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-
- WALKTHROUGH FOR WOODRUFF & THE SCHNIBBLE OF AZIMUTH
- ***************************************************
- Original text written by Sierra
- 'Revised & corrected' by Luca Smeriglio
- (29 may 1995, lsmerig@nestec.ch)
-
-
- Summary of aims
-
- 1) Find the boots
- 2) Find some money
- 3) Get hold of a bluxtre nut, then bluxtre pulp
- 4) Meet all the Wisemen of the temple and elsewhere
- 5) Get taken on at the factory, to get into the asylum, then High Morals Club
- 6) Give all the syllables to the Wisemen in order to form the Council
- 7) Get taken on at the prison in order to meet Azimuth
- 8) Go to the party and seduce Coh Cott
- 9) Neutralize The Bigwig
-
-
- AZIMUTH's HOUSE
- Woodruff leaves the devastated house with a terrible headache and vague
- memories of a flash. He just has one word in his head : Schnibble.
- In the house there are traces of a struggle. Woodruff can't read.
- He asks an onlooker what has happened in the house and where he is.
- Woodruff notices a boot on the roof, impossible to get to. A button can
- be picked up ; it's Woodruff's teddy bear's eye.
- On the left, Staircase Street : a police roadblock prevents Woodruff
- from exploring for the moment.
- Go into the screen on the right.
-
- SAD BOOZOOK STREET (optional)
- You can speak to the sad Boozook and the woman. Leave by the top right
- hand corner.
-
- BRIDGE OF SLUMS
- Click on the river. You can't cross with bare feet.
- Click on the crate, then the nut and use it on the beggar. He'll send back
- a boot which is in his bag.
-
- AZIMUTH's HOUSE
- Use the boot on the one on the roof. It will fall down. Inside, Woodruff finds
- a photo of Azimuth. Use the pair of boots. Now Woodroof is no longer barefoot.
-
- SAD BOOZOOK STREET
- Using the photo on the young woman gives a newspaper article in return, but
- Woodruff can't read.
-
- BRIDGE OF SLUMS
- Cross the river with the boots. Pick up the screw. Leave the screen by the
- right.
-
- WINO ALLEY
- Click on the wino ; he's too drunk to give a sensible reply. Click on the bag
- of feathers ; Woodruff gets some feathers. Go into the bar.
-
- BAR
- For the moment, Woodruff can't go into the Pleasure District.
- Click on the barmaid. She recognises Woodruff because she's his former
- schoolmistress, and finds he's grown up a lot. She gives him a stone "A" and
- identifies JF Sebastian. Click on JF Sebastian and Woodruff gets the cup of
- coffee. JF Sebastian tells what happened in front of Azimuth's house :
- He had seen some men in black and recognised The Bigwig.
-
- HEADLINES
- Flashback. Woodruff remembers : "Azimuth's kidnapping, The Bigwig killing his
- teddy bear.....Woodruff has become an adult."
- Now, Woodruff has one sole aim : to find Azimuth and avenge The Bigwig.
- Pick up the paintbrush. Go back to the bar by leaving on the right.
-
- BAR
- Use the newspaper article on the barmaid so that she can teach Woodruff to
- read. It's an article about Azimuth. Click on the elastic barman while he's
- at the bottom, and Woodruff gets a bottle-opener. Click on the poster at the
- bottom to get the tobozonic weather forecast channel.
- Leave by the left.
-
- WINO ALLEY
- Give some coffee to the wino, who, once he's sobred up, gives a meteozon
- watch. However, every time you address him after that, he'll answer that he
- can't remember a thing. Using the paintbrush on the tar gives a sticky tar
- brush. Leave by the left.
-
- SAD BOOZOOK
- Use the stone "A" on the A imprint. Woodruff will get a tobozon. From now on,
- the tobozon is undergoing an inventory and has the first number : that of the
- weather forecast channel. Get the tobozon out of the inventory : you'll
- receive a message from Azimuth.
-
- STAIRCASE
- Click on the shop window ; there is a Boozook kite.
- Click on the tin can ; Woodruff gives it a kick and a bean falls out of it.
- Pick up the bean and the tin can.
- Leave by the bottom left hand corner.
-
- COMMEMORATIVE PLACE (optional)
- This is the place that commemorates the Commander's founding of the Town.
- He was the human who exterminated the Boozooks. There is a statue of the
- Commander here.For the moment, we are in the present, and not much is going on.
-
- AZIMUTH'S HOUSE
- Now that Woodruff can read, click on the elevator.
-
- ADMINISTRATION CENTRE
- Click on the Bureaucrat. He's rude and arrogant. He tells Woodruff that The
- Bigwig lives at the top of the Town, but in order to reach the top, you have
- to work. Leave by the left.
-
- BROTOFLATRON SQUARE
- There's a poster offering work at the factory, and gives a tobozon number.
- Dial the number. The Recruitment manageress tells Woodruff that in order to
- work he must send her a respiration certificate via the tobozon, as well as a
- Brotoflatron I.D. photo.
-
- ADMINISTRATION CENTRE
- Click on the Bureaucrat ; Woodruff asks him for a respiration certificate. The
- Bureaucrat asks him to bring him a breath sample in a standard container.
- There's a salesman selling bluxtre nuts, but Woodruff doesn't know that he
- needs them yet. There's a closed door : It's the High Morals Club. If you
- click on this you will learn that, in order to enter, you must be impeccably
- dressed. Leave by the left.
