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- ║ └╜ │║ │║ Ultima7 pt2 : Serpent Isle │║ │║ │║ │
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-
- Walkthru vers : 1.0
- by : Adrian Yau
- Last Modified : 16 July 1992
-
- Feel free to send me any corrections, additional notes or bug-info.
- (spelling mistakes, complaints,... )
-
- I would greatly appreciate a note if you find any items which I have
- missed.
-
- Send e-mail to:
- ayau@tartarus.uwa.edu.au
-
- *************************************************************************
- CONTENTS
- 1. hints and suggestions
- 2. walkthru - WARNING! -- spoilers
- 3. serpent gates layout - the Dark Path map
- 4. serpent teeth - source & locations
- 5. training - trainers & costs
- 6. list of strange items - paired with lost items
- 7. cheat notes - getting "extra" gameplay
- 8. currency exchange - exchanging money & gold
- 9. spells - sources & costs
- 10. reagents - sources & costs
- 11. potions - sources & costs
- 12. weapons/supplies - sources & costs
- 13. important items - locations
- 14. magical weapons/armour - locations
- 15. spell scrolls - locations
- 16. coordinates directory - sextant coords
-
- *************************************************************************
- MISC. HINTS & SUGGESTIONS
-
- Look out for secret walls which may act as a door to secret passages
- or other rooms. They will be identified as "Wall" with a capital
- when clicked upon. D-click them to open.
-
- Watch out for illusions, especially in mountain passages. Walk against
- the walls of the passage and you may find yourself walking through it!
- Illusions are quite common under stairs; treasure or another hidden
- stair.
-
- Set a specific place to drop items (somewhere accessible, like near a
- serpent gate). You never know if it may prove important.
-
- Try not to allow yourself to be resurrected by the monks (don't die!).
- This is as you'll be teleported to other locations. Sometimes you'll
- find yourself in places you're not supposed to be in.
- eg: getting killed in the Mts of Freedom; you may be teleported out
- of the mountains with the Black Sword (not supposed to happen).
-
- Talk to everyone. Make sure you've followed up all their keywords;
- even if they still keep saying the same thing. Sometimes the
- conversation game flags are set by talking to people only after doing
- something.
-
- Finally, save your game frequently. Back up your savegames if you've
- got the space... you never know when you'll need to go way back.
-
- ************************************************************************
- WALKTHRU
-
- Start:
- Head South along the coastline. Your companions will be struck by
- lightning and dissappear. Continue on past the bridge, you'll meet
- Thoxa. She'll give you the Hourglass of Fate after some questions.
- Karnax appears and a battle ensues. Thoxa tells you to seek your
- three companions; you won't succeed without them and to look out for
- three items which will enable the Power from the Void to communicate
- with you.
-
- Further South, Shamino rejoins you. He'll make a list of strange items
- which were swapped with your items. Next, the cave with the invisible
- entrance, marked by a large red bush (some useful items).
-
- Monitor:
- Flicken at the southwest Monitor gate, orders you to see Lord Marsten
- at the crematorium. It's North of the gate (Northwest of Monitor).
- Talk to Cantra on your way there; hints on the Test of Knighthood.
- Renfry, the undertaker directs you to the crypts where the funeral is
- taking place (behind the curtains).
-
- Talk to Marsten, Lord of Monitor, Leader of Leopard command. He gives
- you the password to take the Test of Knighthood: "Courage is the Soul
- of Life". He tells you a white-haired enchanter (Iolo) who appeared
- during the funeral is in jail. Dupre rejoins the party and adds to the
- list of strange items.
-
- Caladin tells you that his grandfather's urn has been stolen from the
- crypts. He gives you some essential instructions on the Knights Test.
-
- In the crypts, note the pedestal with the crossbow. Plaque reads:
- Caladin Golden-Tongued Knight. Caladin's grandfather's urn has been
- replaced with a crossbow. Iolo's?
-
- In the Jail, northeast of the city, Iolo pleads you to talk with
- Marsten to win his freedom.
- Marsten, upon telling him that Iolo is your friend and lightning was
- the reason for his unusual appearance, still refuses to let him go.
- Will only release him to a knight.
-
- Renfry, the undertaker will pay 100 monetari for each dead pikeman's
- body brought to him for cremation. He tells you Batlin was involved
- in a theft at Andral's shop.
- Andral, the Artisan suspects Batlin stole his blacrock serpent.
-
- Simon, innkeeper of Sleeping Soldier gives you some info on recent
- visitors; four underlings accompanied Batlin:
- a warrior (Brunt), had disagreement with Standarr
- a sailor, Deadeye was with Shazzana
- a hooded man (the gargoyle Palos).
- Accept Simon's offer to try the fawnish ale... puke!
-
- Spektor, the treasurer will exchange currency. He tells you Gwenno
- went to the library in Monk Isle.
-
- Harnna, Healer of Monitor, Cantra's mother. Gives you information
- about people in Monitor, places and strange objects.
- plain shield : ask if anyone lost their shield
- strange hairbrush : see Templar
- Tip:
- When asking her for info, don't ask more than two things. She'll
- end the conversation and refuse to give any more info until
- later. Ask her two things, end the conversation then talk again.
-
- Note:
- If you get thrown into jail, look under the corspe in your cell
- for a hidden/camouflaged lever.
-
- Knight's Test:
- Shmed; agree to take the test. Take note of his instructions.
- Note: you'll only be wearing leather armour and mace.
-
- Run through the first corridor (explosions). Two gremlins appear as
- you get close to the chest; not an easy fight.
- Tip: you can skip combat by "stealing" the chest from a distance.
- Hit the chest a few times; get the yellow key which unlocks door to
- east and door to north after that.
-
- Pile some rocks (form stairs) to get the key on the monolith. There
- are snakes under rocks; stay in combat mode.
- Next, the room to the south; cyclops appears in the center.
- Tip: you can use the fire/lightningbolts to kill him. Get the key to
- the next east door.Ignore the door by the bag of potions.
- Follow the passage until you reach:
- __
- |c | c - chests (trapped)
- | | | | ___ x - illusionary wall
- | |__|c |__________| | k - key
- | __ x__________ k |
- | | |c | |___|
- | | | |
- | | |c_|
-
- Ignore the four booby-trapped chests. Walk through the illusion to get
- the next key. After the next door, go south a bit, get the grey key
- and use the lever; secret Wall opens. Get the blue-red key. The two
- keys should get you through the next two doors.
-
- Go north; you'll find the Claw and a scroll with instructions.
- Go south of the last door; you'll meet a pikeman assasin. Kill him and
- read the scroll on his body. (Cremate his body; 100 monetari)
- There's a secret Wall near where the assasin appeared; between two
- torches a doorwidth apart.
-
- Use the Claw on yourself, then the bloodied Claw on the Ashes of
- Gurnordir; kill the wolf that appears. The blue key in it's body
- unlocks the door out (to south). Bring the wolf back to Monitor.
- Note: Drink water from fountain to regain strength.
-
- At the exit, Shmed will appear and attack you. Read the note on his
- body. His key opens the main door of the Test.
- Outside, ask Dupre and Shamino to rejoin. Your belongings are in
- Shmed's chests.
-
- Monitor:
- Give the wolf meat to Lucilla at the Slashing Sword.
- Give the wolf to Cellia the Furrier for the Cloak of Knighthood
- (need to come back in 24 hours for it).
- Get your Tattoo of Knighthood from Lydia (use the mirror!).
- She tells you her sister Selenia was taken to Moonshade to be a mage.
-
- Shortly after, you'll fall ill. See Harnna for healing (no need to pay
- for healing). Get the instructions about getting the cure: Varo leaves
- from Delphynia, the herbalist at Fawn. Harnna deduces you were poisoned
- from the tattoo.
-
- Fawn:
- Outside Fawn, kill the goblins which captured Fawn Tower; the pikemen
- will takeover.
-
- At the bridge into Fawn, you'll meet a guard. Ruggs will approach you.
- Accept his request to take a love letter to Delphynia.
-
- Delphynia, healer of Fawn and horticulturist. Give her Rugg's letter;
- agree to carry a letter back to Ruggs. She tells you of Alyssand's
- ring (the one you've got). Get the five Varo leaves and head back to
- Monitor immediately.
-
- Ruggs is waiting outside Fawn; give him the letter from Delphynia.
- He tells you of Scots the cartographer and his maps of Serpent Isle.
-
- Monitor:
- See Harnna immediately, she'll heal you with the Varo leaves. Then see
- Lydia. She'll admit to poisoning you; kill her.
-
- Collect the Cloak of Knighthood and proceed to the Banquet Hall.
- Harnna interrupts the banquet; Cantra is missing. Accusations are
- thrown about; fighting erupts - end of banquet.
- Tip: Talk to everyone while they're there.
-
- Ask Marsten to release Iolo; vouch for his behaviour. He gives you the
- key to Iolo's cell.
- Note: you can free Iolo earlier by paying a fine to Spektor.
-
- Harnna, asks you to look into the crystal ball. Cantra has been
- abducted by Batlin. Agree to search for Cantra. She gives you Cantra's
- wooden sword and instructs you to seek the Hound of Doskar.
- Ask her of Iolo's urn: Caladin's grandfather's ashes. Return it to
- Caladin for reward of 200 monetari.
-
- Lucilla tells you that Luther has a new, magical shield.
- Note: You need to ask Harnna about the shield for this keyword.
-
- Luther denies and refuses to return Dupre's shield. Insult and enrage
- him as much as possible; challenges you to a duel. Train with him in
- the List Field. You should be able to defeat him with a sword or a
- halberd; ask him to return the magic shield
- Note: You still get to keep the Monitor shield, bug?
-
- Krayg, the provisioner. Asks you to look for clues to traitor's
- identity at the goblin meeting place in the Knight's Forest, north of
- Knight's Test. Look for the strange black obelisk (monolith, 82S,18W).
-
- Go there and pick up the clue; a bottle of fawnish ale. The companions
- will alert you. The bottle is identical to the one Simon offered you.
- Go back to Monitor, talk to Caladin or Templar. They'll tell you to
- see Lucilla. She'll tell you that only Simon drinks fawnish ale.
-
- Confront Simon. Accuse him of lying, he'll turn into a goblin!
- Near death, he asks you to take revenge on goblin king Pomdirgun and
- gives you the location of the goblin camp: Great Dead Tree in
- Knight's Forest (69S,33W). 3 keys in his body: grey - opens chest;
- rust - inn rooms; blue-red - entrance to Goblin hideout.
-
- Templar gives you some hints on attacking goblins and tells you
- someone is stealing from the treasury.
- Spektor asks you not to tell anyone of the thief, fearing panic.
-
-
- GOBLIN HIDEOUT
- Go down the stairs hidden by the huge tree (northern end of forest).
- Use Simon's blue-red key to unlock the door. Go down the stairs by the
- sign "Watch thy Head". Fight the goblins by the campfire. From here,
- keep going North as far as possible (past two sets of barrels).
-
- The stairs on the left lead down to a pool of strength. On the other
- side of the pool, go up the stairs. Leads to another stair up. And
- another one up. Fight the bats and keep going NW as possible.
- The passage eventually goes directly North.
-
- Keep following the passage North, past the circle of standing stones
- (poison fields erupt in a circle, chest of poison potion in center).
- You'll find the treasury next (on right, locked) guarded by goblins.
- The passage leads out into a valley of the goblin encampment.
-
- Kill Pomdirgun, King of Goblins. The brown key on his body unlocks
- the treasury door. Get the Helm of Courage and letters (evidence of
- Marsten and Spektor being traitors).
- Note: What's the brown key in Pomdirgun's crate in his room for?
-
- Lead the knight imprisoned in the goblin camp back to Monitor. He dies
- on the way back (bring his body back).
-
- Monitor:
- Give the evidence to Caladin (or Brendann); Marsten and Spektor are
- arrested. See them in jail. They tell you of a exploding powder
- (created by Standarr). Spektor confesses to killing Cantra's father.
-
- Lucilla gives you a pink key belonging to Spektor, which unlocks the
- door at invisible entrance to the secret cave (mountainside near
- Harnna's house 154S,12W). You'll find powder kegs, treasure and the
- body of Cantra's father; read Cantra's note - tell Harnna.
-
- Fellowship camp outside Fawn:
- Scots, the cartographer gives you a map of Serpent Isle (not very
- accurate, but extremely useful).
-
- Leon, Fellowship speaker. Babbles about the Fellowship's philosophy
- and asks you to join. Tell him the Fellowship has been disbanded and
- outlawed in Brittania.
-
- Alyssand, daughter of Delin the provisioner, sells provisions (chart).
- Ask her about the ring; returns your magic gauntlets. Join the Cause
- to expose the fraud of the Oracle.
-
- Zulith the Chancellor of Fawn; following you around. He will arrange
- an audience with Lady Yelinda. He exchanges currency in Fawn.
-
- Fawn
- A magic storm breaks out and a lute materializes at Iolo's feet.
- He picks it up and is asked to play.
-
- Kylista, Priestess of Beauty. Give her the ceremonial breastplate.
- She'll ask you to come by her room later to get your magic armour
- (Don't bother, just go get it from her room).
