home *** CD-ROM | disk | FTP | other *** search
-
- WALK-THRU FOR QUEST FOR THE ORB: INHERIT THE EARTH
-
-
- After you see the great intro, exit the tent. Go around the village,
- ask any questions you want, it doesn't matter. The only thing you must do
- is go to the money changers tent and sell your silver medal to him. To
- find his tent, simply leave the tent you start the game in and travel NW,
- stay on the road, it's on the left hand side. After your sale, exit the
- tent and continue along the road until you exit the fair.
- Travel to the sanctuary. Open the gates and make your way towards the
- back. All doors to houses are locked so don't bother. Open the gate in
- the back and you will see the temple. Enter the temple and speak to Elera,
- give her your word of honor. She will tell you that she needs a symbol
- from the Forest King. Leave the sanctuary and travel to the Forest. You
- will be graunted an audience with the King, explain to him your problem
- and he will give you the golden apple.
- Travel to the Ferret village. It's hard to describe where the
- buildings are, but it's not a big town, you will be able to find
- everything. Find the general store, it's right across from the
- Glassmaster's shop. Enter in and purchase a bag of plaster. Travel back
- to the sanctuary and visit Elera again. Give her the apple, and she will
- go and unlock a previously off-limits section of the sanctuary for you.
- Exit from the temple and travel along the west end of the sanctuary until
- you see the open door. Go through and follow the path to the left until
- it ends by the water fountain. There will be two mini-gardens in front of
- you, and in the one furthest from you there is a bucket. Take the bucket
- and fill it up in the fountain, then head to the NW corner of the sanctuary
- section. Pick up the sourberries, mix the water and the plaster, and pour
- the mixed plaster into the footprint. Take the plaster cast.
- Travel to the Boar King's castle. Talk to the sentry, trick them into
- opening the gate. Follow the path to the throne room, and agree to go in
- the mud to talk to the King. After your discussion you leave and notice
- the wolf's head ring hidden in the mud caught in your fur.
- Travel to the Rat Caves. Talk to the doorkeeper, ask him any
- questions, then ask to see the leader. Choose to confuse him, and Eeah
- and Okk pull the Abbott and Costello routine on him, and you are allowed
- to go to the tunnels. Follow the passage NE, then SE, and NE again,
- through the rings and make a right at the fork. Keep SE, then NE, and
- cross the book room, through the rings, travel NE and stay on that path
- up through the 2 rings and past a book case until you reach the end. Make
- a right and go through the door, where you will encounter the game's only
- copy protection. (PS thanks to the Gecko of Nexus.) After answering the
- question, cross the screen and exit to the right. Travel SW to the candles
- and then go SE past a bookcase, then SW, NW past three bookcases (don't
- turn) till you get to the end of the corridor to Sist's room. Talk to Sist,
- when he asks for clues to aid you you show him what you have. He will
- inform you that the footprints belong to a raccoon. Trace your steps back
- out of the caves.
- Travel to the house of Tycho Northpaw. Ask him questions, then get him
- to agree to trade a map for repairing of his lightcatcher lens. Travel to
- the Ferret village and show the broken lens to the glassmaster. Agree to
- meet him for a session with the Orb of Hand at the lodge, and go there.
- Talk to Sakka. The Ferrets make you take a test before you may speak to the
- orb. It is a puzzle, here is the sollution:
- LEGEND:
- --------\------\------------/\-----\-------- HT=Hatchet
- |\ \ \ MT / \ HT \ SW | SD=Screwdriver
- | \ C-CL / W-CL / / TM /\____\ | PL=Pliers
- | \ / /\ /\ / | |\ | C-CL=C-clamp
- |SD /\ /-----\ LV\ / \ / | | \ _| W-CL=Wood-clamp
- | / \/ TW /\ / \/ | RL | | TW=Twine
- | / PL \-----/WP \/ CH / SH | | PB | WP=Wood Plane
- |/______\_________\______/_______|____|____| LV=Level
- SH=Shears
- MT=Mallot CH=Claw Hammer TM=Tape Measure SW=Saw RL=Ruler PB=Paint B.
