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- ANOTHER LIFELESS PLANET AND ME WITH NO BEER vA.3
- Copyright 1991 Dennis Drew
- Copyright Strictly Enforced
-
- INFORMATION MANUAL FOLLOWS THIS ORDER FORM
- Documentation file. Please read this. Use PGUP/PGDN to move through
- the file. When finished, press ESC to continue with the program.
- To print out this file, press P and then use PGDN to move through the
- entire file. It will be printed as you scroll.
-
- Yes! I am sending you a really large and generous donation (or at
- least $10) for your program ANOTHER LIFELESS PLANET AND ME WITH NO
- BEER. Please file me as a registered user and send me a catalog (I'm
- enclosing a Self-Addressed, Stamped Envelope).
-
- On a scale of 1-10, I'd rate NOBEER a: 1 2 3 4 5 6 7 8 9 10
-
-
- NAME: _______________________________________________________________
-
- ADDRESS:_____________________________________________________________
-
- CITY, ST ZIP:________________________________________________________
-
- PHONE: (_______)________-_________________________
-
- THE SECRET TO ETERNAL LIFE, FAME AND RICHES:_________________________
- (well, it's worth a try)
-
-
- I acquired this program from: _______________________________________
-
-
- COMPU-NERD vA.2
-
- Hey, Compu-Nerd is great. It really let me know just what jerks my
- friends are. I was able to tease them all day long! Therefore,
- I am sending you $10 for your program because I know if I don't that
- I'll grow up demented from the guilt complex. Please file me as a
- registered user and send me a catalog (I'm enclosing a Self-Addressed,
- Stamped Envelope).
-
- On a scale of 1-10, I'd rate COMPU-NERD a: 1 2 3 4 5 6 7 8 9 10
-
-
- NAME: _______________________________________________________________
-
- ADDRESS:_____________________________________________________________
-
- CITY, ST ZIP:________________________________________________________
-
- PHONE: (_______)________-_________________________
-
- WHEN I TOOK THE TEST, I RATED:_______________________________________
- (we need to know if your check is going to bounce)
-
-
- I acquired this program from: _______________________________________
-
-
-
-
- ALL USERS!!! IMPORTANT!!!
- The following two lines (with the minimum configurations shown) must
- be in your CONFIG.SYS file on your DOS BOOT disk.
-
- FILES=20
- BUFFERS=20
-
- If you do not have a CONFIG.SYS file on your DOS BOOT disk, or if it
- does not contain at least the above specs, then you must update your
- CONFIG.SYS file so that it does. To do this, switch to your main
- boot drive (usually either A: or C:) and then enter the following
- lines EXACTLY:
-
- COPY CONFIG.SYS + CON CONFIG.SYS (press ENTER)
- FILES=20 (press ENTER)
- BUFFERS=20 (press ENTER)
- (press F6 key)
- (press ENTER)
- (reboot your computer)
-
- If you are unsure about how to do this, contact your computer dealer.
- This computer file is a STANDARD requirement of most modern computer
- programs and should be present on every computer system.
-
- TO START THE GAME: UNARC AND THEN ENTER: GSCAPE NOBEER
-
- Please read the following:
-
- IMPORTANT: HOW TO OBTAIN THE INSTRUCTION MANUAL
- This program is USER SUPPORTED. You are encouraged to copy the
- SHAREWARE diskette and give it to your friends and acquaintences. You
- may use this program freely and distribute it as you wish. However,
- the following restrictions do apply:
-
- 1. You may not charge a fee for this program, other than for the
- cost of duplication. Shareware companies must obtain a distribution
- license from the author.
- 2. You may not alter the program or supporting items in any
- manner, may not add to or delete from the disk.
- 3. You may not copy or reproduce in any way the instruction manual
- that is available for this program.
- 4. Shareware companies must obtain a distribution license from the
- author. Failure to do so constitutes breach of copyrights.
-
- Our programs are very easy to use. You do not need an instruction
- manual to operate them. However, the manual allows you to gain
- greater benefit from this program. To get the manual, you must
- REGISTER with us. We depend on your registration fee to continue
- operation.
