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- ==================================
- = QuakeWorld Client (QWCL) v1.25 =
- ==================================
- Released: Tuesday, December 17th, 1996
-
- ============
- = Contents =
- ============
-
- 1......Command Line Parameters
- 2......Console Commands
- 3......Changes to the Menu Structure
- 4......Known Bugs
- 5......The QuakeWorld Team
-
- ==============================
- = 1. Command Line Parameters =
- ==============================
-
- -master Connects to an alternate master.
-
- By default, qwcl.exe will attempt a connection to id's master
- server at 192.246.40.115. Should there be another master
- server you wish your client to connect to, use this command.
-
- "qwcl -master 204.50.178.66"
-
- -port Specify an alternate port for sending data.
- By default, qwcl sends on port 27500. Use this command
- to specify an alternate port.
-
- "qwcl -port 20593"
-
- -game Specify a directory to an alternate progs.dat or map files.
-
- Same as Quake. For example, if you wish to run CTF for
- QuakeWorld, and have it installed in c:\quake\ctf and assuming
- that you have qwcl.exe located in c:\quake, simply execute;
-
- "qwcl -game ctf"
-
- To choose the CTF progs.dat and support files.
-
-
-
- =======================
- = 2. Console Commands =
- =======================
-
- pushlatency Probably one of the most important QuakeWorld console commands
- you should learn to love and use.
-
- Pushlatency adjusts client side prediction in QuakeWorld which
- attempts to smooth out gameplay.
-
- To maximize your QuakeWorld playing experience, take your
- average ping (which can be found by pressing TAB while playing)
- and set pushlatency to a negative value of your ping.
-
- For example. If you average ping is 250ms, use the command;
-
- "pushlatency -250"
-
- This will attempt client side movement prediction 250ms in the
- past.
-
- r_netgraph Displays a graph of your network connect stability. The higher
- the graph peaks, the worse your connection. A lower graph is
- desirable for better play.
-
- eg: "r_netgraph 1" Displays the graph
- "r_netgraph 0" Turns off the graph
-
- userid This sets your userid for the QuakeWorld network
-
- eg: "userid 6"
-
- You must set a proper userid/password combo before you are able
- to access the QuakeWorld network for the particular master you
- are connected to (See "password" below)
-
- *Please Note* QSpy is the preferred method for logging into
- QuakeWorld. If you use QSpy, this command is not required.
-
- password This sets the password for the userid you entered for the
- QuakeWorld network.
-
- eg: "password fragbait"
-
- You must set a proper userid/password combo before you are able
- to access the QuakeWorld network for the particular master you
- are connected to (See "userid" above)
-
- *Please Note* QSpy is the preferred method for logging into
- QuakeWorld. If you use QSpy, this command is not required.
-
- user Displays a user record
-
- eg: "user 9"
-
- Will display the user record for userid 9
-
- eg: "user tokay"
-
- Will display American McGee's user record
-
- setinfo Sets a key/value combo for your user account
- (You must be properly logged in before you can access the
- "setinfo" command)
-
- eg: "setinfo skin bearian"
-
- Will set your skin to "bearian.pcx" (assuming that bearian.pcx is
- available on the server you are connecting to)
-
- eg: "setinfo clan RevCo"
-
- Will set your clan affiliation to "RevCo". Please note: "clan"
- is an arbitrary key name. If a key does not exist when you set
- it, it will be created as part of your user record.
-
- eg: "setinfo email someguy@somedomain.com"
-
- Will set your email address to "someguy@somedomain.com".
- Please note, "email" is again, an arbitrary key.
-
- *Please Note* You may not set keys starting with an asterisk (*).
- Those are set by the master server.
-
- seen Shows you what a person was last seen doing in the QuakeWorld
- network for the particular master you are using.
-
- eg: "seen 6"
-
- Will show you what userid 6 was last seen doing
-
- eg: "seen sCaryname"
-
- Will show you what sCaryname was last seen doing
-
- rcon Makes a client->server remote console request.
