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-
- ---------------------
- THEMEPARK by Bullfrog
- ---------------------
-
- FREQUENTLY ASKED QUESTIONS LIST v0.1
-
- Last Update: 18 November 1994
-
- Maintained by:
- David Leadbetter <davidl@cs.uq.oz.au>
-
- Contributors:
- Peter Elfers <elfers.pad@sni.de>
- plus many others
-
-
- Introduction:
- ------------
-
- Welcome (at long last) to an FAQ for Themepark.
- This file _attempts_ to answer many frequently asked questions
- relating to Themepark, concerned with game installation and
- game play.
-
- If any of the following apply:
- - your question is not addressed here;
- - the information contained here does not answer your question;
- - you have extra information to add to that already contained here;
- - you have corrections to the information contained here
- then any comments can be sent to the maintainer at the above address.
-
- This is only an early version of the FAQ. Don't expect it to cover
- anywhere near all the questions people have on Theme Park.
- The contents of this FAQ are questions and answers that have been
- collected from the news over the last few months.
- If you want this FAQ to get better, please contribute!
-
-
- Contents:
- --------
-
- 0.0 Abbreviations
- 1.0 Installation FAQs
- 1.1 Hardware FAQs
- 1.2 Software FAQs
- 2.0 Gameplay FAQs
- 2.1 Game mechanics
- 2.2 Game simulation
- 3.0 Bugs
- 4.0 Play Reference
- 5.0 Play strategies
- 6.0 Park Design
- 7.0 Utils
-
-
- -----------------
- 0.0 Abbreviations
- -----------------
-
- This section explains and abbreviations used throughout this file.
-
- LMB - left mouse button
- RMB - right mouse button
-
- Each question in the FAQ sections is classified as follows:
- Q: Question/Problem
- A: Answer/Solution
- R: Related Point
-
-
- ---------------------
- 1.0 Installation FAQs
- ---------------------
-
- This section contains frequently asked questions related to installation
- and configuration of Themepark.
-
- 1.1 Hardware FAQs
- -----------------
-
- Q: My mouse doesn't work
- A: Themepark has some serious problems with many mouse drivers.
- The solution that seems to work for most people is to use
- the MOUSE.COM that comes with Windows.
-
- Q: Problems running intro.
- A: A lot of people with CD-ROMs and/or sound cards have trouble
- running the intro.
- Try using the '-o' switch, or not run the intro at all (edit
- the Themepark batch file).
-
- Q: No mouse on the "Enter Nickname" screen
- A: Some people with CD-ROMs and soundcards don't get the pointer
- on the nickname screen. Apparently this is a memory problem,
- and the only solution is to free up more memory (or buy some
- more), or turn off sounds.
-
- Q: I can't get sounds to work with my soundcard
- A: To run low quality sounds you need to have 4M RAM
- A: To run high quality sounds you need to have 8M RAM
- NOTE: These are the minimum requirements. Even if you satisfy
- these, you may note get sounds unless you are running a minimal
- configuration.
-
- Q: How do I get SVGA mode to work
- A: Themepark uses the VESA video standard to run in high-res mode.
- If your video card does't have VESA support built in, you need
- to run a VESA TSR (usually supplied with the video card, or
- a 3rd party util like UNIVBE).
-
-
- 1.2 Software FAQs
- -----------------
-
- Q: How much memory for sounds
- A: To run low quality sounds you need to have 4M RAM
- A: To run high quality sounds you need to have 8M RAM
- NOTE: These are the minimum requirements. Even if you satisfy
- these, you may note get sounds unless you are running a minimal
- configuration.
-
- Q: How do I get SVGA mode to work
- A: Themepark uses the VESA video standard to run in high-res mode.
- If your video card does't have VESA support built in, you need
- to run a VESA TSR (usually supplied with the video card, or
- a 3rd party util like UNIVBE).
-
- Q: It just won't work after installing!
- A: If you are running EMM386, try installing without EMM386 loaded.
-
-
- -----------------
- 2.0 Gameplay FAQs
- -----------------
-
- This section contains frequently asked questions related to gameplay.
