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- t-zero Player Manual
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- t-zero t-zero V1.04
- "An Adventure for the Time Being"
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- Copyright 1991,1992 Dennis M. Cunningham
- All Rights Reserved
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- TABLE OF CONTENTS TABLE OF CONTENTS
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- PROLOGUE . . . . . . . . . . . . . . . . . . . . . . 2
- CREDITS. . . . . . . . . . . . . . . . . . . . . . . 3
- REVISIONS. . . . . . . . . . . . . . . . . . . . . . 4
- ADVENTURE GAMING (SAMPLE SCENARIO) . . . . . . . . . 5
- COMMAND LINE SWITCHES. . . . . . . . . . . . . . . . 9
- INPUT BUFFER . . . . . . . . . . . . . . . . . . . . 9
- PLAYER DEFINABLE FUNCTION KEYS . . . . . . . . . . . 9
- COMMANDS . . . . . . . . . . . . . . . . . . . . . . 10
- COMMAND SUMMARY. . . . . . . . . . . . . . . . . . . 15
- ADDITIONAL COMMANDS. . . . . . . . . . . . . . . . . 16
- VERB LIST. . . . . . . . . . . . . . . . . . . . . . 17
- KEYBOARD LAYOUT--CURSOR. . . . . . . . . . . . . . . 18
- KEYBOARD LAYOUT--DIRECTIONAL . . . . . . . . . . . . 19
- BIBLIOGRAPHY . . . . . . . . . . . . . . . . . . . . 20
- SHAREWARE INFORMATION. . . . . . . . . . . . . . . . 21
- ASP OMBUDSMAN STATEMENT. . . . . . . . . . . . . . . 21
- WARRANTY INFORMATION . . . . . . . . . . . . . . . . 22
- REGISTRATION INFORMATION . . . . . . . . . . . . . . 23
- BRITISH REGISTRATION . . . . . . . . . . . . . . . . 23
- AUSTRALIAN REGISTRATION. . . . . . . . . . . . . . . 24
- SUPPORT POLICY . . . . . . . . . . . . . . . . . . . 24
- HINTS. . . . . . . . . . . . . . . . . . . . . . . . 24
- REGISTRATION FORM. . . . . . . . . . . . . . . . . . 25
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- PROLOGUE PROLOGUE
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- A dream came to you as you tossed uneasily upon an unfamiliar bed.
- In your dream, a time-worn figure waved a scythe in slow arcs across
- your sky-blue field of vision and picked, out of thin air, letters
- from a runic alphabet. The sky-writing from the scythe crystallized
- in icy trails as a new letter materialized with each sleeping breath
- your dream encompassed. When the message was complete, the entire
- sky was slivered with shining icicles that spelled in full:
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- "Somewhere scattered across ages and landscapes are six
- enticingly round objects that you must locate and some-
- how transport to progressively future time zones where
- they can be manipulated in a fashion that will right
- the troubled times."
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- As you deciphered the message, the icicles shattered in a brittle and
- sparkling avalanche. You tossed some more and awaited your
- awakening . . .
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- CREDITS CREDITS
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- Copyright (c) 1991,1992 Dennis M. Cunningham
- All Rights Reserved
-
- The author considers himself a programmer with literary leanings.
- The text adventure genre allows him to explore both avenues
- simultaneously. He has been admitted into the Association of
- Shareware Professionals and this is his first entry into the
- shareware market.
-
- _______
- ____|__ | (R)
- --| | |-------------------
- | ____|__ | Association of
- | | |_| Shareware
- |__| o | Professionals
- -----| | |---------------------
- |___|___| MEMBER
-
-
- Credits due to a fine testing team:
- Lead Tester: Robert Norton
- Additional Testing: Scott Blight
- Jay Shaffstall
-
- This game, as originally intended, quoted extensively from the works
- of T. S. Eliot. Faber and Faber, Ltd. of London, England denied
- permission to quote Mr. Eliot. I hope, at some time in the future,
- they will reconsider their position.
-
- The layout of the maze was originally designed by Robert Abbott for
- a Martin Gardner column in "Scientific American." My thanks to Mr.
- Abbott and Mr. Gardner for granting permission to adapt it for the
- game. Those intrigued by the devious machinations of Mr. Abbott's
- maze may encounter similar challenges in his book, "Mad Mazes"
- published by Bob Adams, Inc., Publishers.
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- Neil J. Rubenking's shareware program NAMEGRAM was used to generate
- several anagrams in the game. Cipher fanatics and cruciverbists
- might find this program captivating.
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- REVISIONS REVISIONS
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- V 1.00 -- 3/23/91
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- V 1.01 -- 5/11/91 -- Refinements to FIND and WHERE; backspace response;
- typos.