-
- BROTOFLATRON SQUARE
- In order to use the brotoflatron, you need at least one strul.
- It's impossible to leave the screen by the left, towards the Virtual Trip
- Tower, for the time being. The storekeeper at the Cui-cui store is sleeping
- under an artificial sun lamp, with a fan blowing his hair. Beside him, there
- is a finger made of morphoplastoc, which is impossible to take.
- Click on the gambler at the entrance to te store : at the back there is a
- secret entrance into a clandestine betting shop.
- Go into the store by the right.
-
- CUI-CUI STORE
- A rat is going round and round in a wheel ; this is the wheel that drives the
- storekeeper's fan. Use the screw on the wheel and the rat stops going round so
- that the storekeeper gets his hair in his eyes. Click on the plastoc finger.
- There's a Lovebird in the foreground. It's impossible to speak to him as he is
- gazing at a pinup. You have to use the tarred paintbrush (paintbrush in
- Headlines and tar in Wino Alley) on the photo, and this will dress the pinup
- again (What a shame...). Now you can talk to the Lovebird. He used to be a
- doorman at the High Morals Club but was thrown out for indecency because he
- was going bald at the back. Give him some feathers. He will fly off to resume
- his job at the High Morals Club.
- At the back of the room, it's dark, but there is a switch which emits a ray of
- light which hits a flapper in three places. In two out of three positions, the
- ray is reflected onto a clapper, also in three different places. Click twice
- on the flapper, then once on the clapper, then once on the switch : a nose
- will appear . Use the morphoplastoc finger on the nose to open the secret
- passage towards the clandestine betting shop.
-
- CLANDESTINE BETTING SHOP
- Two opponents are having an Indian Wrestling match. In the corner, a champion
- is locked away in a cage. You can annoy him.
- If you click on the barman, he will serve woodruff a glass of water. If the
- champion is pushed far enough, he will throw a pill into Woodruff's glass which
- will temporarily excite him. Leave by the right.
-
- PLEASURE DISTRICT
- This is the place that Woodruff's schoolmistress was forbidding him to enter at
- the bar. This is also where Azimuth was advising him to go for help when he
- spoke to him on the tobozon.
- You can talk to the Spinning Top. She used to work as the King's secretary but
- was laid off through lack of money. She gives the access code to the Throne
- room : ZIG STO DRU BLAZ.
- Click on the flipper three times to get a strul. Use this on the slot machine
- and Woodruff will get a few struls (if Woodruff has only got one strul, he will
- still obtain a few struls).
- From now on, with these struls, Woodruff will be able to use the brotoflatron
- and pay for Virtual Trips.
-
- CLANDESTINE BETTING SHOP
- Now Woodruff can play. Click on the bookmaker, who tells him that he can win
- money by betting a strul on either the red or the black.
- Woodruff can win three struls or lose one.
-
- BROTOFLATRON SQUARE
- At the store's exit, take the escalator up.
-
- BIGWIG'S SQUARE
- Click on the robot to get a false shirt front. Go into the false parts store
- with at least 6 struls in order to buy some blue eye glasses and a plastic jaw.
- Click on the poster on the left : it gives the channel for a T.V show called
- "Heart-to-Body". Dial this number on the tobozon, Woodruff gets through to the
- program and falls in love with Miss Coh Cott.
- Dial the programme number, Woodruff gets through to Coh Cott's secretary who
- calls him back later to give him Coh Cott's private number.
- The other poster is an advertisement for a Virtual Trip.
- Click on the stain, and a dustbin bag falls out. Woodruff can pick it up.
- Take the lift back down.
-
- BROTOFLATRON SQUARE
- Now that he has a strul, Woodruff can have a photo taken : in order to do so,
- click on the brotoflatron to come forward into the foreground, then use a
- strul on it. Use the photo in the tobozon player to send it to the Recruitment
- Manageress. She replies that he must be well-dressed.
-
- Optional :
- Use the false shirt front and the blue eyes on Woodruff, then take a photo.
- Send it to the Recruitment Manageress. She will answer that the modern workman
- has a fine jaw.
- Use the false shirt front, the blue eyes and the false jaw on Woodruff, then
- take a photo. Send it to the Recruitment Manageress. She will answer that she's
- sorry he doesn't have black hair.
- Use the false shirt front, the blue eyes, the false jaw and the tar brush on
- Woodruff, then take a photo. Send it to the Recruitment Manageress who will
- say that he really needs a nice smile.
- Re-do the photo with the same accessories : Woodruff smiles automatically.
- Send the photo to the Recruitment Manageress who will say :"You call that a
- smile ? What about the teeth ?"
- The situation is blocked because Woodruff doesn't have an artificial smile.
- Take the elevator to get to Bigwig Square.
-
- BIGWIG SQUARE
- Leave by the bottom left hand corner.
-
- DRY FOUNTAIN SQUARE
- There's no water in the fountain. It's only full of earth.
- There is a public tobozon which may be switched on : The President is talking
- about new taxes. A Boozook is working lazily. It's possible to speak to him.
- The Talent Wiseman is there, selling souvenirs. Buy a hat from him by using a
- strul on him. The Talent Wiseman suggests that Woodruff go and visit his wife
- at the Boozook temple and gives him the access code to her room :
- KAH LRZ GOZ GNEE.
- Woodruff learns that he must bring him back the Artistic Syllable.
- Leave by the left.
-
- SLAMMERS END (optional)
- There is a print of a fish on a rock.
