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- Baldur's Gate(tm)II: Shadows of Amn(tm) Demo
- Readme and Control Guide
-
-
- Baldur's Gate II: Shadows of Amn(tm)
-
- Contents
- 1. Getting Started
- a. System Requirements
- b. Installation
- c. Running the Baldur's Gate II: Shadows of Amn Demo
- d. Configuration Program - Baldur's Gate II: Shadows of Amn Config
- e. Visit the Baldur's Gate II: Shadows of Amn Web Site
- 2. How to Play the Game
- 3. Demo Specific issues
- 4. TroubleShooting
- a. Tweaking Performance
- b. Known Problems
- 5. Interplay Customer Service Information (North America)
- 6. Legal Information
-
-
- ------------------
- 1. Getting Started
- ------------------
-
- 1a. System Requirements
-
- Required:
- Pentium (or compatible) 200 MHz
- 32 MB RAM
- Windows 95/98 with DirectX 7.0 or higher
- 600 MB of Hard Drive Space
- 4X or faster CD-ROM
- DirectX Certified Video Card with at least 2 MB of video RAM
- DirectX Certified Sound Card
- Keyboard, Mouse
-
- Recommended:
- Pentium (or compatible) 300 MHz or faster
- 64 MB RAM
- 600 MB (or more) of Hard Drive Space
- 8X (or faster) CD-ROM
- DirectX certified Video Card with at least 4 MB of video RAM
-
- Notes on Video Cards:
- While you can still run Baldur's Gate II with a 1 meg video card, we highly
- recommend against it - performance will be very poor. To check if your video
- card is 2 meg, go to the Display folder in the Control Panel and choose
- Settings. If your video card can display 800x600 resolution at 24-bit color
- depth, then it is capable of running Baldur's Gate II. We do recommend that
- you obtain the latest DirectX drivers for your video card, direct from the
- video card company that makes your card.
-
- WINDOWS NT 4.0 and Windows 2000:
- Although Windows NT 4.0 and Windows 2000 are not supported in an official
- capacity, Baldur's Gate II can be run correctly under Windows NT 4.0 if the
- following conditions are met: You will need at least 32 MB of RAM and must
- have NT 4.0 Service Pack 3 installed. If you wish to run multiplayer, then
- Service Pack 4 is required. Slow downs during gameplay have been reported
- under NT. These are due to the way that Direct Sound and the System Timers
- interact. This may be corrected in future version of NT.
-
-
- 1b. Installation
-
- Insert the CD-ROM labeled Baldur's Gate II Disc 1 into your CD-ROM drive and
- follow the onscreen instructions. If your autorun is disabled, find the
- Baldur.exe application in the root of Disc 1 and double click to launch the
- Installer.
-
- After installing Baldur's Gate II, you will have options for installing
- DirectX 7.0.
-
- Later versions of DirectX might have driver updates which will make Baldur's
- Gate II run better on your system. However, Baldur's Gate II only requires
- v7.0.
-
- You should regularly defragment your hard drive, as fragmentation can result
- in poor performance.
-
- Minimum install versus recommended install:
- A minimum install represents the base information required to be on the hard
- drive to play. A recommended install includes more information that would
- otherwise have to be loaded each time - for example, there are more custom
- sound sets available for use by your created characters and there is more
- music available in the recommended install. You must leave the CD in the
- drive at all times when playing with a Minimum Install.
-
- Custom installs:
- You choose custom install if you wish to install more than recommended - all
- the way up to a full install. The more areas you load to your hard drive, the
- shorter the load times while in the game.
-
- Note on Full Installations:
- Windows 95 does not correctly report the free space on hard drive partitions
- larger that 2 gig. Because of this, you may get an "insufficient disk space"
- if you decide to install everything from the CDs, even if you do have the disk
- space available. To bypass this, just choose to "install anyway" when you
- receive this error and installation will proceed correctly.
-
- 1c. Running Baldur's Gate II: Shadows of Amn
-
- If you use the default installation settings for Baldur's Gate II, it will be
- installed in a 'Black Isle Studios' Program Group in your Start menu.
