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- W A R D I A R Y
-
- from
-
- The Game Factory
-
-
- War Diary is a real-time strategy game based on actual events that took place
- in the 16th century.
-
- Towards the end of the 16th century, Toyotomi Hideyoshi, through conquest,
- united Japan for the first time. A brilliant strategist, his appetite for
- power was not satisfied with this achievement. He set his sites on something
- bigger....
-
- Hideyoshi requested that Korea allow passage of his troops on their way to
- invade China. Korea refused, and in 1592 Hideyoshi landed between 150,000 and
- 200,000 troops on Korean shores. The Japanese possessed a weapon the Koreans
- had not encountered before -Guns. Using matchlock guns that had been copied
- from the portuguese in 1542, the Japanese advanced quickly, seizing the
- capital, Seoul, within
- two weeks.
-
- It is into this scenario that you are thrown in War Diary. As a Korean General,
- you must crush this invading army in a series of campaigns that will challenge
- your mind and make your heart beat that little bit faster...
-
- For more details on the history behind War Diary, please see the file
- "history.txt" (in this folder or directory).
-
-
-
- SETUP
- (this section is duplicated in the file "install.txt" If you want to print out just
- the setup instructions, it's probably easier to print out that file).
-
-
- War Diary as a minimum requires:
-
- a 486 or greater, 8 MB of RAM, Mouse or compatible pointing device,
- Sound Blaster or compatible sound card. 2X CD-Rom drive (4X recommended)
- for the full version.
-
-
- To install:
-
- If you do not setup the game as shown below, you will not be able to load
- any games that you save (the program will crash when you attempt to load them).
-
-
- Windows '95
-
- Open the folder that you installed War Diary to.
-
- Click on "Setup" to configure your system
- for War Diary.
-
- When finished:
-
- Right click on the file "Gamedemo".
-
- Click on "Properties" in the pop-up menu that
- appears.
-
- Click on the "Program" tab (2nd tab in at the top).
-
- Click on the "Advanced" button.
-
- Check (by clicking on it) the "MS-Dos mode" box
- (third box down).
-
- The program is now ready to play.
-
-
- DOS/Windows 3.1
-
- It is best to run the game directly from Dos.
- Exit Windows 3.1 before setting up or playing.
-
- Games will not be saved properly if an expanded memory manager
- (such as EMM386 or QEMM) or Smartdrive is running while you play the
- game. The saved files will be corrupted.
-
- In order to save games, you will need to prevent these programs from loading
- into memory when you start your computer.
-
- How to do this:
-
- The computer reads two files -"config.sys" and "autoexec.bat" when
- it starts up. This tells it to load the expanded memory manager and
- Smartdrive. We can edit these files and prevent the programs from
- loading.
-
- The easiest way to do this, is to create a special setup for War Diary
- by using a boot disk:
-
-
- Place a blank floppy in drive A:
-
- type "format a:/s" at the Dos prompt and hit the [enter] key on your keyboard
- (formats a disk in drive a and transfer
- essential system files to the disk).
-
- type "C:" and hit the [enter] key
- (switch to drive C)
-
- type "cd\" and hit [enter]
- (change to the root directory)
-
- type "copy config.sys a:" and hit [enter]
- (copies the config.sys file to the floppy in drive A)
-
- type "copy autoexec.bat a:" and hit [enter]
- (copies the autoexec.bat file to the floppy in drive A)
-
- type "a:" and hit [enter]
- (switch to the floppy in drive A)
-
- type "edit config.sys" and hit [enter]
- (edit the config.sys file in drive A)
-
- Towards the top of the file is a line with "EMM386" or "QEMM386" or
- something similar. At the beginning of this line type "REM".
-
- e.g. c:\dos\emm386.exe
-
- becomes:
-
- REM c:\dos\emm386.exe
-
- Save and exit.
-
- type "edit autoexec.bat" and hit [enter]
- (edit the autoexec.bat file)
- In this file there will be a line with "Smartdrv.exe".
