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- Short: A few more Real 3D v2.x objects
- Author: Karl Ruben Pettersen
- Uploader: Espen.Berntsen@himolde.no
- Type: gfx/3dobj
-
-
- This archive should contain the following:
-
- R3D2Objects2/4CylinderEngineCut.jpg
- R3D2Objects2/4CylinderEngineCut.obj Will it 'ever' be done.
- R3D2Objects2/microscope.jpg
- R3D2Objects2/microscope.obj Put's things in perpective.
- R3D2Objects2/officechair.jpg
- R3D2Objects2/officechair.obj Something to relax with.
- R3D2Objects2/screwdriver.obj Just another nice tool.
- R3D2Objects2/screwdrivers.jpg
- R3D2Objects2/sofa.jpg
- R3D2Objects2/sofa.obj Modeled after LW's sofa.
- R3D2Objects2/zippo.crosses
- R3D2Objects2/zippo.realbump
- R3D2Objects2/zippolighter.jpg
- R3D2Objects2/zippolighter.obj Enlightens your world.
- R3D2Objects/TXT.OBJECTS.README I just wander what this is.
-
- Load objects as 'Replace object' or 'Replace sections' obj/mat
-
- This is a collection of some of my objects I have made using
- the most excellent raytracing programs ever made: Real3D v2.47
- As some of these objects are pretty large in size, espessially
- the 4 cylinder engine, you might run out of memory pretty fast.
- My Amiga 4000EC30 + FPU is now equipped with 18MB RAM, and I can
- now raytrace all of my objects.
-
- About 4CylinderEngine:
- This is mostly the same engine as found in my previous one, except for
- a few things. I have made a few more cuts through the machinery, the
- pistons has changed radically, and I have this time included a shadow-
- less antialiased picture of the engine. The 'valvepushingthings' looks
- still quite weird (as do my english), and the objects' names havn't
- yet been translated from norwegian to english. Sorry folks. As of yet
- the animation of the engine does not exists, but I hope that in the
- near future I will start beginning doing the dirty work. Most likely
- with the keyframing tool, instead of Inverse Kinematics, since the IK
- gives me a real hangover. Well, maybe some training, and it will work,
- but until then... However, if you want to animate this for yourself,
- you may want to add this little formula to the line that should control
- the pistons up and down movement:
- SFOR=y=sqrt(19^2-5.5^2*(sin(2*PI*t))^2)-5.5*cos(2*PI*t)
-
- About microscope:
- I'm not quite sure how a microscope really looks like, so this was
- made totally on freehand. So if it isn't very detailed, that is the
- reason. However, as soon as I make a trip to my local library, I
- will try to make you a better one.
-
- About officechair:
- I have made this (little) chair that may be used by all of you 'real'
- folks out there. I have made this office-chair with as much detail as
- I was able to spot from my real life office-chair. Originally I tried
- to make it as like as the officechair found in Lightwave, but it grew
- and grew and grew and grew, so when I traced the picture using four or
- five lightsources, very high antialiasing and shadowless mode, I had
- about 2-3 megs of free RAM of originally 18 megs. However, the chair
- should be very easy to make a much smaller object, by just deleting
- about every unneccesary object that is stuck under the seat. Also it
- would be 'fairly' easy to replace the spline meshes with some compound
- objects instead. Like a conical subdivided tube, stretched a bit. For
- future animation purposes, all the wheels (levels) is in the very same
- level, ready to go for rotation methods, and the COG's has been moved
- to where the 'pole' sticks up. This way you can make all the wheels
- point at the same direction according to the velocity/direction of the
- chair.
-
- About screwdriver:
- As you may notice from the picture, there is a little bug in this
- object. The circles that ends all the cylindrical objects have not
- the ends removed, but this should be easy to change just by setting
- the 'No 1st BP' and 'No 2nd BP' flags in the inforequester.
-
- About sofa:
- When I did this sofa, I first converted the LW sofa to an Imagine
- object, then converting it to Real3D with the very nice R3D2 tool
- called TDDD2Real, by Alexander Vilbig. But I was not satisfied with
- the actual shading, so i placed the LW-sofa in the background and made
- a new one from scratch. Hope it is comfortable enough.
