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- First there was Avaricius...
-
- Then, over a thousand years later, there came
-
- Lord
-
- oO"Oo "OO "OO oO"Oo "OO" oO"Oo O"OO"O
- OO OO OO OO OO OO OO OO OO OO
- OOoooOO OO OO OOoooOO OO OO OO OO
- OO OO OO OO OO OO OO o "Oo oO" OO
- "" "" """ "" "" """""""" """ """"
- d'Argent
-
- (A Mediaeval Graphical Adventure Game)
-
- Copyright (c) 1995, Mike, Mark and Thomas Thurman.
-
-
- Version 1.2 - April 1995
-
-
-
- ****************************************************************************
- * NB: Read the legal stuff at the end soon. Quick synopsis: Not to be *
- * hacked up or sold without our written consent. To be freely distributed. *
- * Don't blame us for anything this program does. *NO WARRANTY!* *
- ****************************************************************************
-
-
-
- Background
- """"""""""
-
- Jupiter had had a hard day. Being head of the Mount Olympus Associate Group
- PLC was no picnic. In the morning, he had overheard the Naiads talking of
- going on strike again. Jupiter sighed- another drought. Then Pluto had come
- up to his office again to ask him if he would consider selling out, and when
- Jupiter refused, had gone off shouting that he would get Phoebus Apollo to
- print the story. Finally, Pan had told him that he had invented a sort of
- flying machine, and asked whether he could start an airline company on Mount
- Olympus. "You could call it the Jupiter-Pan-Olympian company." he had said.
- Jupiter said that he didn't see anything wrong with materialising in a puff
- of smoke, whereupon Pan went off in a huff. He had left a note: "Will not set
- up company on Olympus; have gone to America instead. Your name will not be
- included on the headed notepaper."
-
- Jupiter sighed again. At least he was off-duty now. The job wasn't that bad
- and it did have its perks. Omnipotence had had to go years ago, but you still
- got the executive flat in Docklands and the sports car. He'd taken to driving
- it around London recently. Being immortal certainly had its benefits.
-
- Another benefit of the job, he reflected, is the technology. That was the
- best thing for years. It was only in a few days' time that he had gone down
- to the end of the twentieth century and bought himself a laptop (his
- time-travelling wasn't what it used to be.) He had been rather annoyed that
- the installation program wasn't in Greek, but you couldn't have everything.
-
- The dryads, who were, of course, greatly in favour of the paperless office,
- had typed in all the records from the old ledger filing system for him only a
- day or two before. He decided to play around with it.
-
- > Enter number of record:
-
- said the screen helpfully. Jupiter frowned at the screen; it was all English
- to him. At least he could remember how the numerals worked. He chose a number
- at random:
-
- > CLXXVII
-
- he typed. Nothing happened, so he waited for a few minutes and then
- remembered he hadn't pressed Enter.
-
- > Non-numeric characters in response, please try again
-
- announced the screen. Jupiter had never been much good at English and this
- was beyond him, but after a few minutes he realised that he was supposed to
- use the Arabic number system. He picked another random number and typed it
- in.
-
- > 17417
-
- This time, he remembered to press Enter. The screen said:
-
- > Report no. 17417: D. Avaricius Sextus
-
- > Killed: while fighting as gladiator.
- > (Had, in fact, killed 17 lions previously,
- > in self-defence.)
-
- Jupiter stared at the screen as the text slowly scrolled up it. Of course! It
- was all coming back to him now. He called on the intercom for Neptune. There
- was a splashing sound, water flew everywhere, and Neptune appeared. The
- computer, having been hit by several stray drops, fizzed and exploded,
- obviously without hurting anyone.
-
- "Do you remember this chap?" asked Jupiter. "Quite tall? Red hair? Lived in
- Pompeii? Name of Avaricius?"
-
- "Hmm... it was a long time ago..." said Neptune. "Hang on a sec, yes, I do
- remember him. I set him up with that pretty little mermaid... what was her
- name, now..."
-
- "Never mind that," said Jupiter, "I've just remembered something. Do you know
- who warned him about the disaster?"
-
- "I heard on the grapevine it was a soothsayer named Quicphingus." said
- Neptune.
-
- "On the grapevine?"
-
- "Yeah, Bacchus told me."
-
- "Oh, right. Look, Quicphingus never existed! It was me! In disguise!"
-
- A slow smile began to spread itself across the sea-god's features. "You? You
- crafty old god!" he chuckled. "You dressed up as a soothsayer just to save
- him from the volcano?"
-
- "Oh, you know, I just felt like helping someone..." said Jupiter. "Well,
- actually, no, I'd promised to find that mermaid a husband. Vowed to on the
- Styx. Silly of me."
-
- "It's amazing." said Neptune. "I never realised it was you."
-
- "Did this Avvy chap have any children by this mermaid, then?" asked Jupiter.
- "I forgot to find out."
-
- "Oh, yes, lots. They spread all over the earth. D'you know something?"
-
- "Yes, everything. What in particular?" asked Jupiter.
-
- "Genetics. A lot of his descendants turned out exactly like him. I mean,
- totally. Even talked like him. Amazing."
-
- "That sounds interesting." mused the king of the gods. "Could I see one of
- them?"
-
- "Welllll...." said Neptune, "there's one... no, he wouldn't do, the game'd be
- banned, there's another... yes! There's one in 1189. Look."
-
- A huge puddle had spread across Jupiter's desk from the dripping hair of the
- ocean god. Neptune pointed at this and a shaky image formed, which grew
- steadily clearer. It seemed to be a picture of a bedroom in a mediaeval
- castle.
-
- Both the gods craned forwards and peered closer into the screen...