- Again, at the beginning of this line type "REM".
-
- e.g. c:\windows\smartdrv.exe
-
- change to:
-
- REM c:\windows\smartdrv.exe
-
- The "REM" tells the computer to ignore this line, so the program
- will not load. You can put REM in front of any line, to prevent any
- programs that you do not need for playing War Diary, from loading.
- This will free up more memory. You will need sound (e.g. a line with
- SET BLASTER=) and a mouse (e.g. a line with mouse.exe)
-
- Save and exit.
-
- Leave the floppy in drive A and restart your machine.
-
- At the Dos prompt, switch to the drive and directory (or folder)
- where you installed the War Diary demo.
-
- type "setup" to configure the game for your machine.
-
- type "gamedemo" to start War Diary.
-
- To play War Diary in future, place this floppy boot disk in your
- A drive and restart your machine.
-
- Have fun!
-
-
- HOW TO PLAY
-
- At the Main Menu:
-
- Start Game -starts a new game
- Load Game -loads a saved game
- Opening -not available in the demo.
- In the full version, when you click here
- you get nearly 150 Megs of 3D animation
- showing some of the background to War Diary.
- Quit
-
-
- The demo consists of two fully playable levels.
-
-
- Stage 1 (of your campaign)
-
- Your homeland is under attack. The enemy have landed in the south
- of the country at Pusan Bay. There, they captured Dongrae castle, butchering
- most of the inhabitants. They are now headed for the strategically important
- castle of Saejae. It is your job to gather the royal forces in the area and
- secure the castle.
-
- This level is fairly easy and is intended for you to get used to
- the controls etc. for the game.
-
-
- The screen is divided into several areas:
-
- In the lower left:
-
- Map of the entire level. Unexplored areas are black. Your troops are in light
- green, your buildings a darker green. The enemy's troops (when visible) are
- red and their structures pink.
-
-
- In the lower middle:
-
- Status Indicator shows health of person or building currently
- selected on the main screen. Also shows level
- of experience (from 1 to 4) of character.
-
- Options Available options for that person or structure.
-
-
- In the lower right corner:
-
- Clock indicates the time of day or night. Enemy troops and
- positions are not visible at night, except when your
- men are near them (or a priest uses a magical power
- called Night Vision -only available in the full
- version)
-
-
- Weather Vane shows the direction the wind is blowing in
-
-
- Very Top of Screen:
-
- Resources shows the amount of Money (M) you have, Food (F),
- Trees felled (T), and Iron (I)
-
-
- Main Screen:
-
- Here is where all the action takes place. You till the soil, harvest your
- crops, fell the trees, smelt the iron, construct your buidings, make your
- weapons, create characters, fight the enemy and more!
-
- Screen Mode:
- To get a wide view main screen just hit the "Tab" key.
- Once in the wide view screen you can call up the map by hitting
- the space bar.
-
- Scrolling:
- The screen scrolls as you move the mouse or use the arrow keys on
- your keyboard.
-
- Game Menu:
- Press the "F10" key to bring up the Game Menu.
-
- Save Save a game
- Load Load previously saved game
- Set Up Change game settings such as volume and speed
- Win What you need to do to win this game
- <= Return to the current game
- Quit Quit and exit to title screen.
-
- Calling up the Game Menu will also Pause the game.
-
-
- Resources:
-
- Money Needless to say, this is an essential resource. You need
- it for creating buildings, ships, troops etc. Food, Iron
- and Trees can be sold to raise money.
-
- Food Each day, depending on the number of troops, peasants etc.
- you have, a certain amount of food is consumed. You can
- obtain more food by either buying it or harvesting it.
- A peasant can harvest food only from farmland. When it is
- first harvested, the farmland has a value of 100 (i.e. it
- produces a hundred units of food for each crop that the
- peasant carries back to the main hall). When crops are grown
- continuously, this value decreases (for each journey, the
- peasant carries back less and less food). Letting the
- farmland lie fallow will restore the value to 100.
