trav027[] =
- {
- { 596, 39, 312 },
- { 21, 7, 412 },
- { 597, 41, 412 },
- { 597, 42, 412 },
- { 597, 43, 412 },
- { 597, 69, 412 },
- { 17, 41, 0 },
- { 40, 45, 0 },
- { 41, 44, 0 },
- };
-
- static TRAV Trav028[] =
- {
- { 19, 38, 0 },
- { 19, 11, 0 },
- { 19, 46, 0 },
- { 33, 45, 0 },
- { 33, 55, 0 },
- { 36, 30, 0 },
- { 36, 52, 0 },
- };
-
- static TRAV Trav029[] =
- {
- { 19, 38, 0 },
- { 19, 11, 0 },
- { 19, 45, 0 },
- };
-
- static TRAV Trav030[] =
- {
- { 19, 38, 0 },
- { 19, 11, 0 },
- { 19, 43, 0 },
- { 62, 44, 0 },
- { 62, 29, 0 },
- };
-
- static TRAV Trav031[] =
- {
- { 89, 1, 524 },
- { 90, 1, 0 },
- };
-
- static TRAV Trav032[] =
- {
- { 19, 1, 0 },
- };
-
- static TRAV Trav033[] =
- {
- { 3, 65, 0 },
- { 28, 46, 0 },
- { 34, 43, 0 },
- { 34, 53, 0 },
- { 34, 54, 0 },
- { 35, 44, 0 },
- { 302, 71, 159 },
- { 100, 71, 0 },
- };
-
- static TRAV Trav034[] =
- {
- { 33, 30, 0 },
- { 33, 55, 0 },
- { 15, 29, 0 },
- };
-
- static TRAV Trav035[] =
- {
- { 33, 43, 0 },
- { 33, 55, 0 },
- { 20, 39, 0 },
- };
-
- static TRAV Trav036[] =
- {
- { 37, 43, 0 },
- { 37, 17, 0 },
- { 28, 29, 0 },
- { 28, 52, 0 },
- { 39, 44, 0 },
- { 65, 70, 0 },
- };
-
- static TRAV Trav037[] =
- {
- { 36, 44, 0 },
- { 36, 17, 0 },
- { 38, 30, 0 },
- { 38, 31, 0 },
- { 38, 56, 0 },
- };
-
- static TRAV Trav038[] =
- {
- { 37, 56, 0 },
- { 37, 29, 0 },
- { 37, 11, 0 },
- { 595, 60, 0 },
- { 595, 14, 0 },
- { 595, 30, 0 },
- { 595, 4, 0 },
- { 595, 5, 0 },
- };
-
- static TRAV Trav039[] =
- {
- { 36, 43, 0 },
- { 36, 23, 0 },
- { 64, 30, 0 },
- { 64, 52, 0 },
- { 64, 58, 0 },
- { 65, 70, 0 },
- };
-
- static TRAV Trav040[] =
- {
- { 41, 1, 0 },
- };
-
- static TRAV Trav041[] =
- {
- { 42, 46, 0 },
- { 42, 29, 0 },
- { 42, 23, 0 },
- { 42, 56, 0 },
- { 27, 43, 0 },
- { 59, 45, 0 },
- { 60, 44, 0 },
- { 60, 17, 0 },
- };
-
- static TRAV Trav042[] =
- {
- { 41, 29, 0 },
- { 42, 45, 0 },
- { 43, 43, 0 },
- { 45, 46, 0 },
- { 80, 44, 0 },
- };
-
- static TRAV Trav043[] =
- {
- { 42, 44, 0 },
- { 44, 46, 0 },
- { 45, 43, 0 },
- };
-
- static TRAV Trav044[] =
- {
- { 43, 43, 0 },
- { 48, 30, 0 },
- { 50, 46, 0 },
- { 82, 45, 0 },
- };
-
- static TRAV Trav045[] =
- {
- { 42, 44, 0 },
- { 43, 45, 0 },
- { 46, 43, 0 },
- { 47, 46, 0 },
- { 87, 29, 0 },
- { 87, 30, 0 },
- };
-
- static TRAV Trav046[] =
- {
- { 45, 44, 0 },
- { 45, 11, 0 },
- };
-
- static TRAV Trav047[] =
- {
- { 45, 43, 0 },
- { 45, 11, 0 },
- };
-
- static TRAV Trav048[] =
- {
- { 44, 29, 0 },
- { 44, 11, 0 },
- };
-
- static TRAV Trav049[] =
- {
- { 50, 43, 0 },
- { 51, 44, 0 },
- };
-
- static TRAV Trav050[] =
- {
- { 44, 43, 0 },
- { 49, 44, 0 },
- { 51, 30, 0 },
- { 52, 46, 0 },
- };
-
- static TRAV Trav051[] =
- {
- { 49, 44, 0 },
- { 50, 29, 0 },
- { 52, 43, 0 },
- { 53, 46, 0 },
- };
-
- static TRAV Trav052[] =
- {
- { 50, 44, 0 },
- { 51, 43, 0 },
- { 52, 46, 0 },
- { 53, 29, 0 },
- { 55, 45, 0 },
- { 86, 30, 0 },
- };
-
- static TRAV Trav053[] =
- {
- { 51, 44, 0 },
- { 52, 45, 0 },
- { 54, 46, 0 },
- };
-
- static TRAV Trav054[] =
- {
- { 53, 44, 0 },
- { 53, 11, 0 },
- };
-
- static TRAV Trav055[] =
- {
- { 52, 44, 0 },
- { 55, 45, 0 },
- { 56, 30, 0 },
- { 57, 43, 0 },
- };
-
- static TRAV Trav056[] =
- {
- { 55, 29, 0 },
- { 55, 11, 0 },
- };
-
- static TRAV Trav057[] =
- {
- { 13, 30, 0 },
- { 13, 56, 0 },
- { 55, 44, 0 },
- { 58, 46, 0 },
- { 83, 45, 0 },
- { 84, 43, 0 },
- };
-
- static TRAV Trav058[] =
- {
- { 57, 43, 0 },
- { 57, 11, 0 },
- };
-
- static TRAV Trav059[] =
- {
- { 27, 1, 0 },
- };
-
- static TRAV Trav060[] =
- {
- { 41, 43, 0 },
- { 41, 29, 0 },
- { 41, 17, 0 },
- { 61, 44, 0 },
- { 62, 45, 0 },
- { 62, 30, 0 },
- { 62, 52, 0 },
- };
-
- static TRAV Trav061[] =
- {
- { 60, 43, 0 },
- { 62, 45, 0 },
- { 107, 46, 100 },
- };
-
- static TRAV Trav062[] =
- {
- { 60, 44, 0 },
- { 63, 45, 0 },
- { 30, 43, 0 },
- { 61, 46, 0 },
- };
-
- static TRAV Trav063[] =
- {
- { 62, 46, 0 },
- { 62, 11, 0 },
- };
-
- static TRAV Trav064[] =
- {
- { 39, 29, 0 },
- { 39, 56, 0 },
- { 39, 59, 0 },
- { 65, 44, 0 },
- { 65, 70, 0 },
- { 103, 45, 0 },
- { 103, 74, 0 },
- { 106, 43, 0 },
- };
-
- static TRAV Trav065[] =
- {
- { 64, 43, 0 },
- { 66, 44, 0 },
- { 556, 46, 80 },
- { 68, 61, 0 },
- { 556, 29, 80 },
- { 70, 29, 50 },
- { 39, 29, 0 },
- { 556, 45, 60 },
- { 72, 45, 75 },
- { 71, 45, 0 },
- { 556, 30, 80 },
- { 106, 30, 0 },
- };
-
- static TRAV Trav066[] =
- {
- { 65, 47, 0 },
- { 67, 44, 0 },
- { 556, 46, 80 },
- { 77, 25, 0 },
- { 96, 43, 0 },
- { 556, 50, 50 },
- { 97, 72, 0 },
- };
-
- static TRAV Trav067[] =
- {
- { 66, 43, 0 },
- { 23, 44, 0 },
- { 23, 42, 0 },
- { 24, 30, 0 },
- { 24, 31, 0 },
- };
-
- static TRAV Trav068[] =
- {
- { 23, 46, 0 },
- { 69, 29, 0 },
- { 69, 56, 0 },
- { 65, 45, 0 },
- };
-
- static TRAV Trav069[] =
- {
- { 68, 30, 0 },
- { 68, 61, 0 },
- { 120, 46, 331 },
- { 119, 46, 0 },
- { 109, 45, 0 },
- { 113, 75, 0 },
- };
-
- static TRAV Trav070[] =
- {
- { 71, 45, 0 },
- { 65, 30, 0 },
- { 65, 23, 0 },
- { 111, 46, 0 },
- };
-
- static TRAV Trav071[] =
- {
- { 65, 48, 0 },
- { 70, 46, 0 },
- { 110, 45, 0 },
- };
-
- static TRAV Trav072[] =
- {
- { 65, 70, 0 },
- { 118, 49, 0 },
- { 73, 45, 0 },
- { 97, 48, 0 },
- { 97, 72, 0 },
- };
-
- static TRAV Trav073[] =
- {
- { 72, 46, 0 },
- { 72, 17, 0 },
- { 72, 11, 0 },
- };
-
- static TRAV Trav074[] =
- {
- { 19, 43, 0 },
- { 120, 44, 331 },
- { 121, 44, 0 },
- { 75, 30, 0 },
- };
-
- static TRAV Trav075[] =
- {
- { 76, 46, 0 },
- { 77, 45, 0 },
- };
-
- static TRAV Trav076[] =
- {
- { 75, 45, 0 },
- };
-
- static TRAV Trav077[] =
- {
- { 75, 43, 0 },
- { 78, 44, 0 },
- { 66, 45, 0 },
- { 66, 17, 0 },
- };
-
- static TRAV Trav078[] =
- {
- { 77, 46, 0 },
- };
-
- static TRAV Trav079[] =
- {
- { 3, 1, 0 },
- };
-
- static TRAV Trav080[] =
- {
- { 42, 45, 0 },
- { 80, 44, 0 },
- { 80, 46, 0 },
- { 81, 43, 0 },
- };
-
- static TRAV Trav081[] =
- {
- { 80, 44, 0 },
- { 80, 11, 0 },
- };
-
- static TRAV Trav082[] =
- {
- { 44, 46, 0 },
- { 44, 11, 0 },
- };
-
- static TRAV Trav083[] =
- {
- { 57, 46, 0 },
- { 84, 43, 0 },
- { 85, 44, 0 },
- };
-
- static TRAV Trav084[] =
- {
- { 57, 45, 0 },
- { 83, 44, 0 },
- { 114, 50, 0 },
- };
-
- static TRAV Trav085[] =
- {
- { 83, 43, 0 },
- { 83, 11, 0 },
- };
-
- static TRAV Trav086[] =
- {
- { 52, 29, 0 },
- { 52, 11, 0 },
- };
-
- static TRAV Trav087[] =
- {
- { 45, 29, 0 },
- { 45, 30, 0 },
- };
-
- static TRAV Trav088[] =
- {
- { 25, 30, 0 },
- { 25, 56, 0 },
- { 25, 43, 0 },
- { 20, 39, 0 },
- { 92, 44, 0 },
- { 92, 27, 0 },
- };
-
- static TRAV Trav089[] =
- {
- { 25, 1, 0 },
- };
-
- static TRAV Trav090[] =
- {
- { 23, 1, 0 },
- };
-
- static TRAV Trav091[] =
- {
- { 95, 45, 0 },
- { 95, 73, 0 },
- { 95, 23, 0 },
- { 72, 30, 0 },
- { 72, 56, 0 },
- };
-
- static TRAV Trav092[] =
- {
- { 88, 46, 0 },
- { 93, 43, 0 },
- { 94, 45, 0 },
- };
-
- static TRAV Trav093[] =
- {
- { 92, 46, 0 },
- { 92, 27, 0 },
- { 92, 11, 0 },
- };
-
- static TRAV Trav094[] =
- {
- { 92, 46, 0 },
- { 92, 27, 0 },
- { 92, 23, 0 },
- { 95, 45, 309 },
- { 95, 3, 309 },
- { 95, 73, 309 },
- { 611, 45, 0 },
- };
-
- static TRAV Trav095[] =
- {
- { 94, 46, 0 },
- { 94, 11, 0 },
- { 92, 27, 0 },
- { 91, 44, 0 },
- };
-
- static TRAV Trav096[] =
- {
- { 66, 44, 0 },
- { 66, 11, 0 },
- };
-
- static TRAV Trav097[] =
- {
- { 66, 48, 0 },
- { 72, 44, 0 },
- { 72, 17, 0 },
- { 98, 29, 0 },