-
- 2.1 Game Mechanics FAQs
- -----------------------
-
- This sections deals with questions to do with building your park.
-
- Q: I am having trouble building loops.
- A: Loops can only be placed on a flat, straight section of
- horizontal track.
-
- Q: I am having trouble building cork-screws.
- A: Cork-screws can only be placed on a flat, straight section
- of vertical track.
-
- Q: I am having trouble getting loops to work.
- A: Someone has suggested that roller coasters must be longer than
- a certain length before loops work.
- A: The coaster car may not be going fast enough to reach the top
- of the loop -- modify the track to make the car faster.
-
- Q: I am unable to turn on the coaster.
- A: This may be caused by not leaving enough room on the track
- for the roller coaster to stop.
-
- Q: The coaster never stops to let passengers on and off.
- A: This may be caused by not leaving enough room on the track
- for the roller coaster to stop.
- R: The coaster will stop _twice_ if the track passes right next to
- the ride entrance on both sides.
-
- Q: Piece placement.
- A: The actual placement and apparent placement of some rides
- (especially the track ride entrances) can be very confusing.
- Often removing a few lengths of extra track at both ends
- will provide enough space to replace the object.
-
- Q: Rides not being used.
- A: Make sure you have queue lanes and the exit joined up to the
- path.
- A: Swap the queue path and exit around (for track rides).
- A: People can't seem to walk across bridges that are part of a path
- intersection -- add in a section of path between the bridge and
- the intersection.
-
- Q: How do you use direction signs.
- A: Click on the attraction you wish to point to point to with the
- sign tool, then place the sign where you want it.
- Rotate the sign (if necessary) by click the RMB on the sign with
- the sign tool.
-
- Q: I can't replace a ride.
- A: You have to demolish the old ride first. To do this click on
- the old ride with the RMB. However you have to click in a certain
- spot. Change into "tiny" mode to see where to click.
-
- Q: Piece placement difficulties - trouble placing ride tracks,
- rides, shops, etc...
- A: Unfortunately this is one of the annoying bugs you will probably
- come across eventually.
- It may be linked to a bad game state (e.g. rides exist that need
- repair _really_ badly).
- A: Sometimes it just requires a few persistent clicks to place
- objects (sometimes a LOT of clicks!).
- A: Sometimes attempting to place objects on long grass will leave
- short grass that can cause placement difficulties.
- Demolishing the short grass (i.e. click with RMB) may fix the
- problem.
-
-
- 2.2 Game Simulation FAQs
- ------------------------
-
- This section deals with questions to do with running your park.
-
- Q: My game gets really slow.
- A: The game slows down as the number of people in the park increases.
- A: If you have a bad game state, the game might slow down
- (e.g. rides exist that need repair _really_ badly)
- A: Running in SVGA mode slows the game down.
-
- Q: How to get the satisfaction levels up.
- A: Turn on the fireworks display.
-
- Q: "Due to your bad park planning... has gotten stuck".
- A: The places people usually get stuck are in queue lines,
- under attractions, and sometimes on the bus stop (!!)
- Identify stuck people that are walking but stay in the same
- place.
- People stuck in queue lines can get freed by emptying the line
- (e.g. turn the ride off)
- People stuck under rides (because you built the ride on them)
- can only be freed by destroying the ride.
- [Anyone know how to help people that get stuck on the bus stop?]
- A: If you can't find the stuck person (and it really bothers you),
- empty the park of people by closing the park for a short while.
-
- Q: "Your XXX ride has gotten so old you should replace it".
- A: Unless you want the ride to blow up (leaving unmovable debris),
- you need to locate the old ride and replace it.
- You can make it easier to find a ride by renaming each ride when
- you build it.
-
- Q: Black arrows over handymen.
- A: This means that the handyman has a route assigned
-
- Q: My mechanics get stuck
- A: Sometimes mechanics like to have lunch in comfortable places
- they can't get out of. When they are called to repair a ride
- they get stuck continually answering their radio.