-
-
- 1d. Baldur's Gate II Config
-
- One program of note in your game directory is the Baldur's Gate II Config
- program. This application will allow you to allocate various hotkeys for the
- game as well as set up several other options. The various options are
- contained within the tabs. The various Shortcut tabs allow you to modify the
- different 'hotkeys' for the game. Refer to your Game Manual for information
- about these. The Options tab contains various game settings:
-
- 1. Cache Size: The Cache is Hard Disk space that is reserved by Baldur's Gate
- II for storing area data. The more cache you make available to the title, the
- less loading you will have to do when returning to areas in the game.
-
- 2. Game Speed: The Game Speed setting allows you to speed up EVERYTHING in the
- game. Because Baldur's Gate II is real time, allowing running unbalances the
- game. The Game Speed option allows the user to speed up the overall play of
- the game. This option is not officially supported and could cause problems,
- especially in multiplayer. The default setting is 30 AI Updates/Second.
- Note: increasing this option will result in a performance hit on any machine
- because the game is attempting to process all data at a higher speed. This
- will cause slowdown in various places in the game.
-
-
- 1e. Baldur's Gate II Web Page
-
- If you continue to have problems, stop by the Baldur's Gate II Web Page at
- http://www.interplay.com/bgate2. Aside from cool game materials and errata,
- you may be able to find an answer for whatever question you might have.
-
- -----------------------
- 2. How to Play the Game
- -----------------------
-
- The mouse is the tool primarily used to maneuver through the interfaces.
- Pointing your mouse over a button and leaving it there will bring up a tool
- tip that tells you what that button does. Below is a list of hotkey commands
- that can be used as shortcuts instead of the buttons. Also listed are the
- "Hide Interface" keys. These allow you to get rid of the interface in parts
- or in whole. You can bring it back up by pressing the "H" key again or by
- pausing the game.
-
- Inventory=I
- Character Record=R
- Return To Game=G
- Journal=J
- Map=M
- Wizard Spells=W
- Priest Spells=P
- Options=O
- Hide Interface=H
- Right Interface=U
- Left Interface=Y
- Chat Window=T
- Location=X
- Quick Save=Q
- Toggle AI=A
-
-
- Quick Save:
- At any time during play you can press 'Q' on the keyboard to save the game.
- This 'quick' save is always saved in the same slot and will overwrite itself.
- Using the Quick Save will not touch any of your other save games.
-
- Party Order:
-
- To change the order of the characters in your party, drag and drop their
- character portraits to exchange them in the party order. For example, to
- switch the order of "Char1" and "Char2", left click on Char1, continue to hold
- down the mouse button and move the cursor over the portrait of Char2. Release
- the mouse button and Char1 and Char2 will change places.
-
- Items in the Game World:
-
- If you leave items on the ground in the game world, they will disappear after
- a period of time (with a few key items as exceptions). Bodies will begin to
- decay from the world after about half a day. Items will begin to decay from
- the world after a day or two. The decay represents the effects of scavengers
- and other folk.
-
- If you want to stash items, put them inside any container. For example: a
- chest, bookshelf, or box.
-
-
- Custom Portraits:
-
- The measurements for player portraits are 38X60 pixels for the small ones
- (8-bit color runs faster but it can be up to 24 bit color) and 110X170 pixels
- for the large ones. Put these in the Portraits directory (in the install
- directory for the game) and add an S to the end of the small portrait name
- and an L to the end of the large portrait. The names must be 1-7 letters
- long, maximum.
-
- For example:
- XXXXXXXS.bmp for small (38x60, 8-bit)
- XXXXXXXL.bmp for large (110x70, 24-bit)
- For multiplayer, each player must have a copy of the portraits, otherwise they
- will see a blank icon where the other player's custom portraits would be.
-
- Custom Sound files:
-
- The following is a list of the WAV files for the custom sound sets. The list
- has been increased and modified since Baldur's Gate, so if you already have a
- custom sound set you will need to update it to match the current format.
- Replace each 'XXXXXXX' in the filenames with the name of the sound set (MAX 7
- CHARACTERS). All the WAV files should be 22 khz, 16 bit mono sounds. Copy
- the WAV files to the Sounds directory located in the directory that Baldur's
- Gate II was installed in, and then select this sound set either in character
- creation or in the "Customize" button off of the Character Record page. For
- multiplayer, merely send your custom sounds to all of the people you are
- playing with and have them copy them to the Sounds directory - if you have
- installed the sounds to your character in your game, everyone will hear your
- sounds once they copy them into the correct directory.