-
-
- Getting started
- """""""""""""""
-
- Assuming you've already installed Avvy (if you haven't, use the INSTALL
- program or just run AVLT100.EXE), you can start to play. To do this,
- you must type:
-
- AVALOT
-
- at the Dos prompt (something like C:\AVALOT> or C>.) The game will then load
- and you're ready to have fun. A sort of blue whirly thing will appear; if
- you don't want to sit and read all the credits, press any key. The whirly
- thing will then vanish, to be replaced by a menu. Soon, you'll see what you
- can do from this menu; for now, just press Enter. The game proper will then
- load and you'll see Avalot fast asleep in bed.
-
-
- The first thing you must do is to wake him up! Just type WAKE UP on the
- keyboard and press "Return" or "Enter" (usually marked with an arrow with a
- quarter turn in it.) Avvy will then wake. Typing GET UP will get him dressed
- and on his feet, and you'll be ready to progress to the next section of the
- manual!
-
- (NB: Since you need to do this whenever you start the game, there's a
- short-cut: press f5 twice to get him on his feet.)
-
-
- Moving Avvy around
- """"""""""""""""""
-
- OK, so you've woken Avvy up and he's ready to explore the world. But... how
- do you move him around? Well, there are four ways:
-
- 1) For real traditionalists. This method involves using the
- arrow keys on the right-hand side of your keyboard. Press
- any arrow to make him walk in that direction (eg, left
- arrow makes him walk left.)
-
- There can be up to two sets of arrow keys on your keyboard.
- There's a set with numbers on (like 7 Home, 4 <--, 1 End,
- etc.). This is called the Numeric Keypad. If you have
- a snazzy new-style keyboard, there will also be a cluster of
- (probably grey) keys which only have arrows on. Some people
- prefer using these, but I've never lost the habit of using
- the numeric keypad for control (hey, I started out on an
- XT- and Avaricius was written on it.) But use whichever
- arrows you prefer, I don't mind. Right. If you choose
- to use the numeric keypad, bear in mind that Num Lock must
- be *off*, otherwise you'll just get a string of numbers
- on the command line.
-
- Another point in favour of the numeric keypad: The keys
- in between the arrow keys (Home, PgUp, PgDn, and End) make
- Avvy walk diagonally (so Home = up + left, etc.) It's
- faster to walk using these (sometimes). One other point:
- DON'T hold arrow keys down. It's POINTLESS! Press once to
- start him walking, and he's off.
-
- OK, you're asking, so I've made him walk, how do I stop him?
- Well, apart from running into a wall or similar, the usual
- way of stopping Avvy walking from the keyboard is to press
- the arrow pointing the way you're going. So to stop him
- walking up, for example, hit Up. I know it sounds weird,
- but it's simple in practice. Trust me. The other way of
- stopping Avvy only works on an enhanced keyboard (the Bios
- isn't really up to it on the older ones.) Just hit the 5
- in the middle of the keypad and he'll stop straight away.
-
- That was the ONLY practical method of control in Avaricius.
- However, time and computer hardware wait for no man, let
- alone Avvy, so we now support three other methods...
-
- 2) Using the joystick. All you hardened games players out there,
- stop drinking cement and listen. You'll have to configure
- the joystick before you use it, using the Setup program
- (see below.) This is firstly because it's annoying to have
- to set it up every time you play (like in some other games-
- mentioning no names) and secondly because the Bios is
- frequently untrustworthy on the question of joysticks.
- So it's much more reliable for you, the user, to set it up
- than for me, the programmer, to check using the Bios. If
- you *don't* set it up, Avvy will ignore your joystick,
- so don't forget to. Whenever you run Avvy, just press ctrl-J
- to enable the joystick, and the cursor keys will be ignored.
- Press ctrl-K to switch them back. One button will then stand
- for "open door", and the other for "look". You'll still have
- to use the keyboard for most things, though. Happy waggling!
-
- 3) Using the mouse and the toolbar. (I know Avaricius DID support
- the mouse, but did *you* use it? The mouse control was
- unworkable- it was sort of bolted on after I'd finished the
- keyboard routines. Not So With Avalot.) There's a colourful
- thingy second from the left on the toolbar (to the right of
- the space saying "Avalot".) This is called a compass. Click
- on the arrows to make Avvy walk around, and the octagonal
- "STOP" sign in the middle to make him... um... STOP.
-
- 4) Less fiddly and more FUN! Click on the picture area of the
- screen. If you click to the left of Avvy, he'll walk left.
- If you click to the right, he'll walk right. If you... well,
- do I have to tell you about all eight points of the compass?
- You get the idea. If you click on our hero himself,
- he'll stop walking.
-
-
-
- A Shorter Avvy Vocabulary
- """""""""""""""""""""""""
-
- OK, I'm not going to tell you ALL the words that Avvy recognises. It would
- give the game away. (Yes, I know you're supposed to give shareware games
- away. Never mind.) But here are a few verbs to start you off:
-
- LOOK gives you a description of the room you're in. VERY useful.
- In fact, so useful that it has its own key. Just press f8
- instead.
-
- EXAMINE tells you about an object you're carrying, a person who's in
- the same room as you, or part of the scenery. For example,
- EXAMINE GRAFFITI. Commonly abbreviated to EXAM or just X.
-
- INVENTORY gives you a list of everything you're carrying. Commonly
- abbreviated to INV, Ctrl-I or just Tab.
-
- OPEN opens things. Useful for doors. You can press f7 instead.
-
- PAUSE pauses the game. f6 works too.
-
- GET takes something lying about. For example, GET LASER (just to
- let you know I'm not using a real example.)
- (Also called TAKE.)
