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-
- "YOUR ABOUT TO SUCK VOID ... BUDDY" "KEEP YOU VITCOM OPEN, FLYING IN SHARED
- SPACE"
-
- "DIE BY THE VERY WEAPONS YOU ADORE" "YOUR CLEAR FOR CLICKS"
-
- "TASTE RIGHTEOUS FIRE" "NICE TO SEE A FRIENDLY SHIP"
-
- (just some of the famous quotes from the game PRIVATEER)
-
- ********************UPDATED 02/10/95....VERSION (1.99999)********************
-
- The "un-official" FAQ for Privateer......from Origin systems @
-
- Created by....Rob "STINGER" Lordier
-
- (only one mans opinion....of course)
-
- This Faq is being done to help with the game from Origin Systems that is part
- of the Wing Commanders series. It is a stand-alone game that is very similar
- to other flight-sim type games with it own unique characteristics.
-
- Immediate disclaimer: I do not work for Origin Systems...I just like their
- games. Any copywrite infringements (real or imagined) are purely coincidental
- and if anyone would like to contact me about any legalities....please, feel
- free to contact me and I'll "make it right".
-
- These words are my own....no one elses (if I use someone elses ideas or words
- and do not already acknowledge that fact..... see above.^
-
- ****I would like to thank Hank Leukart for his guideance with this FAQ.*****
- ____________________________________________________________________
-
- Ok, with all that out of the way, lets get to the point. :-) :-)
-
-
- SEC. I
- The most frequently asked questions (FAQ) about the game Privateer
-
- SEC. II
- Hints, strategies, and cheats.
-
- SEC. III
- Game analysis.
-
- SEC. IV
- News, updates....and general discussions
-
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-
-
- ************ WARNING! ******* MANY SPOILERS DO FOLLOW *************************
- !=======================!
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- SEC. I
- ===============================================================================
-
- Q. What is an FAQ?
- A: It is a summary of questions that are mostly unanswered by either the
- plot of the game or the manual.
-
- Q. What is the purpose of an FAQ?
- A: The whole idea behind an FAQ is to provide a single place where most of
- the questions about a game, or whatever, can be restated and answered
- in Laymen's terms, to destroy any confusion the can and does results
- from playing a game, or whatever.
-
- Q. What is Privateer?
- A: It is a stand-alone game that is part of the Wing Commander series of
- games created by Origin Systems. It is a type of flight-simulation
- computer game with a few wrinkles. The basic idea behind the game is
- simple, you are a "Privateer" flying in and around the Gemini system
- (futuristic space) with many possible objectives in mine, depending
- entirely on the "type" of Privateer YOU choose to be. There is a set
- plot to follow, but you are in no way ordered to to make this your one
- and only objective.
-
- Q. How do you get Privateer?
- A: This game has been out for some time, most "reputable" software distri-
- butors either have the game in stock or can order it for you.
-
- Q. Where can I get the FAQ for Privateer?
- A: for now, this is it. The creator does not have access to upload to an
- ftp site. If you have the ability, feel free....I only ask that the
- contents be kept cohesive and the entire file become as one. :-)
-
- Q. I am having trouble getting anywhere in this game, what am I doing wrong?
- A: The game itself is designed to be difficult in the beginning. The one
- thing this does accomplish is get you used to the controls. :-) This
- may sound trival but what you learn early in the game sets you up for
- the type of Privateer you are. Patience is a virtue. In the beginning
- it is a good idea to check the mission computer for missions that
- involve either going to or staying in the same area. For instance,
- if the are two "patrol" missions in the Troy system, take them both,
- that way you get two for the price of one. I highly suggest upgrading
- your ship before you begin to jump around the systems. The Taurus is
- not a great ship to run with/defend with/fight with. It does give you
- a great feel for what lies ahead. Spend your money wisely, wait until
- you can buy the entire Gemini map (not one at a time), join the two
- Guilds (mercenary and merchant), upgrade sheilds and engines, get
- better guns (lasers are weak), ...it's a jungle out there, prepare your
- ship before you venture into the great wide open and don't forget, save
- your game often!!!
-
- Q. Is there a cheat for this game?
- A: Yes, there are a few, see below under hints/cheats/strategies
-
- Q. I have flown a mission and failed, now I can't seem to get back on the plot
- do I have to start over?
