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- ============================
- = QuakeWorld Server (QWSV) =
- ============================
- Released: Friday, December 13th, 1996
- Document Last Revision: Monday, December 16th, 1996
-
- ============
- = Contents =
- ============
-
- 1......Installation Instructions
- 2......Command Line Parameters
- 3......Console Commands
- 3.1......General
- 3.2......Security
- 4......The QuakeWorld Master
- 4.1......Overview
- 4.2......Features
- 4.3......To Do
- 5......Known Bugs
- 6......The QuakeWorld Team
-
- ================================
- = 1. Installation Instructions =
- ================================
-
- 1) Make a "QW" directory below your Quake root.
-
- cd \quake
- md qw
-
- 2) Make a skins directory below QW
-
- cd qw
- md skins
-
- 3) Copy the progs.dat included in the QWSV archive to the QW directory
-
- 4) Make sure qwsv.exe is in the Quake directory
-
- 5) Run qwsv.exe with optional command line parms described below
-
- ==============================
- = 2. Command Line Parameters =
- ==============================
-
- -master Connects to an alternate master.
-
- By default, qwsv.exe will attempt a connection to id's master
- server at 192.246.40.115. Should there be another master
- server you wish your server to connect to, use this command.
-
- "qwsv -master 204.50.178.66"
-
- -port Specify an alternate port to listen for connections.
- By default, qwsv listens on port 27000. Use this command
- to specify an alternate port.
-
- "qwsv -port 20593"
-
- -game Specify a directory to an alternate progs.dat or map files.
-
- Same as Quake. For example, if you wish to run CTF for
- QuakeWorld, and have it installed in c:\quake\ctf and assuming
- that you have qwsv.exe located in c:\quake, simply execute;
-
- "qwsv -game ctf"
-
- To choose the CTF progs.dat and support files.
-
-
-
- =======================
- = 3. Console Commands =
- =======================
-
- -----------
- 3.1 General
- -----------
-
- Please Note: Most of these can be either prefixed with a + at the command
- line, or may be included in a file called "server.cfg" (which is the
- equivalent of autoexec.cfg) which is loaded along with qwsv.exe.
-
- map Change to a new map
-
- "map dm2" would change to dm2
-
- rcon_password Set a password for remote administration
-
- "rcon_password llama" sets the rcon (Remote Console) password
- to "llama" for your server. This would enable you to
- remotely administer your server from qwcl.exe.
-
- status Displays the present status of your server. CPU Utilization,
- all connected clients with detailed statistics, as well as
- the average response time to clients.
-
- showpackets This is VERY verbose. Prints every packet received to the
- console. Generally, not a good idea to use unless you are
- debugging something
-
- "showpackets 0" turns it off (Default)
- "showpackets 1" enables
-
- showdrop Shows you which client has dropped how many packets. Useful to
- guage the quality of their play. The more packets they drop,
- the worse their QuakeWorld experience.
-
- "showdrop 0" Turns off dropped packet display to the console
- "showdrop 1" Enables display of dropped packet information
-
- maxclients What is the maximum number of clients you wish to allow to
- connect to your server? (Default is 8)
-
- "maxclients 16" allows 16 clients to connect to your server.
-
- samelevel Toggles if QuakeWorld changes levels when someone exits
- (Default is 0)
-
- "samelevel 0" allows advancing to the next level
- "samelevel 1" the same level will be played over and over again
- if someone exits
- "samelevel 2" Same as noexit 1. Kills someone if they exit the
- level
- "samelevel 3" Same as noexit 2. Kills someone if they exit the
- level except for the case of where the map is
- start.bsp
-
- fraglimit Advances to the next level after n frags
-
- "fraglimit 25" Advances to the next level when someone achieves
- 25 frags
-
- timelimit Advances to the next level after n minutes of play
-
- "timelimit 15" Advances to the next level after 15 minutes of
- gameplay have elapsed on the current level
-
- hostname What you wish to call your server. "unnamed" is the default
-
- "hostname RevCoWorld" gives your server the name of "RevCoWorld"
-
- teamplay Sets teamplay settings for your server
-
- "teamplay 0" No teams (default) Hurt everybody
- "teamplay 1" You cannot hurt your teammates
- "teamplay 2" You lose one frag for killing a teammate
-
- say What text do you wish to display to players
-
- "say Server going down in 5 minutes"
-
- ...displays "(Console) Server going down in 5 minutes"
- to all players on your server
-
- serverinfo Displays all the vars for your current server configuration
- or set's appropriate vars (See below)
-
- serverinfo noscore 1 Disables frag logging and rank/skill calculations
- for the master you are connected to. Any other
- value enables frag logging at the next heartbeat.
- Default is 0.
-
- eg: "serverinfo noscore 1" Prevents score info
- from being calculated
-
- "serverinfo noscore 0" Enables score info
- calculation at the master
-
- private 1 Prevents your server from being listed in the
- "servers" listing, or prevents QSpy from displaying
- your server to users. Any other value allows your
- server to be displayed. Default is 0.
-
- eg: "serverinfo private 1" Does not allow your
- server to be listed
-
- "serverinfo private 0" Allows you server to be
- listed in a "servers"
- request.
-
- *PLEASE NOTE* If someone knows the IP of your
- server, this will not prevent them from explicitly
- connecting to your server. Passwords will be
- implemented in a future version of QWSV.
-
- minskill/
- maxskill Only show the server to a user making a "servers"
- request if their skill level is between minskill
- and maxskill. Default for both is 0 (This disables
- this feature.)
