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Text File | 1993-05-21 | 113.8 KB | 3,072 lines |
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- """"" """"""""""" " """""" """""" """"""" """"" """"""
-
-
- May 21, 1993 No. 1.10
- ==============================================================================
- Amiga Report International Online Magazine
- ==============================================================================
-
- From STR Publishing
-
- [S]ilicon [T]imes [R]eport
-
- -----------------------------------------
-
- * NOVA BBS *
- Amiga Report Headquarters
- * RUNNING STARNET BBS *
- FidoNet 1:362/508
- An Amiga Software Distribution Site (ADS)
- 615-472-9748 Supra V.32bis 24hrs - 7 days
-
- Amiga Report can be FREQ'd from Nova each week.
- Use the filename AR.LHA and you will always get
- the latest issue.
-
- -----------------------------------------
-
- * THE BOUNTY BBS *
- Home of STR Publications
- * RUNNING TURBOBOARD BBS *
- 904-786-4176 USR DS 16.8 24hrs - 7 days
-
- -----------------------------------------
-
- ______________________________________________________________________________
-
-
- > 05/21/93 Amiga Report 1.10 "The Original * Independent * Online Magazine!"
- ==========================
- - The Editor's Desk - CPU Report - New Products
- - Dealer Directory - AR Online - AR Confidential
- - Usenet Reviews - Who What Where - SuperFrog
- - SupraTurbo 28 - NAB Show Report - Warez Out There
-
- -* Amiga 1400 This Fall? *-
- -* Future Of The 68000 Line *-
- -* Sierra Losses Again *-
-
- ==============================================================================
- Amiga Report International Online Magazine
- From STR Publications
- [S]ilicon [T]imes [R]eport
- The Original * Independent * Online Magazine
- -* FEATURING WEEKLY *-
- "Accurate UP-TO-DATE News and Information"
- Current Events, Original Articles, Tips, Rumors, and Information
- Hardware ~ Software ~ Corporate ~ R & D ~ Imports
- ==============================================================================
- GENIE ~ DELPHI ~ NVN ~ BIX ~ PORTAL ~ FIDO ~ INTERNET
- ==============================================================================
-
-
- IMPORTANT NOTICE!
- =================
-
- Amiga Report International Online Magazine is available every week in the
- Amiga Forum on DELPHI. Amiga Report readers are invited to join DELPHI and
- become a part of the friendly community of computer enthusiasts there.
-
-
- SIGNING UP WITH DELPHI
- ======================
- Using a personal computer and modem, members worldwide access
- DELPHI services via a local phone call
-
- JOIN -- DELPHI
- --------------
-
- Via modem, dial up DELPHI at 1-800-695-4002
- then...
- When connected, press RETURN once or twice
- and....
- At Password: type STREPORT and press RETURN.
-
- DELPHI's Basic Plan offers access for only $6.00 per hour, for any
- baud rate. The $5.95 monthly fee includes your first hour online.
-
- For more information, call: DELPHI Member Services at 1-800-544-4005
-
- DELPHI is a service of General Videotex Corporation of Cambridge, MA.
-
- Try DELPHI for $1 an hour!
-
- For a limited time, you can become a trial member of DELPHI, and
- receive 5 hours of evening and weekend access during this month for only
- $5. If you're not satisfied, simply cancel your account before the end of
- the calendar month with no further obligation. If you keep your account
- active, you will automatically be enrolled in DELPHI's 10/4 Basic Plan,
- where you can use up to 4 weekend and evening hours a month for a minimum
- $10 monthly charge, with additional hours available at $3.96. But hurry,
- this special trial offer will expire soon! To take advantage of this
- limited offer, use your modem to dial 1-800-365-4636. Press <RET> once
- or twice. When you get the Password: prompt, type IP26 and press <RET>
- again. Then, just answer the questions and within a day or two, you'll
- officially be a member of DELPHI!
-
- DELPHI - It's getting better all the time!
-
-
- ******************************************************************************
-
-
- > From the Editor's Desk "Saying it like it is!"
- ======================
-
-
- Here it is, another week has passed since you last read my ramblings. A few
- noteworth items... Mike Troxell's column, Rendered Reality, is going on hiatus
- until he gets enough memory in his A1200 to actually RUN some of his graphics
- programs. He told me the other day that it's pretty hard trying to write
- about stuff you can't even run. Between that and the limitations of his 40
- meg hard drive, he can't even get more than maybe two or three major graphics
- applications on his system. Morph Plus lone takes about 8 meg, and Imagine
- takes scads more. He can't decide whether to get a CSA 12-Gauge now or wait
- for ICD's Viper.
-
- I guess complacency is in these days. The two times I've requested that
- people write in -- once with letters for a collective mailing to Commodore,
- and last week, with mail order stories -- I've had no response at all. I
- did get quite a bit of feedback concerning the decision to go to an Amiga
- Guide format. That's still up in the air. It hinges on whether or not we
- go every-other-week. If we do, you'll probably see at least an attempt at
- Amiga Guide. If not, I doubt it.
-
- Amiga Report is certainly a widely-read publication. I received word today
- that a project to translate each weekly issue into Japanese is underway. I
- have a distributor in the UK that posts the magazine on CIX and other UK
- systems, plus the sysop of our headquarters BBS, Nova, has reported callers
- from Canada and Germany, to name just two. I'm very pleased to see that
- we have become so popular. I want to thank everyone who have sent their
- comments. They are a valuable tool to determine if we are doing a good job.
- If there is something you'd like to see, please let me know. If there is a
- way for us to do it, we'll certainly try. If there is something you don't
- like, again, let us know. Thanks again to everyone, and have a great
- weekend!
-
- Rob @ Amiga Report
-
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-
- Amiga Report's Staff DEDICATED TO SERVING YOU!
- ====================
-
-
- Editor
- ======
- Robert Glover
-
-
- Technical Editor Graphics Editor Contributing Editor
- ================ =============== ===================
- Micah Thompson Mike Troxell Tom Mulcahy
- GEnie: BOOMER.T M.TROXELL1
- FidoNet: 1:362/508.5 1:260/322
- Delphi: 16BITTER
- Bix: HELMET
-
-
- Contributing Correspondents
- ===========================
- David Andrew Clayton
- Eric Dietiker
- Robert Niles
- Berend Ozceri
- Scott Withington
-
-
-
-
- PC DIVISION ATARI DIVISION MAC DIVISION
- =========== ============== ============
- Roger D. Stevens Ralph F. Mariano R. Albritton
-
-
- IMPORTANT NOTICE
- ================
- Please, submit letters to the editor, articles, reviews, etc...
- via E-Mail to:
-
- Delphi........................ ROB_G
- GEnie......................... ROB-G
- Internet.......................ROB_G@Delphi.COM
- FidoNet........................1:362/508.6
- (NOTE: I can receive NetMail, but I cannot send it -- yet!)
-
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-
- > CPU STATUS REPORT LATE BREAKING INDUSTRY-WIDE NEWS
- =================
-
-
-
- MOTOROLA OUTLINES FUTURE OF 68000 CHIPS
-
-
- AUSTIN, TEXAS -- Motorola's Semiconductor Products Sector, part of its Micro-
- processor and Memory Technologies Group, says the future for its 68000 chip
- family is bright and will spark new revolutions in electronic products.
-
- The company says its strategy calls for rapid progress on a number of fronts,
- including basic processing technologies, design engineering, chip fabrication,
- and quality. That will include higher chip density, integration, increased
- performance, and reduced design cycles.
-
- Part of Motorola's vision for the 68000 series includes personal computers
- that are easier to use, are more powerful, and have greater versatility than
- anything currently available. It also predicts smaller, smarter machines that
- include palmtop nomadic computers, interactive home entertainment systems, and
- hand-held global positioning and navigation devices for motorists, boaters,
- and hikers.
-
- The company says its higher density chips can increase chip density from the
- present 68,000 transistors on the original 68000 processor and the 1.2 million
- on the current 68040 model to a transistor count approaching 100 million by
- the year 2000. With that kind of density, Motorola designers expect to be able
- to place multiple CPUs (central processing units), megabyte-size caches, and
- multiple parallel pipelines on a single chip. Within the next two years,
- Motorola expects the 68000 family of processors to surpass 100 million
- instructions per second, and that number will reach one billion instructions
- per second by the end of the decade. That's similar to the computing power of
- today's top-of-the-line supercomputers.
-
- In the functional arena, the company says as transistor count climbs,
- integrated processors will be able to pack logic equivalent to a large
- motherboard on a single chip, and that chip could include multiple
- specialized processors, a full complement of system peripherals, and even
- several megabytes of memory. The company is also working on fuzzy logic,
- neural networks, digital signal processing (DSP), wireless communications,
- and other leading edge technologies.
-
- Production time will also shrink, says Motorola, with the process of adding
- peripheral logic to a core processor taking as little as one week from
- specification to final mask by the year 2000.
-
- Engineers also see lower power requirements for the greater capacity chips in
- the future, saying that the next few years will see a static, 3.3-volt version
- of the 68040, called the 68040V, as well as a low power 68030 processor. The
- 68060 and subsequent CPUs will have a fully static 3.3-volt design from the
- outset, and Motorola designers expect to be producing processors in the
- 1.5-volt range by the end of the decade.
-
- In terms of functionality, Motorola predicts general purpose CPUs, streamlined
- embedded processors, low power chips, and specialized processors for
- applications such as data communications, interactive CD players, portable
- computing, and engine control. Applications are also envisioned for speech
- recognition and advanced real-time video and animation.
-
- The company says the consumer computing market is characterized by price
- sensitivity and high volume production. By integrating the right mix of
- functions for a given application, reducing the chip count, and providing
- low-voltage chips, consumers should have available a variety of portable and
- hand-held devices. As Motorola puts it, "The best is yet to come."
-
-
- SIERRA LOSSES AGAIN, TSN CLOSER TO BREAK-EVEN
-
-
- OAKHURST, CALIFORNIA -- Sierra On-Line is still struggling despite a 15
- percent revenue increase for 1993. The company is reporting losses of $8.4
- million for its 1993 fiscal year and again says the resources went into its
- graphical bulletin board service, The Sierra Network (TSN).
-
- Most of the company's losses were in its last quarter of the year with $6.2
- million in losses reported. The largest revenues were in its fourth quarter as
- well, with revenues of $11.9 million, an increase of 21 percent over the $9.9
- million reported for the same period of fiscal 1992. Sierra has been reporting
- losses each quarter since November of 1992 and is facing a class action suit
- from its shareholders.
-
- While the company says it is experiencing revenue increases in its software
- products sales, it is finding the products have a reduced shelf-life. This
- is in spite of the fact that market research firm PC Research indicated
- Sierra had the largest market share of entertainment products in the holiday
- season. Sierra is blaming an increase in game titles from other
- manufacturers and new disk formats as the shelf-life culprits. For example,
- market demand for 5.25-inch diskettes, a format the company has invested
- heavily in, has dropped dramatically, the company added.
-
- However, the real culprit behind the company's continued losses is the
- Sierra Network. The company principles said last year The Sierra Network
- could be profitable if it could get 50,000 subscribers. The company went to
- flat rate fees, and has added innovative enhancements such as on-line
- amusement parks and the ability to compose a picture of yourself which you
- can choose to have displayed to others who interact with you on-line. Like
- other on-line services, such as GEnie, Sierra offers multiplayer games with
- graphical interfaces, such as flight simulations with other players in
- other planes.
-
- In addition, the company has attracted popular computer industry columnist
- and radio host John Dvorak. Plans are to link the on-line service directly
- with Dvorak's radio show "Dvorak On Computers," which is syndicated by SNP
- Radio Network and is estimated to have about a half-million listeners. This
- is not a new idea, as conservative political radio show host Rush Limbaugh
- promotes interaction with listeners via the on-line service Compuserve.
-
- Sierra has also invested in heavily promoting The Sierra Network and says
- it has pushed revenues up from $0.3 million during fiscal 1992 to $3.0
- million for fiscal 1993. Revenues for the quarter were nearly double last
- year's at approximately $1.4 million, the company added.
-
- Nevertheless, The Sierra Network has not reached that critical mass, and
- is showing a loss of $1.9 million for the fourth quarter and ($5.4)
- million for fiscal 1993. The company said the losses were caused by
- attempts at expansion including "aggressive" marketing programs to
- attract new subscribers and providing additional customer support.
-
- The announcement of Sierra's earnings does not seem to have discouraged
- investors. The stock, which closed May 19 at 11 was up today 0.875 in
- light trading. The interest from investors may come from Sierra and AT&T's
- recent announced the two companies are negotiating concerning The Sierra
- Network. No specifics have been forthcoming, but representatives of Sierra
- told Newsbytes it could mean The Sierra Network would become a joint venture
- between AT&T and Sierra On-Line.
-
-
- ATARI PLANS TO FIGHT JUDGE'S DECISION FOR NINTENDO
-
-
- SAN FRANCISCO, CALIFORNIA -- In the big money legal wars between video game
- makers, the Atari unit of Time Warner has lost the last round to Nintendo.