-
- Delin, provisioner of Fawn (speak to him when Alyssand's around, more
- interesting). Delin sells provisions at same price as Alyssand
- (haggling may be different). His Freli was taken to Moonshade to be
- trained as a mage; wants word of him.
-
- Jendon, proprietor of the Broken Oar inn; sells food, drink and room.
- (see chart). He provides you information of strange items, people and
- places.
-
- Kalen, the Fellowship sailor, attacks you while in Fawn on Batlin's
- orders. He tells you Batlin will soon have powers greater that dreamt.
-
- Jorvin, approaches you; Lady Yelinda will grant an audience at the
- throne room after noon.
- Lady Yelinda gives Iolo a white diamond necklace for Gwenno. Toasts
- are made. Dupre makes a slip and toasts to Lord British... The Lady
- yells blasphemy and Dupre is imprisoned (entire group is attacked).
-
- You wake up in the rooms of the Broken Oar. A letter at the bedside
- requests your presence at the temple for Dupre's trial. Proceed to the
- Temple of Beauty. Trial begins; a sham. A recess is called, Dupre
- appoints you to defend him.
-
- During the recess, Alyssand gives you a glowing yellow key; unlocks
- temple door (beside sign "Donations Welcome"). Go down the stairs,
- flick the switch opposite Dupre's cell. You'll find Voldin with the
- set of levers which control the Oracle. Kill him.
- Numbering the levers 1 - 5 from left to right: use lever 3 then 5.
- The Oracle speaks. Get the Oracle to change the revelation and to say
- that the trial is corrupt.
- See Alyssand again and ask her about the Cause. This enables the Trial
- to continue (You may have to wait a day).
-
- Back at the Temple, the Oracle reveals Dupre's innnocence and Kylista
- and Voldin's guilt. Jorvin arrests Kylista (visit her in jail!).
-
- Get the brown key at the palace (in room East of the throne room);
- unlocks the door (in the throne room) leading to serpent gate.
-
- Note:
- Being thrown in jail in Fawn requires a little foresight. Unlock
- the cell doors before being caught. Or you could kill yourself
- with the iron maiden and be resurrected by the monks.
-
- Sleeping Bull
- Miggim, Xenkan monk, librarian at Monk Isle. Warns you that an attempt
- will be made on your life but will not tell you who to avoid.
-
- Devra, runs the Sleeping Bull sells food, drink and room. Return her
- slippers in exchange for your swamp boots. Silverpate the pirate hid
- treasure somewhere before dissappearing.
-
- Kane, a sheepherder. Waiting for Captain Hawk to get to Moonshade;
- looking for his brother Edrin, who dissappeared during a storm but
- found Ale the parrot instead. Hawk got into fight, pikemen took him.
-
- Flindo, the merchant gives you some information on Moonshade and
- Ensorcio's exile. He will get you an audience with the Magelord
- but you'll have to see him in Moonshade.
-
- Byrin, the gleeman. Get him to sing some songs (information).
-
- Argus, the innkeeper of Sleeping Bull tells you Captain Hawk is
- held at the Bull Tower until fine is paid.
-
- Selina asks for your protection, apparently afraid of dissapearing.
- Comes from Moonshade. (Lydia's sister?)
-
- Ensorcio, exiled mage from Moonshade. Batlin took his serpent jawbone.
- He will sell you spells (see chart) and the secret of making
- bloodspawn from stoneheart.
-
- Sleeping Bull Cellar:
- On the northern wall, there's a secret Wall between the casks of wine;
- leads you to a room. The switch opens the sliding door. Get the key.
-
- Down the steps at the sliding door, use the key to unlock the cells.
- Read the note on the corpse (about the wardrobe room and getting to
- the serpent gate)
-
- Wardrobe Room: (west of cells)
- There's an invisible chest along the northern wall.
- The fountains: NW invisibility, SW cursed, SE sleep, NE awaken
- Five chests line the western wall. The second one from the south holds
- the map to Silverpate's treasure. The brass key unlocks the door to
- the main switch in the centre of the room. (The main switch must be
- enabled to use the others). Using the switches teleports you to the
- various rooms in the inn (numbered below).
-
- ║ ║ ║ ║ Silverpate's Wardrobe Room
- ║ 1 ║ 2 ║ 3 ║ room 6: diary of Batlin's lackey
- ╚═════╩═════╬═════╝ room 7: antique armour
- main ║ room
- switch║ 7
- ╔═════╦═════╬═════╗
- ║ 4 ║ 5 ║ 6 ║
- ║ ║ ║ ║
-
- East of the Wardrobe room, there is a secret passage directly opposite
- two torches a doorwidth apart; leads to the serpent gate. The chests
- contain The Dark Path map (serpent gates layout). The key unlocks
- the door to the teleport (sends you back to the inn).
-
- Bull Tower:
- Ask to pay Captain Hawk's fine; the pikemen will ask for 100 monetari
- initially. When Shamino tells them you have more, the pikemen asks for
- more than what you have.
-
- Back at Sleeping Bull inn, Selina approaches you and offers you a share
- of the treasure at the storm-struck lighthouse. Agree to go with her,
- but do not leave your companions behind (remember Thoxa's words).
- Selina gives you a rust-brown key (unlocks Mint door). Also, get the
- glowing blue key in her backpack (note: doesn't allow you to remove her
- blink ring). Ask her directions to the mint; follow the coast north,
- then head east.
-
- At the Mint, get all the gold you can carry (especially gold bars).
- Once out of the Mint, you're attacked by a group of mercenaries.
- Selina abandons you using her blink ring. Kill the mercenaries, and
- read the note: Batlin sent them to ambush you, knowing that you'll be
- at the Mint (Selina set you up).
- Note:
- While on your journey to the mint, you might cross the explosive
- maker factory. The ghost of the Chaos Hierophant is not meant to
- be there (bug). Try not to talk to him here (though its quite safe
- to do so)
-
- Return to Bull Tower. Pay Hawks fine with gold bars (tip: drop all but
- one gold bar before paying fine). You'll get a key to Hawk's cell.
- Talk to Hawk to set him free, asks you to see him at the pub.
-
- Wilfred, Knight of Bear Command (appears after freeing Hawk).
- He's looking for his father's murderer, Batlin.
-
- Additional Note:
- Just south of Sleeping Bull, you'll find a hollow tree (117S,36E).
- There you'll find a brown key. This unlocks an invisible chest
- ontop the monolith at 100S,39E. Stack some crates to get it.
-
- Captain Hawk, agrees to take you to Moonshade.
- To get to Moonshade, go to the docks and get onto the ship.
- Captain Hawk, Kane, Ale and Flindo will come on board; you're off.
-
- Moonshade
- Captain Hawk tells you he won't be sailing back to mainland.
- You can find him at the Blue Boar Inn.
-
- At the Seminarium school of mages; Fedabiblio, Magister of Moonshade.
- He gives you some info on Moonshade and Batlin's visit. He asks you
- to bring him three fresh mandrake roots (only from Monk Isle swamps)
- in exchange for a spellbook.
-
- Freli, long-lost son of Delin gives you a letter for Delin. He tells
- you Batlin purchased spells from Torrissio.
-
- An automaton brings you a scroll from Rotoluncia, the Red Sorceress.
- Use the scroll; Rotoluncia speaks. Refuse to tell her the secret of
- controlling daemons.
-
- Mortegro the Necromage. will only sell spells to a mage. See him for
- seances (informative).
-
- Torrissio, mage specializing in automatons (see chart). He wants the
- stockings back, DON'T give it to him.
-
- Topo, artisan apprentice for Ducio, sells food, weapons and supplies.
- He'll buy gems from you at 100 guilders each.
-
- Rocco, runs the Blue Boar inn (see charts). He gives you info on
- visitors and locals.
- Petra, the automaton at the Blue Boar inn tells you Mosh loves fish
- (Buy some from Petra for Mosh).
-
- Flindo, owns the Capessi Canton (provision store) tells you Bucia
- believes Pothos is connected to Erstam.
- Flindo promises to arrange for the Magelord to meet with you.
- You need to return to Flindo to ask of this promise later; you'll be
- summoned to the Magelord's banquet at the appropriate time
- (a few minutes later, you're teleported to Filbercio's castle).
-
- The Banquet:
- Present are: Filbercio, Gustacio, Rotoluncia and Frigidazzi.
- Rotoluncia attacks you, Gustacio jumps to your defense. Pothos enters
- informing Filbercio that the search for blood moss was a failure. The
- banquet ends.
-
- Bucia runs the Capessi Canton, sells supplies and provisions.
- She gives you information on people, places and strange items.
- fur cap : Magelord bought for Frigidazzi
- apparatus : see Ducio the Master Artisan
- bottle of wine : see Julia, Chief of Rangers at the Winery
- (don't show her the egg; it offends her)
- Bucia also exchanges currency (takes gold nuggets, bars and jewellery).
- She tells you that Pothos has an uncanny resemblance to Erstam
- Note: She only tells you this after the banquet.
-
- Pothos, the Apothecarist, sells potions, reagents and magic items.
- Offers to buy your stoneheart. Tells you how to make bloodspawn:
- Use a ritual blooding device (on yourself). Fill a container with
- blood. Use blood on stoneheart. The result will be bloodspawn.
- He offers to trade his secret for some blood moss (swamps south of
- Moonshade).
- Note: For this keyword to appear, talk to Bucia about Pothos.
-
- Get the blood moss from the swamps (right in the middle). Give the
- blood moss to Pothos; he tells you how to contact his father, Erstam.
- To contact Erstam,
- go to the docks north of the Mts of Freedom. Ring the bell and
- chant the given mantra. A sea creature (turtle) will take you
- to Erstam's island. Give Erstam the password: Iskatradeeth.
- Note: Key to Pothos' vault is under his chair (see cheat notes also).
-
- Right after speaking to Pothos, Shamino is kidnapped. Pothos tells you
- to see Fedabiblio, who in turn instructs you to see the Magelord.
- Note: You can go straight to Filbercio without talking to anyone.
-
- Tell Filbercio you suspect Rotoluncia kidnapped Shamino. He instructs
- you to search her manor. There, an automaton attacks you after being
- questioned. Rotoluncia can't be found there.
- (Get her serpent tooth (Furnace) while you're there)
- Filbercio then suggests you look in his love palace, in the middle of
- the Lake of Enchantment; gives you permission to use his yatch.
-
- Filbercio's love palace:
- The key in the drawers upstairs unlocks the gate in the cellar.
- Rotolucia attacks when Iolo says you don't know the secret to
- controlling daemons. She has two keys: one unlocks the same gate at
- the foot of the stairs. The other unlocks Shamino's cell, teleporter
- gate and the teleport door in Filbercio's castle.
-
- Notes:
- A lever behind Filbercio's throne opens the secret Wall to the
- treasury. The key to the chests is under a plant in his bedroom.
-
- There is a secret Wall (north) in the jail holding cell, if you
- get jailed for some reason.
-
- Isle of the Mad Mage
- Follow Pothos' instructions to contact Erstam.
- Note:
- You cannot do this until you've solved the kidnapping case.
- The serpent will tell you: you've forgotten something.
-
- Erstam, the Mad Mage claims the apparatus belongs to him and takes it
- back. He instructs you to look into his telescope to see the origin of
- the blue egg. He initially pretends not to know of teleportation,
- but Vasel interrupts indicating otherwise.
-
- Vasel, Erstam's latest assistant tells you of the serpent jawbone
- belonging to Erstam.
-
- Erstam agrees to tell you the secret of teleportation if you get for
- him a phoenix egg. Agree; you'll be teleported to an island. Wander
- around a bit you'll find a switch beside lava. Using it causes a
- phoenix to be reborn, which rewards you with a phoenix egg.
- There is teleporter back to Erstam's Isle.
-
- Help Erstam with the experiment. Put the phoenix egg into the hopper
- on top of the Life Creation Machine with a complete set of bodyparts
- (head, torso, arms and legs). The result: Boydon is recreated.
-
- Erstam gives you the key to his storeroom outside the manor and a
- serpent tooth (Erstam's Isle). He gives you two more teeth when
- you return with the jawbone (Moonshade & Monk Isle)
-
- Boydon, the monster asks to join; ask Erstam's permission for this.
- Erstam tells you that once destroyed, no force can recreate Boydon.
-
- Monk Isle
- Use the serpent jawbone to get to Monk Isle. (put all teeth into the
- jawbone, d-click the serpent gate)
-
- Draxta tells you some prophecies. (Read the Book of Prophecies on the
- altar). Meet her at the Place of Visions on the north-western edge of
- the fields to see a vision; Petra.
-
- Nameless Monk, Child of the Corn, offers his supply of dried mandrake
- roots in his hut. He tells you fresh mandrake roots can be found in
- the swamp when the tides are right (see him later, he'll tell you the
- tides have receded).
-
- Collect the mandrake around the swamp (brown, man-like shape).
-
- Ruins in swamp: The key in the hollow tree (SE of ruins) unlocks the
- gate to the Ophidian ruins underneath. You'll find another key in the
- Ophidian ruin (in corpse). This unlocks the other gate (east). There
- is a key on the corpse camouflaged by the tree in the second ruin.
- This unlocks the gate to the Serpent Gate.
