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- ______________________________
- MORTAL KOMBAT II FAQ
-
- Complete Guide
- Thirteenth Revision
- January 26th, 1994
-
- ineluki@stein.u.washington.edu
- ______________________________
-
- 500 years ago, Shang Tsung was banished to the Earth Realm. With the
- aid of Goro he was to unbalance the furies and doom the planet to a
- chaotic existence.
-
- By seizing control of the Shaolin Tournament he tried to tip the scales
- of order towards chaos. Only seven warriors survived the battles and
- Shang Tsung's scheme would come to a violent end at the hands of Liu
- Kang.
-
- Facing execution for his failure and the apparent death of Goro, Tsung
- convinces Shao Kahn to grant him a second chance.
-
- Shang Tsung's new plan is to lure his enemies to compete in the Outworld
- where they will meet certain death by Shao Kahn himself.
-
- Now the Kombat Kontinues...
-
- ************************************************************************
- ************************* Introduction *************************
- ************************************************************************
-
- ALL moves and fatalities listed are confirmed. This guide is for game
- versions 2.0 and up. Older machines do not include some of the moves
- and many of the fatalities. If you find yourself playing on an outdated
- machine, have the owner contact Midway for the new replacement chips.
-
- If you have any additions send mail directly to me and I will include it
- in the next guide. Moves and fatalities posted to alt.games.mk and
- rec.games.video.arcade will also be incorporated into this guide.
- Credit will be given to those who contribute. This guide will be posted
- every WEDNESDAY until all moves and fatalities are discovered. Keep in
- mind that this is posted ONCE a WEEK, and some moves may not be on the
- latest revision. When necessary a small summary of new information will
- be posted during the week. Also, do not ask for your name to be added
- to the credits list.
-
- There are two other ways of obtaining the latest revision of the FAQ.
- Andy Eddy of GamePro magazine has generously offered to make it
- available through anonymous FTP. The site is netcom.com, and the
- directory is pub/vidgames/faqs. If you prefer to receive the guide
- through e-mail, send a message to musjndx@gsusgi2.gsu.edu with the
- SUBJECT line being exactly: "Send mk2". This will signal the server to
- automatically send you the latest FAQ, and remember, case is important.
- My account is no longer fingerable due to the size of the .plan file,
- and the amount of transmission time it required.
-
- ************************************************************************
- **************** General Definitions and Moves *****************
- ************************************************************************
-
- ===================
- GENERAL DEFINITIONS
- ===================
-
- While reading through the moves, the + can be substituted by and, and
- the - can be substituted by then. For example, 'two forward - HIGH
- PUNCH' should be read as 'press the joystick twice towards the opponent
- then press HIGH PUNCH'. Another example, 'LOW PUNCH + BLOCK' should be
- read as 'press LOW PUNCH and BLOCK at the same time'. Button names are
- listed in all caps.
-
- Quarter-Circle Towards: Rotate joystick from the down position to the
- forward position then press the button indicated. (actual movement is
- down - down to forward - BUTTON)
-
- Quarter-Circle Away: Rotate joystick from the down position to the away
- position then press the button indicated. (actual movement is down -
- down to away - BUTTON)
-
- Half-Circle Towards: Rotate joystick from the away/down position to the
- forward/down position then press the button indicated. (actual movement
- is away/down - away/down to forward/down - BUTTON)
-
- Half-Circle Away: Rotate joystick from the forward/down position to the
- away/down position then press the button indicated. (actual movement is
- forward/down - forward/down to away/down - BUTTON)
-
- hold then release: Press and hold the button while your character
- charges. When finished charging release the button. Other actions may
- be performed while charging, which is a good way of keeping the move a
- surprise. You can also charge a move before a round begins. If you are
- hit by the opponent the charge will still remain intact. With the
- exception of Mileena, you must be standing on the ground in order for a
- charged move to work.
-
- (hold BLOCK): Block is only used in a move or fatality to stabilize
- your fighter, to keep them from jumping or walking. It is a good idea
- to release BLOCK before pressing the required button. You do not need
- to use BLOCK if you can be at the right distance for a fatality.
-
- down - up: The teleport can also be down by flicking the joystick down,
- making the joystick spring up and down. This is applicable to Raiden
- and Kung Lao.
-
- =============
- GENERAL MOVES
- =============
-
- Face Punch : HIGH PUNCH
- Body Punch : LOW PUNCH
- Face Kick : HIGH KICK
- Body Kick : LOW KICK
-
- Uppercut : down + HIGH PUNCH
- Crouch Punch: down + LOW PUNCH
- Crouch Kick : down + HIGH KICK
- Ankle Kick : down + LOW KICK
- Roundhouse : back + HIGH KICK
- Sweep : back + LOW KICK
-
- Specialty : HIGH PUNCH (closest to opponent)
- Throw/Flip : LOW PUNCH (closest to opponent)
- Knee : HIGH KICK or LOW KICK (closest to opponent)
-
- Jump Kick : Jump and HIGH KICK or LOW KICK the opponent.
- Jump Punch: Jump and HIGH PUNCH or LOW PUNCH the opponent.
- Hop Kick : Jump and kick the opponent on your way up.
- Hop Punch : Jump and punch the opponent on your way up.
-
- Turn Around Kick: Jump over your opponent and kick them after you turn
- around but before you hit the ground.
-
- To block against an attack: BLOCK or down or down + BLOCK
- To block against the throw: down + back or down + back + BLOCK
-
- Pit/Spikes: This is the fatality where you knock the victim into the
- pit or onto the spikes, either on The Pit II or Kombat Tomb stages.