-
- XXXXXXXa.wav : Battle Cry
- XXXXXXXb.wav : Becoming Leader
- XXXXXXXc.wav : Tired
- XXXXXXXd.wav : Bored
- XXXXXXXe.wav : Badly Wounded
- XXXXXXXf.wav : Selected 1
- XXXXXXXg.wav : Selected 2
- XXXXXXXh.wav : Selected 3
- XXXXXXXi.wav : Action Acknowledgement 1
- XXXXXXXj.wav : Action Acknowledgement 2
- XXXXXXXk.wav : Action Acknowledgement 3
- XXXXXXXl.wav : Being Hit
- XXXXXXXm.wav : Dying
- XXXXXXXn.wav : In Forest
- XXXXXXXo.wav : In City
- XXXXXXXp.wav : In Dungeon
- XXXXXXXq.wav : Daytime
- XXXXXXXr.wav : Nighttime
- XXXXXXXs.wav : Action Acknowledgement 4
- XXXXXXXt.wav : Action Acknowledgement 5
- XXXXXXXu.wav : Action Acknowledgement 6
- XXXXXXXv.wav : Action Acknowledgement 7
- XXXXXXXw.wav : Reaction to Party Member Death
- XXXXXXXx.wav : Rare Select 1
- XXXXXXXy.wav : Rare Select 2
- XXXXXXXz.wav : Critical Hit Given
- XXXXXXX1.wav : Critical Miss
- XXXXXXX2.wav : Target Immune
- XXXXXXX3.wav : Inventory Full
- XXXXXXX4.wav : Successfully Picked A Pocket
- XXXXXXX5.wav : Successfully Hid In shadows
- XXXXXXX6.wav : Spell Disrupted
- XXXXXXX7.wav : Set A Trap
- XXXXXXX8.wav : Battle Cry 2
- XXXXXXX9.wav : Battle Cry 3
- XXXXXXX0.wav : Selected 6
- XXXXXXX_.wav : Action Acknowledgement 8
-
-
- Modal actions for characters:
-
- If your AI button is turned ON you may notice your character's modal abilities
- turn OFF occasionally. Modal abilities are those abilities that you can turn
- on and leave on (e.g. thieves' detect traps mode). These modes can be turned
- off when a script action occurs for that character. If this is causing
- problems for you, you can either load "None" as the script for your character
- or click the "AI on/off" button (on the main game screen at the lower right)
- to toggle this.
-
- The To-Hit Roll:
-
- If you have turned on 'To-Hit Rolls' in your Feedback settings, the game will
- display the rolls on each attack. The roll will display
-
- X + Y = Z
-
- Where
- X = base to hit
- Y = any bonuses to hit
- Z = total to hit roll
-
- Y is the total non-character related bonuses/penalties. These include spell
- effects, fatigue and the like. Strength, Dexterity, and magic weapon bonuses
- and penalties are applied directly to the character's THACO.
-
- Reading dialogue stored in the buffer:
-
- In many cases, you may want to scroll up through the dialogue in the text
- window. If you find that game messages are interfering with this (the window
- will reset to display new messages), hold down the left mouse button while
- using the slider thumb. While the left mouse button is depressed, you will
- not be returned to view the new messages.
-
- Dual Classing - Required Attributes:
-
- When you dual class a character, you must possess the attributes required to
- be able to dual class to that new class. If you do not see the class that you
- wish to dual class to in the available classes (i.e., it is dimmed out), then
- this means that your character does not possess the required attribute(s) for
- that class. However, any classes to which the character CAN dual class WILL
- always be displayed as available.
-
- 2a. Design Notes
-
- * NPCs are sometimes removed from the game world.
- NPCs in the game often need to become inactive to preserve the integrity of
- the storyline. These characters will attempt to leave the current area they
- are in via an exit. If they cannot find one, we remove them from the map and
- they effectively vanish. This is not a bug - just how we have dealt with the
- need to remove them.
-
- * Magic Resistance
- Magic Resistance affects all spells and magic. A character with this
-
- resistance is as likely to resist a healing spell as they are to resist a
- Fireball. We have chosen not to differentiate as selective magic resistance
- proved too powerful in the Baldur's Gate II environment. In Baldur's Gate II,
- Magic Resistance is both a curse AND a blessing. Used correctly, you will
- still find it quite powerful.
