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- SHADOW OF THE COMET WALKTHRU....
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- FIRST DAY:
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- After you get to your lodgings use responses 1.1
- In your room, read Boleskine's diary and the telegram.
- Look in the dresser drawer and your trunk.
- Go to the General Store and talk to clerk. answer 1.
- Go to Town Hall, side door and examine small statue.
- Go to records room, and talk to Juggs (twice). respond 1.2.
- Walk to table at right of room and examine register.
- Talk to Juggs again: 2.1.
- Return to Town Hall, side door.
- After Juggs leaves,
- Look in all cabinets, getting the magnifying glass.
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- Go to fishery by the docks.
- Get rope ladder on left side of building.
- Enter fishery.
- Talk to Hambleton: 1.
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- Go to the park.
- Talk to police (twice). Defend the gypsies.
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- Go to Jugg's home and examine the rifle.
- Use magnifying glass with rifle.
- Go to study and talk to Jugg: 3.
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- Go to woods and Get three branches and a creeper.
- Go to your room.
- Open trunk and get drawing and map.
- Get cotton and surgical spirt from dresser.
- Use cotton on spirit.
- Go to writing desk and Use drawing. Get rubbed drawing.
- Use the map.
- Move hand with arrow key to the Searcher and mark it.
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- Go to the pharmacy entrance and talk to Myer.
- Go to the tavern and talk to Cobble.
- Enter tavern and go to the bar.
- Talk to the bartender twice.
- When Tyler enters. Use responses: 2.2.
- When the window breaks, go outside.
- Pick up bat on right.
- Use bat with Hambleton boys (Go to Drugstore).
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- Return to your room.
- Open trunk and get camera, tripod,lantern and lens.
- Go to Town Hall and talk to Matthews.(go to bridge).
- Cross the bridge.
- Use set of photo plates.
- Make tripod by using the three branches and creeper.
- Use camera.
- Take three pictures.
- Go to the next screen on the right of your screen.
- Note the cat.
- Follow the cat and Look for passage.
- Enter the passage and quickly use right arrow key.
- Get parchment.
- Use arrow keys to run back to town fast.
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- **********************************************************************
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- DAY TWO:
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- Get prescription and read it.
- Read parchment.
- Go to pharmacy and give prescription to doctor.
- Go to the supply room and take chemicals.
- Get Metol, Hydroquinone, Sodium Thiosulphate and Potash Metabisulfite.
- Walk to the back of the room to turn on the light.
- Go to the developing trays and Use exposed platesand chemicals.
- Look developed plates.
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- Go to Jugg' house and follow Monk into General Store.
- Get key on counter near cash register.
- Use key on Jugg's house and enter.
- In the first room ,Get the statue of the baby.
- In the second room, Look in small cabinet and, Get statue of young man.
- In third room,Look at butterfly case on right and, Get statue of the old man.
- Go to study, Get "Youth" book from bookcase and replace it with the statue of the baby.
- Get "Old Man and the Sea" and replace it with statue the old man.
- Get "Invisible Man" and replace it with statue of young man.,
- If you picked up any other titles, replace them.
- Look at left side of carpet and Get, key.
- Enter library and talk to Juggs.
- Use the parchment on Juggs.
- Get message from desk.
- Get Necronomicon.
- Use key on Necronomicon.
- Read Necronomicon.
- Use Necronomicon again.
- Look at the books on shelves.
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- DO NOT USE THE MAP TO RETURN TO YOUR ROOM.
- DO NOT READ MESSAGE UNTIL YOU RETURN TO YOUR ROOM.
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- The only safe route back to your room is through the Town Square and past the pharmacy.
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- In your room Look at message.
- Go to post office, and talk to Ms. Gilcrest" 1.
- Go through back door and talk to Mr. Underhouse.
- Outside the Post Office, talk to Ms. Pickott twice: 1.
- Go to General Store and buy Brooch, Locket and more Photoplates.
- Return to Peckott and Use brooch on her and then Use the locket.
- Examine the Bible, taking note of page numbers
- Go to Mayor's Office in The Town Hall front entrance.
- Talk to Mr. Swig: 2.3.1.
- Go to upstairs to office.
- Look painting.
- Look safe.
- Enter 345.
- Get diary and cigar case.
- Look cigar case.
- Look deposit note.
- Look diary and return to safe when done.
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- Go to the Post Office.
- Give deposit note to Ms. Gilcrest.
- Leave Post Office and open parcel.
- Go to the well and go behind it to change clothes.
- Go to the right to the Lighthouse.
- When you get close to Tyler's men, they greet you. Mumble the answer,"....Grumph...."
- Open gate,
- Look at Lighthouse.
- Go up stairs and to the right and change clothes.
- Use rope ladder by windows.
- Look at sun dial.
- Get wings.
- Look other opening and Get candle.
- Use candle.
- Use magnifying glass on candle.
- Move glass with arrow key over candle to light it.
- Use candle on wings,
- Use wings.
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- Walk to crystal ball.
- Talk to woman.
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- Talk to Bishop in front of pharmacy" 1.1.
- Talk to him again,.Get key.
- Go to cemetery.
- Explore cemetery.
- Get rope and bar.
- Enter crypt.
- Use bar on gate.
- Use rope on opening.
- Climb down rope.