-
- EAT ...drink and be merry.
-
- DRINK ...to me only with thine eyes.
-
- LISTEN tells you what Avvy can hear.
-
- LOAD loads a game in from disk. If you already know the filename,
- add it after the command, eg LOAD HELEN1. (You don't need
- to add ".ASG".) If you don't know the filename, just type LOAD
- and you'll get into the filer. See below.
- (Also known as RESTORE.)
-
- SAVE does the opposite of Load- saves the current state of the game.
- You may add a filename after the command.
-
- RESTART begins the game all over again.
-
- WEAR puts something on. It must be a real item of clothing.
-
- BOSS Just in case S.W.M.B.O. turns up, this puts up the boss screen.
-
- Of course, you can use words other than verbs, plus several verbs that
- aren't listed here. But I'm not telling you what they are! You'll have
- to find out for YOURSELVES! <laugh of anticipation>
-
-
-
- The start of the game...
- """"""""""""""""""""""""
-
- OK, just to get you started. You're asleep in your bed; type WAKE UP and
- you'll be awake. Type GET UP to get out of bed (good start.) Now practise
- walking around your bedroom with the cursor (arrow) keys.
-
- At the bottom of the screen is a sort of black trapezium with a white top.
- This is a standard adventure game symbol for "door in near wall" (you
- wouldn't be able to see it otherwise.) If you walk into this trapezium
- you'll find yourself on the other side of the door.
-
- A rather revolting serf named Crapulus will walk up and greet you. If you
- want, you can talk to him, or you can return to the door and type OPEN DOOR
- to go back into your room. When you've finished talking to Crapulus, he'll
- go off to the pub, leaving you alone in the room. Try walking to the left,
- then in the next room to the door in the near wall. This leads into
- Spludwick's room.
-
- Talk to Spludwick. Ask him about things. He can tell you a lot about the
- game. While you're in his room, try looking at all the things there.
- For example, on the floor you'll see a message. Typing
-
- LOOK AT MESSAGE
- or READ MESSAGE
- or EXAMINE MESSAGE
- or just X MESSAGE
-
- (X short for eXamine) will tell you about it in more detail. If you want,
- you can type
-
- ASK SPLUDWICK ABOUT MESSAGE
-
- and Spludwick will tell you about it. This is where I'm going to leave you
- for now. See if you can work out the rest of the game for yourself!
-
- (Who said it doesn't pay to read the documentation?)
-
-
- Some important hints to help you get more information:
- """"""""""""""""""""""""""""""""""""""""""""""""""""""
-
- 1) Whenever you go into a room, type LOOK (or press f8.) This will give
- you a description of the room. Look around. Anything you can see,
- you can ask about. Mostly, you should get an answer. For example,
- in your bedroom at the start of the game, you'll see the bed, the
- fireplace, and your wife, Arkata. Typing EXAMINE or X and then the
- name of any of these things will give you information about it.
- For example,
-
- EXAMINE FIREPLACE
- X ARKATA
- LOOK AT BED
-
- (Look At is the same as Examine, by the way.)
-
- Examining a object you're carrying or a person will cause a
- picture of it/them to appear in the toolbar.
-
- 2) Ask characters for information. Ask Dogfood about Ibythneth, for
- example, and vice versa. Some characters may not be very good at
- answering questions, though. Oh, yes... if you just want to chat
- to somebody without any particular subject, try using the Talk
- command. For example,
-
- TALK TO DOGFOOD
- ASK SPLUDWICK ABOUT DOGFOOD
- SAY "SPLUDWICK" TO CRAPULUS
- TALK TO AYLES ABOUT IBYTHNETH
- TALK TO YOURSELF
-
- 3) There's a limit on how much you can hold. If you reach this limit,
- consider how else you can get rid of things you're carrying that
- have become useless, given that you're not allowed to drop them.
-
- Keys
- """"
- (The kind you find on keyboards.)
-
- Here's a list of all the keys that are valid in Avalot:
-
- Key What it does
- === ============
- f1 Gets you context-sensitive online help! See "Help", below.
- f2 Switches the sound on and off.
- ctrl-f2 Saves the game. If there's no filename, you'll be asked.
- f3 Restores the last line you typed.
- ctrl-f3 Invokes the filer.
- f4 Restarts the game.
- alt-f4 Quits the game.
- f5 Gets up, lies down, sits down, etc.
- ctrl-f5 Invokes the DOS shell.
- f6 Pauses the game. (=PAUSE command.)
- f7 Opens a nearby door. (=OPEN command.)
- ctrl-f7 Redraws the screen.
- f8 Puts up a description of this room. (=LOOK command.)
- f9 Tells you your score and your rank. (=SCORE command.)
- f10 Quits the game (again.)
- shift-f10 Puts up the About box.
- f11 Synonym for ctrl-f2 (save).
- f12 Synonym for ctrl-f3 (load).
- alt-B Puts up the Boss screen.
- alt-X Quits the game (yet again.)
- ctrl-R Switches on Running.
- ctrl-W Switches on Walking.
- alt-R Repeat last clock chimes.
- Tab Puts up an inventory list.
- ctrl-I The same.
- Enter Performs current command, or banishes a scroll.
- Arrows Move Avvy about.
- Numeric 5 Stops Avvy walking (but ONLY on an enhanced keyboard.)
- PgUp, PgDn,
- Home & End Make Avvy walk diagonally.
- ctrl-Home Moves the cursor to the START of the line.
- ctrl-End Moves it to the END of the line.
- ctrl-Left Moves it one space backwards.
- ctrl-Right ...forwards.
- Backspace Its usual function.
- Del Ditto.