-
- eg: "serverinfo minskill 1000"
- "serverinfo maxskill 2000"
-
- Allows your server to be displayed only if the
- person requesting "servers" has a skill level
- between 1000 and 2000. This will allow admins to
- run servers which cater to certain skill levels.
-
- eg: "serverinfo minskill 0"
- "serverinfo maxskill 0"
-
- Enables your server to be included in a "servers"
- request viewable by users of all skill levels.
-
-
- minrank/
- maxrank Only show the server to a user making a "servers"
- request if their rank is between minrank and
- maxrank. Default for both is 0 (This disables
- this feature.)
-
- eg: "serverinfo minrank 500"
- "serverinfo maxskill 3000"
-
- Allows your server to be displayed only if the
- person requesting "servers" has a rank between
- 500 and 3000. This will allow admins to
- run servers which cater to certain rank levels.
-
- eg: "serverinfo minrank 0"
- "serverinfo maxrank 0"
-
- Enables your server to be included in a "servers"
- request viewable by users of all ranking levels.
-
- quit Quits the server and returns you to the prompt disconnecting
- all connected users.
-
- ------------
- 3.2 Security
- ------------
-
- addip Add a mask to the ban list
-
- "addip 204.212.39" bans any incoming connection from
- 204.212.39.*
-
- *Please Note* All bans placed by addip only apply to the current
- session unless you issue "writeip" (See below) before the server
- terminates.
-
- removeip Remove a mask from the ban list
- (See listip)
-
- "removeip 204.212.39" removes the ban on 204.212.39.*
-
- listip Displays the present ban filter list
-
- writeip Writes out the ban list from memory do disk (permanent bans)
-
- adduser Add a userid to the ban list
-
- "adduser 5" would ban American McGee from playing on your
- server ;)
-
- *Please Note* All bans placed by adduser only apply to the current
- session unless you issue "writeuser" (See below) before the server
- terminates.
-
-
- removeuser Remove a userid from the banlist
-
- "removeuser 5" would allow American McGee to play on your
- server again
-
- listuser Displays the present user id ban list
-
- writeuser Writes out the user id banlist from memory to disk.
-
- ====================================
- = 4. QuakeWorld Master Server 1.04 =
- ====================================
- Last Updated: Monday, December 16th, 1996
-
- ================
- = 4.1 Overview =
- ================
-
- The QuakeWorld Master Server, for all intents and purposes, is the central
- database controller for QuakeWorld servers (qwsv.exe). The QuakeWorld
- network architecture does not allow for straight client->server initial
- connections. All initial connections must first be made to a master server.
-
- From there, the client may log in, request a list of servers, change their
- user records, or join a game in progress on an available server.
-
- The master is in charge of keeping track of all stats, user records, and
- logs significant events from servers connected to it (frags, what the user
- was last seen doing, etc.)
-
- ================
- = 4.2 Features =
- ================
-
- * Frag/Death Logging: QuakeWorld automatically keeps track of every users
- frag and death as well as their ranking and skill level
-
- * Network Wide Bans: If there are rogue servers or users who consistently
- cause problems for users in the QuakeWorld network, we now have the ability
- to prevent them from connecting to the network from a central location.
- Please Note: There should be multiple complaints before a user or IP mask is
- banned from QuakeWorld.
-
- * Seen: Much like bots on IRC networks, QuakeWorld now has the ability to
- request information on what a particular user name or user ID was last seen
- doing. ("seen <name/userid>" from the console)
-
- * Clan Access Control Lists: QuakeWorld has the ability to password protect
- key/value combos with a password. For example, if you are in clan "RevCo"
- and wish to prevent others from using your skin (eg: revco.pcx or bearian.pcx),
- the QuakeWorld admins can password protect "setinfo skin bearian" with a
- password. You may only set your "skin" key to "bearian" if you provide the
- correct password.
-
- * Unique Names: To prevent people from masquerading as another user, QuakeWorld
- only accepts one unique name per master. That way, there can only ever be one
- "tokay" or "sCaryname" or "Disruptor" per master.
-
- =============
- = 4.3 To Do =
- =============
-
- * Investigate a method to possibly sync up masters
- * Implement password protected servers
- * Fix server->client download problems
- * Find a method to have clan rankings, and work more on clan support in
- general
-
-
- =================
- = 5. Known Bugs =
- =================
-
- - qwsv will not work if you have unpacked your Quake PAK files.
- You must have PAK0.PAK and PAK1.PAK in your \quake\id1 directory
-
- ==========================
- = 6. The QuakeWorld Team =
- ==========================
-
- John Carmack
- New network code and game modifications, original Master Server Code
-
- Michael Abrash
- Video and Sound drivers (WinQuake Port)
-
- Christian Antkow (aka: Disruptor) qwmaster@idsoftware.com
- Master Server Development, QWSV Documentation, id Master Server
- Administrator
-
- Geoff Scully (aka: Tarok) gws@dis.on.ca
- Master Server Development, id Master Server Administator
-
- Joe Powell (aka: QSpy) jep@sclsis.navy.mil
- QSpy (QWFE) Programmer, Master Server Development
-
- Dave Riller (aka: DRiller/Kevorkian) qwdist@idsoftware.com
- QuakeWorld Distribution Co-Ordinator
-
- Rick Brewer (aka: ^Drag0n^) tron@cyberportal.net
- QuakeWorld Clan Skins Administrator
-
- Dave Kirsch (aka: Zoid) zoid@threewave.com
- QuakeWorld QC 1.01 to 1.06 Upgrade, QuakeWorld CTF Mods,
- Moral Support
-
- Ron Crisco (aka: RonSolo) ronsolo@stomped.com
- Scoring Systems Development, id QuakeWorld Webmaster and all around nice guy
-
-
-