-
- * Spells not affecting Party Members and Neutrals
- Several spells are completely ineffective against party members or neutral
- characters. These spells are Sleep, and Hold Person. These spells
- do not affect these characters because they are area affect spells and in
- testing we found that they were extremely frustrating. In order to make these
- spells worthwhile, we have made them only affect hostile characters.
-
- * NPCs initiating dialogue with Invisible/"in shadows" characters.
- You will find that some NPCs in the game will initiate dialogue when you
- should not be seen by them. In order to ensure that the player receives all
- critical game dialogue, all game critical dialogue will be received.
-
- * Unjoined NPCs not worth XP.
- NPCs who can join your party are not worth XP if killed. This is not a bug.
-
- * Items transferred to the ground.
- If your character's inventory is full, and an NPC gives you an item, you will
- receive the message about the party receiving an item, but your character will
- say that the item has been dropped. The item will be at the feet of the PC
- and must be picked up to use.
-
-
-
- ------------------
- 3. Demo Specific Issues
- ------------------
- Below are a few features that have been omitted or changed for this build
-
- Graphical notes:
-
- - Paperdolls (Inventory avatars) and new portraits may not be in their final
- state.
- - Not all background animations have been added to this build.
- - Not all monsters have been added to this build, there are some we are
- keeping a secret =)
- - Movies have been omitted due to space concerns
- - Not all portraits have been put into this build
-
- Gameplay notes:
-
- - Class and kit abilities are not finalized for this build. Since at the
- time when this demo was created, we were currently balancing the game. So any
- of the class/kit abilities may change between now and ship. This includes the
- addition, or deletion of any kit listed from the game.
- - Audio may not be in its final state, music, voice over, or sound effects
- - The ability to import Baldur's Gate (TM) characters has been disabled for
- this demo
-
- Programming notes:
-
- - Although 3d is implemented, at the time of the creation of this demo it has
- not been tested on all cards, or optimized on them fully.
- - Multiplayer has been disabled in this build because it is not in a state
- that we feel comfortable showing (AKA, quite buggy). Gameplay in this mode
- has a very similar feel to the original Baldur's Gate, with several major
- improvements pertaining to pausing of dialogue and stores.
-
- ------------------
- 4. TroubleShooting
- ------------------
-
- 4a. Tweaking Performance
-
- Increasing Performance:
-
- Translucent Shadows. In the options menu under 'Graphics', turn off
- translucent shadows. Turning this off will cause all shadows to appear solid,
- rather than blending a dark shadow onto the background.
-
- Character Movement Sounds. In the options menu under 'Sound/Character Sound',
- turn off Character Movement Sounds.
-
- Other Audio. Turning off any of the audio may result in a performance
- increase. Moving the sliders in the options menu under 'Sound' all the way to
- the left will completely disable the playing of these sounds.
-
- Virtual Memory. WE DO NOT RECOMMEND ADJUSTING YOUR VIRTUAL MEMORY. Baldur's
- Gate II will eagerly use up any Virtual Memory (hard drive) and non-Virtual
- Memory (RAM) you allocate to it. If you choose to add more memory to your
- system, or increase the size of your Windows swap file, the game speed MAY
- increase. However, as you increase your Virtual Memory, expect longer
- clearing times to remove this 'Virtual Memory' from the hard drive after the
- game is terminated.
-
- Things that will Decrease Performance:
-
- Brightness/Contrast. Adjusting the default settings for these options
- (located in the options menu under 'Graphics') will result in a performance
- hit. If you find the game is too dark, we suggest adjusting your monitors
- brightness.
-
- DirectX Hardware Calls. In the options menu under 'Graphics' there are three
- toggles for various 'BLTS'. Enabling these will result in a (sometimes
- drastic) performance hit. We recommend enabling these only if you have
- graphics glitches that you have been unable to resolve.
-
- Running the game in Windowed Mode. Running the game in a Window on your
- desktop will decrease the overall game performance.
-
- Pathing Performance:
-
- To increase the path searching AI, the following entry can be modified in the
- baldur.ini file that is installed in the root of the installation directory:
-
- [Program Options]
- Path Search Nodes=32000
-
- To increase or decrease the AI, vary the number of Nodes (4000 above). The
- range can vary from 32000 to 400000. Increases the number above will increase
- the number of nodes in path searching at the expense of responsiveness to
- movement commands. Note that unless your machine is slower than a P2 you can
- probably set the value to 32000 and not notice any speed difference. This
- will help fix getting stuck on terrain obstacles.