- In front of the prison, there's a jailer, but Woodruff can get nothing out of
- him for the moment.
- Come back to Fountain Square by leaving via the bottom right.
-
- BIGWIG SQUARE
- Leave by the top left hand corner.
-
- FACTORY SQUARE
- Members of the Schnibble Sect are waving a banner. You can talk to the chief
- disciple. Woodruff is not very interested for the moment.
-
- Optional:
- There is a newspaper, only if Woodruff has fallen in love with Coh Cott.
- Click on this. Woodruff learns that Coh Cott and The Bigwig are together.
- He is flabberghasted. He doesn't want to do anything else. Click on the bench.
- He goes to it and remains inert. Click on Woodruff several times so that he
- begins to cry. Then click on the doorbell, and a Boozook will come out, see
- Woodruff crying, and bring him a paper hankie. A paper aeroplane arrives and
- flies into the Boozook's house. You have to click on the doorbell again so
- that the Boozook brings the paper out to Woodruff.
- Woodruff reads. Its a message from Azimuth with a tobozon number on it.
- Woodruff begins to take heart again.
-
- TEMPLE ENTRANCE
- The guard at the Boozook temple announces that he will only open the door in
- exchange for a bluxtre nut.
-
- ADMINISTRATION CENTRE
- Woodruff goes back to see the nut salesman who tells him that he has sold the
- last one to a certain Mr. Ernst Blinst (the boss of the Virtual Trip Co.).
- Go back to THE PLEASURE DISTRICT.
-
- PLEASURE DISTRICT
- Leave by the right.
-
- VIRTUAL TRIP
- Click on the large rock on the right. From now on you can go directly to
- Brotoflatron Square or to the Virtual Trip Tower.
- You can win or lose struls by playing three cups : you have to find the eye
- under one of the three upturned bowls (Good luck ...!).
- Click on the elevator to go down. Woodruff can take a Virtual Trip provided
- that he has three struls. You just have to use the struls on Ernst Blinst,
- the director of the Virtual Trip Co., then click on the seat.
- Ernst Blinst tells Woodruff that he uses a bluxtre nut to block his chest
- with as it's the hardest nut in the universe. He will accept to part with it
- only in exchange for a stone that's just as hard.
-
- WEATHER FORECAST
- Watch the weather forecast channel on the tobozon until you hear the bulletin
- saying that there will be a meteorite storm in a certain screen. Woodruff has
- to use his Meteozon watch anywhere on the screen mentioned, and this will
- cause a cross to appear. After a while, a piece of meteorite will fall and
- this can be picked up.
-
- VIRTUAL TRIP
- Get the Director of Virtual Trip to exchange his bluxtre nut for the meteorite
- chip.
-
- TEMPLE ENTRANCE
- When the bluxtre nut is offered, the guard says that its the pulp he's
- interested in, so the nut must be opened...
-
- WINO ALLEY
- Use the bluxtre nut on the tar barrel : you'll get a tarred nut.
-
- WEATHER REPORT
- To open the bluxtre nut, you must mark the screen with the cross at the place
- where a meteorite is going to fall. If the nut is tarred, it won't roll away.
- This is how Woodruff gets his bluxtre pulp.
-
- TEMPLE ENTRANCE
- Use the bluxtre pulp on the guard who will then open up the Temple of the
- Boozook Wise men to Woodruff.
-
- TEMPLE CORRIDORS - LEVEL 1
- There are three doors wth access codes :
- One for the Taste Wiseman, whose digicode is unknown.
- One for the Health Wiseman, whose digicode is unknown.
- One for the Time Wisemanbearing the message : "I am at the Council,
- digicode = BLAZ KAH ZIG DRU."
-
- Click on the petrol tank and the cooking pot lid.
- Leave by the top left hand corner to go on to level 2.
-
- TEMPLE CORRIDORS - LEVEL 2
- There are three doors with access codes :
- One for the Fertility Wiseman, whose digicode is unknown.
- One for the Talent Wiseman, who has given us the digicode
- KAH LRZ GOZ GNEE. When you ring the doorbell,
- his wife appears and speaks to us.
- One for the Advisory Wiseman for whom we can use the digicode
- given in the Time Wiseman's message : BLAZ KAH ZIG DRU.
-
- There is also a character hanging around in the corridors. He says he's
- forgotten which room is his. It's the Word Wiseman who, for some reason,
- is speaking in a strange way.
- Leave by the middle right to go on to level 3 (bottom right for level 1).
-
- COUNCIL ROOM
- This is where we meet the Time Wiseman. Woodruff remembers seeing a Time
- Syllable clock in the Cui-cui Store that wasn't working due to lack of water.
-
- TEMPLE CORRIDORS - LEVEL 3
- There are three doors, each with an access code :
- One for the Strength Wiseman bearing a message :
- "I'm with the King".
- One for the Word Wiseman for which the code is unknown.
- One for the Throne Room : The spinning top has given us the
-
- digicode : ZIG STO DRU BLAZ.
-
- THRONE ROOM
- The King is accompanied by the Strength Wiseman. After a long explanation,
- the King gives the Ruling Syllable. Use the bottle-opener on the King, he
- will give Woodruff a Boozook Knighthood and also the Brotherhood key-ring.
- As for the Strength Wiseman, he's lost the Energy Syllable. Now he knows that
- this is locked up with the ashes of the unknown Boozook in a chest he doesn't
- have the code for. You have to go into the Past to get it back.
- Click on the menu that shows the code for the Taste Wiseman: KAH BLAZ ZIG STO.
