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- 199
- lab door,Get the lab key from Marianna.
- apparition,It brings phone calls. Cast out apparition.
- jewelled door,See crack.
- apparition,Rub pendant to bring it back again.
- ball,It doesn't do anything.
- boxes,Take boxes to hallway to reveal SCU.
- bulletin board,Look at it.
- cabinets,They don't do anything.
- cabinet,Doesn't do anything.
- candy, Eat the candy when you are hungry so that you won't die.
- candy, Put coins in machine to get the candy.
- carpet,It doesn't do anything.
- circuit boards, They don't do anything.
- circuit board, Doesn't do anything.
- coins,Open or pull the top desk drawer in the private office.
- coins,Put coins in food machine to get the candy.
- coffee,Pour coffee into mug.
- coffee,Drink coffee when thirsty so that you won't die.
- coffee,Give coffee to Tom to wake him up occasionally.
- couch,Sit on it.
- crack,Look in crack. To remove the jewelled door..do the following:
- crack,Put tube in crack. Put lighter in crack.
- crystal, It will take care of itself.
- diary,Open diary. Read page. Turn page.
- dirsk,Kill Dirsk when possible. Close lab door before Dirsk drags you off
- dirsk,to the torture chamber for some fun!
- dirsk mephistopheles, Kill dirsk when possible. See Dirsk for more.
- food machine,Put coins in machine. Move machine.
- machine,See food machine.
- force field,Touch force field while wearing pendant.
- field,See open field or force field.
- gas,See the hint for crack.
- gas cylinder,See the hint for crack
- cylinder, See the hint for crack.
- gas cylinder,Don't produce a flame around the gas.
- george,Say hello to george.
- grafitti,Look at it.
- hand rail,It doesn't do anything.
- hole,Climb up the pipe.
- irene,Say hello to Irene.
- lab key,Hold lab key to enter the lab.
- lab tables,They don't do anything.
- lab table,Doesn't do anything.
- led,Point at LED (with wand) to open secret passage.
- led,You can also hold photodetector on LED.
- lever,Pull it.
- lighter,Touch lighter to turn it on and off.
- flaming lighter,Put it in crack to blow off the jewelled door.
- loft table,It doesn't do anything.
- mail box,Your pay will show up in the mail box.
- marianna,Say hello to Marianna. Answer her question by typing KEYS.
- marianna,Give pay to Marianna so that you can take the keys.
- mirror,Look in mirror. Touch mirror. Enter mirror.
- mug,Pour coffee into mug. Give mug to Tom to wake him up.
- office chair,Sit in it.
- chair,Sit in it.
- office desk,Open the drawer.
- desk,Open the drawer in the Private Office.
- oscilloscope,Push button and point at photodetector (with wand).
- oscilloscope,It can be taken. Put ring on Photodetector.
- oscilloscope,Put photodetector on LED.
- scope,See oscilloscope.
- panels,They don't do anything.
- panel,You can't use it.
- pay,Irene announces pay. Give pay to Marianna to take keys.
- pendant,Wear pendant to show the sign of the Elders.
- pendant,Remove pendant and rub it to make apparition appear.
- phone,Take phone. Answer phone when it rings.
- phone,Answer I AM to the first question. The apparition brings
- phone,messages from people you know. Drop phone or cast out
- phone,apparition to stop the phone calls.
- photodetector,Point at photodetector (with wand). Put ring on
- photodetector,photodetector. Put photodetector on LED.
- apparition,The apparition drops a wand at your feet the first time
- apparition,it sees you.
- picture,Look at it. Touch it. Enter it.
- pipe,Ascend or descend the pipe.
- r pipe,Carries hot water...don't mess with it.
- b pipe,Carries cold water to the power station. Twist it.
- plants,Best not to touch.
- plant,Best not to touch it.
- pot,Only holds the coffee.
- button,Push button.
- power button,Push button.
- red button,Push button.
- pumps,They don't do anything.
- radio,Push button and listen to conversation.
- ring,Move ring to transport yourself around the building.
- ring,Check ring to find hidden objects and discern good or evil.
- seat,Sit in seat. Exit seat.
- serpents heads,Hello. Listen. Don't mess with them otherwise.
- serpent heads,Hello. Listen. Don't mess with them otherwise.
- serpent head,Hello. listen. Don't mess with them otherwise.
- serpent's head,See serpent head.
- serpent heads,See serpent head.
- shelf,Doesn't do anything.
- sign,Look at it.
- skeleton,The code can be found in the diary in the forgotten library
- skeleton,behind the food machine in the break room.
- torcher rack,Touch rack. Answer code: DM. This code can be found
- torcher rack,in the forgotten library behind the food machine.
- torcher racks,See torcher rack (without the s).
- small boulder,You'll know what to do with it when the time comes.
- boulder,See small boulder.
- stall,Check stall and Tom will appear if he's not sleeping somewhere else.
