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- Ultima FAQ Version 1.2 01/12/95
-
- This FAQ is in no way affiliated with Origin. All
- information within this FAQ is from the author, contributors
- or from books. Any comments concerning this FAQ can be made
- to the author at cpb@kynes.bison.mb.ca and please have the
- words "Ultima FAQ" in the subject.
-
- The purpose of this FAQ is to ask and answer some the
- quesions that come up when one plays the Ultima series (from
- Ultima I all the way to the current Ultima VIII:Pagan, or
- any of the Worlds of Ultima games).
-
- These questions do not pertain so much to how to solve the
- game in particular but is more to try to make sense of some
- of the inconsistencies that exist within the story line
- between each game.
-
- This FAQ does contain the odd bit of information that may
- act as a spoiler to some of the surprises that exist within
- the Ultima games. A warning will be placed just before the
- spoiler to help those avatars keep their innocence. :-)
-
- I) Why an Ultima FAQ?
-
- Q: "Why would you want to waste your time trying to make
- sense out of a computer game, why not just play and enjoy
- it"?
-
- A: "I am not doing this to read any deep meanings into the
- Ultima games. I enjoy just playing the games like thousands
- of others do but I find it fun and entertaining to find
- plausible answers to some of the story line inconsistencies.
- To me it is like writing a story which allows me to enjoy
- playing Ultima in a different way. Furthermore the purpose
- of this FAQ is not to make the story of Ultima believable!
- It is a fun attempt to make sense out of the storyline. I
- will not attempt to cite historical and scientific accounts
- of time doors actually existing on Earth like in they do in
- Ultima II as that is neither important or the purpose of
- this FAQ. The Ultima series is fantasy and this FAQ seeks to
- make that fantasy more enjoyable".
-
- Q: "Are there not books out there that already answer many
- questions concerning Ultima"?
-
- A: "The two books I have (The Official Book of Ultima by
- Shay Addams and Master Ultima by Ralph Roberts) are both
- very good in terms of helping the reader complete the
- individual games. But what this FAQ is to do is answer some
- of the questions concerning the story line which in many
- places is very inconsistent. So I see this FAQ having a
- unique purpose".
-
- Q: "Which Ultima games does this FAQ apply to"?
-
- A: "All of them in essense, but since the author is
- currently playing the second trilogy of Ultima there will be
- a focus on questions concerning the first five games (Ultima
- I, II, III, IV and V). Since the second trilogy is more
- consistent in terms of storyline there isn't as great the
- need to answer many questions concerning those games (Ultima
- IV, V, and VI). If people do have questions or answers
- concerning any of the Ultima games they can e-mail them to
- me to be entered into the FAQ".
-
- II) Questions and Answers to the Ultima Storyline.
-
- Q: "In the first trilogy there existed up to five different
- races available to players. They were humans, dwarves,
- elves, bobbits, and fuzzies (who appeared only in Ultima
- III). In Ultima IV and onwards only humans were available to
- play with. What ever happened to the dwarves, elves,
- bobbits, and fuzzies"?
-
- A: "A combination of factors eliminated these races from
- further Ultimas:
-
- i) The continent of Sosaria was transformed between Ultima
- III and IV. Many people of all races were killed due to this
- violent transformation, but because these other races were
- less populous than the humans they had a more difficult time
- surviving.
-
- ii) In Ultima IV and onwards these other races still exist
- within Britannia but play a non-role because of their
- reduced numbers, self-induced isolation, and because of the
- dawning of human achievement".
-
- Q: "How do you explain the presense of high-tech weapons,
- armor, and vehicles in Ultima I and II despite the
- fantasy/medieval atmosphere of both games? As well, from
- Ultima III and onwards these high-tech items do not exist,
- how do you explain their disapperance"?