-
- Moonshade
- Give the Mandrake roots to Fedabiblio in exchange for a spellbook
- (asks you three questions).
-
- Mosh, the Rat Woman tells you to listen to Columna.
- Listen to what Columna says about Mosh then return to Mosh, tell her
- you believe her story. She tells you of Columna's Comb of Beauty.
- Give her some fish and she'll give you a magic harp which will put
- the Ratmen to sleep.
-
- Get the Comb of Beauty from Columna's manor. There's a secret Wall on
- the north wall, leading into the scrub. Look for a chest. The key to
- unlock the chest is in Columna's cellar.
-
- Frigidazzi (doesn't appear until you get the spellbook). Return her
- fur cap for your magic helm. She asks you to meet her after midnight
- to learn spells. Apparently, she has other ideas... you end up
- angering Filbercio and thrown in the legendary Mountains of Freedom.
- Note: Key to Frigidazzi's lab under pot of plants
-
- Mountains of Freedom
- You'll only have your reagents, spellbook, Hourglass of Fate, a staff
- and scale armour (so stock up on reagents and spells beforehand).
-
- You're greeted by an automaton; kill him and get the necessary key
- (keep it, many of the doors in the labyrinth have the same lock).
- Get what you need from the store.
-
- There is a secret passage behind the sign "escape is futile". Head to
- the south, you'll find another secret passage (marked by trail of
- blood, guarded by nagas). Keep going south till the teleport.
-
- The next room is occupied by a mage capable of morphing into a bear.
- He'll run away when defeated.
- Note: This mage has Dragon Breath.
- The teleporter brings you to Stephano; get him to join (you need him).
- (Note: Interesting story about the mage Cellenia; Selena)
-
- In the next room, get the yellow key in the bag. You'll then meet a
- guard with the Black Sword; it'll jump to your possession.
- The Sword urges you to release him; _DON'T_.
-
- Teleport to the next passage, use the yellow key on the left door.
- You should see a sequence involving Lorthondo turning his minion to
- a skeletal dragon.
- Bug Note:
- Some people may encounter a bug here where you enter the room,
- stand in front of Lorthondo (no kneeling guy) and the game hangs.
- Try restoring and use the cheat mode to teleport to the room.
- If there is a guy kneeling to Lorthondo, then everything's OK.
- If not, use the cheat to get into the room to get the key.
- (Just skip the skeletal dragon sequence)
-
- Get the key in Lorthondo's room, then head back east. Grab what you
- want from the chests (they're trapped, but a solid whack with the
- Black Sword should do the trick). Use the levers with Stephano's help
- (this is where you need him).
-
- Use a telekinesis scroll on the winch, lowering the drawbridge.
- Kill the old man. The room with levers is next.
- Note the original position of the levers; the idea is to get the
- opposite positions on all of them.
- Open the woman's cell (Sabrina); lead her to the nightmare (horse).
- The horse kills Sabrina. Get the carrots and the key. The key unlocks
- the chest in the supply room (scroll gives you a clue what to do).
- Drop the carrot in front of the rabbit; changes to a woman who rewards
- you with a bouquet of flowers. Give these to the ranger who's pining
- for his girlfriend in the next room. He fixes the stucked lever.
- Use previously stucked lever; opens room with hollow tree.
- The teleporter sends you to a clearing with a blue lever; use this.
- You'll be teleported back. Use the SW lever to open the sliding doors
- to the south.
-
- The fire in the circle of stones goes out as you approach. Enter the
- circle and you'll be teleported. Here's the legendary infinite tunnel.
- There's a secret passage on the right of the tunnel.
-
- Next pile the crates (use the chest as well) to get to the bell.
- Next - "Pick one or die" : Choose the western passage.
-
- You'll then meet the last automaton. Talk to him; he'll attack you;
- kill him and get his key.
-
- In the next room, Lorthondo seals all exits. Release the Arcadion
- from the sword (no other way), he'll take care of Lorthondo; messy!
- The last teleporter takes you to the courthouse in Moonshade, where
- Stephano leaves. Congrats! You've survived the Mountains of Freedom.
-
- Moonshade
- Look for Dupre at the Blue Boar inn. He'll tell you where to find the
- others. Shamino can be found in the western woods (80S,110E). Boydon
- at Capessi Canton. Iolo at Gustacio's manor.
-
- Shamino gives you three gifts from Frigidazzi. The Serpent Earrings, a
- Chill magic scroll and a letter. Right after putting on the earrings a
- serpent speaks:
- A new hero has entered into this world.
- Am I dreaming or is this real?
-
- See Ducio about repairing the Daemon Sword, he'll tell you Gustacio's
- flux analyzer.
- Gustacio says that the sword needs to have its sorcerous energies
- realigned using the flux analyzer which was stolen.
-
- Gustacio tells you Mortegro was struck by lightning and replaced by a
- stone alter. Agree to help in his experiments. Take the power globe
- to the tower in the valley north of Moonshade. Place it on the
- platform and use the winch. Use each of the levers until no new color
- is observed.
-
- Gustacio tells you to bring the results to Fedabiblio, who instructs
- you to look into his crystal ball. You'll see Edrin being struck by
- lightning and change into Ale the parrot. Fedabiblio then tells you to
- inform Gustacio of this.
-
- To revert Edrin to his natural form, Gustacio gives you another power
- globe and a bird cage. Use the bird cage on Ale. Place the globe on
- the platform and Ale on one of the pedestals. Use the winch and then
- the corresponding lever. Ale changes back to Edrin.
-
- Gustacio rewards you with the Mirror of Truth and gives you all the
- spells he knows for free.
-
- Soon after, the serpent speaks:
- Who art thou stranger? Why can't I see thee?
- Curse this imbalance which veils my mind.
-
- Hawk tells you of the catacombs in the mountains to the south which
- lead back to mainland; Julia has the key to the entrance.
- Julia "loans" you the key for 40 guilders as you've got the Chill
- spell (given by Shamino from Frigidazzi).
-
- The catacombs entrance is south of the Lake of Enchantment. Wander
- around (not very big place), the exit is past the Ratmen city and
- past the ruins occupied by wildmen. Exits into the Furnace.
-
- Furnace
- Talk to Zhelkas "Iron Helm", ruler of gargoyles, from across the
- drawbridge. Agree to take the Test of Purity and he'll lower the
- drawbridge to let you through.
- The test is in the NE chambers of the Underground City.
-
- Look for a button on the wall to open the sliding door (very common in
- Ophidian ruins). Then cross the bridges which links a few towers.
- You enter the Underground City, inhabited by sleeping gargoyles.
-
- Head east. The door to the NE chambers lies east of the arena; you
- need a key. Enter the arena and defeat the four automatons to get it.
- Cast unlock the magically locked door beside the entrance. The passage
- will lead you to the Twin Pillars.
- Grasp (d-click) the Pillar of Fire to begin the Test of Purity.
-
- Test of Purity:
- Behind the north door, you'll meet Iolo who pleads with you to enter
- the red moongate to flee from the doomed world. Refuse to go with him
- until he leaves without you.
- Next, Shamino behind the west door. Push the button on the northmost
- pillar to release the trapped people.
- Lastly, the east door. Pick up the hammer and attack the worms.
- Dupre urges you to follow him to explore the treasures behind the
- door; don't. (using the target T key is helpful here). Keep hammering
- until all 10 worms are killed (they explode).
-
- You'll then be teleported back to the pillars. Zhelkas gives you the
- Serpent Ring.
-
- Special case:
- If you decide to fail the test, Zhelkas gives you a second chance.
- Get the Everlasting Goblet from the Conjury of Ancients (hall in
- northern chambers of the city). Return to him with the goblet and he
- gives you the ring.
- (The goblet does not run out of drink, ie. you need not carry any food,
- though feeding will become very tedious)
-
- In the library, read the book "On accessing the Serpent Gates".
- To get to the serpent gate you need the keys of Ice and Fire;
- hints where they can be found.
-
- The Key of Fire can be found on a corpse, in the baths west of the
- arena. The Key of Ice is found in the park in the SE of the city.
- You'll find a serpent tooth (Monitor) on the corpse with the key.
-
- In the Great Temple (behind the Twin Pillars), place the keys of Ice
- and Fire on the altar. They merge to become the blackrock key.
- This unlocks the brass door on the balcony of the Great Temple
- leading to the serpent gate.
-
- Fawn
- Give Freli's letter to Delin; gives you a half-price offer.
-
- The Gorlab Swamp
- Soon after entering the Gorlab swamp, you'll fall asleep and enter
- the Realm of Dreams.
-
- Note:
- You MUST have the three artifacts of Love, Truth and Courage on the
- Avatar, to complete your quest in the Realm of Dreams.
- These items are the:
- Crystal Rose of Love, Mirror of Truth and Helm of Courage.
-
- Realm of Dreams
- Siranush, healer of Gorlab. She asks you to get the dream crystal from
- Rabindrinath. He can only be overpowered by the artifacts of Love,
- Truth and Courage.
-
- Besides Siranush, you'll meet others in their dreams including:
- Batlin, Byrin, Cantra, Ensorcio, Iolo, Lord British and Stephano.
- Thoxa shows you the Moon's Eye and instructs you to seek it in the
- Temple of Ancient Ones in the north.
-
- Rabindrinath's keep (located far south of the Realm of Dreams).
- Rabindrinath approaches you as you enter the keep. He babbles about
- the artifact of Courage, then casts a spell against you. It fizzles;
- he swears and teleports away.
- Look for him in the torture room. Talk to him. He babbles about Love
- and teleports away. Get the yellow key in the corpse on the torture
- table. It unlocks the door to Rabindrinath's room.
- Talk to him again. He babbles about the artifact of Truth, attacks you
- with a spell. It backfires and he dies. Get the key in his body.
- Unlock the vault and get the dream crystal.
-
- Notes:
- Do not enter combat mode when facing Rabindrinath. Just talk to him
- (make sure you've got the artifacts though).
-
- Give Siranush the dream crystal; she rewards you with the Serpent
- Necklace. You'll be teleported back to the swamp.
- (d-click the necklace to hear the Great Earth Serpent talk)
-
- Notes:
- Don't bother collecting any items. You can't bring them back to the
- waking world.
- To get out of the Realm of Dreams, get yourself killed (combat, the
- iron maiden in Ensorcio's dream, or step into the pillar of fire).
-
- Swamp of Gorlab
- Soon after waking up, the Great Earth Serpent speaks:
- Hasten, the Imbalance grows stronger.
- Note: Bloodmoss abundant in Gorlab Swamp.
-
- Great Northern Forest
- Draygan's Fort:
- Beryl, Draygan's prisoner tells you to use an arrow treated with
- King's Saviour; seek Forest Master's help (lives SW of the fort).
-
- Morghrim, the Forest Master asks you to get the Orb of Elerion back
- from Draygan. He tells you where to get King's Saviour
-
- Head west of the Forest Master. The King's Saviour is found near
- mushrooms (green plant with yellow flowers). Use the plant on an
- arrow. A sleeping arrow will appear at your feet. Go back to the fort
- and shoot the arrow at Draygan. He'll fall asleep; kill him.
- Get the Orb of Elerion from his body. Morghrim materializes; give him
- the orb. In exchange you'll get the Whistle of Doskar.
-
- Use the whistle. The Hound of Doskar will appear. Get the Hound to
- track Cantra using her wooden sword; leads you to Shamino's Castle.
-
- Get Shamino to draw a map of his castle. He tells you of the secret
- entrance to the castle, between to great trees, west of the castle.
- Look for two tree stumps; an invisible cave entrance leads into the
- storage room of Shamino's Castle. There you'll be met by the spirit
- of Beatrix.
-
- Shamino's Castle
- If you did not use the Hound to track Cantra's sword, the huge doors
- of the keep will be blocked by barriers. They will be removed once
- you've done this.
-
- In the keep, fight Palos and his henchmen. Batlin appears and whisks
- Palos away to the north.
-
- Upstairs you'll find Cantra dead. The nameless Xenkan monk will appear
- and take her back to Monk Isle to be resurrected.
- Pick up Batlin's medallion and have the hound track it; points north.
-
- To explore the outer chambers of the castle, go to the barracks;
- a secret Wall leads to a room with 10 levers. These control the locks
- of the doors (up = locked, down = unlocked).
- Numbering the levers from left to right:
- 1 guard room
- 2 wizard's chambers
- 3 meeting hall
- 4 servant's chambers
- 5 kitchen
- 6 storage room
- 7 mess hall
- 8 armoury
- 9 barracks
- 10 chapel
-
- Going to the North
- The passage to the north is through a cave entrance at 28S,3E.
- Note:
- Each member of your party must be wearing a full set of furs
- (fur cap, cloak, fur boots) when venturing into the north.
- Without these, they'll freeze.
-
- In the catacombs you'll meet the spirit of Gannt the Bard. It asks you
- to take revenge for his murder by Captain Stokes (in House of Wares,
- in the Knight's Forest). Get the brass key.
-
- At the entrance to the north, Fitch, in his last breath, tells you the
- trappers were attacked by a sorceress; They killed her (Gwenno).
-
- The Gwanis
- Note:
- It is not advisable have any gwani fur/cloaks in your possesions
- when approaching the gwanis. It'll offend them.