- District Court Judge Fern Smith, of the US District Court in San Francisco,
- said that Atari did infringe on Nintendo's patents.
-
- This is the same Judge, who in March of last year, issued an injunction
- against Atari, saying Atari "decided to make its cartridges functionally
- indistinguishable from Nintendo's own games by admittedly copying more
- than was needed to make a game work on the NES console."
-
- The battles between the two companies started in 1988 when Atari Games
- broke off a licensing agreement which had allowed it to sell Nintendo
- compatible game cartridges. Atari engineers found a way to break the
- security code of the Nintendo chip, a so-called lock-out chip, and have
- been using it ever since. Nintendo sued, charging patent infringement.
- Atari countersued, charging the Japanese entertainment giant with illegal
- monopoly of the game business.
-
- Paul Liu, chairman of American Video Entertainment (AVE), told Newsbytes
- that Nintendo changed the internal design of its hardware so the machines
- will no longer play his company's game cartridges. Liu is in the process
- of suing Nintendo for $105 million.
-
- While Nintendo is winning in the courts, the Federal Trade Commission has
- been pursing the game giant. In 1991 alone, reports from industry insiders
- indicate Nintendo may have paid as much as $25 million in FTC fines for
- anti-trust violations.
-
- The entire computer industry is watching these video game maker battles
- because they could set a legal precedent that prohibits software developers
- from producing compatible applications for a computer without a license
- from the designer of the computer hardware. A similar, long-term battle
- between Sega and Accolade, also expected to be a precedent setting one,
- was just settled out-of-court last month.
-
- Atari officials say that the company will continue to fight and is
- planning an appeal of Judge Smith's decision.
-
-
- The preceding stories are Copyright (c) 1993 NewsBytes.
- Reprinted with Permission.
-
-
- ------------------------------
-
-
-
- WORDPERFECT CORPORATION INTRODUCES WORDPERFECT 6.0 FOR DOS
-
-
- Worldwide announcement marks the beginning of a
- new standard in information processing
-
-
- OREM, Utah March 24, 1993 WordPerfect Corporation officially introduced
- WordPerfect 6.0 for DOS today, the first upgrade in more than three years to
- the company's best-selling DOS word processor. The new version, scheduled to be
- released later this spring, was unveiled during press conferences in Germany,
- Australia, Canada, the United Kingdom and the United States.
-
- Version 6.0 is the successor to WordPerfect 5.1 for DOS. Version 5.1 has
- consistently been a best seller for the company since its introduction in 1989.
- That trend continued in 1992, as WordPerfect 5.1 for DOS outsold all other
- software applications.
-
- "Like version 5.1, WordPerfect 6.0 for DOS will set a new standard in
- information processing," said Alan Ashton, president of WordPerfect
- Corporation. "The hundreds of new and enhanced features in WordPerfect 6.0
- allow people to accomplish tasks never before possible with a word processor,"
- said Ashton.
-
- Spreadsheet functionality, for example, is now built into WordPerfect.
- Computing functions and cell formatting features are now a part of Tables and
- allow users to accomplish most spreadsheet functions without having to use a
- separate spreadsheet package.
-
- WordPerfect 6.0 users will also be able to fax directly from within
- WordPerfect. Version 6.0 supports FaxBIOS technology and will ship with the
- necessary drivers for Class 1, Class 2, or CAS-compliant fax devices.
-
- "WordPerfect 6.0 for DOS is a product that goes beyond word processing by
- providing solutions to a variety of day-to-day tasks," said Todd Ashman,
- product marketing director for WordPerfect for DOS. "The new fax, sound, e-mail
- and spreadsheet capabilities found in this upgrade help make WordPerfect the
- application from which all personal computing originates."
-
- Version 6.0 is also the first DOS word processor from WordPerfect
- Corporation to be fully developed using the new WordPerfect Usability Center.
- "Usability testing helped us to develop a new version of WordPerfect which is
- not only more powerful, but easier to use than competing word processors," said
- Jim Millecam, director of WordPerfect development.
- "The new WordPerfect Coach feature, for example, takes WordPerfect
- ease-of-use to a new level and is unavailable in any other word processing
- application," said Millecam.
- The Coach feature allows users to access their own personal tutor for
- selected functions. The Coach will then guide the user by giving step-by-step
- instructions regarding how to execute the specific function.
-
-
- Hundreds of other user enhancement requests have been added to the
- product. A few of the most powerful new additions include:
-
-
- WYSIWYG Editing
-
- Users can choose among three different interface modes while editing. The Text
- Mode is similar to the only mode currently available in version 5.1. Working in
- Graphics Mode allows users to see a graphical representation of fonts,
- graphics, colors etc. The Page Mode offers the same functionality as the
- Graphics Mode, but also shows headers, footers, footnotes, page numbers etc.
- All three modes are fully editable, mouse compatible and can be accessed at any
- time in the program.
-
- Scalable Fonts
-
- WordPerfect 6.0 supports four types of scalable fonts: Type 1, Intellifont,
- TrueType and Bitstream Speedo. WPFI, a utility that ships with the product,
- will install additional scalable fonts if the user desires. WordPerfect 6.0 for
- DOS will also ship with a number of customized scalable WordPerfect fonts. The
- scalable font technology in WordPerfect 6.0 makes true DOS-Windows-OS/2 font
- compatibility a reality.
-
-
- Selectable Merge
-
- Users can select the fields of the data records they would like included in a
- merge and then set the criteria by which those records are selected (all of
- the Jones who live in New York City, for example.)
-
- QuickFinder
-
- First available in WordPerfect 5.2 for Windows, QuickFinder is an innovative
- way to search local or network directories quickly and effectively. Indexes
- created with QuickFinder allow users to quickly search for documents based on
- user-defined criteria.
-
- Other new and enhanced features include color printing, drag-and-drop
- graphics, irregular text wrap around graphic images, Grammatik 5, the ability
- to work with up to nine documents at a time, Undo, enhanced envelope creation
- and more powerful macro capabilities.
-
-
- "The new graphical interface is a powerful enhancement to the product,"
- said Bill Kesselring, an analyst at DataQuest in San Jose, California. "The
- overall combination of new and enhanced features in version 6.0 make
- WordPerfect the easiest DOS word processor to learn and use."
-
- WordPerfect 6.0 for DOS will have a retail price of $495 for a full
- package. Full package upgrades, for existing WordPerfect customers, will have a
- retail price of $129. A competitive trade-up package will also be available for
- $149 to customers who own a competing word processing package.
-
-
-
- -----------------------------
-
-
-
- INSTALLER GAME AVAILABLE FOR FTP
-
-
- TITLE
-
- InstallerGame.lha
- ESCAPE FROM COMMODORE!!
-
- VERSION
-
- 1.0
-
- AUTHOR
-
- Greg Simon
- InterNet: gs@teetot.acusd.edu
-
- DESCRIPTION
-
- This is a game written for the Commodore Installer Utility.
- (no, I'm not kidding) It runs on the Installer, however it
- installs nothing. Installer just provides an interface to a
- simple adventure game, where the goal is to "escape from
- Commodore!"
-
- SPECIAL REQUIREMENTS
-
- The Installer binary, v1.24 or higher.
- Whatever system runs installer (show me one that doesn't)
-
- HOST NAME
-
- ftp.luth.se [aminet] (130.60.80.80)
- (pending)
-
- DIRECTORY
-
- /aminet/game/hack
-
- FILE NAME
-
- InstallerGame.lha
-
- PRICE
-
- Nada. FreeWare. Enjoy it. I'm just not responsible for it.
-
- DISTRIBUTABILITY
-
- Everywhere your heart desires.
-
-
-
- -----------------------------
-
-
-
- ARGONAUTS NEWSLETTER INTRODUCED TO WIDER AUDIENCE
-
-
- INTRODUCING ARGONAUTS. After a favorable reception among registered developers
- it is being introduced to a wider audience.
-
-
- Argonauts is a quarterly newsletter for the commercially active Amiganaut.
- It seeks to help build a business infrastructure that will make our live
- easier and more profitable. Regular features include first person business
- accounts of product development, business opportunities, research papers,
- news from overseas, a developers roundtable and more.
-
-
- Currently we are building a registry of amiga talent, (publishers,
- programmers, artists, technical writers). Next issue we will be introducing
- $500 challenge prizes. These will be in the centuries old tradition of
- offering a prize to the first person to achieve some specified goal in a set
- time. Argonauts is also about putting some fun back into being in this
- market. Too many people have forgotten that is why they originally came here
- instead of the PC or Mac.
-
-
- The current issue has articles about Objective-C, DevCon 93, DICE, European
- CD-ROM, the registry, developers roundtable and more. Authors include Sarah
- Bell, marketing director for Stepstone Corp, developers of Objective-C, Dan
- Weiss, VP R&D Soft-Logik, Carl Rollo, Matt Dillon who needs no introduction
- and Janet Bickerstaff from the UK ICPUG.
-
-
- So take a chance and spend 29 cents to write for a free sample copy and
- subscription information ($24.95 US) to:
-
- Argonauts, Dept. A
- Box 94
- Pearl River NY 10965 - 0094
- USA
-
- Please feel free to upload this to other services such as GEnie, BIX, etc.
-
- Marc P Seybold
- Publisher, Argonauts
-
-
- -----------------------------
-
-
-
- SOFT-LOGIK ANNOUNCES THE NEW SOFT-LOGIK GRAPHIC LIBRARY
-
- St. Louis, Missouri (April 20, 1993) Soft-Logik Publishing Corporation,
- the developers of PageStream, the premier desktop publishing system for
- Amiga computers, is pround to announce the first two volumes of the
- Soft-Logik Graphic Library.
-
- The first volume, 3D Flags of the World, contains 190 full-color flags of
- countries and international organizations. The flags have beveled edges
- which give them a unique 3D appearance. The bevels can be removed in a
- compatible illustration program to create normal flags. The flags are
- stored in Adobe Illustrator 88 EPS format. With PageStream 2 or Art
- Expression they can be printed to any type of printer. 3D Flags of the
- World is available for Amiga, Macintosh, PC and Atari computers on
- double-density 3.5" disks.
-
- The second volume, Amiga Computer Art, contains over 70 full-color
- illustrations of Amiga computers and related equipment. The realism of
- these drawings is stunning. The subjects range from the Amiga 1000 to the
- Toaster WorkStation and include a hard drive card, genlock, HP printers,
- Shown 60%, press <SPACE> for more, 'q' to quit, or 'h' for help
- PCM card, handheld and flatbed scanners, and much more. The illustrations
- are stored in Adobe Illustrator 3 EPS format. Amiga Computer Art is
- available for Amiga computers on double-density 3.5" disks.
-
- The suggested retail price of each volume is $125, but they are available
- at an introductory price of only $67 each. The next volume to be released
- will be a collection of PC and Macintosh computers and related equipment.
-
- To order, contact Soft-Logik Publishing at:
- sales 800-829-8608
- international sales 314-894-8608
- fax 314-894-3280
-
- Soft-Logik Publishing Corp.
- 11131F South Towne Square
- St. Louis, MO 63123 USA
-
- Samples from the Clip Art collection may be downloaded from the Soft-Logik
- BBS (314) 894-0057 and from the Portal Communications service.
-
-
- -----------------------------
-
-
-
- "CRAP" NEWSLETTER AVAILABLE ON FIDONET
-
-
- . _________ ______ . __ _________ . .
- | / _______// ____ \ * / \\ _____ \ |
- -*- / / . / / . \ \ / /\ \\ \ . \ \ -*-
- . | * / / / /_____/ / / /__\ \\ \___/ / * |
- / / * . / _____ _/ / ______ \\ ___/ .
- / / / / \ \ / / \ \\ \ *
- * . / / . / / . / // /_ . _\ \\ \__ /\ *
- \ \ *\_\ /_/*\___\ /___/*\___\*/ /
- | \ \______________________________________/ /
- -*- \________________________________________/ | . *
- . | -*-
- * . Crappy Ritten Amiga Paper * | .
- ------------------------
- ------------------
- ----------
- -----
-
- Announcing the newest online amiga newsletter. Crap contains all the
- latest (and some of the oldest) information on games, hardware, music,
- programming, coding, reviews, announcements, and more... Trust me its good.
- It's so great, I can't even bring myself to type out the words to
- explain it. So you will have to find out for yourself. Not convinced?
- Shown 47%, press <SPACE> for more, 'q' to quit, or 'h' for help
- Listen to what some of these people had to say:
-
- "Crap Is So Good, I Stayed In The Bathroom For Two Hours, With My
- Printed-Out Copy." -- Gene Babinsky
-
- "When You Print Crap Out, It Makes Great Wall Paper"
- -- Anonymous
-
- "Amazing, Outstanding, The Best Movie of 93"
- -- Siskely & Edgbert
- (Sorry Wrong Announcement - ed.)
-
- So your saying, how do I get my copy of crap? Well...