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- V 1.02 -- 5/19/91 -- Fixes bugs to WHERE, FIND, and IMAGINE. Fixed bug
- that allowed game to be "cheated."
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- V 1.03 -- 6/24/91 -- Fixes the notorious GET FROM bug introduced in
- version 1.02.
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- V 1.04 -- 5/09/92 -- Bundles hint file with unregistered version.
- Includes British and Australian registration
- information.
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- ADVENTURE GAMING ADVENTURE GAMING (Sample Scenario)
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- The following scenario (by the way, not from this game) gives you
- an idea of how to interact with an adventure game. In the scenario,
- your input is preceded by >>. The computer's response is preceded
- by :.
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- _____________________________________ :Tip of Slumbering Shale-Covered Slope
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- DOWN >> DOWN
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- :You slip and slide down the shale-covered slope. You shuffle nimbly
- to waylay a fatal fall, and finally land, somewhat shell-shocked, on
- your feet. Your brief confusion soon abates.
-
- __________________ :Meandering Culvert
- :You are in the V-shaped bottom of a lazy culvert that meanders
- slitheringly from west to east.
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- NORTH >> NORTH
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- :You are not about to attempt to scale the slippery shale-covered
- slope. Shuffling down was quite enough.
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- __________________ :Meandering Culvert
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- LOOK >> LOOK
- :You are in the V-shaped bottom of a lazy culvert that meanders
- slitheringly from west to east.
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- __________________ :Meandering Culvert
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- EAST >> EAST
- :You follow one branch of the culvert east and emerge into an open
- space.
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- ____________ :Valley Floor
- :The slinky culvert blossoms out into a full-fledged valley floor
- here. Trilling meadowlarks compete for your attention with sun-
- drenched flowers that sparkle with metallic hues. Tidbits and
- junk bits of metal scraps are scattered amongst the flowers. It
- is hard to tell flower from metal. You are intrigued by a barred
- door blocking passage to a cave to the NW.
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- EXAMINE FLOWERS >> EXAMINE FLOWERS
- :There is a bronze flower, a silver flower, and a copper flower
- blossoming beneath the spring singing of the mad meadowlarks.
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- ____________ :Valley Floor
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- X COPPER FLOWER >> X COPPER FLOWER
- :The copper flower shines brightly like a lucky penny found
- face-up in the street.
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- ____________ :Valley Floor
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- INVENTORY >> INVENTORY
- :You possess the following:
- A bent fork.
- A piece of string.
- :You are wearing:
- An asexual sarong.
- A pair of dark sunglasses.
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- ____________ :Valley Floor
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- X FORK >> X FORK
- :The fork has two tongs and a bent handle.
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- ____________ :Valley Floor
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- DROP FORK >> DROP FORK
- :Dropped.
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- ____________ :Valley Floor
- :A two-pronged fork lies here. It's left-hand tong points NW.
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- OPEN DOOR >> OPEN DOOR
- :The door is locked.
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- ____________ :Valley Floor
- :A two-pronged fork lies here. It's left-hand tong points NW.
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- GET FORK >> GET FORK
- :Taken.
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- ____________ :Valley Floor
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- UNLOCK DOOR >> UNLOCK DOOR
- :You must use some key or implement to unlock the barred door.
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- ____________ :Valley Floor
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- X METAL SCRAPS >> X METAL SCRAPS
- :You scour the metal with your eyes, separating the flowers from
- the chaff, and, in doing so, hone in on a bronze key glinting on
- the valley floor.
- :A bronze key glints in the sunshine here.
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- ____________ :Valley Floor
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- GET KEY >> GET KEY
- :Taken.
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- ____________ :Valley Floor
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- I >> I
- :You possess the following:
- A bent fork.
- A bronze key.
- A piece of string.
- :You are wearing:
- An asexual sarong.
- A pair of dark sunglasses.
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- ____________ :Valley Floor
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- PICK SILVER FLOWER >> PICK SILVER FLOWER
- :As you try to pick the silver flower, your hand feels as if you
- dipped it in a pond dappled by moonlight. The petals ripple
- complainingly, part and unpart, but remain unpicked.
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- ____________ :Valley Floor
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- EXITS >> EXITS
- :You may travel in the following directions: E, NW, S, W.
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- ____________ :Valley Floor
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- NW >> NW
- :The door is closed.
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- ____________ :Valley Floor
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- UNLOCK DOOR WITH KEY >> UNLOCK DOOR WITH KEY
- :Unlocked.
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- ____________ :Valley Floor
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- OPEN DOOR >> OPEN DOOR
- :Opened.