- We will support you if you register; absolutely no support will be
- given to non-registered users. To register, use the enclosed form, or
- send your check to:
-
- DENNIS DREW
- PO Box 101
- Joplin, MO 64802
- (417)781-4248
-
- USER REGISTRATION AND LICENSE AGREEMENT
-
-
- ARTICLE 1. ACCEPTANCE.
- In registering for our programs, the user agrees to abide by all
- articles and restrictions of this license. It is the responsibility of
- the purchaser to note the items of this license, and decide upon
- agreeability of its terms prior to the registration of the program.
-
- ARTICLE 2. LICENSING.
- This program is licensed, not sold. As such, the user/
- purchaser has the right to use the program on a day-to-day basis,
- but recognizes the ownership of the program and all materials as
- belonging to Dennis Drew.
-
- ARTICLE 3. COPYING AND MULTI-USER.
- This program is USER SUPPORTED. You are encouraged to copy
- the SHAREWARE diskette and give it to your friends and acquaintences.
- You may use this program freely and distribute it as you wish.
- However, the following restrictions do apply:
- 1. You may not charge a fee for this program, other than for
- the cost of duplication.
- 2. You may not alter the program or supporting items in any
- manner, may not add to or remove items from the disk.
- 3. You may not copy or reproduce in any way the instruction
- manual that is available for this program. The instruction manual
- is provided to REGISTERED USERS ONLY. Copying of this manual in
- any form is strictly forbidden. This program may be used within
- a network/multi-user system, so long as no copies of the
- instruction manual are made. If several copies of the manual are
- required, then a discount is provided on request.
- 4. Shareware companies must obtain written permission to
- distribute our programs. Failure to do so constitutes breach of
- copyright.
-
- ARTICLE 4. WARRANTY AND LIABILITY.
- It is the responsibility of the purchaser to decide upon
- usability and application of this program to his/her particular
- needs. Every effort has been made to insure the accuracy and
- reliability of this program. However, since the success of this
- program relies a great deal upon individual use and dedication to
- the use thereof, and the fact that this program is user copiable
- (thus limiting our control over what the end-user receives),
- We will not be held responsible for any results obtained from the
- direct or indirect use of this program nor does this program
- comply to the laws of merchantability of any state.
-
- ARTICLE 5. TERMINATION.
- If the user/purchaser breaks any article of this agreement,
- all items pertaining to the program shall be returned to the
- publisher. This will not exclude any additional punitive damages
- incurred according to national and civil laws.
-
- ARTICLE 6. CUSTOMER SUPPORT.
- We are eager to support our customers. Technical
- assistance is available to REGISTERED USERS ONLY by calling
- (417)781-4248 Monday through Friday during the hours of 9am to
- 5pm.
-
- USER REGISTRATION
- If your diskette is damaged in any way, return it to us along
- with $10.00 to cover cost of replacement. We will rush you a new
- diskette.
- It is recognized that the purchaser is already bound by the terms
- of the LICENSING AGREEMENT enclosed with this package. This
- registration form serves two purposes:
- 1. To emphasize agreement with the terms of the license.
- 2. To allow us to provide you with timely updates and information.
-
- IMPORTANT INFORMATION ABOUT THIS AND ADDITIONAL SOFTWARE:
- This is a "TRY-THEN-BUY" program. Please feel free to copy it and give
- copies to your friends. We feel this is one of the finest adventure games
- available. If you like it, we ask that you send us a donation for
- $10. You will then be a REGISTERED user, and we will send you a
- catalog of our other programs. As a registered user, you may also
- call in for help if you get stuck. It will also help me to keep from
- starving while I write my next program. Of course, if I starve, the
- deal's off.
-
- THE PLOT
-
- If you have played MAROONED AGAIN, you are acquainted with our hapless
- hero. He wrecks space ships like you and I munch hamburgers. In
- Marooned Again, he found an alien ship and sent clones aboard to try
- and get the vessel to blast off and go for safety. Apparently he
- succeeded, because he's back again, and he's done it again.
-
- By the way... he is you.