-
- A: "Prepare yourself for a long-winded answer:
-
- In Ultima I Mondain the Wizard was intent on world
- domination. He was also intent on conquering other
- civilizations. Using his magic and power, Mondain altered
- the dimension doors (the very same ones that allowed for
- Lord British and all later heros to enter Sosaria) so that
- they would allow him to enter a point in time into the
- future. In this new dimension Mondain encountered and became
- allied to an alien race who too shared Mondain's thirst for
- power. With these new alies Mondain intended to totally
- conquer Sosaria and many other dimensions. Adventurers and
- earlier heros managed to use Mondain's time door to steal
- some of the weapons, armor and transport that belonged to
- the aliens for the defense of Sosaria. Merchants eventually
- got a hold of some of these items as well and began to sell
- them to those who could afford them. Thus the presense of
- high-technology became common in Sosaria.
-
- In Ultima II the game takes place no longer in Sosaria but
- on Earth. This change of battleground alone explains the
- presense of bi-planes, blasters, reflect armor, and
- spaceships among other things. The presense of time doors
- upon Earth is something that will be explained later.
-
- In Ultima III the battle has shifted back to Sosaria (though
- a radically different place than before) and we find that
- the high tech items of the earlier games no longer exist.
- The only explanations for this lie in the actions of Lord
- British who had decided to do away with these items since
- their potential for evil was far too great. He felt that
- these items posed a threat to the natural balance of
- Sosarian life. Besides with the death of Monain, the
- dimension door to the future had closed and these high-tech
- items could no longer be recharged/repaired thus limiting
- their usefulness. You can bet that the merchants were sure
- upset!
-
- <<< SPOILER ALERT BEGINS >>>
-
- Yet Ultima III does have an element of high-technology
- within its story. This is based on the fact that Exodus is
- actually a computer! It seems likely that Mondain and Minax
- had worked together and combined their black magic with the
- sciences of the future dimension opened by Mondain to create
- Exodus".
-
- <<< SPOILER ALERT ENDS >>>
-
- Q: "Why do the continents change so drastically in the first
- three Ultimas"?
-
- A: "The only change that does actually take place is between
- Ultima I and III, since Ultima II is played on Earth and not
- Sosaria. Sosaria as found in Ultima I consists of 4 seperate
- continents, with townes, castles, and dungeons found on each
- one. The change to the world as seen in Ultima III is quite
- radical since it changes to a world of two continents, one
- of which has Lord British and various towns, while the other
- is largely uninhabited. It seems that the loss of two
- continents can only be explained by some kind of massive
- cataclysm (perhaps a comet hitting the planet, or the last
- dying magical wish of Mondain) which totally gutted two
- continents and transformed the others. The continent that
- Lord British lived on (which became Sosaria in Ultima III)
- was spared in large part due to his magical power. The
- hidden continent of Ambrosia was created when the cataclysm
- submerged the continent, seperating it from Sosaria.
-
- In Ultima II the geography changes radically because the
- setting takes place in four different time eras of Earth.
- The reason for the change from Sosaria to Earth is that
- Minax wished to destroy the planet that produced the hero
- who killed Mondain. Minax accomplishes this by creating time
- doors upon Earth to go into the past and future and set up
- the conditions for a nuclear confrontation. It was the goal
- of the hero in Ultima II to defeat Minax so that the future
- created by her would not come to pass.
-
- The transformation of Sosaria in Ultima III to Britannia in
- Ultima IV can be explained by the ending of Ultima III when
- the heros kill Exodus. Following the death of Exodus, great
- natural catastrophes took place which was due to a
- self-destruct mechanism that would be activated if Exodus
- was ever destroyed. The catastrophes consisted of
- earthquakes and volcanic explosions killed many people and
- also transformed Sosaria into what is now Britannia".
-
- Q: "How do you explain the presense of Lord British on Earth
- during Ultima II when he belonged in Sosaria"?
-
- A: "Lord British used the portal to come back to Earth to
- help the hero of Ultima II to defeat Minax. Since Minax had
- plans to destroy the Earth, Lord British worked to prevent
- this by summoning the hero and then providing support during
- this battle on Earth. When Minax was defeated Lord British
- returned to Sosaria to help in its rebuilding. It was likely
- during this time that Lord British also recruited many of
- the future Avatar Companions, such as Dupre and Jaana to
- invite back to Sosaria".