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- ____________ :Valley Floor
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- NW >> NW
- :You proceed into the dark embrace of an encompassing cavern.
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- ______________ :Crystal Cavern
- :It is completely and utterly dark.
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- TAKE OFF DARK SUNGLASSES >> TAKE OFF DARK SUNGLASSES
- :You are dazzled. The sun reflected off the metal flowers on the
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- valley floor enters from the SE and mixes it's bronze and gold with
- the blue, cyan, and cobalt hues radiating from stalactites hanging
- from the roof of this gigantic crystal cavern.
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- :Surprisingly, it is not cold in this ice-cavern. However, you feel
- a chill coming from the NE.
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- ______________ :Crystal Cavern
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- SCORE >> SCORE
- :You have scored 34 out of 344 points in 82 turns.
- :You have the feeling that this is the beginning of the great
- adventure.
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- ______________ :Crystal Cavern
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- TIE STRING AROUND FINGER >> TIE STRING AROUND FINGER
- :You tie the piece of string around your finger as a reminder that
- this game is probably good enough to register.
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- COMMAND LINE SWITCHES COMMAND LINE SWITCHES
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- Normally, the game runs in 384k.
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- If you have memory constraints, you may run it in 256k by starting it
- up as:
-
- T-ZERO DISK
- This alternative accesses the text file from disk rather
- than memory and is slower.
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- To start directly from a save file, type:
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- T-ZERO <save-file name>
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- To run in 256k, starting directly from a save file, type:
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- T-ZERO DISK <save-file name>
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- INPUT BUFFER INPUT BUFFER
-
- Adventure gamers often find themselves in the situation where
- they are repeatedly retyping the same commands. To facilitate
- command processing, an input buffer of the last ten commands
- processed is maintained. To utilize this facility, you may
- retrieve commands in the reverse order processed by using the
- gray '-' and gray '+' keys, or if you are in cursor control
- keyboard mode (see commands KEYS, KEYBOARD, and the section
- entitled "Keyboard Layout"), the up and down arrow keys. You
- may always retrieve the last command processed using program
- function key 3 (PF3).
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- PLAYER DEFINABLE FUNCTION KEYS PLAYER DEFINABLE FUNCTION KEYS
-
- If you discover you're using a command frequently, you may equate
- it to program function keys 5, 6, 7, 8, or 9. To do so, type
- PF<n> (where <n> ranges from 5 to 9) on the command line, followed
- by the command desired. From thenceforth, that command may be
- retrieved and acted upon by depressing the equivalent program
- function key. Typing USERKEYS will produce a summary of player
- defined keys currently in effect.
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- COMMANDS COMMANDS
-
- In the following command descriptions, a toggle command is
- defined as a command that changes the on/off status of a feature.
- If the feature is on, the toggle command turns it off. If the
- feature is off, the toggle command turns it on.
-
- BRIEF This is the default mode for room and location
- descriptions. A full description of the area will
- be presented to the player the first time the room
- is entered. Thereafter, only the room or location's
- name will appear on the screen. Full descriptions
- can be activated by switching to the VERBOSE mode.
- This same description can be displayed for a single
- turn by simply typing LOOK.
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- COLORS If an EGA or above hardware is present, cycles through
- four pre-defined palette selections.
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- COMPRESS Changes the number of lines displayed on the screen.
- (Toggle) If 25 lines are currently being displayed, the toggle
- switches to 43 lines if the presence of an EGA is
- detected or 50 lines if the presence of a VGA is
- detected. If either 43 or 50 lines are being displayed,
- the toggle switches back to the default mode of 25 rows.
-
- CREDITS Displays information on the games origins. Gives
- credit and thanks to the originator's of copyrighted
- information for their permission to quote that material.
- Gives credit and thanks to the beta-testing team.
- Provides a brief background of the author.
-
- DOS Shells to the DOS command level. For those who are
- unfamiliar with shells, this simply means that the
- game is temporarily suspended and all DOS commands are
- available to you until you type EXIT to return to the
- game.
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- Why would a game have a DOS shell? For any number of
- reasons--game related or otherwise. For example, if
- you wish to restore a game state from a save file and
- have forgotten the name of the save file, you can shell
- to DOS and issue a DIR command to list all save files.
- Or if your game play is threatened by some unattended
- piece of PC-business impinging upon your consciousness,
- you can shell to DOS, take care of that business, and
- then return to the game without reloading it by simply
- typing EXIT at the DOS prompt.
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- EXITS Displays a list of all directions leading from the current
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- (PF4) location.
