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-
- MYST Hints
-
- These hints are divided into three sections. The first section provides
- general hints to help you better understand Myst and to improve play. The
- second section contains additional help, and guides you through Myst and the
- different Ages. As a last resort, the third section contains the actual
- answers to the various Myst puzzles.
-
-
- General Hints
-
- Most devices on the island have been put there for a purpose. If you see a
- switch, flip it. If you see a button, press it. Take note of what happens.
- Did something change on the screen? Did you hear anything? Usually this
- triggers an event somewhere else on the island.
-
- Several devices require a combination of symbols, letters, or numbers to be
- entered in. If you have not discovered the combination, don t waste your
- time guessing! Find the combinations first!
-
- Maps to each Age can be found in the Library. You may want to copy them down
- in your Myst journal before transporting.
-
- You can hold only one red or blue page at a time. Clicking on a new page
- will cause the page you are holding to return to its original location.
- Similarly, only one red or blue page can be returned to Myst at a time. You
- may have to revisit Ages to get additional pages.
-
- It is impossible to get permanently trapped, there is always a way out.
-
- Remember to save your game. You may want to use multiple saves, especially
- towards the end, as there is no telling what might happen!
-
-
- Discover Myst
-
- Find the note from Atrus, and go to the chamber by the dock. Use the
- Dimensional Imager to discover what Marker Switches look like. Travel
- around the island and count the number of marker switches. Enter that number
- into the dimensional imager to receive the message from Atrus. (You may
- listen to the message as often as you like.)
-
- Explore the Library
-
- Red and Blue Books - Place the pages in the books to receive messages.
- (Click again on the book to replay messages.)
-
- Paintings - The left painting opens a secret passageway to the observatory
- tower, the right painting opens the door to the outside.
-
- A Bookcase - Most of the books have been destroyed, save for a few which are
- still legible. Each book describes a different age which the author has
- created. Write down any information that you feel will be valuable later on.
-
- Island Map - This controls the observatory tower rotation. The marker
- switches allow the island structures to become visible on the map.
-
- The access keys to each age can be found in the Observatory Tower. Click on
- the observatory icon until the rotation line turns red. The red line will
- lock onto structures that contain transport books to different Ages.
-
- Observatory Tower
-
- Click on the bookcase picture to open a secret passageway to the tower.
- Inside you will find two ladders marked by book and key icons. Climb the
- book ladder to view the structure that contains the transport book. Climb
- the key ladder to find the access key for that Age.
-
-
- From Myst to the Selenitic Age
-
- The access key is a voltage number. To open the Spaceship, the proper
- voltage must be generated by the Power Station.
-
- Inside the power station is a panel that controls ten generators. Click on
- each one and mark down the voltage that is generated. By pressing the right
- combination of buttons, the voltages will add up to the target voltage.
-
- If too much power is generated, one of two circuit breakers will trip,
- causing the right gauge to fall to zero. You must then go outside to check
- which breaker tower has the thrown switch. There is a tower just outside the
- power station, and one close to the ship. The switch will be DOWN if the
- breaker is thrown. Push the switch UP to reset.
-
- Go inside the spaceship and play the keyboard notes according to the sequence
- found in the Selenitic Age book. Listen to each tone and match it with the
- tuner sliders on the opposite end of the ship. Click on the animation to be
- transported to the Selenitic Age.
-
- Selenitic Age
-
- You will first discover an elevator. To gain access, you must enter the
- proper combination of sounds into the activation panel.
-
- There are five transmission antennas and one receiving station on the island.
- At each antenna you will hear distinct sounds. The red buttons activate
- microphones that will transmit these sounds to the receiving station. Take
- note of the symbols that illuminate at each station.
- You may come across a red or blue page. Click on the page to pick it up, but
- remember, only one page can be brought back to Myst at a time!
-
- After all five antennas have been activated, go through the wind tunnel to
- the receiving station. Here, you must aim each camera at the transmission
- antennas. When done, press the _ button. This will give you the proper
- order of sounds to enter into the elevator activation panel.
-
- Take the elevator to the MazeRunner vehicle and get in. The speaker panel
- sounds indicate which direction to take. Combinations of sounds indicate
- in-between directions (Northeast, for example). If you get lost, the
- Backtrack button will move you back towards the correct path.
-
- At the end of the tunnel is a book that will transport you back to the Myst
- Library. Once inside, place the red or blue page into its corresponding book
- and listen to the message.
-
-
- From Myst to the Stoneship Age
-
- The access keys are dates which must be entered into the Planetarium Star
- Plotter. Turn out the lights, enter the dates, and copy down the
- constellation formations. Go to the library, look up the constellations in
- the Stoneship book, and find the symbols associated with each constellation.
-
- Now go to the fountain just outside the library. Click on the marker pillars
- that display the constellation symbols you have found. (They are green when
- ON and red when OFF.) The ship model will rise in the fountain, as will the
- ship at the dock. Inside the ship at the dock is a book that will transport
- you to the Stoneship Age.
-
- Stoneship Age
-
- At the umbrella crow s-nest are three buttons that pump water from different
- areas on the ship/island.
-
- Pump water out of the lighthouse. You will find a key bolted to the floor
- and a chest down below. Drain the water from the chest and close the spigot.
- Pump water back into the lighthouse. The chest will now be floating close
- enough to the key to open. Inside the chest is another key which will unlock
- the trap door to the lighthouse tower.
-
- Once inside, you will find a generator with a battery pack. Crank the
- generator until the light bar indicates full . This will give you ten
- minutes to explore the island/ship.
-
- Take the elevated wooden path to the telescope and look around. You will see
- a flashing beacon (but only if the generator is fired up). Take note of the
- compass degree of the beacon.