- ctrl-J Switches on joystick support, and disables the cursor keys.
- ctrl-K The reverse: disables joystick, enables the cursor keys.
- Escape Gets you in or out of the drop-down menus, or does the
- same banishing trick as Enter.
- Plus (+) Usually just adds a + sign, but also banishes scrolls.
- Pause Pauses the entire computer until you press a key (as usual.)
- Just about
- anything else gets added onto the end of the command line.
-
-
- The drop-down menus
- """""""""""""""""""
-
- Here's a short guide to playing Avalot single-handedly: in other
- words, how to use the drop-down menus to speed things up.
-
- There are six menus:
-
- File Game Action Objects People With
- New game Help Do...
- Load... Boss key Pause
- Save Untrash \ Open door (these three vary)
- Save as... \ screen Look
- DOS shell Score+rank Inventory
- Quit About Avvy Walk or run
-
- And here's what they do:
-
- File | New game (short cut: f4)
-
- This restarts the game from the beginning. If you haven't saved your
- game so far, you'll lose it. You're given a yes/no box to make your
- mind up.
-
- File | Load... (short cut: ctrl-f3, or f12)
-
- This brings up the filer.
-
- File | Save (short cut: ctrl-f2, or f11)
-
- This saves your game, provided that it has been saved before (because
- otherwise it doesn't have a filename, and then this is synonymous with
- File | Save As).
-
- File | Save As... (no short cut.)
-
- This asks you for a name for the game and then saves it with that name.
-
- File | DOS shell (short cut: ctrl-f5)
-
- You can suspend your game and run other programs using this. Please
- try not to run any TSR (terminate and stay resident) programs while
- using this (like SideKick, KEYB, GRAPHICS...) because you'll cause
- no end of problems with the memory arangements.
-
- File | Quit (short cut: alt-X, alt-f4, f10, etc...)
-
- This lets you out of the game. (I think you could have guessed that.)
-
- Game | Help (short cut: f1)
-
- Brings up the help system.
-
- Game | Boss key (short cut: alt-B)
-
- Brings up the SWMBO protection screen (it looks like a spreadsheet).
-
- Game | Untrash screen (short cut: ctrl-f7)
-
- Makes the program redraw the whole screen. I wish more games had
- this option- it's very useful when crazy TSRs draw weird patterns of
- red dots on the screen, or when Windows doesn't *quite* get the full
- screen back again.
-
- Game | Score and rank (short cut: f9)
-
- This gives you your score, a "ranking" based on this, and the (rough)
- time you've spent playing the game so far (which is saved in the file
- and continues when it's re-loaded).
-
- Game | About Avvy (short cut: shift-f10)
-
- This brings up the About box, which includes version information.
-
- Action | Do... (short cut: f5)
-
- Actually, this isn't called Do, unless it doesn't work. At certain
- points in the game, some action is important. When you reach them,
- this option will take on a different form. A good example is right
- at the start where you're asleep in bed: the f5 key and this menu
- option both mean "wake up". Because of this, you can control more
- of the game with the mouse.
-
- Action | Pause (short cut: f6)
-
- Very, very self-explanatory.
-
- Action | Open the door (short cut: f7)
-
- There are two actions which people spend most of their time typing
- in games such as this, and so they have been given their own menu
- options, and an unshifted function key each. One of them is this one,
- opening doors (which is also used to mean "enter town" on the map),
- and the other is...
-
- Action | Look around (short cut: f8)
-
- ...this one. It's equivalent to typing LOOK.
-
- Action | Inventory (short cut: Tab or ctrl-I)
-
- The time-honoured command to check your rucksack. Actually, Avalot
- doesn't have a rucksack. Nor does he carry a flickering lamp, a
- bottle of water or any of the other Colossal paraphernalia; however,
- to prove the intellectual geanology of this game, GET INVENTORY works
- just as well.
-
- Action | Walk slowly (short cut: ctrl-W)
- or
- Action | Run fast (short cut: ctrl-R)
-
- These adjust Avvy's walking for precision or speed, respectively.
- Only the relevant one is displayed (the one *not* currently in force).
-
- Objects | ... and People | ...
-
- These vary depending on your inventory (for Objects) and the people
- in the room at the time (for People). (Of course, there will always
- be at least one of each.) Selecting one of these makes Avvy think
- about whatever it was, and his thoughts are reflected in the "Thinks"
- space on the toolbar. Why is this? Well, read on...
-
- With | ...
-
- This varies depending on what Avvy's thinking about. Whatever you can
- do with it, him or her will be listed here, and you can then select it
- and it will be done.
-
- An example: Examine the bell.
- Select "Objects | Bell" and then "With | Examine".
-
- Another example: Talk to Spludwick.
- Select "People | Spludwick" and then "With | Talk to him".
-
- Notes on this:
-
- 1) To give something to somebody, select the person, then the object,
- then With | Give to <person>. If you get it the wrong way round,
- you can still select the object and carry on. If it's going to
- work, the "Give to" option will be enabled, and won't end in
- an ellipsis ("...").
-
- 2) The pictures of the people have their signatures underneath.
-
- 3) The fastest way to examine somebody (or something) is this: when
- their (or its) picture is on the toolbar, just click on it and
- it will be examined. Ta-raaa!
-
-
-
- The filer
- """""""""
-
- If you type LOAD with no parameters, or press ctrl-f3 when you're
- playing the game, you will enter the filer. It should be fairly
- straightforward. There are four "panes": (N)ame, (D)rives, (F)iles and
- (S)ubdirectories. Use Tab and Shift-Tab to cycle through these, or press
- Alt + the first letter of the name of the pane. On the Files and
- Subdirectories panes, you may use Home, End and the up and down cursor keys
- to move through the names. You may also press, say, J to cycle through all
- filenames or subdirectories beginning with J.