- station manual,It's in the forgotten library. Look at it or read it.
- manual,It's in the forgotten library. Look at it or read it.
- storage key,Put key in slot. The slot is at the end of the lab hall.
- stu,Say hello to stu.
- switch,Push switch to start computer control of the voyager. The
- switch,switch must be off before you can leave the seat.
- tina,Say hello to Tina.
- tom,Say hello to Tom. Give coffee to Tom.
- top drawer,Pull or open drawer.
- drawer,Pull it.
- tool kit,You need it to install the TCU and SCU in the voyager.
- tool kit,You can find it in the technicians' room.
- kit,See tool kit.
- torch,Best not touch things in the dungeons.
- tube,Twist tube to start gas flow. Put tube in crack under jewelled door.
- videos,Look at videos.
- wand,The wand is a key. Point at LED to find a hiding place in the lab.
- wand,There's some information re:wand in the forgotten library.
- wand,Point at photodetector to see what it does.
- wires,They don't do anything.
- work benches,They don't do anything.
- benches,They won't help you any.
- bench,It's not for you.
- tcu,Put in the TCU-RACK in the voyager. The tcu is hidden behing the
- tcu,LED in the lab.
- scu,The SCU is hidden behind the slot in the lab hall. You must take
- scu,the boxes into the hall to see the SCU. A thief steals it before
- scu,you get very far.
- thief,Dirsk is the thief. You must get into his Lair behind the jewelled door.
- voyager,Enter voyager. Exit voyager from PCU area. Sit in seat. Push button.
- voyager,Exit seat.
- torches,Best to leave them alone.
- slimy trickle,Don't mess with it.
- chains,They hold you!
- clamps,They hold you!
- plate,Just has a slot in it.
- shelves,They don't do anything.
- paneling,Doesn't do anything.
- carpeting,Doesn't do anything.
- locks,You'll have to blow open the door.
- computers,You can't use them.
- dock,You can't use it.
- satellite receivers,You can't use them.
- ruined equipment,The junk won't help you any.
- personal belongings,They don't do anything for you.
- win,You have to put the SCU and TCU in the racks. Push the switch.
- win,Be sure to visit the forgotten library. Once in the forest...
- win,Drop the boulder. Enter voyager. Push button for the last time.
- reception room,Sit on couch. Take phone. Answer phone. Take pendant.
- parking lot,Not much there.
- main office,Hello Tina. Turn on radio.
- ad. min. office,Marianna works in there. Take the keys.
- ad min office,Marianna works in there. Take the keys.
- keys,Give pay to Marianna.
- men's room,Touch mirror. Enter Mirror. If Tom isn't already somewhere
- men's room,else then Tom will appear when you CHECK STALL.
- technician room,Take the tool kit and the gas cylinder. Go up stairs.
- loft, You might find Tom and George in the first loft. A lighter is in
- loft,the second loft.
- women's room,Touch mirror. Look in mirror. Enter mirror. Tom will appear
- women's room,in the stall when you CHECK STALL providing he's not already
- women's room, somewhere else.
- break room,You'll see a couple of visions. Put coins in the food machine.
- break room,Eat candy when hungry. Pour coffee. Drink coffee when thirsty.
- break room,Give coffee to Tom. Move machine to find the forgotten library.
- uncle al,Gives clue to the existence of the library.
- forgotten library,Has diary and lab notebook and station manual and picture.
- forgotten library,The library is behind the food machine...
- forgotten library, MOVE MACHINE
- private office,Sit in chair. Open drawer to find coins.
- doc goosna,Dirsk's assistant.
- mail room,Irene is in the mail room. Your pay can be found there.
- infirmary,Doc Goosna's hiding place. You can walk in there after you
- infirmary,find a way into Dirsk's hiding place.
- supply room,George is there. Check ring.
- machine room,Touch force field while wearing the pendant. Climb pipe.
- machine room,Go west. Twist B pipe. Go south. Pull lever. Go north.
- machine room,Go east. Go up stairs. d stairs. West. Go down spiral stairs.
- power station,Pull lever after twisting B pipe.
- alcove, Go d stairs.
- dungeon,Best not to touch anything in the dungeon. Find a way to
- dungeon,remove the jewelled door.
- torture chamber,Find a way to free the skeleton.
- devil's lair,If you find the SCU before opening the lair then the SCU
- devil's lair,will appear in the lair. Kill Dirsk in the lair.
- lair,See devil's lair.
- lab,Hello Stu. Use the oscilloscope. Find the secret room.
- storage room,Find a way into the room. The SCU is here.
- open field,Keep going south and note the crack in the ground. The crack
- open field,might open up.
- roof,Look around.
- hiding place,The TCU is stored there...It's inside the lab.
- tunnel,Goes to the voyager.
- cavern,Houses the voyager under the open field.
- forest,drop boulder and listen to Elder.
- slot,Put storage key in slot.
- energy,You just have to experience it.
- eof,eof
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