- Simply pick them up with your "tweezers" and put them somewhere
- else.
-
- Q: My handymen get stuck in "turbo mode".
- A: Picking them up with your "tweezers" should also fix up this
- problem.
-
- Q: Visitors get stuck in ride queues.
- A: The should get unstuck when the queue moves, or when the queue
- is emptied (do this by turning the ride off and on)
-
- Q: Visitors don't follow queues, paths, etc...
- A: Naughty aren't they ;-)
-
- Q: Bikers in the park.
- A: Bikers are thought to be attracted by two things:
- litter and fast rides.
-
- Q: Everyone left my park.
- A: Chances are you accidentally pressed 'O' and closed the park.
-
-
- --------
- 3.0 Bugs
- --------
-
- This section is intended to include a list of the bugs in Theme Park.
- If you hit a problem, this is a useful place to check to see if you've
- become a bug victim.
-
- > Does anyone out there have a comprehensive list of bugs?
-
- ------------------
- 4.0 Play Reference
- ------------------
-
- This section is meant to supplement the manual.
- Any poorly described sections of the manual should be enhanced here.
-
- > What bits do people think need explaining?
-
-
- -------------------
- 5.0 Play Strategies
- -------------------
-
- This section contains (edited) strategies that I have seen posted to the
- news (mainly the c.s.i.p.g.s newsgroup).
- If you are having trouble doing well in the game following one of these
- strategies may prove beneficial.
-
- NOTE: Some of these strategies are included WITHOUT permission of the
- person who posted the strategy. Credit has been given wherever possible.
-
-
- Strategy 1: General Method
- -----------
-
- This general strategy was desribed by:
- Edward Kenworthy <ekenworthy@cix.compulink.co.uk>
-
- I've had no problems - I've never had to take out a loan even.
- (This is playing in full sim, medium hard).
-
- My strategy:
-
- 1) Build all the rides that are available asap.
- (build good rides two times and really good rides three times if you
- can afford it)
- 2) Build shops, but not too many if it's not a rich country.
- 3) ALWAYS increase the price of the things your shops sell by 20-50% of
- the default.
- 4) Research the maximum possible, spread between all areas, but
- particularly the new rides and better rides.
- 5) When you have enough money, buy all your own shares - and then as
- many of the others as you can afford.
- 6) Hire a mechanic when you find rides breaking down - and no sooner -
- and hire an extra one each time you find rides breaking down and all
- the mechanics are busy.
- 7) Hire cleaners as soon as rubbish appears (and assign them cleaning
- routes).
- 8) When you build toilets hire a cleaner just to clean them - nothing
- clears the park quicker than chain vomiting ! (By the way the number
- of people in the park bears little relation to the number of little
- people running around it ! - you have to look at the graphs for the
- true picture!)
- 9) Hire a *few* entertainers.
-
- The general rule is, don't buy anything or hire anyone unless you need
- them. Anddon't forget to keep the wharehouse stocked.
-
- Additions described by:
- Brad Bishop <bbishop@austin.ibm.com>
-
- I have also found that if your workers strike (and, I don't particulary
- care for unions, myself) you can click on the worker and then (for lack
- of a better term) user the 'pinchers' to pick them up off the picket
- like and set them back to work. Seems to work, they seem to happily go
- about their chores. I don't know how this affects the rest of the game,
- though.
-
- One thing I would change from the recommendations above... Don't just
- buy as much stock as you possibly can. You can build up quite a bit of
- cash by buying low and selling high rather than just buying everything.
- I have found that sometimes other parks stock will slip below 100/share
- so that it costs you virutally nothing to buy all of their stock.
- Usually, the next year that same stock is worth over 10,000/share so
- that you make quite a nice little profit.
- One other thing, make sure that your concessions are constantly stocked,
- the majority of the cash you will make will not be from tickets but from
- Ice Cream, Soda, Fries, Toys, Balloons, etc... This is where the cash
- flow is for your park.
- Once you have everything stablized (at least for me) your park will make
- you a little money but most of your cash will come from the stock market
- (relatively speaking - what I mean is that your park will do fine on its
- own once you really have it going, and will supply you with a nice income,
- but there is a lot of money to be made with stocks).