-
- To change the drive, move to the Drives pane and press the letter.
- If the drive is not ready (e.g., if you've left the door open) then it will
- say "no files found", because it couldn't read any.
-
- The Name pane allows you simply to type the name of the file.
- The file will be loaded when you press Return. The Files pane scrolls
- according to the initial letter as you type. By the way, you cannot search
- for or load any file whose extension is not .ASG.
-
- A minor problem with the filer at the moment is this: if you're
- listening to a CD and you invoke the filer, the music will stop. The reason
- for this is that the program checks each drive between C and Z to see if
- it exists (A and B are found by using Bios calls) and since CDs on PCs double
- as data drives, reading it as such makes it think: "Oh! I'm a data drive and
- not a CD player. Well, in that case, I'd better stop playing music!" If this
- is a problem for anybody, let me know and I'll try and fix it.
-
-
- The main menu
- """""""""""""
-
- There are six options on the main menu:
-
- 1) play the game. You can also press Return or Space to do this.
-
- 2) read the background to the story (who *are* Geida and du Lustie
- anyway?)
-
- 3) see the preview. This is a picture from the next game (well,
- actually, it's *like* one: the next game will be 256-colour).
-
- 4) read the documentation (as you're doing now). Avalot has a
- built-in doc lister.
-
- 5) Same as 4), but jumps straight to the part about registration.
-
- 6) Exit back to DOS, if you changed your mind. ("Oh no! I really
- wanted to play spacewar, but I've loaded Avvy instead! How
- can I quit in a hurry?")
-
-
- Command-line options
- """"""""""""""""""""
-
- Normally, you just have to type AVALOT to run the game. However, there are
- also some switches and so on that you can use to make the program behave
- as you want it to. Add the switch after the word AVALOT. Don't forget to
- put a space in between them! For example,
-
- avalot /q
-
- would start the game with no sound effects. You can specify several switches
- at once; for example,
-
- avalot canary /o /p
-
- would start the game, ignoring the graphics adapter in use (/o), load in a
- file called CANARY.ASG, and give you a p)rinted log of your progress through
- the game.
-
- Notes on the switches:
-
- i) Instead of a slash, you can use a hyphen (if you're a Unix
- freak.)
-
- ii) Each switch must have a space before it. Thus you must type
- avalot /o /p instead of avalot/o/p.
-
- iii) You may also use AVALOT.INI commands instead of switches, if
- you prefix each one with a star. Thus:
-
- avalot *soundfx=false *loadfirst=fred
-
- does the same as
-
- avalot /q fred
-
- . These options override the AVALOT.INI ones, and have equal
- priority to switches.
-
- Here's a list of all the valid options:
-
- /? This displays a list of the most important valid options,
- so you don't have to read this part of the docs again
- if you're in a hurry...
-
- <filename> This will load the game you specify. You must give a path if
- it's not in the current directory, but you may leave out
- the .ASG extension if you want.
-
- /o (Override.) This ignores your graphics adapter. Use this as a
- temporary solution if Avvy tells you you don't have an EGA and
- you do. (But... don't bother using this if you REALLY don't,
- because it still won't work!)
-
- /l<filename> This will l)og your progress around the game to a file, so that
- you can read it back later. A similar feature is found on
- many text adventures, but this has a few refinements to work
- with the graphical environment. If you don't specify a filename
- (i.e., you just say "/l") the game assumes the default filename
- of "AVVY.LOG".
-
- /p<device> This switch p)rints your progress to a printer on LPT1:.
- You can select some different kinds in Setup so that Avalot
- can do italics or bold here. A kludge for simple TTY is /lPRN.
- If you don't specify a device, the default is PRN. You can
- also use a filename here, if you want to "print to disk."
-
- NOTE!: You cannot have *both* /l *and* /p switched on at once!
-
- /n Num Lock hold. If you use /n, the computer will check every so
- often whether or not you have Num Lock switched on, and if you
- do it'll switch it off again. Num Lock is *not* useful AT ALL
- in this game. It's good for calculators and things, though.
-
- /q Quiet! This switch turns off sound effects, so that you can play
- Avvy all night long and not wake up your parents/girlfriend/
- boyfriend/wife/husband/children/dog.
-
- /k Keyboard clicky noise. If you choose this, every time you press
- a key, the program will bleep at you.
-
- /z Zoomy start. This throws you straight into the game without
- the startup sequence.
-
-
- Pounds, shillings and pence!
- """"""""""""""""""""""""""""
- For reasons of historical accuracy, Avalot uses the pre-1971 system of Lsd
- (pounds, shillings and pence.) The pound sterling was divided up into twenty
- SHILLINGS. Each SHILLING subdivided into twelve PENCE. The more than 1000-year
- -old system was dropped in the early seventies as being inefficient. (It's
- interesting to think that this could have been to let the calculating
- machines of the day perform arithmetic faster. If they had only waited
- twenty years, the machines would have had no problem at all... bear in mind
- that to a digital machine, 1 pound to 100 pence is a daft system (it would
- be much more logical to have 256 pence in the pound), so it wouldn't really
- matter either way. Moral: look before you leap!)
-
- One pound is written £1 (that probably won't print properly on your printer.)
- One penny is written 1d. Two pence is 2d. One shilling is written 1/-.
- One-and-six (1 shilling + 6 pence) is 1/6. Three-and-a-penny is 3/1, etc.
-
- Other interesting points to note:
-
- TUPPENCE is 2d. (Still often used nowadays to mean two new pence.)