-
- Babality/Friendship: Babalities are moves where instead of finishing
- your opponent you can turn them into a baby. Friendships are similar,
- only you make friends with your opponent. In order to do a babality or
- friendship, you can not use either punch button on the winning round.
-
- ************************************************************************
- *************** Individual Moves and Fatalities ****************
- ************************************************************************
-
- ========
- LIU KANG
- ========
-
- After winning the Shaolin Tournament from Shang Tsung's clutches Kang
- returns to his temples. He discovers his sacred home in ruins, his
- Shaolin brothers killed in a vicious battle with a horde of Outworld
- warriors. Now he travels into the Dark Realm to seek revenge.
-
- Double Forearm : HIGH PUNCH (closest to opponent)
- Standard Fireball : two forward - HIGH PUNCH (can be done in air)
- Crouching Fireball: two forward - LOW PUNCH
- Flying Kick : two forward - HIGH KICK
- Bicycle Kick : hold LOW KICK (5 seconds) then release
-
- Pit/Spikes: back - two forward - LOW KICK
- Babality : two down - forward - back - LOW KICK
- Friendship: forward - three back - LOW KICK
- (A disco globe drops from the ceiling, and Kang gets down.)
-
- Fatality 1: down - forward - two back - HIGH KICK
- (Liu Kang will transform into a dragon and bite the victim
- in half, leaving the legs standing. Stand close.)
-
- Fatality 2: rotate joystick 360 degrees away from opponent
- (Liu Kang will do a cartwheel kick then a massive uppercut.
- Stand anywhere within jump range.)
-
- ========
- KUNG LAO
- ========
-
- A former Shaolin Monk and a member of the White Lotus society, he is the
- last descendant of the great Kung Lao who was defeated by Goro 500 years
- ago. Realizing the danger of the Outworld menace he joins Liu Kang in
- entering Shao Kahn's contest.
-
- Headbutt : HIGH PUNCH (closest to opponent)
- Ground Teleport: down - up (flick joystick down)
- Aerial Kick : down + HIGH KICK (must be done in air)
- Hat Throw : back - forward - LOW PUNCH
- Whirlwind Spin : two up - LOW KICK (hold BLOCK)
-
- Pit/Spikes: three forward - HIGH PUNCH
- Babality : two back - two forward - HIGH KICK
- Friendship: movement unknown
-
- Fatality 1: three forward - LOW KICK
- (Kung Lao removes his razor hat and slices the victim down
- the middle. Stand just within sweep range.)
-
- Fatality 2: hold LOW PUNCH (two back - forward) then release
- (Kung Lao throws his hat which decapitates the victim.
- Make sure to guide the hat up so it hits the head
- of the victim. Stand all the way across the screen.)
-
- ===========
- JOHNNY CAGE
- ===========
-
- After Shang Tsung's tournament the martial arts superstar disappears.
- He follows Liu Kang into the Outworld. There he will compete in a
- twisted tournament which holds the balance of earth's existence - as
- well as a script for another blockbuster movie.
-
- Stomach Jab : HIGH PUNCH (closest to opponent)
- Drop-Kick : HIGH KICK or LOW KICK (closest to opponent)
- Low Green Bolt : half-circle towards - LOW PUNCH
- High Green Bolt: half-circle away - HIGH PUNCH
- Shadow Uppercut: back - down - back - HIGH PUNCH
- Shadow Kick : back - forward - LOW KICK
- Ball Breaker : LOW PUNCH + BLOCK
-
- Pit/Spikes: three down - HIGH KICK
- Babality : three back - HIGH KICK
- Friendship: three down - HIGH KICK
- (Cage autographs his photo for his best fan.)
-
- Fatality 1: two down - two forward - LOW PUNCH
- (Cage grabs the victim and rips their torso off, throwing
- it to the ground. Stand close.)
-
- Fatality 2: two forward - down - up
- (Cage crouches and punches off the head of the victim with
- a powerful uppercut. To knock off three heads, hold down
- and the bottom three buttons until the first head is
- knocked off. Stand close.)
-
- =======
- REPTILE
- =======
-
- As Shang Tsung's personal protector the elusive Reptile lurks in the
- shadows stopping all those who would do his master harm. His human form
- is believed to disguise a horrid reptilian creature whose race was
- thought extinct millions of years ago.
-
- Backhand : HIGH PUNCH (closest to opponent)
- Acid Spit : two forward - HIGH PUNCH
- Slide : back + LOW PUNCH + BLOCK + LOW KICK
- Forceball : two back - HIGH PUNCH + LOW PUNCH
- Invisibility: two up - down - HIGH PUNCH (hold BLOCK)
-
- Pit/Spikes: down - two forward - BLOCK
- Babality : down - two back - LOW KICK
- Friendship: two back - down - LOW KICK
- (Reptile attempts to sell you a Reptile doll.)
-
- Fatality 1: two back - down - LOW PUNCH
- (Reptile shoots his tongue towards the victims head,
- bringing it back where he goes about eating it. Stand
- about a jumps length away.)
-
- Fatality 2: two forward - down - HIGH KICK
- (While invisible Reptile cuts the torso off the victim.
- You must be invisible. Stand close.)
-
- ========
- SUB-ZERO
- ========
-
- Thought to have been killed in the Shaolin Tournament, Sub-Zero
- mysteriously returns. It is believed he traveled into the Outworld to
- again attempt to assassinate Shang Tsung. To do so he must fight his
- way through Shao Kahn's tournament.
