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- Solution for: King's Quest II
- -------------------------------------------------------------------------
-
- The numbers in parathensis are the accumulated points (185 max.)
- The letter/numbers in brackets correspond to the map located below
- the outline.
-
- HINT: Stay close to the edge of a screen so if Hagatha, a dwarf,
- or the Enchanter appear, you can leave the screen quickly.
-
-
- I. First Key
- A. Travel to the grandmother's house ╒D2σ and get the basket of
- goodies from the mailbox (3)
- B. Get clam shell and bracelet ╒G1σ (10)
- C. Get trident on the beach ╒B1σ (13)
- D. Walk around ╒F2σ until Little Red Riding Hood appears. Give
- the basket to little red riding hood and get the flowers
- E. Travel to the door ╒B7σ, read the inscription (19)
- F. Go to couch shaped rock ╒F1σ
- G. Give flowers to mermaid (21)
- H. Ride seahorse (23)
- I. Give trident to Neptune, get bottle containing cloth (27)
- J. Get gold key (32)
- K. Return to the shore.
- L. Enter Hagatha's cave.╒C2σ Stay close to the wall. Go to
- the cage. Get the cloth from the bottle (34) and place it
- over the cage (36). Leave the cave. (38)
- M. Get the stake (40) by the tree ╒G2σ, the necklace from the
- log ╒B3σ (47), and the mallet from the hole in the tree (49)
- ╒B5σ.
- N. Travel to the door ╒B7σ. Unlock the door and read the
- inscription (57).
-
- II. Second Key
- A. Get blessed by the fairy ╒D5σ
- B. Go to the church ╒D6σ, kneel, pray, say "Graham" to the
- priest's question, get cross (62).
- C. Go the antique shop ╒F6σ, open door.
- D. Give the old lady the cage, get the lamp (68). Leave the
- shop.
- E. Rub the lamp, get magic carpet (70).
- F. Rub the lamp, get the sword (72).
- G. Rub the lamp, get the bridle (74) (lamp disappears).
- H. Ride the carpet, walk to narrow passage between two rocks,
- do not cross the passage over to the side by the snake.
- I. Put the bridle on the snake, speak to the horse, get the
- sugar cube (85)
- J. Get the key from the cave (90).
- K. Exit the cave, "Ride carpet".
- L. Arrive at antique shop, go to ╒E6σ, get brooch from hole in
- rock (98)
- M. Go to door (99) ╒B7σ
- N. Open door (110)
-
-
-
- III. Third Key
- A. Go the dwarves house ╒C4σ (enter and exit until he is not
- home).
- B. Get the earrings from the trunk (114)
- C. Get the pot containing the chicken soup (116)
- D. Go to grandma's house ╒D3σ. Go to slow mode. Enter and
- exit until grandma (not the wolf) is home.
- E. Speak to grandma, give grandma the soup
- F. Get the cloak and ring (122)
- G. Leave grandma's house, put on the cloak and ring (125)
- H. Put on cross (127)
- I. Go to the dead lake ╒B4σ, in front of the castle entrance.
- J. Get on the boat with the ghoul.
- K. Before getting off the boat, eat the sugar cube (128)
- L. Travel up the path, past the ghosts, enter the castle.
- M. Travel to the left, up the ramp, and into the bedroom
- N. Open the dresser drawer, get the candle. (130)
- O. Travel down the ramp, light the candle at the torch (131)
- P. Go across the foyer, into the dining room, and get the ham.
- (133)
- Q. Travel down the stairs to the right, into the dungeon
- R. Enter the room to your left, if Count Dracula is not asleep
-
- ╒Note: here the text is garbled, I deleted those lines - Kenσ
-
- the ghoul, and enter the forest.
- Y. Remove the cloak and ring
- Z. Go to the door ╒B7σ, unlock the door, and enter the Strange
- Land (163)
-
- IV. The Strange Land
- A. Go north, get the fish net (164)
- B. Stand by the water and cast the net. If you don't catch
- anything, move up and down the beach.
- C. Get the fish and throw it back into the water quickly (169)
- D. Ride the fish to the island
- E. Go north, get the amulet (173)
- F. Go south, enter the tower
- G. Go upstairs, give the ham to the lion to make him sleep
- (177)
- H. Open the door, kiss the princess (182)
- I. Say "HOME" and the rest is automatic.
- J. You are wed and win the game!!! (185 out of 185 points)
-
-
-
- MAP OF KINGS QUEST II
-
-
- 1 2 3 4 5 6
- IMMMMMMMMMMMMKMMMMMMMMMMMMKMMMMMMMMMMMMKMMMMMMMMMMMMKMMMMMMMMMMMMKMMMMMMMMMMMM
- : End of : Trees, : Edge of : Dead Lake : Edge of : Trees,
- : Beach, : Sign : Dead Lake : : Dead Lake : Lake
- A : trees : : : : :
- : : : : : :
- LMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMM
- : : Forrest, : Necklace : Edge of : Mallet in : Trees,
- B : Trident : Lake : in Log : Dead Lake, : Hole in : Chasm
- : : : : Path to : Tree :
- : : : : Castle : :
- LMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMM
- : Beach, : Entrance : Forrest : Entrance : Forrest : Bridge
- : Cliff : to : : to Dwarves : : Over
- C : : Hagatha's : : Home : : Chasm
- : : Cave : : : :
- LMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMM
- : ********* : Corner of : Grandma's : Forrest : Church, : Church,
- : Start Here : Fence : House, : : Faire often: Monk
- D : ********* : : Basket in : : Appears : Inside,
- : ********* : : Mailbox : : Here : Cross
- LMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMM
- : Beach : Trees, : Lake : Edge of : Edge of : Lake,
- : : Lake : : Dead Lake : Dead Lake, : Brooch in
- E : : : : : Edge of : Hole in
- : : : : : Good Lake : Rock
- LMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMM
- : Couch : Red Riding : Edge of : Dead Lake : Edge of : Antique
- : Shaped Rock: Hood often : Dead Lake : : Dead Lake : Shop
- F : : appears : : : : Entrance
- : Mermaid : here : : : :
- LMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMM
- : Beach, : Stake : Edge of : Dead Lake : Edge of : Forrest
- G : Shell over : leaning on : Dead Lake : : Dead Lake :
- : Bracelet : tree : : : :
- : : : : : :