- THRUPPENCE (or THREPPENCE or THRIPPENCE, depending
- where you come from) is 3d. (Occasionally still used.)
- a GROAT is 4d. This is a mediaeval coin which later dropped out of use.
- It comes from dividing the shilling into three parts.
- a SIXPENCE is (surprise!) 6d. This and the thruppence were the more usual
- later divisions of the shilling. (As in "I love sixpence, jolly jolly
- sixpence...")
- a GUINEA is 21 shillings. The guinea was another mediaeval coin, which,
- although it passed out of use long ago, remained in use until
- decimalization for calculating prices (just to confuse people).
- a FLORIN is two shillings. It's one tenth of a pound, and so was
- sometimes thought of as a sort of halfway decimalization idea.
- a CROWN is five shillings.
- HALF-A-CROWN is 2/6 (as in the rhyme "Cobbler, cobbler, mend my shoe...")
-
-
-
- AVALOT.INI
- """"""""""
- INI is short for INItialisation. As you saw above, there are several things
- you can tell the program to do, or not to do. For example, Num Lock can
- be forced off by putting /n on the command line. However, if you always
- want that to happen, it can get a bit boring typing it every time.
-
- The FIRST way to make it permanent is using Setup. This is explained
- elsewhere. But there's another way...
-
- When you tell Setup what to do, it saves the new configuration in a file
- called AVALOT.INI. Avaricius Setup saved its config in a file called AVVY.CFG.
- What's the difference? (apart from its being a different game.) Well,
- AVALOT.INI is a text file. You can load it into a text editor and make
- changes.
-
- It's the same sort of format as WIN.INI, SYSTEM.INI, SSTOOLS.INI and so on
- (but note that there are no [header]s.) Each line consists of the following:
-
- foo=bar ; comment
-
- "Foo" is the name of the field you want to change. "Bar" is what you want
- to change it to. This can be:
-
- * "Yes" or "No", e.g. for Num Lock being forced on or not.
- * A string, e.g. "MYGAME.ASG" for the default filename.
- * Nothing at all, meaning "not applicable."
-
- Any spaces before or after the "foo=bar" part will be ignored. Also, any
- semicolons (";") in the line will be ignored, together with anything after
- them. (Just the same as in assembler programs.) This is for adding comments,
- so you can write
-
- LoadFirst=AARDVARK.ASG ; load in aardvark.asg first of all.
-
- instead of
-
- LoadFirst=AARDVARK.ASG
-
- because they both mean the same. Note that you can have a semicolon at the
- start of a line if you want the whole line to be ignored.
-
- There are comments in the file to explain what all the fields do. Good luck!
-
- (By the way, if you make a mistake in AVALOT.INI, the game won't run because
- of it, and you can't find the error in order to fix it, just delete the .INI
- file. You can always restore it from your backup later. (You kept a backup,
- DIDN'T YOU??? :-) ))
-
-
- ASCII silly question, get a silly ANSI!
- """""""""""""""""""""""""""""""""""""""
-
- I saw that on a BBS the other week. Anyway, the point of this section is
- this: In the archive, there's a file called AVALOT.ANS. This is an advert
- for Avalot, drawn up with ANSI. Some sysops put up an advert for files on
- the board whenever anybody logs on. This is for them! If you want to see
- it yourself, just type TYPE AVALOT.ANS at the Dos prompt. You'll have to
- have ANSI.SYS installed, though.
-
- (Note for sysops: this file is optimised as best I can. For example, it
- uses Cursor Forwards rather than printing spaces whenever that's smaller.
- What this boils down to is that it doesn't take very long to display: just
- over six seconds on a 2400 baud modem, and about one and a half seconds on
- a 9600. Less waiting around!)
-
- Who's Edna?
- """""""""""
-
- DNA is a substance found in molecules of all living objects. It defines
- who or what the object is (the size of its nose, the shape of its leaves,
- etc.) When I wrote Avaricius, I called the save files DNA in the code,
- because they defined the state of the game exactly.
-
- With Avalot, I made several changes, including rewriting the entire
- prehistoric DNA system. The new system I called Extended DNA. I then
- suddenly realised that E-DNA spells EDNA. So that's what I called it.
-
- How does this affect you? Well, Edna is designed so that whichever Avvy
- game you're playing (Avaricius, Avalot, or any other one we write) it will
- say in the file which game it came from. If you play more than one Avvy
- game often, you'll probably build up a library of .ASG files. Every good
- library needs a librarian, so here she is: Edna Bucket!
-
- Edna Bucket is a program called EDNA.EXE. If you run Edna with the filename
- of an .ASG file, she'll find the game it came from, load that game, and
- load the file in for you. Easy as anything. If you use Windows, 4-DOS, or
- any other system that allows file association, associate your .ASG files
- with EDNA.EXE, and then they'll always be loaded into the right game.
-
- To associate .ASG files with EDNA: Load File Manager (from Program Manager,
- select Window | Main and then double-click on the icon of a filing cabinet).
- When File Mangler (oops, Manager) has loaded, click ONCE on an .ASG file
- somewhere, then choose File | Associate... and put the path to Edna (such
- as C:\AVALOT\EDNA.EXE) in the filename box.
-
- The filenames of the games are stored in a file called EDNA.DAT. It looks
- like this:
-
- Name of game
- Path to that game
- Name of another game
- Path to THAT game
- and so on
-
- For example:
-
- Avaricius
- c:\games\avvy\avvy.exe
- Avalot
- N:\PUBLIC\GAMES\AVALOT\AVALOT.EXE
-
- If an .ASG file belongs to a game that isn't listed in this file, Edna will
- ask you about it and then add the information. If you want to change it
- later, use a text editor (such as EDIT or EDLIN) to make the changes.