-
- Backhand : HIGH PUNCH (closest to opponent)
- Iceball : quarter-circle towards - LOW PUNCH
- Ground Freeze: quarter-circle away - LOW KICK
- Slide : back + LOW PUNCH + BLOCK + LOW KICK
-
- Pit/Spikes: down - two forward - BLOCK
- Babality : down - two back - HIGH KICK
- Friendship: two back - down - HIGH KICK
- (Sub-Zero attempts to sell you a Sub-Zero doll.)
-
- Fatality 1: two forward - down - HIGH KICK
- (Sub-Zero will ice the victim over, putting them in a deep
- freeze. Stand just out of sweep range.)
-
- forward - down - two forward - HIGH PUNCH
- (After deep freezing the victim, Sub-Zero will shatter the
- top part of the body. Stand close.)
-
- Fatality 2: hold LOW PUNCH (two back - down - forward) then release
- (Sub-Zero will throw an ice grenade into the stomach of the
- victim, exploding their top half. Stand all the way
- across the screen.)
-
- ===========
- SHANG TSUNG
- ===========
-
- After losing control of the Shaolin Tournament, Shang Tsung promises his
- ruler Shao Kahn to shape events that will lure the earth warriors to
- compete in his own contest. Convinced of this plan, Shao Kahn restores
- Tsung's youth and allows him to live.
-
- Flaming Skulls: two back - HIGH PUNCH (one flaming skull)
- two back - forward - HIGH PUNCH (two skulls)
- two back - two forward - HIGH PUNCH (three skulls)
-
- Morph to Liu Kang: back - two forward - BLOCK
- Kung Lao: back - down - back - HIGH KICK
- Johnny Cage: two back - down - LOW PUNCH
- Reptile: up - down + HIGH PUNCH (hold BLOCK)
- Sub-Zero: forward - down - forward - HIGH PUNCH
- Kitana: tap BLOCK three times
- Jax: down - forward - back - HIGH KICK
- Mileena: hold HIGH PUNCH (3 seconds) then release
- Baraka: two down - LOW KICK
- Scorpion: two up (hold BLOCK)
- Raiden: down - back - forward - LOW KICK
-
- Pit/Spikes: movement unknown
- Babality : back - forward - down - HIGH KICK
- Friendship: two back - down - back - HIGH KICK (hold BLOCK)
- (Tsung creates a rainbow above his head.)
-
- Fatality 1: hold HIGH KICK (2 seconds) then release
- (Shang Tsung turns into a mist and enters the victims body,
- which explodes. Stand just within sweep range.)
-
- Fatality 2: up - down - up - LOW KICK (hold BLOCK)
- (Tsung picks up the victim with one hand, and drains their
- life force into his other hand. Stand close.)
-
- ======
- KITANA
- ======
-
- Her beauty hides her true role as personal assassin for Shao Kahn. Seen
- talking to an earth realm warrior. Her motives have come under
- suspicion by her twin sister Mileena. But only Kitana knows her own
- true intentions.
-
- Elbow : HIGH PUNCH (closest to opponent)
- Fan Swipe : back + HIGH PUNCH
- Fan Throw : two forward - HIGH PUNCH + LOW PUNCH (can be done in air)
- Fan Lift : three back - HIGH PUNCH
- Air Attack: half-circle away - HIGH PUNCH
-
- Pit/Spikes: forward - down - forward - HIGH KICK
- Babality : three down - LOW KICK
- Friendship: three down - up - LOW KICK
- (Kitana turns around and produces a cake with candles.)
-
- Fatality 1: hold LOW KICK (two forward - down - forward) then release
- (Kitana leans and kisses the victim, which then expands to
- unnatural proportions and explodes. Stand close.)
-
- Fatality 2: tap BLOCK three times - HIGH KICK
- (Kitana draws her fan and decapitates the victim with one
- swipe. Stand close.)
-
- ==============
- JACKSON BRIGGS
- ==============
-
- His real name is Maj. Jackson Briggs, leader of a top US special forces
- unit. After receiving a distress signal from Lt. Sonya Blade, Jax
- embarks on a rescue mission. One that leads him into a ghastly world
- where he believes that Sonya is still alive.
-
- Overhead Hammer: HIGH PUNCH (closest to opponent)
- Ground Smash : hold LOW KICK (3 seconds) then release
- Gotcha Grab : two forward - LOW PUNCH
- Quadruple Slam : throw the opponent then tap HIGH PUNCH
- Energy Wave : half-circle away - HIGH KICK
- Back Breaker : BLOCK (must be done in air)
-
- Pit/Spikes: two up - down - LOW KICK
- Babality : down - up - down - up - LOW KICK
- Friendship: two down - two up - LOW KICK
- (Jax creates a string of paper dolls.)
-
- Fatality 1: hold LOW PUNCH (three forward) then release
- (Jax claps the victims head with a loud pop, and the skull
- crumbles in pieces to the ground. Stand close.)
-
- Fatality 2: tap BLOCK four times - LOW PUNCH
- (Jax grabs the victim by the arms and rips them off the
- body. Stand a step away from victim.)
-
- =======
- MILEENA
- =======
-
- Serving as an assassin along with her twin sister Kitana, Mileena's
- dazzling appearances conceal her hideous intentions. At Shao Kahn's
- request she is asked to watch for her twin's suspected dissension. She
- must put a stop to it at any cost.