-
- Via Fidonet, Request CRAP from 1:272/80.0
- Call The Dead Fish BBS (Or your local BBS, it should have come
- through SAN by now) at (914) 425-6015
- Via Amiganet, Request CRAP from 40:714/14.0
- Via ICN, Request CRAP from 91:914/7.0 or 91:914/600.0
- Via Magnet, Request CRAP from 100:900/17.0
- Via UUCP, email me at Aaron_Wald@dfbbs.linet.org (in order for me
- to email you back a uuencoded copy you are gonna really
- have to beg, not little begging, not hard core all out
- begging...)
-
-
- ------------------------------
-
-
- ANNOUNCING AMOS MAILING LIST
-
-
- Attention all AMOS, AMOS Pro, and Easy AMOS coders!
-
- The AMOS mailing list run by David Tiberio is now gone! :( Let's
- all thank David for his help in setting up the first AMOS mailing list!
- (HOOOORAY!)
-
- However, do not despair! A new AMOS mailing list is here! Being
- the most obnoxious and loudest AMOS advocate on the network, I have decided to
- continue the list! That's right, I have assumed control!
-
- To subscribe to the new AMOS list, send mail to:
-
- amos-request@access.digex.com
-
- In the body of the message, please put:
-
- SUBSCRIBE <your email address>
-
- For example, if I wanted to subscribe, I would put:
-
- SUBSCRIBE aj639@Cleveland.Freenet.edu
-
- (It is not case sensitive so do not worry about it)
-
- Okay, now that you have subscribed, this is how you send a message to
- everyone on the list. Compose your message as normal and send it to:
-
- amos-list@access.digex.com
-
- That is all you do! Everyone, including yourself, will get a copy of
- your message. What a great way to find out about updates and ask questions
- about anything relating to AMOS!
-
- If you want to send me mail concerning the list, such as to unsubscribe,
- heaven forbid, send it to the amos-request address. If you are unsubscribing,
- heaven forbid, put UNSUBSCRIBE in the Subject line.
-
- So what are you waiting for? Subscribe then send a message to amos-list
- introducing yourself and telling everyone what you do with AMOS!
-
- For those unaware of what AMOS, Easy AMOS, or AMOS Pro is, here is short
- description:
-
- All AMOS flavors (Easy, Pro, Creator) are a BASIC language with many advanced
- commands to give you complete control over your Amiga. AMOS is geared toward
- providing the most power with the least amount of work on the part of the
- coder. There are over 700 commands that allow you to open screens, play music,
- move sprites/BOBs, detect collisions, create menus, change fonts, scroll text,
- math computations, disk access, and interface with machine language code.
- AMOS Pro is the most powerful. Easy AMOS is designed for beginners and AMOS the
- Creator is in the middle.
- If you have questions about what else AMOS can do, just send a message
- to the list and I am sure several people will answer. If you are not subscribed
- you may want to say this in the message to make sure that those replying will
- mail you directly.
-
-
- ------------------------------
-
-
- MULTIPRINT V1.12 AVAILABLE FOR FTP
-
-
- TITLE
-
- MultiPrint
-
- VERSION
-
- 1.12 13-May-1993
-
- This is an update to version 1.9 released on the
- 28th of April 1993.
-
- AUTHOR
-
- John Matthews
- 4 Wadham Grove,
- Tawa, 6203
- Wellington
- New Zealand
-
- Phone 64 4 232-7805
- Fax (by arrangement)
-
- email:
- Internet : tribble@gphs.vuw.ac.nz
- ( Irregular Monitoring )
-
- DESCRIPTION
-
- MultiPrint is a program initially designed to print
- document files, and other text files, to as few sheets
- of paper as possible. It has since had other features
- such as bold/italic/font support, Compugraphic support,
- paragraph reformating and full justification added
- for improved flexability and readability.
-
- MultiPrint prints text files to multiple columns, on
- both sides of the sheet automatically, with no need
- to shuffle the pages.
-
- Pages are printed with a footer, with margins, page
- numbers, and with a gutter to allow easy stapling,
- or hole punching.
-
- NEW FEATURES
-
- Version 1.12 fixes a few bugs that were found in the last
- released version, and adds a few significant features.
-
- 1.10 May 4, 1993
- Bugs fixed :
- 1. Graceful exit if fonts or printer not opened.
-
- 1.11 May 11, 1993
- Bugs Fixed :
- 1. Fixed bugs in handling of CSI type bold/italic etc codes,
- a) not switching off
- b) adding spaces in non-justified mode
- Thanks to Andrew Harrison for spotting this
- 2. LineSpacing argument changed to only work for increasing spacing.
-
- 1.12 May 13, 1993
- Bugs Fixed :
- 1. Top margin bug in Hewlett Packard direct driver code. Caused
- problems
- 2. Fixed problem with Ctrl-C not working once all the pages were
- prepared, and awaiting printing.
- Added Features
- 1. HPUniDir flag in printer environment variable, to slightly improve
- quality on HP DeskJets.
-
-
- SPECIAL REQUIREMENTS
-
- MultiPrint requires 2.04 or higher.
-
- MultiPrint works best with page oriented printers, such
- as lasers and HP deskjets. A fast printer helps.
-
- MultiPrint provides better output with the use of
- Scalable fonts, and better italics/bold if you have a
- complete family (or more) of Scalable fonts.
-
-
- HOST NAME
-
- This version can be found as MultiPrint18.lha on
- amiga.physik.unizh.ch (130.60.80.80), where I uploaded
- it in the new directory.
-
- You could also try wuarchive.wustl.edu (128.252.135.4).
-
- In New Zealand, you can try kauri.vuw.ac.nz.
-
-
- DIRECTORY
-
- Should end up in /pub/aminet/text/print, where the last
- version was put.
-
- FILE NAMES
-
- MultiPrint112.lha, MultiPrint112.readme
-
- PRICE
-
- MultiPrint is shareware, basically. If you find the
- program useful, or need anything added, and want to
- encourage me, a donation is welcome, but not
- essential.
-
- I would like to make enough money from MultiPrint to
- replace the Ink Cartridge I used most of in testing
- MultiPrint.
-
- Suggestion, US$20 or equivalent, NZ$ if you can get them.
- Any amount is fine though.
-
- Hey, here's ambition ... maybe I could make enough
- to buy a laser printer! :-)
-
-
- DISTRIBUTABILITY
-
- Shareware. Distribute to whoever, but if you plan
- to include it in a magazine's cover disk, or anything
- like that - let me know first.
-
- No matter what, leave the documentation intact.
-
-
- ------------------------------
-
-
- TOOLMANAGER V2.1 AVAILABLE FOR FTP
-
-
- TITLE
-
- ToolManager
-
- VERSION
-
- 2.1
-
- AUTHOR
-
- Stefan Becker
-
- E-Mail: stefanb@pool.informatik.rwth-aachen.de
- stefanb@yello.adsp.sub.org
-
- DESCRIPTION
-
- ToolManager is a full featured program for either Workbench or CLI tool
- management. Includes the ability to add menu items to the 2.x "Tools" menu,
- add Workbench icons or dock windows.
-
- The configuration is based on a object-oriented concept and handled by a
- preferences program.
-
- ToolManager supports ARexx, localization, networking and sound.
-
- NEW FEATURES
-
- Changes since version 2.0:
-
- - New Exec object types: Dock, Hot Key, Network
- - New Dock object flags: Backdrop, Sticky
- - New object type: Access
- - Network support
- - Editor main window is now an AppWindow
- - Gadget keyboard shortcuts in the preferences editor
- - New tooltypes for the preferences editor
- - Several bug fixes
- - Enhanced documentation
-
- SPECIAL REQUIREMENTS
-
- Needs OS 2.04 or higher.
- Localization requires OS 2.1 or higher.
- Harddisk is recommended for unpacking the complete distribution.
-
- HOST NAMES
-
- amiga.physik.unizh.ch [130.60.80.80] /pub/aminet/os20/utils
- ftp.dfv.rwth-aachen.de [137.226.4.105???] /pub/amiga/utilities
-
- and of course all AmiNet mirrors...
-
- FILE NAMES
-
- ToolManager2_1bin.lha - Binaries and Documentation (ASCII, AmigaGuide, TeX)
- ToolManager2_1gfx.lha - Anims, Brushes and Icons
- ToolManager2_1src.lha - Source code and Programmer support files
-
- PRICE
-
- ToolManager 2.1 is GiftWare. Recommended donation is US $10-$20 or
- 10-20DM.
-
- DISTRIBUTABILITY
-
- Freely Distributable, (c) 1990-93 Stefan Becker
-
-
- ------------------------------
-
-
- ANNOUNCING "FORAY" (TM) MUSHROOM INFORMATION & IDENTIFICATION DATABASE
-
-
- TITLE
-
- FORAY Mushroom Information and Identification Database
-
- VERSION
-
- 1.0 - Pre-release demo/evaluation version
- SAVE is disabled in this demo, but printing is left working.
-
- AUTHOR
-
- Marlin Greene
- eye2eye design
- 1633 6th Ave. West
- Seattle, Wa. 98119
-
- 206-281-9165
-
- DESCRIPTION
-
- When enthusiasts get together to collect, identify, and learn more about
- mushrooms it's called a "foray." With a keen interest in extending that
- feeling of fun and discovery, eye 2 eye design is pleased to announce
- "FORAY" ... a pictorial mushroom information and identification database
- for the Amiga.
-
- Even someone who has never picked a wild mushroom, and doesn't intend to,
- can enjoy FORAY as a pictorial information source. You can modify the
- included records, add new records, or create entire new databases. FORAY
- is also designed to assist the serious mycologist, offering the matrix
- for an extensive multi-genus database. FORAY follows the same Group, then
- Genus, then species naming convention found in mushroom books and field
- guides.
-
- The present version of FORAY supports the four major mushroom Groups:
- Agarics, Boletes, Chanterelles, and Polypores. (Future upgrades will add
- more.) Records may be retrieved by Genus, Genus.species, common name, or
- by selecting feature keys and initializing a search. Features associated
- with any mushroom record may be changed, providing the opportunity to
- fine-tune an entry. Individualized comments and "field notes" may be saved
- with any record.
-
- Each mushroom entry can have a picture. The included pictures are a study
- of how the Amiga's basic 16 colors may be expanded to accurately reproduce
- the much wider palette of mushrooms in the wild. Using an Amiga paint
- program, you can create new pictures to add to the database.
-
- FORAY opens on its own hi-res screen on any Amiga with 2.0 or greater. It
- has its own proportional font, picture gadgets, and a beautiful, easy-to-use
- interface.
-
- All the pictures are original, created with DPaint... nothing was scanned.
- Please do not separate the pictures from the program.
-
-
- SPECIAL REQUIREMENTS
-
- FORAY requires Amiga operating system 2.0 or greater, and likes a
- non-flickering screen.
-
- LHA to unpack the archive.
-
-
- SUGGESTED ENVIRONMENT
-
- At least 1M of memory, OS2.0 or greater
-
- HOST NAME/FILE NAME
-
- ForayDemo.lha 184660 bytes
- ForayDemo.readme 342 bytes
-
- These two files can be retrieved via anonymous FTP from all 12 AmiNet
- sites in the directory:
-
- /pub/aminet/util/misc
-
- Three of these sites are:
-
- wuarchive.wustl.edu (128.252.135.4)
- amiga.physik.unizh.ch (130.60.80.80)
- ftp.luth.se (130.240.18.2)
-
- PRICE
-
- So that we can get FORAY launched, we are making the standard "introductory-
- buy direct" offer. You can get the FORAY program disk, the pictures disk,
- and a printed manual for only $40. The "release" version will have all four
- mushroom Groups and 40+ pictures in the databases.
-
- (include $3 for shipping + 8.2% sales tax for WA residents- $46.53 total)
-
- FORAY is copyright 1993 by eye 2 eye design.
- All the graphics and pictures are copyright 1993 by eye 2 eye design and
- may not be reproduced for sale without permission.
-
- If you need more information about the program contact us.
-
-
- Marlin Greene Email contact:
- eye2eye design crystal@glia.biostr.washington.edu
- 1633 6th Ave West
- Seattle, Wa 98119
-
- 206-281-9165
-
-
- DISTRIBUTABILITY
-
- The demo version can be freely distributed, provided that the
- contents of the archive remain intact. However, the demo version
- is only intended for evaluation.
-
-
- FILES that should be on the disk:
-
-
- readfirst
- readfirst.info
- ForayBasics.txt short instructions
- ForayBasics.txt.info
- Boletes.db database of Bolete Group
- Agarics.db database of Agaric Group
- logo.pic title screen picture
- FORAY Demo of program
- FORAY.info
- MUSHPICS (dir) contains the pictures
-
-
- *** PLEASE KEEP ALL THE FILES TOGETHER IF YOU PASS IT ON ***
-
-
- OTHER
-
- You can run the demo from the floppy by simply clicking on the icon.
- It may also be installed on a harddisk.
-
- The release version of FORAY is hard drive installable. It will
- include at least 48 pictures and database records and a printed manual.
-
- This Usenet announcement and the files themselves were uploaded by
- Crystal@glia.biostr.washington.edu with permission from the author.