-
- This diagram is not perfect, but it's not bad, and should be enough
- for you to solve the puzzle with no problem.
-
- After the puzzle, they bring out the Orb. After speaking with it,
- you realize that it needs more data to know how to construct a new lens.
- Sakka suggest you consult the rats because they keep the best record. Go
- to the rat caves again and make your way to Sist's room. He will give you
- the information that you need about the lens and telescope. Return to the
- Ferret village. The unit will give instructions, and a new lens is made,
- however, it must be polished with red clay, and the only place to get that
- is the Boar King's mud bath. Go to the castle, fool the stupid guards
- again, get some red clay, and return the the Ferret village. Give the clay
- the the glassmaster. Now you have a new shiny lens. Take it and go to
- Northpaw's house, complete the bargain and take your map of the Unknown
- Lands. Now you are able to travel beyond known lands, and the map may be
- used as a guide, however, it is a map of only a small part of the unknown
- lands, so you will have to explore on your own later. As you leave the
- house, you are greeted by one of Elara's servants, who has a letter for
- Elara's sister if you happen to run into her.
- Travel up towards the unknown lands until you reach the dog castle.
- Agree to tell the Prince a few stories as toll. Unfortunately, the Prince
- has heard them all already and locks you in his dungeon. Pick up the bowl
- and bang it against the bars so that the jailer comes out. Ask him for
- food and a spoon, and he obliges. Use the spoon with the bowl to eat the
- dog food, it makes you stronger. Use the spoon with the loose stone and
- remove some of the mortar. Pick up the loose stone and it will reveal a
- tunnel. Use the tunnel, and crawl to the right until you fall down into
- the dragon maze. Save the game here, if you get caught by a lizard you
- will come out of the water in a different place and my solve will be
- useless. Here's how to pass the dragon maze:
- When you finish climbing the wall, head NW under the rings and onto the
- grey bridge, make a right and turn the corner, now moving SE. Before the
- next grey bridge, make a left and go NE, then SE, then make another left
- and cross the next grey bridge. Make a left and go SE, around the corner
- (do not cross grey bridge) and make a left, continuing NW. Follow that
- path until you come to the rotten bridge, and cross it. Make a right and
- travel NE. When you see the four path intersection continue straight and
- then cross left over the bridge. Now head SW and follow the path until
- you reach the exit.
- You cannot yet rescue your friends, so exit south. Using your map as
- a guide, make your way to the tents. You make peace with the Chieftess,
- and spend the night. You learn about the condition of her daughter, and
- vow to try to save her. Leave and go to the forest clearing just up a
- bit, and meet Kylas Honeyfoot. Trade him your wolf crest ring for a
- needle and thread. Again useing your map as a guide, go to the house to
- the north. This is Elara's sister's house. She refuses to open the door
- at first, try putting the letter under the door and then in the peephole
- twice until she opens up. Elara's sister will tell you what you need for
- a remedy, catnip and honey. Leave her house, and walk north to the
- mountain stream. Here you will find Catnip. Then travel down, past the
- house, past the closest forest clearing, NW over the bridge and up between
- the forest edges to the oak tree. Bees and honey are there, but you cannot
- yet get them. Pick up the dry twigs and arrange them like a fire would be
- made. Exit, go back down all he way and cross the bridge, head east. Go
- up when you see the lake and cross bridge. Continue east to the quarry.
- Grab the flint chip, this is needed for the fire. Travel back to the oak
- tree, and use the flint chip with the spoon to start a fire. Get some
- honey. Now you have both ingredients, return to Elara's sister. Give her
- the goods and she makes you a remedy. Now return to the chieftess' hut
- and give her the remedy, she will be saved. The chieftess will pay you
- back but organizing an attack to drug all the food in the dog castle,
- knocking them all out. Go to the dog castle again, and enter inside.
