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-
- ******************************SHADOWCASTER SOLVE******************************
-
- LEVEL 1
-
- Kill the gargoyle. Right click the obelisk to the north. You will receive
- the form of the feline fighter, and the door will be unlocked.
- You can also get the wand of fire from the corner.
- Open the door by right-clicking it, and go through.
- There are a lot of the walking plants around. After you kill one, make sure
- you pick up the float seed it leaves, you will need quite a bit of them.
- Note that you can open doors with just bars on them, the doors with a
- weird symbol cannot be opened.
- Find a door to the south and open it.
- Shoot the floating chest with either a wand of fire or shuriken if you have it
- (about 3-4 shots). Get the silver triangle key from it and put it on the
- pedestal to move the throne. Don't enter the teleportal yet.
- Head east through an openable door, and open a door to the north.
- You will find yourself in a place full of mud, which will cause you to lose
- energy if you walk on it. To avoid that you must drop float seeds to create
- a bridge. You can go directly to the north (by building a bridge) and you can
- find a triple-fireball wand. In the north-eastern corner of the mud area is
- an entrance to the shooting heads. Run through them, or try to sneak through
- (There seems to be a certain pattern to doing them so
- that they don't shoot, but since I am not totally sure, I cannot put it here).
- Get the shuriken on the other side. The shuriken is perhaps the most useful
- item in the game. Continue down that passage. By the three fires shoot each
- of the floating symbols above the fires 6-7 times with the shuriken to
- destroy them. Once all three are destroyed, the fires will disappear. Kill
- the 3 monsters. Get the statue head in the south-western corner of the area.
- Go back to the teleportal you uncovered earlier. Enter it.
-
- LEVEL 2
-
- The bat-sacks are pretty tough considering that you cannot use the cat form
- since he loses life just by swimming. Therefore, just run by them all. Go
- down the passage until you find the bob and pull it. The level will be
- drained and the bats will no longer be able to get you.
- Start backtracking and enter the first passage on the left.
- Get the skull from the pedestal. Now return to the main passage, until
- you enter the skeleton room. Put the skull on the headless skeleton.
- He will come to life, so kill him. This opened a new way to the north
- east. Get the magical sword and Madrin Armour from the room beyond,
- and open the door.
- Get the statue head which lies in front of the teleportal back.
- Enter the teleportal.
-
- LEVEL 1 AGAIN
-
- Head west, through the door. From this area, head north, through another door
- and enter the teleportal there.
-
- LEVEL 4
-
- Head west. In the first big room there will be a broken key on the ground.
- When you pick it up, you will be blocked off and surrounded by goblins.
- Wait for the stakes to recede and slaughter the goblins.
- Head to the north-western part of this level (past the barbecued corpses)
- In the north-western chamber, you should find a way south, there in the west
- fork of that passage, you must recover statue head.
- At this point you should have 3 statue heads.
- Go to the north-eastern part of the level. It will be a big area of water.
- Change to a human, and swim to the island in the middle.
- The island is divided into 4 parts, each part has a headless statue.
- You can find the 4th head right besides the west statue.
- Replace all the heads.
- Stairs will be revealed. Go down.
-
- LEVEL 6
- From the entrance, kill all the goblins and go through the door.
- Destroy the chest in the south-western part of the level for some potions.
- You must find a room with a river of goo and a row of statues behind it.
- Shoot the flying symbol twice to create a bridge over goo, and eliminate the
- wall.
- Proceed through the corridor, and kill the four-armed skeleton.
- The best (and only?) way is to get him stuck behind a corner so that you can
- shoot him with the shuriken, but he cannot or will not shoot you. Killing
- him with the shuriken takes extremely long, however. Get the dragon horn
- from chest to the north west of where the skeleton was. Talk to obelisk north
- of the skeleton for the pixie form and to unlock the door to the north.
- Open door, go through teleportal.
-
- LEVEL 7
-
- There are four side rooms on this level (two east and two west). In each
- one there is a floating symbol. Destroy all four of them by shooting them
- with the shuriken. The blue-robed monsters on this level take your power
- away, so watch it. After all four symbols are destroyed, a new way will be
- opened to the north and another four-armed skeleton will be there.
- Try to kill him the same way as the previous one. Enter the teleportal
- further north.
-
- LEVEL 11
-
- Talk to the prisoner in the second cell. Proceed down the hall until you come
- to the room with two doors. Go through the unlocked door, and pull the chain
- to make the opposite door open. Go through the now-unlocked door.