- Click on the Boozook chewing-gum and the Boozook formulae parchment. Reading
- this parchment shows Woodruff that he has to combine 9 Boozook syllables in
- order to receive the formulae for 7 powers.
- W = Ruling Syllable
-
- WEATHER REPORT
- In order to find some water for the Time Syllable clock, watch the weather
- report channel and look out for the news of rain in a particular screen.
- Use the Meteozon watch anywhere in the screen mentioned, and a cross will
- appear on it. Use the hat on the cross (impossible to use the tin can because
- there is a hole in it. After a certain time, it will begin to rain. Pick up
- the hatful of water.
-
- CUI-CUI STORE
- Use the Boozook chewing-gum on the pipe to stop the leakage. Use the hatful
- of water on the Troag Clock's tank. Woodruff will obtain the Time Syllable.
- W = Ruling Syllable + Time Syllable
- Council = Time Wiseman
-
- COUNCIL ROOM
- Use the Time Syllable on the Time Wiseman. He'll give the Word Wiseman's
- digicode : BNZ BNZ BNZ GLAP and also the Advisory Syllable.
- W = Ruling Syllable + Time Syllable + Advisory Syllable
- Council = Time Wiseman
-
- TEMPLE CORRIDORS - LEVEL 3
- Dial the access code for the Word Wiseman's room : BNZ BNZ BNZ GLAP and an
- animal comes out. There's a discussion. Use the bean on him and he will give
- the Elementary Syllable.
- W = Ruling Syllable + Advisory Syllable + Elementary Syllable + Time Syllable
-
- TEMPLE ENTRANCE
- Here we meet the Word Wisemanwandering about again. Use the Elementary
- Syllable on him. He will come back to his senses and ask Woodruff to find the
- Health and Fertility Wisemen who have disappeared. He gives their digicodes :
- POO ZIG DRU BNZ and BNZ POO GLAP BLAZ. From now on he will be in the Council
- Room.
- W = Ruling Syllable + Advisory Syllable + Elementary Syllable + Time Syllable
- Council = Time Wiseman + Word Wiseman
-
- TEMPLE CORRIDORS - LEVEL 1
- Dial the Health Wiseman's digicode : POO ZIG DRU BNZ. The skylight opens and
- can be opened from the outside. We find a notebook which tells us that the
- Health Wiseman has gone off to de-bug the Virtual Trip Co. and is asking for
- us to come and save him.
- Dial the Taste Wiseman's code : KAH BLAZ ZIG STO. He's got no more Schnaplure
- left so he can't make Bouzou∩oli any more.
-
- TEMPLE CORRIDORS - LEVEL 2
- Dial the Fertility Wisemancode : BNZ POO GLAP BLAZ. His wife tells us her
- husband is on the trail of the Green Syllable, at the House of Happiness.
-
- VIRTUAL TRIP
- Go on a Virtual Trip : Woodruff meets the Health Wiseman who was stuck inside.
- In his thanks to Woodruff he gives him the Medical Syllable. From now on, he
- too will be in the Council.
- W = Ruling Syllable + Advisory Syllable + Elementary Syllable + Time Syllable
- + Medical Syllable
- Council = Time Wiseman + Word Wiseman + Health sage
-
- Now, with all these syllables we can make :
- The Memory Formula = Ruling + Elementary + Ruling
- The Diagnostics Formula = Elementary + Medical + Elementary
- The Past Formula = Time + Elementary + Ruling
-
- COMMEMORATION MONUMENT
- Use the Past Formula on the statue of the Commander : we will go back to the
- time when the City was founded.
- Past : (icon leaves to come back to the Present).
- Woodruff finds himself beside the Commander, with the sculptor sitting on a
- trunk, busy making a sketch. If Woodruff tries to go to the right, the
- Commander dissuades him.
- Click on the upturned jar on the left which indicates that a fish has fallen
- down below. A "stony" area appears below. Click on the stone and a helmet will
- appear. Inside it, there's a fish. Use the fish on the commander's armour and
- he will become still, no longer stopping Woodruff from moving about (in the
- Present, the Commander's statue has changed).
- Now it's possible to move to the right of the screen.
- Click on the dying Boozook. Show him the Boozook Knight brotherhood key-ring
- and he will give the digicode for the stone chest in the Boozook King's
- palace: GLAP POO GNEE ZIG, and this contains the Energy Syllable. He also
- gives Woodruff a Boozook horn.
- Use the horn, and you will hear a little whiny voice, which creates a "stony"
- area that you have to click on. A Boozook appears, being crushed by a huge
- stone. Pick up the trident and use it on the stone ; another stone will fall.
- Use the trident again, then click on the Boozook's feet : Woodruff has freed
- the Boozook. To thank him, the latter promises to leave the Intuition Formula
- in the statue of the Boozook warrior so that this can be picked up in the
- Present.
- Click on the Boozook warrior, Click on the corn cob.
- Woodruff picks it up : it will make an excellent smile for the photo.
-
- Present :
- There is no longer a statue of the Boozook warrior - the humans have taken it.
- Click on the Commander's statue to get the stone fish.
-
- SLAMMERS END
- After the episode with the wounded Boozook, click on the house that's just
- appeared in place of the beautiful landscape, and the Master will appear,
- offering to give free teaching in return for having saved his ancester. He
- begins by giving Woodruff ear control.
- Click on the stone arm and the snail shell in the Master's house. Use the
- fish on the stone imprint. Woodruff will obtain a message from Azimuth who
- gives him a transportozon to go straight to the places he's already visited.