-
- Edna has two switches:
-
- /i prints some (I)nteresting (I)nformation about the game
- on the screen, but does *not* load anything.
-
- /q stops the "Loading" message appearing.
-
- So, for example:
-
- EDNA /i TREE
-
- gives information about the file TREE.ASG, and
-
- EDNA /q elephant
-
- loads the file ELEPHANT.ASG into the relevant game.
-
-
- Warning for EGA users.
- """"""""""""""""""""""
-
- Avalot will run fine with an EGA, just as with a VGA or whatever. BUT.......
- we have decided that the next game (IF there is a next game... no promises
- yet) will run *only* on VGAs, MCGAs and above. So get an upgrade before we
- release it! (IF we release it, of course.)
-
-
- Support Your Local Manticore!
- """""""""""""""""""""""""""""
- Just testing.
-
-
- Getting help with the game
- """"""""""""""""""""""""""
- OK, I admit it: Avalot is much harder than Avaricius to win. If you get
- stuck and you need some help, you can try:
-
- *** A GOOD IDEA ***
- * Posting a message on CompuServe's GAMERS forum, library 2,
- "Adventure Games". Almost certainly, many people will have
- been stuck on the same problem. Maybe they even solved it!
-
- You should make the subject header give as much information
- about the problem as possible. Don't just put "Avalot...
- I'm Stuck!" (or even "help"!) A better solution is something like:
-
- Avalot: Solution to Nim?
- or
- Avalot: Purpose of bell
- etc.
-
- * Emailing me and asking. Don't expect the entire solution!
- I'll just give you HINTS.
-
- my CompuServe address is 100021,3440
- my Internet address is t.j.a.thurman@herts.ac.uk
-
- (The Internet address should work until, oh, about 1997 at least.
- If netmail bounces, use the CIS address. Be prepared for a long
- wait if you send me netmail during the vacations! This is the
- fastest way during termtime, though.)
-
-
- Where to get the latest version
- """""""""""""""""""""""""""""""
-
- I will try to upload the latest versions of Avvy to the following places
- at least. Copies will certainly make their ways to hundreds of other
- download sites.
-
- 1) Support BBS. Paradise City, Thorsoft support area. (0734) 786408.
- Call +44 734 786408 from outside Britain. (*)
- 2) CompuServe. CIS:GAMERS. Library 2, "Adventure Games".
-
- (*) WARNING: Oftel have decided to put a 1 at the start of almost all
- UK numbers, after the 0. BE CAREFUL. The old style numbers won't work
- after June 1995, so be ready to change over then.
-
- For example, Paradise City will become (01734) 786408 from Britain, and
- +44 1734 786408 from outside.
-
- This applies to all UK numbers you may know. YOU HAVE BEEN WARNED!
-
-
- Reviews
- """""""
- Here are some reviews of the first game, Avaricius:
-
- "The catacombs hasn't been mapped; it hardly needs it."
- - AVVY.SOL (a solution to Avvy discovered
- on a BBS)
-
- (OK, just try the maze in Avalot and see whether you can do it without
- a map!)
-
- "Uniquely funny and droll British humour here."
- (Four stars plus a tick! Highest rating!)
- - Shareware Marketing, Devon
-
- Three stars (out of five)
- - Shareware Solutions
-
-
- To sysops, vendors, et al
- """""""""""""""""""""""""
- Everyone: please distribute in the original archive, with the filename
- AVLT120.EXE for this sfx archive. If you cannot distribute self-extracting
- archives, re-archive it as AVLT120.LZH, .ZIP, .ARJ, etc. The filenames AVLT12
- and AVALOT are acceptable shortenings if the system does not allow more than
- six characters (as on CIS).
-
- Vendors: there is an installation routine. It might be available from
- wherever you got this; if it isn't, contact me (addresses in the Getting
- Help section above) and I'll tell you how to get hold of it.
-
- Both sysops and vendors: do us a favour and TELL us you're distributing
- Avalot! (Vendors, please send us the copy of your catalogue that has us in...
- and updates, for that matter.) If you do this, we'll send you a copy of the
- sequel if/ when it's finished.
-
- Also, please don't forget to add your name, etc., to the pedigree file. (BBSs
- and libraries are welcome to include a short plug for themselves in this file,
- as long as it's not more than about five or six lines long!)
-
- If anyone can get this game reviewed in a magazine, go ahead. Even better,
- go ahead and then tell us about it, we'd love to know. Even better still,
- go ahead, and then send us a copy of the magazine!
-
- Disclaimer
- """"""""""
- The part that's always written in CAPITALS. You *have* to read this!
-
- "LORD AVALOT D'ARGENT" IS LICENSED "AS-IS." THORSOFT OF LETCHWORTH
- ("THORSOFT") MAKES NO WARRANTIES, EITHER EXPRESSED OR IMPLIED, WITH RESPECT
- TO THIS PROGRAM, ITS QUALITY, PERFORMANCE, MERCHANTABILITY, OR FITNESS FOR
- ANY PARTICULAR PURPOSE. IN PARTICULAR, IT IS NOT GUARANTEED TO PREVENT OR
- DETECT DAMAGE TO YOUR DATA OR PROGRAMS. IN NO EVENT SHALL THORSOFT BE LIABLE
- FOR ANY CLAIMS FOR LOST PROFITS OR ANY DAMAGE, INCLUDING, BUT NOT LIMITED TO,
- SPECIAL, INCIDENTAL, CONSEQUENTIAL OR ANY OTHER DAMAGE. SOME STATES DO NOT
- ALLOW THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES,
- SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. IN NO CASE SHALL
- THORSOFT'S LIABILITY EXCEED THE LICENCE FEES PAID FOR THE RIGHTS TO USE THE
- LICENSED SOFTWARE. THE LICENSE AGREEMENT SHALL BE CONSTRUED, INTERPRETED AND
- GOVERNED BY THE LAWS OF ENGLAND AND WALES.