-
-
- 4b. Known Problems
-
- * Graphic Errors
- Some video cards may experience graphics glitches while playing the game.
- These problems are caused by DirectX Hardware Calls to your video card that
- are not functioning. We have written software renders for all of these calls
- to allow people to play even with drivers that are not 100% compatible with
- the DirectX standards. You can enable a software render for these calls if
- you have the most recent drivers for your video card and are still
- experiencing problems. Using the software render will probably fix the
- graphic glitches, but WILL result in a performance hit.
-
- IF YOU ARE EXPERIENCING PROBLEMS WITH THE GRAPHICAL DISPLAY OF BALDUR'S
- GATE II, PLEASE MAKE SURE YOU HAVE THE LATEST VERSION OF YOUR VIDEO DRIVERS.
- DRIVER UPDATES ARE AVAILABLE AT MOST (if not all) HARDWARE MANUFACTURERS AND
- CHIPSET MANUFACTURERS SITES ON THE INTERNET.
-
- You may also try installing DirectX 7.0+ if you are experiencing graphical
- problems.
-
- If you have the most recent drivers for your video card, and you are still
- experiencing problems, you can enable software renders for these calls. The
- options are available in the options menu under 'Graphics'. The following
- list describes the known graphics glitches and which Call should be disabled
- to fix them. If in doubt, try different combinations and this may help. You
- can always turn off all software renders to return to the default settings.
-
- ------------------------------------------------------------
- Glitch Disable
- ------------------------------------------------------------
- Green boxes surrounding Software Transparent BLT
- any object in the game
-
- Box surrounding mouse
- cursor
-
- Animations appearing Software Mirror BLT
- 'reversed' -Fog-of-War
- appears in a 'semi-
- checkerboard' pattern
-
- Fog-of-War has edges
- that look 'spiky'
-
- Vertical lines down Software Standard BLT
- the main game screen
-
- The game Cursor is
- leaving 'artifacts' of
- itself on the game screen
-
- Any other non-resolved
- graphics problem
-
-
- Specific Video Cards and Fixes
- ------------------------------------------------------------
- Matrox Millenium (1) : Enable Software Mirror and Software Transparent BLTs.
-
- Permidia : Enable Software Standard BLT.
-
- * Minimizing Baldur's Gate II
- If you minimize Baldur's Gate II using either Alt-Enter or Alt-Tab (and then
- bring it back up by left clicking on the minimized application), the sound
- effects for the game will stutter, loop, and skip. This is caused by a lack
- of resources available to Baldur's Gate II after you go from full screen to a
- minimized screen, and it will correct itself after a short period of time. If
- you minimize Baldur's Gate II and then bring it back up, the game may run more
- slowly for a time. This is caused by the game re-accessing resources that
- become tied up by minimization. Running the game in a window may result in
- lower performance overall.
-
- * Quick Weapon Switching
- If you use Range scripts for your characters, they will switch to their most
- powerful melee weapon. This may cause your character to change from one melee
- weapon to another under certain circumstances. Most powerful melee weapon is
- the one delivering the most damage.
-
-
- * NT 4.0: Screen-Saver
- While running under Windows NT 4.0 with Service Pack 3, we have experienced
- intermittent problems with Screen Savers. We recommend disabling your Screen
- Saver while playing Baldur's Gate II.
-
-
- -----------------------------------------
- 5. Interplay Customer Service Information
- -----------------------------------------
-
- This information is only valid in North America.
-
- TECHNICAL SUPPORT TROUBLESHOOTING DOCUMENTS ONLINE! Interplay Entertainment
- Corp. Technical Support now offers troubleshooting guides with complete
- installation and setup instructions as well as information that will help you
- overcome the most common difficulties. If you have access to the World Wide
- Web, you can find these at:
-
- www.interplay.com/support/
-
- Here you will find troubleshooting information on as well as information on
- regular system maintenance and performance.
