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- Solve for MechWarrior
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- How to Solve MechWarrior:
-
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- This cheat has been provided so you can sit back, play the game, quickly
- win, say to yourself "How neat! I've won...", and stuff the game away in
- your archives in a short period of time.
-
- The basic premise behind Mechwarrior is that you're the only surviving son
- of the leader of Ander's Moon. A group of Mechs attacked the planet, killed
- your family, and installed a new government on the planet. They also stole
- a valuable Chalice which is a heirloom of family power or something. Your job
- is to track down the killers, find the Chalice, and restore your family to
- power on Ander's Moon.
-
-
- When you start out, you will usually be on one of the Davion planets, but
- might start out on a Kurita planet. Travel immediately to the Kurita planet
- of Land's End.
-
- When you get to Land's End, enter the bar and order a drink. The barkeep will
- tell you to come back later. Go to the mech complex and sell your Jenner, as
- you won't need it for a while, and can make a nice profit here. Besides, it
- will be a lot more expensive to haul it along with you where you're going.
-
- Go back to the bar. The ruffian you meet there will tell you "Grig can be
- found on...". Make a note of the planet he gives you and go there. I
- have seen New Samarkand, Tabayama, and Delacruz often. It will always be a
- Kurita world.
-
- When you get there, you will meet Grig. Accept his mission to deliver a
- packet to his agent on Dustball, and go there. Dustball is a Steiner world.
-
- When you get to Dustball, there will be a little scuffle. You can either
- FIGHT then RUN, or RUN then RUN. Just make sure that you RUN the second time.
- After that, go to the bar and order a drink. The barkeeper will tell you to
- return later, but you can just order another drink and he'll give you some
- information and the name of a Marik planet, such as Gibson, Mosiro, or
- Sadurni. Travel there.
-
- When you arrive on the Marik planet, go to the Mech complex. The man there
- will tell you that you might find Kangaroo Jack on Tancredi IV or Okefenokee
- (Davion planets). When you leave, you will be shot at by a sniper. RUN.
-
- When you get to the Davion planet, go to the bar. Order a drink, and you'll
- be introduced to a guy named Kearny. He'll give you some information, and a
- scrap of paper with an address on it, telling you to meet him there. When you
- leave the bar, go ahead and follow the address. Then HIDE and FIGHT.
-
- When you finish that, read the news net. You'll note a few news items in
- which you were involved. You'll also get a message from Jordan Rowe, telling
- you where the Black Widows currently are. That's your next destination. It
- will be a Kurita world like Thestria or Proserpina.
-
- When you get there, go into the bar. You'll see some of the Black Widows,
- and get a story. CHALLENGE it.
-
- You'll get in a fight, and some woman named Tasha will save your butt. She'll
- tell you that Matabushi is your enemy, not the Black Widows, and that Kearny
- was just trying to get you killed. Go ahead and leave the bar.
-
- If you read the news net, you'll see that Tasha gave you some files supposedly
- from Matabushi telling about your family's execution. Read on, and you'll
- find something about Matabushi announcing a new commercial strategy. Another
- news item from Jordan Rowe will tell you to meet up with Kearney on Albiero.
- Go there.
-
- When you get there, you'll land in the middle of a battle, and see Tasha.
- Follow her. You will see Tasha and Kearny confronting each other, and have to
- decide whom to trust. I would suggest you trust Tasha.
-
- When the smoke clears, Tasha will give you a data disk explaining the action
- which killed your family, and who was behind it. She'll also give you five
- million bucks, which isn't too bad. She'll tell you that the Chalice you're
- after is on a Kurita planet called Kirchbach (as far as I know, this is always
- the same) guarded by four Battlemasters and one Warhammer.
-
- Another loose end to tie up is Grig. Head to the planet where you first found
- him (New Samarkind, Delacruz, or Tabayama) and you'll meet a bum. Ask him to
- GO ON with his story. Make a DEAL with him.
-
- When you see Grig, WAIT for the situation to improve. You'll get a chance
- when there are only two guards with him, STRIKE now. He'll try to make a
- deal with you. Don't go for it, and PULL THE TRIGGER. You'll pocket some
- easy cash.
-
- You've now done everything you need to do except get the Chalice back. The
- above actions should have taken about a year of game time, meaning you've got
- about four more years to go. You should have about 10.5 million bucks, so go
- ahead and invest in some mechs and crew. SAVE THE GAME before you try to hire
- any crewmembers, because the game will sometimes crash when you do.
-
- You'll want to end up with a good crew and some good mechs, I would suggest you
- get four Battlemasters. You'll need money for this, and there are two ways you
- can get it:
-
- #1 Go around buying Mechs at industrial planets and Mech-manufacturing planets
- (such as Alshain (Kurita), Herperus II (Steiner), Calloway VI (Marik),
- Ares (Liao), and Marduk (Davion). Other good planets include Amity,
- Alderbaran, and Galax. Buy mechs at these planets, and travel to various
- backwater and out of the way places like Land's End and Baxley. There are
- a huge number of these planets. Anyway, you can sell Mechs at these places
- for a nice profit.
-
- #2 Norton Utilities. Save the game, NU it, and give yourself some cash.
- Money is offset 73 (49h). Fill the three bytes with $FF, and you'll get
- about 16.7 Million. Or if you're REALLY greedy, go to byte 76 (4Ch), and
- change that one to 01h to 0Fh (0Fh will give you about 250,000,000).
-
- Once you get cash, hire a crew and start practicing doing jobs for the various
- houses. When your crew gets good enough (I suppose you could cheat for this
- also, if you wanted to), go to Kirchbach and kick some butt.
-
- End of game.