- Though, I didn't have any problems when I wore gwani cloaks (bug?).
-
- Bwundai greets you as you approach the Gwani village. He tells you
- Gwenno is at the Gwani Death Temple; island West of the Ice Dragon.
-
- Yenani, leader of the Gwanis, mate of Myauri and mother of Neyobi and
- Kapyundi. She tells you that the Great Horn of Gwani was stolen and
- taken to the Skullcrusher. Instructs you to see Baiyanda about saving
- the sick Neyobi.
-
- Baiyanda, mate of Mwaerno, healer of the Gwanis gives you a bucket to
- collect the Ice Dragon blood required to save Neyobi. She mentions you
- need the gwani horn to unseal Gwenno.
-
- Myauri "Blizzard", Yenani's mate. Tells you Baiyanda's mate Bwundai may
- know where the Gwani Death Temple is.
- Note:
- There is a discrepancy here: Myauri states that Bwundai is
- Baiyanda's mate, whereas Baiyanda tells you Mwaerno is hers... ?)
-
- Head north from the village, you'll meet Kapyundi "Little Glacier" and
- Gilwoyai "Of the Wind".
- Gilwoyai tells you to take the ice raft to get to the Ice Dragon in
- the north (d-click on it).
-
- Kill the Ice Dragon and use the bucket on its body. It'll fill with
- ice dragon blood.
-
- Give the bucket to Yenani at the village. She'll tell you a
- "valuable secret" in return (the password to enter the Skullcrusher):
- Isal Sal Cra Gaas Iskar
- Note:
- Yenani will not tell you this unless you've had the Hound to track
- Batlin's medallion. Even guessing the password correctly will not
- get you through the gate, the serpent will say you've forgotten
- something.
-
- Skullcrusher - City of Chaos
- Here the serpent instructs:
- The wizard... the key is the dead wizard,
- Thou must vanquish him
-
- At the entrance, place the serpent runestones on the pedestals such
- that the runes match the plaques. Then use (d-click) the runestones
- following the order of the password: I S C G I
- (Start from the pedestal on the left) The sliding door will then open.
-
- Unlock the cell with the skeleton pleading for aid (trap); kill it.
- Get the serpent teeth from Maleccio's corpse and read his diary.
- Get the flux analyzer and the Philanderer's Friend from Vasculio's
- collection (You'll get the gwani horn later).
- Note:
- See Gustacio at Moonshade and he'll instruct you to place the
- flux analyzer on the ground and use it on the Black Sword.
- The locked double brass doors will open as you approach. Inside you'll
- hear scratch... scratch coming from the coffin. Read the scroll on the
- pedestal; Vasculio emerges from the coffin.
-
- Here there are two possible situations:
- If you've got the magebane, Vasculio offers you the Mass Death
- spell for it. However, if you do trade the magebane, you won't get
- it back when you've killed him.
-
- Without the magebane, Vasculio offers to spare your life for one
- of your companions to feed on. They'll never agree to this.
- In both cases, Vasculio attacks you anyway.
- Kill him, get the blue-red key. It works on the brass doors at the
- crypt and the brass door to the east Skullcrusher exit.
-
- Once you've killed Vasculio, the Great Earth Serpent will instruct
- you to:
- Seek the temple and within it the Eye of the Moon.
- Get out of the City of Chaos using the east exit. The temple you're
- looking for is just east of the exit.
-
- Temple of Emotion
- Look into the Moon's Eye: you'll see Batlin making his preparations to
- open the Wall of Lights (and of course, your meddlesome intervention).
-
- Silverpate's Treasure (50N,40E)
- Search for an invisible entrance. Use the map to get to Silverpate's
- treasure. Don't forget you can move the caltrops! You'll find the
- blackrock balance serpent.
-
- Spinebreaker - City of Order (39N,96E)
- Kill the automaton that speaks in Batlin's voice. Get the brass key.
- To get through the sliding door, you'll be asked for the password by
- the automaton. There isn't one; cast a telekinesis spell.
-
- In the next passage, Brunt tells you to follow him (trap). Use the
- secret passage throught the illusionary wall in the North.
- Beside the armoury, next to the glowing sphere there's a secret Wall.
- This'll take you to the City of Order.
-
- In the NW chambers of the city, you'll find a shrine of Discipline.
- Get the serpent dagger.
- In the SW, get one of the three scrolls in the shrine of Ethicality.
- In the SE, get the abacus (red) from the shrine of Logic.
-
- Read the book in front of the Temple of the Hierophant. Place the
- correct symbols corresponding to the plaque on the pedestal.
- Order symbol that doth speak of principles and wisdom : scroll
- Order symbol for the strength of mind and willpower : serpent dagger
- Order symbol for a straight path of truth : abacus
-
- The brass door will open after you've placed the last item (abacus).
- Go down to the Hierophant's room; tell the automaton you're the
- Hierophant. It'll hand you the Serpent Sceptre.
- Place the sceptre on the blue pedestal; teleports you to the library.
- Read the books (info to answer automaton's test) then teleport out.
- Note:
- There is a hidden chest beneath the stairs in the Temple
- (behind the secret Wall).
-
- Head to the SE chambers where you'll meet Palos. You'll just have to
- run through his trap. The automaton will ask you the title of a book
- for a given phrase (The answer is the last option).
-
- The next passage leads to the Grand Shrine of Order. You'll find a
- body with a blue-red key; does NOT unlock the brass door. The key to
- this door is the blue-white key you took from Selina's backpack.
- Don't despair if you can't find it:
- The key on the body unlocks the Vault of the Dead in the northern
- chambers. Use the button on the carpet; lifts you to passage to
- the Grand Shrine.
- Note: Selina's key unlocks the door beside the stairs after lift.
-
- Grand Shrine of Order
- Kill Selina and Batlin's men (Brunt, Deadeye and Palos).
- Get the Dispel Field scroll from Selina's body.
- Bug Note:
- Using the Hourglass of Fate here resurrects Selina
- (an infinite conversation loop occurs).
-
- Batlin bungles up opening the Wall of Lights and ends up getting
- killed. The Banes of Chaos are released, taking over the bodies of
- your companions;
- Shamino by Anarchy, Dupre by Wantoness, Iolo by Insanity.
- The banes then teleport away.
- Notes:
- Make sure you've got everything you need (info, spells...)
- before the Banes are released. The Banes go on rampage, killing
- almost everyone in Serpent Isle.
-
- You can get Wilfred (Sleeping Bull) to join your party. Though,
- he will leave you in a losing battle. Once he leaves, he will
- not rejoin.
- You can also get Petra (Moonshade) and some automatons (Temple
- of Discipline) to join.
-
- The Serpent now instructs you:
- Seek the horn... The Gwani Horn.
- Seek it in the depths beneath the Skullcrusher Mountains.
- Get the blackrock chaos serpent from Batlin's body. Transfer the teeth
- from his jawbone to yours.
- Note:
- Carrying two jawbones is not advisable. The game will only look
- at the first in your inventory; some gates will be inaccessible.
- Bug Note:
- Using the hourglass in the room where you fought Selina will
- cause your companions to rejoin your party. Thus, you can even
- get more than five party members if you return here later with
- other members.
-
- Skullcrusher
- Use the jawbone to get to Skullcrusher. Cast the dispel field to get
- the Gwani horn (in Vasculio's crypt).
- The serpent now instructs:
- Free Gwenno... Free her from the ice.
-
- Gwani village
- You'll find that after returning from the Grand Shrine of Order,
- the gwanis have been attacked by Hazard the Trapper. Talk to Yenani,
- she'll tell you that her gwani amulet (taken by the Trapper) had a
- serpent tooth in it.
- Head north to Hazard's cave (the door unlocks after the massacre).
- Kill Hazard and get the key to his chest. Get the gwani amulet and
- return it to Yenani; gives the serpent tooth (Shrine of Balance).
-
- Gwani Death Temple (approx 95N,46W)
- Use the ice raft to get to the temple. Use the gwani horn to destroy
- the ice barriers and to free Gwenno from the ice block.
-
- Monk Isle
- Bring Gwenno's body to Monk Isle to be resurrected (any monk will do).
- The serpent explains:
- Bane of Chaos, Chaos Bane... twisted her mind.
- In order to restore Gwenno, Karnax instructs you to get the Scroll of
- the Serpent from Fedabiblio.
-
- Moonshade
- You'll find that Shamino the Anarch has killed almost everyone in
- Moonshade. Andrio tells you that Fedabiblio was turned into a statue
- and Torrissio's wand, the Philanderers Friend can free Fedabiblio.
-
- Use the wand on Fedabiblio; rewarded with the Scroll of the Serpent.
- He gives you the key to Hawk's chest (Blue Boar inn); get the map and
- read Hawk's directions to the treasure.
- Note:
- If Torrissio has taken the Philanderer's friend from you.
- Don't worry, cast the spell Vibrate on him to get it back.
- You might also be able to pick up the swordstrike spell "weapon"!
-
- Stephano gives you a serpent tooth (Temple of Tolerance) and joins you
- temporarily. Kill the Death Knight sent by Columna; Stephano gives you
- the key to the vault of his old house. Get the Blackrock Order Serpent
- from there.
- Note: The key to his old house in the hollow tree just outside.
- You can use the Hourglass to resurrect Stephano if he's killed.
-
- Search the mages' manors for any useful items. You should have all
- serpent teeth except #7.
-
- Monk Isle
- Give the Scroll of the Serpent to Karnax. He'll give you a scroll
- (the six Ophidian virtues and anti-virtues) and instruct you to
- make Gwenno drink the water of the virtue she is lacking; Discipline.
- You can reach the temples using the serpent gates, else read the book
- "Temples of Order" in the library for directions.
-
- Temple of Ethicality (33N,133E)
- There are stairs down on the right of the serpent. You need to take
- the test of Ethicality to obtain the Water (d-click on the mat in the
- east room). Reading the scrolls on the corpses may help. The automaton
- will ask three questions before allowing you to take the test. Briefly
- the answers are: "Risk Death", "Leave the Money" and "Continue".
- test 1: Risk death to save the man's life by pushing the button.
- test 2: Drop all your gems, gold and money on the gold pedestal.
- Then walk to the end of the passage and use the button.
- test 3: Do not yield to Batlin.
- You've passed the test of Ethicality. Go up the stairs and use the
- bucket on the basin to get the Water of Ethicality.
-
- Note: You get to carry back what you took or were given in the test.
-
- Temple of Discipline (44N,86E)
- Talk to the automaton in the NE room; He'll say something about
- automatons getting through the acid to get the Water.
- Push the button in the serpent gate room. Go down the stairs on the
- left and get the key from the invisible chest. Go back up and use the
- button on the opposite room. Go up the stairs on the right; get the
- brass key and the obsidian and quartz y-shapes.
- Next use the stairs up on the left. Read the books (especially the one
- on `Body Transference' and `Symbol of Discipline').
- Place the obsidian y-shape on the LEFT slot to create the bridge.
- Down the stairs behind the serpent, use the brass key to unlock the
- south door; get the blue key which unlocks the north door (to Water).
-
- You have now two options:
- You can either continue through the acid path and keep casting
- healing spells OR...
- Ask Petra (Moonshade) to do a mind transference with you.
- Note:
- Petra will help you only after you've read the book titled
- `Body Transference' AND talked to the automaton in the NE room
- (or stepped into the acid).
- Bring Petra to the mind transference chamber (she joins you) and
- talk to her. She'll step onto the left platform once you've
- promised of her safety. Push the button and you'll swap places.
- Go through the acid path and use the bucket on the basin.
- Note:
- Make sure you've asked your other non-automaton members to
- leave before going through the acid. (Wilfred's a pain here)
- You'll regain your normal form after a while.
-
- Temple of Logic
- You'll have to find your way through a short ice maze. When you come
- across 5 ice blocks, break them with your sword (or use the gwani horn;
- but very messy as items spill out of the bodies). Read Dolfo's journal.
- It'll give you the neccessary clues to enter the Temple of Logic.
-
- The solution: Walk across the teleporters in the following order:
- Red, Yellow, Blue, Red then lastly White. You'll be teleported to the
- entrance of the Temple. Place the runestones in front of the door
- from left to right: B C O W.
-
- Automaton #7 is missing. Talk to all automatons; the one with the
- inconsistent alibi is guilty. Accuse automaton #4. He'll give you
- a pink key which directly unlocks the door to the fountain.
- Another pink key is in his body; unlocks door to the stones puzzle.
- The original setup:
- o
- s o x o
- o
- Pick up stone s and place it on stone x. The force field will be
- removed. The yellow key also unlocks the door to the fountain.
-
- Monk Isle
- Use the Water of Discipline on Gwenno. She'll instruct you to go to
- Moonshade to learn the secret of trapping souls (to trap the Banes).
-
- Moonshade
- Talk to Torrissio about trapping souls; he wants the Philanderer's
- Friend in exchange. Let him take the wand, then talk to him again.
- He'll give the spell Create Soul Prism (transcribe it) and tells
- you to see Ducio about the Worm Gems.
-
- Get Ducio to make three Worm Gems for you. Cast Create Soul Prism
- on the gems (each forms an empty soul prism).