- By the barrel, you will have to change into the pixie to jump over it
- (the other forms seem not to fit). You will now be in a square room with a
- couple of werewolves. Go south and take the western fork. At the end of the
- corridor you will end up in a room with blue, floating eyeballs. Pull the
- chain in the south-western corner of the room to raise the cage and expose a
- suit of armour. If you want, you can get it, but you will lose a bit of
- health in the process. The blue clawed monsters here are pretty tough, but
- they will not shoot you unless you are totally exposed. If you move behind a
- wall, and then slide out until you can shoot a shuriken at them, you will be
- able to eventually defeat them. Again, this takes a very long time to do.
- Go east from the room. Again, use the pixie to jump over the barrel. Go
- to the end of the corridor and open the big doors to the east. Kill the
- monsters and get the frost wand and silver sword (optional). Go north. You
- might want to go west first, since at the end of the corridor there is a
- silver armour. The stairs in this area are useless since they lead only
- to the wine cellar which has absolutely no point to it. Now go back to the
- big room which had the silver sword and go east this time. Go down the
- stairs.
-
- LEVEL 12
-
- Go south from where you appear and take the second right. Open the big doors.
- To the north of the huge throne room (eventually and after many fights with
- wizards and gazers) is a blue square which, if you stand on it for a while,
- will give you full power, but this is optional. Exit to the west from the
- huge throne room. Go north and down the stairs near the end of the long
- corridor.
-
- LEVEL 13
-
- Go through the north door. Go west from the square room. There you will
- encounter the Werewolf King. You must defeat him. He has a strong spell,
- so the only way is to get him stuck. You might want to use some wands on
- him to speed things up, since he takes a hell of a long time to kill. Get
- the obelisk tip and staff of power after he is dead. Put the obelisk tip
- on the obelisk to get the Opsis form. You can open the south-western room
- for the cup of power. You can also destroy the chest for a light crystal
- and a Caun sword (for the pixie). Open the northern door and enter the
- teleportal.
-
- LEVEL 7 AGAIN
-
- Use opsis form to fly over the fires. Change back and kill yet another of
- the four-armed skeletons. Open the door to the west. Go north. A new
- teleportal should be uncovered now, and one of the stumps should be an
- obelisk. Enter the teleportal.
-
- LEVEL 14
-
- This level is big and useless. The bombs strewn all over the place are just
- weapons, but they might be handy. Head north from the start. Don't take
- the north fork when the passage turns west. When you end up in wide
- hallway around a square in the middle, turn north. Open the door on the
- northern side of the square passage. Turn east. Follow the passage to its
- conclusion. Defeat the slaver with the mace. Right click the tap by the
- Tree of Life to restore it. Enter the teleportal.
-
- LEVEL 15
-
- Hug the right wall, take the first right. Right again and head south. From
- the southern chamber, head to the east and don't go north. Keep going east.
- You should end up in a passage which quickly goes north and then turns back
- east. Continue along this passage and open the door. Run through the
- fireballs and fireball-shooting monsters (staying on the eastern side of the
- place might help). Head north and you will come to a run with green sludge.
- Use the opsis form and float to the west. Open the door and grab the obelisk
- tip from the ground. Go back to the room with the sludge and float to the
- new way which opened to the north. Replace the tip on the obelisk to get
- the frogman form and create a teleportal. Step into it.
-
- LEVEL 7 YET AGAIN
-
- Just find your way back to the chamber with the teleportals. Step into the
- new one.
-
- LEVEL 16
-
- Go north from the start. Take the third left until you reach a lake of acid.
- Defeat the spikeballs there and fly over the acid northwards. Get the gate
- key. Exit the acid room to the west. You should probably go west, then
- south and fly over the acid with the opsis form. There is a suit of water
- armour in the north-eastern corner of the big acid room, in a chest. It
- might come in handy underwater. Return to the little square room in which
- you appeared after you exited the previous acid room. Take the first north
- and turn southwest in the big room there. There is a trident at the end of
- this corridor. It is quite an awesome weapon since it has the range and
- the power. Go back and this time go east from the big room which had the
- sludge monsters. You will need to use the gate key you found earlier to
- open the grate to the east. Use the frogman form and dive in the water by
- clicking on the bottom of the height bars on the side of the play window.
-
- LEVEL 17
-
- You should appear in a big square room with four exits. Go north. You
- should come to a square room with a little unexplorable square in the middle.
- You should use the frogman's electricity power to kill the manta rays. Go
- west and west again from the next room. When that short corridor ends, go
- south, and go straight south all the way to the end of that long corridor.
- Don't take side passages. From the end of the corridor, head east, not west.
- Follow the corridor to a small square room. Head west and west again from
- the next room. You will come to a room with a throne, two blue ssairs
- (snake-like creatures) and a crab monster. The crab monster is the boss
- of this level. He is very tough so get him stuck around a corner. After
- you bump him off, look behind the throne and pick up the water tablet from
- right in front of the teleportal. Enter the teleportal.