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- HELP(H) Displays a list of all the commands available in the
- (PF1) game with an abbreviated description of their function.
- The list of commands is the same as the command summary
- in this document.
-
- HINT Provides the stumped adventurer with a gentle nudge
- useful in solving some puzzles. Hints are cued to
- player location and what has been solved thus far.
- Several hints may be available to the user at each
- location, each less subtle than the previous. The
- player is given the option of seeing only those they
- wish to see.
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- HINTS Actually, there's no such command. Once hints are
- disabled through the NOHINTS command, they cannot be
- enabled again without restarting the game.
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- t-zero INFO Since t-zero is a shareware product, information is
- provided on registration. This information is presented
- in this document as well.
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- INVENTORY Provides a list of items in the adventurer's possession
- (I) at the current time.
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- KEYS There are two keyboard layouts available to the player.
- (Toggle) For reference, these are referred to as the "directional"
- (PF2) mode and the "cursor control" mode. (Summaries of the
- effect of depressing a particular key under each layout
- is summarized in the section entitled "Keyboard Layout").
- In general, directional mode interprets the arrow keys
- and the numeric key pad as designating compass directions
- for the player to travel (for example, the right arrow
- is equivalent to East). Cursor control mode utilizes
- the keys for command line editing. The KEYS command
- switches between keyboard modes. If you are in cursor
- control mode, it switches to directional mode. If you
- are in directional mode, it switches to cursor control
- mode which is the default mode. If you are unsure what
- keyboard mode you're in or wish to see what editing
- commands are available to you, typing KEYBOARD will let
- you know.
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- KEYBOARD Reveals what keyboard layout you're using (either
- directional or cursor control) and presents a summary
- of the keystroke functions in that mode. This summary
- is the same as presented in this document in the section
- entitled "Keyboard Layout."
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- LOG Sometimes it might be convenient to review the game's
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- (Toggle) prose without actually playing the game (or you might be
- so taken with the prose you want a permanent copy!).
- To log all text displayed on the screen to the file
- T-ZERO.SCR T-ZERO.SCR, type LOG. To turn off this feature, type
- T-ZERO.SCR LOG again. If the file T-ZERO.SCR does not exist, it is
- created. If it exists, new text is appended to the old
- file.
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- MORE Normally, if an action by the player triggers the
- (Toggle) display of more than a full screen of text, the display
- will pause at each screen and the word MORE> will appear
- in the lower right hand corner of the screen. The
- player can then pause, read the text leisurely, and then
- "hit any key to continue." However, if you are replaying
- a portion of the game or are using the FIND command to
- navigate between far-flung locations, you can suppress
- this courteous pause by typing MORE. You can return to
- the screen pause default by typing MORE once again (this
- is a toggle). It is recommended that you stick to the
- default mode unless you are replaying a portion of the
- game. Otherwise, an important clue might scroll by you
- without allowing itself to be read. Of course, unread
- herrings would zip by as well.
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- NOHINTS The temptation to use the hint file may be strong for
- some to resist. The intrepid adventurer may therefore
- wish to kill the hint file for the duration of the
- game. To do so, type NOHINTS. Once this command is
- issued, it is no longer possible to use the HINT command
- and you can't retreat to hint mode without restarting
- the game.
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- QUIT This command quits the game (after first displaying
- (Q) your score and rank) and returns you to the DOS command
- level.
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- RESTART Recreates the initial state of the game. This is a
- convenient way to start over without quitting and
- t-zero reloading t-zero.
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- RESTORE Returns the game (from the supplied save file name) to
- the state it was in when the save file was created. If
- T-ZERO.SAV no save file name is supplied, the default T-ZERO.SAV
- is used.
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- REVISIONS Presents a brief version history of the game and
- indicates what changes have been incorporated into
- each version.
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- SAVE You've had a hard day on the play field and want to
- quit or you want to experiment with certain potentially
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- disastrous actions. You can save the state of the game
- by typing SAVE. You will be prompted for a file name.
- T-ZERO.SAV If you supply none, the default is T-ZERO.SAV. To
- return to this saved state, type RESTORE and supply
- the corresponding save file name when prompted.
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- SCORE No, this command doesn't increment your score but it
- does display your score and a brief verbal tag
- indicating your "rank."
-
- SCRIPT Produces a hard copy of the game's prose on the
- (Toggle) printer. This hard copy echoes the screen display.
- Typing SCRIPT once more will suppress further printing.
-
- SOUND Normally, when you score, you're made aware of the
- (Toggle) fact by an audio beep (or charge or whatever you want
- to call it). As a courtesy to others in your "play
- vicinity," you may wish to suppress this audio signal.