-
- Monk Isle
- Gwenno instructs you to bathe the soul prisms in the water of temples
- corresponding to the Banes (Emotion, Tolerance and Enthusiasm) and to
- look for devices in the temple which will reveal the location of the
- Banes (Moon's Eye, Web of Fate, magic lens).
-
- Temple of Emotion
- Sriash, little girl's soul trapped in the force wall tells you how to
- obtain the Water of Emotion. To free her soul, smash the pedestal of
- love (column) in the middle of the room (the lodestone of love is
- underneath it).
-
- Placing the lodestones of emotion on the four pillars around the pond.
- (changes the water to the Water of Emotion). Collect the Water near
- the pillars with a bucket. Then use the bucket of Water on the soul
- prism; it will turn blue (prism of emotion).
-
- Looking into the Moon's Eye, you'll see Anarchy; the Banes are at the
- Castle of the White Dragon (near the Gorlab Swamp).
-
- Temple of Enthusiasm
- Find your way through the maze into the library. Read the book
- `My Life and My Beliefs'; tells you that the Great Hierophant of Chaos
- was killed in the garden and Sethys was given the key to the altar of
- Tolerance.
-
- Use a bucket on the well in the courtyard, then the Water on a soul
- prism to form a prism of enthusiasm (green).
-
- Temple of Tolerance
- To free Mortegro, you need to use the winch to lower the drawbridge.
- However the door to it is locked. You can cast Telekinesis OR...
-
- Get the yellow key in the west room; unlocks the dungeons below.
- Sethys tells you his key was taken by a rat through a small hole in
- the wall. Cast the spell Serpent Bond; you'll turn into a snake.
- Slither through the hole into the next room. Get the yellow key.
- and hit the lever to get out.
- Note: There's a Serpent Bond scroll in one of the rooms above.
-
- Unlock the door to the winch with the yellow key. Get to the island
- through some secret Walls. Talk to Mortegro.
- Mortegro gives you the spell Summon Shade and offers to sell you
- spells at half price (you can still haggle except for level 9).
- He'll ask you to take him back to Moonshade. Drop a member if you
- don't have space in your party. He gets struck by lightning and
- dissappears once he steps out of the temple.
-
- Sethys hints about placing containers on the altar to get the Water.
- However the altar is missing (switched places with Mortegro).
- Go to Moonshade and place a bucket on the stone altar in Gustacio's
- cellar. It'll fill with the Water of Tolerance. Use the Water on a
- soul prism; red prism of tolerance forms.
-
- Castle of the White Dragon
- Kill the jesters. The spirit of the King of the White Dragon also
- attacks you at the entrance (ice dragon). OK, here's the hard bit:
-
- Getting to the Banes of Chaos:
- (_WITHOUT_ blowing up any doors)
-
- From the main passage, enter the room with the mirrors, kill the
- Avatar?s. There's a secret Wall to the lab; get the yellow key in
- the corpse. This unlocks the door to the library (exploding books).
-
- Read the non-exploding books (just some history). Cross the balcony
- to the room to the west (with the nightmare) and get the glowing
- yellow key from the desk.
-
- Go down the balcony into the festivities hall (with the headlesses).
- Picklock the kitchen door. Use the secret Wall to enter the dining
- hall. Get the brass key under one of the plates.
-
- Go back to the main passage and use the glowing yellow key to unlock
- the door to the east room (sewing room). Hit the lever behind the
- bales of wool; opens secret Wall to next room.
-
- There's an illusionary wall under the stairs; a chest behind it.
- Get the green key; unlocks door up to the roof. From the roof,
- enter the music room (next to the main entrance). Get the grey key
- under the whistle.
-
- Go back down the stairs with the illusionary wall. The grey key
- unlocks the door of the next room (lightning, firebolts). Use the
- lever camouflaged by some broken columns; opens Wall to room with
- harpies. Use the brass key (dining hall) to unlock the door to the
- center passage. Picklock the door of the children's playroom; get
- the blue key in the drawers. Head underground using the stairs in
- the center passage.
-
- Use the blue key on the first left door. D-click secret Wall on SW
- corner of the room; out to corridor. Enter the next room to the
- south (secret Wall). Use the lever by the grandfather clock. Follow
- corridor to the east until you come across a lever. Use the lever
- and enter the room; secret Wall to adjoining room has opened.
- Get the purple key in the drawers; unlocks room door and door at
- the end of the passage.
-
- Hit the lever in the torture room and go back to the corridors.
- You can now enter the SE room which has a door leading to the hall
- where the Banes are waiting.
- Note: there's a pink key under the logs which unlocks the room door.
- for an easy exit.
-
- Trapping the Banes:
- You have to kill the Banes in combat. Not an easy task.
- (My tip: use sleeping potions on the Banes)
- The Banes should then be trapped in the Black Sword. Use the prisms
- on the sword to transfer them into the prisms.
- Bring your companions bodies back to Monk Isle.
-
- Monk Isle
- Get a monk to resurrect all three companions.You'll need to restore
- them with the correct Water:
- Iolo - Logic, Shamino - Ethicality, Dupre - Discipline
- Note:
- Place all three on the ground before resurrecting them else they
- may not respond even after using the Water on them.
- Xenka will then return. If you're not in the abbey, Karnax teleports
- you there. She gives you the last serpent tooth (Isle of Crypts) and
- instructs you to seek the dead there.
-
- Isle of Crypts
- Follow the path of the serpent (serpent marking on the floor) to the
- passage leading south initially. Don't bother about placing any
- offerings on the altar, keep going west till the end of the passage.
- Press the button on the wall; secret Wall opens to a small room
- with the plaque: To continue in Balance, stand here.
- Note: You need the Blackrock Balance Serpent to continue.
-
- You'll be teleported to another passage. Follow the passage till the
- end (past the pedestals `Balance is Wisdom'). Kill the mummy in the
- crypt and get the scroll. Go back and place the scroll on the pedestal
- opposite the gold serpent.
-
- Read the book on the pedestal in the library; teleported to another
- chamber with the Chaos Serpent Eye (cast dispel field to get it).
- Behind the serpents on the north wall is a secret Wall. This leads
- to a teleporter.
-
- You're teleported to the Great Hierophant's crypt. Cast Summon Shade
- to speak with him. He instructs you to get the Staff, Armour and Crown
- of the Great Earth Serpent. To restore Balance, you first need to
- reunite the Chaos serpent (need to ask Chaos Hierophant). Once this is
- done, proceed to the Grand Shrine of Balance.
-
- Temple of Tolerance
- Sethys joins you temporarily to take you to the Chaos Hierophant;
- he ages rapidly and dies outside the temple. He tells you the precise
- location of the Chaos Hierophant and to take along the Chaos Stone
- (serpent eye, look in his ashes).
-
- Temple of Enthusiasm
- The corpse of the Chaos Hierophant lies in the NE corner of the
- garden (near the serpent gate). Cast Summon Shade to speak with him.
- He hints at the location of the Shrine of Chaos within Skullcrusher
- (mighty detonation, shattering of bronze doors). He gives you a
- scroll with the instructions of the rite.
- He also tells you that something strong to bind the Banes is required
- for the rite to succeed; see Xenka.
-
- Isle of Monks
- Ask Xenka of "sacrifice"; the final sacrifice of one in balance is
- needed. You are chosen to sacrifice yourself at the crematorium.
-
- Monitor
- At the crematorium, hit the lever to cremate yourself. Dupre will
- jump to sacrifice himself instead :( Get Dupre's ashes.
-
- Skullcrusher
- Use a powder keg to blow up the bronze doors in the north. You'll
- have to find your way down through the maze then back up again to
- get to the Shrine of Chaos (has a lake with serpent statues).
- There is a secret Wall on the northern wall. The Wall of Lights is
- behind this.
-
- Place the Blackrock Chaos Serpent in the slot to open the Wall of
- Lights. Then place the soul prisms on the correct pedestals:
- Anarchy - Tolerance, Wantoness - Enthusiasm, Madness - Emotion.
- Place Dupre's ashes on the last pedestal.
- Note:
- Explosions on the four pedestals should occur. However, I've
- noticed that when switching the computer to lower speeds,
- a pedestal appears and a serpent forms on it.
-
- Dupre (soul fused with Chaos serpent) tells you to go to the
- Sunrise Isle. Xenka also materializes, instructing you to rush
- to the Sunrise Isle. She gives you an Ophidian Sword.
-
- Fawn: the Serpent Armour
- Read the note on Zulith's body (at the drawbridge); Lady Yelinda has
- a key to the treasury where the Serpent Armour is kept.
- Ruggs tells you that Lady Yelinda has gone into the Gorlab swamp; her
- face disfigured.
-
- Search for Lady Yelinda in the Gorlab swamp. Give the Comb of Beauty
- to her; she'll reward you with a brass key to the treasury.
- There's a teleporter under the east stair in the throne room. Walk
- through the illusionary wall to get to the treasury.
-
- Knight's Forest: the Serpent Crown
- Starting at coordinates 98S,28W (by a sandy rock), use Hawk's map to
- get to the correct hollow tree (Serpent Crown inside).
-
- The House of Wares (optional):
- Use the brass key found at Gannt's shrine. Kill the pirate playing
- the computer (piracy does not pay!). You can use the computer. Try
- using the gavel on the parrot.
-
- Furnace: the Serpent Staff
- After the first bridge, try to keep going in the general direction
- north. You'll find the Serpent Staff at a troll encampment. The troll
- with the two-handed sword has the key to the brass door.
-
- Shrine of Balance
- Use the serpent gate to get here. To get out of the Temple:
- Note there are two sets of scales; one on the north side, the other
- to the south. Gather the blue and red serpents at the corners of the
- room. Place one red and one blue serpent on each set of scales.
-
- blue red
- x x x
-
- pedestals
-
- serpent
- gate
-
- pedestals
-
- x x x
- blue red
-
- After completing each set of scales the symbols of each set of virtues
- will appear on the pedestals. The doors will unlock once you've got
- all six symbols:
- Chaos: Tolerance - chain Order: Ethicality - torch
- Enthusiasm - rose Discipline - dagger
- Emotion - heart Logic - abacus
-
- Read the book on pedestal west of the temple; tells you the symbols of
- each virtue (as given above) and the combinations which make the
- virtues of Balance. Explore the area; you'll find six shrines. Place
- the appropriate symbol on the pedestals to create balance:
- Tolerance - torch Ethicality - chain
- Enthusiasm - dagger Discipline - rose
- Emotion - abacus Logic - heart
- A book will appear when the last symbol is placed. Bring the book to
- the great pillars (Ophidian obelisks) just outside the temple (north).
- Read the book between the two pillars; cross the bridge of blue flame
- to another pair of pillars. Read the book again; cross the bridge of
- red flame.
-
- Note:
- Make sure you've got everthing you need: (serpent staff, armour,
- crown, earrings, neclace, ring, Chaos serpent eye, Ophidian sword).
- You cannot return once you've crossed the bridges of fire.
-
- Grand Shrine of Balance
- The Ice Diamond & Fire Ruby:
- In the west passage, use the green key in the bag to unlock the chest.
- Read the book (instructions). Use the same key to unlock the chest in
- the east passage. Get an unlit serpent candle. Place the candle on the
- pedestal in front of the ice wall (west). The wall will shatter into
- ice chunks. Get the Ice Diamond and an ice chunk. Place the ice chunk
- on the pedestal in the lava pit (east). Cross the bridge that appears;
- get the Fire Ruby.
- Place the Ice Diamond on the blue pedestal, the Fire Ruby on the red
- pedestal in front of the great bronze doors. You'll then be able to
- enter the next chamber.
-
- Cubes of Fire and Ice:
- Note:
- To keep things short, the term `Rose room' is used in place of
- `the room with the rose symbol'. `Torch room'... etc
-
- This is the complete solution to the puzzle. No 'cheating' by using
- telekinesis spells!
-
- Start by going up the stairs to the west. Hit the two buttons on the
- wall. Go back down and through the illusionary wall under the stairs.
- Hit the button on the wall. Use the teleporters to get to Chain room
- in the east. Use the button in Abacus room. Teleport back to west.
-
- Go up to Rose room; get the brass key in the chest (on the left).
- Go back down and teleport to the east. Use the brass key on door in
- Abacus room. Go down the stairs. There's a teleporter under the stairs
- behind a secret Wall. Teleport to Torch room; hit button on wall and
- teleport back to the east. Go up the stairs and teleport back to west.
-
- Enter Heart room; hit button on wall. Teleport to east; go downstairs
- and enter Dagger room. Get the Key of Fire from the chest (trapped).
- Go back upstairs; teleport to west. Unlock door in Heart room using
- Key of Fire; get the Key of Ice from the chest and 2 ice cubes.
-
- Teleport to east, go downstairs. Unlock the door in Dagger room with
- Key of Ice. Get 2 fire cubes. Go upstairs and teleport to west.
-
- Place the cubes of fire and ice on the pedestal (at bronze doors).
- A pyramid of steps will materialize; a teleporter on top with a
- scroll (items you need to continue).
-
- The teleporter brings you to a place in the Void. As instructed,
- place the Serpent Staff, Serpent Armour and Serpent Crown on the
- altar at the northern end of the passage. You'll be given the
- Order Serpent Eye and teleported back to the shrine (the bronze
- doors will unlock).