-
- LEVEL 18
-
- Put the water tablet from level 17 in the river of acid. The ssairs will no
- longer attack you. Go west and right click the obelisk for ssair form.
- Enter teleportal.
-
- LEVEL 7 AGAIN
-
- Again, make your way back to the room with the teleportals. Enter new
- teleportal.
-
- LEVEL 20
-
- Head north. Take the west fork and keep going north until you find a room
- with a chain. Attack the symbol on the chain with any weapon to open a way
- to the west. At the end of that corridor, get obelisk tip. Return to the
- entrance. Go east. Follow the corridor/rooms to the north (there is really
- only one way to go). Use flying creatures over the mud and lava. You can
- kill the steam spouts. Bump off the annoying monsters. The passage will
- turn east. Keep following it. Enter the first passage to the right. Run
- through the fireballs. Follow the corridor to the end. You will come to a
- chamber in the south-eastern corner of the level. Get two boulders from this
- room and put them into the middle north and south niches, one in each. Pull
- the chain that will appear. Go to the east and enter the teleportal.
-
- LEVEL 21
-
- Go south and follow the passage. Head east and east again from the next
- room. You will come to a frog mouth on the wall. Change into the Caun
- (pixie) and cast a bug spell into the mouth. Follow the passage north.
- Follow the long, thick passage to the east, then south until you cannot go
- south anymore. At that point, follow it north west. Take the first fork
- to the east. Go east from the small chamber you come to. Follow corridor
- and get hourglass from chamber. Return to thick main passage. Follow it
- west and head south until you find yourself in the south western corner.
- Place the hourglass in the southern niche. Put the obelisk tip from the
- previous level on the obelisk. Get the form of Grost. Using Grost, go
- straight east and punch the eastern wall (the one made up of pebbles). Head
- straight east. In the northern corner of the room at the end of that
- corridor you will find a teleportal. Take it.
-
- LEVEL 7 YET AGAIN
-
- Once more, find your way back to the room with the teleportals. Take the
- teleportal in the middle.
-
- LEVEL 22
-
- Go south, then west, and then north. Go east from the room with the green
- gazers and lake of blood. Then east again from room with four exits and
- three pedestals. Go east immediately after the corridor opens into a room.
- Open door to the north. Go north and kill the lightning-shooting stick
- (preferably with Grost). Go west and south, pickup the blue bone crystal.
- Return to the central room with 3 pedestals and place the blue crystal on
- the blue pedestal. Dive anywhere in the blood river with the frogman form,
- but preferably from the room where the green gazers used to be.
-
- LEVEL 23
-
- Proceed to the west into a room with many of those squids. Go north from
- that room and surface in the room to the north.
-
- LEVEL 22 AGAIN
-
- Fly with one of the flying creatures and kill the red heart on the ceiling.
- Drop down and get the red crystal which will now be there. Dive back down.
-
- LEVEL 23 AGAIN
-
- Make your way back to the river and surface
-
- LEVEL 22 YET AGAIN
-
- Return to the room with the three pedestals. Put the red crystal on the
- red pedestal. Go north. Take first right, follow the corridor until it
- widens, then go west into a short corridor. Get the stone sword from the
- ground. Return to the main corridor. Go north this time and go west at
- the end, into the room with the stone knight. You should definitely use
- Grost here in order to minimize the damage from the fireballs. Give the
- stone sword to the stone knight (by right clicking with it on him). A way
- will open to the west. Go in and get the flesh crystal. Return to the room
- with the three pedestals and place the flesh crystal on the brown pedestal.
- A teleportal will appear. Go in.
-
- VESTE'S CHAMBER
-
- Change into Grost, and probably give him the Trident of Might from level 16.
- Before you kill Veste's first form, you should wedge yourself into the corner
- behind him, so that you will be able to hit him even when you are getting
- tossed around by fireballs, etc., and he will not be able to push you out.
- Attack his wizard form. He has (I believe) 5 forms other than his human
- one, and he will change into them randomly. Of course, you have to kill all
- 6 to finally defeat him. His forms are:Old Wizard, Green Ssair, Slaver from
- the mines, Four-armed skeleton, Underwater crab monster, the Werewolf King
- and finally, a Gargoyle. His last form is always the gargoyle. It is
- extremely tough, so you have to make sure you are wedged in pretty good. You
- will lose a lot of energy, even with Grost, so a quick healing with the pixie
- (if you are fast enough) while he is changing forms could be crucial. After
- the gargoyle form is dead, you will get the endgame animation.
-
- Notice your grandpa has a claw for a hand! Woooo...scary stuff, kids!
-
- CONGRATS!
-