-
- Elbow : HIGH PUNCH (closest to opponent)
- Teleport Kick: two forward - LOW KICK
- Ground Roll : two back - down - HIGH KICK
- Sai Throw : hold HIGH PUNCH (2 seconds) then release
- (can be done in air)
-
- Pit/Spikes: forward - down - forward - LOW KICK
- Babality : three down - HIGH KICK
- Friendship: three down - up - HIGH KICK
- (Mileena turns and offers a flower.)
-
- Fatality 1: forward - back - forward - LOW PUNCH
- (Mileena repeatedly stabs the victim, lifting them up as
- blood sprays everywhere. Stand close.)
-
- Fatality 2: hold HIGH KICK (2 seconds) then release
- (Mileena removes her mask revealing Baraka-like teeth and
- inhales the victim, spitting out the bones. Stand close.)
-
- ======
- BARAKA
- ======
-
- He led the attack against Liu Kang's Shaolin temples. Baraka belongs to
- a nomadic race of mutants living in the wastelands of the Outworld. His
- fighting skills gained the attention of Shao Kahn who recruited him into
- his army.
-
- Backhand : HIGH PUNCH (closest to opponent)
- Double Kick: tap HIGH KICK twice (closest to opponent)
- Blade Swipe: back + HIGH PUNCH
- Blade Fury : three back - LOW PUNCH
- Blue Bolt : quarter-circle away - HIGH PUNCH
-
- Pit/Spikes: movement unknown
- Babality : three forward - HIGH KICK
- Friendship: up - two forward - HIGH KICK (hold BLOCK)
- (Baraka offers the victim a present.)
-
- Fatality 1: four back - HIGH PUNCH (hold BLOCK)
- (Baraka extends his blades from his arms, then decapitates
- the victim with one swipe. Stand close.)
-
- Fatality 2: back - forward - down - forward - LOW PUNCH
- (Baraka stabs the victim and lifts them up, then they
- slowly slide down the blade. Stand close.)
-
- ========
- SCORPION
- ========
-
- The hell-spawned specter rises from the pits. After learning of Sub-
- Zero's return, he again stalks the ninja assassin - following him into
- the dark realm of the Outworld where he continues his own unholy
- mission.
-
- Backhand : HIGH PUNCH (closest to opponent)
- Spear : two back - LOW PUNCH
- Teleport Punch: quarter-circle away - HIGH PUNCH (can be done in air)
- Leg Grab : half-circle away - LOW KICK
- Air Throw : BLOCK (must be done in air)
-
- Pit/Spikes: down - two forward - BLOCK
- Babality : down - two back - HIGH KICK
- Friendship: two back - down - HIGH KICK
- (Scorpion attempts to sell you a Scorpion doll.)
-
- Fatality 1: two up - HIGH PUNCH (hold BLOCK)
- (Scorpion removes his mask and breathes fire at the feet of
- the victim, which then twitches and explodes. Stand a
- step or two out of sweep range.)
-
- two down - two up - HIGH PUNCH (hold BLOCK)
- (With the addition of the two downs at the beginning,
- Scorpion may do the fatality at any distance, and always
- get the "Toasty!".)
-
- Fatality 2: hold HIGH PUNCH (down - three forward) then release
- (Scorpion slices the victim across the neck then cuts them
- in two. Stand close.)
-
- ======
- RAIDEN
- ======
-
- Watching events unfold from high above, the thunder god realizes the
- grim intentions of Shao Kahn. After warning the remaining members of
- the Shaolin Tournament, Raiden soon disappears. He is believed to have
- ventured into the Outworld alone.
-
- Mini Uppercut: HIGH PUNCH (closest to opponent)
- Body Launch : two back - forward (can be done in air)
- Lightning : quarter-circle towards - LOW PUNCH
- Teleport : down - up (flick joystick down)
- Electrocution: hold HIGH PUNCH (4 seconds) and release
- (close to opponent)
-
- Pit/Spikes: three up - HIGH PUNCH (hold BLOCK)
- Babality : two down - up - HIGH KICK
- Friendship: down - back - forward - HIGH KICK
- (Raiden creates Kidd Thunder, a miniature likeness.)
-
- Fatality 1: hold LOW KICK (5 seconds) then release
- (Raiden grabs the victim and lifts them up, then proceeds
- to shock them. Stand close.)
-
- tap BLOCK + LOW KICK repeatedly
- (After a dose of the shock treatment, the victim will
- explode into bits.)
-
- Fatality 2: movement unknown
- (Raiden uppercuts the top half of the victim which
- explodes. Stand close.)
-
- ************************************************************************
- **************** Individual Combos and Strategy ****************
- ************************************************************************
-
- ==============
- GENERAL COMBOS
- ==============
-
- o Jump Kick - Jump Kick - Sweep: If you are fighting against
- the computer, you can usually follow a jump kick with another jump kick
- then a foot sweep.
-
- o Sweep - Throw: After hitting a human opponent with a sweep,
- you can sometimes get in a throw, even if they are blocking down and
- away. You can also get in a throw after hitting them with moves other
- than the sweep, such as a jump kick or roundhouse. This only works with
- some of the characters, and could be the result of switching sides.
-
- o Jump Kick - Hop Kick: Jump kick your opponent low and
- immediately do a hop kick. This works well for some of the characters,
- including the ninjas and Shang Tsung.
-
- o Jump Kick - Missile Weapon: Jump kick your opponent low and
- immediately do the missile weapon. It is important to kick them low and
- deep so you can land on the ground quickly and fire your missile weapon.
- Be sure to buffer the move right before you jump kick if you can.