-
- Enter the final chamber. The Order Serpent makes an appearance and
- orders some ice monsters to attack.
-
- The final rite:
- Place the three blackrock serpents in the slots; Wall of Lights opens.
- Place the Order Serpent Eye and the Chaos Serpent Eye on the altar in
- front of the statue which comes alive. Lastly, use the Ophidian sword
- given by Xenka to kill the Great Earth Serpent (statue).
-
- Congrats, you've completed Ultima7 pt2 : The Serpent Isle.
- A Big Hand to Origin for creating a masterpiece! (pun intended)
-
- Long Live Lord British!
-
- *************************************************************************
- The SERPENT GATES (The Dark Path Map)
-
- Chaos Balance Order
- ███ ███ ███
- Emotion │ │ │ Discipline
- ███────┤ │ ├────███
- Sleeping └─┐ │ ┌─┘
- Bull Furnace └─┐ │ ┌─┘ Monk Isle Isle of Crypts
- ███ ███ └─┐ │ ┌─┘ ███ ███
- │ │ ├────┴────┤ │ │
- │ │ │ │ │ │
- ├──────────┼──────────┤ ███ ├──────────┼──────────┤
- │ │ │ │ │ │
- │ │ ├────┬────┤ │ │
- ███ ███ ┌─┘ │ └─┐ ███ ███
- Erstam's Isle Moonshade ┌─┘ │ └─┐ Fawn Northern Forest
- ┌─┘ │ └─┐
- ███────┤ │ ├────███ Logic
- Enthusiasm │ │ │
- ███ ███ ███
- Tolerance Monitor Ethicality
-
- *************************************************************************
- SERPENT TEETH
- Numbering the positions in the jawbone from left to right (18 teeth).
- 1 : Shrine of Balance Yenani, Gwani leader
- 2 : Temple of Emotion Torrissio's manor
- 3 : Skullcrusher, City of Chaos Batlin
- 4 : Spinebreaker, City of Order Batlin
- 5 : Temple of Discipline Batlin
- 6 : Monk Isle Erstam
- 7 : Isle of Crypts Xenka
- 8 : Fawn Maleccio, Vasculio's crypt(Skull)
- Filbercio's castle
- 9 : Great Northern Forest Maleccio, Vasculio's crypt(Skull)
- Frigidazzi's manor
- 10 : Sleeping Bull Batlin
- 11 : Furnace Erstam
- 12 : Isle of the Mad Mage Rotoluncia's manor
- 13 : Moonshade Erstam
- 14 : Temple of Enthusiasm Batlin
- 15 : Temple of Tolerance Stephano
- 16 : Monitor Hierophant's corpse, Furnace
- 17 : Temple of Ethicality Gustacio's manor
- 18 : Temple of Logic Batlin
-
- *************************************************************************
- TRAINING
- Time Trainer Str Dex Int Comb Magic Focus
- 9-12 Caladin +2 +2 strength
- 12-3 Shazzana +2 +3 dexterity
- 3-6 Brendann +1 +3
- 9-12 Luther +3 0 pure strength, no skill
- Wilfred +1 +2
- Note:
- Go to the List Field in Monitor to train. However once the Banes
- have been released Wilfred (Sleeping Bull) is the only trainer.
- He charges 30 monetari, however it's free if he joins your party.
-
- *************************************************************************
- List of Strange Objects
-
- STRANGE ITEM ORIGIN ITEM TAKEN
- 36 filari
- apparatus of glass/copper Vasculio Rudyom's Wand
- bear skull bear skeleton magic bow
- blue egg penguins magebane
- crude hairbrush Goblins 23 burst arrows
- ice wine Rangers
- breast plate Kylista Magic Armour
- fine stockings Stephano Blackrock serpent
- furcap Frigidazzi magic helm
- pinecone Hazzard Trapper glass sword
- pumice
- ruddy red rock (stoneheart) guard The Black Sword
- bloody hand Erstam dagger
- shield (Monitor) Luther Dupre's Shield
- silver ring Alyssand magic gauntlets
- slippers Devra swamp boots
-
- *************************************************************************
- CHEAT NOTES: This section is devoted to CHEATS!
-
- Look at the file U7SIITEM.TXT for the list of items you can create using
- the cheat mode.
-
- THE CHEAT MODE
- To use the cheat mode in the game, type:
- serpent pass
- at the dos prompt.
- To enable the game flags to be shown, type:
- serpent pass s
-
- You can watch the intro and the endgame from the dos prompt. However,
- this may cause your system to hang when its over. To do this:
- intro hisss (to watch intro)
- endgame hisss (to watch endgame)
-
- A better way to watch the endgame (besides completing the game) would
- be to create the zero-byte file ENDGAME.FLG in the STATIC directory.
- You can also create the file QUOTES.FLG to view the quotes (This file
- is created when you've watch all the credits).
-
- Special trick: (_TRY_THIS_!!!!!!!!)
-
- Run the install program, select 'NO SOUND CARD'.
- Then at the dos prompt type:
- intro hisss jive
- Watch the intro for some laughs!
-
- useful Cheat mode keys:
- F2 cheat menu (create items, teleport, modify NPC)
- F3 teleport (brings up map)
- F5 cast spell number (from 0-71 in spellbook's order)
- F8 read scroll, book, plaque
- ALT-4 drop item contents
-
- ISLE OF THE MAD MAGE
- In the mountains of the isle, you'll find a treasure trove of weapons,
- armour, potions... However, most importantly this place can be
- accessed _WITHOUT_ using the cheat mode!
- Note:
- Though you can get here without the cheat mode, I don't consider
- this part of the 'legal' game; the serpent crown, earrings and
- necklace are available here.
-
- To get here, look for a tree stump just outside Stephano's old house
- (Moonshade). What you need to do is place a crate beside the stump;
- then get on the stump. Walk around the stump, make sure you've covered
- all the possible areas; you'll be teleported to a small island when
- you hit the right spot.
-
- The island will have a teleporter (back into Stephano's old house),
- a magic axe and a chest. There is a secret passage (invisible, heading
- north) from the island to the mountains of Erstam's Isle (invisible
- mountain entrace).
-
- The vault here has one of each type of magic weapon (well, almost).
- The key to the vault can be found in the tower before the swamp of
- Gorlab (62S,45E). D-click the secret Wall to get in. Cross the bridge
- to the east end (there's a pool of strength). The key is hidden under
- the stairs (just a few pixels).
-
- CLAW (also known as Cat Isle)
- I've yet to find a way to teleport here without using the cheat mode.
- The isle has a cache of weapons, armour and all the items you need to
- complete the game (except the serpent crown, ring and necklace).
- 2 helms of courage, crystal rose of love, mirror of truth
- comb of beauty, fiery egg (phoenix egg), hound whistle
- ritual blooding device, small gong (?), everlasting goblet
- 4 sets of magic armour, gauntlets, leggings, boots
- 3 viking helms, 4 cloaks, 4 infinity bows, 5 glass swords
- lightning whip, fire sword, magic sword, firedoom staff
- serpent staff, armour and earrings, chaos and order serpent eyes
-
- Also try teleporting to coords 1423,2066 (decimal). You'll find a
- magic axe and 21 burst arrows.
-
- Pothos' Apothecary
- The main stairs leading to Pothos' place has a secret Wall. Behind it,
- another stairway leads you to a small room with a lightning whip on a
- pedestal. There is another secret Wall on the north wall; a passage
- leads to a door. Unlock the door with the key to Pothos' vault (found
- under his chair). The teleporter brings you to a football field
- complete with cheerleaders and the home team! There's some treasure
- at the end of the field.
- You can enter this place without the cheat mode. However, to get out
- of here you MUST use the cheat mode (teleporter at end of field does
- not work).
-
- Spell "weapons"
- When using the spell vibrate in mages you might notice that they have
- spell-like objects in their inventory. If you equip these in your
- weapon hand, you'll be able to cast the spell continuously when in
- combat. ie. just like any other weapon.
- Note:
- This can be done legally (without using the the cheat mode).
- However, if the spell-weapon is laid on the ground, you can't
- pick it up without using Hack Mover.
-
- In the cheat mode, use the keys ALT-4 to drop the contents of any
- container (including NPCs).
- Listed below are the spell "weapons" available.
-
- Andrio paralyze
- Columna ignite, paralyze, poison
- Fedabiblio fire bolt, ignite, lightning, poison
- Filbercio curse, fire bolt, poison
- Freli lightning
- Frigidazzi lightning, swordstrike
- Gustacio fire bolt, lightning
- Lorthondo fire bolt, lightning
- mage-bear dragon breath (Mts of Freedom)
- Melino lightning, paralyze
- Rotoluncia firebolt, ignite
- Vasculio lightning, swordstrike
-
- MISC NOTES
- Luther has the key to the List Field
-
- *************************************************************************
- CURRENCY
- Monitor : monetari
- Fawn : filari
- Sleeping Bull : gold coins
- Moonshade : guilders
-
- 1 Monetari = 3 Guilders = 4 Filari = 2 Gold Coins
- gold bar = 200 monetari
- gold nugget = 10 monetari
- jewellery = 100 monetari apiece
- gem = not standard (Devra pays 25 monetari, Topo 100 guilders)
-
- Notes:
- Spektor only takes currency
- Zulith only takes currency
- Devra takes all currency, nuggets, jewellery and gems
- Bucia takes all currency, nuggets, jewellery and gold bars
- Topo pays 100 guilders for gems
-
- *************************************************************************
- SPELLS - sources & costs
-
- SPELLS (all in Guilders) **FREE**
- 1st Circle Ensorcio Torrissio Melino Columna Gustacio Mortegro
- Create Food 30 ***
- Cure 33
- Detect Trap 40 ***
- Great Douse 27
- Great Ignite 45
- Light 35
- Locate 39 52
- Telekinesis 45 20
-
- 2nd Circle
- Awaken 65
- Cold Blast *** 75
- Destroy Trap 75
- False Coin 120
- Great Light 90 90
- Heal 75
- Mass Cure 112 ***
- Protection 120
-
- 3rd Circle
- Curse 112 60
- Columna's Intuition 180
- Enchant Missiles 150 105 ***
- Mass Protect 150
- Paralyze 105 70
- Sleep 90
- Translate 175
-
- 4th Circle
- Blink 100
- Deter 135
- Flash 135
- Mass Curse 165 87
- Reveal 150
- Transcribe 220
- Unlock Magic 180 ***
-
- 5th Circle
- Conjure ***
- Explosion 202
- Great Heal 250 ***
- Invisibility 232
- Mass Sleep 217
- Erstam's Surprise 240 120
-
- 6th Circle
- Betray 285 217
- Cause Fear 300 150
- Create Ammunition 262
- Create Automaton 750
- Dispel Illusion 240 247
- Fire Field ***
- Fire Ring 270
-
- 7th Circle
- Energy Field 345
- Energy Mist 375
- Lightning 350
- Mass Awaken 375
- Mass Might 400 175
- Poison Mist 420
- Restoration ***
- Vibrate 330
-
- 8th Circle
- Delayed Blast ***
- Fetch 427
- Invoke Serpent 212
- Mind Blast 450 200
- Serpent Bond 225
- Swordstrike 427
-
- 9th Circle
- Death Vortex 545 250
- Imbalance 600
- Mass Death 600 300
- Spiral Missiles 637 ***
- Stop Storm ***
-
- *************************************************************************
- REAGENTS - sources & costs
-
- monet filari guild
- REAGENTS Harnna Delphynia Pothos
- black pearl 70 50 (gremlins)
- bloodmoss (Moonshade swamp)
- garlic 8/3 15 8
- ginseng 9/2 20
- mandrake root 65 75 (Monk Isle swamp)
- nightshade 25
- serpent scale (scattered)
- spider silk 35
- sulphurous ash 36
- worm heart 100
- bloodspawn (mts of freedom)
-
- *************************************************************************
- POTIONS - sources & costs
-
- Note: Potions can only be bought from Pothos
-
- Pothos
- Black Invisibility 240 Guilders
- Blue Sleep 85
- Bluish Black Resist Cold
- Glowing Blue Curse
- Green Poison
- Orange Awaken 65
- Orange Shimmering Restore Mana
- Purple Protection 150
- Red Cure Poison 75
- White Light
-
- *************************************************************************
- WEAPONS / ARMOUR / SUPPLIES / FOOD - sources & costs
-
- monet filari guild guild
- ARMOUR Krayg Alyssand Bucia Pothos
- chain armour 200
- chain leggings 100
- crested helm 45
- dagger 8
- gauntlets 60
- great helm 75 300
- leather armour 75
- leather boots 25
- leather gloves 15
- leather helm 20
- leather leggings 45 110
- magic boots 100
- magic leggings 550
- plate mail 350
- plate leggings 150
- scale mail 150
- spiked shield 90
-
- monet filari guild guild
- WEAPONS Standarr Alyssand Topo Pothos
- 2H axe 150
- 2H sword 200
- arrows 20/20
- bolts 18/20 75/20
- bow 120
- crossbow 145 550
- glass sword 1500
- halberd 100
- magic axe 600
- magic bolts 200/10
- morning star 40
- spear 20
- sword 125 350
- sword of defense 1200
-
- monet filari guild guild
- SUPPLIES Krayg Alyssand Topo Bucia
- abacus 120
- bag 30
- backpack 75 200 120
- bandages 50
- bear cloak 250
- bedroll 50 150 175
- boots 50
- bucket 35 28
- candle 4
- cloak 200
- cloth 20
- fishing pole 25
- kidney belt 12
- lamp 12
- mirror 120
- pick 140
- pitcher 30
- sextant 100 150
- shovel 40 100
- sleeping powder 75
- stockings 25
- torch 8 8 10 20/3
-
- FURRIERS Cellia Alyssand Bucia
- bear cloak 120 250
- bear pelt 80
- beaver pelt 60
- fur boots 30 100
- fur cap 22
- gwani cloak 175
- gwani pelt 100
- leopard cloak 150
- muskrat pelt 45
- snow leopard pelt 90
-
- BEDDING
- Monitor, Sleeping Soldier 5 monetari (free after killing Simon)
- Fawn, Broken Oar 12 filari (free after trial, key given)
- Moonshade, Blue Boar inn 12 guilders
-
- FOOD Lucilla Delphynia Jerdon Topo Petra
- apple 6/3 6
- banana 6/2
- beef 12
- bread 4 8
- cake 4 10
- carrot 2 7
- fish 6 22
- grape 2
- ham 50
- honey cake 10
- jerky 20
- mutton 42
- onion 1 5
- poultry 8
- pumpkin 18
- ribs 13
- roast lamb 35
- rolls 8 5
- sausage 9 25
- seabass 35
- tarpin 40
-
- DRINK Lucilla Jerdon Petra Julia
- ale 3 7
- fawnish ale 12
- ice wine 25
- mead 6 20
- vintage wine 50
- wine 5 15 15
-
- *************************************************************************
- IMPORTANT ITEMS - locations
-
- Notation:
- Locations which begin with a '* ' refer to items which can only be
- obtained by cheating. Characters in brackets are either quantities
- or some extra comments.