- Typing SOUND will suppress the beep. Typing SOUND
- again will bring it back on.
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- SPACE To improve readability, logical chunks of prose are
- (Toggle) double-spaced. If you wish to cram more on a screen,
- you can single-space screen output by typing SPACE.
- Typing SPACE once more will return you to double-
- spaced screen output. SPACE also effects text being
- echoed to the printer through the SCRIPT command.
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- TIME Tells time in terms of the clock in the game's universe
- (WHEN) (Alt-T) displays a time window in terms of the real
- world's time. This is included for players who get so
- immersed in the game they need a reality check.
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- UNDO Oops! I didn't mean to do that! You can undo the
- (OOPS) effect of a bad or disastrous action by typing UNDO.
- This, in effect, returns the game to the state it was
- in before the turn was taken. Certain commands, such
- as those summarized in this list, can't be undone.
- And, of course, if you want to UNDO an UNDO command,
- simply redo what you undid (Clear?).
-
- USERKEYS Produces a summary of player defined function keys
- currently in effect. See the section entitled "Player
- Definable Function Keys" for an explanation of how
- to equate a key with a command.
-
- VERBOSE Normally, a room's description is only presented upon
- first encountering (or first illuminating) that
- location. To display the full room description every
- time you reenter a room, type VERBOSE. To return to
- the default mode, type BRIEF.
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- VERSION Indicates the level number of the current version of
- the game.
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- COMMAND SUMMARY COMMAND SUMMARY
-
- BRIEF --Displays only the name of a location upon entry.
- COLORS --Switches to a new color palette (four available).
- COMPRESS --Switches between 25-row and 43/50-row mode for screen
- output.
- CREDITS --Displays information on the game's origins.
- DOS --Shells to the DOS command level (useful for checking
- save files).
- HELP(F1) --Displays this command summary.
- HINT --Provides a gentle nudge or clue to the stumped
- adventurer.
- HINTS --No such command --you can turn hints off with NOHINTS
- but you can't turn them back on.
- INFO --Displays information on shareware registration.
- INVENTORY --Lists the player's current possessions.
- KEYS(F2) --Toggles between standard and directional keyboard
- layouts.
- KEYBOARD --Displays keyboard commands currently in effect.
- T-ZERO.SCR LOG --Toggles logging of screen output to file T-ZERO.SCR.
- MORE --Toggles pausing after display of a full screen of text.
- NOHINTS --Disables hints for the rest of the game.
- QUIT --Exits the game.
- RESTART --Recreates the initial state of the game (starts over).
- RESTORE --Restores the game from optional <filename>.
- REVISIONS --Explains any revisions to the current version of the game.
- SAVE --Saves the game to optional <filename>.
- SCORE --Displays your current points and your "rank."
- SCRIPT --Toggles printing of screen output.
- SOUND --Toggles atmospheric sound effects.
- SPACE --Toggles double spacing of output.
- TIME --The current time in terms of the clock in the game's universe.
- UNDO(OOPS)--Undoes the effect of the previous action.
- USERKEYS --Summarizes player defined function keys currently in
- effect.
- VERBOSE --Displays the full description of a location upon entry.
- VERSION --Displays the Version number and Copyright information.
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- ADDITIONAL COMMANDS ADDITIONAL COMMANDS
-
- If you have sufficient savvy, the following VERBS might prove
- useful:
-
- EXITS(F4) --indicates direction of paths leading from current
- location.
- COPY --<item> to <item>: A good way to transcribe various
- bits of arcana that might slip the memory.
- FIND --<item>: Locates the object and steps the player to
- that location.
- IMAGINE --<item>: Allows player to "visualize" unencountered
- objects or locations.
- WHERE --optional <item>: Gives you the current location of the
- object under inquiry.
-
- IMPORTANT NOTE: To enable the WHERE, FIND, and COPY command, you
- must solve a certain puzzle.
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- VERB LIST VERB LIST
-
- The following verbs are accepted by the parser (abbreviations are
- enclosed in parentheses:
-
- Ascend Drop Jump Read Swim
- Ask Eat Kiss Remove Take
- Attach Enter Knock Reset Talk
- Attack Examine(X) Leap Ride Tear
- Bark Exit Leave Ring Tell
- Blow Extinguish Listen Rub Throw
- Break Feed Lock Scrape Tilt
- Bury Fill Look(L) Shake Turn
- Call Find Look Up Shoot Unlock
- Climb Fix Open Shut Wash
- Copy Follow Pick Sit Water
- Count Get Plant Sleep Wave
- Cross Give Play Smell Wear
- Cut Go Pop Snap Where
- Dance Hang Pour Spin Wind
- Descend Hold Pull Spray Yell
- Dig Ignite Punch Stand
- Dip Imagine Push Step
- Drink Juggle Put Stone
-
- The following synonyms are alternative ways to express the same
- actions represented in the list above:
-
- Burn Feel Merge Run Toss
- Bust Fight Mount Rush Touch
- Carry Fit Move Say Transcribe
- Catch Fuse Name Scream Travel
- Clean Hit Observe(X) Set Untie
- Close Injure Overturn Shout Walk
- Connect Insert Place Slay Yank
- Detach Join Pluck Slice
- Donate Kick Press Slide
- Drag Kill Proceed Smash
- Extract Lie Rip Stare
- Fasten Meld Roll Tie
-
- For a list of game commands, type HELP(H) or press PF key 1.