- { 98, 45, 0 },
- { 98, 73, 0 },
- };
-
- static TRAV Trav098[] =
- {
- { 97, 46, 0 },
- { 97, 72, 0 },
- { 99, 44, 0 },
- };
-
- static TRAV Trav099[] =
- {
- { 98, 50, 0 },
- { 98, 73, 0 },
- { 301, 43, 0 },
- { 301, 23, 0 },
- { 100, 43, 0 },
- };
-
- static TRAV Trav100[] =
- {
- { 301, 44, 0 },
- { 301, 23, 0 },
- { 301, 11, 0 },
- { 99, 44, 0 },
- { 302, 71, 159 },
- { 33, 71, 0 },
- { 101, 47, 0 },
- { 101, 22, 0 },
- };
-
- static TRAV Trav101[] =
- {
- { 100, 46, 0 },
- { 100, 71, 0 },
- { 100, 11, 0 },
- };
-
- static TRAV Trav102[] =
- {
- { 103, 30, 0 },
- { 103, 74, 0 },
- { 103, 11, 0 },
- };
-
- static TRAV Trav103[] =
- {
- { 102, 29, 0 },
- { 102, 38, 0 },
- { 104, 30, 0 },
- { 618, 46, 114 },
- { 619, 46, 115 },
- { 64, 46, 0 },
- };
-
- static TRAV Trav104[] =
- {
- { 103, 29, 0 },
- { 103, 74, 0 },
- { 105, 30, 0 },
- };
-
- static TRAV Trav105[] =
- {
- { 104, 29, 0 },
- { 104, 11, 0 },
- { 103, 74, 0 },
- };
-
- static TRAV Trav106[] =
- {
- { 64, 29, 0 },
- { 65, 44, 0 },
- { 108, 43, 0 },
- };
-
- static TRAV Trav107[] =
- {
- { 131, 46, 0 },
- { 132, 49, 0 },
- { 133, 47, 0 },
- { 134, 48, 0 },
- { 135, 29, 0 },
- { 136, 50, 0 },
- { 137, 43, 0 },
- { 138, 44, 0 },
- { 139, 45, 0 },
- { 61, 30, 0 },
- };
-
- static TRAV Trav108[] =
- {
- { 556, 43, 95 },
- { 556, 45, 95 },
- { 556, 46, 95 },
- { 556, 47, 95 },
- { 556, 48, 95 },
- { 556, 49, 95 },
- { 556, 50, 95 },
- { 556, 29, 95 },
- { 556, 30, 95 },
- { 106, 43, 0 },
- { 626, 44, 0 },
- };
-
- static TRAV Trav109[] =
- {
- { 69, 46, 0 },
- { 113, 45, 0 },
- { 113, 75, 0 },
- };
-
- static TRAV Trav110[] =
- {
- { 71, 44, 0 },
- { 20, 39, 0 },
- };
-
- static TRAV Trav111[] =
- {
- { 70, 45, 0 },
- { 50, 30, 40 },
- { 50, 39, 40 },
- { 50, 56, 40 },
- { 53, 30, 50 },
- { 45, 30, 0 },
- };
-
- static TRAV Trav112[] =
- {
- { 131, 49, 0 },
- { 132, 45, 0 },
- { 133, 43, 0 },
- { 134, 50, 0 },
- { 135, 48, 0 },
- { 136, 47, 0 },
- { 137, 44, 0 },
- { 138, 30, 0 },
- { 139, 29, 0 },
- { 140, 46, 0 },
- };
-
- static TRAV Trav113[] =
- {
- { 109, 46, 0 },
- { 109, 11, 0 },
- { 109, 109, 0 },
- };
-
- static TRAV Trav114[] =
- {
- { 84, 48, 0 },
- };
-
- static TRAV Trav115[] =
- {
- { 116, 49, 0 },
- };
-
- static TRAV Trav116[] =
- {
- { 115, 47, 0 },
- { 593, 30, 0 },
- };
-
- static TRAV Trav117[] =
- {
- { 118, 49, 0 },
- { 660, 41, 233 },
- { 660, 42, 233 },
- { 660, 69, 233 },
- { 660, 47, 233 },
- { 661, 41, 332 },
- { 303, 41, 0 },
- { 21, 39, 332 },
- { 596, 39, 0 },
- };
-
- static TRAV Trav118[] =
- {
- { 72, 30, 0 },
- { 117, 29, 0 },
- };
-
- static TRAV Trav119[] =
- {
- { 69, 45, 0 },
- { 69, 11, 0 },
- { 653, 43, 0 },
- { 653, 7, 0 },
- };
-
- static TRAV Trav120[] =
- {
- { 69, 45, 0 },
- { 74, 43, 0 },
- };
-
- static TRAV Trav121[] =
- {
- { 74, 43, 0 },
- { 74, 11, 0 },
- { 653, 45, 0 },
- { 653, 7, 0 },
- };
-
- static TRAV Trav122[] =
- {
- { 123, 47, 0 },
- { 660, 41, 233 },
- { 660, 42, 233 },
- { 660, 69, 233 },
- { 660, 49, 233 },
- { 303, 41, 0 },
- { 596, 39, 0 },
- { 124, 77, 0 },
- { 126, 28, 0 },
- { 129, 40, 0 },
- };
-
- static TRAV Trav123[] =
- {
- { 122, 44, 0 },
- { 124, 43, 0 },
- { 124, 77, 0 },
- { 126, 28, 0 },
- { 129, 40, 0 },
- };
-
- static TRAV Trav124[] =
- {
- { 123, 44, 0 },
- { 125, 47, 0 },
- { 125, 36, 0 },
- { 128, 48, 0 },
- { 128, 37, 0 },
- { 128, 30, 0 },
- { 126, 28, 0 },
- { 129, 40, 0 },
- };
-
- static TRAV Trav125[] =
- {
- { 124, 46, 0 },
- { 124, 77, 0 },
- { 126, 45, 0 },
- { 126, 28, 0 },
- { 127, 43, 0 },
- { 127, 17, 0 },
- };
-
- static TRAV Trav126[] =
- {
- { 125, 46, 0 },
- { 125, 23, 0 },
- { 125, 11, 0 },
- { 124, 77, 0 },
- { 610, 30, 0 },
- { 610, 39, 0 },
- };
-
- static TRAV Trav127[] =
- {
- { 125, 44, 0 },
- { 125, 11, 0 },
- { 125, 17, 0 },
- { 124, 77, 0 },
- { 126, 28, 0 },
- };
-
- static TRAV Trav128[] =
- {
- { 124, 45, 0 },
- { 124, 29, 0 },
- { 124, 77, 0 },
- { 129, 46, 0 },
- { 129, 30, 0 },
- { 129, 40, 0 },
- { 126, 28, 0 },
- };
-
- static TRAV Trav129[] =
- {
- { 128, 44, 0 },
- { 128, 29, 0 },
- { 124, 77, 0 },
- { 130, 43, 0 },
- { 130, 19, 0 },
- { 130, 40, 0 },
- { 130, 3, 0 },
- { 126, 28, 0 },
- };
-
- static TRAV Trav130[] =
- {
- { 129, 44, 0 },
- { 124, 77, 0 },
- { 126, 28, 0 },
- };
-
- static TRAV Trav131[] =
- {
- { 107, 44, 0 },
- { 132, 48, 0 },
- { 133, 50, 0 },
- { 134, 49, 0 },
- { 135, 47, 0 },
- { 136, 29, 0 },
- { 137, 30, 0 },
- { 138, 45, 0 },
- { 139, 46, 0 },
- { 112, 43, 0 },
- };
-
- static TRAV Trav132[] =
- {
- { 107, 50, 0 },
- { 131, 29, 0 },
- { 133, 45, 0 },
- { 134, 46, 0 },
- { 135, 44, 0 },
- { 136, 49, 0 },
- { 137, 47, 0 },
- { 138, 43, 0 },
- { 139, 30, 0 },
- { 112, 48, 0 },
- };
-
- static TRAV Trav133[] =
- {
- { 107, 29, 0 },
- { 131, 30, 0 },
- { 132, 44, 0 },
- { 134, 47, 0 },
- { 135, 49, 0 },
- { 136, 43, 0 },
- { 137, 45, 0 },
- { 138, 50, 0 },
- { 139, 48, 0 },
- { 112, 46, 0 },
- };
-
- static TRAV Trav134[] =
- {
- { 107, 47, 0 },
- { 131, 45, 0 },
- { 132, 50, 0 },
- { 133, 48, 0 },
- { 135, 43, 0 },
- { 136, 30, 0 },
- { 137, 46, 0 },
- { 138, 29, 0 },
- { 139, 44, 0 },
- { 112, 49, 0 },
- };
-
- static TRAV Trav135[] =
- {
- { 107, 45, 0 },
- { 131, 48, 0 },
- { 132, 30, 0 },
- { 133, 46, 0 },
- { 134, 43, 0 },
- { 136, 44, 0 },
- { 137, 49, 0 },
- { 138, 47, 0 },
- { 139, 50, 0 },
- { 112, 29, 0 },
- };
-
- static TRAV Trav136[] =
- {
- { 107, 43, 0 },
- { 131, 44, 0 },
- { 132, 29, 0 },
- { 133, 49, 0 },
- { 134, 30, 0 },
- { 135, 46, 0 },
- { 137, 50, 0 },
- { 138, 48, 0 },
- { 139, 47, 0 },
- { 112, 45, 0 },
- };
-
- static TRAV Trav137[] =
- {
- { 107, 48, 0 },
- { 131, 47, 0 },
- { 132, 46, 0 },
- { 133, 30, 0 },
- { 134, 29, 0 },
- { 135, 50, 0 },
- { 136, 45, 0 },
- { 138, 49, 0 },
- { 139, 43, 0 },
- { 112, 44, 0 },
- };
-
- static TRAV Trav138[] =
- {
- { 107, 30, 0 },
- { 131, 43, 0 },
- { 132, 47, 0 },
- { 133, 29, 0 },
- { 134, 44, 0 },
- { 135, 45, 0 },
- { 136, 46, 0 },
- { 137, 48, 0 },
- { 139, 49, 0 },
- { 112, 50, 0 },
- };
-
- static TRAV Trav139[] =
- {
- { 107, 49, 0 },
- { 131, 50, 0 },
- { 132, 43, 0 },
- { 133, 44, 0 },
- { 134, 45, 0 },
- { 135, 30, 0 },
- { 136, 48, 0 },
- { 137, 29, 0 },
- { 138, 46, 0 },
- { 112, 47, 0 },
- };
-
- static TRAV Trav140[] =
- {
- { 112, 45, 0 },
- { 112, 11, 0 },
- };
-
- TRAVTAB TravTab[] =
- {
- { Trav001, MAXDIM(Trav001) },
- { Trav002, MAXDIM(Trav002) },
- { Trav003, MAXDIM(Trav003) },
- { Trav004, MAXDIM(Trav004) },
- { Trav005, MAXDIM(Trav005) },
- { Trav006, MAXDIM(Trav006) },
- { Trav007, MAXDIM(Trav007) },
- { Trav008, MAXDIM(Trav008) },
- { Trav009, MAXDIM(Trav009) },
- { Trav010, MAXDIM(Trav010) },
- { Trav011, MAXDIM(Trav011) },
- { Trav012, MAXDIM(Trav012) },
- { Trav013, MAXDIM(Trav013) },
- { Trav014, MAXDIM(Trav014) },
- { Trav015, MAXDIM(Trav015) },
- { Trav016, MAXDIM(Trav016) },
- { Trav017, MAXDIM(Trav017) },
- { Trav018, MAXDIM(Trav018) },
- { Trav019, MAXDIM(Trav019) },
- { Trav020, MAXDIM(Trav020) },
- { Trav021, MAXDIM(Trav021) },
- { Trav022, MAXDIM(Trav022) },
- { Trav023, MAXDIM(Trav023) },
- { Trav024, MAXDIM(Trav024) },
- { Trav025, MAXDIM(Trav025) },
- { Trav026, MAXDIM(Trav026) },
- { Trav027, MAXDIM(Trav027) },
- { Trav028, MAXDIM(Trav028) },
- { Trav029, MAXDIM(Trav029) },
- { Trav030, MAXDIM(Trav030) },
- { Trav031, MAXDIM(Trav031) },
- { Trav032, MAXDIM(Trav032) },
- { Trav033, MAXDIM(Trav033) },
- { Trav034, MAXDIM(Trav034) },