-
- Claw Isle is also commonly called Cat Isle (many cats there).
- Isle of the Mad Mage is also called Erstam's Isle.
- Skullcrusher is the name for the City of Chaos.
- Spinebreaker is the name for the City of Order.
-
- IMPORTANT/RARE ITEMS
- abacus Fawn Palace, South wing 69S,10E
- Seminarium, Moonshade 93S,149E
- agnium Frigidazzi's laboratory, Moonshade
- Moonshade 23S,167E (6)
- Conjury of Ancients, Furnace (20)
- Mosh's body, Moonshade (4)
- * mountains of Erstam's Isle (100)
- ankh amulet Avatar (brought along)
- Shamino's Castle (1st floor)
- chapel, Shamino's Castle
- servant's chambers, Shamino's Castle
- * mountains of Erstam's Isle
- Batlin's medallion Shamino's Castle (beside Cantra's body)
- Blackrock Balance Serp Silverpate's treasure, Glacier Mts 50N,40E
- * Claw Isle
- Blackrock Chaos Serp Batlin, Grand Shrine of Order, Spinebreaker
- * Claw Isle
- Blackrock Order Serp Stephano's vault, Moonshade
- * Claw Isle
- bloodspawn Mountains of Freedom (after nagas) (9)
- Mountains of Freedom (first teleporter)(4)
- Pothos' store, Moonshade (9)
- * mountains of Erstam's Isle (100)
- Cantra's wooden sword Harnna, Monitor
- Chaos Serpent Eye Isle of Crypts
- * Claw Isle
- Comb of Beauty Columna's manor, Moonshade
- * Claw Isle
- Crystal Rose of Love Lady Yelinda, Fawn for imprisoning Dupre wrongly.
- * Claw Isle
- everlasting goblet Conjury of Ancients, Furnace (northern chambers)
- * Claw Isle
- Fellowship medallion goblin camp 23S,18W
- * mountains of Erstam's Isle
- Flux Analyzer Vasculio's crypt, Skullcrusher
- gold bars Royal Mint/Lighthouse (4)
- Magelord's treasury, Moonshade (4)
- Draygan's mines, Great Northern Forest (3)
- shipwreck, North 65N,3E (5)
- Ice Dragon, North 88N,18W (10)
- Silverpate's treasure, Glacier Mts 50N,40E (1)
- Stephano's old house (1)
- Temple of Ethicality
- Temple of Tolerance (22)
- gold sextant Pomdirgun's treasury, goblin hideout
- Great Horn of Gwani Vasculio's crypt, Skullcrusher
- * Claw Isle
- Gwani amulet Hazard's cave
- Helm of Courage Pomdirgun's treasury, goblin hideout
- * Claw Isle (2)
- Hourglass of Fate Thoxa, start
- living toupee Vasculio's crypt, Skullcrusher
- magic compass Seminarium, Moonshade 93S,149E
- magic harp Mosh, Moonshade (give her some fish)
- abandoned tower, Moonshade 57S,102E
- magic lens Temple of Enthusiasm
- Orb of Elerion Draygan, Great Northern Forest
- Order Serpent Eye Great Shrine of Balance
- * Claw Isle
- Philanderer's Friend Vasculio's crypt, Skullcrusher
- * mountains of Erstam's Isle
- phospor Mountains of Freedom (after nagas) (6)
- Spinebreaker 39N,96E (12)
- pocket watch hut, Moonshade 94S,97E
- ritual blooding device (available in almost all Mage's houses)
- * Claw Isle
- Serpent Armour Fawn Treasury (key from Lady Yelinda)
- * Claw Isle
- Serpent Crown Knight's Forest, hollow tree 85S,23W
- * mountains of Erstam's Isle
- Serpent Earrings Frigidazzi, Moonshade (given by Shamino)
- * Claw Isle
- * mountains of Erstam's Isle
- serpent eye Sethys, Temple of Tolerance
- serpentinium Conjury of Ancients, Furnace (15)
- Gustacio's body, Moonshade (5)
- * mountains of Erstam's Isle (100)
- serpent jawbone Erstam, Isle of the Mad Mage
- Batlin, Grand Shrine of Order, Spinebreaker
- Serpent Necklace Siranush, Realm of Dreams (give dream crystal)
- * mountains of Erstam's Isle
- Serpent Ring Zhelkas, Furnace (complete Test of Purity)
- serpent scales cave, start (6)
- naga shrine 54S,74E (18)
- Seminarium, Moonshade 93S, 149E (6)
- Pothos' store, Moonshade (12)
- hut in Moonshade swamp 129S,158E (8)
- Conjury of Ancients, Furnace (11)
- Temple of Tolerance (6)
- * mountains of Erstam's Isle
- Serpent Sceptre Temple of the Hierophant, Spinebreaker (auto)
- * mountains of Erstam's Isle
- Serpent Staff Furnace, enter from Monitor side (key from troll)
- * Claw Isle
- Serpent Teeth (see separate chart)
- small gong * Claw Isle
- spectral orb Vasculio's crypt, Skullcrusher
- spellbook Fedabiblio, Moonshade
- Web of Fate Temple of Tolerance
- Whistle of Doskar Moghrim, Great Northern Forest
- * Claw Isle
- White Diamond Necklace Lady Yelida, Fawn for (Iolo's song)
- zerine Moonshade 23S,167E (2)
- Conjury of Ancients, Furnace (15)
- Gustacio's body, Moonshade (8)
- * mountains of Erstam's Isle
-
- *************************************************************************
- SPECIAL WEAPONS/ARMOUR
-
- Amulet of Protection Seminarium, Moonshade
- corpse, Mts of Freedom (north of beginning)
- Antique Armour room 7, Sleeping Bull inn
- Sleeping Bull catacombs, south of serpent gate
- naga shrine, 54S,74E
- * mountains of Erstam's Isle
- armoured boots Bucia's house, Moonshade
- Frigidazzi's manor, Moonshade
- shipwreck, North 65N,3E
- Spinebreaker 39N,96E (Palos' trap)
- Blink Ring 121S, 6W (near Knight's Test)
- Selina, Grand Shrine of Order, spinebreaker
- burst arrows Pomdirgun, goblin camp 30S,20W (23 arrows)
- Explosive Powder Maker 71S,52E (22 arrows)
- Hamlinburg, Great Northern Forest 26S,45E
- hollow tree, Great Northern Forest 15S,49E
- armoury, Spinebreaker 39N,96E (12)
- Hazard's cave (25)
- Stephano's old house (14)
- * mountains of Erstam's Isle (100)
- Dragonslayer Sword armoury, Shamino's Castle
- Firedoom Staff goblin hideout (giant chessboard)
- Lorthondo's room, Mountains of Freedom
- Fawn treasury
- * Claw Isle
- * mountains of Erstam's Isle
- Fire Sword Filbercio's treasury, Moonshade
- Ice Dragon, North 88N,18W
- Fawn treasury (2)
- * Claw Isle
- * mountains of Erstam's Isle
- Fire Wand goblin camp, hollow tree 9S,15W
- goblin hideout, liche statue
- Frigidazzi's laboratory, Moonshade
- Mountains of Freedom (chest before naga)
- armoury, Shamino's Castle
- Temple of the Hierophant, Spinebreaker 39N,96E
- Death Knight, Moonshade (attacks Stephano)
- Fawn treasury
- * mountains of Erstam's Isle
- Glass Sword Pothos' store, Moonshade
- Hazard's cave (belonging to Avatar)
- * Claw Isle (5)
- Infinity Bow * spider temple, Moonshade
- * Realm of Dreams (Lord British's throne room)
- * Realm of Dreams (gargoyle pit)
- Fawn treasury
- * Claw Isle (4)
- Grand Shrine of Balance (ice diamond)
- Grand Shrine of Balance
- invisibility powder Garth's house, Fawn 73S,4W
- hut, Moonshade 94S,97E
- Mountains of Freedom (store at beginning)
- Sleeping Bull 100S,39E (monolith)
- * mountains of Erstam's Isle
- invisibility ring goblin camp 23S,18W
- Sleeping Bull 100S,39E (monolith)
- Mountains of Freedom (store at beginning)
- Mountains of Freedom (lever room aft. drawbridge)
- * Realm of Dreams (Lord British's throne room)
- wizard's chambers, Shamino's Castle
- cave 10S,4W (near entrance to north)
- Juggernaut Hammer * Realm of Dreams
- Spinebreaker 39N,96E (shrine of Discipline)
- Temple of the Hierophant, Spinebreaker 39N,96E
- * mountains of Erstam's Isle
- Lightning Wand Ophidian ruins, Monk Isle
- Temple of the Hierophant, Spinebreaker 39N,96E
- * mountains of Erstam's Isle
- Lightning Whip Pothos' store, Moonshade (Wall under stairs)
- Temple of the Hierophant, Spinebreaker 39N,96E
- cave, north 68N,123E adjoins Shrine of Order
- * Claw Isle
- * mountains of Erstam's Isle
- Lucky Arrow Hazard's cave
- * mountains of Erstam's Isle (100)
- Magebane penguin's island 53N,33W
- Magic Armour Kylista, Temple of Beauty, Fawn 54S, 6E
- * Realm of Dreams (Lord British's throne room)
- Temple of the Hierophant, Spinebreaker 39N,96E
- * Claw Isle (4)
- * mountains of Erstam's Isle
- Magic Axe goblin camp 8S,30W
- King Pomdirgun, goblin camp 30S,20W
- Pothos' store, Moonshade
- Filbercio's treasury, Moonshade
- Ophidian ruins, Monk Isle
- armoury, Shamino's Castle
- Ice Dragon, North 88N,18W
- Hazard's cave
- * mountains of Erstam's Isle
- Magic Boots Pothos' store, Moonshade
- Mountains of Freedom (chests at twin levers)
- * Realm of Dreams (Lord British's throne room)
- cave passages to the north 28S,3E (pile crates)
- shipwreck, North 65N,3E
- Gwani Death Temple (near Gwenno)
- * Claw Isle (4)
- * mountains of Erstam's Isle
- Magic Bow bear skeleton, start (Shamino's)
- goblin camp 8S,30W
- trapper's cave, Great Northern Forest 43S,22W
- * mountains of Erstam's Isle
- Magic Gauntlets Alyssand (belonging to the Avatar)
- Mountains of Freedom (chests at twin levers)
- * Realm of Dreams (Lord British's throne room)
- Draygan's Fort, Great Northern Forest
- cave passages to the north 28S,3E (pile crates)
- Silverpate's treasure, Glacier Mts 50N,40E
- Fawn treasury
- * Claw Isle (4)
- * mountains of Erstam's Isle
- Magic Helm Frigidazzi, Moonshade (belonging to Avatar)
- Frigidazzi's room, Moonshade
- * Realm of Dreams (Lord British's throne room)
- shipwreck, North 65N,3E
- Death Knight, Moonshade (attacks Stephano)
- * mountains of Erstam's Isle
- Magician's Wand King Pomdirgun, goblin comp 30S,20W (under bed)
- Mountains of Freedom (stone harpy trap)
- trapper's cave, Great Northern Forest 43S,22W
- * mountains of Erstam's Isle
- Magic leggings start (belonging to the Avatar)
- Pothos' store, Moonshade
- * Realm of Dreams (Lord British's throne room)
- cave passages to the north 28S,3E (pile crates)
- Ice Dragon, North 88N,18W
- Silverpate's treasure, Glacier Mts 50N,40E
- Fawn treasury
- * Claw Isle (4)
- * mountains of Erstam's Isle
- Magic Shield start (belonging to the Avatar)
- * Claw Isle (4)
- * mountains of Erstam's Isle (2)
- Magic Sword Artisan's Bazaar, Moonshade (in crate)
- Sleeping Bull 100S,39E (monolith)
- * Claw Isle
- * mountains of Erstam's Isle
- plate armour Garth's house, Fawn 73S,4W
- shipwreck, North 65N,3E
- Death Knight, Moonshade (attacks Stephano)
- * mountains of Erstam's Isle
- plate leggings 84S, 40E (north of Bull tower)
- powder kegs secret cave, monitor 154S,12W (10)
- Skullcrusher (3)
- Spinebreaker (5)
- cave 68N,123E (1) adjoins Shrine of Order