-
-
-
-
-
-
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-
- 17
- t-zero Player Manual
-
-
-
-
- KEYBOARD LAYOUT KEYBOARD LAYOUT
-
- In the following summary, an entry ^L means hitting the control
- key and L simultaneously and an entry ALT-L means hitting the alt
- key and L simultaneously.
-
- CURSOR control keyboard mode:
-
- Cursor movement commands:
- Left Arrow -- left one column.
- Right Arrow -- right one column.
- ^Left Arrow -- left one word.
- ^Right Arrow-- right one word.
- HOME -- beginning of line.
- END -- to end of line.
-
- Command retrieval:
- Up Arrow -- Previous command.
- Down Arrow -- Next command.
- Gray '-' -- Previous command.
- Gray '+' -- Next command.
- F1 -- Displays help file.
- F2 -- Changes keyboard mode.
- F3 -- Displays last command processed.
- F4 -- Displays room exits.
- F5-F9 -- Executes player defined command.
- Alt-T -- Pops open time window.
- Alt-X -- Quits game.
-
- Deletion commands:
- BackSpace -- Deletes character left of cursor.
- DEL -- Deletes character right of cursor.
- ^W -- Deletes word left of cursor.
- Alt-W -- Deletes word right of cursor.
- ^L -- Deletes all characters left of cursor.
- Alt-L -- Deletes all characters right of cursor.
- Alt-K or ESC-- Deletes all characters on the line or closes
- time window.
- Alt-U or ^U -- Pastes back deleted text at cursor (undeletes).
-
- Insertion command:
- INS -- Toggles Insert/Overwrite mode.
-
- Bypass start-up screen:
- ESC
-
-
-
-
-
- 18
- t-zero Player Manual
-
-
-
-
- DIRECTIONAL control keyboard mode:
-
- Directional movement commands:
- HOME -- NW. END -- SW.
- Up Arrow -- N. Down Arrow -- S.
- Page Up -- NE. Page Down -- SE.
- Right Arrow -- E. Left Arrow -- W.
- ^Right Arrow-- U. ^Left Arrow -- D.
-
- Cursor movement commands:
- BackSpace -- Moves cursor left one column.
-
- Command retrieval:
- Gray '-' -- Previous command.
- Gray '+' -- Next command.
- F1 -- Displays help file.
- F2 -- Changes keyboard mode.
- F3 -- Displays last command processed.
- F4 -- Displays room exits.
- F5-F9 -- Executes player defined command.
- Alt-T -- Pops open time window.
- Alt-X -- Quits game.
-
- Deletion commands:
- DEL -- Deletes character right of cursor.
- ^W -- Deletes word left of cursor.
- Alt-W -- Deletes word right of cursor.
- ^L -- Deletes all characters left of cursor.
- Alt-L -- Deletes all characters right of cursor.
- Alt-K or ESC-- Deletes all characters on the line or close
- time window.
- Alt-U or ^U -- Pastes back deleted text at cursor (undeletes).
-
- Insertion command:
- INS -- Toggles Insert/Overwrite mode.
-
- Bypass start-up screen:
- ESC
-
-
-
-
-
-
-
-
-
-
-
-
- 19
- t-zero Player Manual
-
-
-
-
- BIBLIOGRAPHY BIBLIOGRAPHY
-
- For further exploration and reading pleasure.
-
- PUZZLE AND PARADOX PUZZLE AND PARADOX
-
- _________ Abbott, Robert, Mad Mazes, New York: Holbrook, MA: Bob Adams, Inc.
- Publishers, 1990.
-
- ___________________ Carroll, Lewis, Alice in Wonderland.
-
- ____________________ Poundstone, William, Labyrinths of Reason, New York: Doubleday,
- 1988.
-
- TIME TIME
-
- _______________ Aveni, Anthony, Empires of Time, New York: Basic Books, Inc.