-
-
- ------------------------------
-
-
- MULTIUSER V1.3 AVAILABLE FOR FTP
-
-
- TITLE
-
- MultiUser
-
- RELEASE
-
- 1.3
-
- AUTHOR
-
- Geert Uytterhoeven
- uytterho@cs.kuleuven.ac.be
-
- SHORT
-
- Many users live in harmony on one system
-
- DESCRIPTION
-
- You've got an Amiga with Kickstart 2.04 or higher and
- several people are regularly fooling around with it ... Last
- week your sister deleted your 20MB GIF collection by mistake
- and you don't want this to happen again ... Well, here's
- the answer: MultiUser!
-
- MultiUser allows you to create a *IX-like environment where
- several users live together in harmony, unable to delete
- each others files, unable to read those private love-letters
- of other users ... And this even if several users are
- working on the machine at the same time (on a terminal
- hooked up to the serial port) ...
-
- You are the sole user of your computer? Well, make sure it
- stays that way by installing MultiUser! People without a
- valid login ID and password won't be able to access files
- you have made private with MultiUser. If you make all files
- private (not readable for others), the only useful thing
- they could do, is boot from a floppy ...
-
- NEW FEATURES
-
- Owner change during execution, and a lot more...
-
- SPECIAL REQUIREMENTS
-
- AmigaOS Release 2.04 or greater
-
- HOST NAME
-
- amiga.physik.unizh.ch (AmiNet)
-
- DIRECTORY
-
- os20/util
-
- FILENAME
-
- MultiUser13.lha
-
- DISTRIBUTION
-
- Freeware
-
-
- ------------------------------
-
-
- SOFT-LOGIK ANNOUNCES LICENSING OF THE SERIALS TYPECOLLECTION
-
-
- St. Louis, Missouri (May 4, 1993) Soft-Logik Publishing Corporation today
- announced that it had licensed the Serials Typecollection from B&P Graphics
- for sale on the Amiga and Atari platforms. B&P Graphics is one of Europe's
- leading type houses.
-
- The Serials Typecollection is made up of 1000 professional fonts in PostScript
- Type 1 and TrueType format on an ISO9660 compact disk. This CD-ROM can be used
- on Amiga, Atari, Macintosh and PC compatible computers. It is accompanied
- by a small Type Specimen guide which shows all the fonts in the collection.
- A full-size Type Specimen book is also available separately.
-
- The fonts in the Serials Typecollection are compatible with leading Amiga
- and Atari applications, including PageStream, Art Expression, TypeSmith
- and Lightwave. A sample floppy disk with 12 fonts is available to those
- who would like to test the fonts with their applications first.
-
- Pricing:
- Serials Typecollection on CD-ROM: $499
- Serials Typecollection on CD-ROM and two 44MB Syquest cartridges: $674
- Serials Typecollection on CD-ROM and one 88MB Syquest cartridges: $624
- Serials Typecollection on CD-ROM and copied to user's
- Syquest cartridge(s): $524
- Serials Type Specimen Book (3 ring binder with 170 pages): $45
- Sample Disk (with 12 fonts): $10
-
-
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-
- > ONLINE WEEKLY Amiga Report Online People... Are Talking!
- =================================
-
-
- From the Amiga International Echo on FidoNet
- --------------------------------------------
-
-
- * AMIGA 1400 A REALITY??? *
-
-
- Area: AMIGA (MAIL:Fido/AMIGA/)
- From: Rakim Isadoor To: All
- Subj: AMIGA 1400
- Date: 15 May 93 11:57:00
-
-
- There has been a lot of replies and questions regarding my original post where
- I stated that an Amiga 1400 was going to be Commodore's next Amiga. I will
- answer all of the questions in this post.
-
- Where did I here about it?
-
- I heard about it from a Commodore hardware beta tester. I cannot betray his
- confidence and reveal his name (he did not want me mentioning it in the first
- place). He was right about the 1200 and he was right about the AGA chips way
- before anything was confirmed, so I believe him to be right this time also.
-
- When will it be available?
-
- He says that it should hit the dealers around November at the present schedule
- and maybe as much as a month sooner.
-
- SPECS:
-
- * It will be AGA just like the 1200. In fact it is almost identical to the
- Amiga 1200 in every regard except for a few very important improvements.
-
- * It will have a 68020 running at either 25 or 28 MHz. His model has a 25 MHz
- 68020 in it.
-
- * It will have a detachable keyboard similar to that of a 4000.
-
- * The main case will be the sleekest and smallest that Commodore has ever made
- for the Amiga (looks kind of like a Mac Performa 400).
-
- * It will have a PCMCIA slot just like the 1200.
-
- * Although the case will be small, there will more room for hard drives
- allowing the owner to purchase larger dimensions (and cheaper) hard drives.
- You are no longer limited to those expensive 2.5 inch ones.
-
- * It will come standard with the same high density floppy disk drive that the
- Amiga 4000 comes with. It will also allow reading and writing of the older
- double density variety.
-
- * there will be a small internal fan.
-
- * There will be a 5.25 drive bay for tape drives/ cd rom etc.
-
- * Two megs of Chip RAM.
-
- * Standard configuration will be with 4 megs of ram and a 80 meg hard drive.
-
- How much will it cost?
-
- Well, he says it should cost about a hundred more than a 1200 with a similar
- set up. They can do this because the 3.5 inch hard drives are A LOT cheaper
- in mass. Also expect the price of the 1200 to drop about $60.00 after the
- 1400's release. By Christmas, the Amiga 4000/030 should be selling for $1699.
-
- Hope the info clears up all of the questions I have been getting.
-
-
-
- From the Amiga_Video echo on FidoNet
- ------------------------------------
-
-
- Area: AMIGA_VIDEO (MAIL:Fido/Amiga_Video/)
- From: Ron Kramer To: All
- Subj: NewTek - cool company
- Date: 10 May 93 15:52:54
-
-
- Well I had my toaster go bad - and called Newtek to find out what the costs
- would be to fix it. I was told "we fix em for free" - My unit was about 2
- years old and out of warranty (I would guess - I don't pay much attention
- to warrantys) anyway, I sent it out last monday... it arrived today - monday,
- one week later. Free of charge. It included a stock letter stating "we
- tested it and couldn't find anything wrong with it" I thought OH NO - I'm
- stuck with the same old problem and wasted a weeks time!
-
- Upon closer inspection I find a BRAND NEW TOASTER and registration card
- (stamped REPLACEMENT) for me to fill out and send in... Those turkeys
- gave me a NEW card for my two year old card! - now thats support!
-
-
-
-
-
- From the Amiga.User area on BIX
- -------------------------------
-
- amiga.user/main #2177, from drchip, 888 chars, Sun May 16 11:26:28 1993
-
- 4MB 32 bit SIMMs come in several configurations that are all the same to many ay
- applications. Without parity the normal structure is 1MBx32 and usually this
- is done with 8 1Mx4 chips and there is no reason to put anything on the back.
- With parity you will either find 8 1Mx4 chips and 4 1Mx1 chips or 8 standard
- 1Mx4 chips and a "quad CAS" 1Mx4 chip (internally structured as 4 1Mx1s but on
- a single chip - these are reasonably new and reasonably scarce). When 12 chips
- are used instead of 8 or 9 (which is common on a 1Mx36 (32 bit with parity)
- and there is a need to conserve space it is usual to put chips on both sides.
- If a larger SIMM is tolerable they are put on a single side. Single chips that
- are 16 bits or 18 bits wide are now being made and this will eventually redsult
- in smaller high capacity SIMMs or two chips on the mothrboard for 32 bit
- memory with or without parity.
-
-
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-
-
- > Warez Out There
- ===============
- By Tom Mulcahy
-
-
- TITLE -
-
- A.I.B.B. Version 6.1
-
- VERSION -
-
- Version 6.1, an update to the recent 6.0 release
-
- AUTHOR -
-
- LaMonte Koop
- lkoop@tigger.stcloud.msus.edu (GP acct)
- f00012@kanga.stcloud.msus.edu (Enginnering acct)
- BIX: lkoop
- Mail: LaMonte Koop
- 1001 Summit Ave. North #125
- Sauk Rapids, MN 56379
-
-
- DESCRIPTION -
-
-
- A.I.B.B.
- Amiga Intuition Based Benchmarks
- Program Release Version 6.1
- Copyright 1991-1993 LaMonte Koop
-
- Version Change Information
-
-
- Version series' 4.x-6.x of AIBB is a complete re-write from the original
- code used for the previous versions 1-3. Being that this is the case, it
- is quite important that the documentation be read thoroughly in order
- to completely understand all aspects of the program performance. The
- changes to this version series are detailed below.
-
- Changes to version 6.1:
-
- -- Some modifications were made to the way AIBB does MMU table
- translations (such as looking up the ROM image location) on 68040
- machines to correct a few problems and wrong results which occured
- with this.
-
- -- General code clean up and reduction has resulted in an
- approximate 10K of size reduction in AIBB's executable.
-
- -- A few more boards were added to AIBB's internal expansion board
- database.
-
-
- AVAILABLITY -
-
- BIX: amiga.exchage
- DELPHI: recent uploads
- GENIE: Amiga RT, file #19286
-
- FILENAME -
-
- AIBB_61.LHA - 205,003 bytes
-
-
-
- ------------------------------
-
-
-
- TITLE -
-
- Scenery Animator v4.0 PREVIEW
-
- VERSION -
-
- Version 4.0, an update to version 2.x
-
- AUTHOR -
-
- Natural Graphics
- PHONE: 1-916-624-1436
- FAX: 1-916-624-1406
- MAIL: 4603 Slate Court
- Rocklin, CA 95677
-
- DESCRIPTION -
-
- SA4, due for release before the end of May, 1993, and still carrying
- a retail price of US$99.95, has many enhancements, not the least
- of which is AGA rendering modes and the ability to load, scale,
- rotate and place VideoScape 3D ASCII ".geo" format 3D objects into
- your landscapes.
-
- There's no need to whine and moan about VS3D .geo being an old format.
- There are nice object converters out there which will convert your
- LightWave, Imagine, and other format objects into .geo format for
- loading into SA4. If you are serious about Amiga 3D then you probably
- already own an object converter.
-
- SA4 will come with a limited number of simple public domain objects.
- This new version also gives you the ability to plop down oak and
- redwood trees anywhere you want to, thanks to the new ZOOM mode on
- the map screen capable of up to 512x magnification for extremely
- precise object/tree placement.
-
- There are many other improvements in SA4, which will be detailed in
- Natural Graphics' forthcoming magazine ads, the inevitable reviews,
- and a recent postcard sent to the company's mailing list of customers.
-
- SA4 requires a minimum of 3 MEG of RAM to operate, and will be
- supplied in both a standard 68000 version and a faster 680x0/6888x
- accelerated version on the same disk.
-
- Two other medium res 16 color pics are in this archive. One of them
- shows the main screen of SA4 with the two objects visible in the
- landscape in the main preview window. The other is of SA4's map
- screen showing the object list requester, and a slightly zoomed
- map of the landscape showing placement of the two objects. The city
- object is selected and thus red. The spaceship is de-selected and
- thus white. SA4's interface details are still subject to revision
- since these pictures came from a Beta copy of the program.
-
-
- AVAILABILITY -
-
- DELPHI: recent uploads
- INTERNET: aminet
- GENIE: N/A
-
- FILENAME -
-
- sa4pic.lha - 74,035 bytes
-
-
-
- ------------------------------
-
-
-
- TITLE -
-
- Deluxe Paint 4.5 -> 4.6 patch file
-
- VERSION -
-
- Version 4.6, an update to 4.5
-
- AUTHOR -
-
- Electronic Arts
- PHONE: (415)572-ARTS
- MAIL: 1820 Gateway Drive
- San mateo, CA 94404
-
- DESCRIPTION -
-
- ******************** DeluxePaint® AGA Patch ReadMe File *********************
-
- Thank you for purchasing DeluxePaint AGA. Electronic Arts would like
- to thank all those customers and beta testers who provided us with great
- feedback and reports on how to improve the program. We would also like
- to remind everyone that we are always looking for suggestions on how
- to make this program the best it can be.
-
- We want to keep making better versions of DeluxePaint, but remember
- piracy and "lending your software" hurts everyone. Spread the word,
- not the software.
-
- Version 4.6 - Advance release module - 2/26/93
-
- You will need the following to install this patch:
-
- 1. Your original DeluxePaint AGA Install Disk 1
- 2. Your owner registration card.
- 3. Pre-installed DeluxePaint AGA on a hard drive or floppy disk.
- 4. An Amiga running Amiga DOS version 2.04 or greater.
-
- Dpaint.pch is an update module that converts your unregistered DeluxePaint
- IV AGA version 4.5 program file to a version 4.6 file. This new version
- adds two special enhancements to DeluxePaint AGA:
-
- 1. Improved support for the Trimedia Inc. pressure sensitive
- graphic tablets.
-
- 2. Direct exchange of data in memory between DeluxePaint AGA
- and Art Department Professional version 2.3.
-
- Use following format:
-
- spatch -o[newfile] -p[patchfile] oldfile
-
- If you experience problems with DeluxePaint AGA version 4.6, please check
- to see if these problems also exist in version 4.5 before contacting
- Customer Support at Electronic Arts.