- A: Maybe. If you have a game saved before your mishap, just go back to
- that saved game and press on. If you do not have a saved game you're
- going to have to start over. Lesson to be learned here is ALWAYS have
- a saved game as a back-up. (i.e. save often!) If you fail on the plot
- missions you need to do it until you succeed. If you are flying a
- "cargo" mission you must not land at any other base than where the
- cargo is destined. You will lose the cargo. If you are flying a
- bounty mission, you can make as many "detours" as you like until you
- get the opportunity to go for it.
-
- Q. Are some missions harder than others?
- A: Oh yea, most definately. The missions at Oxford are extrememly tough.
- The Exploratory missions are hard and killing the green drone is a real
- hum-dinger as well. Some missions you can make harder on yourself if
- you don't use the "right" strategy.
- ******* NEW The missions at Beta, Gamma, Delta, and Delta Prime are made
- considerable easy due to a new and improved strategy involving
- a technique of flying through astroids that is incredible and
- relatively easy to accomplish (author has done it and is extremely
- excited about it.....see below in "hints/cheats/strategies)
-
- Q. I keep getting pummeled by the confeds, What did I do to deserve this?
- A: You get the "good guys" mad at you by killing one of there own or one
- of the groups they are allied with. It is called "aligning yourself".
- The basic premise here is if you go out and kill, say, a merchant. The
- Confeds/Merchants/Miltia, now become your enemies because they're are
- allies with each other. You can "re-align" yourself by going out and
- killing a number of their enemies as a show of good faith. The
- Privateer Playtester's Guide says the ratio is something like 5 to 1.
- In other words, kill a Merchant/Militia/Confed (even a Hunter I
- believe) and you'll have to kill 5 or six Kilrathi/Pirates/Retro's to
- make amends. The Kilrathi Capital ship alone is worth 10 to 15 regular
- enemies.
-
- Q. How do I upgrade my ship?
- A: RTM! The ship dealer is the place to go, but keep in mind, not all
- bases have ship dealers (Pirate bases never have any)
-
- Q. Can I play this game without following the plot?
- A: Absolutely. That is what makes this game unique. Although flying the
- plot/story is the basic premise...you can venture out on your own and
- do whatever you like. You can even take a break from the "grind" of
- the plot missions and do your own thing. Just be sure you finish a
- plot mission objective (the on-board computer will show dull red when
- checking missions while flying) before branching off.
-
- Q. What is the best ship to fly and how should I arm it?
- A: This really is entirely up to you. A good thing to keep in mind.. you
- get what you pay for. Some guns have a better kill potential than
- others but they take much more energy to fire. Different types of
- missiles are used for different fight tactics. If you like to keep on
- the enemies back then heat-seekers are for you. I you like to run
- right at them then either friend or foes (FF) or Photon torpedoes would
- fit the bill. If you like to dogfight and fly around a lot in tight
- corners, then maybe the Image Recognition (IR) is for you. Whatever
- you choose to do is entirely up to you. Some ships carry more cargo
- space than others while some much faster than others. My personal
- favorite is the CENTURION with all IR's and Tacheyons in front and
- back. The Repair Driod is a must for any well equipped ship.
-
- Q. Are there any add-on games for Privateer?
- A. Yes. The only add-on (currently) is called Righteous Fire. You fly
- in the same Gemini Sector with better up-grade capabilities and a
- different plot line. Author's opinion...you liked Privateer?? get
- Righteous Fire and get the feeling of immortality!!
- ---> (if you have the CD-ROM version, you already have the add-on....thanks
- for the info...Chae Hon An)
- **** See special note below *****
-
- Q. I have the green gun..... now what?
- A: The most asked question by a big margin. You obtain the green gun
- from the Derelic base in the Delta Prime System from another ship.
- when you get the gun, a strange new ship appears (the green drone) as
- is quite a formidable adversary. The game does not show you what the
- next move is. Once you get the green gun, go back to Rygannon to get
- your money. Then proceed to any other mining base outside the Rygannon
- system and at the bar you'll met an atache to Admiral Terrel named
- Sandra Goodin. She will get you back on the plot.
-
- Q. I'm having problems with my controls, the joystick seems jumpy, can this
- be fixed?
- A. Well, maybe. If you are running the game on a 386 computer you will
- experience jumpyness with a joystick. On a 486 it is much smoother.