-
- DirectX www.interplay.com/support/directx/
- Joysticks www.interplay.com/support/joystick/
- Modems and Networks www.interplay.com/support/modem/
-
- (For game-specific information and additional troubleshooting, visit our main
- page at www.interplay.com)
-
- If you have questions about the program, our Technical Support Department can
- help. Our web site contains up-to-date information on the most common
- difficulties with our products, and this information is the same as that used
- by our product support technicians. We keep the product support pages updated
- on a regular basis, so please check here first for no-wait solutions:
-
- www.interplay.com/support/
-
- If you are unable to find the information you need on our web site, please
- feel free to contact Technical Support via e-mail, phone, fax, or letter.
- Please be sure to include the following information in your e-mail message,
- fax, or letter:
-
- Title of Game
- Computer manufacturer
- * Operating system (Windows 95, Windows NT, Windows 98, etc.)
- CPU type and speed in MHz
- Amount of RAM
- Sound card type and settings (address, IRQ, DMA)
- Video card
- CD-ROM
- Mouse driver and version
- Joystick and game card (if any)
- A copy of the CONFIG.SYS and AUTOEXEC.BAT files from your hard drive
- A description of the problem you're having
-
- If you need to talk to someone immediately, call us at (949) 553-6678 Monday
- through Friday between 8:00AM-5: 45PM, Pacific Standard Time with 24 hours, 7
- days a week support available through the use of our automated wizard.
- Please have the above information ready when you call. This will help us
- answer your question in the shortest possible time. When you call you will
- initially be connected with our automated wizard. For information pertaining
- to your specific title, press "1" on the main menu and listen carefully to
- all prompts. All titles are listed alphabetically. After you have selected
- your title, the most common difficulties will be listed. If the difficulty
- you are having is not listed or you need additional assistance, you may press
- "0" on your games main menu, and you will be transferred to a Technical
- Support Representative. No hints or codes are available from this line. You
- must call Interplay's HINT Line for hints, tips, or codes at 1-900-370-PLAY
- (1-900-451-6869 $1.25 in Canada only). You must be 18 years +, have a
- touch-tone phone, and the cost is $0.95 per minute.
-
- Interplay Entertainment Corp. Support Fax: (949) 252-2820
- Interplay Entertainment Corp. Technical Support
- 16815 Von Karman Avenue
- Irvine, CA 92606
-
- HOW TO REACH US ONLINE
- INTERNET E-MAIL: support@interplay.com
- WORLD WIDE WEB: www.interplay.com
- FTP: ftp.interplay.com
-
-
- --------------------
- 6. Legal Information
- --------------------
-
- General Product License. This copy of the Demo of Baldur's Gate II: Shadows of
- Amn (the Software) is intended solely for your personal noncommercial home
- entertainment use. You may not decompile, reverse engineer, or disassemble the
- Software, except as permitted by law. Interplay Entertainment Corp. and
- BioWare Corp. retain all right, title and interest in the Software including
- all intellectual property rights embodied therein and derivatives thereof. The
- Software, including, without limitation, all code, data structures,
- characters, images, sounds, text, screens, game play, derivative works and all
- other elements of the Software may not be copied, resold, rented, leased,
- distributed (electronically or otherwise), used on pay-per-play, coin-op or
- other for-charge basis, or for any commercial purpose. Any permissions granted
- herein are provided on a temporary basis and can be withdrawn by Interplay
- Entertainment Corp. at any time. All rights not expressly granted are
- reserved.
-
-
- Acceptance of License Terms. By acquiring and retaining this Software, you
- assent to the terms and restrictions of this limited license. If you do not
- accept the terms of this limited license, you must return the Software
- together with all packaging, manuals and other material contained therein to
- the store where you acquired the Software for a full refund.
-
- ============================================================================================
- BALDUR'S GATE II: SHADOWS OF AMN Developed and (c)2000 BioWare Corp. All
- Rights Reserved. Baldur's Gate, Shadows of Amn, Tales of the Sword Coast,
- Forgotten Realms, the Forgotten Realms logo, Advanced Dungeons & Dragons, the
- AD&D logo, TSR and the TSR logo are trademarks of Wizards of the Coast, Inc.,
- and are use by Interplay Entertainment Corp. under license. All Rights
- Reserved. BioWare and the BioWare logo are the trademarks of BioWare Corp.
- All Rights Reserved. Black Isle Studios and the Black Isle Studios logo are
- trademarks of Interplay Entertainment Corp. All Rights Reserved. Exclusively
- licensed and distributed by Interplay Entertainment Corp. All other
- trademarks and copyrights are property of their respective owners.
- ============================================================================================
- End of File
-