-
- ******This was the HARDEST part of the game, it took forever, and
- i still don't know exactly how it is laid out. SAVE THE GAME, because if
- you make a wrong turn you will be lost. It's very possible that in my
- travels I made too many steps, but my steps work.************************
-
- From right inside the castle: N,L,R,N,N,R,N,L,N and you will be in a
- fancy room. You come out the left doorway, exit through the right.
- From room: L,N,R,R,N,N,L,L,R and you will be in the prince's chambers.
- From when you just enter, walk right over two planks of wood, then all the
- way straight up to the dresser, then right to the bed and down around and
- take the jail key. Leave the prince's room.
- From prince's room: L,R,R,N,N,L,L,N,R and you will again be in the fancy
- room. Exit to the left doorway.
- From room: L,R,N,N,R,L and you will enter a room of dogs playing cards.
- Cross the screen and exit to the right. From outside the room with the
- dogs go L,L,R,R,N and you will be at the jail. Unlock the door and free
- your friends. Now to get out.
- From the jail: N,L,L,R,R,L,L,N,L,L,R,N.
- You're out and reunited, now exit to the south to the path. Return to
- the quarry and take the rope. Enter inside and type three times to pick
- up the fragment of green rock, on the third try Okk does it easily. Leave
- the quarry and search several forest clearings until you find Honeyfoot
- again. Trade him the green crystal for the wolf head ring. Travel back
- to where the oak tree was and head NW up to the gorge. Eeah jumps across,
- now use the rope and Rif and Okk climb across. Once across, travel NW to
- the dock and talk to the old wolf. Give him the wolf ring and he will take
- you across, and provide you with information.
- On the other side, travel to the waterfall and talk to Shiala. Leave
- and go north to the dam. You will be captured by wolves and taken to their
- camp, where you get visited by the raccoon you are searching for. What an
- asshole! The next morning Shiala comes to rescue you. Exit the cage and
- the room to outside, then enter the hut on the left of the screen, grab
- the trophy, and leave the camp.
- From the camp, head west, then travel all the way down and around to
- the ancient ruins. Enter the second building on the left and grab the
- cable. Leave the ruins, and travel all the way back up past the camp and
- head east to the seaside cliff. Use the cable to lower Rif and get the
- metallic card. Return to the dock and talk to Honeyfoot, trade him the
- trophy for the lamp. Go back to the ruins and open the third building on
- the left as much as you can, then use the oil lamp to grease the door,
- which can then be fully opened. Inside, take the screwdriver and exit.
- Travel towards the exit of the ruins, when you come to the fence before the
- exit travel SE all the way down until you see a door. Open it and go
- inside. Use the metallic card in the slot and enter the maze.
-
- ******This part was hard as well, and I'm SURE i made too many steps,
- especially on the way out,if you want to figure it out yourself go ahead.
- Again, save the game.************************
-
- From the beginning of the maze: N,L,R,L,R,N,R,N,R,R and you will be right
- outside a computer room. Go in and take the strange triangular device.
- Exit the room and go south back into the maze.
- From just outside the computer room: N,N,R,N,R,N,N,R,L,R,N,R,N,R,L,N,R,N,R,
- N,N,R,L,R,N,R,N,R,N,N,N,N,N. Whew, finally out. Exit the buildng and the
- ruins.
- Return to the dam. Follow the path up to the top of the hill. Use
- the screwdriver to open the door of the white building. Inside, pick up
- the clock, open it, take out the battery and put it in the triangular
- device. Exit off the cliff and go to the waterfall.
- At the waterfall, walk behind the water and through the passage to
- Shiala's home. Talk to Shiala. Place the strange triangular device
- in the iron hatch, amazing, it opens up. Go through the hatch and walk
- north. Aparantly you are inside part of the dam. Walk right across the
- screen (skip the ladder). Then climb the ladder in the next screen, then
- go up another level. Cross to the right and take the stairs to the
- raccoon's quarters. Take the ladder up to the next room and walk towards
- the raccoon. Sit back and watch the ending.
-
- There are lots of puzzles in this game and many of them were very difficult.
- Hopefully this will help out a lot of people who are stuck in this cool
- adventure. Enjoy.
-