- From now on you can use the transportozon to get around.
-
- THRONE ROOM
- Dial the digicode for opening the chest as given by the Boozook who was
- crushed : GLAP POO GNEE ZIG. Woodruff obtains the Energy Syllable. Use it on
- the Strength sage so that he can get into the Council.
- Make the strength Formula = Energy + Advisory + Elementary
-
- W = Ruling Syllable + Advisory Syllable + Elementary Syllable +
- Medical Syllable + Time Syllable + Energy Syllable
- Council = Time Wiseman + Word Wiseman + Health sage + Strength Wiseman
-
- STAIRCASE
- Use the Strength Formula, on the shop window to get a Boozook kite.
-
- ADMINISTRATION CENTRE
- Use the Strength formula on the Bureaucrat in order to get a respiration
- certificate. Use it on the tobozon player to send it to the Recruitment
- manageress.
-
- BROTOFLATRON SQUARE
- Now, with the corn, Woodruff can have a picture taken with all the necessary
- accessories, and send this to the Recruitment manageress. He receives a letter
- of acceptance to go and work at the factory.
-
- FACTORY SQUARE
- Use the letter of acceptance on the factory doorman and he will let Woodruff
- in.
-
- FACTORY
- You can talk to the foreman who will explain the assembly line. You have to
- package the Boozook hats after trying them on. When Woodruff has hold of a
- hat, he has to test it by using it on the mirror. If it's no good, Woodruff
- has to put it in the dustbin. Pressing on the switch makes a crate fall down
- near the second conveyor belt. If the hat's a good one, Woodruff has to go
- down and put the crate onto the conveyor belt,then put the hat into the crate
- which goes into a machine press. Before it is ejected again, Woodruff has to
- catch it again by going to the left of the machine in a patch of oil. There
- are 4 possible places : in three cases, the crate falls off the screen. In the
- best case, it falls onto the knotting machine and Woodruff has to put his
- finger on, to tie the knot.
-
- What he shouldn't do :
- Let a hat go straight into the bin without picking it up.
- Wrap up an untested hat.
- Let the crates be projected off the screen.
- Let a crate go onto the knotting machine while there's already one being tied.
-
- When Woodruff has managed to wrap up one good hat, he can click on the foreman
- before another hat comes along. As the foreman isn't satisfied, this annoys
- Woodruff who jumps on him. He finds himself at the House of Happiness.
-
- ASYLUM
- Woodruff is in a straightjacket hooked up to the ceiling of a small cell.
- To unhook him, you must click on him 6 times. In the end, he gets unhooked
- together with a piece of chain. Click on the piece of chain and he'll pick it
- up with his foot. Use this on the padded cell wall which will rip open a part
- of the wall to reveal a screw. Click on the screw and Woodruff takes it out
- with his teeth. Use the screw on the lock. Woodruff gets out of the cell and
- goes into a room full of lunatics. A guard is blocking the closed door at the
- back.
-
- There is a madman with a funnel on his head. He's a former tax-collector,
- muttering GNEE BNZ GLAP POO. Click the screw from inventory on the hole next
- to the closet, and then click on the closet door. All of your inventory will
- be restored to normal. Dial the code from the taxman on the tobozon and a
- dialogue of the deaf will follow. Woodruff gets excited and manages to break
- free of his straightjacket. Click on the porter, then on the lever. The door
- will open.
-
- LABORATORY
- There is a mad professor doing experiments on a Boozook.
- If Woodruff speaks to this guinea pig, he learns that he is really the
- Fertility Wiseman, in search of the Green Syllable. He thinks he's being held
- by a madman. Woodruff can make various mixtures with the test-tubes and taste
- them. There is a garbage chute leading to SLAMMERS End.
- Leave by the left.
-
- FAN
- There is a fan which is switched off. Click on the panorama, Woodruff says he
- can see the Boozook statue that he has seen in the Past. He'll have to get
- there, but how ?
- Use the petrol in the tank and click on the switch. The fan will start up.
- Click on the fan : Woodruff is sucked up, his clothes blown away, and he is
- projected downwards.
-
- HIGH MORALS
- Woodruff lands at the High Morals Club : He gets dressed quickly ! The censor
- tells him off. The lovebird, released from the petstore, is there. He offers
- to open the President of the High Morals Club's private door. When this is
- approached, the censor protests. You have to use the bin liner on the brasier
- to smoke her out. That way, you can go through the President's doorway, where
- the latter is rehearsing his latest speech, whilst his trousers are falling
- down. Give him the button. He'll put it on his trousers, change places and
- start his speech again. Click on the three video cassettes and use them on the
- videotron. On one of these cassettes, there is a Boozook opera singer, singing.
- At one point she lets out a false note : This is the Artistic Syllable.
-
- Now Woodruff can manufacture the Gaiety Formula :
- Artistic Syllable + Elementary Syllable + Advisory syllable
-
- W = Ruling Syllable + Advisory Syllable + Elementary syllable +
- Medical Syllable + Time Syllable + Energy Syllable + Artistic syllable
-
- Council = Time Wiseman + Word Wiseman + Health Wiseman + Strength Wiseman
-
- ADMINISTRATION CENTRE
- The Master is there at the Club exit. Click on the graffiti ; he will teach
- something else : nasal control.
-
- HAPPINESS HOUSE
- Use the Gaiety Formula on the autistic person : he'll begin to sing and give
- the Green Syllable.