-
-
- Strategy 2: Something different
- -----------
-
- This short strategy was described by:
- Peter Elfers <elfers.pad@sni.de>
-
- As an alternative to developing your park year after year, a different
- approach is to develop a park just to sell it (if you can) at the end
- of the year. There is an auction where you can wait until the price
- is very high, then use that money to build a new park (even in the
- same country).
-
-
- Strategy 3: Beginners Tips
- -----------
-
- This strategy was described by:
- Mike Wallis <mike.wallis@3do.com>
-
- 1. Make sure you listen to your advisor -- especially when he talks
- about the admission prices.
- 2. When just starting out, don't open your park until you've laid out a
- few rides, bathrooms, food and drink stands, and merchandise shops.
- You don't want your first guests to enter a park that has been poorly
- laid out, because they'll be dissatisfied and word of mouth will hurt
- future attendance levels.
- 3. Research the following first:
- 1) ride upgrades;
- 2) ride technology;
- 3) shops/attractions/games.
-
- 1) The ride upgrades will allow higher guest capacities, as well as
- more reliability.
- 2) The ride technology will, obviously, give you access to better and
- more exciting rides.
- 3) The shops/games will give you a wider selection of food/drink,
- merchandise, and game units to place. These will generate profits
- for you.
- 4. Don't pump too much money into research, as the research expenses are
- incurred PER MONTH.
-
- One important thing to note is that admission prices alone will not
- provide enough revenue for your park to operate. That's where
- food/merchandise/game units come into the picture. Combined with front
- gate admission prices, the revenue that food/merchandise/game units
- generate should bring your park into the black...
-
-
- ---------------
- 6.0 Park Design
- ---------------
-
- This section is intended to provide some opinions on useful park designs.
- Your themepark can be designed with a number of factors in mind.
- Things you may want to consider in designing the park layout:
- - park asthetics (i.e. making it nice to look at - both for the
- player and the little people)
- - clutter control (i.e. keeping the rides nicely spaced out)
- - crowd control (i.e. getting the little people distributed around the
- park)
- - facility layout (i.e. what facilities work best grouped together)
- - host climate (i.e. the conditions: climatic and financial, of the
- country your park is in
-
-
- 6.1 Park Asthetics
- ------------------
-
- Use nickname "DEMO" when starting Theme Park to check out a demo park.
-
-
- 6.2 Clutter Control
- -------------------
-
-
- 6.3 Crowd Control
- -----------------
-
- Here are a few idea of spreading out the crowd in the park:
- - use arrows on the path to lead the crowd to the inner park
- (where the better rides are -- right?)
- - use a wide entrance area to avoid conjestion at the park entrance
-
-
- 6.4 Facility Layout
- -------------------
-
-
- 6.5 Host Climate
- ----------------
-
-
- 6.6 Interesting Things To Try
- -----------------------------
-
- Here's some interesting ideas to try that you may not have considered
- before:
- - build a roller coaster "chain":
- i.e. an entrance ... some track ... another entrance ... more track ...
- ... more track ... the first entrance.
- - do the same with the bumper cars, or the tube ride (the mono rail's
- not the only to get around the park ;-) ).
-
-
- ---------
- 7.0 Utils
- ---------
-
- This section covers any utils for use with Themepark.
- (Any cheats etc)
-
- Theme Park Cheats:
- ------------------
-
- At least one money cheat utility exists for Theme Park.
- > Anyone know a reliable place to get it?
-
-
- Theme Park Demo:
- ----------------
-
- A demo version of Theme Park does exist.
- > Anyone know a reliable place to get it?
-
-
- VESA TSRs:
- ----------
-
- If you don't have a VESA TSR for your video card there are plenty available
- by ftp. One fairly general VESA TSR program is UNIVBE, available at any
- SimTel mirror: e.g. OAK.Oakland.Edu : SimTel/msdos/graphics/univbe50.zip
-
-
- [THE END]
-
-