-
- Pump water out of the Stoneship tunnels. Look for the red and blue pages in
- each of the brothers rooms. (You may also find a half page.)
-
- Hidden in the tunnels is a secret passageway that leads to a giant compass.
- The compass activates the lights in the ship s aft. Push the button that
- corresponds to the degree angle of the flashing beacon. If you press the
- wrong one, the lights will go out, and you will have to recharge the
- generator again.
-
- Pump water from the ship s aft. Downstairs is a book that will transport you
- back to Myst.
-
-
- From Myst to the Mechanical Age
-
- Go to the Clock Tower on the opposite end of island from the Library. Use
- the wheels to set the time to the observatory clue. The large wheel advances
- the minutes hand, the small wheel advances the hour hand.
-
- Once inside the clock tower, use the levers to set the combination to the
- observatory clue. Pull and release the left lever to rotate the bottom two
- gears. If you pull and hold the lever down, both gears will turn once, but
- only the middle gear will continue to turn. The right lever operates the
- same way for the top two gears. On the far right is a lever that resets the
- puzzle.
-
- When completed, go the giant gears near the dock. Inside the gear is the
- book that will transport you to the Mechanical Age.
-
- Mechanical Age
-
- You will first discover a metal platform. To gain access, you must enter the
- proper combination of symbols into its activation panel.
-
- The center of this island is a mechanical fortress which can rotate on its
- axis. To get to the other islands, you must rotate the fortress using the
- controls inside. Practice with the Fortress Rotation Simulator in Achenar s
- room to get your timing right.
-
- In-between the two brothers' rooms is a passageway. Press the red button to
- lower the staircase to the elevator control panel. Use the handle to align
- the circles until there is an opening (circles will turn red). Go back up
- and raise the staircase. Enter the elevator and press the UP button. When
- the door opens, press the middle button and step outside.
-
- Use the controls to rotate the fortress. Go outside and search the islands
- for clues that will help you get back to Myst. Remember to bring back a red
- or blue page!
-
-
- From Myst to the Channelwood Age
-
- Go to the Cabin on the island. Enter the combination into the safe as found
- in the observatory clue. Use the matches to light the pilot on the furnace.
- Position your cursor in the middle of the wheel (until it turns clockwise
- green) and click to crank up the furnace. This powers the tree elevator and
- will bring it to above ground level. Wait until you can no longer hear the
- elevator moving upward. Now turn the furnace off (counter-clockwise red)
- until the fire goes out.
- Quickly go outside and turn back towards the cabin. Move to the right of the
- cabin in-between the two large trees. You will see a giant tree with an
- elevator moving downward. When the elevator reaches ground level, click to
- move inside. Wait for the elevator to take you to the Channelwood transport
- book.
-
- Channelwood Age
-
- Here you must channel water to power up various devices on the island. Go
- inside the Windmill to the water tank. Click on the nozzle to open the pipe
- (counter-clockwise), and head back towards the trees. You should now hear
- water flowing through the pipe.
-
- There is a junction box at the first fork that controls the flow of water;
- (the yellow dots indicate direction). Channel water to the elevator on the
- right. Step inside, close the door, and move up to the second floor.
-
- Here, you must search for a red lever that opens the door to the wooden
- staircase. A map to this level can be found in the Channelwood book in the
- Library. Once open, the elevator from the first to second level is no longer
- needed, so you can use that water to power another device.
-
- Channel water to the elevator at the top of the stairs, and take the elevator
- to the third level. Look for the red and blue pages. (You may also find a
- half page.)
-
- Travel back to water level, and channel water to the motor on the far left.
- This will activate a water bridge. Cross the bridge and head to the right.
- To power the elevator found here, you must complete the section of missing
- pipe. Turn the crank to extend the pipe. Go back and channel water through
- this pipe to the elevator. This will bring you to a book that will take you
- back to Myst.
-
-
- From Myst to Dunny
-
- Place your last page in the red or blue book and listen to the message. If
- you have placed enough pages into either book, you will be instructed to
- enter the correct pattern into the fireplace vault.
-
- MYST Answers
-
- Number of Marker Switches 8
-
- Selenitic Age
- Observatory clue 59 volts
- Power station generators Left row: one and three
- Right row: three and four
- Receiving Station Water 153.4
- Volcano 130.3
- Clock 55.6
- Tones 15.0
- Wind 212.2
- Elevator sound sequence Tones, Water, Wind, Volcano, Clock
- MazeRunner Controls North = bell sound (bing)
- West = bird type sound (twrr)
- East = air brake sound
- South = bell clank
- MazeRunner Path N, W, N, E, E, S, S, W, SW, W, NW, NE, N, SE
-
- Stoneship Age
- Observatory clue Oct. 11, 1984 10:04 a.m.
- Jan. 17, 1207 5:46 a.m.
- Nov. 23, 9791 6:57 p.m.
- Pillar switches Leaf, Snake, Insect
- Water pump switches Left pumps out book room
- Middle pumps out Stoneship tunnels
- Right pumps out the lighthouse
- Compass Press button at 135 degrees, (12th button
- clockwise from the North).
-
- Mechanical Age
- Observatory clue 2:40 and 2-2-1
- Symbol Code First Symbol Horseshoe
- Second Symbol Triangle Rectangle Triangle
- Third Symbol Circle over Three Triangles
- Last Symbol Half Circle
-
- Channelwood Age
- Safe combination 724
-
- Dunny
- Access to the vault can be achieved easily if the simple instructions are
- followed. First, locate each of the Marker Switches on the island. Turn
- every one of these switches to the on position. Then go to the dock and
- turn the Marker Switch there to the off position.
-
- Either Sirrus or Achenar will give you the key to the vault. If not, you
- need to return more pages to them!
-