-
- ========
- LIU KANG
- ========
-
- Standard Fireball: This is a good missile weapon to follow after a jump
- kick since it can be fired very quickly. It also may be done in the
- air, which is useful for hitting jumping opponents out of the sky.
- Doing the fireball in the air can also be used for dodging missile
- weapons. If you are jumping and your opponent fires their missile
- weapon, do the fireball while still in the air to stay above it.
-
- Crouching Fireball: This is a very effective move to keep the opponent
- on his toes. The opponent must block or jump in order to avoid it, just
- ducking can not escape it. This is good at long range or short range
- and is very hard to retaliate to. The crouching fireball is very good
- for defense as well, since Kang is very low to the ground. A late jump
- kick is the only way to hit him while he is shooting the fireball. It
- can also be used to hit the opponent when they are using their missile
- weapon, and Kang is low enough to have their missile go over his head.
-
- Flying Kick: This is a fast attack good for catching your opponent off
- guard. While walking towards your opponent, tap forwards then press
- HIGH KICK when you suspect your opponent will make a move. The flying
- kick is also good to use after a jump kick. If your opponent jumps away
- from you or just in front of you execute the flying kick to hit them out
- of the air. Be cautious with it though, and never do it across the
- screen against a blocking opponent. You are likely to lose quite a bit
- of damage if blocked.
-
- Bicycle Kick: Another good surprise attack move. Keep your finger on
- LOW KICK throughout the round so you can use it when necessary,
- performing other moves while charging. As with the flying kick, do not
- use it when far away from your opponent or while they are standing and
- blocking. It is good to use when your opponent jumps away or towards
- you. Also, if you are thrown or jump kicked, immediately use it when
- you stand up to catch your opponent off guard. Make sure you release
- LOW KICK while standing on the ground, otherwise the move will not work
- and you will have to recharge.
-
- o Jump Kick - Flying Kick: Jump kick your opponent low and
- immediately do the flying kick. Start the two forward motion right
- before you hit, then quickly press HIGH KICK. Sometimes if you do the
- flying kick to fast you will go over your opponent, so make sure you are
- on the ground first.
-
- o Hop Punch - Standard Fireball: Hop punch your opponent in
- the air and immediately do the standard fireball. Start the two forward
- motion right before you hit, then quickly press HIGH PUNCH.
-
- o Jump Kick - Bicycle Kick: Jump kick your opponent low and
- immediately do the bicycle kick. Be sure to charge the bicycle kick a
- few seconds before you jump. Wait until you land on the ground before
- releasing LOW KICK, otherwise the bicycle kick will not work.
-
- o Jump Kick - Standard Fireball - Low Fireball: Jump kick your
- opponent and immediately do a high fireball. Start the two forward
- motion right before you hit, then quickly press HIGH PUNCH. If you are
- fighting the computer, you can follow the standard fireball with a
- ground fireball, which the computer will not block. If you are fighting
- a human, use the bicycle kick after the standard fireball.
-
- ========
- KUNG LAO
- ========
-
- Ground Teleport: The advantage of this move is the ability to punch and
- kick when coming up. If you kick as Kung Lao comes up from the
- teleport, this usually hits the opponent and stops them from performing
- an action. However, the move leaves you quite open for a jump kick,
- missile, or uppercut, so use it sparingly.
-
- Aerial Kick: This move works well on opponents who rely on missile
- weapons. One good tactic is to wait until the opponent fires their
- missile then do the kick. Another good move is to do a round of low
- punches on the opponent then jump back. As you hit the top of the jump
- do the aerial kick. This particular move is best used to catch people
- off guard, and the penalty for a blocked aerial kick is usually an
- uppercut. The aerial kick can be particularly dangerous when used
- quickly. After jumping just a little off the ground, execute the kick.
- Kang does not travel as far, but he is not as vulnerable to retaliation.
-
- Hat Throw: The ability to control the direction of the hat in the air
- makes this an excellent move from long distance. Press up or down on
- the joystick to control the flight of the hat. It can be used to hit
- the opponent out of a jump, or while they are on the ground blocking.
- Works well, at least once, against people who like to duck without
- blocking.
-
- Whirlwind Spin: Once this move is going, the only way to hit Kung Lao
- is with a missile weapon or the ground smash. This is a good defensive
- weapon if performed quickly. Anticipate when an opponent will jump at
- you and execute the spin. After the throw, for example. There is a
- small period in which Kung Lao speeds up and slows down in which he is
- vulnerable to regular hits. The spin can also be done by rapidly
- pressing up and LOW KICK simultaneously. To maintain the spin
- repeatedly press LOW KICK.
-
- o Jump Kick - Hat Throw: Jump kick your opponent low and
- immediately do the hat throw. Be sure to guide the hat down so it hits
- the falling opponent.
-
- o Jump Kick - Aerial Kick: Against the computer you can get in
- the aerial kick after a jump kick. After jump kicking the computer
- opponent, jump straight up, and as they stand, execute the aerial kick.
-
- o Jump Kick - Whirlwind Spin: Jump kick your opponent in the
- corner and execute the spin. Be sure to kick them low, and start the
- spin immediately by pressing up and LOW KICK repeatedly.
-
- o Whirlwind Spin - Jump Kick: If the opponent is hit with the
- spin as it is slowing down, Kung Lao recovers fast enough for him to do
- a jump kick or aerial kick.