-
- Trees Required for building and certain weapons such as bows and
- arrows. Peasants fell trees and bring them back to the
- main hall.
-
- Iron Required for building and certain weapons such as swords
- and cannons. Peasants working as Blacksmiths produce Iron.
-
-
- Buildings:
-
- Main Hall This is the hub of your base. Here, you trade,
- importing or exporting raw materials, and construct
- buildings.
-
- Trading:
- Click on the Main Hall. There are three options
- available just to the right of the Status Indicator. The
- top right has a money symbol (looks like a doughnut with
- a square hole in the middle). By clicking on this, you
- are taken to the Trading Post screen.
-
- At the Trading Post:
-
- Offering Price -the price offered for your raw materials.
- The more often you sell your resources, the
- lower the price will be each time you
- return to the Trading Post. Supply and
- Demand. Holding on to the resource for
- some time maximizes it's price.
-
- Buying Price -the price at which you can purchase a
- resource. Always higher than the Offering
- Price.
-
- To trade, simply click on the red (for selling)or blue
- (for buying) arrows. Click "OK" for each time you want
- to complete a transaction.
-
- When you are finished trading, click on the Red stop
- symbol in the lower right corner.
-
-
- Building:
- The other icons to the right of the Status Indicator are
- for construction of buildings. Different types of
- buildings are associated with each button. In the first
- level a Barracks, an Arms Works and a Guard Tower
- can be constructed. In the second level, a Blacksmith's
- and a Shipyard can also be built. In the full version
- there is a much wider range of buildings with everything
- from a Temple to a Stables.
-
- To construct a building, just click on the building button,
- choose a building, and if you have sufficient money, trees
- and iron, it will be built in the Main Hall (the cost of each
- building is shown as you move the cursor over each icon).
-
- When the building is finished, click on the
- Main Hall. A green box appears and with your mouse
- you can move the box to where you want the building
- to appear. If the box turns red or partly red, you cannot
- place the building there. Make sure that you don't block
- any routes for peasants or access to other buildings.
-
-
- Barracks This is where you create your troops and peasants.
- There are three options -peasant, fighter and arm.
-
-
- Peasant:
- By clicking on the peasant button a peasant is created.
- He does not need to be equipped with anything and will
- appear beside the barracks once created.
-
- Fighter:
- A soldier is created by clicking on the fighter icon. Once
- created, he needs to be armed by clicking the Arm icon (hand
- holding a sword). He will not appear on the field until
- armed.
-
- Arm:
- Clicking on this icon, gives a list of troops waiting
- to be equipped with weapons. Clicking on a soldier will
- reveal a list of available weapons. Click on the weapon
- that you wish to arm the soldier with.
-
- On most levels, you are given a small stock of arms for
- your troops. However, these soon run out and you will have
- to create more in an Arms works.
-
- Arms Works Here you create the weapons for your army. Only two
- types of swords and arrows are available in the demo.
- Click on either the sword or arrow icon to produce
- either one. The more powerful the weapon, the greater
- it's cost in terms of money and resources used in it's
- construction.
-
- Weapons get worn down with use. A sword may have to
- be replaced or an archer may run out of arrows. When
- this happens a flashing red arrow will appear beside
- the soldier whose weapon needs to be replaced.
-
- Guard Tower Shoots arrows at invading enemy troops.
-
- Blacksmith's When manned by a peasant produces Iron.
-
- Shipyard In level two of the demo, this can produce
- a Transport raft.
-
- Transport raft:
- Used for transporting troops. Can also be used
- as a Pontoon bridge. Wind direction effects how
- quickly it can move.
-
- In the full version, the shipyard also builds
- Battleships.
-
-
-
- Characters:
-
- Characters and some structures such as Guard Towers
- and Battleships have different levels of experience. These
- range from 1 to 4, with 4 being the least experienced and
- 1, the most experienced. Those with little experience (e.g.
- a soldier fresh from the barracks) need the most guidance.
- In a battle, they're actions often need to be directed. Those
- with more experience can take care of themselves.