- { Trav035, MAXDIM(Trav035) },
- { Trav036, MAXDIM(Trav036) },
- { Trav037, MAXDIM(Trav037) },
- { Trav038, MAXDIM(Trav038) },
- { Trav039, MAXDIM(Trav039) },
- { Trav040, MAXDIM(Trav040) },
- { Trav041, MAXDIM(Trav041) },
- { Trav042, MAXDIM(Trav042) },
- { Trav043, MAXDIM(Trav043) },
- { Trav044, MAXDIM(Trav044) },
- { Trav045, MAXDIM(Trav045) },
- { Trav046, MAXDIM(Trav046) },
- { Trav047, MAXDIM(Trav047) },
- { Trav048, MAXDIM(Trav048) },
- { Trav049, MAXDIM(Trav049) },
- { Trav050, MAXDIM(Trav050) },
- { Trav051, MAXDIM(Trav051) },
- { Trav052, MAXDIM(Trav052) },
- { Trav053, MAXDIM(Trav053) },
- { Trav054, MAXDIM(Trav054) },
- { Trav055, MAXDIM(Trav055) },
- { Trav056, MAXDIM(Trav056) },
- { Trav057, MAXDIM(Trav057) },
- { Trav058, MAXDIM(Trav058) },
- { Trav059, MAXDIM(Trav059) },
- { Trav060, MAXDIM(Trav060) },
- { Trav061, MAXDIM(Trav061) },
- { Trav062, MAXDIM(Trav062) },
- { Trav063, MAXDIM(Trav063) },
- { Trav064, MAXDIM(Trav064) },
- { Trav065, MAXDIM(Trav065) },
- { Trav066, MAXDIM(Trav066) },
- { Trav067, MAXDIM(Trav067) },
- { Trav068, MAXDIM(Trav068) },
- { Trav069, MAXDIM(Trav069) },
- { Trav070, MAXDIM(Trav070) },
- { Trav071, MAXDIM(Trav071) },
- { Trav072, MAXDIM(Trav072) },
- { Trav073, MAXDIM(Trav073) },
- { Trav074, MAXDIM(Trav074) },
- { Trav075, MAXDIM(Trav075) },
- { Trav076, MAXDIM(Trav076) },
- { Trav077, MAXDIM(Trav077) },
- { Trav078, MAXDIM(Trav078) },
- { Trav079, MAXDIM(Trav079) },
- { Trav080, MAXDIM(Trav080) },
- { Trav081, MAXDIM(Trav081) },
- { Trav082, MAXDIM(Trav082) },
- { Trav083, MAXDIM(Trav083) },
- { Trav084, MAXDIM(Trav084) },
- { Trav085, MAXDIM(Trav085) },
- { Trav086, MAXDIM(Trav086) },
- { Trav087, MAXDIM(Trav087) },
- { Trav088, MAXDIM(Trav088) },
- { Trav089, MAXDIM(Trav089) },
- { Trav090, MAXDIM(Trav090) },
- { Trav091, MAXDIM(Trav091) },
- { Trav092, MAXDIM(Trav092) },
- { Trav093, MAXDIM(Trav093) },
- { Trav094, MAXDIM(Trav094) },
- { Trav095, MAXDIM(Trav095) },
- { Trav096, MAXDIM(Trav096) },
- { Trav097, MAXDIM(Trav097) },
- { Trav098, MAXDIM(Trav098) },
- { Trav099, MAXDIM(Trav099) },
- { Trav100, MAXDIM(Trav100) },
- { Trav101, MAXDIM(Trav101) },
- { Trav102, MAXDIM(Trav102) },
- { Trav103, MAXDIM(Trav103) },
- { Trav104, MAXDIM(Trav104) },
- { Trav105, MAXDIM(Trav105) },
- { Trav106, MAXDIM(Trav106) },
- { Trav107, MAXDIM(Trav107) },
- { Trav108, MAXDIM(Trav108) },
- { Trav109, MAXDIM(Trav109) },
- { Trav110, MAXDIM(Trav110) },
- { Trav111, MAXDIM(Trav111) },
- { Trav112, MAXDIM(Trav112) },
- { Trav113, MAXDIM(Trav113) },
- { Trav114, MAXDIM(Trav114) },
- { Trav115, MAXDIM(Trav115) },
- { Trav116, MAXDIM(Trav116) },
- { Trav117, MAXDIM(Trav117) },
- { Trav118, MAXDIM(Trav118) },
- { Trav119, MAXDIM(Trav119) },
- { Trav120, MAXDIM(Trav120) },
- { Trav121, MAXDIM(Trav121) },
- { Trav122, MAXDIM(Trav122) },
- { Trav123, MAXDIM(Trav123) },
- { Trav124, MAXDIM(Trav124) },
- { Trav125, MAXDIM(Trav125) },
- { Trav126, MAXDIM(Trav126) },
- { Trav127, MAXDIM(Trav127) },
- { Trav128, MAXDIM(Trav128) },
- { Trav129, MAXDIM(Trav129) },
- { Trav130, MAXDIM(Trav130) },
- { Trav131, MAXDIM(Trav131) },
- { Trav132, MAXDIM(Trav132) },
- { Trav133, MAXDIM(Trav133) },
- { Trav134, MAXDIM(Trav134) },
- { Trav135, MAXDIM(Trav135) },
- { Trav136, MAXDIM(Trav136) },
- { Trav137, MAXDIM(Trav137) },
- { Trav138, MAXDIM(Trav138) },
- { Trav139, MAXDIM(Trav139) },
- { Trav140, MAXDIM(Trav140) },
- };
-
- char *pObjDesc[] =
- {
- /* Object 1 */
- "Set of keys."
- "/There are some keys on the ground here.",
-
- /* Object 2 */
- "Brass lantern"
- "/There is a shiny brass lamp nearby."
- "/There is a lamp shining nearby.",
-
- /* Object 3 */
- "*Grate"
- "/The grate is locked."
- "/The grate is open.",
-
- /* Object 4 */
- "Wicker cage"
- "/There is a small wicker cage discarded nearby.",
-
- /* Object 5 */
- "Black rod"
- "/A three foot black rod with a rusty star on an end lies nearby.",
-
- /* Object 6 */
- "Black rod"
- "/A three foot black rod with a rusty mark on an end lies nearby.",
-
- /* Object 7 */
- "*Steps"
- "/Rough stone steps lead down the pit."
- "/Rough stone steps lead up the dome.",
-
- /* Object 8 */
- "Little bird in cage"
- "/A cheerful little bird is sitting here singing."
- "/There is a little bird in the cage.",
-
- /* Object 9 */
- "*Rusty door"
- "/The way north is barred by a massive, rusty, iron door."
- "/The way north leads through a massive, rusty, iron door.",
-
- /* Object 10 */
- "Velvet pillow"
- "/A small velvet pillow lies on the floor.",
-
- /* Object 11 */
- "*Snake"
- "/A huge green fierce snake bars the way!",
-
- /* Object 12 */
- "*Fissure"
- "//A crystal bridge now spans the fissure."
- "/The crystal bridge has vanished!",
-
- /* Object 13 */
- "*Stone tablet"
- "/A massive stone tablet imbedded in the wall reads:"
- "\"Congratulations on bringing light into the dark-room!\"",
-
- /* Object 14 */
- "Giant clam >Grunt!<"
- "/There is an enormous clam here with its shell tightly closed.",
-
- /* Object 15 */
- "Giant oyster >Groan!<"
- "/There is an enormous oyster here with its shell tightly closed."
- "/Interesting. There seems to be something written on the underside of the\n"
- "oyster.",
-
- /* Object 16 */
- "\"Spelunker Today\""
- "/There are a few recent issues of \"Spelunker Today\" magazine here.",
-
- /* Object 17 */
- "",
-
- /* Object 18 */
- "",
-
- /* Object 19 */
- "Tasty food"
- "/There is tasty food here.",
-
- /* Object 20 */
- "Small bottle"
- "/There is a bottle of water here."
- "/There is an empty bottle here."
- "/There is a bottle of oil here.",
-
- /* Object 21 */
- "Water in the bottle.",
-
- /* Object 22 */
- "Oil in the bottle",
-
- /* Object 23 */
- "*Mirror",
-
- /* Object 24 */
- "*Plant"
- "/There is a tiny little plant in the pit, murmuring \"Water, Water, ...\""
- "/The plant spurts into furious growth for a few seconds."
- "/There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing\n"
- "\"Water!! Water!!\""
- "/The plant grows explosively, almost filling the bottom of the pit."
- "/There is a gigantic beanstalk stretching all the way up to the hole."
- "/You've over-watered the plant! It's shriveling up! It's, It's...",
-
- /* Object 25 */
- "*Phony plant"
- "/"
- "/The top of a 12-foot-tall beanstalk is poking up out of the west pit."
- "/There is a huge beanstalk growing out of the west pit up to the hole.",
-
- /* Object 26 */
- "*Stalactite",
-
- /* Object 27 */
- "*Shadowy figure"
- "/The shadowy figure seems to be trying to attract your attention.",
-
- /* Object 28 */
- "Dwarf's axe"
- "/There is a little axe here."
- "/There is a little axe lying beside the bear.",
-
- /* Object 29 */
- "*Cave drawings",
-
- /* Object 30 */
- "*Pirate",
-
- /* Object 31 */
- "*Dragon"
- "/A huge green fierce dragon bars the way!"
- "/Congratulations! You have just vanquished a dragon with your bare hands!\n"
- "(Unbelievable, Isn't it?)"
- "/The body of a huge green dead dragon is lying off to one side.",
-
- /* Object 32 */
- "*Chasm"
- "/A rickety wooden bridge extends across the chasm, vanishing into the mist.\n"
- "A sign posted on the bridge reads:\n"
- " \"Stop! Pay Troll!\""
- "/The wreckage of a bridge (and a dead bear) can be seen at the bottom of the\n"
- "chasm.",
-
- /* Object 33 */
- "*Troll"
- "/A burly troll stands by the bridge and insists you throw him a treasure\n"
- "before you may cross."