-
- ===========
- JOHNNY CAGE
- ===========
-
- Low Green Bolt: A standard missile weapon, the green bolt does average
- damage. The arc on the bolt is what makes this one hard to judge, since
- it can be confused with the high bolt. Good for hitting opponents from
- across the screen. It can also be used when an opponent is about to
- land a jump kick on you, or when they are jumping away.
-
- High Green Bolt: The exact same weapon as the low bolt, except (as you
- might guess) it arcs much higher. This is useful for hitting opponents
- at any stage of their jump. Mixing in low and high bolts is a good way
- to keep your opponent unbalanced.
-
- Shadow Uppercut: Reminiscent of other fighting games, the shadow leap
- takes off less damage than it looks like it should. This moves is
- useful when an opponent jumps in or away from you. It will nail them
- out of the sky every time. It can also be used after jumping in near an
- opponent, and hitting them as they make a move. The motions of the
- shadow uppercut naturally make it hard to retaliate at close range,
- since you need to press away for the move to work. Retaliating against
- the shadow uppercut is easy, since Cage hangs in the air a long time, so
- use it discriminately. The move may also be done by going back -
- quarter-circle away - HIGH PUNCH.
-
- Shadow Kick: This is a great move for a combo or retaliation. When a
- slower opponent sweeps you, block it and do the shadow kick quickly.
- This will hit most of the time except on fast sweepers like Kitana and
- Mileena. The only time to use the kick other than retaliation or part
- of a combo is when you can anticipate when your opponent will stand.
- Try to hide your intentions by walking backwards or forwards without
- blocking, then do the kick when they make a move. Sometimes Cage will
- do a red shadow kick, which leaves a red shadow and makes an electrical
- zapping noise. It appears to be a random occurrence, with no known move
- on how to produce a red kick.
-
- o Jump Kick - Shadow Kick: Jump kick your opponent low and
- immediately do the shadow kick. If your opponent is jumping towards
- you, do a hop kick followed by the shadow kick.
-
- o Jump Kick - Shadow Uppercut: Jump kick you opponent low and
- immediately do the shadow uppercut. You must kick low and deep and do
- the shadow uppercut as fast as possible, otherwise it will be to late to
- connect. This is easier when close to the corner.
-
- o Jump Kick - Low Bolt: Jump kick your opponent low and
- immediately do the low green bolt. After starting the jump kick, keep
- the joystick in the away position, so you can quickly do the half-circle
- motion right after you hit.
-
- o Ball Breaker - Turn Around Kick - Shadow Kick: Do the ball
- breaker against your opponent. Immediately jump over the groaning
- victim and kick them low as you turn to face the other direction.
- Follow this with the shadow kick or shadow uppercut.
-
- =======
- REPTILE
- =======
-
- o Jump Kick - Acid Spit: Jump kick your opponent low and
- immediately do the acid spit. Start the two forward motion right before
- you hit, then quickly press HIGH PUNCH.
-
- o Forceball - Two Punches - Hop Kick - Slide: Do the forceball
- move on your opponent. If they get hit by it, do two high punches as
- they are coming towards you. After the punches do a hop kick. You need
- to be in the right place for the high punches to connect. After the
- kick complete the combo with the slide.
-
- ========
- SUB-ZERO
- ========
-
- o Jump Kick - Slide: Jump kick your opponent low and
- immediately do the slide. If you do not kick low and deep enough, the
- slide may not connect on human opponents. It almost always works
- against the computer though.
-
- o Jump Kick - Hop Kick - Slide: Jump kick your opponent low
- and immediately do a hop kick, followed by the slide. Easiest when your
- opponent is frozen.
-
- o Jump Kick - Ground Freeze - Uppercut - Slide: Jump kick your
- opponent low and immediately do the ground freeze. Kick them deep
- otherwise they will land beyond the range of the ground freeze. If they
- slip, hit them with the uppercut then slide.
-
- ===========
- SHANG TSUNG
- ===========
-
- o Flaming Skulls: If you can catch your opponent in the air
- with the first one, there is a good chance that the other two will hit.
- Do the three skulls before your opponent jumps towards or away from you.
-
- o Jump Kick - Flaming Skull: Jump kick your opponent low and
- immediately do one flaming skull. Start the two back motion right
- before you kick, then press HIGH PUNCH. This one is hard as Shang
- Tsungs fireball travels slow. More than one flaming skull after the
- jump kick is possible, although extremely difficult.
-
- ======
- KITANA
- ======
-
- o Jump Kick - Fan Throw: Jump kick your opponent low and
- immediately do the fan throw. Start the two forward motion right before
- you kick, then press both punch buttons. If you are fighting the
- computer and they block your jump kick, the fan throw will usually hit.
-
- o Jump Kick - Fan Throw - Hop Kick: Jump kick your opponent
- low and immediately do the fan throw. Start the two forward motion
- right before you kick, then press both punch buttons. If you connect on
- the first jump kick and get the fan out fast, you can also hop kick your
- opponent as the are falling down.
-
- o Jump Kick - Fan Lift: Jump kick your opponent low and
- immediately do the fan lift. Start the three back motion right before
- you hit, then quickly press HIGH PUNCH. You must do the fan lift
- immediately, or it will not catch the falling opponent. Follow this
- with the next combo.
-
- o Fan Lift - Jump Kick - Fan Throw - Hop Kick/Air Attack:
- Catch the opponent with the fan lift and wait until they are near the
- top. Walk forward as far as you can then do a jump kick, catching the
- opponent as they are falling down. Immediately do the fan throw,
- quickly followed by a hop kick or air attack. If your opponent is
- fairly close to you or near the corner, you could do a regular jump kick
- instead of a hop kick for the last move.