-
- All characters have three icons associated with them. A
- "run" icon (picture of a running man), a "stop" icon (picture
- of a man with a walking stick) and an "action" icon. The
- action icon, in the case of a footman is a sword (for
- attacking), an archer -a bow and arrow (for attacking), and
- for a peasant some farming tools (for harvesting etc.). After
- clicking on a character, you can order him to move to or
- attack a specific location by clicking on the icon and then
- clicking on the location on the main screen.
-
- You might also notice, a small question mark below the status
- indicator. This is for adding items such as a shield, ginseng
- for health etc. These items are only available in the full
- version.
-
-
- Peasant Harvests crops on farmland, cuts down trees, smelts
- Iron in Blacksmiths.
-
- Footman Equipped with sword. Has strong stamina and fighting
- power.
-
- Archer Equipped with bow and arrow. Weak stamina and
- fighting power. However, can inflict damage on the
- enemy from a greater distance than Footman.
-
- Gunner Mans a powerful Cannon. Slow moving. Exploding
- cannonballs can injure your own troops who may
- be near the enemy. (Full version only)
-
- Priest Weak fighting power, but has a wide range of
- magical powers including shooting balls of
- fire, powers of healing and summoning Lightning.
- (Full version only)
-
- Knight Mounted on horse and equipped with a sword. Strong
- stamina and fighting power. Moves quickly. Cannot
- be created until Stables are constructed.
- (Full version only)
-
- Specter Summoned only at night by a Priest. Attacks the enemy
- with a sword. Daylight destroys him.
- (Full version only)
-
-
-
- Stage 2
-
- The capital, Hanyang, is in grave danger. The King has dispatched his
- son, Prince Imhae, to Kangwa island to try to block the enemy's
- advance. Unfortunately, the enemy has already arrived and the Prince
- and his troops are in grave danger. You must command a relief force
- that will find the Prince and return him to his father.
-
- Additional buildings available on this level:
-
- Shipyard (can build Transport rafts)
- Blacksmith's
-
-
-
-
- We hope you enjoy the demo!
-
-
- **********************************************************************
- Order the FULL version today:
-
-
- Nearly 150 Megs of 3D animation!
-
- New buildings include:
-
- Temples -produce Priests and all their magical powers,
- including summoning lightning, shooting balls
- of flame, healing, summoning specters, night
- vision, being able to see traps, changing the
- direction of the wind, and stopping or starting
- rain.
-
- Tool Works -produce Ginseng for health, daggers and shields,
- for extra protection for your troops and peasants.
- Also produce boots that allow your men to move
- much more quickly.
-
- Heavy Arms -produce Gunners for manning your Cannons,
- Works Ballistas for shooting super arrows.
-
-
- Stables -produce horses and knights.
-
- Traps -Blows up when stepped upon. Visible to our
- forces, but invisible to the enemy.
-
- Guard Tower -can be upgraded with Cannons!
-
- Main Hall -can be armor plated for extra protection.
-
-
- New characters include:
-
- Priests, Gunners, Knights, Specters
-
-
- New weapons include:
-
-
- New swords (six altogether)
-
- New types of arrows (six including crossbows)
-
- Cannons -up to six different kinds!
-
- Ballista (machine that shoots arrows at a very rapid rate)
-
- Three different kinds of super arrows (for the Ballista)
-
- Battleships (the Turtle ships of Admiral Yi -see "history.txt")
-
-
- And most importantly, new challenging levels for you to
- fight the enemy for!
-
-
- This whole rich world is just barely crammed onto a CD-Rom.
-
- How much are we going to charge you for all of this?
-
- $60? $45? No. Just $19.95!
-
- See the file "Order.txt" for details.
-
-
-
- **********************************************************************
-
- If you have any questions about War Diary, please contact us
- via email at:
-
- support@gamefactory.com
-
- or by phone at:
-
- + 1 203 776 8608
-
-
-
-
-
-
- Copyright (c) The Game Factory 1996. All rights reserved.
-
-