- "/The troll steps out from beneath the bridge and blocks your way.",
-
- /* Object 34 */
- "*Phony troll"
- "/The troll is nowhere to be seen.",
-
- /* Object 35 */
- "/There is a ferocious cave bear eyeing you from the far end of the room!"
- "/There is a gentle cave bear sitting placidly in one corner."
- "/There is a contented-looking bear wandering about nearby.",
-
- /* Object 36 */
- "*Message in second maze"
- "/There is a message scrawled in the dust in a flowery script, reading:\n"
- " \"This is not the maze where the\""
- " \"pirate leaves his treasure chest\"",
-
- /* Object 37 */
- "*Volcano and,or Geyser",
-
- /* Object 38 */
- "*Vending machine"
- "/There is a massive vending machine here. The instructions on it read:\n"
- "\n"
- " \"Drop coins here to receive fresh batteries.\"",
-
- /* Object 39 */
- "Batteries"
- "/There are fresh batteries here."
- "/Some worn-out batteries have been discarded nearby.",
-
- /* Object 40 */
- "*Carpet and,or moss",
-
- /* Object 41 */
- "",
-
- /* Object 42 */
- "",
-
- /* Object 43 */
- "",
-
- /* Object 44 */
- "",
-
- /* Object 45 */
- "",
-
- /* Object 46 */
- "",
-
- /* Object 47 */
- "",
-
- /* Object 48 */
- "",
-
- /* Object 49 */
- "",
-
- /* Object 50 */
- "Large gold nugget"
- "/There is a large sparkling nugget of gold here!",
-
-
- /* Object 51 */
- "Several diamonds"
- "/There are diamonds here!",
-
- /* Object 52 */
- "Bars of silver"
- "/There are bars of silver here!",
-
- /* Object 53 */
- "Precious jewelry"
- "/There is precious jewelry here!",
-
- /* Object 54 */
- "Rare coins"
- "/There are many coins here!",
-
- /* Object 55 */
- "Treasure chest"
- "/The pirate's treasure chest is here!",
-
- /* Object 56 */
- "Golden eggs"
- "/There is a large nest here, full of golden eggs!"
- "/The nest of golden eggs has vanished!"
- "/Done!",
-
- /* Object 57 */
- "Jeweled trident"
- "/There is a jewel-encrusted trident here!",
-
- /* Object 58 */
- "Ming vase"
- "/There is a delicate, precious, ming vase here!"
- "/The vase is now resting, delicately, on a velvet pillow."
- "/The floor is littered with worthless shards of pottery."
- "/The ming vase drops with a delicate crash.",
-
- /* Object 59 */
- "Egg-sized emerald"
- "/There is an emerald here the size of a plover's egg!",
-
- /* Object 60 */
- "Platinum pyramid"
- "/There is a platinum pyramid here, 8 inches on a side!",
-
- /* Object 61 */
- "Glistening pearl"
- "/Off to one side lies a glistening pearl!",
-
- /* Object 62 */
- "Persian rug"
- "/There is a persian rug spread out on the floor!"
- "/The dragon is sprawled out on a persian rug!!",
-
- /* Object 63 */
- "Rare spices"
- "/There are rare spices here!",
-
- /* Object 64 */
- "Golden chain"
- "/There is a golden chain lying in a heap on the floor!"
- "/The bear is locked to the wall with a golden chain!"
- "/There is a golden chain locked to the wall!",
-
- };
-
-
- char *pLongRmDesc[] =
- {
- /* Room 1 */
- "You are standing at the end of a road before a small brick building. Around\n"
- "you is a forest. A small stream flows out of the building and down a gully.",
-
- /* Room 2 */
- "You have walked up a hill, still in the forest. The road slopes back down\n"
- "the other side of the hill. There is a building in the distance.",
-
- /* Room 3 */
- "You are inside a building, a well house for a large spring.",
-
- /* Room 4 */
- "You are in a valley in the forest beside a stream tumbling along a rocky\n"
- "bed.",
-
- /* Room 5 */
- "You are in open forest, with a deep valley to one side.",
-
- /* Room 6 */
- "You are in open forest near both a valley and a road.",
-
- /* Room 7 */
- "At your feet all the water of the stream splashes into a 2-inch slit in the\n"
- "rock. Downstream the streambed is bare rock.",
-
- /* Room 8 */
- "You are in a 20-foot depression floored with bare dirt. Set into the dirt\n"
- "is a strong steel grate mounted in concrete. A dry streambed leads into the\n"
- "depression.",
-
- /* Room 9 */
- "You are in a small chamber beneath a 3x3 steel grate to the surface. A low\n"
- "crawl over cobbles leads inward to the West.",
-
- /* Room 10 */
- "You are crawling over cobbles in a low passage. There is a dim light at the\n"
- "east end of the passage.",
-
- /* Room 11 */
- "You are in a debris room filled with stuff washed in from the surface. A\n"
- "low wide passage with cobbles becomes plugged with mud and debris here, but\n"
- "an awkward canyon leads upward and west. A note on the wall says:\n"
- " Magic Word \"XYZZY\"",
-
- /* Room 12 */
- "You are in an awkward sloping east/west canyon.",
-
- /* Room 13 */
- "You are in a splendid chamber thirty feet high. The walls are frozen rivers\n"
- "of orange stone. An awkward canyon and a good passage exit from east and\n"
- "west sides of the chamber.",
-
- /* Room 14 */
- "At your feet is a small pit breathing traces of white mist. An east passage\n"
- "ends here except for a small crack leading on.",
-
- /* Room 15 */
- "You are at one end of a vast hall stretching forward out of sight to the\n"
- "west. There are openings to either side. Nearby, a wide stone staircase\n"
- "leads downward. The hall is filled with wisps of white mist swaying to and\n"
- "fro almost as if alive. A cold wind blows up the staircase. There is a\n"
- "passage at the top of a dome behind you.",
-
- /* Room 16 */
- "The crack is far too small for you to follow.",
-
- /* Room 17 */
- "You are on the east bank of a fissure slicing clear across the hall. The\n"
- "mist is quite thick here, and the fissure is too wide to jump.",
-
- /* Room 18 */
- "This is a low room with a crude note on the wall. The note says:\n"
- " You won't get it up the steps.",
-
- /* Room 19 */
- "You are in the hall of the mountain king, with passages off in all\n"
- "directions.",
-
- /* Room 20 */
- "You are at the bottom of the pit with a broken neck.",
-
- /* Room 21 */
- "You didn't make it.",
-
- /* Room 22 */
- "The dome is unclimbable.",
-
- /* Room 23 */
- "You are at the west end of the twopit room. There is a large hole in the\n"
- "wall above the pit at this end of the room.",
-
- /* Room 24 */
- "You are that the bottom of the eastern pit in the twopit room. There is a\n"
- "small pool of oil in one corner of the pit.",
-
- /* Room 25 */
- "You are at the bottom of the western pit in the towpit room. There is a\n"
- "large hole in the wall about 25 feet above you.",
-
- /* Room 26 */
- "You clamber up the plant and scurry through the hole at the top.",
-
- /* Room 27 */
- "You are on the west side of the fissure in the hall of mists.",
-
- /* Room 28 */
- "You are in a low N/S passage at a hole in the floor. The hole goes down to\n"
- "an E/W passage.",
-
- /* Room 29 */
- "You are in the south side chamber.",
-
- /* Room 30 */
- "You are in the west side chamber of the hall of the mountain king. A\n"
- "passage continues west and up here.",
-
- /* Room 31 */
- ">$<",
-
- /* Room 32 */
- "You can't get by the snake.",
-
- /* Room 33 */
- "You are in a large room, with a passage to the south, a passage to the west,\n"
- "and a wall of broken rock to the east. There is a large \"Y2\" on a rock in\n"
- "the room's center.",
-
- /* Room 34 */
- "You are in a jumble of rock, with cracks everywhere.",
-
- /* Room 35 */
- "You're at a low window overlooking a huge pit, which extends up out of\n"
- "sight. A floor is indistinctly visible over 50 feet below. Traces of white\n"
- "mist cover the floor of the pit, becoming thicker to the right. Marks in\n"
- "the dust around the window would seem to indicate that someone has been here\n"
- "recently. Directly across the pit from you and 25 feet away there is a\n"
- "similar window looking into a lighted room. A shadowy figure can be seen\n"
- "there peering back at you.",
-
- /* Room 36 */
- "You are in a dirty broken passage. To the east is a crawl. To the west is\n"
- "a large passage. Above you is another passage.",
-
- /* Room 37 */
- "You are on the brink of a small clean climbable pit. A crawl leads west.",
-
- /* Room 38 */
- "You are in the bottom of a small pit with a little stream, which enters and\n"
- "exits through tiny slits.",
-
- /* Room 39 */
- "You are in a large room full of dusty rocks. There is a big hole in the\n"
- "floor. There are cracks everywhere, and a passage leading east.",
-
- /* Room 40 */
- "You have crawled through a very low wide passage parallel to and north of\n"
- "the hall of mists.",
-
- /* Room 41 */
- "You are at the west end of hall of mists. A low wide crawl continues west\n"
- "and another goes north. To the south is a little passage 6 feet off the\n"
- "floor.",
-
- /* Room 42 */
- "You are in a maze of twisty little passages, all alike.",
-
- /* Room 43 */
- "@42",
-
- /* Room 44 */
- "@42",
-
- /* Room 45 */
- "@42",
-
- /* Room 46 */
- "Dead end.",
-
- /* Room 47 */
- "@46",
-
- /* Room 48 */
- "@46",
-
- /* Room 49 */
- "@42",
-
- /* Room 50 */
- "@42",
-
- /* Room 51 */
- "@42",
-
- /* Room 52 */
- "@42",
-
- /* Room 53 */
- "@42",
-
- /* Room 54 */
- "@46",
-
- /* Room 55 */
- "@42",
-
- /* Room 56 */
- "@46",
-
- /* Room 57 */
- "You are on the brink of a thirty foot pit with a massive orange column down\n"
- "one wall. You could climb down here but you could not get back up. The\n"
- "maze continues at this level.",
-
- /* Room 58 */
- "@46",
-
- /* Room 59 */
- "You have crawled through a very low wide passage paralled to and north of\n"
- "the hall of mists.",
-
- /* Room 60 */
- "You are at the east end of a very long hall apparently without side\n"
- "chambers. To the east a low wide crawl slants up. To the north a round two\n"
- "foot hole slants down.",
-
- /* Room 61 */
- "You are at the west end of a very long featureless hall. The hall joins up\n"
- "with a narrow north/south passage.",
-
- /* Room 62 */
- "You are at a crossover of a high N/S passage and a low E/W one.",
-
- /* Room 63 */
- "@46",
-
- /* Room 64 */
- "You are at a complex junction. A low hands and knees passage from the north\n"
- "joins a higher crawl from the east to make a walking passage going west.\n"
- "There is also a large room above. The air is damp here.",
-
- /* Room 65 */
- "You are in bedquilt, a long east/west passage with holes everywhere. To\n"
- "explore at random select north, south, up or down.",
-
- /* Room 66 */
- "You are in a room whose walls resemble swiss cheese. Obvious passages go\n"
- "west, east, ne, and nw. Part of the room is occupied by a large bedrock\n"
- "block.",
-
- /* Room 67 */
- "You are at the east end of the twopit room. The floor here is littered with\n"
- "thin rock slabs, which make it easy to descend the pits. There is a path\n"
- "here bypassing the pits to connect passages from east and west. There are\n"