-
- Please consult your manual for information on making working copies
- or installing to a hard drive.
-
- DeluxePaint IV © 1985, 1993 Electronic Arts All Rights Reserved.
- DeluxePaint is a registered trademark of Electronic Arts.
- Art Department Professional is a registered trademark of ASDG Inc.
- AGA is a registred trademark of Commodore-Amiga Inc.
-
-
- AVAILABILITY -
-
- DELPHI: recent uploads
- INTERNET: aminet
- GENIE: N/A
-
- FILENAME -
-
- dpaintpatch.lha - 107,439 bytes
-
-
-
- ------------------------------
-
-
-
- TITLE -
-
- Force Monitor v3.10
-
- VERSION -
-
- Version 3.10, an update to version 3.09
-
- AUTHOR -
-
- Michael Illgner
- Theodorstr. 27
- W-4790 Paderborn
- Germany
- PHONE: 05251/26488 or 05251/60-2331
- INTERNET: fillg1@uni-paderborn.de
-
- DESCRIPTION -
-
- ***************************************************************************
- * *
- * This magnificient piece of software is real PD, so you do not need to *
- * send any money to me, but I would like to receive some good sourcecodes *
- * especially for OS2.0 [ amiga, of course ;-) ] or better. *
- * *
- ***************************************************************************
-
- ***************************************************************************
- * *
- * F o r c e M o n i t o r v3.10 *
- * *
- ***************************************************************************
-
- ForceMonitor is written as a commodity, so it should belong to your
- WBStartUp-drawer and will be started and used as any other commodity.
- ForceMonitor patches OpenScreen and OpenScreenTagList, to open most screens
- in a given displaymode. Using Exchange you can disable ForceMonitor, which
- will bypass the patch. Due to security reasons, the patch will only removed
- at program end.
-
-
- Sorry, I cannot include the sources yet, because I am not allowed to own
- the 3.0 AutoDocs and Includes ;-) (Hello CATS, we need them !!!!!)
-
- History :
-
-
- V3.5 fixed some small bugs.
- The NewLook flag was always set.
- ForceMonitor now checks ToolTypes from the icon it was started from,
- not from the program icon itself.
- Thanks to Markus Stipp (corwin@uni-paderborn.de) for discovering
- these.
-
- V3.6 The ConfigWindow now gets to the front if opened.
-
- V3.7 Implemented the Reject-Screens-and-Tasks ListView, now you can specify
- some Screens and Tasks, where ForceMonitor will not work.
- Changed the SaveConfig() routine, now >all< unknown ToolTypes are
- saved, not only "DONOTWAIT" !!
- The version string is updated on every compilation now !!
- ForceMonitor now uses 68020 code instead of 68040, so Amiga 1200
- owners are happy :-)
-
- V3.8 Implemented some menus.
- Corrected the Reject-Screen-and-Task Gadget enabling and activation.
- Removed bug in MyOpenScreenTagList() which caused enforcerhits on
- screens without title.
- Removed ugly bug in GetMonitorList()
- ForceMonitor will now popup the ConfigWindow, if no correct
- configuration could be read from the icon.
-
- V3.9 ForceMonitor will activate the ConfigWindow if openend.
-
- V3.10 Implemented an Enable Gadget to en/-disable ForceMonitor from
- ConfigWindow. Thanks to Mario Kemper (magick@uni-paderborn.de) for
- this suggestion.
-
-
- AVAILABILITY -
-
- INTERNET: aminet
- BIX: amiga.exchange
- GENIE: Amiga RT, file #19023
-
- FILENAME -
-
- forcemon310.lha - 10k
-
-
-
- ------------------------------
-
-
-
- TITLE -
-
- LX
-
- VERSION -
-
- Version 1.00
-
- AUTHOR -
-
- Jonathan Forbes
- Xenomiga Technology
- Toronto, Ontario
- M5S 2Z4
- Canada
-
-
- DESCRIPTION -
-
-
- LL XX XX
- LL XX XX
- LL XXX
- LL XX XX
- LLLLLL XX XX
-
- Version 1.00
-
- Written by Jonathan Forbes
-
- Copyright © 1993, Xenomiga Technology
-
-
-
- 1 - Distribution
-
- This version of LX is freely distributable for non-commercial use, including
- distribution on the Fred Fish disks; i.e. there is no "shareware" (or other)
- fee for non-commercial use.
-
- Permission is hereby granted to include the unmodified Version 1.00 LX
- executable by itself (i.e. without this documentation) with any PUBLIC DOMAIN
- or SHAREWARE package, provided that a brief credit note is included in the
- program's documentation.
-
-
- 2 - Introduction
-
- LX is a fast dearchiver/decompressor for the Commodore Amiga. It is
- compatible with LZ, Lhunarc, Lharc, LharcA, and LhA (all for the Amiga), and
- Lharc and LHA for MS-DOS.
-
- LX is the third generation of LZH utility released by Xenomiga Technology,
- following Lhunarc and LZ.
-
- LX is also an extremely small program (~ 16K) which makes it ideal for floppy
- disk users to keep on a terminal disk.
-
- Since LX reads and writes data asynchronously, the speed of the source and
- destination devices (if they are different devices), be they floppy drives,
- hard drives, or CD-ROM's, does not cripple LX as is common with the other
- Amiga archivers.
-
- This makes LX ideal for use in floppy-to-hard drive installation programs.
- In fact, this is one of the purposes for which it was written.
-
-
- 3 - Performance
-
- 3.1 LX speed
-
- LX is, at the time of release, the fastest LZH/LHA dearchiver available for
- the Amiga. It goes without saying that the decompression routines were
- written entirely in highly optimised assembly language.
-
- LX was written with caching microprocessors in mind, and will perform better
- the larger the size of your CPU's cache. LX's decompression code should run
- almost entirely within the cache of the 68040.
-
-
- 3.2 LX/020
-
- LX/020 is a version of LX which has been optimised for the Motorola 68020 and
- later processors in the 680x0 generation.
-
- It has been most optimised for the 68030, since LX was developed on an
- Amiga 3000, although it will run on a 68020. It will not run on a 68000 or
- 68010 machine, however.
-
- The speed increase is reasonably small (approximately 7% on an A3000), but if
- you have a 68020 or better, it makes sense to rename LX020 to LX and use that.
-
-
- 4 - System requirements
-
- LX requires AmigaDOS 2.0 or later to run.
-
- LX/020 requires, in addition to the above, at least a Motorola 68020 CPU.
-
- LX will run on an Amiga with 512 KB of RAM or more.
-
- LX does NOT require arp.library.
-
-
- 5 - Compatibility
-
- LX is intended to be compatible with all other LZH/LHA utilities, and supports
- many of the Amiga-specific extensions to the standard LZH format.
-
- LX can process archive headers of level 0 or 1, but does not process archive
- headers of level 2, since the presence of such headers is essentially
- non-existent on the Amiga, and would only incur additional overhead into
- the program.
-
- Note that LZ 1.92 and earlier can only process archive headers of level 0.
-
- LX 1.00 Benchmark File
- ==============================================================================
-
- See bottom of file for benchmarking setup.
-
-
- A. Test 1
-
- View all archives on DH1:
- (29 -lh5- archives, totalling 8 MB)
-
- Utility Version Time (sec) Command line
- ------- ------- ---------- ------------
- 1. LV 1.00 12.07 LV >nil: -q dh1:#?
- 2. LhA 1.38 12.07 LhA >nil: -q v dh1:#?
- 3. LX/020 1.00 12.10 LX020 >nil: -q v dh1:#?
- 4. LX 1.00 12.14 LX >nil: -q v dh1:#?
- 5. LZ 1.92 13.38 LZ >nil: -N v dh1:#?
-
- Comments: As you can see, LV, LhA, LX and LX/020 operate at almost exactly the
- same speed for the viewing operation.
-
-
- B. Test 2
-
- Test all files in archives on DH1:
- (29 -lh5- archives, totalling 8 MB)
-
- Utility Version Time (sec) Options
- ------- ------- ---------- -------
- 1. LX/020 1.00 92.45 LX020 >nil: -q t
- 2. LX 1.00 95.23 LX >nil: -q t
- 3. LhA 1.38 103.72 LhA >nil: -q t
- 4. LZ 1.92 115.67 LZ >nil: -N t
-
- Comments: LX and LX/020 show their speed, a combination of optimised assembly
- language, and asynchronous disk i/o.
-
-
- C. Test 3
-
- Test one large file in RAM:
- (410K archived, 1500K decompressed, -lh5-)
-
- Utility Version Time (sec) Options
- ------- ------- ---------- -------
- 1. LX/020 1.00 4.93 LX020 >nil: -q t
- 2. LX 1.00 5.35 LX >nil: -q t
- 3. LhA 1.38 5.42 LhA >nil: -q t
- 4. LZ 1.92 10.98 LZ >nil: -N t
-
- Comments: Testing entirely in RAM, the asynchronous disk i/o advantage of LX
- is nullified, and, in fact, becomes a deficiency, although it
- remains faster than LhA.
-
-
- D. Test 4
-
- Test one large file in RAM:
- (410K archived, 1500K decompressed, -lh1-)
-
- Utility Version Time (sec) Options
- ------- ------- ---------- -------
- 1. LX/020 1.00 12.25 LX020 >nil: -q t
- 2. LX 1.00 12.75 LX >nil: -q t
- 3. LhA 1.38 15.34 LhA >nil: -q t
- 4. LZ 1.92 22.35 LZ >nil: -N t
-
- Comments: LX and LX/020 are far faster at decompressing -lh1- archives.
-
-
- E. Test 5
-
- Test all files in archives on DF0:
- (1 -lh5- archive, total 817K)
-
- Utility Version Time (sec) Options
- ------- ------- ---------- -------
- 1. LX 1.00 55.22 LX >nil: -q t
- 2. LX/020 1.00 55.30 LX020 >nil: -q t
- 3. LhA 1.38 80.68 LhA >nil: -q t
- 4. LZ 1.92 96.27 LZ >nil: -N t
-
- Comments: Demonstrates the advantage of LX's asynchronous disk i/o.
-
- As a sidenote, here are the stats for the 'copy' command
- (copy the archive from DF0: to RAM:)
-
- Utility Version Time (sec)
- ------- ------- ----------
- Copy 38.1 39.21
-
-
-
- The above benchmarks were performed using:
-
- Amiga 3000 (25 MHz 68030)
- 6 MB Fast RAM, 2 MB Chip RAM
- 52 MB Quantum LPS
-
- All archivers and the timing program (RTimer) were in RAM:
-
- All console output was suppressed in all tests.
-
- The computer was re-booted between each test to avoid memory fragmentation.
-
- The Data and Instruction caches of the 68030 were enabled, as was BURST mode
- (for both Data and Instructions).
-
- These benchmarks provide a very general idea of the speed improvement of LX
- over other archives. Your mileage will vary.
-
-
- AVAILABILITY -
-
- BIX: amiga.exchange
- GENIE: Amiga RT, file #19166
-
- FILENAME -
-
- lx100.lha - 24,576 bytes
-
-
-
- ******************************************************************************
-
-
- :HOW TO GET YOUR OWN GENIE ACCOUNT:
- _________________________________
-
- Set your communications software to Half Duplex (or Local Echo)
- Call: (with modem) 800-638-8369.
- Upon connection type HHH (RETURN after that).
- Wait for the U#= prompt.
- Type: XTX99587,CPUREPT then, hit RETURN.
-
-
- GEnie costs only $4.95 a month for unlimited evening and weekend access to
- more than 100 services including electronic mail, online encyclopedia,
- shopping, news, entertainment, single-player games, and bulletin boards
- on leisure and professional subjects. With many other services, including
- the biggest collection of files to download and the best online games, for
- only $6 per hour.
-
- MONEY BACK GUARANTEE! Any time during your first month of membership if
- you are not completely satisfied, just ask for your $4.95 back.
-
-
- GEnie Information copyright (C) 1991 by General Electric
- Information Services/GEnie, reprinted with permission
-
-
-
- ******************************************************************************
-
-
- > AR Review: SupraTurbo 28 MHz Accelerator
- =========================================
- By Robert Niles
- (RNiles@Delphi.com)
-
-
- PRODUCT NAME
-
- SupraTurbo 28
-
-
- BRIEF DESCRIPTION
-
- 68000 28MHz accelerator for the Amiga 500 or the Amiga 2000
- (tested device is the A2000 version, BETA unit)
-
- AUTHOR/COMPANY INFORMATION
-
- Name: Supra Corporation
- 7101 Supra Drive
- Albany, OR 97321
-
-
- Telephone: 503-967-2440 Tech Support (9 am - 4 pm PST, M-F)
- 503-967-2400 General (same)
- 503-967-2410 Sales (same)
- 503-967-2444 (BBS Number 1200-14.4k)
-
-
- FAX: 503-967-2401
-
- EMAIL: America Online: SupraCorp2
- BIX: SupraCorp
- GEnie: SupraTech
-
-
-
- RETAIL PRICE
-
- Currently about $169.00 through some mailorder companies.