-
- Assuming that the server you are connected to has a password
- of "llama", you can issue;
-
- "rcon llama commands..."
-
- ... and the commands will be executed on the remote server
- as if you were sitting at the console typing them.
- (Please see qwsv.txt for a list of server commands)
-
- showpackets This is VERY verbose. Prints every packet received to the
- console. Generally, not a good idea to use unless you are
- debugging something
-
- "showpackets 0" turns it off (Default)
- "showpackets 1" enables
-
- showdrop Shows you how many packets you are dropping during the game.
- Useful to guage the quality of your play. The more packets you
- drop, the worse your QuakeWorld experience.
-
- "showdrop 0" Turns off dropped packet display to the console
- "showdrop 1" Enables display of dropped packet information
-
- say What text do you wish to display to players
-
- eg: "say Come on girly man! Is that all you got?!?"
-
- ...displays "Yourname: Come on girly man! Is that all you got?!?"
- to all players on the server you are presently connected to.
-
- *Please Note* While in the game, you may also press "T" to
- activate a "talk" prompt. Type your text and press enter to
- send it. QuakeWorld has a much larger "talk" buffer compared
- to Quake 1.06 allowing you to type full sentances.
-
- skins Refreshes you skins library and updates the game session if
- any new users entered the game and you have not downloaded
- their skin yet.
-
- eg: "skins" (Very straightforward)
-
- serverinfo Displays all the vars for for the server you are presently
- connected to.
-
- vid_describemodes
- Lists all the video modes supported by your video subsystem.
-
- vid_mode Sets QuakeWorld's video resoltion.
-
- eg: "vid_mode 0" sets QuakeWorld to run in a 320x200 window
- (See values returned by vid_describemodes)
-
- disconnect Disconnects you from the server you are presently playing on.
-
- quit Ends your game and returns you to the prompt or QW.EXE if
- using the front end.
-
- ====================================
- = 3. Changes to the Menu Structure =
- ====================================
-
- The QuakeWorld menu structure (pressing ESC while in the console) has
- changed slightly in comparison to DOS Quake 1.06.
-
- The first thing you will notice, is that the "Single Player" and
- "Multiplayer" menu options do not work (QuakeWorld is an internet only
- implementation of Quake).
-
- Under "Options", "Video Options" will allow you to toggle between
- fullscreen and windowed modes of play. If you are running QuakeWorld in a
- window, you will notice that a new option appears under the "Options" menu.
- That being "Use Mouse" which allows you toggle whether or not you are
- able to use a mouse in windowed mode play.
-
- =================
- = 4. Known Bugs =
- =================
-
- - Dynamic downloads before entering a game will sometimes crash the client.
- We are working on a solution. Please do not send us e-mail about this.
-
- ==========================
- = 5. The QuakeWorld Team =
- ==========================
-
- John Carmack
- New network code and game modifications, original Master Server Code
-
- Michael Abrash
- Video and Sound drivers (WinQuake Port)
-
- Christian Antkow (aka: Disruptor) qwmaster@idsoftware.com
- Master Server Development, QWSV and QWCL Documentation, id Master Server
- Administrator
-
- Geoff Scully (aka: Tarok) gws@dis.on.ca
- Master Server Development, id Master Server Administator
-
- Joe Powell (aka: QSpy) jep@sclsis.navy.mil
- QSpy (QWFE) Programmer, Master Server Development
-
- Dave Riller (aka: DRiller/Kevorkian) qwdist@idsoftware.com
- QuakeWorld Distribution Co-Ordinator
-
- Rick Brewer (aka: ^Drag0n^) qwskins@idsoftware.com
- QuakeWorld Clan Skins Administrator
-
- Dave Kirsch (aka: Zoid) zoid@threewave.com
- QuakeWorld QC 1.01 to 1.06 Upgrade, QuakeWorld CTF Mods,
- Moral Support
-
- Ron Crisco (aka: RonSolo) ronsolo@stomped.com
- Scoring Systems Development, id QuakeWorld Webmaster and all around nice guy
-
-
-