- * mountains of Erstam's Isle (5)
- plumed helm Silverpate's treasure, Glacier Mts 50N,40E
- * mountains of Erstam's Isle
- regeneration ring Mountains of Freedom (chest before naga)
- Mountains of Freedom (before drawbridge)
- * Realm of Dreams (Cantra)
- * ruin in Gorlab Swamp
- serpent arrows armoury, Spinebreaker 39N,96E (15)
- Temple of Discipline (20)
- cave 68N,123E (23) adjoins Great Shrine of Order
- * mountains of Erstam's Isle (100)
- sleep arrows (use King's Saviour plant on arrows)
- * mountains of Erstam's Isle (100)
- Sword of Defense goblin camp, pikewoman's body 17S,24W
- mercenaries, Royal Mint
- Pothos' store, Moonshade
- automaton, Mountains of Freedom (at beginning)
- automaton, Mountains of Freedom (last one)
- catacombs, Moonshade (room with undead)
- Brunt, Grand Shrine of Order, Spinebreaker
- * mountains of Erstam's Isle
- Viking Helm naga shrine 54S,74E
- Ophidian ruins, Monk Isle
- * Claw Isle (3)
- * mountains of Erstam's Isle
- Wand of Detainment Jorvin, Fawn (physically does not exist)
-
- *************************************************************************
- SCROLLS
-
- Blink 60S,66E (near Gorlab swamp)
- Cause Fear Pothos' store, Moonshade
- Chill Frigidazzi, Moonshade (given by Shamino)
- Great Temple, Furnace (6)
- park, Furnace
- Cold Blast Mountains of Freedom (before drawbridge)
- Temple of Tolerance
- Cold Strike Frigidazzi's lab, Moonshade
- Columna's Intuition Furnace serpent gate
- Create Ammunition Julia's room, Winery, Moonshade
- cave 68N,123E (1) adjoins Shrine of Order
- Create Automata library, Underground City, Furnace
- Grand Shrine of Order, Spinebreaker
- cave 68N,123E (1) adjoins Shrine of Order
- Create Food Fawn Palace, South wing 69S,10E
- Seminarium, Moonshade
- (plenty in the Filbercio's kitchen)
- Create Ice Frigidazzi's lab, Moonshade
- Grand Shrine of Balance (ice diamond)
- Create Soul Prism Torrissio, Moonshade (trade Philanderer's Friend)
- Death Vortex Grand Shrine of Balance
- Destroy Trap Knight's Forest, hollow tree 77S,16W
- Detect Trap wizard's chambers, Shamino's Castle
- Dispel Field Selina, Grand Shrine of Order, Spinebreaker
- Enchant Missiles Julia's room, winery, Moonshade
- False Coin Stephano's old house
- Fire Field Furnace serpent gate
- Fire Ring Grand Shrine of Balance
- Firesnake Rotoluncia's manor, Moonshade
- Grand Shrine of Order, Spinebreaker
- Grand Shrine of Balance
- Great Ignite Joth's office, Fawn 56S,2E
- Great Light Moonshade 94S,97E
- Temple of Enthusiasm
- Great Heal Lorthondo's room, Mountains of Freedom
- Heal Seminarium, Moonshade
- Imbalance Grand Shrine of Balance
- Invisibility Shamino's Castle (keep)
- Invisibility All Vasculio's tomb, Moonshade 67S,112E
- Invoke Snow Serpent library, Underground City, Furnace
- Temple of Tolerance
- Grand Shrine of Balance
- Light Fawn Palace, South wing 69S,10E
- wizard's chambers, Shamino's Castle
- Mass Cure wizard's chambers, Shamino's Castle
- Mass Death Vasculio, Skullcrusher (exchange magebane)
- Grand Shrine of Balance
- Mind Blast Pothos' store, Moonshade
- Paralyze Rotoluncia's manor, Moonshade
- Protection goblin camp, hollow tree 18S,26W
- Shamino's Castle (keep)
- Stephano's old house
- Restoration Mortegro's manor, Moonshade
- Reveal Torrissio's house, Moonshade
- Serpent Bond library, Underground City, Furnace
- Temple of Tolerance
- Grand Shrine of Balance
- Spiral Missile Grand Shrine of Balance
- Summon Gustacio's cellar, Moonshade
- Grand Shrine of Balance
- Summon Shade Mortegro, Temple of Tolerance
- Swordstrike Pothos' store, Moonshade
- Grand Shrine of Balance
- Telekinesis * unbuilt house, south of Sleeping Bull 125S,43E
- Mountains of Freedom (before drawbridge) (2)
- Shamino's Castle (keep)
- library, Underground City, Furnace
- Time Stop Columna's cellar, Moonshade
- Grand Shrine of Balance
- Translation Seminarium, Moonshade
- Filbercio's study, Moonshade
- Vibrate Grand Shrine of Balance (ice diamond)
- Unlock Magic Furnace serpent gate
-
- *************************************************************************
- List of Strange Objects
-
- STRANGE ITEM ORIGIN ITEM TAKEN
- 36 filari
- apparatus of glass/copper Vasculio Rudyom's Wand
- bear skull bear skeleton magic bow
- blue egg penguins magebane
- crude hairbrush Goblins 23 burst arrows
- ice wine Rangers
- breast plate Kylista Magic Armour
- fine stockings Stephano Blackrock serpent
- furcap Frigidazzi magic helm
- pinecone Hazzard Trapper glass sword
- pumice
- ruddy red rock (stoneheart) guard The Black Sword
- bloody hand Erstam dagger
- shield (Monitor) Luther Dupre's Shield
- silver ring Alyssand magic gauntlets
- slippers Devra swamp boots
-
-
-
-
- *************************************************************************
- COORDINATES DIRECTORY
-
- START
- Thoxa 143S,13W Hourglass of Fate
- cave 152S,37W useful items
- bear skeleton 154S,28W Shamino's magic bow
-
- MONITOR
- Andral the Artisan 144S,9E
- Armourer Standarr 139S,9E
- Banquet Hall 157S,12E on Banquet Street
- Cellia's Fine Furs 139S,1W
- Crematorium 148S,9W Renfry, Harnna (crypts)
- Furnace 136S,26E Monitor entrance
- List Field 156S,8E training
- Lydia's Tattoo Parlor 147S,13E
- Harnna, Healer of Monitor 157S,9W
- Jail 139S,14E
- Knight's Test 111S,10W Shmed
- Slashing Sword Pub 152S,13E Lucilla
- Sleeping Soldier Inn 144S,14E Simon
- Tools of Trade 139S,1E Krayg
- town hall/museum/treasury 144S,5E Spektor, command leaders
- training hall 154S,1E Shazzana
- traitor's store 154S,13W powder kegs (Marsten's)
-
- KNIGHT'S FOREST
- gems 71S,24W under pile of rocks
- Goblin Hideout 69S,33W
- Goblin meeting place 82S,18W at the black monolith
- House of Wares 77S,28W Captain Stokes
- jester 87S,31W companions attack him
- Serpent Crown 85S,23W hollow tree
- sign: "Thou art lost" 81S,26W just for fun!
-
- FAWN
- Alyssand & Delin (provision) 75S,13E
- Alyssand & Delin 74S,7E
- Broken Oar inn 64S,2E Jerdon
- Delphynia, horticulturist 69S,17E
- Fellowship Camp 78S,24E
- Garth, Great Captain 73S,4W
- healers 67S,0E Delphynia
- Joth, Great Captain 56S,19E
- Great Captains'office 56S,2E near docks
- jewellers 53S,15E gems
- Kylista, Priestess of Beauty 54S,12E magic armour
- Olon, fisherman 70S,1E
- Palace, South chambers 69S,9E dining halls
- Palace, Throne room 61S,9E throne room, treasury
- Temple of Beauty 56S,9E trial
- Voldin, Great Captain 61S,19E
-
- SLEEPING BULL
- hollow tree 117S,36E key to invisible chest
- monolith 100S,40E invisible chest
- Sleeping Bull inn 109S,37E
- Bull Tower 99S,29E
- Royal Mint 76S,81E
- troll castle 136S,42E
-
- MISCELLANEOUS
- Explosive Powder Maker 71S,52E Chaos Hierophant (bug)
- Naga shrine 54S,74E
- to enter, use stairs 63S,74E
- rock 84S,40E corpse with plate leggings
- unbuilt country house 125S,43E telekinesis scroll (cheat)
-
- MOONSHADE
- Artisan's Bazaar 77S,141E Ducio, Topo, Mosh
- Blue Boar inn 67S,133E Rocco, Petra
- Bucia 61S,139E
- Capessi Canton 73S,133E Bucia, Flindo
- catacombs entrance 95S,132E exit to mainland
- cave 112S,128E (covered by tree)
- Ducio 64S,139E
- Docks 14S,128E to Isle of the Mad Mage
- Filbercio 71S,139E banquet, trial
- Filbercio's love palace 87S,129E
- Flindo 64S,142E
- Frigidazzi 96S,150E
- gazer pit 45S,141E
- Gustacio' manor 91S,152E Gustacio, Mortegro
- Gustacio's tower 37S,142E experiments
- hut 94S,97E scrolls
- Melino & Columna 85S,148E comb of beauty
- Mortegro 64S,146E seance
- Mosh's hut 62S,144E
- Pothos' Apothecary 79S,138E
- Rotoluncia's manor 73S,155E
- Seminarium 93S,149E
- spider temple 52S,155E cheat for infinity bow
- Stephano 81S,152E
- Stephano's old house 80S,100E blackrock order serpent
- tree stump 81S,101E teleport to small island
- small island 33S,101E passage to mts of Erstam's Isle
- mts of Erstam's Isle 24S,102E invisible mountain entrance
- telescope tower 56S,125E
- Topo 61S,142E
- Torrissio 84S,141E
- tower (magic harp) 57S,102E
- Vasculio's old house 67S,112E
- Winery 73S,127E Julia, Ernesto
-
- ISLE OF THE MAD MAGE & MONK ISLE
- Erstam 20S,114E Erstam, Vasel, Boydon
- Abbey 4S,147E Xenkan monks
- Place of Visions 7N,139E Draxta gives visions
- ruin in Monk Isle swamps 15N,145E leads to Ophidian ruins
-
- SWAMPS OF GORLAB
- ruins (in swamp) 28S,62E cheat - regeneration ring
- tower (near Gorlab swamp) 62S,45E key to secret vault
- (mountains of Erstam's Isle)
-
- GREAT NORTHERN FOREST
- Draygan's fort 0S,66E Draygan, Beryl
- cave 2N,77E secret passage to Shamino's
- cave 28S,3E leads to entrance to north
- Forest Master, Morghrim 54S,22W
- Hamlinburg 26S,45E
- Hazard's Lodge 17S,29E Hazard's note
- hollow tree 15S,49E burst arrows (23)
- hollow tree 20S,44E mandrake roots (2)
- hollow tree 26S,19E 50 filari
- serpent gate 4S,78E
- Shamino's Castle 3N,99E Batlin, Cantra
- trapper's cave 43S,22W
- White Dragon Castle 33S,86E Banes of Chaos
-
- NORTH (part 1)
- cave entrance 20S,4W
- cave 15S,3W bears
- cave 10S,4W spirits, treasure
- Hazard the Trapper 60N,25E
- Ice Dragon 88N,18W ice dragon blood, treasure
- Gwani cave 23N,0E Yenani, leader
- Gwani cave 21N,9E Neyobi
- Gwani cave 23N,14E Baiyanda, healer
- penguin island 53N,33W magebane
- raft 49N,3E
- shipwreck 65N,3E treasure
- Skullcrusher 2N,1E Grand Shrine of Chaos
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- NORTH (part 2)
- Silverpate's treasure 50N,40E invisible entrance
- Skullcrusher 24N,41E east entrance
- Spinebreaker 39N,96E Grand Shrine of Order
- Temple of Discipline 44N,86E acid path
- Temple of Emotion 22N,50E Eye of the Moon
- Temple of Enthusiasm 80N,140E Chaos Hierophant
- Temple of Ethicality 33N,133E
- Temple of Logic 23N,64E
- Temple of Tolerance 61N,63E Sethys, Mortegro, Web of Fate
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