- "holes all over, but the only bit one is on the wall directly over the west\n"
- "pit where you can't get at it.",
-
- /* Room 68 */
- "You are in a large low circular chamber whose floor is an immense slab\n"
- "fallen from the ceiling (slab room). East and west there once were large\n"
- "passages, but they are now filled with boulders. Low small passages go\n"
- "north and south, and the south one quickly bends west around the boulders.",
-
- /* Room 69 */
- "You are in a secret N/S canyon above a large room.",
-
- /* Room 70 */
- "You are in a secret N/S canyon above a sizable passage.",
-
- /* Room 71 */
- "You are in a secret canyon at a junction of three canyons, bearing north,\n"
- "south and se. The north one is as tall as the other two combined.",
-
- /* Room 72 */
- "You are in a large low room. Crawls lead north, se, and sw.",
-
- /* Room 73 */
- "Dead end crawl.",
-
- /* Room 74 */
- "You are in a secret canyon which here runs E/W. It crosses over a very\n"
- "tight canyon 15 feet below. If you go down you may not be able to get back\n"
- "up.",
-
- /* Room 75 */
- "You are at a wide place in a very tight N/S canyon.",
-
- /* Room 76 */
- "The canyon here becomes too tight to go further south.",
-
- /* Room 77 */
- "You are in a tall E/W canyon. A low tight crawl goes 3 feet north and seems\n"
- "to open up.",
-
- /* Room 78 */
- "The canyon runs into a mass of boulders -- dead end.",
-
- /* Room 79 */
- "The stream flows out through a pair of 1 foot diameter sewer pipes. It\n"
- "would be advisable to use the exit.",
-
- /* Room 80 */
- "@42",
-
- /* Room 81 */
- "@46",
-
- /* Room 82 */
- "@46",
-
- /* Room 83 */
- "@42",
-
- /* Room 84 */
- "@42",
-
- /* Room 85 */
- "@46",
-
- /* Room 86 */
- "@46",
-
- /* Room 87 */
- "@42",
-
- /* Room 88 */
- "You are in a long, narrow corridor stretching out of sight to the west. At\n"
- "the eastern end is a hole through which you can see a profusion of leaves,\n",
-
- /* Room 89 */
- "There is nothing here to climb. Use \"up\" or \"out\" to leave\n",
- "the pit.",
-
- /* Room 90 */
- "You have climbed up the plant and out of the pit.",
-
- /* Room 91 */
- "You are at the top of a steep incline above a large room. You could climb\n"
- "down here, but you would not be able to climb up. There is a passage\n"
- "leading back to the north.",
-
- /* Room 92 */
- "You are in the giant room. The ceiling is too high up for your lamp to show\n"
- "it. Cavernous passages lead east, north, and south. On the west wall is\n"
- "scrawled the inscription:\n"
- " \"Fee Fie Foe Foo\" {sic}",
-
- /* Room 93 */
- "The passage here is blocked by a recent cave-in.",
-
- /* Room 94 */
- "You are at one end of an immense north/south passage.",
-
- /* Room 95 */
- "You are in a magnificent cavern with a rushing stream, which cascades over a\n"
- "sparkling waterfall into a roaring whirlpool which disappears through a hole\n"
- "in the floor. Passages exit to the south and west.",
-
- /* Room 96 */
- "You are in the soft room. The walls are covered with heavy curtains, the\n"
- "floor with a thick pile carpet. Moss covers the ceiling.",
-
- /* Room 97 */
- "This is the oriental room. Ancient oriental cave drawings cover the walls.\n"
- "A gently sloping passage leads upward to the north, another passage leads se,\n"
- "and a hands and knees crawl leads west.",
-
- /* Room 98 */
- "You are following a wide path around the outer edge of a large cavern. Far\n"
- "below, through a heavy white mist, strange splashing noises can be heard.\n"
- "The mist rises up through a fissure in the ceiling. The path exits to the\n"
- "south and west.",
-
- /* Room 99 */
- "You are in an alcove. A small nw path seems to widen after a short\n"
- "distance. An extremely tight tunnel leads east. It looks like a very tight\n"
- "squeeze. An eerie light can be seen at the other end.",
-
- /* Room 100 */
- "You're in a small chamber lit by an eerie green light. An extremely narrow\n"
- "tunnel exits to the west. A dark corridor leads ne.",
-
- /* Room 101 */
- "You're in the dark-room. A corridor leading south is the only exit.",
-
- /* Room 102 */
- "You are in an arched hall. A coral passage once continued up and east from\n"
- "here, but is now blocked by debris. The air smells of sea water.",
-
- /* Room 103 */
- "You're in a large room carved out of sedimentary rock. The floor and walls\n"
- "are littered with bits of shells imbedded in the stone. A shallow passage\n"
- "proceeds downward, and a somewhat steeper one leads up. A low hands and\n"
- "knees passage enters from the south.",
-
- /* Room 104 */
- "You are in a long sloping corridor with ragged sharp walls.",
-
- /* Room 105 */
- "You are in a cul-de-sac about eight feet across.",
-
- /* Room 106 */
- "You are in an anteroom leading to a large passage to the east. Small\n"
- "passages go west and up. The remnants of recent digging are evident. A\n"
- "sign in midair here says:\n"
- " \"Cave under construction beyond this point.\"\n"
- " \"Proceed at your own risk.\"\n"
- " \"Witt construction company\"",
-
- /* Room 107 */
- "You are in a maze of twisty little passages, all different.",
-
- /* Room 108 */
- "You are at Witt's end. Passages lead off in ALL directions.",
-
- /* Room 109 */
- "You are in a north/south canyon about 25 feet across. The floor is covered\n"
- "by white mist seeping in from the north. The walls extend upward for well\n"
- "over 100 feet. Suspended from some unseen point far above you, an enormous\n"
- "two-sided mirror is hanging paralled to and midway between the canyon walls.\n"
- "(The mirror is obviously provided for the use of the dwarves, who as you\n"
- "know, are extremely vain.) A small window can be seen in either wall, some\n"
- "fifty feet up.",
-
- /* Room 110 */
- "You're at a low window overlooking a huge pit, which extends up out of\n"
- "sight. A floor is indistinctly visible over 50 feet below. Traces of white\n"
- "mist cover the floor of the pit, becoming thicker to the left. Marks in the\n"
- "dust around the window would seem to indicate that someone has been here\n"
- "recently. Directly across the pit from you and 25 feet away there is a\n"
- "similar window looking into a lighted room. A shadowy figure can be seen\n"
- "there peering back at you.",
-
- /* Room 111 */
- "A large stalactite extends from the roof and almost reaches the floor below.\n"
- "You could climb down it, and jump from it to the floor, but having done so\n"
- "you would be unable to reach it to climb back up.",
-
- /* Room 112 */
- "You are in a little maze of twisting passages, all different.",
-
- /* Room 113 */
- "You are at the edge of a large underground reservoir. An opaque cloud of\n"
- "white mist fills the room and rises rapidly upward. The lake is fed by a\n"
- "stream which tumbles out of a hole in the wall about 10 feet overhead and\n"
- "splashes noisily into the water somewhere within the mist. The only passage\n"
- "goes back toward the south.",
-
- /* Room 114 */
- "@46",
-
- /* Room 115 */
- "@141,142",
-
- /* Room 116 */
- "@143,144",
-
- /* Room 117 */
- "You are on one side of a large deep chasm. A heavy white mist rising up\n"
- "from below obscures all view of the far side. A sw path leads away from the\n"
- "chasm into a winding corridor.",
-
- /* Room 118 */
- "You are in a long winding corridor sloping out of sight in both directions.",
-
- /* Room 119 */
- "You are in a secret canyon which exits to the north and east.",
-
- /* Room 120 */
- "You are in a secret canyon which exits to the north and east.",
-
- /* Room 121 */
- "You are in a secret canyon which exits to the north and east.",
-
- /* Room 122 */
- "You are on the far side of the chasm. A ne path leads away from the chasm\n"
- "on this side.",
-
- /* Room 123 */
- "You're in a long east/west corridor. A faint rumbling noise can be heard in\n"
- "the distance.",
-
- /* Room 124 */
- "The path forks here. The left fork leads northeast. A dull rumbling seems\n"
- "to get louder in that direction. The right fork leads southeast down a\n"
- "gentle slope. The main corridor enters from the west.",
-
- /* Room 125 */
- "The walls are quite warm here. From the north can be heard a steady roar,\n"
- "so loud that the entire cave seems to be trembling. Another passage leads\n"
- "south, and a low crawl goes east.",
-
- /* Room 126 */
- "@145,146,147",
-
- /* Room 127 */
- "You are in a small chamber filled with large boulders. The walls are very\n"
- "warm, causing the air in the room to be almost stifling from the heat. The\n"
- "only exit is a crawl heading west, through which is coming a low rumbling.",
-
- /* Room 128 */
- "You are walking along a gently sloping north/south passage lined with oddly\n"
- "shaped limestone formations.",
-
- /* Room 129 */
- "You are standing at the entrance to a large, barren room. A sign posted\n"
- "above the entrance reads:\n"
- " \"Caution! Bear in room!\""
-
- /* Room 130 */
- "You are inside a barren room. The center of the room is completely empty\n"
- "except for some dust. Marks in the dust lead away toward the far end of the\n"
- "room. The only exit is the way you came in.",
-
- /* Room 131 */
- "You are in a maze of twisting little passages, all different.",
-
- /* Room 132 */
- "You are in a little maze of twisty passages, all different.",
-
- /* Room 133 */
- "You are in a twisting maze of little passages, all different.",
-
- /* Room 134 */
- "You are in a twisting little maze of passages, all different.",
-
- /* Room 135 */
- "You are in a twisty little maze of passages, all different.",
-
- /* Room 136 */
- "You are in a twisty maze of little passages, all different.",
-
- /* Room 137 */
- "You are in a little twisty maze of passages, all different.",
-
- /* Room 138 */
- "You are in a maze of little twisting passages, all different.",
-
- /* Room 139 */
- "You are in a maze of little twisty passages, all different.",
-
- /* Room 140 */
- "@46",
-
- /* Extra 141 */
- "You are at the northeast end of an immense room, even larger than the giant\n"
- "room. It appears to be a repository for the \"adventure\" program. Massive\n"
- "torches far overhead bathe the room with smoky yellow light. Scattered\n"
- "about you can be seen a pile of bottles (all of them empty), a nursery of\n"
- "young beanstalks murmuring quietly, a bed of oysters, a bundle of black rods\n"
- "with rusty stars on their ends, and a collection of brass lanterns. Off to",
-
- /* Extra 142 */
- "one side a great many Dwarves are sleeping on the floor, snoring loudly. A\n"
- "sign nearby reads:\n"
- "\n"
- " \"Do NOT disturb the Dwarves!\"\n"
- "\n"
- "An immense mirror is hanging against one wall, and stretches to the other\n"
- "end of the room, where various other sundry objects can be glimpsed dimly in\n"