-
- W = Ruling Syllable + Advisory Syllable + Elementary syllable +
- Medical Syllable + Time Syllable + Energy Syllable + Artistic syllable +
- Green syllable
-
- Council = Time Wiseman + Word Wiseman + Health Wiseman + Strength Wiseman
-
- LABORATORY
- Use the Green Syllable on the Fertility Wise man who is very pleased to find
- it again although he is still tied up. Take the Schnaplure seed from the
- bottom right of the screen.
- Make the Growth Formula : Basic Syllable + Green Syllable + Advice Syllable
-
- Council = Time Wiseman + Word Wiseman + Health Wiseman + Strength Wiseman +
- Fertility Wiseman
-
- Use the Growth formula on the professor and he'll stop working due to laziness.
-
- FOUNTAIN SQUARE
- Use the Artistic Syllable on the Talent Wiseman and he'll start singing. From
- now on he can return to the Council.
- Click on the public tobozon, the Master will teach something else : eye control
- Use the Schnaplure Seed on the fountain and a hatful of water on it. The seed
- will grow. Now you can obtain some Schnaplure Spice.
-
- W = Ruling Syllable + Advisory Syllable + Elementary syllable +
- Medical Syllable + Time Syllable + Artistic syllable + Energy Syllable +
- Green Syllable
-
- Council = Time Wiseman + Word Wiseman + Health Wiseman + Strength Wiseman +
- Fertility Wiseman + Talent Wiseman
-
- TEMPLE CORRIDORS - LEVEL 1
- Give the Scnaplure Spice to the Taste Wiseman. He will prepare a dish of
- Boozoo∩oli for Woodruff before going off to the Council.
-
- W = Ruling Syllable + Advisory Syllable + Elementary syllable +
- Medical Syllable + Time Syllable + Artistic syllable + Energy Syllable +
- Green Syllable
-
- Council = Time Wiseman + Word Wiseman + Health Wiseman + Strength Wiseman +
- Fertility Wiseman + Talent Wiseman + Taste Wiseman
-
- COUNCIL OF WISE MEN
- Now that all the Wisemen are together, the Council meeting can take place.
- The Wisemen conclude that someone has opened the Chproznog and become infected
- with Evil which now rules over the Town.
- They decide to make another one.
- Put the tin can on the table, so that the Wisemen can make another Chproznog
- which Woodruff puts into his pocket. It's his mission to capture Evil inside
- it (don't forget there's a hole in it).
-
- WINO ALLEY
- Give the Memory Formula to the Wino. He will tell us that they are taking on
- new jailers. He says that he lost his job at the prison and they are refusing
- to take him on again because of his looks.
- Give him a I.D. photo taken in the brotoflatron booth. In exchange, he'll
- give the rules for playing rummy.
- Click once or twice on the switch : The Master appears and teaches something
- else : hair control.
-
- SLAMMERS END
- Now Woodruff can apply to the jailer for work at the prison window. In order
- to be hired, he needs to bring back form number 2b75(b) which he can get from
- the Bureaucrat at the Administration Centre.
-
- ADMINISTRATION CENTRE
- Woodruff asks the Bureaucrat for a form 2b75(b) but the latter says he's lost
- it. Give him the Memory Formula to help him find it again.
-
- SLAMMERS END
- Woodruff gives the form to the jailer and goes through to the prison yard.
-
- PRISON YARD
- Two jailers are sitting at a table. A jailer on top of the tower stops you
- from going on the prison ramparts. Pick up the cloth and wipe the window pane
- with it. The jailer says there are robots for doing that and a robot arrives.
- It's possible to speak to him.
- If Woodruff has the rules for rummy, he can sit at the table and play. This
- makes the guard come down from the tower to act as fourth player.
- While he is playing, Woodruff may leave the table but not for long. Don't
- leave too often or the game will be over. In the toilets, you can escape
- through the skylight and hand the rules for rummy over to the robot who will
- take Woodruff's place.
- Woodruff can then go through the door to the tower and climb up. From the
- ramparts, we go onto the next screen by the right.
-
- PRISON TOWER
- Woodruff finds himself at the foot of a huge tower. No way of getting up to
- the first level except with a strong gust of wind. You have to watch the
- weather report channel until there is a strong enough wind at that place. Use
- the Boozook kite on the cross and Woodruff is blown up to the first level.
- Here we can talk to a prisoner who produces stones which form a staircase up
- to the second level.
- On the second level, a rope is hooked up. You can use the stone arm on it as
- a grabber. There are two gargoyles. Use the grabber on the left one and the
- Master appears with something else to teach us : facial control.
-
- FAN
- Now that Woodruff has received all the Master's teaching, he has the power of
- levitation. If he uses this power on the fan, he can rise up to the Aristocrats
- Terrace.
-
- TOBOZON
- There is a door with a secret access code. This is given by Miss Coh Cott who
- can be called up on the tobozon via her secretary who has given you her private
- number. If you say you're calling on behalf of Riri (The Master), Woodruff can
- be invited to the Special eye Party. While Coh Cott is confiding a little,
- telling of her fears about The Bigwig, she is kidnapped by The Beast.
-
- ARISTOCRATS TERRACE
- Dial the access code given by Coh Cott : GLAP ZIG GNEE LRZ and the doorman says
- that Woodruff is not in disguise. If Woodruff uses his special blue eye
- glasses, the doorman says this isn't original enough.