-
- o Fan Lift - Jump Kick - Fan Throw - Uppercut: Opponent must
- be near the corner. Catch the opponent with the fan lift and wait until
- they are near the top. Walk forward as far as you can then do a jump
- kick, catching the opponent as they are just released from the wave.
- Immediately do the fan throw. As the are falling down do an uppercut.
-
- ==============
- JACKSON BRIGGS
- ==============
-
- o Overhead Hammer - Uppercut: The overhead hammer will stun
- the opponent momentarily. You can follow this with any move, such as
- an uppercut or gotcha grab. Consecutive hammers are not possible.
-
- o Jump Kick - Energy Throw: Jump kick your opponent low and
- immediately do the energy throw. After starting the jump kick, keep the
- joystick in the forward/down position, so you can quickly do the half-
- circle motion right after you hit.
-
- o Jump Kick - Gotcha Grab: Jump kick your opponent low and
- immediately do the gotcha grab. Start the two forward motion right
- before you hit, then quickly press LOW PUNCH. Jax will grab nothing but
- air if not done quickly enough.
-
- o Jump Kick - Back Breaker: Jump kick your opponent low and
- immediately do the back breaker. Be sure to kick low and deep. As soon
- as you press the kick button press BLOCK to execute the back breaker.
-
- =======
- MILEENA
- =======
-
- o Jump Kick - Throwing Sais: Jump kick your opponent low and
- immediately do the throwing sais. You will need to charge the move
- before you jump. Immediately after hitting with the jump kick, release
- HIGH PUNCH.
-
- o Hop Kick - Throwing Sais - Teleport Kick: Hop kick your
- opponent as they jump towards you and immediately throw the sais. As
- soon as you hit on the hop kick release HIGH PUNCH. After the sais hit
- do the teleport kick.
-
- o Jump Kick - Ground Roll: Jump kick your opponent low and
- immediately do the ground roll. Start the two back motion just before
- you hit in order to get the move off quickly.
-
- ======
- BARAKA
- ======
-
- o Jump Kick - Blue Bolt: Jump kick your opponent low and
- immediately do the blue bolt. After starting the jump kick, keep the
- joystick in the down position, so you can quickly do the quarter-circle
- motion right after you hit.
-
- o Jump Kick - Blade Fury: Jump kick your opponent low and
- immediately do the blade fury. Start the three back motion right before
- you hit, then quickly press LOW PUNCH. If you do not connect with the
- blade fury, you are left vulnerable for an attack.
-
- ========
- SCORPION
- ========
-
- o Jump Kick - Spear: Jump kick your opponent low and
- immediately do the spear. Start the two back motion right before you
- hit, then quickly press LOW PUNCH.
-
- o Jump Kick - Leg Grab: Jump kick your opponent low and
- immediately do the leg grab. After starting the jump kick, keep the
- joystick in the forward position, so you can quickly do the half-circle
- motion right after you hit.
-
- o Jump Kick - Air Throw: Jump kick your opponent low and deep,
- then immediately do the air throw by repeatedly pressing BLOCK.
-
- o Teleport Punch - Spear: Teleport punch your opponent and
- immediately spear. This will work best if you catch the opponent in the
- air with the teleport punch, making it easier to spear them before they
- hit the ground.
-
- o Teleport Punch - Leg Grab: Teleport punch your opponent and
- immediately do the leg grab. This will work best if you catch the
- opponent in the air with the teleport punch, making it easier to leg
- grab them just as they hit the ground.
-
- o Turn Around Kick - Teleport Punch - Spear: Do a turn around
- kick on your opponent and immediately do the teleport punch. If you
- connect on the teleport punch throw the spear, and finish with an
- uppercut.
-
- ======
- RAIDEN
- ======
-
- o Jump Kick - Body Launch: Jump kick your opponent low and
- immediately do the body launch.
-
- o Hop Kick/Punch - Body Launch: Hop kick/punch your opponent
- in the air and immediately do the body launch.
-
- o Jump Kick - Lightning: Jump kick your opponent low and
- immediately do the lightning. After starting the jump kick, keep the
- joystick in the down position, so you can quickly do the quarter-circle
- motion right after you hit.
-
- o Electric Grab - Two Punches - Body Launch: As Raiden lets go
- of the opponent after the electric grab, punch twice. This will pop
- them into the air, which can be followed by the body launch.
-
- ************************************************************************
- ************** Rumors, Secrets, and Things to Try **************
- ************************************************************************
-
- ===============
- RUMORS AND NEWS
- ===============
-
- o MKII revision 3.0 is currently being tested at Diversions in
- Chicago. A few minor things were added, including the ability to
- uppercut the opponent into the Dead Pool. Apparently it is now possible
- to transform into Kano. There is a new item in the game, Noob Saibot
- (Boon, Tobias), which is supposedly a secret character. Ed should have
- a list of all the new additions for next weeks guide.
-
- o Only four more things left to find: Raiden's uppercut
- fatality, Kung Lao's friendship, and Baraka and Shang Tsung's pit/spike
- fatalities.
-
- o Hundreds of rumors are flying around about different
- fatalities and such. All of them are most likely false, with the
- remotely possible exception of animal fatalities. Here are a few for
- your amusement:
-
- o Animalities: Become an animal and kill the victim!
- Kang becomes a red dragon and breathes fire, Kung Lao becomes a turtle,
- Sub-Zero a polar bear, Scorpion a scorpion who stings the victim, etc.