- "the distance.",
-
- /* Extra 143 */
- "You are at the southwest end of the repository. To one side is a pit full\n"
- "of fierce green snakes. On the other side is a row of small wicker cages,\n"
- "each of which contains a little sulking bird. In one corner is a bundle of\n"
- "black rods with rusty marks on their ends. A large number of velvet pillows\n"
- "are scattered about on the floor. A vast mirror stretches off to the",
-
- /* Extra 144 */
- "northeast. At your feet is a large steel grate, next to which is a sign\n"
- "which reads:\n"
- " \"Treasure vault. Keys in main office.\"",
-
- /* Extra 145 */
- "You are on the edge of a breath-taking view. Far below you is an active\n"
- "volcano, from which great gouts of molten lava come surging out, cascading\n"
- "back down into the depths. The glowing rock fills the farthest reaches of\n"
- "the cavern with a blood-red glare, giving everything an eerie, macabre\n"
- "appearance. The air is filled with flickering sparks of ash and a heavy\n"
- "smell of brimstone. The walls are hot to the touch, and the thundering of",
-
- /* Extra 146 */
- "the volcano drowns out all other sounds. Embedded in the jagged roof far\n"
- "overhead are myriad formations composed of pure white alabaster, which\n"
- "scatter their murky light into sinister apparitions upon the walls. To one\n"
- "side is a deep gorge, filled with a bizarre chaos of tortured rock which\n"
- "seems to have been crafted by the Devil Himself. An immense river of fire\n"
- "crashes out from the depths of the volcano, burns its way through the gorge,",
-
- /* Extra 147 */
- "and plummets into a bottomless pit far off to your left. To the right, an\n"
- "immense geyser of blistering steam erupts continuously from a barren island\n"
- "in the center of a sulfurous lake, which bubbles ominously. The far right\n"
- "wall is aflame with an incandescence of its own, which lends an additional\n"
- "infernal splendor to the already hellish scene. A dark, foreboding passage\n"
- "exits to the south.",
-
- };
-
-
- char *pShortRmDesc[] =
- {
- /* Room 1 */
- "You're at end of road again.",
-
- /* Room 2 */
- "You're at hill in road.",
-
- /* Room 3 */
- "You're inside building.",
-
- /* Room 4 */
- "You're in valley.",
-
- /* Room 5 */
- "You're in forest.",
-
- /* Room 6 */
- "You're in forest.",
-
- /* Room 7 */
- "You're at slit in streambed.",
-
- /* Room 8 */
- "You're outside grate.",
-
- /* Room 9 */
- "You're below the grate.",
-
- /* Room 10 */
- "You're in cobble crawl.",
-
- /* Room 11 */
- "You're in debris room.",
-
- /* Room 12 */
- "You are in an awkward sloping east/west canyon.",
-
- /* Room 13 */
- "You're in bird chamber.",
-
- /* Room 14 */
- "You're at top of small pit.",
-
- /* Room 15 */
- "You're in hall of mists.",
-
- /* Room 16 */
- "The crack is far too small for you to follow.",
-
- /* Room 17 */
- "You're on east bank of fissure.",
-
- /* Room 18 */
- "You're in nugget of gold room.",
-
- /* Room 19 */
- "You're in hall of mt. king.",
-
- /* Room 20 */
- "You are the the bottom of the pit with a broken neck.",
-
- /* Room 21 */
- "You didn't make it.",
-
- /* Room 22 */
- "The dome is unclimbable.",
-
- /* Room 23 */
- "You're at west end of twopit room.",
-
- /* Room 24 */
- "You're in east pit.",
-
- /* Room 25 */
- "You're in west pit.",
-
- /* Room 26 */
- "You clamber up the plant and scurry through the hole at the top.",
-
- /* Room 27 */
- "You are on the west side of the fissure in the hall of mists.",
-
- /* Room 28 */
- "You are in a low N/S passage at a hole in the floor. The hole goes down to\n"
- "an E/W passage.",
-
- /* Room 29 */
- "You are in the south side chamber.",
-
- /* Room 30 */
- "You are in the west side chamber of the hall of the mountain king. A\n"
- "passage continues west and up here.",
-
- /* Room 31 */
- ">$<",
-
- /* Room 32 */
- "You can't get by the snake.",
-
- /* Room 33 */
- "You're at \"Y2\".",
-
- /* Room 34 */
- "You are in a jumble of rock, with cracks everywhere.",
-
- /* Room 35 */
- "You're at window on pit.",
-
- /* Room 36 */
- "You're in dirty passage.",
-
- /* Room 37 */
- "You are on the brink of a small clean climbable pit. A crawl leads west.",
-
- /* Room 38 */
- "You are in the bottom of a small pit with a little stream, which enters and\n"
- "exits through tiny slits.",
-
- /* Room 39 */
- "You're in dusty rock room.",
-
- /* Room 40 */
- "You have crawled through a very low wide passage parallel to and north of\n"
- "the hall of mists.",
-
- /* Room 41 */
- "You're at west end of hall of mists.",
-
- /* Room 42 */
- "You are in a maze of twisty little passages, all alike.",
-
- /* Room 43 */
- "@42",
-
- /* Room 44 */
- "@42",
-
- /* Room 45 */
- "@42",
-
- /* Room 46 */
- "Dead end.",
-
- /* Room 47 */
- "@46",
-
- /* Room 48 */
- "@46",
-
- /* Room 49 */
- "@42",
-
- /* Room 50 */
- "@42",
-
- /* Room 51 */
- "@42",
-
- /* Room 52 */
- "@42",
-
- /* Room 53 */
- "@42",
-
- /* Room 54 */
- "@46",
-
- /* Room 55 */
- "@42",
-
- /* Room 56 */
- "@46",
-
- /* Room 57 */
- "You're at brink of pit.",
-
- /* Room 58 */
- "@46",
-
- /* Room 59 */
- "You have crawled through a very low wide passage paralled to and north of\n"
- "the hall of mists.",
-
- /* Room 60 */
- "You're at east end of long hall.",
-
- /* Room 61 */
- "You're at west end of long hall.",
-
- /* Room 62 */
- "You are at a crossover of a high N/S passage and a low E/W one.",
-
- /* Room 63 */
- "@46",
-
- /* Room 64 */
- "You're at complex junction.",
-
- /* Room 65 */
- "You are in bedquilt, a long east/west passage with holes everywhere. To\n"
- "explore at random select north, south, up or down.",
-
- /* Room 66 */
- "You're in swiss cheese room.",
-
- /* Room 67 */
- "You're at east end of twopit room.",
-
- /* Room 68 */
- "You're in slab room.",
-
- /* Room 69 */
- "You are in a secret N/S canyon above a large room.",
-
- /* Room 70 */
- "You are in a secret N/S canyon above a sizable passage.",
-
- /* Room 71 */
- "You're at junction of three secret canyons.",
-
- /* Room 72 */
- "You are in a large low room. Crawls lead north, se, and sw.",
-
- /* Room 73 */
- "Dead end crawl.",
-
- /* Room 74 */
- "You're at secret E/W canyon above tight canyon.",
-
- /* Room 75 */
- "You are at a wide place in a very tight N/S canyon.",
-
- /* Room 76 */
- "The canyon here becomes too tight to go further south.",
-
- /* Room 77 */
- "You are in a tall E/W canyon. A low tight crawl goes 3 feet north and seems\n"
- "to open up.",
-
- /* Room 78 */
- "The canyon runs into a mass of boulders -- dead end.",
-
- /* Room 79 */
- "The stream flows out through a pair of 1 foot diameter sewer pipes. It\n"
- "would be advisable to use the exit.",
-
- /* Room 80 */
- "@42",
-
- /* Room 81 */
- "@46",
-
- /* Room 82 */
- "@46",
-
- /* Room 83 */
- "@42",
-
- /* Room 84 */
- "@42",
-
- /* Room 85 */
- "@46",
-
- /* Room 86 */
- "@46",
-
- /* Room 87 */
- "@42",
-
- /* Room 88 */
- "You're in narrow corridor.",
-
- /* Room 89 */
- "There is nothing here to climb. Use \"up\" or \"out\" to leave the pit.",
-
- /* Room 90 */
- "You have climbed up the plant and out of the pit.",
-
- /* Room 91 */
- "You're at steep incline above large room.",
-
- /* Room 92 */
- "You're in giant room.",
-
- /* Room 93 */
- "The passage here is blocked by a recent cave-in.",
-
- /* Room 94 */
- "You are at one end of an immense north/south passage.",
-
- /* Room 95 */
- "You're in cavern with waterfall.",
-
- /* Room 96 */
- "You're in soft room.",
-
- /* Room 97 */
- "You're in oriental room.",
-
- /* Room 98 */
- "You're in misty cavern.",
-
- /* Room 99 */
- "You're in alcove.",
-
- /* Room 100 */
- "You're in plover room.",
-
- /* Room 101 */
- "You're in dark-room.",
-
- /* Room 102 */
- "You're in arched hall.",
-
- /* Room 103 */
- "You're in shell room.",
-
- /* Room 104 */
- "You are in a long sloping corridor with ragged sharp walls.",
-
- /* Room 105 */
- "You are in a cul-de-sac about eight feet across.",
-
- /* Room 106 */
- "You're in anteroom.",
-
- /* Room 107 */
- "You are in a maze of twisty little passages, all different.",
-
- /* Room 108 */
- "You're at Witt's end.",
-
- /* Room 109 */
- "You're in mirror canyon.",
-
- /* Room 110 */
- "You're at window on pit.",
-
- /* Room 111 */
- "You're at top of stalactite.",
-
- /* Room 112 */
- "You are in a little maze of twisting passages, all different.",
-
- /* Room 113 */
- "You're at reservoir.",
-
- /* Room 114 */
- "@46",
-
- /* Room 115 */
- "You're at ne end of repository.",
-
- /* Room 116 */
- "You're at sw end of repository.",
-
- /* Room 117 */
- "You're on sw side of chasm.",
-
- /* Room 118 */
- "You're in sloping corridor.",
-
- /* Room 119 */
- "You are in a secret canyon which exits to the north and east.",
-
- /* Room 120 */
- "@119",
-
- /* Room 121 */
- "@119",
-
- /* Room 122 */
- "You're on ne side of chasm.",
-
- /* Room 123 */
- "You're in corridor.",
-
- /* Room 124 */
- "You're at fork in path.",
-
- /* Room 125 */
- "You're at junction with warm walls.",
-
- /* Room 126 */
- "You're at breath-taking view.",
-
- /* Room 127 */
- "You're in chamber of boulders.",
-
- /* Room 128 */
- "You're in limestone passage.",
-
- /* Room 129 */
- "You're in front of barren room.",
-
- /* Room 130 */
- "You're in barren room.",
-
- /* Room 131 */
- "You are in a maze of twisting little passages, all different.",
-
- /* Room 132 */
- "You are in a little maze of twisty passages, all different.",
-
- /* Room 133 */
- "You are in a twisting maze of little passages, all different.",
-
- /* Room 134 */
- "You are in a twisting little maze of passages, all different.",
-
- /* Room 135 */
- "You are in a twisty little maze of passages, all different.",
-
- /* Room 136 */
- "You are in a twisty maze of little passages, all different.",
-
- /* Room 137 */
- "You are in a little twisty maze of passages, all different.",
-
- /* Room 138 */
- "You are in a maze of little twisting passages, all different.",
-
- /* Room 139 */
- "You are in a maze of little twisty passages, all different.",
-
- /* Room 140 */
- "@46",
-
- };
-
-
- char *pTextMsg[] =
- {
- /* Msg 1 */
- "@202,203,204",
-
- /* Msg 2 */
- "A little dwarf with a big knife blocks your way.",
-
- /* Msg 3 */
- "A little dwarf just walked around a corner, saw you, threw a little axe at\n"
- "you which missed, cursed, and ran away.",
-
- /* Msg 4 */
- "There is a threatening little dwarf in the room with you!",
-
- /* Msg 5 */
- "One sharp, nasty knife is thrown at you!",
-
- /* Msg 6 */
- "None of them hit you!",
-
- /* Msg 7 */
- "One of them gets you!",
-
- /* Msg 8 */
- "A hollow voice says \"Plugh\".",
-
- /* Msg 9 */
- "There is no way to go that direction.",
-
- /* Msg 10 */
- "I am unsure how you are facing. Use compass points or nearby objects.",