-
- Q: "Why is it in Ultima I-III players steal, cheat, kill
- "innocents", and commit other non-virtuous actions, yet that
- all changes in Ultima IV and on"?
-
- A: "This has to do with the time era that players found
- themselves in. In each of the first three Ultimas, players
- found themselves in a time where survival was of the utmost
- importance. Because of the great threat that the Triad of
- Evil represented to Sosaria amd Earth little importance was
- placed on virtues and principles. Thus players found
- themselves doing some un-avatarish things such as stealing,
- lying or even killing "innocents" (Remember the Clown in
- Ultima I)! Despite what traditional history tells us, it was
- not the Avatar who saved Sosaria and Earth from the Triad of
- Evil, but it was other brave individuals who sometimes had
- to do wrong things for the right reasons. (Stealing food in
- Ultima II was a necessity if the player wished to live)!
- This all changed after Exodus was defeated and a new age
- came into being. Lord British rediscovered the ancient ways
- of Avatarhood that existed in ancient Sosaria, and called
- out for the players to now embody this new philosophy. Thus
- the eight virtues and the three principles became a new way
- of living for Britannia, its inhabitants and its visitors".
-
- Q: "Why does the magic system change so much through the
- Ultimas"?
-
- A: "All of the same basic spells appear in each Ultima. (for
- example there is a magic missle and blink spell in each
- Ultima) Some new ones are created due to progress in the
- magic arts, while some old ones are lost. It seems that
- spell components were abundent in earlier times (Ultima
- I-III) such that if you needed something, it was easily
- found along the countryside. After Exodus was destroyed, the
- lands went through violent change and spell components
- became harder to come by. It thus became more expensive to
- collect these reagents and thus players were now charged for
- them which is a practice that began in Ultima IV. Also in
- Ultima II players were also charged for acquiring spells but
- we must remember that this epsiode took place on Earth, were
- magic is rare and to practice it is expensive. Think of all
- the props that David Copperfield must buy! ;-) Seriously the
- presense of magic on Earth during Ultima II can only be
- explained by the presense of the time doors which linked up
- Earth and magical realms such as Sosaria and the Age of
- Legends. From Ultima IV and onwards the magic system remains
- relatively stable and only seems to change if the player
- moves to a different land such as Pagan.
-
- It is important to not that in Ultimas I and II an often
- used spell was the Prayer spell to call upon the aid of a
- personal deity. This is unique since in Ultima III the
- Priests seemed to rely on the power of truth instead. From
- Ultima IV onwards there have been no signs of deities
- existing or playing an active role in the history of
- Britannia. Possibly the deities of Ultima I and II did not
- survive the cataclysms that shook Sosaria from Ultima to
- Ultima".
-
- Q: "How would you explain the changing of professions
- between some of the Ultimas? For example in Ultimas I
- through III there is a Priest class yet there is not such
- class in Ultima IV and onwards. As well how do you explain
- the changing of professions by certain characters, such as
- Shamino being a Ranger in Ultima IV but in Ultima V and VI
- he is a Fighter"?
-
- A: "The Priest profession transformed over time between
- Ultima I, II and III from that of a god following profession
- to one that follows the way of truth. Many of the spells in
- Ultima III were truth oriented. For example they could turn
- undead since living death is an untruth and their second
- most powerful spell Zxkuqyb unleashed the power of truth
- onto all enemies. In Ultima IV and on truth is one of the
- three Principles upon which the Avatar's virtues are based.
- The Priests' dissappearance was due to the fact that evil
- was mostly banished from the land which made their existence
- as a distinct profession unesassary. Instead their order
- disbanded and turned to forming towns based on the virtue of
- truth. Some towns created were Moonglow, Trinsic and Yew.