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- Go east and get skull.
- West, West, (avoid bat).
- West, (avoid spikes by staying to sides of room).
- Go North and Get skull.
- Return to rope and go North.
- Use both skulls on pedestals.
- Go north avoiding pit.
- Go West and South.
- Avoiding spiders ,Walk over hidden floor panel.
- It is in the middle toward the bottom of your screen.
- North.West.
- In the room with the tiles,step once on each one.
- DO NOT STEP ON A TILE MORE THAN ONCE.
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- North, East.
- Get the first and second statues.
- Put the first statue in the niche where you got the second one, and vice versa.
- North, West.
- Go: East, East, East, South, South, avoid the pit.
- South, avoiding Spiders.
- South, avoiding Bat.
- East, activating floor panel.
- Return to the last hidden pit room.
- Go East, South, East, South and South.
- Walk around the hole until hidden door appears, the go West.
- Activate floor panel.
- Go East, North, North, North.
- Save.
- Step once on each slab to trigger the gate.
- Go North, West, North.
- Read each plaque (left to right).
- Walk around table 3 times.
- Go East.
- Save.
- Go North.
- Take all four statues. Run away!!\
- Save in each room.
- Run back to the entrance.
- Climb the rope.
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- Look at the painting on the left wall.,
- Look at the drawing.
- Talk to Mrs. Webster.
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- Go to Tyler's house.
- When Tyler approaches, use first statue.
- Say, IAE YOG THU SOT.
- Walk to revealed symbol and Use first statue again.
- Go to Arlington's barn.
- Use second statue.
- Say, RLA GNA HAS TEP.
- Clib rope to symbol.
- Use second statue again.
- Go to Coldstone's (walking to West side of house before using statue.)
- Use third statue.
- Say NGH HLU KHU WIG.
- Walk to symbol and Use statue.
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- Go to General Store entrance.
- Get rotten fish from garbage.
- Walk to middle of screen and Use fish.
- Go to Hambleton house by way of Bishop's place.
- Use cat on dog.
- Use arrow keys to run, East, North, West, South, South.
- Enter Hambleton ruin.
- Get compass card from left drawer.
- Get lantern.
- Use compass card on ship's wheel.
- Go up and Use lantern on fireplace.
- Go up and Look at desk along south wall twice.
- Get handle and Use on telescope.
- Look southernmost lever.
- Use lever.
- Use ball on wall painting.
- Look books and read "Magic Rites'.
- Go up and Use fourth statue.
- Say THO NYA CHT TUR.
- Get caught and, when about to be stabbed, Use statue again.
- Save.
- Use arrow keys to leave house fast.
- Save after each room.
- ******************************************************************
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- DAY THREE......
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- Go to Cobble and use response, 1.
- Look at message.
- At Lodge entrance, talk to Ms. Pickott, 1.
- Go to Underhouse in Post Office.
- When policeman enters, give response, 1.1.
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- Go to the fishery.
- Talk to Bishop.
- Get the stick.
- Use stick on door.
- Use Brooch in inventory.
- Use pin on padlock.
- Look at Curtis.
- Look fireplace until you uncover the bow.
- Look table.
- Look at floor panels in lower left of room, until you Get the arrow.,
- Go to clearing in forest where the stump is.
- Use feather on the stump.
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- NATAWANGA'S QUIZ
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- 1, Mic=Macs
- 2. Yog Suthoth
- 3. 1834
- 4. Star
- 5. Dagon
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- Go to the well and Look at it.
- Go East and throw pot of paint into water.
- Go east and Get empty can and can of acid.
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- DO NOT PICK UP ANY OTHER CAN
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- Go East and Get two flints.
- Save.
- Go toward the middle of the screen toward the right, and Use the empty can until you Get naphtha.
- Go South and Use can of naphtha.
- Use flints.
- Use bow.
- Get turquoise, aquamarine and butterfly.
- Use empty can on naphtha again to fill it up.
- Use turquoise on Natawanga's ring.
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- Go to the docks,
- Save.
- Talk to Bishop. 2.3.3.2.
- Walk to boat.
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- Get emerald and ruby.
- Look stone carving.
- Columns are up and down.
- Rows are side to side.
- Move third column down twice.
- Move second column down once.
- Move third row left twice.
- Use ruby on statue.
- Put the aquamarine in active inventory.
- Go to the pentacle that is carved in the raised stone near the bottom center of the screen.
- Use the aquamarine when the monster appears
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- Get back in boat.
- Save.
- Enter cavern.
- Wait until all the creatures are temporarily off-screen.
- Go up as far as you can go and then move to the left.
- Save.
- In the next room steer clear of the monsters.
- The exit is at the top center of the blue cavern.
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- Use can of acid on center of room.
- Get diamond.
- Use emerald on Boleskine's ring.
- Save.
- Use Boleskine's and Natawanga's rings.
- Go South, East.
- Go East and Look at hidden opening in the Northeast part of room
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- Use tripod.
- Use set of photo plates.
- Use camera.
- Use butterfly (twice).
- Use magnifying glass.
- Use lantern.
- Save.
- Use plates.
- Get fragment of comet.
- Use aquamarine on blue spot.
- Use diamond on green spot.
- Use comet fragment on white spot.
- Use flints on red spot.
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- Uploaded by Ritabless
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