-
- About zippolighter:
- This is a nice little zippolighter, without the flame (I can't seem
- to get it right). The rendered image is not very good though. The
- zippo is pretty detailed, so it should be easy to reduce the actual
- rendering just by make it simpler. I.e. applying a clip map for the
- holes.
-
- I have just started to experiment a bit with RPL programming, and I
- would like some hint's and tips' on how to use it. Is there any books
- available on the issue or on Real3D matters in general? I know there
- are some books on 3D-Studio for the PC, but I think that Real3D is the
- better, so I will concentrate on this extremely good piece of program.
- I also could need some help in effective use with the localscoping,
- i.e. how to create multicolor light-halos, without changing the color
- of the light. Also, it is possible to avoid colorfiltering with trans-
- parent objects? HEEELP ME!!!
-
- About other stuff:
- I'm verry sorry that mai englisj sucks, thus some of the objects
- contain norwegian names on them. For anyone trying to make money
- of my objects, I can only say; hope you get stuck with my engine
- in your car. That's a faith worse that death. Anyone may feel free
- to use any of these objects in an animation or a scene, but I
- would appreciate a little credit. Also, if you want to contact me
- for anything, you can contact me on snail-mail (not connected) at:
- Karl Ruben Pettersen
- Turnv. 14 Box 136
- N-4060 KLEPPE
- Norway
-
-
- ============================= Archive contents =============================
-
- Original Packed Ratio Date Time Name
- -------- ------- ----- --------- -------- -------------
- 137575 137575 0.0% 22-Feb-95 20:29:34 R3D2Objects2/4CylinderEngineCut.jpg
- : Made by Beathoven/ALIVE
- 370898 113561 69.3% 22-Feb-95 20:27:16 R3D2Objects2/4CylinderEngineCut.obj
- : Made by Beathoven/ALIVE
- 5676 2641 53.4% 19-Mar-95 20:52:30 R3D2Objects2/TXT.OBJECTS.README
- 7302 2529 65.3% 22-Jan-95 06:29:42 R3D2Objects2/zippo.realbump
- : Made by Beathoven/ALIVE
- 40245 40245 0.0% 23-Feb-95 18:19:06 R3D2Objects2/zippolighter.jpg
- : Made by Beathoven/ALIVE
- 41412 6797 83.5% 19-Mar-95 18:51:58 R3D2Objects2/zippolighter.obj
- : Made by Beathoven/ALIVE
- 72478 72478 0.0% 21-Feb-95 21:12:46 R3D2Objects2/officechair.jpg
- : Made by Beathoven/ALIVE
- 109070 23072 78.8% 21-Feb-95 21:21:04 R3D2Objects2/officechair.obj
- : Made by Beathoven/ALIVE
- 8852 1494 83.1% 08-Mar-95 19:38:12 R3D2Objects2/screwdriver.obj
- : Made by Beathoven/ALIVE
- 49499 49499 0.0% 08-Mar-95 19:35:26 R3D2Objects2/screwdrivers.jpg
- : Made by Beathoven/ALIVE
- 35273 35273 0.0% 19-Mar-95 18:29:52 R3D2Objects2/sofa.jpg
- : Made by Beathoven/ALIVE
- 14324 1737 87.8% 19-Mar-95 18:28:06 R3D2Objects2/sofa.obj
- : Made by Beathoven/ALIVE
- 230 113 50.8% 02-Nov-92 08:03:58 R3D2Objects2/zippo.crosses
- : Made by Beathoven/ALIVE
- 2612 584 77.6% 19-Mar-95 18:44:36 R3D2Objects2.info
- 69433 69433 0.0% 08-Mar-95 19:32:20 R3D2Objects2/microscope.jpg
- : Made by Beathoven/ALIVE
- 42710 7672 82.0% 19-Mar-95 18:38:32 R3D2Objects2/microscope.obj
- : Made by Beathoven/ALIVE
- -------- ------- ----- --------- --------
- 1007589 564703 43.9% 29-Mar-95 12:52:06 16 files
-