-
- /* Msg 11 */
- "I don't know in from out here. Use compass points or name something in the\n"
- "general direction you want to go.",
-
- /* Msg 12 */
- "I don't know how to apply that word here.",
-
- /* Msg 13 */
- "I don't understand that!",
-
- /* Msg 14 */
- "I'm game. Would you care to explain how?",
-
- /* Msg 15 */
- "Sorry, but I am not allowed to give more detail. I will repeat the long\n"
- "description of your location.\n",
-
- /* Msg 16 */
- "It is now pitch dark. If you proceed you will likely fall into a pit.",
-
- /* Msg 17 */
- "If you prefer, simply type W rather than West.",
-
- /* Msg 18 */
- "Are you trying to catch the bird?",
-
- /* Msg 19 */
- "The bird is frightened right now and you cannot catch it no matter what you\n"
- "try. Perhaps you might try later.",
-
- /* Msg 20 */
- "Are you trying to somehow deal with the snake?",
-
- /* Msg 21 */
- "You can't kill the snake, or drive it away, or avoid it, or anything like\n"
- "that. There is a way to get by, but you don't have the necessary resources\n"
- "right now.",
-
- /* Msg 22 */
- "Do you really want to quit now?",
-
- /* Msg 23 */
- "You fell into a pit and broke every bone in your body!",
-
- /* Msg 24 */
- "You are already carrying it!",
-
- /* Msg 25 */
- "You can't be serious!",
-
- /* Msg 26 */
- "The bird was unafraid when you entered, but as you approach it becomes\n"
- "disturbed and you cannot catch it.",
-
- /* Msg 27 */
- "You can catch the bird, but you cannot carry it.",
-
- /* Msg 28 */
- "There is nothing here with a lock!",
-
- /* Msg 29 */
- "You aren't carrying it!",
-
- /* Msg 30 */
- "The little bird attacks the green snake, and in an astounding flurry drives\n"
- "the snake away.",
-
- /* Msg 31 */
- "You have no keys!",
-
- /* Msg 32 */
- "It has no lock.",
-
- /* Msg 33 */
- "I don't know how to lock or unlock such a thing.",
-
- /* Msg 34 */
- "It was already locked.",
-
- /* Msg 35 */
- "The grate is now locked.",
-
- /* Msg 36 */
- "The grate is now unlocked.",
-
- /* Msg 37 */
- "It was already unlocked.",
-
- /* Msg 38 */
- "You have no source of light.",
-
- /* Msg 39 */
- "Your lamp is now on.",
-
- /* Msg 40 */
- "Your lamp is now off.",
-
- /* Msg 41 */
- "There is no way to get past the bear to unlock the chain, which is probably\n"
- "just as well.",
-
- /* Msg 42 */
- "Nothing happens.",
-
- /* Msg 43 */
- "Where?",
-
- /* Msg 44 */
- "There is nothing here to attack.",
-
- /* Msg 45 */
- "The little bird is now dead. Its body disappears.",
-
- /* Msg 46 */
- "Attacking the snake both doesn't work and is very dangerous.",
-
- /* Msg 47 */
- "You killed a little dwarf.",
-
- /* Msg 48 */
- "You attack a little dwarf, but he dodges out of the way.",
-
- /* Msg 49 */
- "With what? Your bare hands?",
-
- /* Msg 50 */
- "Good try, but that is an old worn-out magic word.",
-
- /* Msg 51 */
- "@205,206,207",
-
- /* Msg 52 */
- "It misses!",
-
- /* Msg 53 */
- "It gets you!",
-
- /* Msg 54 */
- "OK\n",
-
- /* Msg 55 */
- "You can't unlock the keys.",
-
- /* Msg 56 */
- "You have crawled around in some little holes and wound up back in the main\n"
- "passage.",
-
- /* Msg 57 */
- "I don't know where the cave is, but hereabouts no stream can run on the\n"
- "surface for very long. I would try the stream.",
-
- /* Msg 58 */
- "I need more detailed instructions to do that.",
-
- /* Msg 59 */
- "I can only tell you what you see as you move about and manipulate things. I\n"
- "cannot tell you where remote things are.",
-
- /* Msg 60 */
- "I don't know that word.",
-
- /* Msg 61 */
- "What?",
-
- /* Msg 62 */
- "Are you trying to get into the cave?",
-
- /* Msg 63 */
- "The grate is very solid and has a hardened steel lock. You cannot enter\n"
- "without a key, and there are no keys nearby. I would recommend looking\n"
- "elsewhere for the keys.",
-
- /* Msg 64 */
- "The trees of the forest are large hardwood oak and maple, with an occasional\n"
- "grove of pine or spruce. There is quite a bit of undergrowth, largely birch\n"
- "and ash saplings plus nondescript bushes of various sorts. This time of\n"
- "year visibility is quite restricted by all the leaves, but travel is quite\n"
- "easy if you detour around the spruce and berry bushes.",
-
- /* Msg 65 */
- "Welcome to adventure!! Would you like instructions?",
-
- /* Msg 66 */
- "Digging without a shovel is quite impractical. Even with a shovel progress\n"
- "is unlikely.",
-
- /* Msg 67 */
- "Blasting requires dynamite.",
-
- /* Msg 68 */
- "I'm as confused as you are.",
-
- /* Msg 69 */
- "Mist is a white vapor, usually water. Seen from time to time in caverns.\n"
- "It can be found anywhere but is frequently a sign of a deep pit leading down\n"
- "to water.",
-
- /* Msg 70 */
- "Your feet are now wet.",
-
- /* Msg 71 */
- "I think I just lost my appetite.",
-
- /* Msg 72 */
- "Thank you. It was delicious!",
-
- /* Msg 73 */
- "You have taken a drink from the stream. The water tastes strongly of\n"
- "minerals, but is not unpleasant. It is extremely cold.",
-
- /* Msg 74 */
- "The bottle of water is now empty.",
-
- /* Msg 75 */
- "Rubbing the electric lamp is not particularly rewarding. Anyway, nothing\n"
- "exciting happens.",
-
- /* Msg 76 */
- "Peculiar. Nothing unexpected happens.",
-
- /* Msg 77 */
- "Your bottle is empty and the ground is wet.",
-
- /* Msg 78 */
- "You can't pour that.",
-
- /* Msg 79 */
- "Watch it!",
-
- /* Msg 80 */
- "Which way?",
-
- /* Msg 81 */
- "Oh dear, you seem to have gotten yourself killed. I might be able to help\n"
- "you out, but I've never really done this before. Do you want me to try to\n"
- "reincarnate you?",
-
- /* Msg 82 */
- "All right. But don't blame me if something goes wr......\n"
- " --- POOF !! ---\n"
- "You are engulfed in a cloud of orange smoke. Coughing and gasping, you\n"
- "emerge from the smoke and find...",
-
- /* Msg 83 */
- "You clumsy oaf, you've done it again! I don't know how long I can keep this\n"
- "up. Do you want me to try reincarnating you again?",
-
- /* Msg 84 */
- "Okay, now where did i put my orange smoke? ... > POOF! <\n"
- "Everything disappears in a dense cloud of orange smoke.",
-
- /* Msg 85 */
- "Now you've really done it! I'm out of orange smoke! You don't expect me to\n"
- "do a decent reincarnation without any orange smoke, do you?",
-
- /* Msg 86 */
- "Okay, If you're so smart, do it yourself! I'm leaving!",
-
- /* Msg 87 */
- "",
-
- /* Msg 88 */
- "",
-
- /* Msg 89 */
- "",
-
- /* Msg 90 */
- "",
-
- /* Msg 91 */
- "Sorry, but I no longer seem to remember how it was you got here.",
-
- /* Msg 92 */
- "You can't carry anything more. You'll have to drop something first.",
-
- /* Msg 93 */
- "You can't go through a locked steel grate!",
-
- /* Msg 94 */
- "I believe what you want is right here with you.",
-
- /* Msg 95 */
- "You don't fit through a two-inch slit!",
-
- /* Msg 96 */
- "I respectfully suggest you go across the bridge instead of jumping.",
-
- /* Msg 97 */
- "There is no way across the fissure.",
-
- /* Msg 98 */
- "You're not carrying anything.",
-
- /* Msg 99 */
- "You are currently holding the following:",
-
- /* Msg 100 */
- "It's not hungry (It's merely pinin' for the Fjords). Besides you have no\n"
- "bird seed.",
-
- /* Msg 101 */
- "The snake has now devoured your bird.",
-
- /* Msg 102 */
- "There's nothing here it wants to eat (Except perhaps you).",
-
- /* Msg 103 */
- "You fool, Dwarves eat only coal! Now you've made him REALLY mad !!",
-
- /* Msg 104 */
- "You have nothing in which to carry it.",
-
- /* Msg 105 */
- "Your bottle is already full.",
-
- /* Msg 106 */
- "There is nothing here with which to fill the bottle.",
-
- /* Msg 107 */
- "Your bottle is now full of water.",
-
- /* Msg 108 */
- "Your bottle is now full of oil.",
-
- /* Msg 109 */
- "You can't fill that.",
-
- /* Msg 110 */
- "Don't be ridiculous!",
-
- /* Msg 111 */
- "The door is extremely rusty and refuses to open.",
-
- /* Msg 112 */
- "The plant indignantly shakes the oil off its leaves and asks: \"Water?\".",
-
- /* Msg 113 */
- "The hinges are quite thoroughly rusted now and won't budge.",
-
- /* Msg 114 */
- "The oil has freed up the hinges so that the door will now move, although it\n"
- "requires some effort.",
-
- /* Msg 115 */
- "The plant has exceptionally deep roots and cannot be pulled free.",
-
- /* Msg 116 */
- "The Dwarves' knives vanish as they strike the walls of the cave.",
-
- /* Msg 117 */
- "Something you're carrying won't fit through the tunnel with you. You'd best\n"
- "take inventory and drop something.",
-
- /* Msg 118 */
- "You can't fit this five-foot clam through that little passage!",
-
- /* Msg 119 */
- "You can't fit this five foot oyster through that little passage!",
-
- /* Msg 120 */
- "I advise you to put down the clam before opening it. >STRAIN!<",
-
- /* Msg 121 */
- "I advise you to put down the oyster before opening it. >WRENCH!<",
-
- /* Msg 122 */
- "You don't have anything strong enough to open the clam.",
-
- /* Msg 123 */
- "You don't have anything strong enough to open the oyster.",
-
- /* Msg 124 */
- "A glistening pearl falls out of the clam and rolls away. Goodness, this must\n"
- "really be an oyster. (I never was very good at identifying bivalves.)\n"
- "Whatever it is, it has now snapped shut again.",
-
- /* Msg 125 */
- "The oyster creaks open, revealing nothing but oyster inside. It promptly\n"
- "snaps shut again.",
-
- /* Msg 126 */
- "You have crawled around in some little holes and found your way blocked by a\n"
- "recent cave-in. You are now back in the main passage.",
-
- /* Msg 127 */
- "There are faint rustling noises from the darkness behind you.",
-
- /* Msg 128 */
- "Out from the shadows behind you pounces a bearded pirate! \"Har, har\" he\n"
- "chortles, \"I'll just take all this booty and hide it away with me chest deep\n"
- "in the maze!\". He snatches your treasure and vanishes into the gloom.",
-
- /* Msg 129 */
- "A sepulchral voice reverberating through the cave says: \"Cave closing soon.\n"
- "All adventurers exit immediately through main office.\"",
-
- /* Msg 130 */
- "A mysterious recorded voice groans into life and announces: \"This exit is\n"
- "closed. Please leave via main office.\"",
-
- /* Msg 131 */
- "It looks as though you're dead. Well, seeing as how it's so close to\n"
- "closing time anyway, I think we'll just call it a day.",
-
- /* Msg 132 */
- "The sepulchral voice entones, \"The cave is now closed.\" As the echoes fade,\n"
- "there is a blinding flash of light (and a small puff of orange smoke). . . .\n"
- "As your eyes refocus you look around and find...",
-
- /* Msg 133 */
- "There is a loud explosion, and a twenty-foot hole appears in the far wall,\n"
- "burying the Dwarves in the rubble. You march through the hole and find\n"
