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- *
- * The following review of HUMBUG appeared in Issue 11 (March 1991)
- * of the Adventure Disk Magazine, SynTax.
- *
-
-
- Humbug - Graham Cluley RRP £9.00
- (PC text adventure)
-
- I know from personal experience that it isn't easy to write an
- adventure game, but I've often thought that it must be several
- times harder to write one which is funny too. Trying to get the
- right balance of humour while juggling flags and counters and
- trying to ensure a good story and mix of puzzles at the same time
- seems an impossible task. But luckily there are a few people who
- have achieved the impossible and one of them is the author of
- Humbug and an equally funny game, Jacaranda Jim. One final point
- to ponder is that he's programmed both games from scratch too!
- Makes you feel 'umble, doesn't it....
-
- Anyway, back to Humbug itself. The title comes from the fact that,
- once again, you've been sent to boring old Attervist Manor to
- spend the school holidays with Grandad - and this is the Christmas
- holiday. The old codger is a bit of a trouble-maker so the idea is
- that you're supposed to keep him out of mischief. Fat chance!
- When you enter the Manor, after being dropped off by a cab, you
- find him fast asleep in his chair, clutching a document from his
- neighbour's solicitor.It seems that Grandad is in a bit of a spot
- financially and his neighbour, Jasper Slake, has offered to settle
- his debts for him in exchange for ownership of the Manor - what a
- nerve! Gramps must think so too 'cos he's written a rather rude
- word on the document; he obviously doesn't fancy the idea
- suggested in it that he goes into an Old Folks' Home.
-
- Slake thinks Grandad is crazy too, partly because he says there's
- treasure hidden in the grounds of the Manor. Well, Slake could be
- right - after all, Grandad idolises Napoleon Bonaparte and dresses
- just like him! On the other hand, if he isn't crazy and there IS
- treasure somewhere about and you could find it, it'd solve all the
- old boy's problems. Plus it would give you something to do in this
- awful weather.....
-
- Whereas Jacaranda Jim was a really fun game to play, Humbug is
- even larger and more amusing with lots of weird objects to collect
- and wonder what to use them for and the house is riddled with
- strange chutes which lead ..... who knows where. There are
- several creatures around the Manor and its grounds too; a bear cub
- searches for food in the woods, an owl sits in the attic, a
- hedgehog hibernates by the boiler while an aardvark in a suit
- sleeps on top of a washing machine and a wumpus (eh?) is trapped
- in a perspex tube. Can you get it out without sending the poor
- thing into orbit? I especially liked Grandad's cat, Schrodinger,
- who wanders from room to room. You can play a game called
- Wubble-a-Gloop with a games-crazy octopus too, if you've got the
- nerve and can work out how to beat him.
-
- The human NPCs are equally realistic, from Grandad's gardener,
- Horace, who will foil any attempts you make to map a large maze in
- the garden by collecting any objects you drop and putting them in
- his dustbin, to several Vikings (one of whom wears a Marks and
- Sparks coat and carries a Filofax), a gravedigger and a barman.
- You'll meet the last two characters once you use Grandad's
- wonderful invention - a time machine, which will take you back to
- the Attervist Manor of Victorian times.
-
-
- Grandad has invented other items apart from the time machine. His
- speciality seems to be robots which have been constructed from the
- odds and sods that anyone else would throw away; milk bottle tops,
- pipe cleaners, old treacle jars and the like. You'll find several
- of these on your travels. The best one, though, has got to be
- Kevin, the clockwork shark. Just read this description, taken from
- the game:
-
- "I am in the pantry. It is a small, dark room - the only source of
- light being a barred oval window built close to the ceiling in the
- west wall. A definite niff of seaweed wafts around the shelves.
- Small mountains of marzipan and icing sugar are liberally
- scattered across the dark stone floor. There is a movement from
- behind one of the taller mounds of marzipan and a shark totters
- around on his hind fins. The shark smiles benignly at me, "Hello,
- my little poppet". The shark paternally pats me on the head with a
- damp flipper and flamboyantly places a small caddy on one of the
- pantry shelves. The shark smiles at me again and waggles his
- eyebrows in anticipation of my response."