-
- Shamino and others likely changed thier profession due to
- neccesary circumstances. Each of the eight professions of
- Ultima IV ended up congregating into the three major
- professions of Ultima V and VI. It looked like this:
-
- Fighter, Ranger, Paladin, Shepherd --> Fighter
- Bard, Tinker --> Bard
- Mage, Druid --> Mage
-
- The reason for the change was to have each of the eight
- professions embody the three Principles more than the eight
- Virtues. The Fighters embodied Courage, the Bards embodied
- Love, while the Mages embodied Truth. This took place due to
- the pressures of the three Shadowlords who tried to corrupt
- the three Principles in Ultima V. The people of Britannia
- and the Avatar Companions responded by strongly emphasizing
- the three Principles in an effort to combat them".
-
- Q: "What is the time lapse between Ultima I-IX"?
-
- A: "The time lapse is given while the reasons for the lapse
- follow:
-
- Ten years passed between Ultima I and II. Minax was still a
- young apprentice when Mondain was killed, and thus was not
- powerful enough to get her revenge.
-
- Twenty years pass between Ultima II and III. We have to
- remember that before either Mondain or Minax were killed
- that they had to create Exodus! It seems likely that Modain
- and Minax created Exodus early on in their relationship. It
- would take Exodus a long time to mature to the point that he
- would be able to terrorize Sosaria the way he begun to in
- Ultima III.
-
- Thirty years passed between Ultima III and Ultima IV. The
- continents and oceans changed after Exodus's destruction,
- and in the aftermath Britannia as a civilization was
- beginning to form. The rebuilding process was a slow one and
- much research was done by Lord British into the ancient
- Sosarian Avatar Ethic. When Lord British summoned the
- players to Britannia it was hoped they would embody this new
- ethic.
-
- Five years pass between Ultima IV and Ultima V. After the
- attainment of Avatarhood and the unearthing of the Codex of
- Ultimate Wisdom, it took some time for the Shadowlords to
- form into what they became and set out their plan to abduct
- Lord British.
-
- Another five years would pass between Ultima V and Ultima
- VI. The problem of the Gargoyles took a while to escalate to
- the point that the Avatar had to be summoned again.
-
- Ultima VIIp1 and its add-on (The Forge of Virtue) started
- two hundred years afer Ultima VI. This gives time for
- Britannia to become more advanced such as paved roads and
- larger cities. The Guardian is at work for about twenty
- years corrupting the underbelly of civilization before the
- Avatar arrives.
-
- Ultima VIIp2 and its add-on (The Silver Seed) starts
- eighteen months after the end of Ultima VIIp1. This is how
- long it takes to dismantle the Fellowship, search Batlin's
- belongings and equip the party for the voyage to the Serpent
- Isle.
-
- Ultima VIII starts immedately after Ultima VIIp2 when the
- Avatar is transported from the void to the world of Pagan.
-
- Ultima IX will start immediately after Ultima VIII. Based on
- the conclusion of Ultima VIII you are teleported immediately
- into the world of the Guardian.
-
- Q: "Is it possible to tie in the history of Ultima to the
- Wing Commander universe"?
-
- A: "Sure it is. In fact in Ultima VII there are references
- to the Kilrathi! To explain this would not be too difficult.
- It would be safe to say that Earth would not be the only
- place that had portals connecting to Britannia. Surely some
- of the planets within the Kilrathi empire also had these
- portals as well. Furthermore we could make an assumption
- that it was the Kilrathi that Mondain recruited in his
- efforts to conquer Sosaria in Ultima I"!
-
- III) Conclusion.
-
- I will be adding to this FAQ as time goes on, and as I think
- of new questions to be answered. As well I would like to
- involve the Worlds of Ultima and Ultima Underworlds games
- into the storyline. I would appreciate any feedback and/or
- contributions to this FAQ. Hope you enjoy!
-
- I would like to thank the following for helping me with this
- FAQ with thier contributions and ideas:
-
- Lawrence Abrams - Dan Fabulich - Allan Mills - John Sabean
- Jason Sprague - Mike Marcelais - Janne Siren ---
-
- Chris Billows cpb@gatewest.mb.ca
-
-
-