- "yourself in the main office, where a cheering band of friendly elves carry\n"
- "the conquering adventurer off into the sunset.",
-
- /* Msg 134 */
- "There is a loud explosion, and a twenty-foot hole appears in the far wall,\n"
- "burying the snakes in the rubble. A river of molten lava pours in through\n"
- "the hole, destroying everything in its path, including you!!",
-
- /* Msg 135 */
- "There is a loud explosion, and you are suddenly splashed across the walls of\n"
- "the room.",
-
- /* Msg 136 */
- "The resulting ruckus has awakened the Dwarves. There are now several\n"
- "threatening little Dwarves in the room with you! Most of them throw knives\n"
- "at you! All of them get you!",
-
- /* Msg 137 */
- "Oh, leave the poor unhappy bird alone.",
-
- /* Msg 138 */
- "I daresay whatever you want is around here somewhere.",
-
- /* Msg 139 */
- "I don't know the word \"stop\". Use \"quit\" if you want to give up.",
-
- /* Msg 140 */
- "You can't get there from here.",
-
- /* Msg 141 */
- "You are being followed by a very large, tame bear.",
-
- /* Msg 142 */
- "@208,209,210",
-
- /* Msg 143 */
- "Do you indeed wish to quit now?",
-
- /* Msg 144 */
- "There is nothing here with which to fill the vase.",
-
- /* Msg 145 */
- "The sudden change in temperature has delicately shattered the vase.",
-
- /* Msg 146 */
- "It is beyond your power to do that.",
-
- /* Msg 147 */
- "I don't know how.",
-
- /* Msg 148 */
- "It is too far up for you to reach.",
-
- /* Msg 149 */
- "You killed a little Dwarf. The body vanished in a cloud of greasy black\n"
- "smoke.",
-
- /* Msg 150 */
- "The shell is very strong and impervious to attack.",
-
- /* Msg 151 */
- "What's the matter, can't you read? Now you'd best start over.",
-
- /* Msg 152 */
- "The axe bounces harmlessly off the dragon's thick scales.",
-
- /* Msg 153 */
- "The dragon looks rather nasty. You'd best not try to get by.",
-
- /* Msg 154 */
- "The little bird attacks the green dragon, and in an astounding flurry gets\n"
- "burnt to a cinder. The ashes blow away.",
-
- /* Msg 155 */
- "On what?",
-
- /* Msg 156 */
- "Okay, from now on I'll only describe a place in full the first time you come\n"
- "to it. To get the full description say \"look\".",
-
- /* Msg 157 */
- "Trolls are close relatives with the rocks and have skin as tough as that of\n"
- "a rhinoceros. The troll fends off your blows effortlessly.",
-
- /* Msg 158 */
- "The troll deftly catches the axe, examines it carefully, and tosses it back,\n"
- "declaring, \"Good workmanship, but it's not valuable enough.\".",
-
- /* Msg 159 */
- "The troll catches your treasure and scurries away out of sight.",
-
- /* Msg 160 */
- "The troll refuses to let you cross.",
-
- /* Msg 161 */
- "There is no longer any way across the chasm.",
-
- /* Msg 162 */
- "Just as you reach the other side, the bridge buckles beneath the weight of\n"
- "the bear, which was still following you around. You scrabble desperately for\n"
- "support, but as the bridge collapses you stumble back and fall into the\n"
- "chasm.",
-
- /* Msg 163 */
- "The bear lumbers toward the troll, who lets out a startled shriek and\n"
- "scurries away. The bear soon gives up pursuit and wanders back.",
-
- /* Msg 164 */
- "The axe misses and lands near the bear where you can't get at it.",
-
- /* Msg 165 */
- "With what? Your bare hands? Agains HIS bear hands??",
-
- /* Msg 166 */
- "The bear is confused; he only wants to be your friend.",
-
- /* Msg 167 */
- "For crying out loud, the poor thing is already dead!",
-
- /* Msg 168 */
- "The bear eagerly wolfs down your food, after which he seems to calm down\n"
- "considerably, and even becomes rather friendly.",
-
- /* Msg 169 */
- "The bear is still chained to the wall.",
-
- /* Msg 170 */
- "The chain is still locked.",
-
- /* Msg 171 */
- "The chain is now unlocked.",
-
- /* Msg 172 */
- "The chain is now locked.",
-
- /* Msg 173 */
- "There is nothing here to which the chain can be locked.",
-
- /* Msg 174 */
- "There is nothing here to eat.",
-
- /* Msg 175 */
- "Do you want the hint?",
-
- /* Msg 176 */
- "Do you need help getting out of the maze?",
-
- /* Msg 177 */
- "You can make the passages look less alike by dropping things.",
-
- /* Msg 178 */
- "Are you trying to explore beyond the plover room?",
-
- /* Msg 179 */
- "There is a way to explore that region without having to worry about falling\n"
- "into a pit. None of the objects available is immediately useful in\n"
- "discovering the secret.",
-
- /* Msg 180 */
- "Do you need help getting out of here?",
-
- /* Msg 181 */
- "Don't go west.",
-
- /* Msg 182 */
- "Gluttony is not one of the Troll's vices. Avarice, however, is.",
-
- /* Msg 183 */
- "Your lamp is getting dim.. You'd best start wrapping this up, unless you can\n"
- "find some fresh batteries. I seem to recall there's a vending machine in\n"
- "the maze. Bring some coins with you.",
-
- /* Msg 184 */
- "Your lamp has run out of power.",
-
- /* Msg 185 */
- "There's not much point in wandering around out here, and you can't explore\n"
- "the cave without a lamp. So let's just call it a day.",
-
- /* Msg 186 */
- "There are faint rustling noises from the darkness behind you. As you turn\n"
- "toward them, the beam of your lamp falls across a bearded pirate. He is\n"
- "carrying a large chest. \"Shiver me timbers!\" he cries, \"I've been spotted!\n"
- "I'd best hide meself off to the maze and hide me chest!\". With that, he\n"
- "vanished into the gloom.",
-
- /* Msg 187 */
- "Your lamp is getting dim. You'd best go back for those batteries.",
-
- /* Msg 188 */
- "Your lamp is getting dim.. I'm taking the liberty of replacing the\n"
- "batteries.",
-
- /* Msg 189 */
- "Your lamp is getting dim, and you're out of spare batteries. You'd best\n"
- "start wrapping this up.",
-
- /* Msg 190 */
- "I'm afraid the magazine is written in Dwarvish.",
-
- /* Msg 191 */
- "\"This is not the maze where the pirate leaves his treasure chest.\"",
-
- /* Msg 192 */
- "Hmm, this looks like a clue, which means it'll cost you 10 points to read\n"
- "it. Should I go ahead and read it anyway?",
-
- /* Msg 193 */
- "It says, \"There is something strange about this place, such that one of the\n"
- "words I've always known now has a new effect.\"",
-
- /* Msg 194 */
- "It says the same thing it did before.",
-
- /* Msg 195 */
- "I'm afraid I don't understand.",
-
- /* Msg 196 */
- "\"Congratulations on bringing light into the dark-room!\"",
-
- /* Msg 197 */
- "You strike the mirror a resounding blow, whereupon it shatters into a myriad\n"
- "tiny fragments.",
-
- /* Msg 198 */
- "You have taken the vase and hurled it delicately to the ground.",
-
- /* Msg 199 */
- "You prod the nearest Dwarf, who wakes up grumpily, takes one look at you,\n"
- "curses, and grabs for his axe.",
-
- /* Msg 200 */
- "Is this acceptable?",
-
- /* Msg 201 */
- "There's no point in suspending a demonstration game.",
-
- /* Msg 202 */
- "Somewhere nearby is Colossal Cave, where others have found fortunes in\n"
- "treasure and gold, though it is rumored that some who enter are never seen\n"
- "again. Magic is said to work in the cave. I will be your eyes and hands.\n"
- "Direct me with commands of 1 or 2 words. I should warn you that I look at\n"
- "only the first five letters of each word, so you'll have to enter\n",
-
- /* Msg 203 */
- "\"Northeast\" as \"ne\" to distinguish it from \"North\". (Should you get stuck,\n"
- "type \"help\" for some general hints.\n",
-
- /* Msg 204 */
- "This program was originally developed by Willie Crowther. Most of the\n"
- "features of the current program were added by Don Woods. This version,\n"
- "written in BDS 8080 C was adapted by Jay R. Jaeger and was later ported to\n"
- "MSC V5.1 on the IBM/PC by Bob Withers.\n",
-
- /* Msg 205 */
- "I know of places, actions, and things. Most of my vocabulary describes\n"
- "places and is used to move you there. To move, try words like forest,\n"
- "building, downstream, enter, east, west, north, south, up or down. I know\n"
- "about a few special objects, like a black rod hidden in the cave. These\n"
- "objects can be manipulated using some of the action words I know. Usually\n"
- "you will need to give both the object and action words (In either order),",
-
- /* Msg 206 */
- "but sometimes I can infer the object from the verb alone. Some objects also\n"
- "imply verbs; in particular, \"inventory\" implies \"take inventory\", which\n"
- "causes me to give you a list of what you're carrying. The objects have side\n"
- "effects; for instance, the rod scares the bird. Usually people having\n"
- "trouble moving just need to try a few more words. Usually people trying\n"
- "unsuccessfully to manipulate an object are attempting something beyond their",
-
- /* Msg 207 */
- "(or my!) capabilities and should try a completely different tack. To speed\n"
- "the game you can sometimes move long distances with a single word. For\n"
- "example, \"building\" usually gets you to the building from anywhere above\n"
- "ground except when lost in the forest. Also, note that cave passages turn a\n"
- "lot, and that leaving a room to the north does not guarantee entering the\n"
- "next from the south.\n"
- "\n"
- "Good luck!",
-
- /* Msg 208 */
- "If you want to end your adventure early, say \"quit\". To suspend you\n"
- "adventure such that you can continue later say \"suspend\" (or \"pause\" or\n"
- "\"save\"). To see how well you're doing, say \"score\". To get full credit for\n"
- "a treasure, you must have left it safely in the building, though you get\n"
- "partial credit just for locating it. You lose points for getting killed, or\n"
- "for quitting, though the former costs you more. There are also points based",
-
- /* Msg 209 */
- "on how much (If any) of the cave you've managed to explore; in particular,\n"
- "there is a large bonus just for getting in (to distinguish the beginners\n"
- "from the rest of the pack), and there are other ways to determine whether\n"
- "you've been through some of the more harrowing sections. If you think you've\n"
- "found all the treasures, just keep exploring for a while. If nothing\n"
- "interesting happens, you haven't found them all yet. If something",
-
- /* Msg 210 */
- "interesting DOES happen, it means you're getting a bonus and have an\n"
- "opportunity to garner many more points in the master's section. I may\n"
- "occasionally offer hints in you seem to be having trouble. If I do, I'll\n"
- "warn you in advance how much it will affect your score to accept the hints.\n"
- "Finally, to save paper, you may specify \"brief\", which tells me never to\n"
- "repeat the full description of a place unless you explicitly ask me to.",
-
- };
-