-
- You have crashed your ship on a hostile alien planet. This one is REALLY
- hostile; you realize you've landed right in the middle of an alien security
- hive. Surviving this time isn't going to be just a matter of figuring out
- a relatively harmless alien ship; this one is out to get you. Your frail
- human body cannot stand the strain of the severe artificial gravity within
- the alien structure, so you have to send in somewhat retarded clones to do
- the job for you. If you can get them to blast off and go for help, you
- just might, maybe, be rescued. They are under your full control, through
- telepathic link.
-
- Unfortunately, the telepatic link section was slightly damaged in the
- crash. The clones are all functioning, but your link with them is shaky at
- best. Upon testing them you discover a few commands in one or two words
- such as LOOK, GET CHAIR, GO DOOR, N,S,E,W,U,D (directions of travel) and
- you figure you'll discover the rest by trial and error.
-
- The clones need to go into the alien security nest and come out with the
- materials required to allow a forgotten (but valuable to you) alien ship to
- blast off and go for help. If you fail, you will never have another beer;
- aliens hate beer.
-
-
- HOW TO PLAY AN ADVENTURE GAME
-
- This game is actually an intricate puzzle. Get a piece of paper and a
- pencil. It is ESSENTIAL that you map your travels. I REPEAT: MAPPING IS
- ABSOLUTELY NECESSARY OR YOU WILL ALMOST CERTAINLY GET LOST AND/OR OVERLOOK
- SOMETHING VITAL. People always ignore this advice, and as a result, never
- conquer the game and then gripe about how "lousy adventure gaming is".
- Unless you have a photographic memory, commit the thing to paper.
-
- This is an alien ship; corridors may twist and turn and you may find areas
- that teleport you to differnt locations without even telling you they have
- done so. Remember: alien architects do not think like we do.
-
- The word INVENTORY (or I) will show you the components and items you have
- collected thus far. There are many other commands available. The object
- is to find out exactly what the others are!
-
- This game is not easy to solve. In fact, you can expect to lose a number
- of clones while traveling through the ship. It should take you between 10
- to 30 hours to complete the game. When you do so, do not tell anyone how
- to do it. Any such clues spoil the game for the next one playing. Don't
- let anyone give you clues either; once the game is completed, it's
- finished. The fun after that comes from watching your friends go nuts
- playing it.
-
- The main thing to remember is this: nearly EVERYTHING you see has a
- purpose (with the exception of a couple of red herrings... but they are
- few). I even tell you when something is a red herring. In fact, just to
- make sure I cover everything, I might even tell you something is a red
- herring when it's really not. See how generous I am?
-
- Subtle clues are placed all over. Even so, it will take you days
- to complete it. The first person who tried it took two weeks. When he was
- finished, he emerged from his room with a grin on his face and said, "Gaaa
- urk bleh...."
-
- He's still recuperating.
-
- I design my adventure games to be logical. Many adventure games have you
- perform completely illogical or silly actions in order to complete the
- game, forcing you to become illogical and silly to win.
-
- ANOTHER LIFELESS PLANET AND ME WITH NO BEER is completely logical.
- Everything you do and everything you see has a logical and understandable
- purpose behind it. Of course, there are a couple of things thrown in to
- confuse you... but at least it's LOGICAL confusion.
-
- Enjoy, and remember: be PATIENT. If you cannot solve it today, you may
- wake up with the answer tomorrow.
-
-
- MAPPING METHODOLOGY
-
- The easiest way to map is by the DIRECTION method. Example:
-
- N
- Nw or UP Ne or UP
- ┌───│ │───┐
- │ │
- │ │
- ─ ─
- W ─ ─ E
- │ │
- │ │
- └───│ │───┘
- Sw or DOWN Se OR DOWN
- S
-
-
- Try to cover each room as thoroughly as possible before going on to the
- next. Running randomly through the game is nothing but a waste of time.
- The only other hint I can offer at this time is READ THE GAME DESCRIPTIONS
- AND HINTS VERY CAREFULLY. I tend to be the sneaky type.
-
-
-
- Your $10 registration IS appreciated! It helps me write further
- programs for your enjoyment. I'll also send you a catalog of my
- other programs. If you are getting a kick out of this game, please
- send your extremely generous donation to:
-
- DENNIS DREW PO Box 101 Joplin, MO 64802
- (417)781-4248
-
-