- The Boozook statue is there. There is a spiral imprint. You must use the snail
- shell on it. The statue's nose opens and gives the Intuition Syllable.
-
- W = Ruling Syllable + Advisory Syllable + Elementary syllable +
- Medical Syllable + Time Syllable + Artistic syllable + Energy Syllable +
- Green Syllable + Intuition Syllable.
-
- Now Woodruff can make the Discerning Formula :
- Intuition + Intuition + Elementary.
-
- PRISON TOWER
- Use the grabber on the right hand gargoyle and a "walled" area appears.
- Use the Discerning Formula on the walled area and Woodruff finds himself
- inside Azimuth's Cell.
-
-
- AZIMUTH's CELL
- Woodruff meets a youth whom he recognises. It's Azimuth as a young man and he
- explains everything : It was The Bigwig who had opened the Chproznog by
- mistake and got infected by the Evil Spirit. Azimuth gives Woodruff a
- viblefrotzer to use on The Bigwig to fight against him.
-
- VIRTUAL TRIP
- With the Discerning Formula, Woodruff can obtain an eye from the Bonneteau
- player. You just have to use the formula directly on the player (not play).
- The eye falls downwards into Staircase Road. Go and pick it up.
-
- ARISTOCRATS TERRACE
- Use the eye on the doorman and he'll let Woodruff in.
-
- PARTY
- Miss Coh Cott is at her worst, as she's been zombified.
- Woodruff can make the Diagnostics Formula, Elementary + Medical + Elementary,
- and use it on her. Now you just need to make the antidote.
-
- LAB
- Click on the test tubes to make the antidote.
-
- PARTY
- Miss Coh Cott doesn't want the antidote straight away. Woodruff must use it
- on the glass. She drinks it and returns to normal but she's not convinced
- that this is really Woodruff and is mistrusting of him. She asks Woodruff to
- entertain her. Woodruff uses the Gaiety Formula on her : he begins to danse.
- After that, she falls into his arms.
-
- COH COTT
- They talk together and hold hands. Coh Cott has realised that The Bigwig,
- having grown prematurely old, is a social climber trying to gain hold of the
- power. She explains that The Bigwig has created Schnibble's Sect to get back
- his influential powers and control his disciples.
-
- FACTORY ENTRANCE
- Click on the chief disciple and this time Woodruff asks him how to join. The
- man gives him the mantra.
-
- BIGWIG's SQUARE
- Use the mantra on the micro.
-
- SECT
- Woodruff is invited to participate in the ceremony. There is a hypnotic statue
- which influences disciples. There is a place for which to use the mantra each
- in turn. Woodruff can move around freely provided that he comes back in time
- for his turn to recite the mantra. Use the mantra in position for this.
- Woodruff can't go left as he is blocked by a kind of robot. You can click on
- the high priest who will give explanations on the sect. You'll see that the
- self-service computer is unplugged. The High Priest advises Woodruff to pay
- his contribution to the collection tray. Put a strul into the Hole of the
- Cult and the computer will be plugged in. Now you need the sacred code. The
- High Priest explains that you must make a contribution to the Schnibble. You
- must put another strul in the Hole of the Cult, then the High Priest will give
- the sacred code. The computer requests another contribution then delivers the
- concentration cycle.
- You must succeed in reciting the mantra three times before the High Priest
- makes a declaration to choose the new disciple of the day. Use levitation in
- order to be chosen : the obstacle will disappear.
- Don't go into the initiation chamber (or else GAME OVER) but use the great
- gong and the small gong in order of the concentration cycle. Then, everyone
- will go into concentration and Woodruff can approach the statue. Click on this
- to extract the hypnotic sidirom.
-
- COH COTT
- Her house looks onto The Bigwig's window. She has the town's last surviving
- plant. Use the Growth Formula to make the plant grow and get into The Bigwig's
- house.
-
- BIGWIG
- The Bigwig doesn't see Woodruff. There is a ray which outlines a field of
- hatred. The first time Woodruff clicks on this, the Master appears and says
- that the only way to face the enemy is to forget his hatred. Woodruff has to
- use the power of levitation on the field of hatred.
- If Woodruff clicks on the Bigwig, he shoots him. GAME OVER.
- You have to use the cooking pot lid in order to de-charge his cybernose. After
- that you can move around freely or jump out of the window.
- In three distinct steps, the Bigwig makes a clone of Woodruff which explodes
- in the end. GAME OVER.
- Woodruff must go and put the hypnotic sidirom into the player. Now the Bigwig
- will become hypnotised. Woodruff may then use the viblefrotzer on him. The
- Bigwig's flesh image will disintegrate, the Beast comes out of him and
- positions itself in the top right hand corner. You can retrieve the electronic
- card from the clothes which are left lying in the armchair. Woodruff may speak
- to the Beast but becomes infected. Use the bouzou∩oli on Woodruff and he'll
- expel the Beast.
- Use the Chprotznog on the hook. Use the chewing gum on top in order to lock up
- the Beast in it.
- Go to the top left hand corner towards the exit : there's a lock. Just as the
- Beast is about to jump, pull the red tag. Use the electronic card on the lock.
-
- PRESIDENT
- Woodruff notices that the President is just a dummy. He takes his place and
- begins a speech. Cheered by the crowd, he rises to the presidency. A new era
- has begun.
-
-
- Congratulations !!