- Apparently this is due to the requirement/recommendments situation
- that is on the box. I have flown the game on both and the difference
- is dramatic. I learned to fly on a 386, but when I flew the game on
- a 486 it seemed almost unfair to me. I found it extremely easy to
- control the ship on the 486 since I learn on the lesser model. The
- game is really meant to be run on a 486. If you choose you can
- contact the support people at Origin Systems directly and discuss the
- control problem with them. They are very patient and friendly. See
- below for the phone number and e-mail address.
-
- Q. I've killed the Green Drone.....now what? Is that it?
- a. Not really, you can go on playing the game and exploring systems you've
- not seen yet. You can go off and hunt down some Kilrathi. As far as
- the plot goes.......yes you are done (unless you go buy the add-on
- Righteous Fire). You can start the game over using diferent ships to
- see how they "feel". You can accumulate more money by running more
- missions (real good thing to consider if you're thinking about getting
- the add-on game mentioned earlier). The game is never "over"...there's
- always another mission to be run. I'm still trying to find that
- elusive hollow astroid that the Kilrathi used for their surplus guns...
- no luck yet though.
-
- ******************************HINTS/CHEATS/STRATEGIES**************************
- SEC II
-
- Q. Are there any cheats in this game?
- A: Hitting Alt-O will open a screen that allows you to test out the ships
- capabilties without much fear of destruction. Unlimited ammo, joystick
- calibration, invulnerabilty (GOD MODE) are a few of the options that
- are available. Be careful when using this "cheat" though, if you are
- either flying a mission (cargo or plot) and you go into this option
- screen to save yourself, the mission is considered a failure and if you
- are on a plot mission, you are basically screwed. You'll need to go
- back to a saved game (hopefully you remembered to save!) and start from
- there. Bounty missions are different, apparently they are unaffected
- by this option (sometimes getting rid of a mission is good, you can
- only "hold" three missions...not including plot missions). You can
- get into this mode at any time, even while flying!
-
- Q. What is the best strategy for fighting in the astroids?
- A. Don't fight in the 'roids unless you have to! It's a wise privateer
- that tries to fight enemies on the outside of any astroid field. One
- technique that works well I call "throw out a rope". When you first
- enter an astroid field, and enemies are in the area, hit "n" on the
- keyboard and give yourself a destination that leads out of the 'roid
- field....then go back to the battle. Try to communicate with the
- enemies to draw them out of the 'roids for the fight. If you find it
- neccessary to fight in the 'roids then go ahead and enter the field.
- Try to concentrate on one enemy at a time and use your missiles/photons
- to keep others at bay. If the battle is going bad, then just head for
- the white crosshair....that's your route out of the field so repairs
- can be made! Remember these things, you can fly around 250 clicks
- through the field maximum and still have time to manuever around the
- incoming rocks. Rotating your ship can be helpful too. firing on the
- 'roids will eliminate them.
- ********NEWS FLASH.....ASTROIDS ARE A PIECE OF CAKE!
-
- This technique was presented to me by another dedicated Privateer
- "fanatic" (I really wished I'd come up with this). The technique
- is simple but complex to explain.....sorta. The trick is to fly
- through the astroids as fast as you can while constantly moving
- the joystick either up and down or side to side. What the basic
- idea here is is the astroids move entirely in relation to your
- ship and constantly manuevering doesn't allow the field to reset
- fast enough to pose any threat of collision. It's as if the only
- thing in the area that has gravitational pull is your ship. If
- this object is always moving.....then so are the 'roids! I could
- not believe it myself, but it really works. Just put the finger
- on the tab key (afterburner) and fly like the wind!
- *****************************************************************************
- **************************SPECIAL THANKS!!!!!********************************
- THIS GOES OUT TO MICHAEL W. JANISZEWSKI FOR THIS INFORMATION
-
- Q. How do I kill the green drone?