- Publishers, 1989.
-
- ___________________________ Fraser, J. T., Time, The Familiar Stranger, Redmond, WA: Microsoft
- Press, 1988.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
-
-
-
- 20
- t-zero Player Manual
-
-
-
-
- SHAREWARE INFORMATION SHAREWARE INFORMATION
-
- Shareware distribution gives users a chance to try software before
- buying it. If you try a Shareware program and continue using it,
- you are expected to register. Individual programs differ on details--
- some request registration while others require it, some specify a
- maximum trial period. With registration, you get anything from the
- simple right to continue using the software to an updated program
- with printed manual.
-
- Copyright laws apply to both Shareware and commercial software, and
- the copyright holder retains all rights, with a few specific exceptions
- as stated below (see "Warranty Information"). Shareware authors are
- accomplished programmers, just like commercial authors, and the
- programs are of comparable quality (in both cases, there are good
- programs and bad ones!). The main difference is in the method of
- distribution. The author specifically grants the right to copy and
- distribute the software, either to all and sundry or to a specific
- group. For example, some authors require written permission before
- a commercial disk vendor may copy their Shareware.
-
- Shareware is a distribution method, not a type of software. You
- should find software that suits your needs and pocketbook, whether
- it's commercial or Shareware. The Shareware system makes fitting
- your needs easier, because you can try before you buy. And because
- the overhead is low, prices are low also. Shareware has the ultimate
- money-back guarantee--if you don't use the product, you don't pay for
- it.
-
- ASP OMBUDSMAN STATEMENT ASP OMBUDSMAN STATEMENT
-
- "This program is produced by a member of the Association
- of Shareware Professionals (ASP). ASP wants to make sure
- that the shareware principle works for you. If you are
- unable to resolve a shareware-related problem with an ASP
- member by contacting the member directly, ASP may be able
- to help. The ASP Ombudsman can help you resolve a dispute
- or problem with an ASP member, but does not provide
- technical support for members' products. Please write to
- the ASP Ombudsman at 545 Grover Road, Muskegon, MI 49442-
- 9427 or send a Compuserve message via CompuServe Mail to
- ASP Ombudsman 70007,3536."
-
-
-
-
-
-
-
-
- 21
- t-zero Player Manual
-
-
-
-
- WARRANTY INFORMATION WARRANTY INFORMATION
-
- t-zero Users of t-zero must accept this disclaimer of warranty:
- t-zero "t-zero is supplied as is. The author disclaims all
- warranties, expressed or implied, including, without limitation,
- the warranties of merchantability and of fitness for any purpose.
- The author assumes no liability for damages, direct or conse-
- t-zero quential, which may result from the use of t-zero."
-
- t-zero t-zero is a "shareware program" and is provided at no charge to the
- user for evaluation. Feel free to share it with your friends, but
- please do not give it away altered or as part of another system.
- The following files must be included in any distributed copy:
- T-ZERO.EXE T-ZERO.EXE
- T-ZERO.DAT T-ZERO.DAT
- T-0.DAT T-0.DAT
- DOCUMENT.T-0 DOCUMENT.T-0
- REGISTER.ME REGISTER.ME
- HINT.DAT HINT.DAT
- (beginning with V1.04, the hint file is included in both registered
- and unregistered versions).
-
- The essence of "user-supported" software is to provide personal
- computer users with quality software without high prices, and yet
- to provide incentive for programmers to continue to develop new
- products. If you find this game enjoyable and find that you are
- t-zero t-zero playing t-zero and continue to play t-zero after a reasonable trial
- period, you must make a registration payment of $20.00 to the author.
- The $20.00 registration fee will license one copy for use on any one
- computer at any one time. You must treat this software just like
- a book. An example is that this software may be used by any number
- of people and may be freely moved from one computer location to
- another, so long as there is no possibility of it being used at one
- location while it's being used at another. Just as a book cannot
- be read by two different persons at the same time.
-
- t-zero Anyone distributing t-zero for any kind of remuneration must first
- contact the author at the address below for authorization. This
- authorization will be automatically granted to distributors
- recognized by the (ASP) as adhering to its guidelines for shareware
- t-zero distributors, and such distributors may begin offering t-zero
- immediately (However the author must still be advised so that the
- t-zero distributor can be kept up-to-date with the latest version of t-zero.).
-
- t-zero You are encouraged to pass a copy of t-zero along to your
- friends for evaluation. Please encourage them to register their
- copy if they find that they can use it. All registered players
- t-zero will receive a copy of the latest version of t-zero.