-
- MEMORANDUM
-
- WHO TO GIVE THE SYLLABLES TO
- Elementary Syllable Word Wiseman
- Time Syllable Time Wiseman
- Energy Syllable Strength Wiseman
- Green Syllable Fertility Wiseman
- Artistic Syllable Talent Wiseman
- Medical Syllable Health Wiseman
-
-
- WHERE AND HOW TO GET THE SYLLABLES
- 1 - Ruling Syllable THRONE ROOM Discussion King
- 2 - Advisory Syllable COUNCIL ROOM Discussion Time Wiseman
- 3 - Elementary Syllable VERB SAGE Bean on Animal
- 4 - Time Syllable TWEET BOUTIQUE Troag Clock
- 5 - Green Syllable HOUSE OF HAPPINESS Happiness formula autistic
- 6 - Artistic Syllable HIGH MORALS Cassette diva song
- 7 - Medical Syllable VIRTUAL TRIP Save Health Wiseman
- 8 - Intuitive Syllable ARISTO'S TERRACE Snail statue spiral
- 9 - Energy Syllable THRONE ROOM Unknown Boozook's trunk
-
-
- WHERE TO USE THE FORMULAE
- Memory Formula WINO ALLEY Wino tells about factory hiring
- ADMIN CENTRE Bureaucrat to find the form
- Happiness Formula HSE. OF HAPPINESS Autistic child gives Green
- Syllable
- PARTY Dezombified Coh Cott, to seduce her
- Discerning Formula VIRTUAL TRIP Three cups trick player to
- drop the eye
- PRISON TOWER Prison wall to find stone staircase
- Growth Formula COH COTT Grow plant to enter Bigwig's
- house
- LAB Mad Prof. to free Fertility Wiseman
- Past Formula COMMEM. MONUMENT Commander's statue to enter
- the past
- Strength Formula ADMINISTR. CENTRE Bureaucrat for respiration
- certificate
- STAIRCASE Shop window to get a kite
- Diagnostics Formula PARTY zombified Coh Cott to get
- antidote
-
- COMPOSITION OF THE FORMULAE
- Memory = Ruling + Elementary + Ruling 1 + 3 + 1
- Happiness = Artistic + Elementary + Advisory 6 + 3 + 2
- Discerning = Intuition + Intuition + Elementary 8 + 8 + 3
- Growth = Elementary + Green + Advisory 3 + 5 + 2
- Past = Time + Elementary + Ruling 4 + 3 + 1
- Strength = Energy + Advisory + Elementary 9 + 2 + 3
- Diagnostics = Elementary + Medical + Elementary 3 + 7 + 3
-
- DIGICODES OF THE WISEMEN
- Door to Taste Wiseman's Room KAH BLAZ ZIG STO Menu with
- the King
- Door to Health Wiseman's Room POO ZIG DRU BNZ Word
- Wisemangives it
- Door to Fertility Wiseman's Room BNZ POO GLAP BLAZ Word
- Wisemangives it
- Door to Talent Wiseman's Room KAH LRZ GOZ GNEE Gives it himself
- Door to Council Room BLAZ KAH ZIG DRU TimeW.'s message
- Door to Throne Room ZIG STO DRU BLAZ Spinning Top
- gives
- Door to Word Wiseman's Room BNZ BNZ BNZ GLAP Time Wiseman
- gives it
- Aristocrats Terrace Reception Door GLAP ZIG GNEE LRZ Coh Cott on
- Tobozon
- King's trunk GLAP POO GNEE ZIG Dying man
- gives it
-
-
- THE TOBOZON
-
- The weather channel KAH ZIG STO BLAZ
- Azimuth channel POO POO ZIG ZIG
- Heart-to-Body channel POO BNZ BLAZ DRU
- Recruitment No. DRU BNZ POO GLAP
- Heart-to-Body programme No. ZIG DRU GNEE BNZ
- Coh Cott's No. BLAZ KAH POO GLAP
- Tax Office No. GNEE BNZ GLAP POO
-
-
- THE WEATHER FORECAST
-
- Showers in the "PLEASURE DISTRICT"
- Lightning strikes in "SLAMMERS END"
-
- Strong wind in "BIGWIG'S SQUARE"
- Uneven rain over "THE PLEASURE DISTRICT"
- or
- Showers on "THE ADMINISTRATION CENTRE"
- Meteorite storms in "BIGWIG'S SQUARE"
-
- Showers on the "THE ADMINISTRATION CENTRE"
- Lightning strikes in "SLAMMERS END"
-
- Huge meteorites falling in front of "THE ADMINISTRATION CENTRE"
- Strong winds near the tower in "THE PRISON"
- or
- Uneven rain over "SLAMMERS END"
- Strong winds in front of "THE ADMINISTRATION CENTRE"
-
- Huge meteorites falling in "BIGWIG'S SQUARE"
- Strong winds in front of "THE ADMINISTRATION CENTRE"
-
-
- THE MASTER'S POWERS
-
- SLAMMERS END Go towards the house Ear
- control
- WINO ALLEY Click on the switch Hair
- control
- FOUNTAIN SQUARE Click on the public tobozon Eye
- control
- ADMINISTRATION CENTRE Click on graffiti when leaving club
- Nasal control
- CENTRAL PRISON TOWER Use grabber on lefthand gargoyle Face
- control
-
- That's all folks...
-
-
- ``
- (o o)
- ------------------oOO-(_)-OOo------------------
- Luca SMERIGLIO lsmerig@nestec.ch
- NESTEC SA ++41(0)21 9242653
- VEVEY (Switzerland) FAX ++41(0)21 9244589
- -----------------------------------------------
-
-