- A: When you are givin the assignment from Admiral Terrel, if you haven't
- figured it out yet, you are to be the bait for the green drone. The
- Confeds are going to ambush the drone in hopes of destroying it. Fat
- chance, their guns are impervious to it. The only hope is your newly
- charged up (by the Steltek you encounter on the way). Once you get to
- the ambush site, and after a short formal conversation with the Confeds
- the green drone will appear. The Privateer Playtesters guide suggests
- the strategy here is to fire a few shot at the oncoming drone then turn
- 90 degreees to avoid its fire. It says to stay on its rear and avoid
- direct encounters. It also says to avoid getting between the Confeds
- (Commodore Reissmman and his buddies, a Paradigm and two Broadswords)
- and the drone because they will shoot you down (friendly fire). I
- think the best strategy is to get away from the Confeds and take the
- drone on by yourself. It will follow you, always, so use it to your
- advantage. A centurion equiped with level 2 shields can take a few
- hits from the drone. If you have level three, even better. Only use
- the green gun( the other guns are useless and drain valuable energy).
- Line up with the drone and fire until your finger bleeds. Once you see
- the drone's shields begins to drop, unload with missiles/photons and
- you will destroy him.
-
- Q. How do you get through the missions at Oxford?
- A: There are four missions to run at Oxford. The first and the last are
- the hardest. The middle two are "relativily" easy. This will discuss
- the two hardest. In the first mission you are to escort Toth to Oxford
- and protect him from the Retro's. There will be a total of five God of
- Man Retro's to fight. Two in the frist wave and three in the second.
- Your priority is to kill the Retro(s) that are going after Toth. In
- the first wave...the second enemy you target is the one to kill first.
- The first one you target is coming after you. Ignore him for now. A
- good strategy I found is to RAM them. Your ship (hopefully a Centurion
- or even a Galaxy) weighs more than the Retro's Talans so an impact will
- destroy them.. not you. In the second wave, there are three Talons to
- fight. Once again, don't go after the first ship you can target. It
- is coming after you. You want the other two killed first. They are
- going after Toth exclusively. Ram them, fire missiles/photons, shoot
- at them, whatever you need to do to keep them of Toth. Even though he
- is in a Merchant ship, he cannot take too much of a beating. Don't be
- too concerned about the Talon that is dogging you. You are here to
- protect Toth only. One thing to keep in mind. If you find that you
- kill the last Talons just as the Merchant ships blows up....go ahead to
- Oxford. You'll be surprized. I think because a Talon blows up faster
- than a Merchant the mission is actually successful.
-
- In the forth mission (another escort) you are to protect a Merchant
- ship carrying a cargo of book to Oxford. You will encounter five
- Talons again. Use missiles/photons to keep the Talons off the Merchant
- again. Ram them if you can, if you get close to Oxford and the
- Merchant blows up...look for the cargo of books and tractor beam them
- on board. There again are two waves and the first ship you target on
- is coming after you. Get the ones that are going after the Merchant
- first.
-
- [I figured I'd better mention the third mission since I rated it pretty
- high. You run into lots of demons. The best strategy is to try and
- get off a few shots as they're coming at you. The Playtester's Guide
- warns about a frontal assualt....and I concure. Those pesky Demons
- have some nasty torpedos that can easily knock out even the best of
- shields. Try to pick them off from behind (turret) seems to work well
- here. Using missilies does a grand job also. They whole idea is to
- not try to concentrate too much on one.....go after one until you do
- some real damage then go to the next one! Ramming does help but don't
- rely on it too much (these ships weigh more than Retro's and will do
- much more damage).]
-
- Q. Is the any money cheat for this game?
- A: Yes, it involves using a debug command to get into the program to make
- changes. This cheat was originally given to me by Toby Hauzeneder.
- Begin a new game and buy some stuff to get a certain amount of
- credits (e.g.: 1596 cr) (2000 is too usual)
- Now save the game and go into debug and transform the number into
- hexidecimal. (e.g. 1596 = 06 3c)
- Flip the hex number (e.g.: 06 3c = 3c 06)
- Search your savefile for this string (e.g.: 3c 06) and overwrite it
- but don't write more than (ff 7f). Just write (ff 50) and it will
- be plenty
- The commands to use are:
- 1. debug privateer (debug sav.game)
- 2. D (to display the hexidecimals)
- 3. E (to edit)
- 4. W (to overwrite)
- 5. Q (to quit)
- ===============================================================================
-
- SEC. III GAME ANALYSIS
-
- The following is a listing and my opinion of difficulty level of plot missions:
-
- On a scale from 1 to 10.... 1 being the easiest and 10 being the hardest.
-
- ERNESTO SANDOVAL (1) Get artifact as collateral
- TAYLA A (2) Cargo mission
- TAYLA B (2 or 3) Militia can be fiesty
- TAYLA C (2 or 3) Same as before
- TAYLA D (3 or 4) William Riordion can be thorn in the side.