-
-
- SPECIAL HARDWARE AND SOFTWARE REQUIREMENTS
-
-
- HARDWARE
-
- Amiga 500 or the Amiga 2000 with 68000 processor.
- Expansion RAM to run SupraTurbo at full speed.
-
- SOFTWARE
-
- None
-
-
- COPY PROTECTION
-
- N/A
-
-
- MACHINE USED FOR TESTING
-
- Amiga 2000 rev 4
- 1/2 Meg Agnus
- WorkBench 2.1, KickStart 2.04
- 2 MB Micron RAM Board
- A2090A HD Controller, Rodime 3259T 200MB HD
-
-
- REVIEW
-
- Shortly after being advised that I would be beta testing the SupraTurbo 28
- it arrived in the mail. I opened the box to find the SupraTurbo board, a
- disk, and a manual which was a photocopy of the original preliminary manual,
- which consisted of 15 pages. The SupraTubo 28 board is aprox 1/2" in height,
- 5" long, and at the widest part, around 1.5", which was connected by a wire
- to a toggle switch.
-
- I opened up the Amiga, took out the 2MB board and the Controller, removed the
- plate in the rear of the computer that belonged to the accelerator slot. As
- per the intructions I took the toggle switch (which is mounted on its own
- late) and screwed it in where I removed the plate. I next took the SupraTurbo
- and plugged it into the the accelerator slot. There's only one way you could
- really fit it in there, and the instructions where precise, with pictures and
- all... no need to worry here. I re-installed my other boards, put the cover
- back on, reconnected the wires and powered it up. From beginning to end it
- took me about 20 minutes to install.
-
- The speed increase was noticably faster... in powering up through the
- startup-sequence to loading the BBS program I run. On the supplied disk is
- one program in which you can select whether do disable the SupraTurbo or
- not. The toggle switch works the same way by selecting ON or OFF. The
- position of the toggle switch determines which mode the computer will be in
- upon power up. The toggle switch can be in either position for the software
- to affect it.
-
- The SupraTurbo 28 contains a 16K onboard static RAM cache, which is the main
- reason for the overall speed increase. This RAM caches information stored
- from system ROMs and any expansion (fast) RAM you have. You need at least
- some expansion RAM in order to get the greater speed increase, otherwise
- performance is only increased by about 10-20%.
-
- Here are some tests I did unarchiving some files, using SysInfo 3.15 and
- with AIBB 6.1:
-
-
- Unarchiving Ncomm20.lha (252727 bytes)
-
- SupraTurbo turned On: 14 seconds
- " " Off: 35 seconds
-
- Unarchiving Sunsethd.lzh (143722 bytes) A Dyna-HiRes picture
-
- SupraTurbo turned On : 16 seconds
- " " Off: 52 seconds
-
-
- SysInfo v3.15
- -------------
-
- Central Processing Unit Type................... 68000
- DMA/Gfx Chip................................... STD AGNUS - 512K
- Display Mode................................... NTSC:High Res
- Display Chip................................... STD DENISE
-
- SPEED COMPARISONS AGAINST KNOWN MODELS & PERIPHERALS
- A500 512k or A600 with 1MB CHIP ONLY........... 4.83
- B2000, A2000, A1000 or A500 with fast ram...... 3.66
- A1200 68EC020 ................................ 2.00
- A2500 A2620 68020 14MHZ card.................. 1.24
- A3000/25 SCRAM ICACHE IBURST DCACHE NODBURST... 0.55
- A4000 68040 ICACHE DCACHE COPYBACK............ 0.14
- CPU Million Instructions per Second............ 2.67
- Speed of Chip Memory vs A600 Chip Memory....... 1.86
- Dhrystones per second.......................... 2560
- Comment........................................ >>>>>>>>>>>Lets go
- CPU speed in MHZ............................... 28.90
-
-
- AIBB v6.1 Tests
- ---------------
-
- Test Name: Dhrystone
- Parameters: 68000 based standard code
- Multitasking: DISABLED
- Test Code Location: Memory Node #2 Test Data Location: Memory Node #1
- Test Result: 4761.90 Dhrystones/Second (Higher = Better Performance)
-
- This Machine: 2.98
- A600-NF: 1.00 (68000 | SC Math) Base System
- A1200-NF: 2.01 (68000 | SC Math)
- A3000-25: 5.57 (68000 | SC Math)
- A4000-40: 19.20 (68000 | SC Math)
-
- Test Name: Writepixel
- Parameters: Not applicable to this test.
- Multitasking: DISABLED
- Test Code Location: Memory Node #2 Test Data Location: Memory Node #2
- Test Result: 3384.41 Pixels/Second (Higher = Better Performance)
-
- This Machine: 2.69
- A600-NF: 1.00 (68000 | SC Math) Base System
- A1200-NF: 3.00 (68000 | SC Math)
- A3000-25: 3.48 (68000 | SC Math)
- A4000-40: 15.33 (68000 | SC Math)
-
-
- DOCUMENTATION
-
- The 15 page manual I had was a preliminary release yet I experienced no
- difficulties following the directions. It contained plenty of illustrations,
- and was written for the layman.
-
- The manual contained an introduction, explained what to expect from the
- SupraTurbo as far as speed increases, directions for both the A500 and A2000
- models, instructions on using the software, known incompatabilities section,
- and a short troubleshooting guide.
-
-
- LIKES AND DISLIKES
-
- I like it!! I run a BBS and I'm archiving and unarchiving files on a
- regular basis. The BBS itself runs MUCH faster than before. Users have even
- noticed the difference. Other than the BBS, all my productivity software runs
- faster, as well as a few games, like Falcon (from Spectrum HoloByte).
-
- I have no dislikes (I've had it for about 4 months now).
-
-
- COMPARISON TO OTHER SIMILAR PRODUCTS
-
- Since I haven't run any other accelerators of this type, I have nothing
- to compare this with. It should be at least as twice as fast as ICD's
- AdSpeed.
-
- BUGS
-
- None known, although it will not run with 4 layered A2000 systems that were
- made in Germany in 1986. Some devices such as bridge boards will not work
- unless you have at least 4 MB of fast RAM becuase of some memory conflicts.
- The SupraTurbo must be turned off when using a bridge board without 4 MB of
- fast RAM. Also a small decrease in performance will be noticed with a bridge
- board attached and SupraTurbo turned on.
-
- I suspect that some games that address the Amiga illegally will also have
- problems running. Disabling the SupraTurbo would solve this problem.
-
-
- VENDOR SUPPORT
-
- Support is given by the telephone numbers listed above, and through Email on
- several commercial systems, and by the Supra BBS by leaving private mail to
- SUPRATURBO.
-
-
- WARRANTY
-
- Unknown. Call for warrenty information.
-
-
- CONCLUSIONS
-
- If you are looking for something to increase the speed of your Amiga 500 or
- 2000 and have a limited budget, buy it. It's faster than the A1200 with a
- 68020 (no fast memory), and faster AND cheaper than the 14MHz AdSpeed unit
- (price comparisons in the AmigaWorld magazine list SupraTurbo 28 at about
- $10.00 cheaper than AdSpeed). Supra Corporation did this one right!
-
-
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-
-
- > Usenet Review: Superfrog
- =========================
- By David Andrew Clayton
-
-
- PRODUCT NAME
-
- Superfrog
-
-
- BRIEF DESCRIPTION
-
- Superfrog is a platform game in the style of Super Mario Bros. or
- Sonic the Hedgehog.
-
-
- AUTHOR/COMPANY INFORMATION
-
- Name: Team 17 Software, Ltd.
- Address: Marwood House, Garden Street
- Wakefield, WF1 1DX
- England
-
- Telephone: +44 0924 201846 [Monday to Friday, 10am-4pm]
-
-
- LIST PRICE
-
- #26.99 (British Pounds)
- $69.95 (Australian)
-
- I'm not sure about American prices ($1.00 Australian = $0.70 US),
- but they are bound to be much lower, since Australia has OUTRAGEOUS software
- prices. End of rant.
-
-
- SPECIAL HARDWARE AND SOFTWARE REQUIREMENTS
-
- HARDWARE
-
- A joystick.
-
- SOFTWARE
-
- None.
-
-
- COPY PROTECTION
-
- Disk protection: non-AmigaDOS floppies, not copyable by normal
- AmigaDOS utilities. Not hard disk installable. (When will hard disk
- installability become standard!?)
-
-
- MACHINE USED FOR TESTING
-
- Amiga 4000/40
- Seagate 130MB IDE hard drive
- GVP Series II SCSI hard disk controller, Quantum 200MB hard drive
- 2MB Chip RAM, 4MB Fast RAM (16-bit), 16MB Fast RAM (32-bit)
- ASDG Dual Serial Board
- NEC3D multisync monitor
- AmigaDOS 3.0 (Kickstart 39.106, Workbench 39.29)
- Competition Pro 5000 joystick
-
-
- REVIEW
-
- I purchased Superfrog after seeing wild praise for the game from
- many people in comp.sys.amiga.games. I'm not particularly adept at platform
- games, but I do find them enjoyable. The price of this game did put me off
- at first; yet, I succumbed to the claims of playability, such as: "Finally,
- a Sonic the Hedgehog killer for the Amiga!" Sonic is, apparently, a hard
- act to follow. But on with the review.
-
- The game's premise is that you're a magic Prince, complete with a
- bride-to-be. The wicked witch has turned the prince into nothing more than
- a little green frog. The frog found a strange bottle, and drank from it,
- and became Superfrog.
-
- Superfrog is a platform game, along the lines of "The Great Giana
- Sisters", "Super Mario Bros", "Wonderboy in Monster Land", "Turrican", "Hard
- and Heavy" and "Robocod". You control the Superfrog with your joystick, and
- hop around trying to collect pieces of fruit, coins, crowns, gems, and
- various items, as well as the ubiquitous Lucozade bottles which give the
- frog his super status. Collection of coins determines when you can leave a
- specific level, since each level has a toll, so you can't just find the exit
- and leave. You have to work at collecting the prerequisite number of coins
- first.
-
- The game itself consists of 6 levels, each split into a number of
- distinct stages. The game gets progressively more difficult as you play,
- starting out very easy, and ending up being rather difficult and frustrating,
- as do most platform games. Without this difficulty hike, such games would
- be too easy and hence boring. Many of the levels have secret areas, tunnels,
- and holes in the ground. There are also caches of coins hidden behind
- objects, which can prove tricky to find.
-
- Superfrog has a sidekick, "destructo-spud", a green potato with a
- single cyclopean eye. This is your single weapon against the array of
- baddies you have to get by, and it has to be found lying around on the ground
- before it can be used. Be warned that destructo-spud doesn't affect all (or
- even most!) of the denizens of magic land. And if you die, you lose your
- destructo-spud until you find another one in the maze. You can also jump on
- some baddies to kill them.
-
- Superfrog can also acquire frog-wings in its travels, which enable
- the frog to stay in the air a bit longer after it has jumped. However, the
- amount of time you can stay up in the air is limited, and you always fall
- back down to the ground, no matter how many times you press the button to
- flap the wings. While you are in the air, you cannot fire destructo-spud
- at your enemies. You can, however, jump on top of many enemies to disable
- them. Having wings also helps to overcome some of the obstacles placed in
- your path.
-
- The action is fast-paced and very smooth. The frog is very
- responsive to the joystick, and you can tell when you've made a mistake, so
- the gameplay isn't all luck like some badly coded games turn out to be. Each
- time the frog does something that it shouldn't, it loses some energy. After
- five such mistakes, the frog will die, using up one of its "lives." You can
- build up your energy again by acquiring more Lucozade bottles. Some actions
- are instantly fatal (landing on or touching silver spikes), but most actions
- only make you lose a unit of energy (touching a monster, or getting zapped
- by a nasty).
-
- Team 17 seems to be proud of the musical accompaniment, and so they
- should be. There are eight different scores, and those that I have heard
- are light and entertaining. The general sound effects are well done, and
- the game would be lessened if you took them away.
-
- An options screen, accessible before starting the game, lets you
- start out with three, five or seven lives (as opposed to the documentation
- which states 1, 3 or 5 lives), and play in either "easy" or "normal" mode.
- Easy mode slows down the gameplay a little and lets you have more time to
- finish each level. You can save your high scores to an optional
- (user-provided) high-scores disk. There is an optional "level code" entry
- line which allows you to go directly to a particular level by entering a
- code. Such codes are gained in a little side-game fruit (poker) machine.
-
- The fruit machine appears when you finish each stage of the game,
- unless you decide just to take your bonuses as points. It allows you to
- gamble your level bonuses earned, try and increase your score, get extra
- lives, or get the code for the level you have just completed. Some people
- find the machine tedious, but others think it is amusing. It's the only way
- to get the level codes though, and is a necessary part of the game.
-
- I like the game immensely. It's cute, fun to play, and the
- responsiveness to joystick actions is superb.
-
- There are, of course, bugs. (See BUGS, below.)
-
-
- DOCUMENTATION
-
- The game comes with a small, multilingual booklet. Languages
- included are British English, Francais, Deutsch and Italiano. Americans
- will just have to puzzle over the weird English section. :-)
-
-
- LIKES AND DISLIKES
-
- I like the game because it is captivating and fun to play. The
- gradual increase in difficulty complements the skills you acquire while
- playing the game. Finding the secret areas in each level is rewarding,
- not tedious like in the PC game "Wolfenstein 3D."