-
-
-
- Sue Medley, SynTax
-
- -----------------------------------------------------------------------
- All about SynTax
-
- SynTax - the only adventure disk magazine for the PC, ST and Amiga.
-
- Produced bi-monthly since July 1989. £3.50 an issue or £20.00 a year's
- subscription in the UK/Europe (£5.25/£30.00 overseas by airmail). State
- machine format when ordering.
-
- SynTax can be contacted by post at the following address:
-
- Sue Medley, 9 Warwick Road
- Sidcup, Kent, DA14 6LJ England
-
- -----------------------------------------------------------------------
-
- *
- * The following review appeared in Issue 9 of Strategy Plus magazine,
- * July 1991.
- *
-
-
- HUMBUG
-
- "Quiet Eccentricity"
-
- By Theo Clarke
-
-
- My collection is crowded with adventures set in gothic mansions with
- extensive grounds, absurdly convoluted catacombs and a maze of twisty
- little passages all the same. I suspect that Graham Cluley's collection
- is much the same. Humbug is the most entertaining text adventure that
- I have played since Infocom's Hitchhiker's Guide to the Galaxy back in
- 1984. It is crowded with wit and challenging puzzles that open up to
- logical approaches.
-
- Sidney Widdershins is spending a few days of the Christmas holiday at
- Attervist Manor, the home of his eccentric inventor Grandad. Grandad's
- neighbour, Jasper Slake, wants to buy the Manor and has suggested that
- the old man is more than merely eccentric. Given that Grandad dresses
- as Napoleon and claims that there is a treasure to be found in the old
- house, Jasper could be right. Grandad is heavily in debt but he is a
- successful inventor. There is a time machine in the cellar and some
- very odd robots turn up in the most unlikely places. Perhaps there
- really is some hidden treasure and Sidney may be able to sort things
- out if he can only find the loot.
-
- Attervist Manor and its grounds contain about a hundred rooms and over
- two hundred different items. The parser is robust and refreshingly
- obvious. Actions involve simple phrases and there appear to be no
- cases of the thesaurus-driven puzzle that can be the adventurer's
- bane. The logic of the game is inescapable; find a chimpanzee and
- you know that there will be a banana somewhere with which to bribe
- him. When the links are not obvious it is possible to pick up further
- clues by questioning the rather curious characters that populate the
- game.
-
- Quiet absurdity is the core of this adventure. There is Kevin, a camp
- robot shark built by Grandad. There is a Nim-playing octopus and a
- Viking carrying a filofax. All of this daftness is tied together with
- an internal logic that seduces the player into Cluley's world.
-
- The game achieves the optimum balance of challenge, charm, silliness
- and sophistication. There are all manner of knowing jokes about the
- nature of adventure games. For example, when Sidney enters a crypt
- he sees something trapped in a tube. Closer inspection reveals
-
- "a cuddly wumpus, a small round ball of a creature covered in
- soft pink fur. Over the years the wumpus species has suffered
- more than most. Misguided adventurers have been led to believe
- that wumpi are large fang-ridden creatures with a taste for
- human blood, and that Hunt the Wumpus is an honourable pastime.
- The truth couldn't be more different: the wumpus is a timid
- creature who prefers an evening in with a good book and Mozart
- on the hi-fi to mayhem and slaughter."
-
- Current wisdom is that people don't want to use a keyboard to play
- games. The same pundits claim that successful games have graphics.
- This has led to clumsy marriages of pictures to text adventures and
- to the sophisticated animated adventures from Sierra and their
- competitors. But there are some forms of humour that rely on words
- alone and Humbug makes the most of this.
-
- If you don't like puzzles you won't like adventure games but there
- can be few PC gamers out there who won't get their money's worth
- if they send £9 to Graham Cluley, "Malvern", Seaton Road, Camberley,
- Surrey GU15 3NG, UK and ask for the latest version of Humbug,
- specifying the appropriate disk size. You will also be sent bonus
- games along with a map of Attervist Manor.
-
-
- Theo Clarke, Strategy Plus July 1991.
-
- ---