-
- (RIGHT, NOW I THINK I'LL SWITCH CAPS LOCK OFF ANd get on with the
- documentation...)
-
- Wish Lists, Bug Reports
- """""""""""""""""""""""
-
- A wish list is a list of features that you wish a program had. A bug report
- is a list of "features" you wish it DIDN'T have (and so does the programmer).
- If you can't stand the fact that, say, Avalot doesn't run in a MULTICS Dos
- box if you are over 12,000 feet above sea level, or you would really like a
- version that has a macro facility or imports .DBF files, or something, then
- let me know and I'll see what I can do, or try and find an excuse. You
- *might* even get an acknowledgement... :)
-
-
- Coming soon...
- """"""""""""""
-
- Here's my own list of possible/probable enhancements to Avalot:
-
- * a version which is economical with disk space. This version is
- very wasteful of it. Some things are stored twice and there
- is no compression. Later versions will be optimised and there
- will be a transparent compression routine. (I have a trial
- version of this working, and some files are down to 1/4 their
- original size! (Mostly they are about 1/2 to 3/4.))
-
- * a "talkie" version-- see below...
-
-
- Avalot - The Talkie
- """""""""""""""""""
-
- This is part of my own wish list. I'm working (vaguely) on a new part of the
- system which can play back sound files when scrolls and bubbles come up on
- the screen. For example, when Cwytalot says: "I'm not here for a quiet chat",
- you'll hear him saying it through the PC speaker or over your 'Blaster.
- Obviously, this would take up a vast amount of disk space, and so would
- probably come in a separate archive. But it would be rather fun for when
- the game was supplied on CD-ROM. Watch this space, but not all the time,
- 'cos you'll get bored because nothing's likely to happen for a while yet...
-
- The first winner of this game
- """""""""""""""""""""""""""""
-
- Apart from the testers, nobody has ever won this game yet. I'll put the name
- of the first registrant who can tell me how to win here.
-
-
- Revision history
- """"""""""""""""
-
- ver.no. date notes
- ------- ---- -----
- 1.2 Apr 1995 Mended the shoot-em-up, which worked (I think) in 1.0
- but went wrong again in 1.1. The toolbar now says
- "Avalot" instead of "the Avvy toolbar". Talking to
- some characters about certain things (notably Port)
- no longer crashes the game. And finally, the infamous
- Mouse Bug which caused the mouse pointer to leave
- flashing shadows all over the screen occasionally has
- been fixed at last. (Also a few other minor changes).
- 1.1 Mar 1995 Fixed the music files.
- Made all the chunk files consistent. (This could
- have caused a system crash in older versions.)
- Also you can now give hex numbers in AVALOT.INI
- by starting them with a dollar sign.
- 1.0 Oct 1994 This was the first release.
-
-
- *** Registration! ***
- """""""""""""
- If you like it, please consider registering this game. More information
- is given in the file REGISTER.DOC, which you can print by typing
- PRINT REGISTER.DOC at the DOS prompt. Here's a quick synopsis:
-
- You can order:
- Pounds sterling U.S. dollars
- Avalot 20 +P&P (=S&H) 30 +P&P (=S&H)
- Avalot and Avaricius 25 +P&P (=S&H) 40 +P&P (=S&H)
- (the first Avvy game)
-
- P&P is two pounds in the U.K., or five dollars (three pounds) outside.
- You also get some free goodies to thank you for registering (at the
- moment, this is an Avvy T-shirt and ruler).
-
- OR you can probably pay in your local currency. See REGISTER.DOC to see
- which currencies we can accept, and for other details.
-
- PRICES ARE VALID UNTIL 31st DECEMBER 1995.
- ---------------------------------------------------------------------------
-
- There are four ways you can register this game:
-
- 1) The traditional one... by sending a cheque through the post.
-
- Here's our address:
-
- Thorsoft of Letchworth,
- 71, Baldock Road,
- Letchworth,
- Herts. SG6 3JP.
- England.
-
-
- 2) Using PsL's shareware registration service. PsL-- Public (software)
- Library-- run a registration service that accepts major credit cards.
- You can register over the phone on an (American) 800 number, a normal number,
- by fax, or by CIS email. Here's their advert:
-
- ---------------------------------------------------------------------------
-
- CREDIT CARD ORDERS ONLY -
-
- You can order with MC, Visa, Amex, or Discover from Public (software)
- Library by calling 800-2424-PsL or 713-524-6394 or by FAX to 713-524-6398
- or by CIS Email to 71355,470. You can also mail credit card orders to PsL
- at P.O.Box 35705, Houston, TX 77235-5705.
-
- THE ABOVE NUMBERS ARE FOR ORDERS ONLY.
-
- Any questions about the status of the shipment of the order, refunds,
- registration options, product details, technical support, volume discounts,
- dealer pricing, site licenses, etc., must be directed to Thorsoft at the
- addresses or numbers above.
-
- To ensure that you get the latest version, PsL will notify us on the day of
- your order and we will ship the product directly to you.
-
- When you order, please quote Avalot's item number: ---> 11608 <---
-
- ---------------------------------------------------------------------------
-
- 3) Via CompuServe. Type GO SWREG at any ! prompt, or in CompuServe Information
- Manager press Ctrl-G and type SWREG. Then follow the menus.
-
-
- Enjoy the game!
-
- [end of documentation]
-