-
- o Realities: Kill the opponent in a more realistic
- style. Jax pulls out a gun and blows away the victim, Shang Tsung give
- you a lethal injection (he IS a M.D. after all), etc.
-
- o Nudalities: Mileena and Kitana strip, etc. Not sure
- if this works for any of the males. :)
-
- o Is Jade Kitana's real twin sister? One rumor suggest that is
- you double flawless Jade with Kitana and do the friendship, Jade will
- explain that they are twins and she is sorry to have fought her sister.
- This sounds possible with one exception, that is that there is not a
- chance to do a friendship on Jade if you win.
-
- ==========================
- FRIENDSHIPS AND BABALITIES
- ==========================
-
- In order to utilize a friendship or babality, you may not press either
- punch button during the winning round. This includes Shang Tsungs
- morphs. A good way to win without punches is the jump kick - jump kick
- - sweep pattern that the computer always falls for.
-
- The babalities are slightly unstable seeing as how you can perform
- actions after a baby appears, such as another babality, a friendship, or
- an attack move. Multiple babalities may be done in a row, causing a
- series of explosions ending in a few babies, some of which will result
- in being Kung Lao. Sometimes the screen will glitch out and the
- graphics will be in chaos. I would rather like to stay away from baby
- brutalizing, so I will leave it up to you.
-
- =====
- SMOKE
- =====
-
- Thanks to John Griffin on this one. Smoke is the smoking gray ninja who
- resides with Jade in the Living Forest. He is also a "previously
- undiscovered warrior from Mortal Kombat One", which could possibly mean
- he was never actually in the game, or Midway wants to resurrect interest
- in the original MK. As with Jade, you will be transported through the
- Portal to Goro's Lair to fight Smoke. He is extremely fast and has the
- power of Scorpion. The requirements for getting to Smoke:
-
- o Be on The Portal stage. You may be playing either a one or
- two player match.
-
- o Wait until the picture of Dan "Toasty" Forden pops out in the
- lower right corner. The face will appear when you uppercut your
- opponent. There is no determined way to get the face to appear more
- frequently.
-
- o As soon as the face appears, press the start button while
- holding down on the joystick. Make sure the start button pressed is on
- the side of the one who did the uppercut.
-
- After defeating (or losing to) either Smoke or Jade, you are returned to
- the Choose You Fighter screen. If you fought Smoke during a two player
- match, the other player may have lost their credits, depending on which
- side they are on.
-
- ====
- JADE
- ====
-
- Jade is the female ninja that can be seen in The Living Forest stage
- peeking out behind the trees. She is a "previously undiscovered warrior
- from Mortal Kombat One". If the correct requirement is fulfilled, you
- will be transported through the Portal to Goro's Lair where you will
- fight Jade. She is a green Kitana who walks twice as fast. The ONLY
- requirement:
-
- o Defeat the opponent on the stage before the question mark
- using only the LOW KICK button.
-
- Reaching Jade is possible on either round, as long as you win the round
- with only LOW KICK. Unnecessary actions include a flawless victory or
- fatality. Ten wins against the computer is also not required. You may
- start against the computer after losing to a human opponent and still
- reach Jade.
-
- ====
- PONG
- ====
-
- Yes, that's right. After 250 two-player battles you are presented with
- a challenge from your past. Pong! The first player to seven wins!
-
- =============
- THINGS TO TRY
- =============
-
- o After doing the spike fatality, hold down on both joysticks.
- The victim will slide down, fall, and grunt. Be sure to hold down
- immediately after executing the spike fatality move.
-
- o Do Sub-Zero's deep-freeze fatality, then jump back and do the
- ice grenade fatality. Also try doing fatalities before you land on the
- ground. Anyone done Baraka's?
-
- ************************************************************************
- ********************** Credits and Thanks **********************
- ************************************************************************
-
- Barry Matthew Hugo.................................In a Class By Himself
-
- Spencer Olson.......................................olsospe@elof.iit.edu
- Matthew A Wallace................................mwallace@ucscb.ucsc.edu
- Commander Sucheski........................................ajs174@psu.edu
- Ice Breaker........................................rabulon@csupomona.edu
- Chris Caniano.............................v096mhqb@ubvmsb.cc.buffalo.edu
- Marty Geier..........................................mg58@andrew.cmu.edu
- Richard Chao........................................rc4t+@andrew.cmu.edu
- Michael Kraft....................................empire@eden.rutgers.edu
- Eric Holma..............................................spam@ccs.neu.edu
- Henry Tam........................................ctam@nodisk.webo.dg.com
- Doug McClendon....................................dmc@kuhub.cc.ukans.edu
- Eric Ching............................................eric@parcplace.com
- Karl Paul Mueller..................................karl@shell.portal.com
- Eric M Blade...........................................eblade@netcom.com
- Andy Schanke.................................schank83@spotvb.potsdam.edu
- Jin MadKap...............................................jbim@chinet.com
- Erisson Hastur..........................erisson.hastur@launchpad.unc.edu
- John Griffin.................griffin_j%plu.bitnet@uwavm.u.washington.edu
-
- Andy Eddy............................................vidgames@netcom.com
- Mike Durler........................................michael@crash.cts.com
-
- Jon Kim..............................................Combos and Strategy
- Bruce Yan.............................................Credits and Combos
- Bob Givnin..........................................Credits or Something
- Peter Killham............................Joystick and Button Diagnostics
-
- ************************************************************************
- ************************* Outstanding **************************
- ************************************************************************
-