-
- I INTENSELY dislike having to pay $70 (Aus) for a game! I would
- also greatly appreciate hard disk installability, though I realize this
- would effectively bypass the floppy disk copy protection scheme. The wait
- time to load the game from floppy disk, plus the non-multitasking while the
- game is running, both marginally detract from an otherwise excellent game.
-
-
- COMPARISON TO OTHER SIMILAR PRODUCTS
-
- Superfrog is definitely one of the better platform games. It is as
- good as Turrican 1, and better than Robocod.
-
-
- BUGS
-
- Ah, yes, the bugs. Firstly, the introduction sequence by Eric
- Schwartz doesn't work unless you turn off the AGA mode of the A4000. This
- is a minor bug, since you would only ever want to see the introductory
- storyline animation once or twice.
-
- The game works fine UNTIL it comes to changing disks. When you
- insert disk 2 and press the fire button to indicate the disk has changed,
- the A4000 resets itself. This is plainly mismanaged code. Turning off the
- 68040 caches stops this bug from presenting itself. You can also circumvent
- the problem by inserting the second disk *before* it is called for. I can
- see that some A4000 owners will lose high scores due to this bug.
-
- Sometimes some aspects of the game, especially the "moving spikes,"
- can get out of synchronization, so that it becomes impossible to get past
- without losing some energy. I found that moving away from that part of the
- screen, and then coming back, will usually fix the problem. I don't know if
- this behaviour is a bug or a feature.
-
-
- VENDOR SUPPORT
-
- I haven't had cause to contact them.
-
-
- WARRANTY
-
- None that I can see.
-
-
- CONCLUSIONS
-
- An excellent, addictive game, with style and playability that will
- be hard for other software companies to beat.
-
-
-
- ******************************************************************************
-
-
- > NVN WANTS YOU! AR InfoFile Another Network Supports Amiga!
- ==========================
-
-
-
- National Videotext Network (NVN)
-
-
- National Videotext Network (NVN) has recently added an Amiga Forum to it's
- growing lists of available services. The Amiga Forum is ready and waiting
- for you!
-
- Order an extended NVN Membership of 6 or 12 months, pay for it in advance
- and receive a bonus in connect time at no additional charge. Choose from
- two subscription plans:
-
- 6-Month Membership
- ------------------
-
- Pay just $30 for a 6-month Membership and receive a usage credit that
- entitles you to $15 of connect-time in the Premium services of your choice.
- Your total savings using this plan would be over $20!*
-
- 12 Month Membership
- -------------------
-
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- We'll give you a $25 usage credit to use in your favorite Premium services
- or try out new ones. You could save as much as $45.*
-
- For more information about either of these plans, give us a call at
- 1-800-336-9096.
-
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- ==============
-
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-
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- - Amateur Radio comes to NVN! Old-timers and newcomers, visit the Ham
- Shack.
- - The secret of *fast* sales prospecting...
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- - Subaccounts are now blocked from Premium Plus services...
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- By voice phone 1-800-336-9096 (Client Services)
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-
-
-
- ******************************************************************************
-
-
-
- > AR Special Feature: NAB Show Report
- ====================================
- By Scott Withington and Berend Ozceri
- (swithing@libserv1.ic.sunnysb.edu)
- (bo24+@andrew.cmu.edu)
-
-
- EMPLANT BY UTILITIES UNLIMITED
- ------------------------------
-
- One of the most talked about products on the net has been the Emplant board
- by Utilities Unlimited. In addition, the president of Utilities unlimited,
- Jim Drew, has been accused of being everything from an overconfident fool to
- a disreputible con-artist. While at the world of Commodore-Amiga, I had an
- opportunity to talk to Jim Drew and to see the Emplant board in operation.
-
- First, my impressions of the controversial Jim Drew:
-
- Jim Drew appeared to be a friendly, intelligent man in his late 20's. He
- answered all of the questions he was asked (including some of the really
- stupid ones and some of the ones that he had probably been asked a thousand
- times during the show) in a forthright manner. He did not appear to hold a
- grudge against anyone (except maybe the infamous Marc Barrett: He laughed,
- when I mentioned that Marc was about the only one who fell for my April
- fool's Day prank (about the new high-end chip to be shown to developers at
- WOCA-NYC)). He said that he recieved one apology from one of the many peo-
- ple who attacked him over the net. In other words, none of the accusations
- people made about him appear to have any truth.
-
- Now on to Emplant:
-
- By now I assume that most people have seen pictures of the product and
- descriptions of it's features, so I will skip over them. However if you
- don't know, then you can get one from the Usenet archives. The Emplant
- board was demoed on two amigas, an A4000 with a 1960 monitor, and an A3000
- with a 1084s monitor (which was used to show the way it would look on an
- accelerated a2000 or 500. On both Amigas, they were running a variety of Mac
- programs multitasking with Amiga software. He demoed MS Word, Excel, Adobe
- Photoshop, Quark Express, and several others. The 3000 version was running
- in 16 color interlaced 640 x 480 (overscan) mode and the 4000 in 640 x 480
- productivity 256 color mode. All software was running and looked good
- (especially on the 4000).
-
- I asked him if he had had any reports of software incompatabilities. He
- responded that the only program incompatible with the current version of
- the emulation software was Apple's own disk copier (he said that it broke
- every rule for Mac software). He commented that he could produce a patch
- to fix it (Microsoft software, which also breaks Apple's rules, has been
- patched to work).
-
- I also asked him if and when he would have an emulation of the Mac 32K
- color mode. He looked over at his Mac programmer, who responded "about
- 6 hours after we get back."
-
- Plans for the next version: Addition of ability to access Amiga
- files from the Amiga partition on the Mac desktop, 32,000 color mode on
- AGA amigas, and possibly addition of a patch to allow the use of an ec030
- accelerator (the Mac color system uses the MMU extensively). He says that
- the ability to use all of the other Mac ROMs should be completed by the
- end of September, and 386/486 emulation by the end of the year or the
- beginning of next year.
-
- All, in all I feel that the Emplant appears to be an excellent product and
- Jim Drew seems very dedicated to the enhancement and expansion of its
- capabilities and features. His policy of making upgrades in the emulation
- free and expansion (such as 386 emulation) cheap (~ $70), show him to be
- committed to customer satisfaction. I predict that Jim Drew will soon be a
- very successful businessman.
-
-
- CENTAUR DEVELOPMENT AND OPALVISION DEMONSTRATION
- ------------------------------------------------
-
- Centaur Development had a fairly large booth with lots of chairs, where they
- seated audiences for their OpalVision demonstrations. They had two people
- in the demonstrations one of which was a marketing person, and the other a
- programmer. I had never seen OpalVision before, so the demo that I attended
- was my first hands-on (more like eyes-on) exposure to this product.
-
- The demonstration started with a short speech by the marketing person, who
- informed us that although the add-on modules were not "absolutely" finished
- yet, they would be finished and shipping within 60 to 90 days after the show.
- He explained that they decided not to demonstrate fully finished products.
-
- Then he went on with a comparison of the OpalVision main-board with the
- VideoToaster. (Some info. for those not familiar with the OpalVision product-
- line: OpalVision is a 24-Bit frame buffer and display-device with a maximum
- resolution of 768x480 (580 PAL). It operates in the video-slot of the host
- Amiga and utilizes its custom graphics co-processor for powerful stencil
- modes, transition effects, animation, etc.) Here is what he said in his
- comparison:
-
-
- OpalVision VideoToaster
- ------------------------------------------------------------
- Native RGB signals. Much Compsite NTSC analog inputs.
- more discrete than NTSC
- analog signals.
-
- Both NTSC and PAL support. Only NTSC available.
-
- 9 inputs and 5 outputs. Also 4 inputs, 2 outputs.
- a key input/output. (This is
- with the OpalVision Video
- Suite module)
-
- 5 stereo pair audio inputs. No audio support.
- (This is again only avaiable
- with the Video Suite module)
-
- 35ns character generator. 35ns character generator.
-
- Any 3D program can output to Supported only by Lightwave 3D.
- OpalVision.
-
- Luma, chroma, and sandwich Only luma keying.
- effects and keying.
-
- Vector based effects enabling Non-vector based transitions.
- custom effects to be programmed
- by the user.
-
- Interlaces live in-coming video No de-interlcing.
- and Amiga video.
-
- Has OpalPaint Has ToasterPaint.
-
- He then said that the OpalVision main board was priced at $995. He also said
- that each of the add-on modules would be priced at $995 also.
-
- After the conclusion of his speech, the programmer took over and he gave a
- demonstration of the OpalVision board and OpalPaint. I must say that I was
- very impressed by OpalPaint. Having seen professional graphics platforms like
- Pixars and SGIs, I can say that OpalPaint easily measures up to them. In the
- demo, nearly all aspects of OpalPaint were demonstrated. The ease of use, and
- the quality of the output amazed. I am not going to try to describe the demo,
- only because I can't; it is one of those things that you just must see!
-
-
- LEE STRANAHAN PRESENTS NEWTEK'S VIDEO TOASTER
- ---------------------------------------------
-
- Even though the title of this demonstration was "Lee Stranahan Presents
- NewTek's Video Toaster," it was much more a demonstration of the new version
- of LightWave 3D. I can't say that people complained.
-
- First, Lee Stranhan talked about the Toaster and LightWave in general,
- demonstrated a couple of features of the Toaster Switcher and the Character
- Generator. One thing that he mentioned over and over was that NewTek would
- never ship LightWave 3D without the Toaster. (Now that I think about it, when
- asked, he also mentioned that there was no Amiga 4000 Toaster in NewTek's
- plans, but the Toaster 4000 has premiered at the NAB early this week. ;) )
- Anyway, then he started the world premiere showing of the new version of
- LightWave 3D. I have experience with Imagine as a 3D program and have never
- used LightWave before; the stuff that I saw made me drool!
-
- The first thing Lee did was to create a simple scene, and to put a light in
- it. The light was a conical light, and to align it on one of the objects in
- the scene, he switched the view mode to light; yes, you can look from a
- light's point of view. This is incredibly handy for aligning lights. When you
- are aligning a conical light, you can also see exactly where the light is
- falling; amazing!
-
- Then he explained that in LightWave 2.0, items would move strangely in the
- layout screen, when the view direction was anything but straight ahead; "Not
- any more!" exclaimed Lee, as he demonstrated how easy it was to move and
- place objects in the layout screen.
-
- Then he rendered a scene. All I can say is, it was fast. There were shadows
- and everything, but it was fast. Lee explained the instead of using full ray-
- tracing, LightWave now used a method called shadow-mapping to create shadows,
- which was very, very fast! The anti-aliaser was also very cool; the way it
- worked was, LightWave rendered a portion of the scene, then the anti-aliaser
- performed edge-detection on it and smoothed those; cool, and very fast!
-
- The next thing Lee demonstrated was Modeler's PostScript font support. Yes,
- you heard me say that, and I saw it with my eyes. If you want to create
- flying 3D logos, just open a PostScript font and type. The result is
- incredibly smooth letters. When extruded and bevelled, these 3D texts look
- simply awesome!
-
- Next on Lee's list was Modeler's spline tools. With splines, you can just put
- down a couple of points, let Modeler connect them with a spline, and there you
- go; smoothly shaped objects! You can also create spline patches, which makes
- the creation of organically shaped objects very easy.
-
- Modeler now supports ARexx! With ARexx macros, the use of Modeler is one more
- step easier. Each ARexx macro can have a graphical-interface for taking
- parameters from the user and suppying feed-back during processing. ARexx
- macros can do anything from centering object to creating mathematically
- described objects.
-
- Modeler's new boolean operators supply you with tools like Drill, Core, Add,
- Subtract and others. Lee demonstrated this by subtracting a cow from a sphere.
- Pretty funky!
-
- Back to LightWave. Lee introduced LightWave's much talked about "Lens Flare"
- feature. He explained that LightWave was the first 3D computer program to
- incorporate computer-generated lens flares. He demonstrated this feature in a
- simple scene again and the resulting image was once again, very good looking.
-
- The last, but not the least part of the demonstration was LightWave's
- character animation capability. He explained the LightWave programmer Allen
- Hastings has developed a method to incorporate a skeleton into objects for
- bending and twisting objects without doing any morphing. He demonstrated this
- feature once again with his favorite cow object. When he loaded the cow object
- with the skelton, you could actually see "joints" and "bones" in the cow. Then
- he made the cow turn his head and bend his leg by just playing with the
- skeleton. Once again, very cool.
-
- That was the end of the demo, but he mentioned that there were more additions
- to LightWave that he didn't have time to demonstrate including support for
- displacemnt mapping (as opposed to bump mapping which is only apparent), clip
- mapping, motion blur, particle blur, depth of field, etc.
-
- That was one cool demonstration! Thanks Lee!
-
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-
-
- > Usenet Review: Who! What! When! Where!