- But you get secret compartment. :-)
- ROMAN LYNCH A (2) Seelig is by himself....puppy chow!
- ROMAN LYNCH B (3) Tougher primarily because of astroids. Salman Kroiz
- and his goons can be pests.
- ROMAN LYNCH C (2) Afterburners...afterburners I say!
- ROMAN LYNCH D (2 or 3) Don't be a sitting duck... move around.
- E. MASTERSON A (8 or 9) Real tough mission. Dogfighting skills really
- tested. Shoot quick....live hard.
- E. MASTERSON B (4 or 5) Kill Black Rhombus fast. Ram the talons
- E. MASTERSON C (8) Tough mission because of the Demons
- E. MASTERSON D * (10+) Escort mission. Talons all over the place.
- LYNN MURPHY A (5 or 6) TEN Demons?
- LYNN MURPHY B (7) 3 Demons and 4 Centurions...geez!
- LYNN MURPHY C (1) Land...not neccessary to fight.
- MONKHOUSE A (3) Avoid astroids and mission is easy.
- TARYN CROSS A (4) 12 Talons in all.
- TARYN CROSS B (1) Garrovick is easy to kill.
- TARYN CROSS C * (7) A silver tongue is essential.
- TARYN CROSS D (4) See previous. Invulnerability can be used to get back
- to base... remember to get out of it before you land.
- SANDRA GOODIN A (1) Land at mining base outside Rygannon and you're on your
- way. Use invuln. to get where you're going.
- ADMIRAL TERREL (9 or 10) Kill the green drone. Use all your dogfighting
- skills here and you'll be successful.
-
- * had a change of heart, due to popular demand, this mission is ranked higher
- than orginally posted. The silver tongue refered to getting to the system
- without much damage, you'll need all your power to fight the cats!
-
- * After careful consideration and deliberation.....I am convinced that the
- 4th mission at Oxford is by far the toughest mission in the game. (this
- is entirely a selfish opinion, due to the most recent run through the plot
- that took 14 1/2 hours to finish....2 1/2 hours spent entirely on this
- one bastard of a mission).....If you make it through this mission, call
- the family, take a picture, let someone know....you have "graduated" to
- become a lean, mean, fighting Privateer!
-
- ===============================================================================
-
- Any additional questions/comments are welcomed and encouraged.
-
- Origin Systems = e-mail: 76004.2612@compuserve.com
- OSI@aol.com
- Origin_CS@aol.com
- origin@world.std.com
- PHONE # (512) 335-0440
- FAX # (512) 335-8559 (24 hrs a day)
- BBS # (512) 331-4446 (24 hrs a day)
-
-
- One last additional note: If you like this game, please consider voting for
- it in the internet top 100....send e-mail to jojo@hacktic.nl with the word
- "vote" in your subject line. This game has been hanging in the top 20 for
- quite some time.
-
- ** SPECIAL NOTE: I'm currently working on expanding this FAQ to include the
- add-on game RIGHTEOUS FIRE. I don't get as much time to play that game as
- I'd like so any input is greatly appreciated! I'll give full credit to any
- informative input. A chance to see your name in lights, how can you pass that
- up?
- ***.........................UPDATE!.....................******
-
- Yes.....I am still working on the FAQ for Righteous Fire....I plan to, if
- not promise to have it done right after the Presidents day weekend....I have
- run through the game 6 times and just want to be sure I leave nothing out.
- If only you could all see the notes I have stacked up on the terminal about
- this game. :-). Oh and BTW, there is a rumor Origin is working on a new
- game......PRIVATEER ][ (yes, that means two). I am not about to jam the
- foot deep into the mouth, or dangle a carrot out there and give any kind of
- estimated release date.....I will say one thing, I have spoken with numerous
- people at Origin and the game will be a reality soon. They are working on
- it. I for one can not wait!!!!!
-
- Life is a journey, not a destination..Aerosmith| "Taste Righteous Fire!!"
- Definition of enough money? Just a little more!| ddm1196@dcsc.dla.mil Rob
- Eagerly awaiting the new game coming out | aka = "The Stinger" OWNER of
- (drum roll please) Privateer II (YYEEEESSSS!)| PRIVATEER FAQ stardate 0210.95
-
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-