-
-
- 22
- t-zero Player Manual
-
-
-
-
- REGISTRATION INFORMATION REGISTRATION INFORMATION
-
- Registered users will receive a disk containing the most recent
- t-zero version of t-zero. If your version number has changed, save
- files may not be compatible between the two versions. The cover
- letter accompanying the registered version will indicate which
- versions have compatible save files. Those of you who wish,
- will also be sent a complete walk-thru detailing a step-by-step
- solution to the game and a diagram that maps the maze.
-
- To register, send $20.00 (check or money order) + $2.00 (shipping
- and handling--total $22.00) and the attached registration form to:
-
- Dennis Cunningham
- No. 405
- 25-6 NW 23rd Pl.
- Portland, OR
- 97210-3534
-
- The author also welcomes comments and suggestions and can be reached
- at the above mailing address or the following E-Mail addresses:
-
- CompuServe: 71107,3037
- GEnie: D.CUNNINGHA9
- PRODIGY: DNSB02A
- Delphi: D.CUNNING
- Phone: (503) 227-7751
- FAX: (503) 228-8397 (please specify box 405 on cover sheet).
-
- BRITISH REGISTRATION BRITISH REGISTRATION
-
- British players may register t-zero through my British represen-
- tative, Graham Cluley (you may want to check out his "Humbug" at
- the same time) for 12 pounds British including shipping and handling.
-
- Graham Cluley
- "Malvern"
- Seaton Road
- Camberley
- Surrey, Great Britain
- GU15 3NG
-
-
-
-
-
-
-
-
-
- 23
- t-zero Player Manual
-
-
-
-
- AUSTRALIAN REGISTRATION AUSTRALIAN REGISTRATION
-
- In Australia this program can be registered through BUDGETWARE
- for $25.00 Australian including shipping and handling. The
- latest version will be sent to you direct from the author.
- Payment can be made by cheque (I'll use the Australian spelling
- here) drawn on an Australian bank, money order, Bankcard,
- Mastercard, or Visacard. Send payment with details to:
-
- BUDGETWARE BUDGETWARE
- P O Box 496
- Newtown NSW 2042
- Australia
- Phone (02) 519-4233
- FAX (02) 516-4236
-
- SUPPORT POLICY SUPPORT POLICY
-
- The author will willingly track down and correct any reported bugs
- and create a new version to correct them. He has been known to
- provide gentle nudges that go where no hints have gone before.
-
- He also provide telephone, E-Mail, and mail support. Prior to
- 5:00 PM, Pacific Time, a voice-messaging system will take your
- query (he cannot return long-distance calls but will get back
- to you by mail). After 5:00 PM, you may talk directly to the
- author.
-
- Even if you decide not to register, your comments are always welcome.
- Thanks for your interest in the game. A new one is already in the works!
-
- HINTS HINTS
-
- It's easy to get stuck! I do it all the time. Contacting fellow
- players is a good way to edge your way past roadblocks. Different
- players seem to bog down in different places. I would recommend
- the following boards for assistance:
-
- GO GAMERS on CompuServe.
- SCORPIA bulletin board on GEnie.
- Computer Club, Adventure Games, L-Z on Prodigy.
-
- In particular, a large number of players on Prodigy have completed
- the game and are always willing to lend a hand.
-
-
-
-
-
-
- 24
- t-zero Player Manual
-
-
-
-
- t-zero Registration Form (t-zero V1.04)
-
- Name: ______________________________________________________________
-
- Address: ___________________________________________________________
-
- City, State: _______________________________________________________
-
- Zip Code: __________________________________________________________
-
- Telephone Number (optional): _______________________________________
-
- Disk Format: [5.25"] ________ [3.5"] ________
-
- Do you wish to receive a walk-thru?: Yes ________ No ________
- WARNING: A walk-thru is a step-by-step solution to the game and
- may diminish the pleasure you derive from the game.
-
- You may answer or leave these questions blank at your discretion:
-
- t-zero 1) Where did you obtain your copy of t-zero?
-
-
- 2) What types of themes would you like to see explored in text
- adventures?
-
-
- 3) What features would you like to see added to a text adventure
- t-zero like t-zero?
-
-
-
- 4) What type of hardware do you play games on?
-
-
- 5) Additional comments:
-
-
-
- Send form and payment to:
- UNITED STATES GREAT BRITAIN AUSTRALIA
- ($22.00) (12 pounds) ($25.00)
-
- Dennis Cunningham Graham Cluley BUDGETWARE
- No. 405 "Malvern" P O Box 496
- 25-6 NW 23rd Pl. Seaton Road Newtown NSW 2042
- Portland, OR Camberley Australia
- 97210-3534 Surrey, Great Britain
- GU15 3NG
-
- 25
-