- =========================================
- By Eric Dietiker
-
-
-
- PRODUCT NAME
-
- Who! What! When! Where! version 1.3i
-
-
- BRIEF DESCRIPTION
-
- Who! What! When! Where! (WWWW) is a personal organizer program
- containing a Directory (or phone/address book), Appointment Calendar, and
- "To Do" list. The program supports multiple users, each with his/her own
- private Directories and Appointment lists.
-
- There are a host of other related features such as an alarm clock,
- address label printing, and an auto dialer.
-
-
- AUTHOR/COMPANY INFORMATION
-
- Name: The Blue Ribbon Soundworks Ltd.
- Address: North Highland Station
- PO Box 8689
- Atlanta, Georgia 30306
- USA
-
- Telephone: (404) 315-0212
-
-
- LIST PRICE
-
- $99.95 (US). I paid nothing, but I had to buy $100 of BRS products
- to get this deal from Creative Computing. They are now advertising WWWW for
- around $10.
-
-
-
- COPY PROTECTION
-
- None. The program installs easily on a hard disk.
-
-
- INSTALLATION
-
- WWWW comes with an install program which runs the first time you
- start WWWW, configures some data file locations, and installs the "wwwwtimer"
- program if you want it. The install program edits your s:user-startup file
- to start the background timer program. Every so often, WWWW seems to get
- confused and re-run the install procedure on startup.
-
-
- WINDOWING INTERFACE
-
- The program runs in a number of windows on the Workbench. There are
- separate windows for the Directory, Calendar, Appointment List, Alarm Clock,
- To Do List, and Clock.
-
- When WWWW starts up, you are presented with the Directory window.
- It contains a scrolling list of the people in your directory, and a panel
- with the currently selected entry on the list. When this window is closed,
- a WWWW icon is placed on the WorkBench. Double-clicking on the icon
- re-opens the Directory window.
-
- Other parts of the program are available through the Directory
- window's menu. Selecting items which activate other functional parts of the
- program, such as the To Do List or the Appointment List, will cause the
- Directory window to disappear and the new window to pop up. One notable
- exception is the Calendar window, which co-exists with any of the other
- windows. In some cases, such as the To Do List, there are no menu items
- allowing movement to other windows, though you can always bring up the
- Calendar window.
-
- In general, I like the multiple window approach to the problem of a
- single program which is really an application bundle. In some cases, the
- implementation of WWWW is a little intrusive. One thing that bothers me is
- the fact that WWWW hides windows without really being told to. When I move
- from the Directory to the Appointment list, I must wait while WWWW hides the
- Directory window, then pops up the Appointment window. It is a little
- unsettling to see windows appearing and disappearing all over the screen.
- Another minor annoyance is the fact that when I select an appointment from
- the Calendar window, the Appointment window pops to the top of the window
- stack whether I want it to or not. Usually I prefer my windows to stay
- where I leave them.
-
-
- DIRECTORY
-
- As I mentioned above, the Directory window contains a scrolling list
- of a user's addresses and a panel displaying the currently selected entry.
- The list is sorted alphabetically by name. If you want your list sorted by
- last name, you must enter last name first in the Name field for the entry.
-
- The selected entry panel contains fields for name, address, home and
- work phone numbers, birthday, groups and notes. Most of these are obvious.
-
- You can use the Groups string to categorize your address list. Then
- you can have WWWW display only the entries in a certain group by performing
- a search on the list with only the group specified.
-
- If you enter the birthday of a person on your list, you can have
- WWWW notify you when that birthday occurs.
-
- Once you select the person you wish to contact, you can have WWWW
- dial the phone for you by selecting either Home or Work from one of the
- menus. You can also print an address label for that person.
-
-
- APPOINTMENTS
-
- This functionality is the real reason I bought this program. I can
- never keep track of when my wife is working, or when we are expected at
- Relative X's for dinner. We use Synchronize at work on our UNIX
- workstations to keep track of everyone's meetings; I need a program at home
- for much the same reasons. One thing I usually don't need is granularity of
- less than a day. All I want to know is what day to drive to Relative X's.
-
- Several parts of the program interact to provide the Appointment
- setting and notification functionality. They are the Appointment window,
- the Calendar window, and the background program "wwwwtimer."
-
- Appointments are entered via the Appointment window which is
- arranged much like the Directory window. To enter a new appointment, click
- on New in the window and fill in the Who, What, When, Where, Phone and Notes
- fields. The When field always defaults to the current date and time, which
- means it is always wrong.
-
- Using the menu, you can bring up the Appointment Parameters window
- and set default parameters, or parameters for a particular appointment. You
- can set the time in advance of an appointment that the program reminds you
- by selecting any of weeks, days, hours and minutes, and entering a value in
- the associated text gadgets. [Oh my God - WWWW's alarm clock just went off
- and told me to go to bed. I nearly fell out of my chair!] If you have WWWW
- remind you in advance of an appointment, it will remind you once in advance
- and once when the appointment starts. The Parameters window is also where
- you set an appointment to repeat. You are limited to once, daily, weekly,
- biweekly, monthly, and yearly.
-
- Once the appointment is entered, it shows up in the Calendar
- window. The Calendar window can display either Appointments or To Do
- items. The month and year are displayed in the upper left corner. Clicking
- on the month brings up a pop-up menu from which you can select another
- month. Clicking on the year activates a text gadget; you can edit this to
- change the year.
-
- Clicking on the Calendar display on a day which has an appointment
- brings up a list of the appointments for that day. The list contains
- the Who field and the time of the appointment. You can configure the
- calendar so that selecting an item from this list either selects, moves, or
- copies an appointment. You can also have it create an appointment when you
- click on a day. When you select or create an appointment the Appointment
- window is brought to the front of the screen with the selected appointment
- or a newly created appointment. When you move or copy an appointment, a box
- appears around the entry, and you can then drag it to the correct day and
- drop it. I don't know how you could move it from one month (today) to the
- next (tomorrow).
-
- Once you've created an appointment, the background timer program
- starts monitoring it. When the appointment comes up a window comes up to
- the front reminding you of the appointment. This window will override your
- (well, my) screen blanker until you acknowledge it. The program will also
- speak to you, play a sound effect (some are provided), ring a bell, flash
- the screen, and run and ARexx script when your appointment comes up.
-
-
- THINGS TO DO
-
- The Things To Do window consists of a list of "To Dos" and a small
- panel with the currently selected item. An item has a What and a When
- field. There are buttons to create a new entry, delete the selected entry,
- and put a check-mark by the selected entry.
-
- A Thing To Do will be carried forward until you check-mark it and
- use the Update menu item to clear out the old To Dos.
-
-
- ALARM CLOCK
-
- In the Alarm Clock window you can set a simple alarm to go off at
- some future time. There is a What field you can use to remind yourself of
- why you set the alarm.
-
-
- CLOCK DISPLAY
-
- You can have WWWW display a clock with the current date and time if
- you wish. The clock displays on the title bar of an iconified window, much
- like the standard WorkBench 2.1 clock in digital mode.
-
-
- PRINTING
-
- You can print phone numbers, your entire directory, appointments,
- things to do, address labels, and a monthly calendar. The output is either
- Draft or Letter quality, depending on how you've set your Printer
- Preferences.
-
-
- LIKES AND DISLIKES
-
- I like the easy access to entries in the directory and the ability to
- group entries (and thus limit the size of the scrolling list). I like the
- small touches that show a lot of thought went into the program; for example,
- the act that you can select a person in your Directory, then bring up the
- Appointment window containing only your appointments with that person.
-
- I dislike the somewhat quirky window scheme, and the flat,
- "Workbench 1.3-like" interface.
-
-
- COMPARISON TO OTHER SIMILAR PRODUCTS
-
- I've recently downloaded a copy of the OnTheBall ("OTB") demo. This
- program looks great and has a few features missing from WWWW. It displays a
- small calendar on the WorkBench, through which you access your appointments
- for a specific day. The program uses only one other window for all its
- functionality. There is a row of buttons at the bottom of the window you
- use to select between Appointments, Addressbook, To-Do List, and NotePad
- (not in WWWW). You can also display a calendar for the currently selected
- week, month or year, and print any of these. There are more options for
- repeating appointments, such as repeating on selected days of the week. The
- calendars print in graphics mode using CG fonts, so they look beautiful. I
- wish my word processor could do as well!
-
- Some things in WWWW missing in OTB are the ability to have multiple
- users, the great variety of notification methods, and the ability to use the
- mouse to copy and move appointments. This last is important to me when I
- enter a month's worth of my wife's work days. To be fair, I haven't done a
- full evaluation of OTB, or even seen the manual. There are probably a lot of
- other features I am unaware of.
-
-
- BUGS
-
- The displayed clock is often wrong for periods of time. I haven't
- checked to see whether this affects the timeliness of the notification.
-
- When I click on an appointment in the Calendar window, the
- appointment pops up. After it disappears, my screen is corrupted along the
- borders of where the window was.
-
-
- VENDOR SUPPORT
-
- When I last spoke to Blue Ribbon, before I bought WWWW, the person I
- spoke to said they had sold out of all their stock, and weren't sure whether
- they were going to continue manufacturing or enhancing the program.
- However, she assured me they would continue *supporting* the program. I
- haven't called with the clock problem mentioned above to see just what
- support they'll provide.
-
-
- CONCLUSIONS
-
- Though it shows its age in the flat and quirky user interface, Who!
- What! When! Where! is a good personal organizer program. It has features,
- such as multi-user support and drag-and-drop appointment moving, that are
- probably not available elsewhere in the Amiga market. If you can live with
- the idiosyncrasies I described above, and don't care that the program may
- never be upgraded, I think you'll find it worth owning.
-
- On the other hand, make sure you check out OnTheBall, which looks
- quite cool.
-
-
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-
- > Amiga Report CONFIDENTIAL "Rumors Tidbits Predictions Observations Tips"
- =========================
-
-
- NEW CABLE SYSTEM ANNOUNCED
-
- May 17, 1993 -- Time Warner and US West Communications announced today a
- joint venture to provide a new form of cable television and other similar
- services. The new system will offer regular cable television, video games,
- shopping services and more. These products will be transmitted to sub-
- scribers over conventional telephone lines, thus negating the need to install
- new wiring. The project is set to commence in Orlando, Florida later this
- year or in early 1994. No date has been set for availability in the rest
- of the country.
-
-
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-
- > AR Dealer Directory These are not ads -- just a reader service!
- ===================
-
-
- Armadillo Brothers
- 753 East 3300 South
- Salt Lake City, Utah
- VOICE: 801-484-2791
- GEnie: B.GRAY
-
-
- Computers International, Inc.
- 5415 Hixson Pike
- Chattanooga, TN 37343
- VOICE: 615-843-0630
-
-
- Finetastic Computers
- 721 Washington St
- Norwood, MA 02062
- VOICE: 617-762-4166
- Portal: FinetasticComputers
- Internet Mail: FinetasticComputers@cup.portal.com
-
-
- MicroSearch
- 9000 US 59 South, Suite 330
- Houston, Texas
- VOICE: 713-988-2818
- FAX: 713-995-4994
-
-
- PSI Animations
- 17924 SW Pilkington Road
- Lake Oswego, OR 97035
- VOICE: 503-624-8185
- Internet Mail: PSIANIM@agora.rain.com
-
-
- Software Plus Chicago
- 3100 W Peterson Avenue
- Chicago, Illinois
- VOICE: 312-338-6100
-
-
- (Dealers: To have your name added, please send Email!)
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-
- Amiga Report's "EDITORIAL CARTOON"
- ==================================
-
-
- > A "Quotable Quote"
- ==================
-
-
- "The American Dream: Smoke pot, cheat on your wife, and become President!"
-
- - From a user on Delphi, Referring to Bill Clinton
-
-
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Amiga Report International Online Magazine ~ STR Publications
- -* [S]ilicon [T]imes [R]eport *-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- AR Online! ~YOUR INDEPENDENT NEWS SOURCE~ May 21, 1993
- Amiga Report Copyright (c) 1993 All Rights Reserved No. 1.10
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Views, Opinions and Articles presented herein are not necessarily those of the
- editors and staff of Amiga Report International Online Magazine or of STR Pub-
- lications. Permission to reprint articles is hereby granted, unless otherwise
- noted. Reprints must, without exception, include the name of the publication,
- date, issue number and the author's name. Amiga Report and/or portions therein
- may not be edited in any way without prior written permission. However, trans-
- lation into another language is acceptable, provided the original meaning re-
- mains intact. Amiga Report may be distributed on privately owned not-for-
- profit bulletin board systems (fees to cover cost of operation is acceptable),
- and major online services such as (but not limited to) Delphi, GEnie, and
- Portal. Distribution on public domain disks is acceptable provided proceeds
- are only to cover the cost of the disk (e.g. no more than $5). Distribution on
- for-profit magazine cover disks requires written permission from the editor or
- publisher. Amiga Report is a not-for-profit publication. Amiga Report, at the
- time of publication, is believed reasonably accurate. Amiga Report, its staff
- and contributors are not and cannot be held responsible for the use or misuse
- of information contained herein or the results obtained there from.
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-